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Lonewheels

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« Reply #15 on: <12-10-12/1214:22> »
Changed setup
Metatype back to elf my mistake

Lost shadowing: not something you learn at frontline security
E. Warfare: idea comlink encryption was good. not implanted
U. armed combat added martial arts.
 
house rule learn martial arts get specialization first. it takes time to learn

Krav maga added

 Cleaned out backpack gear.
 Change prejudiced to magical users.
 Added cyberware to boost IP and reaction
 Altered contacts ms. Johnson and fixer became old buddy’s P.I. Story hook
 Lost concealed carry license
Knowledge Ares to megacorps and special Ares
Pathinder to Scorpion


== Info ==
Street Name:
Name: Michael Roberts
Movement: 10/25, Swim: 6
Karma: 0
Street Cred: 0
Notoriety: 2
Public Awareness: 0
Elf
Composure: 9
Judge Intentions: 7
Lift/Carry: 10 (75 kg/50 kg)
Memory: 8
Nuyen: 0

== Attributes ==
BOD: 5
AGI: 5 (7)
REA: 3 (7)
STR: 3 (5)
CHA: 4
INT: 3
LOG: 3
WIL: 5
EDG: 1

== Derived Attributes ==
Essence:                   1,95
Initiative:                6 (10)
IP:                        1 (3)
Matrix Initiative:         5
Matrix IP:                 2
Physical Damage Track:     11
Stun Damage Track:         11



Automatics : 6 [Assault Rifles]        Pool: 13 (15)
Con : 3                                            Pool: 7
Etiquette : 3                                    Pool: 7
Gymnastics : 2                               Pool: 10
Infiltration : 4                                  Pool: 11
Intimidation : 3        [Physical]        Pool: 7 (9)
Leadership : 3                                Pool: 7
Negotiation : 3                                Pool: 7
Perception : 3 [Visual]                    Pool: 6 (8)
Pistols : 4 [Semi-Automatics]         Pool: 11 (13)
Throwing Weapons : 2                  Pool: 9
Unarmed Combat : 4 [Martial Arts]     Pool: 11 (13)

== Contacts ==
Fixer John the Troll (3, 4)
Miss Johnson (4, 4)
Private investigator (2, 1)

== Qualities ==
Addiction (Mild) (Alcohol)
Big Regret
Flashbacks (Uncommon) (African wars)
Low-Light Vision
Prejudiced (Specific, Biased) (Magic users)
Records on File (ARES)
SINner (Standard) (ARES)

== Lifestyles ==
Room above bar 7 months
Comforts: Low
Entertainment: Squatter
Necessities: Low
Neighborhood: Squatter
Security: Low
Qualities: Commercial Zone [1LP]
Homegrown Farming [1LP]
Donut Shop (Rating 1) [-2LP]
Loud Neighborhood [-1LP]
Network Bottleneck [-1LP]
Trigger-Happy Landlord [-1LP]

== Cyberware/Bioware ==
Muscle Augmentation Rating 2
Muscle Toner Rating 2
Reaction Enhancers Rating 2
Synthacardium Rating 1
Wired Reflexes Rating 2

== Armor ==
Ballistic Mask 2/1
Bike Racing Armor 4/7
Form-Fitting Full-Body Suit6/2
SecureTech Vitals Protector1/1

== Weapons ==
Ares HVAR
+Shock Pad
+Spare Clips
+Spare Clips
+Spare Clips
+Stock
+Personalized Grip
+Skinlink
+Smartgun System
Pool: 15 (17) DV: 5P AP: - RC: 4
Ares Predator IV
+Silencer
+Spare Clips
+Spare Clips
+Spare Clips
+Personalized Grip
+Skinlink
+Smartgun System
Pool: 13 (15) DV: 5P AP: -1 RC: 1
Grenade: Flash-Bang
Pool: 9 DV: 6S (10m Radius) AP: -3 RC: 0
Shock Glove
Pool: 11 DV: 5S(e) AP: -half RC: 0
Unarmed Attack
Pool: 11 DV: 3S AP: - RC: 0

