Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Sichr on <03-23-11/0505:24>

Title: Recruiting for: Auburn: Logrolling - Currently FULL
Post by: Sichr on <03-23-11/0505:24>
I got plenty of time so I would like to try to run my own PbP game.

Location: Seattle, Auburn

IC Auburn Logrolling (http://forums.shadowrun4.com/index.php?topic=3278.0)

OOC Auburn Logrolling (http://forums.shadowrun4.com/index.php?topic=3276.0)

Team: Without limitation - possible in-game appearance
Local Street and neighborhood projects, assuming your reputation is 0 at the beginning, no high profile job until you hit the right spot.

400BP + All books (incl. Attitude, but I have to finish the reading yet :)
Infected characters will be treated like, well, infected characters in Seattle (if you dont find a way to disguise or limit your public presence, you should probably got shot on sight).
Free spirits, AIs:  do not have experiences with this type of PCs, but I think we should eventualy learn mutualy.

Pets are alowed.

I strongly recomend to use the Advanced lifestyle rules from SRC.

Interesting background should bring you some free contacts. Any qualities interconnected with the outside world (enemy, evil twin, vendeta, SIN criminal, file on record etc. need to be discused with me first, I would work with your ideas and implement them to the setting)

Im able to post at minimal rate 1post /day, but Im on CET.
I promisse I will answer all the questions ASAP, supplement details to situations to make you planning efficient and usefull.

And... any missunderstandings based on my english we will make clear, so if you are not sure, what I meant, ask. Ill try to minimize this situations.


Interested players:

MDP                    Troll PI, ex LS Officer - Harry Eastwood, PI (http://forums.shadowrun4.com/index.php?topic=3237.msg34464#msg34464) - Retired due to inactivity => NPC
mwiland                Self-wheeled Dronomancer Timmy (http://forums.shadowrun4.com/index.php?topic=3166.0)
DeathwishJoe       Steel spiked russian scarface Lynx (http://forums.shadowrun4.com/index.php?topic=3238.0)
Farothel                Latino chicka  Sylvia Colindres (http://forums.shadowrun4.com/index.php?topic=3251.0)
Kot                         Magician forensic expert Griffin McBride (http://forums.shadowrun4.com/index.php?topic=3224.msg37127#msg37127)
Nexxus                     Katana straight to the Face Ghost (http://forums.shadowrun4.com/index.php?topic=3522.0) - Inactive player
Operator                  Corpse ImpostorOperator (http://forums.shadowrun4.com/index.php?topic=3431.0) - Currently employed in another run
Benhatt                      Ex Go-Ganger face Edward Friday (http://forums.shadowrun4.com/index.php?topic=3352.msg37511#msg37511) - On the waiting list
Lazarus                       AI - analytical inteligence

If you are in need of character editor, try this link, recommended by Kontact:

 Character Excel sheet  (http://www.mediafire.com/?7y6gmfmainryb7n)

Also, when ready, put your characters to Big black book of runners and link the character to your signature somehow (like I did). Using Fastjacks code should be standard.

For purposes of character creation, you should PM me .xls file


GOTO LAST POST >
Title: Re: Recruiting for: Crime scene 1
Post by: mdp on <03-23-11/0512:17>
I'm intrested to join,

CET shouldn't be a problem since I'm from Belgium
Will work out a character concept and little background and pm it to you

greetings
Maarten
Title: Re: Recruiting for: Crime scene 1
Post by: Codac on <03-23-11/0532:42>
Possible interest. I've got a hacker somewhat written up that i want to play. What kind of game will it be?
Title: Re: Recruiting for: Crime scene 1
Post by: Xzylvador on <03-23-11/0537:53>
If I can find the time to build one, I'll post one. Would like a quicker paced game and you seem to be on as much as I am. Like ^^ posted, timezone's not an issue, European too.
Considering I'm in 2 (possibly 3) games already, I'm not going to push though, if there are other takers, they can go instead of me.
Title: Re: Recruiting for: Crime scene 1
Post by: Sichr on <03-23-11/0604:16>
Possible interest. I've got a hacker somewhat written up that i want to play. What kind of game will it be?

