I'm brand spanking new to Shadowrun in general and was invited to join a campaign with some friends. After learning the rules on a pretty general basis (I'm still fairly clueless when it comes to gear, weapons, and augmentation; don't really have a grasp on what spells are good or to be avoided).
I strove to make a dwarven magician who's solid in melee combat and infiltration. I'm fine with my character being inadequate at range for now; can compensate for that later with the right spells I figure.
Here's the sheet as it stands:
Character Name: Dunadir Davaast ("Ohmbreaker")
Pos. Qualities: (55pts) -Metatype: Dwarf
-Magician (Tradition: Buddhism)
-Mentor Spirit (Bear)
-Human-Looking
-Erased (1 week)
Neg. Qualities: (35pts)-Addiction (Mild, Alchohol)
-Day Job (10 hr/week)
-Distinctive Style (Rating 1)
-Gremlins (Rating 1)
-Geas (Meditation)
-Sinner (Standard)
Attributes: (160 primary, 60 special)BOD: 4
AGI: 4
REA: 3
STR: 3
CHA: 2
INT: 5
LOG: 2
WIL: 5
EDG: 3
MAG: 5
Skills: (120pts)Assessing (Astral Signatures) [1]: 6(

Astral Combat (Weapon foci) [2]: 7(9)
Counterspelling [4]: 7(9)
Enchanting (Artificing) [2]: 7(9)
Gymnastics [4]: 8
Infiltration (Urban) [3]: 7(9)
Perception [2]: 7
Shadowing (Tailing) [2]: 7(9)
Spellcasting [4]: 9
Unarmed Combat (Martial Arts): [3] 7(9)
Knowledge Skills: (21/21 knowledge pts)Alchohol [1]: 6
Bars and clubs [1]: 6
Biology (Physiology) [1]: 3(5)
Combat Tactics (Ambush) [2]: 3(5)
Magic Traditions [3]: 5
Magical Theory (Enchanting) [2]: 4(6)
Religion (Buddhism) [2]: 4(6)
Shadow Community (Personalities) [1]: 6(

Underworld (Prostitution) [1]: 6(

Hindu-Urdu [1]: 6
Cantonese [1]: 6
Spells: (15pts)-Clairvoyance
-Increase Reflexes
-[Blast] Aura
-Magic Fingers
-Levitate
Gear (10pts nuyen, 5pts foci binding)-Sustaining Focus (Health): Force 3
-Weapon Focus (Hardliner shin/arm guards): Force 2
Contacts: (8pts)Abadesa (Madame): 4/4 ((Bit of fluff: Matron of a local pleasure palace where Dunadir works. As a tall, human-looking dwarf who's fairly knowledgeable about tantric buddhism he fills a very small niche for those with particular tastes. She's a well-connected socialite who generally knows what's up, what's going down, and could offer Dunadir and his friends use of the bordello as a safehouse in a pinch.))
All in all: Only 2 BP left, possibly to make his contact more connected or to convert into nuyen to buy gear (which I'm sure is lacking).
If there's anything you guys feel is unnecessary that can be trimmed, or glaring things you think I need to shuffle points around to get things that are essential or pretty important do let me know.
Magic hands is going to be his primary ranged combat and utility spell for use with clairvoyance for long-distance manipulation or filching. I lose out on the weapon foci dice and take a -2 penalty atop of that when using unarmed combat with magic hands, but that use would be more of an 'in the pinch' sort of thing where he would absolutely need cover and still need to dish out damage.
I could do with clout instead of magic fingers, as both can fill the 'ranged ki strike' thing. It would do more damage but i'm sure there are pretty useful applications for magic fingers, and i'm really tight for points to get two 'ranged combat' abilities.
I could replace Levitation for another sort of useful utility/travel spell, perhaps invisibility. But whatever spell I get for that slot i'd like to be equally fluffy as it is useful. I've no familiarity with the spell selection so if there's a spell that could really enhance Dunadir's speed/jumping/infiltration, or even all of the above all at once please point me to it.
I rather like the flavor of the character as it stands, but I also want to be effective in combat and good at what I intend the character to be adept at.
Any feedback or suggestions would be greatly appreciated!