== Martial Arts ==
Krav Maga

== Commlink ==
CMT Clip (1, 1, 1, 3)
+Vector Xim
Novatech Airware (2, 3, 3, 3)
+Iris Orb
+AR Gloves
+Simrig
+Subvocal Microphone
+Skinlink
+Analyze Rating 3 [Copy Protection 3, Registration]
+Encrypt Rating 3 [Copy Protection 3, Registration]
+Mapsoft (Seattle) Rating 3

== Gear ==
Ammo: Regular Ammo (Assault Rifles) x400
Ammo: Subsonic Rounds (Heavy Pistols) x120
Backpack
+Plastic Restraints
+Tag Eraser
+Rappelling Gloves
+Wire Clippers
Contact Lenses Rating 3
+Flare Compensation
+Smartlink
+Thermographic
+Vision Magnification
+Vision Enhancement Rating 3
+Skinlink
+Plastic Restraints
Earbuds Rating 3
+Audio Enhancement Rating 3
+Spatial Recognizer
+Skinlink
Fake SIN (Martin Robertson) Rating 4
+Fake SIN (Bodyguard) Rating 1
+Fake License (Bioware) Rating 4
+Fake License (Cyberware) Rating 4
+Fake License (Driving license) Rating 4
+Fake License (Firearms permit) Rating 4
+Certified Credstick, Standard
Grenade: Flash-Bang

== Vehicles ==
Harley-Davidson Scorpion (Chopper)
+Armor, Concealed Rating 2
+Vehicle Sensor


took three dfferent build ideas my background ideas for contacts
thanks for the ideas and reply on the final build
« Last Edit: <12-10-12/1224:05> by Lonewheels »

emsquared

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« Reply #16 on: <12-10-12/1332:02> »
I take it you have your skills where you want them, and they are better than before, so I won't make anymore suggestions there (would just be reiterating what I said above - especially drop Throwing Weapons to 1 and bump something else ;)).

However, one thing you have to fix; if you check the availability and mod slots, I think you've over loaded your Contact Lenses (by a mile).

Here is what I'd recommend...

Contact Lenses (the mods I absolutely always want on me) R3 - Availability 12R
Image Link
Smartlink
Flare Compensation
Skinlink

Glasses (the more conditional mods) R3 - Availability 12
Vision Enhancement R3
Vision Magnification
Thermographic
Skinlink
Hardening 6

Of course, your ideal configuration for Visual Enhancements may vary.

Also, you only need R2 Earbuds to contain the 2 mods you have in them... Yeah, I know, it's only 10 nuyen difference, but hey... it's there :P

Have fun, Lonewheels! Solid character.

All4BigGuns

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« Reply #17 on: <12-10-12/1336:48> »
I take it you have your skills where you want them, and they are better than before, so I won't make anymore suggestions there (would just be reiterating what I said above - especially drop Throwing Weapons to 1 and bump something else ;)).

However, one thing you have to fix; if you check the availability and mod slots, I think you've over loaded your Contact Lenses (by a mile).

Here is what I'd recommend...

Contact Lenses (the mods I absolutely always want on me) R3 - Availability 12R
Image Link
Smartlink
Flare Compensation
Skinlink

Glasses (the more conditional mods) R3 - Availability 12
Vision Enhancement R3
Vision Magnification
Thermographic
Skinlink
Hardening 6

Of course, your ideal configuration for Visual Enhancements may vary.

Also, you only need R2 Earbuds to contain the 2 mods you have in them... Yeah, I know, it's only 10 nuyen difference, but hey... it's there :P

Have fun, Lonewheels! Solid character.

This would be why I like cyber eyes and cyber ears. They don't have the 'growing availability' that the contacts/goggles/glasses and headphones/earbuds have.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Lonewheels

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« Reply #18 on: <12-10-12/1451:29> »
dully noted
and going for glasses :)

 3 sheets to one is a effort

have fun at your games and sessions

thanks for the help await final post
« Last Edit: <12-10-12/1507:14> by Lonewheels »

Novocrane

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« Reply #19 on: <12-10-12/1459:10> »
Quote
This would be why I like cyber eyes and cyber ears.
They also have higher costs and essence to boot.