Lots of legwork, datasearching, using braaainz, sometimes shooting (not necessarily) Mostly urban runs. Legality rules applied and strictly enforced.
Title: Re: Recruiting for: Crime scene 1
Post by: Sentinemodo on <03-23-11/0734:10>
I always wanted to be a rigger. Can I?
Title: Re: Recruiting for: Crime scene 1
Post by: Sichr on <03-23-11/0739:50>
If you dont mind Stonewall tank would be unavailable in Auburn, be my guest :)
Title: Re: Recruiting for: Crime scene 1
Post by: mdp on <03-23-11/0741:44>
Here is my basic concept:
A Troll who used to work for Lone star as an undercover detective in the narcotics brigade, during crash 2.0 all his records got lost, his sin was erased and lone star forgot about him
To add to his troubled situation the gang he infiltrated for 2 years discovered his true identity just before it was vanished in the crash.  So he got himself a small time gang as an enemy. (I'm thinking 5bp if that's ok for you)  This gang wants to prove themselfs to the bigger players in Seattle and a real vendetta between them and the character starts, tough they don't have the means to actually hunt him wherever he goes, he has to watch his back (if vendetta is approved by you)
To get by he turned to the shadows and started working as a private detective.
I might also trow in lost loved one - his wife dissapeared some time after he gets forgotten by lone star.
And maybe bad luck (Seeing as the three defining moments of his live (crash and lost id, cover blown and wife dissapearing) happen very fast after one another)
Title: Re: Recruiting for: Crime scene 1
Post by: Codac on <03-23-11/0800:30>
Alright basic concept is a young genius girl from a successful corp family fell in love with computers and learned all she could about them. Eventually there was nothing left that was legal or her parents wouldn't let her. So secretly she became a hacker. At some point she runs away from home and joins the shadows crafting herself a fake SIN and taking as much Nuyen as she can, cloths, and her pet(undecided) with her. She may have wanted quality to represent a reward placed for her safe return if that's okay.
Title: Re: Recruiting for: Crime scene 1
Post by: Sichr on <03-23-11/0816:08>
What corporation? What exactly is her fathers/mothers specialization and status in the corporation, field of their work and theirs importance? Should they be blackmailed/ otherwise threatened by your absence. Im trying to figure out what is the risk for the corporation if you are, for example, taken hostage.
Title: Re: Recruiting for: Crime scene 1
Post by: Codac on <03-23-11/0848:33>
Haven't decided on a corp. Her parents would someone fairly high up on the food chain but I'm not sure what yet. Kidnap and ransom could be a likely possibility.

What are your thoughts on BioDrones? Because i was thinking about her pet being a BioDrone guard dog her parents had assigned to her that she then hacked and changed It's programing. Usually she doesn't personally rig it normally she just lets it act on its own with the standing program orders. But once in awhile will go change something rigging just wasn't one of the things in computers that interested her.
Title: Re: Recruiting for: Crime scene 1
Post by: marcgarc on <03-23-11/1007:11>
I'd like taking part in this, if there's any empty slot left. No ideas about character or background yet, and not a lot of spare time to enjoy, but I could work on it if I'm in.
Title: Re: Recruiting for: Crime scene 1
Post by: Sichr on <03-23-11/1023:06>
Haven't decided on a corp. Her parents would someone fairly high up on the food chain but I'm not sure what yet. Kidnap and ransom could be a likely possibility.

What are your thoughts on BioDrones? Because i was thinking about her pet being a BioDrone guard dog her parents had assigned to her that she then hacked and changed It's programing. Usually she doesn't personally rig it normally she just lets it act on its own with the standing program orders. But once in awhile will go change something rigging just wasn't one of the things in computers that interested her.

Biodrone = no problem.

@marcgarc: Welcome onboard. take your time for the char. Like I said. Advanced lifestyle rules :)
Title: Re: Recruiting for: Crime scene 1
Post by: mdp on <03-23-11/1024:55>
@Sichr: any comments on my character concept?  If negative qualities are approved I can move on and finish it
Title: Re: Recruiting for: Crime scene 1
Post by: Sichr on <03-23-11/1235:41>
@Sichr: any comments on my character concept?  If negative qualities are approved I can move on and finish it

Sorry i missed that
Well
Tghere was a real mishmash on the Gang scere during Tempo "wars". Some are gone, some get on top. What is the position of that gang these days. What are their alies. what is their homeground (Renton? Highways? Tacoma? Auburn...etc)?
I see what are the Bad luck reasons but...you have survived all those things... Considering your data lost during Crash, maybe you should think about Data shadow or something like that instead.
Former LS - PI is OK concept. Remember to reflect this expriences in your knowledge skills

Vendeta is character based - character has a vendeta against someone else. I would aprove that in case that the gang had done something you could not forgive them...like..welll...stab your wife for example after they found who you are and they wanted to make you pay and feel the pain before the got you. 5 BP Enemy does mean that you actualy did something to hurt them. Just infiltrate and live with them under cover is not enought, until you have broken some of their operations or send some of them to jail...besides...8 years sentence for those guys seems to be at the end and those will be realy pissed off. I sould understand this mutualy hatred and it covers all (enemy, lost loved one, vendetta). Try to put the story together, if you think out something better, go on with that :)
Title: Re: Recruiting for: Crime scene 1
Post by: mwiland on <03-23-11/1439:41>
I also have a ready made technomancer/rigger named Timmy a link is below.  tell me what you think.  i submitted to another  for another run and i havent had a responce in bout a week and a half. 

http://forums.shadowrun4.com/index.php?topic=3166.0

just wondering what country are you from / what is your natural language?  I was stationed in Italy with the US Army.
Title: Re: Recruiting for: Crime scene 1
Post by: Sichr on <03-23-11/1549:24>
@mwiland
Im from Czech republic :)
Character needs some work to be done yet, Ive got some objections and some ideas:
1) Ressonance difference is not accepted, but i lik the part that listed options could be used as the echoes.
2) Also the house rule for free contacts is not accepted.

There is little consistence between skills, knowledges, qualities and the background story. How long was his previous career as a cab driver? Maybe Home ground quality for Seattle streets would be in place, also navigation skill.

Daedalus is a Paragon of inventors.
1. you didn choose what advantage Daedalus will provide to you.
2. Drone B/R is not a knowledge, Technical skills are active skills. And even a machine sprite possess no Mechanic skill, just Hardware. Mechanic skills cannot be even defaulted. So, if you really want to walk the path of inventor, learn some.

