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Throwing Pistol, Adept, among other things.

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Aryeonos

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« on: <02-03-13/0309:32> »
I was inspired by the Cowboy character, and the Boomerang threads. I decided to make a throwing pistol, gunslinger, semi reality warped changeling who grew up on allot of western flicks and VR games out on the homestead. I'm not really familiar with the Sioux nation, but I thought it might be a good place to say he was from, not sure what the geographic situation is out there, or how much it differs from the modern day northern mid west. I wonder what if any, farm he would have grown up on, or maybe there's some kind of awakened critters out there, not really sure. I got the GitS, Elder Scrolls, and Star Wars universes rattling around in my head it's hard to cram all of shadowrun lore in there.

So yeah, what would a good rural area for him to have grown up in? And what kind of gear or changes should I make? I can't play him with my current GM (Because Runners companion is OP....) so I wonder what kind of game he could get into, I wonder if anyone is running out in the midwest, or australia, or whatever.

Oh, Right, should actually talk about character concept, so he's from the sticks, and probably grew up running around playing lucky gunner or something like that round his family's estate, and watching old Western 2D movies, and more modern to the 2060's westerns and shoot em up actions. He tried to emulate the classic movie tricks like throwing a knife faster than the other guy could draw and shoot, then he combined that with being a competent trick shooter, who then would wing the gun or whatever at his target, for extra awesomeness. (Really I can't think of anything to justify that other than it was an awesome image in my head when I read the boomerang thread.) Living in the trid world all his life makes it hard for him to differentiate one world from another, so a gillette mugger might show up and he'll pull out his Lucky Gunner Ingram smartgun and think the other guy is just a Street sam in game. So I can see fun role playing potential for that. He is technically an adept, but I'm not sure how to play that off as anything more than natural talent.

*Note, I used the Karma Gen system for this one, 750 Karma.
**Updated slightly
== Info ==
Street Name: Jack the Gunner
Name: Donovan McRaven
Movement: 15/37, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human M Age 19
Height 1.7018 m Weight 49.80 Kg
Composure: 6
Judge Intentions: 7
Lift/Carry: 7 (60 kg/40 kg)
Memory: 7
Nuyen: 0

== Attributes ==
BOD: 3
AGI: 4
REA: 4
STR: 4
CHA: 3
INT: 4
LOG: 4
WIL: 3
EDG: 2
MAG: 5

== Derived Attributes ==
Essence:                   6
Initiative:                8
IP:                        1
Astral Initiative:         8
Astral IP:                 3
Matrix Initiative:         7
Matrix IP:                 2
Physical Damage Track:     10
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 0                      Pool: 3
Animal Training            : 0                      Pool: 3
Archery                    : 0                      Pool: 3
Armorer                    : 3 [Firearms]           Pool: 7 (9)
Artisan                    : 0                      Pool: 3
Automatics                 : 0                      Pool: 3
Automotive Mechanic        : 1 [Wheeled]            Pool: 5 (7)
Blades                     : 4 [Axes]               Pool: 8 (10)
Climbing                   : 0                      Pool: 3
Clubs                      : 0                      Pool: 3
Computer                   : 1                      Pool: 5
Con                        : 3                      Pool: 6
Cybercombat                : 0                      Pool: 3
Data Search                : 0                      Pool: 3
Demolitions                : 0                      Pool: 3
Disguise                   : 0                      Pool: 3
Diving                     : 0                      Pool: 2
Dodge                      : 0                      Pool: 3
Escape Artist              : 0                      Pool: 3
Etiquette                  : 3                      Pool: 6
First Aid                  : 1                      Pool: 5
Flight                     : 0                      Pool: 3
Forgery                    : 0                      Pool: 3
Gunnery                    : 0                      Pool: 3
Gymnastics                 : 4 [Parkour]            Pool: 11 (13)
Hacking                    : 0                      Pool: 3
Heavy Weapons              : 0                      Pool: 3
Infiltration               : 2                      Pool: 6
Instruction                : 0                      Pool: 2
Intimidation               : 0                      Pool: 2
Leadership                 : 3                      Pool: 6
Locksmith                  : 0                      Pool: 3
Longarms                   : 4 [Shotguns]           Pool: 8 (10)
Navigation                 : 0                      Pool: 3
Negotiation                : 3                      Pool: 6
Palming                    : 4 [Legerdemain]        Pool: 9 (11)
Parachuting                : 0                      Pool: 2
Perception                 : 3 [Hearing]            Pool: 7 (9)
Pilot Ground Craft         : 0                      Pool: 3
Pilot Watercraft           : 0                      Pool: 3
Pistols                    : 4 [Revolvers]          Pool: 9 (11)
Riding                     : 0                      Pool: 3
Running                    : 0                      Pool: 3
Shadowing                  : 0                      Pool: 3
Software                   : 1                      Pool: 5
Survival                   : 2                      Pool: 5
Swimming                   : 0                      Pool: 3
Throwing Weapons           : 6 [Overhand]           Pool: 13 (15)
Tracking                   : 2                      Pool: 6
Unarmed Combat             : 0                      Pool: 3

