NEWS

Smartlink (non-'ware version)

  • 40 Replies
  • 9436 Views

Aryeonos

  • *
  • Ace Runner
  • ****
  • Posts: 1542
  • Resident hermaphrodite
« Reply #30 on: <02-07-13/2208:47> »
As RHat pointed out, trodes are the answer.
A dirt cheap and essence-free way to get direct neural inferface (both input and output) with your commlink, contacts, earbuds, smartgun and any other electronic gear you might use.
I could've sworn trodes were such an obvious requirement to playing this game that it wasn't even worth mentioning...
Sic Zipper Tyrannosaurus!

Mara

  • *
  • Ace Runner
  • ****
  • Posts: 1134
« Reply #31 on: <02-07-13/2257:59> »
As RHat pointed out, trodes are the answer.
A dirt cheap and essence-free way to get direct neural inferface (both input and output) with your commlink, contacts, earbuds, smartgun and any other electronic gear you might use.
I could've sworn trodes were such an obvious requirement to playing this game that it wasn't even worth mentioning...

I thought SimModule w/ Skinlink served the same purpose? Kind of implied in the one fiction in Attitude.

Falconer

  • *
  • Ace Runner
  • ****
  • Posts: 1112
« Reply #32 on: <02-07-13/2351:45> »
No a sim module requires trodes or a datajack.  It doesn't function with merely skinlink.  (see the rules for sim modules and AR/VR).

Datajacks have very limited simsense.. in that they can run knowsofts/linguasofts but not full simsense.

Skinlink is nothing but a transmission path replacing signal, it doesn't give direct access to DNI, you'd still need something like a skinlinked datajack/trodes to have access to DNI.

Even DNI itself doesn't allow direct access to senses/imaging... a sim module would be necessary with DNI to see what you're seeing and do an AR overlay or access VR for example.   Or without a sim-module you'd need imagelink on cybereyes/glasses to view the DNI data.


Thrass

  • *
  • Omae
  • ***
  • Posts: 841
« Reply #33 on: <02-08-13/0731:07> »
I still think you should be able to upgrade your sim module with smartlink.
Speech - Thought - Matrix
Characters: Andy - Andys rolls

Novocrane

  • *
  • Ace Runner
  • ****
  • Posts: 2225
« Reply #34 on: <02-08-13/0810:06> »
If you mean alone, would you consider directing that stretch towards a simrig?

Sengir

  • *
  • Omae
  • ***
  • Posts: 506
« Reply #35 on: <02-08-13/0858:16> »
Which would suggest you don't need the smartlink for those commands
Congratulations, you figured it out. Mentally interacting with a device is a function of DNI (which an implanted Smartlink happens to have), not a function of the Smartlnk itself, and much less an exclusive function. For all further questions, see "Change Linked Device Mode", p. 146 of the BBB.

Thrass

  • *
  • Omae
  • ***
  • Posts: 841
« Reply #36 on: <02-08-13/1217:08> »
@Novocrane
SR4A p.328:
"Simrigs incorporate a sim module."
So your answer is yes.

If your question wasn't directed towards me, nevermind.

I think basically you should imho be having a 4 part list:

a) Smartgun (can't be switched out is essential)

b) Optionally an AR interface with a Smartlink upgrade, this gives you acces to the +2 bonus on shooting as well as enabling tacnet boni, which can be one of the following (not a complete list):
- Trodenet + Simmodule
- Datajack
- Implanted Comlink
- Implanted SimModule
- Implanted SimRig
- Cybereyes/Contact lenses/Glasses/Helmet with image link

c) optionally a DNI to use Smartgun functions, like change device link, which can be one of the following (not a complete list):
- Trodenet
- Datajack
- Implanted Comlink
- Implanted SimModule
- Implanted SimRig

d) A subscription a <--> b both ways and/ or a <--> c both ways:
- fiberoptic cable
- wifi
- skinlink
- whatever

There could also be an outdated version of a simrig with a builtin smartlink that can attach to the fiberoptic smartlink weapons from gunhaven... 2?
Then you'ld have a hack-secure minimum oldstyle set of a smartlink.
Speech - Thought - Matrix
Characters: Andy - Andys rolls

RHat

  • *
  • Prime Runner
  • *****
  • Posts: 6317
« Reply #37 on: <02-08-13/1653:34> »
Which would suggest you don't need the smartlink for those commands
Congratulations, you figured it out. Mentally interacting with a device is a function of DNI (which an implanted Smartlink happens to have), not a function of the Smartlnk itself, and much less an exclusive function. For all further questions, see "Change Linked Device Mode", p. 146 of the BBB.