  (http://www.youtube.com/watch?v=RAOnUF8t20w)
That old man is deffinitely Daedaluses favourite :D, I als cannot help myself thinking that he has Jurryriger quality

If you like to be a dronomaster, you dont need the cracking skill group so high, electronic warfare can do most of the job. That should give you some more points to spend wisely on other skills needed.

Also..se p. 247, SRA. If you want to do any offensive actions using your drones, you better have a gunnery skill or some programs for this purpose.
Title: Re: Recruiting for: Crime scene 1
Post by: mwiland on <03-23-11/1809:40>
i swapped out the skill 'pilot anthroform' with 'gunnary', swapped out 'more than metahuman' with 'sense of direction'.  i am also dropping Black Market Pipeline and reducing the CF stealth from 4 to 3,  reducing electronics skill group from 3 to 2, and reduced Jimmy's connection rating from 4 to 3, to recover the 5 points difference from the now disalowed free contacts house rule (3 of the 8 points were paid for origionaly) and adding Navigation at skill level 4.

I adjusted his knowledge skills to better represent his past history as a taxi driver as some of his customers were business people and some were people that like to go to clubs.

as for the mechanic skill thats what machine and tutor sprites are for due to their ability to have any autosoft (to include any technical skill, unwired pg 114.) remember i get one optional CF for every 3 raiting points.

end result please revisit my char sheet.

http://forums.shadowrun4.com/index.php?topic=3166.0

Edit:  i also added Juryrigger and reduced cracking skill group from 3 to 2
Title: Re: Recruiting for: Crime scene 1
Post by: deathwishjoe on <03-23-11/1847:59>
I had an idea a while back for a Sangre y Acero (trans.  "Blood and Steel", fighting style) pit fighting metahuman tank.   I've got some background for him but havn't quite figured out his personality yet.  I'l see if I can post his character sheet sometime later. 
Title: Re: Recruiting for: Crime scene 1
Post by: Sichr on <03-24-11/0550:40>
@Mwilland: looks better. Now. For Knowledge skills you got (int+log)x3 for free...but you didnt noticed that knowledge costs only 2BP, so you spent only half of your free pool :) enjoy the rest.
I see that with your knowledge you would be able to design plans for drones and your spirits are able to do the rest, perfect, but...you will need more than just a toolkit. Maybe you should get more Design and engineering knowledges with those knowledge points I mentioned. Also...thus your intuition and logic is 5 I dont think you should have any knowledge above 5.

An emergency is quite new phenomena (2-3 years, in fact), and if  were able to design vehicles or drones before emergency , maybe it should be part of your bio (your design knowledge is pretty high, so it wont just appear out of nowhere. You had studied it somewhere, or you learn those skills from some street mentor, I dont know. Well it is not much intuitive knowledge).

Jurryriger quality adss some advantages for using Mechanic skills. If you dont have any, it doesnt make sense to have this quality.

Also...I insist on using those Advanced lifestyle rules.

Try to rewrite the story and integrate your character to Auburn community. It is heavy industrial area, with most of people working as a labor force in factories, many of them manual workers and having some active technical skills. I think it is quite good comunity for your type of character.

Im sorry for all of this. I just want that characters are alive from the beginning till the possible end. The better background story, the better bonuses (free contacts, qualities, special gear etc...)
Title: Re: Recruiting for: Crime scene 1
Post by: Sichr on <03-24-11/0553:26>
I had an idea a while back for a Sangre y Acero (trans.  "Blood and Steel", fighting style) pit fighting metahuman tank.   I've got some background for him but havn't quite figured out his personality yet.  I'l see if I can post his character sheet sometime later.

I hoped that someone would use the Martial arts rules. Go for it.
I also know Sangre y acero, one of my players is carribean pirate who fought his way to the top.  (actualy defeating concurent captain in the cage using this style :)
Title: Re: Recruiting for: Crime scene 1
Post by: Codac on <03-24-11/0600:53>
Sorry it's going to take me a bit more time than i thought because i need to reaquante myself with the matrix rules so I know what programs I'm taking.