== Knowledge Skills ==
Agriculture                : 4                      Pool: 8
Arabic                     : 3 [Speak]              Pool: 7 (9)
English                    : 4                      Pool: 8
Firearms                   : 4 [Design]             Pool: 8 (10)
Italian                    : 3                      Pool: 7
Sioux                      : N                      Pool: 0
Trids                      : 4 [Westerns]           Pool: 8 (10)
VR Games                   : 2 [Shooters]           Pool: 6 (8)

== Qualities ==
Adept
Ambidextrous
Animal Pelage (Camo Fur)
Changeling (Class III SURGE)
Distinctive Style
Extravagant Eyes
Keen-Eared
Reality Impaired
Satyr Legs
Signature
SINner (Standard) (Sioux Nation)
Striking Skin Pigmentation
The Warrior's Way
Vestigial Tail
Vomeronasal Organ

== Powers ==
Combat Sense Rating: 2
Improved Ability (Combat) (Throwing Weapons) Rating: 3
Improved Ability (Combat) (Pistols) Rating: 1
Improved Ability (Non-Combat) (Gymnastics) Rating: 1
Missile Mastery
Nimble Fingers
Power Throw Rating: 3
Quick Draw

== Lifestyles ==
Living in the Barrens  1 months
   Comforts:      Low
   Entertainment: Low
   Necessities:   Middle
   Neighborhood:  Street - Z-zones/Barrens
   Security:      Street
   Qualities:     No Neighbors [1LP]
                  Rural Home [2LP]
                  Stocked Up [1LP]
                  Black Hole (Rating 1) [-2LP]
                  Pest Magnet (Rating 1) [-1LP]
                  Rough Neighborhood [-1LP]
                  Unsound [-2LP]

== Armor ==
Form-Fitting Full-Body Suit6/2
   +YNT SoftWeave
H-jumpsuit                9/5
   +Carbon-Boron
   +Delta-Amyloid
   +Kevlar-Threading
   +YNT SoftWeave
Holo Gloves               0/0
Holo Hood                 0/0
SecureTech Vitals Protector1/1

