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Sprawl Gangers

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CanRay

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« Reply #195 on: <03-19-13/1052:07> »
Well...this is cool: if Sprawl Gangers is 28mm, I am going to recommend Armorcast's Modern Terrain scenery stuff for it,
found here: http://armorcast.com/store/index.php?cPath=122&osCsid=f0972b135c454f188257af0b2139ec00.
It looks like a good range of scenic bits for your Barrens Wasteland.
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Mara

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« Reply #196 on: <03-19-13/1124:35> »
You know, CanRay: sometimes, you really worry me. But t hen I remember you're Canadian...I think all that daylight/night time up there messes with y'all's brain like it does with the Alaskans, but you have more british humour available, so you guys get stranger.

CanRay

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« Reply #197 on: <03-19-13/1127:46> »
You know, CanRay: sometimes, you really worry me.
I worry me too.  For a lot different reasons.
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Wakshaani

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« Reply #198 on: <03-19-13/1136:34> »
Absolutely. There's always little things that slip through that make you go, "Wait, why is this this, but this is THIS? That makes no sense!"

Catching those before they sneak out is a good thing.

Oh..you mean like in the initial release of Total Warfare, how HAG's could target specific location, but no other cluster weapon could?
And it took them, like, almost a year and, I think, about 5 or 6 people asking about it to get it errata'ed?

Ayup. That there are issues with editing and things slipping through's a problem, and not getting errata out to fix things is also a problem. Some fo the freelancers go and post things personally on that front, but there's no official errata guy. It's something that needs to be cranked up on.

As for terrain?

Have you looked at World Works Games stuff?

http://www.worldworksgames.com/store/

Specificly:

http://www.worldworksgames.com/store/index.php?view=catalog&cat_id=1&genre_id=2

The Mayhem: Streets of Legend pack is where it starts. You print out the streets, glue 'em to material (For those on a budget, chop up cereal boxes... teh cardboard works well. For those with a tad more cash, yuse thin  foamboard... currently on sale at Wal-Mart for $1.40 a sheet (Science Fair time of the year) ... cut it into 6" squares, or 3" squares, and make modular streets and concrete or grass 'lots' that buildings can go up on.

...

I should make a miniatures walk-through for down the road, shouldn't I?

Mara

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« Reply #199 on: <03-19-13/1142:08> »
Ah, yes, Wakshaani, I have seen that stuff. I am trying to plan for stuff that will get the positive attention at where I play. There it
is populated by alot of the elitists that give some of the people here a bad taste. It is actually a problem growing BattleTech, because
it uses mapboards, not 3D terrain.

Wakshaani

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« Reply #200 on: <03-19-13/1338:40> »
Modular terrain's always a win, in my book. Dedicated tables can look way, WAY more pretty, but once you learn the ins and outs, vets get some nice advantages in terms of knowing distances and certain hiding holes and what not. The stuff can get expensive, tho, so, some improvisation's called for. :)

Sipowitz

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« Reply #201 on: <03-19-13/1528:39> »
The Mayhem: Streets of Legend pack is where it starts. You print out the streets, glue 'em to material (For those on a budget, chop up cereal boxes... teh cardboard works well. For those with a tad more cash, yuse thin  foamboard... currently on sale at Wal-Mart for $1.40 a sheet (Science Fair time of the year) ... cut it into 6" squares, or 3" squares, and make modular streets and concrete or grass 'lots' that buildings can go up on.
I would make sure to use a nonshrinking glue, otherwise the pieces can warp.
« Last Edit: <03-19-13/1532:11> by Sipowitz »

AJCarrington

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« Reply #202 on: <03-20-13/2035:47> »
I appreciate that this is likely beyond the scope of these minis, but this work make an awesome sculpt:

http://ted4ever.cghub.com/images/

Cherno

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« Reply #203 on: <03-30-13/1237:55> »
New Designer Diary:

http://www.shadowruntabletop.com/2013/03/sprawl-gangers-designer-diary-4/

As I mentioned in Sprawl Gangers Designer Diary 2 (and Jason alluded to in his Introductory Box Set blog post), one of my goals right at the start was to try and achieve a thematic cohesion of terms—and rules as appropriate—across all the games we’re publishing during this Year of Shadowrun.

What do I mean by that? Well, here’s a sidebar straight out of the current draft of the rules out for playtest:

    Fusing magic with technology in a dystopian near-future setting, Shadowrun’s popularity has crossed into video games, fiction, and more—including this miniatures game—but the living, breathing Sixth World role-playing game setting has always been its heart.

    With that in mind, unlike many tabletop miniatures games that describe their models in impersonal rules terms, Sprawl Gangers, through its word choices and terms, attempts to bring every model to life as a flesh and blood part of Awakened Metahumanity. However, at the end of the day, while the terminology may be a little different from what a tabletop miniatures player is used to seeing, the rules will still have you squaring off with your models against your opponent and tossing dice towards victory!

But what does that actually mean for the game? It means, as much as appropriate, game terms and certain elements of mechanics are applied across the games. For example, in Shadowrun Fifth Edition you “make a Test” when trying to accomplish something in the roleplaying game, creating a pool of dice based on Attribute + Skill + modifiers against a Threshold value.
(continued)

AJCarrington

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« Reply #204 on: <04-02-13/1300:51> »
Interview w/ Randall Bills: There’s Gonna’ Be a Rumble Tonight…

Wildcard

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« Reply #205 on: <04-02-13/1312:00> »
Quote
DB: Are the gangers going to be pre-painted plastic, or will gamers be able to give them their own flourish with unique paint-jobs?

RB: At the current time the plastic miniatures will not be pre-painted.

I was permanently banned from the forums for consistently attacking my fellow posters and trolling the boards. I thought I could get "revenge" on FastJack for being banned by updating my sig to insult him, but all it proved was how much of an idiot I am.

AJCarrington

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« Reply #206 on: <04-02-13/1316:30> »
Funny...I just spotted that quote and was going to post... ;)

I'm actually wondering if their best bet wouldn't be to launch as a KS...great way to pick up interest and funding expansions/extras.  Likely not going to happen this way, but would be interesting.

Black

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« Reply #207 on: <04-02-13/1725:16> »
Funny...I just spotted that quote and was going to post... ;)

I'm actually wondering if their best bet wouldn't be to launch as a KS...great way to pick up interest and funding expansions/extras.  Likely not going to happen this way, but would be interesting.

The Zombicide Season 2 kickstarter just finished and worked the same way.  Lots of expansion boxes etc.  I still recommend they go with a Kickstarter.
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AJCarrington

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« Reply #208 on: <04-02-13/2214:18> »
Yep.  ;)  CMoN seems to have a knack for launching extremely successful Kickstarters...though it will be interesting to see how the Robotech/Palladium/Ninja Magic one does later this month.

Wakshaani

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« Reply #209 on: <04-02-13/2237:07> »
I'd love to see it go Kickstarter myself.

Then again, I think I'm turning into a Kick Addict. 12 backed in, what, six months?

It all started with Reaper. Double Vampire. Double Vampire?! What was I *thinking*?!