Also the biodrone isn't going to be a guard dog cause there is just no way i can get a decent one at chargen so I'm going to have one (possible two) of the House Cat Mk. 2. Her parents bought it to watch her...and then she hacked it.
Title: Re: Recruiting for: Crime scene 1
Post by: Sichr on <03-24-11/0613:11>
@Codac: If you use the character editor I linked in my initial post (that .xls link, you will be able to work out any biodrone you want. just look at the sheet Pets, buy a pet and then buy any wares you want...besides....that generator also allows you to configure your lifestyle completely, like I wanted. It is amazing tool :) )
Title: Re: Recruiting for: Crime scene 1
Post by: Codac on <03-24-11/0617:42>
Ok cool I'll check it out. Though even if I get a dog I might still get one of the cats if I have the money it seems really useful.
Title: Re: Recruiting for: Crime scene 1
Post by: Sichr on <03-24-11/0627:00>
Ok your call. And please, when creating your bio, try to figure out if you are somehow integrated to the Auburn comunity or it is just a hideaway and you are trying to stay anonymmous, it means, how many and how good relationships do you have in your neighborhood...
Title: Re: Recruiting for: Crime scene 1
Post by: mdp on <03-24-11/0722:48>
@Sichr: small question, In Augmentation there is a cybersuite for lonestar officers, it exists of plastic bone lacing, wired reflexes I, smartlink, flare comp and thermovision
As a Troll I already have thermovision, and I would like cybereyes (the image recorder comes in handy with undercover work) can I still fit that in a cybersuite or do I have to take them seperatly?
Title: Re: Recruiting for: Crime scene 1
Post by: Xzylvador on <03-24-11/0738:16>
Just a reminder: you lose racial thermal vision if you get cybereyes, so make sure you buy it as cybereye mod.
Title: Re: Recruiting for: Crime scene 1
Post by: Sichr on <03-24-11/0800:58>
Xzylv is right, Cyber replacement destroys your original eye incl. natural TG.
I would prefere that you take this suite customized - Natural TG remains and it is replaced by recording unit in the suite.
If you realy think cyber eyes are better, you should have them implanted later, with -0,18 essence (hole when removing eye augmenatations that were part of cybersuite, considering that stadard, not alpha.).
Or you could upgrade the suite with more eye augmentations with 0,9 essence/cost multiplier, but no cyber eyes, and that would be part of original suite....
Title: Re: Recruiting for: Crime scene 1
Post by: mdp on <03-24-11/0812:03>
I'll Take the suite as follows: bone lacing plastic, wired reflexes I, smartlink, flare comp and rec unit eye augmentations and if possible an image link augmentation (can install it seperatly if needed)
BTW I was aware that the cybereyes would destroy the natural thermo vision
Title: Re: Recruiting for: Crime scene 1
Post by: Sichr on <03-24-11/0816:18>
I'll Take the suite as follows: bone lacing plastic, wired reflexes I, smartlink, flare comp and rec unit eye augmentations and if possible an image link augmentation (can install it seperatly if needed)
BTW I was aware that the cybereyes would destroy the natural thermo vision
Ok take that Image link with 0,9 multiplier as a part of customized LS suite.
Title: Re: Recruiting for: Crime scene 1
Post by: Xzylvador on <03-24-11/0824:44>
Your call Sichr, but are you sure about that?
I'd think it's included even if it's not mentioned. Without an image link, how would the info from the sensors be relayed to your eyesight? Don't have my books at hand, might be wrong though.
As for a rec unit; I've never really seen a use for it (doesn't mean I don't always get it though). Couldn't any commlink record anything it receives? Ok, that would be one program running on the system, while an image recording unit won't tax your comm's system itself, but recording should be possible without a seperate unit for it...
Title: Re: Recruiting for: Crime scene 1
Post by: Sichr on <03-24-11/0828:50>
Your call Sichr, but are you sure about that?
I'd think it's included even if it's not mentioned. Without an image link, how would the info from the sensors be relayed to your eyesight? Don't have my books at hand, might be wrong though.
As for a rec unit; I've never really seen a use for it (doesn't mean I don't always get it though). Couldn't any commlink record anything it receives? Ok, that would be one program running on the system, while an image recording unit won't tax your comm's system itself, but recording should be possible without a seperate unit for it...

Yup...image link is included in Cybereye. to the natural eye it must be implanted
Now, about that comlink...it didnt have a camera, does it? It needs this recording unit to take visual...

EDIT: Or other optical device  cameras, sensors and such. withou them the commlink is blind as without ear recording it is deaf...
Title: Re: Recruiting for: Crime scene 1
Post by: mdp on <03-24-11/0832:57>
And for that reason I installed cyber ears with recording and audio enhancement on 3
the rest of the fluf I wanted from cybereyes (vision magnification  and enhancement 3) I put in Glasses :)
Title: Re: Recruiting for: Crime scene 1
Post by: Sichr on <03-24-11/0846:14>
And for that reason I installed cyber ears with recording and audio enhancement on 3
the rest of the fluf I wanted from cybereyes (vision magnification  and enhancement 3) I put in Glasses :)

or contact lenses... :)
Title: Re: Recruiting for: Crime scene 1
Post by: mdp on <03-24-11/0917:13>
yes but shaded glasses are so much cooler than contact lenses :)

here is my first draft of the background story for Harry Eastwood
Alex Bernstein was born in Algona hospital, AUburn, Seattle on the 13th of January 2042. 
His Father Allan was an officer on the lone star force,
his mother a secretary for Renraku corporation. 
Both his mother and father are human.
Alex was born a normal child, had a normal youth and lived the happy live.
Ever since he was little he's been fasinated by law enforcement. 
His favorite movies were cop trids and he is a big fan of the Dirty Harry franchise
Wich he discovered at age 6, going around his deceased grandfather's stuff.

His parents always loved him, and did everything they could to make their only son happy.
This way he got a bit spoiled during childhood and had some trouble adjusting to high
school since not everything there went the way he wanted (wich he was used to).
During highschool it was quickly obvious James was no collega material.  When he became
16 his father enlisted him in the lone star academy. 
This is were James meets Elvis Castello (beat cop contact) and Elly Flannerty (forensic expert contact).
Together they go to training and become good friends.
He followed basic training and became a cop on his 18th birthday.  For his graduation He got the lonestar
swat cybersuite installed.
Alex and Elvis are made partners and they get transfert to the Downtown district. They keep in contact with Elly,
who is assigned to the Seattle Lone Star HQ.
Alex gets married to his high school sweetheart Angela Girst on the 5th of october 2060.  They move in together in
a small apartement in Downtown Seattle.
After two years of working the streets Alex is transfered to the homicide departement and made detective.
He gets some extra training in interrogation techniques and data search protocols.
Alex is very succesfull as a homicide detective and solves more than 5 murder cases in less than a year. 
He has to thank Eddy Fink (snitch contact) for some of these as he provided the nessesary information.
Then disaster strikes for the first time, out of nowhere James starts mutating and becomes
a Troll.  Lone star takes him of the streets and puts him on desk duty, fearing no one wants a Troll to come tell them
their relatives have been murdered.  And Angela, who can't cope with his new body files for divorce.
Alex accepts the divorce but he and Angela stay close friends.  He understands her feelings towards him changed with his appearance change.
He moves back in with his parents in Auburn.

