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OOC: Urban Brawl

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Sichr

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« Reply #1230 on: <11-15-11/1225:28> »
Lol. Whole point of my offering of it. :P Use your money to get ammo instead. ;D

Well I remembr you offering me to use your contact to buy my own :P so I got an impression you prefere me bringing my own iron. Nevermind. Ill give you some money for ammo, you would have better position to deal with your fixer. and 2hrs before leave Ill be prepared with my bike...and those drones, I keep forgetting about them...

Thermo

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« Reply #1231 on: <11-15-11/1439:04> »
Rolling to teach my animal companions new tricks (need 6 hits each, extended test, interval = 1 day):

Nova (Blackberry Cat)
Nova - Combat Sense (alert me) - Animal Training (1) + Int (5) + Animal Empathy (2) + Animal Empathy Adept (4) (12d6.hits(5)=5)
8 total hits, and Nova is purring like a dynamo whenever combat is imminent

Shoryuken (Merlin Hawk)
Shoryuken - Find Flower - Animal Training (1) + Int (5) + Animal Empathy (2) + Animal Empathy Adept (4) (12d6.hits(5)=3)
5 total hits, still need to do a bit of work before Shoryuken knows this trick...

Max (Fenrir Wolf)
Max - Fear/Intimidate on command - Animal Training (1) + Int (5) + Animal Empathy (2) + Animal Empathy Adept (4) (12d6.hits(5)=5)
8 total hits, Max has learned to make people feel very uncomfortable when Thunderhead tells him to. The command for this trick is "Angst"

inca1980

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« Reply #1232 on: <11-18-11/1033:30> »
Sorry for waiting so long to post, it's been a killer week.  So we're fast forwarding to the action and the UB6 has begun in earnest!

That drone is basically a Lockheed Vulcan (pg. 122 Arsenal) with a Walker Mode mod which halves it speed.  It already has 3 damage boxes filled in to represent it being a little shabby.

« Last Edit: <11-18-11/1036:32> by inca1980 »

inca1980

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« Reply #1233 on: <11-18-11/1259:59> »
@Socinus:

w.r.t. the IED we'll use the rules for them in Arsenal even if they kind of contradict the brief explosive rules in SR4 (hell, the example in Arsenal even contradicts the rules in the same book).   But just to stay close to RAW, we'll just handle this as an IED as described on pg. 95 of Arsenal.  So I'll consider this the size of a hand-grenade, so that starts at threshold 8.  Then you chose the other options you want (mainly blast radius).  Once we settled on this then you make the extended test and the hits left over (which is a really weird way to do it) help determine damage.   Then you have to finally make a Demolotions + Agility test and not critical glitch on it.  If you do c. glitch, then you'll get hurt....and this will be after the fact (blasting cap on the fritz) and it took a while to finally fuck up and go off.  Since at the time of the bomb making we should have rolled this, I will make it so your teammates don't get hurt....or at least have a chance of not getting hurt. 

Sichr

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« Reply #1234 on: <11-18-11/1514:48> »
Oly 1 remark: Demolitions is Logic based skill IMO...

inca1980

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« Reply #1235 on: <11-18-11/1530:17> »
Right, but that detonator test is a separate test from the demolitions test.  Read the part in arsenal about demolitions.  The regular demolitions test is a demo + logic.

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« Reply #1236 on: <11-18-11/1722:56> »
OK, never made it so far in arsenal...I wish I had time to read more then rules Ineed in the proper situation :)

inca1980

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« Reply #1237 on: <11-18-11/1734:59> »
Well, SR Missions doesn't even use the rules for IED's, but since we got a dude who that's his thing, I thought I'd just use it, see what happens.  It would actually be a cool rule if it was freakin CONSISTENT!  Who the hell ever uses net hits on an extended test to mean anything?  If anything you could have like 2 awesome rolls and hit the TN spot on and then have no net hits....so better rolls doesn't correllate to more damage with the IED. 

You know what, fuck it, We'll just do it like this.  The time needed to make an IED is the same as given in Arsenal.  A second test which resolves the damage which will be (Net Hits on a Logic + Demolitions (0) test + rating) x sqrt(kilos). 

@Socinus:

So this means that since you had a lot of time, scrap the extended test and just add the options you wanted to the bomb.  Then just make the detonator cap test of Demolitions + Agility.  Sorry for the confusion....but since I JUST read that Missions doesn't use IED rules, i'll scrap the part of it that i don't like.....keep the stuff I do like.