Personally, I'd stick Flare Compensation and Vision Enhancement in R2 contacts, then go for R4 glasses with Image Link, Smartlink, Thermographic & Magnification.

If you aren't firing a weapon, you probably won't need the glasses, but you'll always want the flare comp and better vision.

WellsIDidIt

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« Reply #20 on: <12-10-12/1509:10> »
Never underestimate the need to see AROs through your image link at all times though.

emsquared

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« Reply #21 on: <12-10-12/1553:02> »
Personally, I'd stick Flare Compensation and Vision Enhancement in R2 contacts, then go for R4 glasses with Image Link, Smartlink, Thermographic & Magnification.

If you aren't firing a weapon, you probably won't need the glasses, but you'll always want the flare comp and better vision.
Sometimes (or rather often, for our runs anyway) you either don't know exactly when you're going to have to start firing or you don't want to clue-in everyone around you that you're about to start doing something by sliding on some shades, that extra action to take out and put on the glasses can cost a lot. Not to mention glasses can get blow off, taken away by cautious guards, etc. If you're a primary combatant, IMHO, smartlink is priority 1 on contacts.

Plus you've got more eggs in one basket... bad business, says I.
Never underestimate the need to see AROs through your image link at all times though.
Agreed; Smartlink, ImageLink and Flare-comp. The availability works out perfect, they're all three high-priority augs, don't know why a sammy would do it any other way really.
« Last Edit: <12-10-12/1558:23> by emsquared »

Novocrane

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« Reply #22 on: <12-10-12/1609:02> »
Never underestimate the need to see AROs through your image link at all times though.
Sim modules, trodes, what-have-you. I'd rather not open my smartlink up to the wireless. :P

Quote
you don't want to clue-in everyone around you that you're about to start doing something by sliding on some shades
Your vision is augmented, why did you ever take them off?
« Last Edit: <12-10-12/1610:45> by Novocrane »

emsquared

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« Reply #23 on: <12-10-12/1747:26> »
Sim modules, trodes, what-have-you. I'd rather not open my smartlink up to the wireless. :P
That's why you skinlink it.
Quote
Your vision is augmented, why did you ever take them off?
LOL! You're the one who started by saying "If you aren't firing a weapon, you probably won't need the glasses..." implying you're taking them off unless in combat or at least that it's not a big deal if they're not on until combat. Hence my response.

Anyway, the reason doesn't matter, fact is your glasses come off more than contacts, and I've given ample reason for why I do it my way, among the most important being why only keep 2 augs on you, guaranteed, instead of 3.

Your only argument is the dubious claim that +3 to vis perception is more important than a +2 ranged dp and an imagelink (which is probably how you'll be interacting with most electronics user interfaces). People can decide for themselves which is likely to be more critical to have at a moments notice, i.e. to have in contacts.
« Last Edit: <12-10-12/1809:07> by emsquared »

Ghoulfodder

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« Reply #24 on: <12-10-12/1836:02> »
Looks good to me.

Csjarrat

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« Reply #25 on: <12-10-12/2016:49> »
Sim modules, trodes, what-have-you. I'd rather not open my smartlink up to the wireless. :P
That's why you skinlink it.
Quote
Your vision is augmented, why did you ever take them off?
LOL! You're the one who started by saying "If you aren't firing a weapon, you probably won't need the glasses..." implying you're taking them off unless in combat or at least that it's not a big deal if they're not on until combat. Hence my response.

Anyway, the reason doesn't matter, fact is your glasses come off more than contacts, and I've given ample reason for why I do it my way, among the most important being why only keep 2 augs on you, guaranteed, instead of 3.

Your only argument is the dubious claim that +3 to vis perception is more important than a +2 ranged dp and an imagelink (which is probably how you'll be interacting with most electronics user interfaces). People can decide for themselves which is likely to be more critical to have at a moments notice, i.e. to have in contacts.

Depends a lot on your character to be honest, as a straight up combat focussed character, you want that smartlink/image link right where you need it most, when you need it most. I'd make a point of having it on my contacts in that case.