After some months It is clear to his supperiors that Alex isn't suited for desk work. At that time, Lone star is
forced to take action on the gang fronts in Seattle.  They offer Alex a position as lieutenant in the narcotics brigade
and ask him to go undercover.

Alex gets introduced to Sfinx (ID manufacturer contact), a mysterious man
who helps him create an alternative personality for his undercover work.
Because Alex is rather slender for a troll, he gets a muscle augmentation and toner procedure on lone stars costs.
After some months of preparation Alex infiltrates the Ragers, a third thier Tacoma gang who's active in the drug trade.
During his time with the Gang Alex gets to know Jack Flack (go ganger contact), the liason between the ragers and the ancients
and John willows (dockworker contact) who helps the gang to storage facility's from time to time.
He gets close to the gang leader and is able to gather enough information about there activity's to put half the gang
behind bars for a lot of years.  In his final report Alex makes sure Jack and John aren't mentioned.
The gang exactes its revenge by murdering Angela.  And Alex starts hunting the gang members.
His personal vendetta against the ragers (who are of little to no concern to his superiors anymore) becomes a problem as
he doesn't realy follows procedures to get back at the gangers

Then there is crash 2.0 and all off Alex's SIN Data is lost.  Lone Star uses this opportunity to dumb him.
When Alex comes home one night his mother and father have vanished.  He goes to the lone star HQ where his access gets denied.
It becomes quickly clear to Alex that he's on his own from now on.

Lucky for him he still has Elvis and Elly as friends and they tell him the story about his supperiors using the opportunity
to get rid of Alex.  Alex turns to sfinx to provide him with a new identity as Harry Eastwood, and starts a private detective
bureau from his parental house.  Besides the classical follow my wife/husband jobs and some lost animals he hasn't got much work to do.
In his spare time he keeps searching for his parents, so far without any success. 
Alex starts visiting the Aurora bar (bartender contact) more and more often and gets a bit of a alcohol habit.
 
Feel free to comment and change things
BTW the connections of the gang and there position now I leave to you, I used the ragers gang who is descriped in the Seattle source book (as is the aurora bar)                     
               
Title: Re: Recruiting for: Crime scene 1
Post by: Sichr on <03-24-11/0934:35>
Flawless. I got a runner..

Harry Eastwoood=LMAO

Now...you got to post your character in Caharacters creation and critique and send me the link.:)

Hell
I wander what happened to his parents :) but Ill keep it as a little secret ;)
Title: Re: Recruiting for: Crime scene 1
Post by: mdp on <03-24-11/0951:23>
I'll post his stats as soon as I finished them (any free contacts, qualities for a nice background  :P)
O yeah his gun will be a customised Ruger Super Warhawk named Lucky punk
Title: Re: Recruiting for: Crime scene 1
Post by: Sichr on <03-24-11/1201:32>
I'll post his stats as soon as I finished them (any free contacts, qualities for a nice background  :P)
O yeah his gun will be a customised Ruger Super Warhawk named Lucky punk

Anything extra after i see the stats.
Title: Re: Recruiting for: Crime scene 1
Post by: farothel on <03-24-11/1317:36>
Is there still room for one?  I've made a character (just need to flesh out the bio a bit more) which I could use here.
Title: Re: Recruiting for: Crime scene 1
Post by: Sichr on <03-24-11/1348:41>
Is there still room for one?  I've made a character (just need to flesh out the bio a bit more) which I could use here.

Lets count...
until now i got 1 perfect bio without character and one character without proper bio.
and maybe two other concepts, although i like them, they have to be finished (corporate runaway and sangre y acero figter)

So I think there is still place :)
Title: Re: Recruiting for: Crime scene 1
Post by: mwiland on <03-24-11/1616:19>
I have now retooled Timmy. dont forget that languages are also considered knowledge points.  tell me what u think.
Title: Re: Recruiting for: Crime scene 1
Post by: farothel on <03-24-11/1746:43>
Is there still room for one?  I've made a character (just need to flesh out the bio a bit more) which I could use here.

Lets count...
until now i got 1 perfect bio without character and one character without proper bio.
and maybe two other concepts, although i like them, they have to be finished (corporate runaway and sangre y acero figter)

So I think there is still place :)

I'll post the bio and stats tomorrow evening.  I'm also on CET, so that shouldn't be a problem.
Title: Re: Recruiting for: Crime scene 1
Post by: Boer_Kommando on <03-25-11/0012:19>
I'm swamped (over worked) until Sunday....Saturday night earliest, but I got a Junkie Rat Shaman if you're interested in that type of character.
Title: Re: Recruiting for: Crime scene 1
Post by: Sichr on <03-25-11/0226:49>
No magical characters yet, so Junkie will be welcome...
Title: Re: Recruiting for: Crime scene 1
Post by: Codac on <03-25-11/0240:29>
I'd just like to apologize again for taking so long. I don't know why but this character is giving my brain tons of trouble trying to write.