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« Reply #1238 on: <11-18-11/1802:15> »
Ive had a feeling that explosives and demo lacks rational rules, we had try that a few times before with my group...it takes crazy ammounts of explosives to do something that matters...strange, man would think that in combat poriented game this would be solved right..wel..we cannot have everything, can we? :)

inca1980

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« Reply #1239 on: <11-19-11/1042:13> »
I don't know, it seems like the rules for explosives ain't so bad and they're pretty deadly.   Just take the worst explosives out there, commercial explosives which are rating 3.  Let's say I attach them to a concrete wall.  Armor 16/ Structure 13.  Say I prepare the explosive well and get 4 hits on my demolitions test, that's effective rating of 7.  Now say i use only 2 kilograms.  That's a DV 10.  Now against a barrier you double the DV of an explosive.  So that's 20 DV.  Now the barrier rolls Armor since it's an explosive attached to it so that's 16 dice.  Even if it gets 7 hits, it still gets a 1mx1m hole blown in it.  Now since it destroyed the barrier, the blast value is halved with the debris, meaning that if it dropped off by -1/m, it now drops off by -1/2m.  That would lead to some pretty fucked up chunky salsa.  If it's placed on the outside wall of a room that's 4mx4m, then a guy standing in the middle of the room would have to soak 9+7+5+3+1 DV = 25 DV.  That's only 2 kilos of well placed shitty shitty explosive.  Imagine what you could do with just a little bit of C4!  Of course if you don't know how to set the explosive well you're gonna have a lot less effective blast which makes demolitions a damn good skill to have.

Now the rules for grenades/rockets/missiles is a problem area for SR.  Scatter is just too large I feel and explosions drop off too fast to make them all that deadly.  A street sam with a ruger super warhawk with APDS is a lot more deadly......which may be realistic, I'm not an expert....ask Teyl, he's the resident expert when it comes to things that go boom.

They also shouldn't call it "Scatter" or at least should clarify that scatter doesn't always mean "bouncing"...cuz a missle isn't going to "bounce"....it's just gonna "deviate" from the intended trajectory.....but SR just calls that "Scatter."

Teyl_Iliar

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« Reply #1240 on: <11-19-11/1146:36> »
Since we never really introduced our characters to each other at the initial meet I'll just post here what our new characters should know about myself .

(IC:) Brick: "I'm Brick. Weapons specialist by trade. Been in the business for 3 years, and this isn't my first nature walk either. I don't know if any of you have any problems with violence, but if you do, I don't and If things need to get done and you don't have the stomach I want to know about it before hand. Zach and I have been working together for a while now. Now then If we're going to work together you should know I have rules. One. While we're working, The job comes first. If you've got something else you want to do while we're on it, and can do it while we're moving, I got no problems with that. As long as it doesn't affect the rest of us. Two. If you know or notice something the rest of us don't, Share with the team before it becomes a problem, even if you aren't sure. Three. and most important. While we're on the job, we have each other's backs. You can count on me if I can count on you. If you can handle all of that, then we'll get along just fine." (/IC)

Heh, as for things that go boom, In specific I'm thinking Inca is talking about how fast rocket blast radii are small and compounded. In that respect the book doesn't talk about that with the launchers but instead with the ammo that can be used by them. Presently most rocket/missile warheads are shaped charges. The shaping of those charges is what makes for the blast radius of the weapon, however they can act very differently. For instance take the RPG-7 one of the most recognizable rocket launchers in the world, It acts both as an anti personnel weapon and in an anti armor capacity. It is generally considered to have a "kill" radius of 4 meters and a "causality" radius of 15m, but these effects vary greatly depending on the ammunition used as there are 4 types of  rocket that the RPG-7 can use. A specific anti armor round known as HEAT, a dual HEAT round for use against reactive (smart) armor, A thermobaric round used to clear out bunkers/buildings housing threats, or an explosive fragmentation casing that is specifically made for personnel targets in the open. Each of these obviously has different effects to be used in different situations. That said, in some cases you aren't looking to flatten 20M of open ground with an HE warhead, and you don't need all that energy spread out (read wasted.) over a tank chassis. It would be better shot at people which i could actually hurt. At the same time a HEAT round won't lethally splash it's damage beyond 1/5th that range, but it will punch right though tank armor and kill the whole crew inside. (if it hits in the right place.) This is the same with rocket launchers from around the world. in other words, your ammo is what makes the difference. (Even if it's under powered to serve game balance. >:()
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Thermo

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« Reply #1241 on: <11-19-11/1257:42> »
Thunderhead is going to cast Borrow Sense (F3) on Shoryuken, his Merlin Hawk, and will send him up to circle overhead. If successful, Thunder will switch back and forth between the hawk's regular vision (which I assume is razor-sharp even at night) and his astral sight.

Spellcasting(5)+Magic(3)+Power Focus(2) (10d6.hits(5)=3)

Drain Resist: Int(5)+Wil(6) soaking 2 DV (11d6.hits(5)=4)

spell had three hits, Drain was soaked

Teyl_Iliar

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« Reply #1242 on: <11-19-11/1341:14> »
Inca, just an FYI, every time you advance us in the game from A-B please keep in mind I will always be infiltrating, (or attempting to.) and scanning with visual and hearing perception for threats. IC post to follow.
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Socinus

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« Reply #1243 on: <11-20-11/2000:20> »
Alright, I'm really sorry but I have to pull out of the game.

I'm basically homeless at this point (living out of my car) and I'm not really able to sign on and participate.

I'm sorry this is such short notice, it's pretty short notice for me as well.
In a society that has abolished all adventure, the only adventure left is to abolish that society

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Teyl_Iliar

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« Reply #1244 on: <11-20-11/2006:25> »
Shit :o... Sorry for your troubles man. :( Good luck finding a place.
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