Hello chummers,
about 1.5 years ago I started to be a GM at shadowrun (having played and Gm'ed several RPGs about 10 years ago).
However I am having difiiculties with my group of players. They are all rather smart and intelligent people in real life (around the age of 30), but as soon as the character sheets are on the table they all starting to behave like 8-year old sociopaths with the common sense of a fish (imho).
A while back I already had a satdown with them and they indicated having some problems with adapting to the game world, comparing it too much to our real life. So we decided to insert more fluff into the game, more descriptions, create even more RP oppertunities to deal with this problem. This helped some for the sociopath bit. However, even though I am trying my best to insert more shadowbuisiness, descriptions and NPC character motivations into the game, they still act with the common sense of a fish.
* If I would enforce the grim reality of the shadowrun setting correctly, their actions would lead to a party wipe, or at least major setbacks almost every session.
However, this punishing aproach would probably ruin the game rather quickly. Even now they sometimes think I am doing stuff on purpose to hurt them, while it is just a logical response on the actions they do (like sending KE, when they are walking with armors and assault rifles in high end neighbourhoods (after being warned of course)). I am not a vengefull GM and I have no objections to a pink mohawk approach. However at this pace, I don't know how long I am willing to spend all the time prepping for detailed shadowrun stories and descriptions.
Has anyone have an idea how I can educate my players on the setting and improve on common sense, whithout giving the impression of being a vengefull GM?
*Example on common sense: My players were at the loading dock of a warehouse. They opened the maglock on the door without setting of the alarms. As they opened the door the decided they wanted some light inside (even though they all have at least low-light vision). Fair enough. They decided that the best way to get light inside was to hoist one of the players motorcycles onto the loading bay and use its headlight to enlighten the room.

Only one example of many