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Battling the ultimate PC

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GiraffeShaman

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« Reply #60 on: <12-29-12/1436:39> »
Quote
and unfortunately, the way damage scales in Shadowrun, anything powerful enough to punch through military armor will also likely be powerful enough to outright kill the character
On the subject of escalation. The real danger isn't necessarily killing the problem PC. Many GMs have a tendency to adapt to a group's strengths in order to challenge them better. It's an easy mistake to make in Shadowrun to up the firepower on the badguys in various ways and geek all the glass cannons that are the rest of the Shadowrunner group.

And yes, if you do simply kill the PC, or take the armor or whatever gizmo, you risk your reputation among your players being ruined. The players are already aware that you can do whatever you want to their characters and reminding them of this forcefully does not instill trust in you as a GM. Talking to the player or showing how the armor is a disadvantage in the SR world are better alternatives. Limiting availability is another  "soft" option, as opposed to options that involve forcefully neutering the character in various ways.

There are good reasons to take items away from players, but this should not be confused with GM stealing items to maintain play balance. It's a whole other thing and it relies on group play styles and tastes. One, the GM might steal an item as a way to set off a series of adventures. It's a great way to make a player very interested in the outcome of the game if their item is at stake. Two, it's a great way to paint the gritty nature of the world to have master thieves out there who boost and sell high end gear. This second option in particular is heavily based on the tastes of your players though. Many players out there are of the school of thought that their gear should never be taken and you really need to know what kind of players you have before attempting this kind of thing.

It's all about your motives for taking the item, because the players will certainly know why you're doing it if you are doing it to neuter a powerful character.




Kat9

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« Reply #61 on: <12-29-12/1631:11> »
"Time to retire your character." (I don't wanna) "Okay, its been nice gaming with you. The door's to your left on the way out."

Mara

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« Reply #62 on: <12-29-12/2243:06> »
I am curious: how does he get away with wearing the armour while being serving staff at a formal dinner?

Glyph

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« Reply #63 on: <12-29-12/2302:12> »
"Good evening.  My name is Starscream, and I'll be your waiter this evening."

GiraffeShaman

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« Reply #64 on: <12-29-12/2359:51> »
Hahah, that sounds like one of those high skill social adept feats you were talking about, Glyph. These are not the droids you are looking for.

Azrael

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« Reply #65 on: <12-30-12/0934:41> »
You could explore the use of Nanotech it is found in Augmentation if you have a copy
“For the Angel of Death spread his wings on the blast,
And breathed in the face of the foe as he passed;
And the eyes of the sleepers waxed deadly and chill,
And their hearts but once heaved, and for ever grew still!”
― Lord Byron, Selected Poems

Inconnu

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« Reply #66 on: <12-30-12/1821:45> »
"This is not the high-spec milgrade armor you've been looking for." ;)

Malathis

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« Reply #67 on: <12-31-12/0907:25> »
Challenge the player with heavy artillery and anti-vehicle weapons, alot of them if necesary. I'm not sure if 4th as rules for armor degradation but you could use those or implement custom ones, which could make the character think twice about wearing the armor everywhere once he needs to get the funds and the contacts to have the armor repaired.

Mara

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« Reply #68 on: <12-31-12/0959:02> »
Challenge the player with heavy artillery and anti-vehicle weapons, alot of them if necesary. I'm not sure if 4th as rules for armor degradation but you could use those or implement custom ones, which could make the character think twice about wearing the armor everywhere once he needs to get the funds and the contacts to have the armor repaired.

Seriously: why go that route? Why not give him jobs where wearing the armour is not a good idea?

Malathis

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« Reply #69 on: <12-31-12/1022:50> »
Challenge the player with heavy artillery and anti-vehicle weapons, alot of them if necesary. I'm not sure if 4th as rules for armor degradation but you could use those or implement custom ones, which could make the character think twice about wearing the armor everywhere once he needs to get the funds and the contacts to have the armor repaired.

Seriously: why go that route? Why not give him jobs where wearing the armour is not a good idea?