For a non-combat focused char, you've got a lot of freedom really. Just make sure you have access to everything you need, some character types need perception more than shooting, in which case i'd go with vision mag/enhance/low light on my contacts and load my glasses with image link and the rest of the goodies.
My hacker rolls with a radio signal scanner, image link, vision enhance and flare comp in his. He can scan an area for wireless traffic, inject the nodes into his image link and then decide which one to hack :-)
Have fun with it mate, looks a lot better for the tweaks
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Novocrane

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« Reply #26 on: <12-10-12/2245:52> »
Sim modules, trodes, what-have-you. I'd rather not open my smartlink up to the wireless. :P
That's why you skinlink it.
And that's why you're not getting AROs, or it's open to the wireless.
Quote
Quote
Your vision is augmented, why did you ever take them off?
LOL! You're the one who started by saying "If you aren't firing a weapon, you probably won't need the glasses..." implying you're taking them off unless in combat or at least that it's not a big deal if they're not on until combat. Hence my response.
You're the one that took implication from it. In the middle of a mission, apparently. Just because you don't need it doesn't mean you put it somewhere inconvenient for when you do. Should you ever want to hide your restricted, unlicensed glasses, though, you can take them off and put them back on with ease. Contacts? Not quite so much.
« Last Edit: <12-10-12/2251:16> by Novocrane »

emsquared

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« Reply #27 on: <12-11-12/1203:22> »
Quote
...as a straight up combat focussed character, you want that smartlink/image link right where you need it most
I would like to point out that I did say, twice, my advice was oriented towards a primary combatant role.
And that's why you're not getting AROs, or it's open to the wireless.
Admittedly, I'm not a matrix runner, but I was under the impression that skinlinking your contacts/glasses/smartgun, etc. was to put your commlink/hacker between those tools and potential enemy hackers because you're still probably leaving your commlink open to wireless to communicate with group members/your hacker/rigger, etc. in which case, you're still getting AROs, but maybe I'm wrong?
Quote
You're the one that took implication from it. In the middle of a mission, apparently. Just because you don't need it doesn't mean you put it somewhere inconvenient for when you do. Should you ever want to hide your restricted, unlicensed glasses, though, you can take them off and put them back on with ease. Contacts? Not quite so much.
Sorry, I'll try to limit your ambiguity in the future... Thanks for admitting that glasses come off way more often than contacts, though. Proceeding from there - since that validates my initial stance (you will have to put the glasses on at some point and that takes either time, even if it's a simple action - but probably more if they're hidden - or people might notice and think something of it...), we know ImageLinks are so common, most security isn't going to bug you if you have just contacts or just glasses, but once you're detected as having augs on both, they can have a pretty good idea you're loading up for something. From there we reach my logical conclusion, if you're a sammy, better have that smartlink on the thing you know you're gonna keep at all times; contacts.

And maybe that's why I do it the way I do. My PC is a face adept, more specifically a social infiltrator, as well as being a 3 IP, 13 DP pistolero (15 w/ smartlink ;P, i.e. one of our main shooters). His whole thing is looking and acting like he belongs somewhere when he doesn't. He doesn't like putting out a bunch of flags that say "look at me, I'm a shadowrunner", he doesn't go around with everything all the time, usually it's his armored clothing, commlink, contacts, earbuds, shock-gloves and maybe his galsses, FFFBA and hold-out (or larger shooter), depending on where he's trying to blend.

Prodigy

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« Reply #28 on: <12-12-12/1638:25> »
Why does every forum turn into a pissing contest?

Novocrane

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« Reply #29 on: <12-12-12/2233:35> »
Quote
Admittedly, I'm not a matrix runner, but I was under the impression that skinlinking your contacts/glasses/smartgun, etc. was to put your commlink/hacker between those tools and potential enemy hackers because you're still probably leaving your commlink open to wireless to communicate with group members/your hacker/rigger, etc. in which case, you're still getting AROs, but maybe I'm wrong?
I use skinlink to segregate networks in use on one's person. Maybe you don't. Maybe it doesn't matter in your games. NSOMN. The rest of it; I'm done pissing higher, as we can't agree on points that would make it the same wall.  ;)