== Weapons ==
Boomerang
   Pool: 13   DV: 9P   AP: -   RC: 0
Boyd & Richards Desperado
   Pool: 8 (10)   DV: 9P   AP: -1   RC: 0
Cavalier Deputy
   +Quick-Draw Holster
   +Melee Hardening
   +Personalized Grip
   Pool: 9   DV: 7P   AP: -1   RC: 1
Cavalier Deputy
   +Quick-Draw Holster
   +Melee Hardening
   +Personalized Grip
   Pool: 9   DV: 7P   AP: -1   RC: 1
Cavalier Deputy
   +Quick-Draw Holster
   +Melee Hardening
   +Personalized Grip
   Pool: 9   DV: 7P   AP: -1   RC: 1
Cavalier Deputy
   +Quick-Draw Holster
   +Melee Hardening
   +Personalized Grip
   Pool: 9   DV: 7P   AP: -1   RC: 1
Cavalier Deputy
   +Quick-Draw Holster
   +Melee Hardening
   +Personalized Grip
   Pool: 9   DV: 7P   AP: -1   RC: 1
Folding Spade
   Pool: 8   DV: 6P   AP: -   RC: 0
PJSS Model 55 Shotgun
   +Device Mount
   +Shock Pad
   +Sling
   +Smartgun System, External
   +Stock
   +Additional Clip
   +Firing Selection Change, Small Mod (SA)
   +Personalized Grip
   Pool: 10 (12)   DV: 9P   AP: -1   RC: 2
Remington Roomsweeper
   +Shock Pad
   +Sling
   +Smartgun System, External
   +Stock
   +Additional Clip
   +Barrel Reduction
   +Bayonet Mount
   +Extended Clip
   +Skinlink
   Pool: 11   DV: 7P   AP: -1   RC: 2
Ruger Super Warhawk
   +Imaging Scope
   +Speed Loader
   +Firing Selection Change, Small Mod (SA)
   +Folding Stock, Powered
   +Increased Cylinder
   +Reduced Weight
   +Skinlink
   +Sling
   Pool: 9 (11)   DV: 8P   AP: -2   RC: 2
Throwing Knife
   Pool: 13   DV: 9P   AP: -   RC: 0
Tomahawk
   +Advanced Safety, Electro Shocker
   +Gecko Grip
   +Personalized Grip, Melee
   +Smartgun System
   Pool: 9 (11)   DV: 6P   AP: -   RC: 0
Tomahawk
   +Advanced Safety, Electro Shocker
   +Gecko Grip
   +Personalized Grip, Melee
   +Smartgun System
   Pool: 9 (11)   DV: 6P   AP: -   RC: 0
Unarmed Attack
   Pool: 3   DV: 4S   AP: -   RC: 0
Walther Palm Pistol
   +Hidden Gun Arm Slide
   +Additional Clip, Pistol
   +Barrel Reduction
   +Melee Hardening
   +Personalized Grip
   Pool: 9   DV: 6P   AP: -   RC: 1
Walther Palm Pistol
   +Hidden Gun Arm Slide
   +Additional Clip, Pistol
   +Barrel Reduction
   +Melee Hardening
   +Personalized Grip
   Pool: 9   DV: 6P   AP: -   RC: 1

== Martial Arts ==
Wildcat
   ++1 die on Called Shots to target an unprotected area
   ++1 die on Subduing
Kick Attack
Riposte
Throw
Watchful Guard

== Commlink ==
Novatech Airware (3, 4, 3, 3)
   +Novatech Navi [Mapsoft 6 (North America), Miracle Shooter, Suite: Pro User, Virtual Surround Music, Virtual Weather]
   +AR Gloves
   +Satellite Link
   +Sim Module (Cold)
   +Trodes

== Gear ==
Binoculars Rating 3
   +Vision Magnification
   +UV
   +Image Link
   +Flare Compensation
Butt Pack
Contact Lenses Rating 3
   +Image Link
   +Smartlink
   +Vision Magnification
Desert Survival Kit
Desert Tent
Earbuds Rating 1
Insulated Netting x10
Microphone, Micro Rating 1
Smart Pouch System, Ammunition Pouch
Smart Pouch System, Combat Load Vest
Smart Pouch System, Ration Pouch
Smart Pouch System, Smart Canteen
Snake Mesh Socks
Thermal Air Bag
Throwing: Throwing Knife x3

== Vehicles ==
Tata Hotspur (Off-Road Racing Truck)
   +Amenities, High
   +Engine Customization, Acceleration
   +Engine Customization, Speed
   +Extreme Environment Mod
   +Off-Road Suspension
   +Personal Armor Rating 3
   +Smart Tires Rating 4
   +SunCell
   +Vehicle Sensor
      +Atmosphere Sensor Rating 3
      +Radio Signal Scanner Rating 6
      +Sonar, Active Rating 6
      +Radar Rating 6


So combat should look like this, but with allot more pistols.
« Last Edit: <02-04-13/1930:38> by Aryeonos »
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Novocrane

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« Reply #1 on: <02-04-13/0542:42> »
I was expecting Secondary Functionality (cost *2) Pistol / Boomerangs. Slightly disappointed. ::)

Aryeonos

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« Reply #2 on: <02-04-13/1843:57> »
Wait, I can somehow make the pistols boomerangs?
-Show me.

Also, what would life be like growing up in the Sioux nation?
« Last Edit: <02-04-13/1928:50> by Aryeonos »
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Novocrane

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« Reply #3 on: <02-04-13/2002:39> »
It's in Spy Games; you take two items, mod the first with Secondary Functionality and a second item. The second item gains -1 concealability, and if you're using the failure rules in SG, -1 to that, too.

Aryeonos

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« Reply #4 on: <02-04-13/2004:51> »
I think I'll get my own japanese television show now, "BOOMER-PISTOOOOL" *Whack*
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