I may have read too much into it, and left a fair bit unspoken. If the player isn't wearing the armor obviously don't go with the heavy artillery, but it seems the character wears it somewhat regularly even in situations that it is uncalled for. I may be wrong, but I think if it was a simple matter of giving the team a job that requires subtltey the OP wouldn't have had to ask the question. I'm guessing the character takes the subtltey jobs and makes them not so subtle. Again I might be reading into it too much.

Mara

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« Reply #70 on: <12-31-12/1051:38> »
Challenge the player with heavy artillery and anti-vehicle weapons, alot of them if necesary. I'm not sure if 4th as rules for armor degradation but you could use those or implement custom ones, which could make the character think twice about wearing the armor everywhere once he needs to get the funds and the contacts to have the armor repaired.

Seriously: why go that route? Why not give him jobs where wearing the armour is not a good idea?

I may have read too much into it, and left a fair bit unspoken. If the player isn't wearing the armor obviously don't go with the heavy artillery, but it seems the character wears it somewhat regularly even in situations that it is uncalled for. I may be wrong, but I think if it was a simple matter of giving the team a job that requires subtltey the OP wouldn't have had to ask the question. I'm guessing the character takes the subtltey jobs and makes them not so subtle. Again I might be reading into it too much.

Which is why the Johnson could, as I have done, offer the payment...but put a penalty per person killed, or even a "You got INTO combat penalty." Or, the Johnson is hiring the team to extract someone during a charity event, and already has the credentials for the party prepared(either as serving staff or guests). That the OP did not mention trying such methods,
to me, means that he might not have thought of them...

Malathis

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« Reply #71 on: <12-31-12/1140:49> »
Challenge the player with heavy artillery and anti-vehicle weapons, alot of them if necesary. I'm not sure if 4th as rules for armor degradation but you could use those or implement custom ones, which could make the character think twice about wearing the armor everywhere once he needs to get the funds and the contacts to have the armor repaired.

Seriously: why go that route? Why not give him jobs where wearing the armour is not a good idea?

I may have read too much into it, and left a fair bit unspoken. If the player isn't wearing the armor obviously don't go with the heavy artillery, but it seems the character wears it somewhat regularly even in situations that it is uncalled for. I may be wrong, but I think if it was a simple matter of giving the team a job that requires subtltey the OP wouldn't have had to ask the question. I'm guessing the character takes the subtltey jobs and makes them not so subtle. Again I might be reading into it too much.

Which is why the Johnson could, as I have done, offer the payment...but put a penalty per person killed, or even a "You got INTO combat penalty." Or, the Johnson is hiring the team to extract someone during a charity event, and already has the credentials for the party prepared(either as serving staff or guests). That the OP did not mention trying such methods,
to me, means that he might not have thought of them...

Fair enough, we both assumed something different, the OP has a multitude of options to choose from in any case, whatever the exact situation they are in.

Solo

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« Reply #72 on: <01-01-13/0942:22> »
So i have a PC who has munchkined the hell out of his character, i try not to second guess their build but his character has destroyed every challenge i have thrown. He is a troll w pimped out military armor and all the fixings, w mystic armor  his total armor comes to over 40/40. His attacks and str are ridiculous and he has arcane arrestor so mages have a hell of a time affecting him (they usaly don't get a chance w his adrenaline surge). Tranq darts dont work due to military armor, and with the party nothing last much longer than one round. Any advise to challenge this PC?

Before trying to answer, it would be good to know what your other players think and you what do you think.
A. Is this troll ruining your games?
B. Are you all having fun?

If a is the answer, then sure follow all the suggestions. Make his life hard, he will enjoy it. I hope.
If the answer is b, chat with him and may be retire this over powerful character.


Inconnu

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« Reply #73 on: <01-02-13/0110:28> »
you could also make him roll perception rolls whenever he goes near anything remotely dangerous but only if you're clumsy. Reason:Having more than agi*5(he does right?) armor makes you clumsy.ci dont care how srong you are. Point-cincher:Wear 2 pairs of gloves while typing the response to this. It's not a strength issue, is it?

Makki

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« Reply #74 on: <01-02-13/0817:04> »
what do the other players think? Do they enjoy having a very potent team member? Do they feel useless next to him?
Are there any socially potent team members? If so, design some socially focused runs, with the troll being hired as when-hell-brakes-loose backup. As long as the team doesn't mess it up, he'll be sitting that one out :D