Yup, I can see the problem with the map now. Good point! Cheers for mentioning it!
I'd love to see your list of errata. Are you willing to share?
Sorry, not yet. It's still pretty raw.

I've got a nice one for you, though. This extract was taken from the Frankfurt section of DotA 3:
Only Hans Winokur knows that the Phaistos Disc was
in Meyer’s collection. It was brought to Hamburg to be stored
in the Society’s sanctum until a decision could be made about
what to do with his belongings.
When I read that, I was like: "You're freaking kidding me, right? You sent the runners to Frankfurt, they're eager to finally grab the disk, and now you tell them to go all the way back to Hamburg?" Luckily, it was just carelessness that went unnoticed by the proofreaders. It should've been 'Frankfurt', of course, not Hamburg. But I think it is very telling of the way this book was cobbled together. "Hamburg, Frankfurt, ... those damn German city names all sound the same! Just use any of them!"
I have mixed feelings about "vague and mysterious" tone. One of my complaints about the series, especially the first two installments, is that the GM is never given the slightest indication of what the big picture arc is supposed to be. This lack of a big picture structure hurts my GM style. Having the Big Picture(TM) in mind as I run a session guides my improvisational changes and helps me avoid painting myself into a corner later on. I've already had decisions I made during Dawn flat out contradict things written in Midnight or Darkest Hour. Nothing I can't deal with, but it's work I wouldn't have to do if I'd known.
Sounds familiar to me. I could've KILLED the authors of Harlquin 1 when they wrote in the back of the book: "All of this may seem very mysterious to you. It damn well is, but we're not going to tell you what it's all about. Just play it and be glad we gave it to you in the first place." And you're just sitting there, shaking your head, thinking: "I'm the GM dammit, I
need to know!"
Well, you're right. When it comes to the plot, there's no room for vagueness, I agree. But I must admit that I
do like it when parts of a
character remain a mystery to me, especially when it comes to the Old Ones. Not knowing every detail of an NPC's background or motivations, having to cross-reference, puzzle, guess - that's the stuff the Ancient Files are made from, and it's part of the fun.
Oddly (or perhaps not) it keeps coming back to Bobbie Derie. I still wouldn't have the big picture if I hadn't read the unpublished material he put out a while back concerning the backstory to DotA and the follow-on adventures he'd written a draft for.
Whew! I must have missed that one. Mind posting the link... pleeeze?