Also could you give me a bit of info on the Auburn community I don't really know much about it.

Anyway I should have her done in the next 24 hours.
Title: Re: Recruiting for: Crime scene 1
Post by: Sichr on <03-25-11/0242:29>
If you dont have Seattle 2072 sourcebook ill PM you some info...
No problem, good work always takes some time ;)
Title: Re: Recruiting for: Crime scene 1
Post by: Codac on <03-25-11/0245:16>
Yeah that's one of the books I don't have. It would probably be smart to get a copy since Seattle is so important in Shadowrun.
Title: Re: Recruiting for: Crime scene 1
Post by: Sichr on <03-25-11/0250:54>
Well its a nice playground, this Emerald city :) and for me probably the only way to visit this place, since I dont want to travel to US at all. But...you never knows  8)
Title: Re: Recruiting for: Crime scene 1
Post by: mwiland on <03-25-11/0314:48>
Just wondering what you thought of the updates to timmy that i made earlier today.  link to Timmy is in the signature line.
Title: Re: Recruiting for: Crime scene 1
Post by: deathwishjoe on <03-25-11/0327:01>
So I finished the character.  I went with Ars Cybernetica as the aztechnology feel of Sangre y Acero didn't work for me.  Whenever I thought about the character I was reminded of the scene in the movie Rocky IV where Drago towering over rocky says "I must break you." and bamn he ends up being a combination of Dolph lundgren from Rocky and Jet Li in unleashed. 

Heres a link to the character sheet
http://forums.shadowrun4.com/index.php?topic=3238.0 (http://forums.shadowrun4.com/index.php?topic=3238.0)
Title: Re: Recruiting for: Crime scene 1
Post by: Sichr on <03-26-11/0510:17>
Well we have three man squad. Ill wait until monday and we will make our kickoff. Others should take their part as the story goes on, I hope that at least one or two more characters appear...but it is not necessary.

@Deathwish: Ill reread all your conversation and try to figure out something for the background...PM you later.
Title: Re: Recruiting for: Crime scene 1
Post by: mdp on <03-26-11/0519:13>
Nice, can't wait to get started
Title: Re: Recruiting for: Crime scene 1
Post by: Codac on <03-26-11/0526:28>
Yeah I'll get it done by then. I would have it tonight but my sister came home from college today. Also the fact that this character has no combat training and thus no weapons is totally throwing of my writing. All my recent characters have had large amounts of weapons.
Title: Re: Recruiting for: Crime scene 1
Post by: Sentinemodo on <03-26-11/0535:34>
I'll pass on this one. I wanted to be a rigger and Timmy is much better, than anything I can create number-wise.
Title: Re: Recruiting for: Crime scene 1
Post by: Sichr on <03-26-11/0552:56>
I'll pass on this one. I wanted to be a rigger and Timmy is much better, than anything I can create number-wise.
Too bad. I was hoping for some pursuit car driver with nano boosted rig :)


Yeah I'll get it done by then. I would have it tonight but my sister came home from college today. Also the fact that this character has no combat training and thus no weapons is totally throwing of my writing. All my recent characters have had large amounts of weapons.

I understand, creating non-combat oriented characted is much more difficult to shape, all those non combat skills...looking forward to see her...or it...or whatever :)
Title: Re: Recruiting for: Crime scene 1
Post by: farothel on <03-26-11/0822:22>
I've added my character (see link):

http://forums.shadowrun4.com/index.php?topic=3251.0 (http://forums.shadowrun4.com/index.php?topic=3251.0)
Title: Re: Recruiting for: Crime scene 1
Post by: farothel on <03-26-11/0823:23>
I've added my character (see link):

http://forums.shadowrun4.com/index.php?topic=3251.0 (http://forums.shadowrun4.com/index.php?topic=3251.0)

