@Xzylvador:
Yeah, so for the doberman's and the medium sized drones....if it's like a dog leaving a vehicle, then the whole process of opening the door and the thing crawling out, assuming it's on and ready to go, would take about 10 seconds which seems reasonable....so 3 Complex Actions for the drone....that's like 3 seconds....much faster than one would think. So we'll just say across the board, 3 CA for no drone rack. Drone rack just pops it right out in 1 CA. Of course the micro-drones can just deploy right away, as well as small drones that can fly.
So for Elec. Warfare you're gonna have to patch it up. So that'll be a Logic + Software (1, 1 week) test you have to do this month.
So about money, you can sustain a low lifestyle with that money....and that's working once a a month. Not a bad job. Like I said....rich people don't jump in front of bullets....only poor people do.
We just say 1 month lifestyle costs in between UB runs unless someone does something that takes longer than a month. I know Rigger's are a resource heavy archtype, but then that's balanced out by the fact that you're pretty freakin powerful so I feel it'll keep the balance more if we do it this way.....you already showed in the last run that you're pretty freakin powerful. Trust me, i've done it before, and there's nothing that breaks an SR game like a cocooned rigger with a lot of resources
At this point you don't have costs except for your lifestyle because you managed to keep your shit out of trouble. Brick has managed to save a nice little amount of cred so ask him for some pointers. Trust me man, this game is waaay funner when money is not just flying left and right, that's the biggest realization i've had.....especially when the runs are short and come often. If it was an epic run that took months and then you got that amount, then it would start getting frustrating....but I feel that UB at this moment is pretty well calibrated at that sweet spot....if i notice it's starting to fall off of that sweet spot, then i'll course correct.
The way that last run went, all you managed to get was the pay from the gig.....but that's not always gonna be the case. (BTW, there were two enemies that i built in that car which you never even met). If you want money you gotta come up with clever ways to get it. Maybe even start selling shit. Or buy something and soup it a a bit and sell it for a profit if you got a skill.....that skills gonna be an extended test and if it takes you too long then you start incurring more lifestyle costs. If you live on the streets....you gotta start using survival skill, and really really watch out cuz you're gear could start getting stolen. I'm trying to have as much action-reaction....choice-consequence going on here as possible without getting too bogged down. Play-by-post allows for more of that though, so i wanna take advantages of the PbP format as opposed to table-top.
Like I said from the get-go, if someone doesn't like having adversity fly at their character, then this is not the PbP for them because I really want you guys to play your characters with the mentality...."wow, i'm still alive....thank you Great Ghost...i'm still alive!" I mean Zach almost totally bit it but narrowly escaped eating pavement going at something like 60 mph. The whole team basically survived because that mage chick rolled 0 hits on 10 dice. But people's luck runs out. When the resources start coming in like nobodies business, then survivability starts to become almost guaranteed.
So check it out. Say 2000 goes to lifestyle....that's rent, food, just plain old living, etc. etc. Ok you have 500 nuyen left. So you think that that's pittance. Ok so let's see what i can get for 500 nuyen. Well first of all, looking back I see that actually, on that insane roll, you rolled Response + Gunnery for your attack test. I didn't catch that at the time, but it's supposed to be Sensor + Gunnery. Your sensor on your van is only 2. So that should be another -3 to your test. So the total dice I kill from your roll is -9 dice.....and since that roll is so utterly bad ass, that still leaves you with 8 hits....which is enough to still get the called shot and nothing changes. So let's see...how much would it be to upgrade to sensor rating 3?
Well Arsenal pg. 105 says:
Standard Sensor Package:
• Atmosphere Sensor (taking up 1 Capacity)
• 2 Cameras (front and back, taking up 2 Capacity)
• 2 Laser Range Finders (front and back, taking up 2 Capacity)
• 2 Motion Sensors (front and back, taking up 2 Capacity)
• Radar (taking up 5 Capacity)
The sensor rating is the average (round up) of all these sensors. I'd say in order to function properly and calculate all variables properly they all apply to gunnery (ambient temperature is crucial variable to determine for proper functioning of delicate mechanical and electronic systems). So they all start out at rating 2 for your van. Let's add a rating 5 camera. (2+2+5 + 2x2+2x2+2)/8 = 2.37 ....rounding up...= 3.
So by spending 500nuyen, you can upgrade your sensor package to a net rating 3. So now your van has a Sensor attribute of 3. It costs Brick buttloads of Karma or a ton of cash to raise his agility for attack tests.....you did it for 500 nuyen. See what i'm saying. So next time you think something is unfair....first think...how can I make the best of these tough situation....and if it's still really bugging you, IM me and we can talk about it.
Lol, don't worry, these lectures are part of every UB newb's hazing. Everyone's had to get a few of these