Except that the rules explicitly refer to allowing a smartlinked character to make use of those commands.  The Smartlink is required.
"Speech"
Thoughts
Matrix <<Text>> "Speech"
Spirits and Sprites

Novocrane

  • *
  • Ace Runner
  • ****
  • Posts: 2225
« Reply #38 on: <02-08-13/1935:36> »
It was directed at you, Thrass. The important bit was that a simrig is essentially a combined high quality sim module / trode net.

Sengir

  • *
  • Omae
  • ***
  • Posts: 506
« Reply #39 on: <02-09-13/0800:12> »
Except that the rules explicitly refer to allowing a smartlinked character to make use of those commands.  The Smartlink is required.
I suggest you read the description of the Smartlink Vision Mod again...

Kiirnodel

  • *
  • Catalyst Demo Team
  • Ace Runner
  • ***
  • Posts: 1471
« Reply #40 on: <02-11-13/0900:15> »
Except that the rules explicitly refer to allowing a smartlinked character to make use of those commands.  The Smartlink is required.
I suggest you read the description of the Smartlink Vision Mod again...

All bold text in quotes are emphasis from me.
Quote from: Shadowrun 20th Anniversary Core Rulebook p. 322
Smartgun System: The smartgun system connects a firearm or
projectile weapon directly to a user’s smartlink (p. 333). It incorporates
a laser range finder and a small camera, and keeps track of ammunition,
heat buildup, and material stress. It allows a smartlinked character to
mentally switch between gun modes, eject clips, and fire the gun without
pulling the trigger. The camera allows for targeted shooting around
corners, without exposing oneself to return fire.
The system makes use of advanced calculation software, allowing
the user to aim even weapons with a highly ballistic firing arc (like
grenades) with tremendous precision over any distance. The smartgun
system can also be accessed via wireless link, allowing for the gun to be
remotely fired or to block the trigger (in case an opponent gets ahold
of it). When used with a smartlink, it provides a +2 dice pool bonus
on the ranged attack test.
Retrofitting a firearm with an internal Smartgun system doubles
the weapon’s price. An external smartgun system can be attached to
the top mount or underbarrel mount with an Armorer + Logic (4, 1
hour) Extended Test. The small camera can be equipped with vision
enhancements (p. 333).

Quote from: Shadowrun 20th Anniversary Core Rulebook p. 333
Smartlink: This accessory interacts with a smartgun system
(p. 322) to project the weapon’s angle of fire into the user’s vision,
centering red crosshairs where the user is pointing and highlighting
perceived targets. The smartgun’s laser rangefinder also calculates and
displays the distance to the target. Additional data from the weapon,
such as the ammunition level, heat buildup, and stress can also be displayed.
Requires an image link.

Quote from: Shadowrun 20th Anniversary Core Rulebook p. 146
Eject Smartgun Clip
A character linked to and holding a ready smartgun may use a mental
command to eject the weapon’s clip. It still takes a Simple Action to
insert a new, fresh clip. See Smartgun System, p. 322.

The "linked to" is referring to a connection to a smartgun through a DNI. You can benefit from the dice pool bonuses of a smartgun system without any DNI. You still can see the AR displays and the projected arc of fire and so forth, gaining the bonuses without have a Direct Neural Interface, so long as you have a vision augmentation of some sort giving you the information.
You only need the DNI to gain the added bonuses of being able to think commands at your gun. The bonus speed of some actions (eject clip, change fire mode, etc) related to the Smartlink are gained from the DNI allowing a user to send commands via commlink to gun equipped with a smartgun system. This is similar to being able to send messages via commlink:

Quote from: Shadowrun 20th Anniversary Core Rulebook p. 146
Speak/Text Phrase
Speaking one phrase or sentence of verbal communication is a Free
Action. If the character wants to speak more, each additional phrase/
sentence requires a Free Action. The gamemaster should be careful
to control excessive, unrealistic conversations within the span of a
Combat Turn (about 3 seconds). Some gamemasters and players may,
however, prefer elaborate communication.
Characters who are equipped to send text messages through a
neural connection with their commlink may also send short messages
as a Free Action.


Think of the bonus free action commands "provided by a smartgun" as the result of sending a message through your commlink linked to your gun to the smartgun systems, telling it what to do.