I first wanted to go with a gunslinger adept, but in the end I've decided to go for a B&E adept as I've come to understand that this was going to be a (relativily) non-combat mission.
Title: Re: Recruiting for: Crime scene 1
Post by: Xzylvador on <03-26-11/0850:41>
Dang, I started building a combat mage...
Title: Re: Recruiting for: Crime scene 1
Post by: Codac on <03-26-11/0857:57>
I'm cool if this is combat heavy. My character won't be shooting (because she doesn't know how) but she can hack on the fly to cover you matrix wise.
Title: Re: Recruiting for: Crime scene 1
Post by: Sichr on <03-26-11/0909:53>
Combat heavy?
...
Ohh I just love this song (http://www.youtube.com/watch?v=PHDYfoRYcqQ)
Title: Re: Recruiting for: Crime scene 1
Post by: mdp on <03-26-11/1138:51>
Combat ain't heavy, a trolls fist now that is heavy :)
Title: Re: Recruiting for: Crime scene 1
Post by: Boer_Kommando on <03-26-11/1652:08>
Sichr: sent you a PM with a question. I didnt know how scummy a character you'd allow.  8)
Title: Re: Recruiting for: Crime scene 1
Post by: Deliverator on <03-26-11/2323:59>
I would like to join your game but I have a few questions regarding my face character that is under construction.
Title: Re: Recruiting for: Crime scene 1
Post by: Sichr on <03-27-11/0348:34>
I would like to join your game but I have a few questions regarding my face character that is under construction.
Boer is finishing his Rat via PMs and for this stage the team would be complete.
Still, finish your character, we will flesh it out and, when I got used to PbP (this my first PbP GMing session), you can join the run. Just be patient for a while ;)
Title: Re: Recruiting for: Crime scene 1
Post by: Sichr on <03-28-11/1547:57>
OK. Promisses had to be kept. I`ll start IC post tomorow at the morning and make initial contact with some of you. Others would join on the run, under right circumstances.
I`ll leave this thread open, so Boer or whomever else is interrested may add his character to the table, we may find a way to use them. This is the first run from the (I hope) campaign, so I think there will be other slots opened.
Now...my girl is going to murder me if I wrote just one more post, so I have leave until tomorrow ;)
Title: Re: Recruiting for: Crime scene 1
Post by: deathwishjoe on <03-28-11/1859:47>
I hope boer kommando is filling in for the lack of negotiation this group has and for the lack of a magical specailist. 
Title: Re: Recruiting for: Crime scene 1
Post by: Deliverator on <03-28-11/2119:38>
I have a face character on the waiting list!
Title: Re: Recruiting for: Crime scene 1
Post by: Sichr on <03-29-11/0448:03>
I hope boer kommando is filling in for the lack of negotiation this group has and for the lack of a magical specailist.

Nope. I still got no response from him.

I have a face character on the waiting list!
I know, I`ll put you on the list and we will see if you would be contacted ;)
I also send you some details we need to work out before you joint the run...
Title: Re: Recruiting for: Crime scene 1 - Continuous
Post by: Boer_Kommando on <03-29-11/2002:58>
I have Negotiation 2 and Charisma 5


And, I've been having connection problems. I tryed sending it twice to you Sichr, but doesnt go through. You have an email I can send it to? or post it here for you?
Title: Re: Recruiting for: Crime scene 1 - Continuous
Post by: Boer_Kommando on <03-29-11/2031:47>
Name: Nezumi Nick A.K.A.  Pharm’ Boi

Race: Elf

Body 3
Agility 3
Reaction 3
Strength 2
Charisma 5
Intuition 3
Logic 3
Will 4
Edge 2
Magic 4

Addict: Moderate (Bliss)
Geas: Steal something
Day Job (5 pts. 10 hours and 1000/3000)
Low Pain Tolerance

Magician
Mentor Spirit (Rat)
Black Market Pipeline (Drugs)
Fame (5 pts.) Pharmers Report/ Pharm Boi

Skills
Assessing  2
Banishing 3
Binding 2
Dodge 2
Infiltration 2 (+2 Mentor)
Palming 2
Perception 2
Sorcery Skill Group 4
Summoning 4
Survival (Urban) 1 (+2)
Blades 1
Negotiation 2

Spells:
Enabler
Heal
Manabolt
Poltergeist
Improved Invisibility
Sense (Smell) Removal

Contacts
Talismonger C3/L2
Fixer C2/L2
Bouncer: Daisy Chain C2/L2
Bouncer: Underworld 93 C2/L2
Lae’sa Soldier C3/L2

Equipment:
Lined Coat with nonconductivity 4
Survival Knife
Streetline Special
Conceal Holster
X3 Spare Clips
X30 Regular Rounds
X30 Stick-N-Shock
Defiance EX Shocker
X20 Taser Darts
Quick-Draw Holster
Magical Lodge Materials rating 5
Erika Elite Commlink
Iris Orb OS
Tag Eraser
Fake SIN rating 3

Lifestyle (3200/mo. The Junction) x2 months
Comforts: Squatter
Entertainment: Low
Necessities: Low
Neighborhood: Low
Security: Low
Workplace, Inconspicuous Housing (Physical)

Public Transport Weekly Pass x8 weeks

Personal Stash
Bliss x10
Psyche x3
Red Mescaline x3
Zero x5

Business Stash
Bliss x10
Chicago Grey x40
Crimson Orchid x5
Galak x8
Red Mescaline x10
Pixie Dust x10
Novacoke x40
Title: Re: Recruiting for: Crime scene 1 - Continuous - Magician NEEDED
Post by: Sichr on <04-05-11/0934:27>
Well, it seems that Boer_Commando is out for a while.
We need Magician to replace him and move story forward.
If anybody is interested, send me the character or link to it.
Title: Re: Recruiting for: Crime scene 1 - Continuous - Magician NEEDED
Post by: Kot on <04-05-11/0951:47>
I could try. I'm tempted, and with the hiatus that has befallen European Vacation it wouldn't be much of a bother. You need a forensic-type mage?
Title: Re: Recruiting for: Crime scene 1 - Continuous - Magician NEEDED
Post by: Sichr on <04-05-11/0954:44>
I could try. I'm tempted, and with the hiatus that has befallen European Vacation it wouldn't be much of a bother. You need a forensic-type mage?

