Hello all! I'm a newbie to this system, having never played before, me and some of my friends are going to be playing in a game in the near future and I was hoping to get some opinions and suggestions on how to possibly improve my character. I do want to keep the roleplay integrity of my character however (something that almost always gets in the way of optimization in my experience haha).
The basic concept is a charismatic assassin who can either snipe or get close to his target with his personality, an expert of infiltration, both physically and socially. He uses his money from contracts to live the high life on his public SIN, and despite the lesser protection, wears suits even in combat situations. A lot of his qualities and skills reflect from his background, but are definitely up for a change around if there's something amazing that I missed or didn't recognize.
Our GM is planning it that our group has been in operation for a couple of years, and gave us 500bp and also let us spend our starting money from lifestyle during creation (so my bp total is slightly skewed in the character creator). Without further suspense, here he is...
Public Name:Tony Gordon
Runner Name:Agent 0
Metatype:Human
Attributes
Body:4
Agility:5(7)
Reaction:4(6)
Strength:4
Charisma:5
Intuition:4
Logic:4
Willpower:4
Edge:4
Magic:5
Essence:5
Initiative:9
Positive Qualities: Astral Chameleon, Erased(10), First Impression, Martial Arts 1(Krav Maga, Take Aim = Free), Adept
Negative Qualities:Mild Addiction(Sex), SINner(5), Nano Intolerance, Prejudiced(5), Flashbacks(5), Big Regret, Distinctive Style 1(5)
Adept Powers: Astral Perception, Increased Phys Attr:Agiility(2), Improved Reflexes(2)
Skills(Skills with * are gained through groups)
Stealth 3 Influence 3 Electronics 2
Disguise 3* Infiltration 3* Palming 3* Shadowing 3*
Con 3* Etiquette 3* Leadership 3* Negotiation 3*
Computer 2* Data Search 2* Hardware 2* Software 2*
Longarms 4 Pistols 3 Blades 2 Exotic Melee Weapon 1(Monofilament Garrote)
Assensing 1 Astral Combat 1
Climbing 1 Gymnastics 2
Tracking 1 Perception 2
Intimidation 2 Locksmith 1
Hacking 1 Demolitions 1
Cyberware
Cybereyes Rating 2
+Flare Compensation
+Low-Light Vision
+Smartlink
+Thermographic Vision
+Protective Covers
Cyberears
+Increased Sensitivity
+Select Sound Filter Rating 3
Advanced Cyber Lower Left Arm(4body, 6 Agi, 4Str)
+2 Armor
+Grapple Gun
+Fingertip Compartment(Monofilament Garrote)
Bioware
Vocal Range Enhancer
Weapons: 2x Ceramic Knife(Hidden Arm Slide for each), Ranger Arms SM-4(Internal Smartgun, 110 APDS rounds/10 regular rounds), HK Urban Fighter(Ceramic Silencer, Concealable Holster, 90 regular rounds), Monofilament Garrote
Armor: 7x Berwick Line Suit Jacket, 7x Berwick Trousers, 7x Berwick Shirt(One suit w/ Thermal Damping 2 and Ruthenium Coating)(Each with Fire Resist 1), Ulysses Line Coat, Steampunk Overcoat, SP Vest, SP Shirt, SP Pants(Fire Resist 1)
Other: NovaTech Commlink w/ Iris Orb OS. Mapsoft 2, Decrypt 1, Analyze, Browse, Edit, Encrypt, Defuse, Exploit, Sniffer, Stealth(all at 3), 3x Glasses Rating 4, Monocle Rating 4, Wire Clippers, Flashlight, Gecko Tape Gloves, Rappelling Gloves, 100m Microwire, Lockpick Set, 4x Certified Credstick(194 on 3, 193 on the last), Endoscope, Maglock Passkey Rating 4, High Lifestyle
I know the armor clothing isn't the best choice, but it's only slightly below the average I've seen. My biggest concern is that I feel like my skills are super-thinly spread out, but do my attributes make up for that? (Ex: 1 point in Exotic Weapon, but 7 Agility. 1 Demolition but 4 Logic.) Should I look to consolidate my skills or do my attributes make up for having less than ~3? Will Hardware help me out at all since I have the Maglock Passkey? I'm the only character in the group that can see into the astral world so should I put extra points into that, or is a low amount ok for astral combat (I'm still confused about astral combat... do I use my mental stats or my physical stats? I'm not sure which group I fall into as an Adept). Since I'm the groups Face should I invest more into Influence, or is an 8(10 if first meeting) dice pool good enough? I guess the best catch-all question would be, what is an "average" dice pool at the beginning of a game? Also, one last question... Should I drop a point of armor from the limb to add +1 Agility so it's the same as my real arm?