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OOC: Urban Brawl

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Teyl_Iliar

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« Reply #75 on: <12-23-10/1411:07> »
Stryker is going to need some help with the First Aid test, with a -6 penalty(-2 for being Awakened, -1 for Indoors condition, -2 for Sustaining a spell, and -1 for the 4 Stun damage) he's left with just one die. Brick would be at -3 only, so with his Rating 6 Medkit he has a better chance to heal two boxes of Stun damage, and removing Stryker's wound penalty.
i've got a stim patch, rating four you can have that should negate your stun modifier for 40 minutes, plenty of time for us to get in and out of here. or i can roll to heal you, your choice.
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Kot

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« Reply #76 on: <12-29-10/0432:49> »
Okay, I've posted my part, now let's wait for the GM. I'm going to be around in six to eight hours probably.
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Teyl_Iliar

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« Reply #77 on: <12-29-10/0529:25> »
alright by me. Your move Inca  ;D
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« Reply #78 on: <12-29-10/0922:13> »
Well, i decided that we can go for it. If anything, i'll scrap that post. :)
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

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« Reply #79 on: <12-31-10/0724:41> »
A few questions for now:
1. What kind of test will that be? Blades+Agility, or defaulting on Medicine with Logic?
2. Will you allow teamwork? For example, Brick doing the cutting, and Stryker assisting, and magically Healing her as soon as we're done?
3. Will that Street Doc accept payment in magical Healing aid from Stryker?
4. Can those two spirits assist in any other way than with Guard and Influence powers - with the Assensing skill to find the implant, Thermographic Vision for the same effect as Assensing, or Magical Guard for Healing glitches?

Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

inca1980

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« Reply #80 on: <01-06-11/1805:46> »
Ok, so first of all if you want to find what Tabby's condition monitor currently is at and what her body attribute is, just do a Logic+Firstaid test, each hit giving you each piece of information and medkits can be used too.  Use the same conditions (indoors -1).  If you cut into Tabby, it's an automatic 7P damage she needs to resist.  If you have leadership or use Influence power, you can get her to use her edge in her resistance test, otherwise she won't use it.  You can reduce the damage of the cut with hits on an assensing test because you can see where the implant roughly is.  You can also reduce it with hits on an anatomy and medical related knowledge skill test, but i don't see anything in either of your knowledge skills which would apply.  You can default though to Logic-1.  Assensing can't be teamwork, but this roll can be teamwork where you take the highest DP and then the person with the smaller DP rolls and the hits just add to the larger dice pool.  If you're gonna do the cut, then also roll initiative because if she starts bleeding to death we need to keep track of order of combat turns.  She's also gonna need to roll an edge (1) test to see if she suffers heavy damage and starts bleeding right away even if she doesn't overflow.

Spirits can help in teamwork with a service used up for each roll they assist with.  If they don't have the skill they will default.
« Last Edit: <01-06-11/1808:08> by inca1980 »

Kot

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« Reply #81 on: <01-06-11/1844:45> »
Okay, as soon as i deal with my current comm, i'll get on it. Teyl, you'll have enough time to comment and plan too. :)
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Teyl_Iliar

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« Reply #82 on: <01-06-11/2343:27> »
I'm ready to plan when you are omae`  :)
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« Reply #83 on: <01-07-11/0135:34> »
So, we wake her up. And with the spirit's help explain to her, what needs to be done. She's very young, but under the Influence power she'd probably be calm enough, or at least won't panic. I couldn't help with the Assensing test, so that's on Inca rolling for the spirits.
As for the test main, i bet Brick still has Edge, and would get to use it. As for me, i'm going to try and help however i can.
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

inca1980

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« Reply #84 on: <01-07-11/0202:23> »
Well the spirits would be doing teamwork so that means we'll take your assensing roll to be part of the teamwork test, but you don't have the biggest dicepool, so one of the spirits will assense and then the other will also help with teamwork.

Guardian Spirit Assensing roll: (8d6.hits(5)=3) So this will add 3 dice to the spirit of Man's assensing roll, your roll didn't add anything.

Spirit of Man Assensing roll 8 +3 = (11d6.hits(5)=3)

So that's 1 service each from your spirits.  How many do you have left from each?  Check it out.

inca1980

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« Reply #85 on: <01-07-11/0219:14> »
these will be the rolls if you indeed go through with the procedure.  At the present moment you're still preparing and/or debating.

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« Reply #86 on: <01-07-11/0932:25> »
One service from the Spirit of Man(Four, minus one for Concealment, one for searching, one for Assensing), two from the Guidance spirit(also four, minus Divination and Assensing).
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

inca1980

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« Reply #87 on: <01-07-11/1603:34> »
Kot, also roll your starting cash, it's 3d6x50 nuyen

Kot

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« Reply #88 on: <01-07-11/1754:27> »
That'll be (3d6=10)x50= 500 NY.

[OOC: Tabby has a Body 1, and her physical condition monitor is 9 boxes with 8 of them already being filled.  Her stun is also 9 boxes and it's also filled with 8.]
So she can take only two more points of damage before she dies - one till she fills up her condition monitor, and one more in overflow. After that the damage exceeds her Body.
That will be very difficult. Very.

I can try assisting. Brick will be the main actor here, because he knows how to cut, and still has Edge.
Should i roll both Log+First-Aid and Spellcasting for the Healing spell?
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

inca1980

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« Reply #89 on: <01-07-11/1831:07> »
First aid and healing spell will be to try and heal her once she survives the damage or once she is stabilized from bleeding if she gets to 9 or 10 boxes.  Stabilization can be done with First Aid test which can be teamwork between doc and Stryker, through a Stabilize Spell, or through a trauma patch.  Street doc has first aid base DP 9 but then it's a -2 for working remotely and -1 for indoors so it would be 6.

 Let me summarize the rolls:
1. Assensing teamwork (2 spirits & Stryker) test which was already rolled ended up being a total of 3 hits reducing the DV by 3.

2. Anatomy related knowledge skill or Medicine active skill teamwork test.   The base dice pool can by the street docs which is 10 + Medkit 2 + -2 remote=10.  Next Stryker can roll logic 4 + firstaid 1=5, Brick can roll logic 3 + default -1 (+edge if desired) = 2, Both spirits can roll 4-1=3 for a service each.  Each hit on each of these tests adds to the street docs dice pool and then i'll roll for the street doc.  Each hit by the street doc removes 1 DV.

--Cut is made and you try to remove the implants.

3. Tabby's resistance roll is just 1 die but she can add 3 edge if an influence power is used successfully....or a leadership skill.


If you can keep her boxes below 11, she'll survive.  If it's 9 or 10, she needs to be stabilized.

As soon as you cut, i'll make an edge 3 (1) roll for Tabby and she might just start bleeding right away (takes 1 DV/ turn).  Each turn has 2 IP's since Brick and the spirits have 2 IP's.  The street doc has 1 IP.

Glitches will have consequences, critical glitches will have worse consequences....way worse.  Guard can be used for a service and covers 4 individuals and covers 1 glitch that any one of them make total in their rolls.  If you want to negate any additional glitches that's going to be another service.

Does this make sense?

Stitching her up will just be part of the stabilization roll.
« Last Edit: <01-07-11/1835:24> by inca1980 »

 

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