I hoped for something like that :)
Title: Re: Recruiting for: Crime scene 1 - Continuous - Magician NEEDED
Post by: Kot on <04-05-11/1211:41>
Name: Griffin McBride
Alias: Griffin
Race: Human
Sex: Male
Nationality: UCAS
Lifestyle: Medium
Karma Spent: 0
Current Karma: 0
Current NuYen:

Physical Description: A thin, frail, wiry man of average height and looks, he usually hides his face in the shadow of a hat, and speaks in whispers. He looks like he had better days, and that's basically true. What he went through couldn't possibly leave him physically untouched. His once black hair now went mostly gray, his eyes lost their light, and there isn't much blue in them either.

Background: Griffin was born in a decent, hardworking family of academics, and magical prodigies. His talent was apparent when he hit puberty, but it took him a lot of time to learn more about his own powers, as the finer elements of the magical profession were a lot more appealing to him. Being called a genius didn't help much, when he couldn't focus on a single task for longer than a few days. He loved to read and study though, and his eye for details and analytical skills helped him level the field. After a MIT he decided to put his skills to a better use, and become a forensic magician - a decision as much dictated by his own interests, as by a certain Lone Star detective, that he met, fell in love with and married.
Griffin and Emma lived their lives for some time, going through a lot during the crash, but managing to survive it without losing much. Until one day he was called to an awakened crime scene, among dried-out husks of metahumans. The detective in charge suspected that it was a newly opened insect hive, and forced Griffin into summoning a powerful spirit that would grant him full insight on what happened. What he found out was that it indeed was a hive. And that one of the victims was his own wife, who stumbled upon it during her investigation. The Spirit resented being used in such matter, and when Griffin's will weakened while he was experiencing the scene, he broke free, and took vengeance on his summoner. He didn't kill the mage, but instead he trapped him inside the nightmare he made him experience... His mind was broken, and he was hospitalized in one of the mental institutions, prodded by both magicians and psychiatric experts that didn't know what to do. Finally one of them managed to get through to Griffin, by gathering the shattered fragments of his mind on the mental metaplane that the Spirit imprisoned him in. And the key to his recovery was the fact, that his wife wasn't killed, but missing.

Personality: When finally he was released from the mental institution , he was a burned out shell. Instead of an active, nice and friendly guy he's an antisocial outsider riddled with compulsive behavior, and talking to things that might, or might not be there at all... Most of his co-workers shunned him, but there is a small group of Lone Star officers that still look out for him. Because he still hasn't recovered.


Attributes:
Body: 3 +++
Agility: 3 +++
Reaction: 3 +++
Strength: 2 ++
Charisma: 3 +++
Intuition: 4 ++++
Logic: 5 +++++
Willpower: 5 +++++

Edge: 3 +++
Magic: 6 ++++++
Initiative: 7 +++++++
Essence: 6


Positive Qualities

Negative Qualities

Active Skills:

Knowledge Skills:

Language Skills:

Personal Weapons and Armor:

Commlink and Personal Electronics:

Equipment:

Spells:

Magical Resources:


Resources:

Ammo:

Lifestyle:
Griffin lives in a cozy attic apartment on the border between two districts. One of them is slowly changing into a mixture of lowlife dens and barrens, and the other one has recently gone through corporate rebuilding program, and is slowly turning into an Ares corporate community. He lives there, because this place was the first one he rented with Emma, and because he wouldn't dare to leave it, as his actions after he returned home have attracted some unwanted attention from both his metahuman, and astral neighbors. He still tends to the garden that his wife built on the roof, and his former co-workers regularly visit him, and keep an eye on his place, and the local security focused on their job.


* The agent - Katrina - belonged to his wife, and still bears the personality of a rebel teenager that Emma gave her. But sometimes it acts weirdly, even if 'in character', though Griffin rarely notices it.
Title: Re: Recruiting for: Crime scene 1 - Continuous - Magician NEEDED
Post by: mdp on <04-05-11/1217:36>
Sounds like an intresting admition to the team, only thing is we are making fools of ourselfs now looking for a mage in the junction that isn't there :)
Title: Re: Recruiting for: Crime scene 1 - Continuous - Magician NEEDED
Post by: Sichr on <04-05-11/1219:39>
If you want some fun there I should send those Skinheads your way...on the other side...combat would take next 14 days to finish, so lets just move on with this...IC ASAP
Title: Re: Recruiting for: Crime scene 1 - Continuous - Magician NEEDED
Post by: Kot on <04-05-11/1230:06>
Hey, he is there. And in other places at the same time...
Title: Re: Recruiting for: Crime scene 1 - Continuous - Magician NEEDED
Post by: mwiland on <04-05-11/1415:40>
well you know mabie pharm boi got picked up on some unrelated drug charge?  yes it does sound like a welcomed addition change to the team.
Title: Re: Recruiting for: Crime scene 1 - Continuous
Post by: Sichr on <04-30-11/0727:17>
1. Bad news first: Ive deffinitely removed Boer from the list, I hope he is all right, he dissapeared all of sudden, I dont like it. But, hey, thats the run...
2. Good news: We have a new possible team member, Ghost (Nexxus) so Ive updated chracters list at the first page. Ill need to discuss this character with Nexxus, and it will take some time before he enters the game...and Ill need to figure out under what circumstances...but you never know... I hope you are enjoying the game also, since we are moving slowly forward, little pieces uf puzzle being discovered all the time, I hope I still have your interrest :)
But, since you are all posting regularly, I think we are OK. more in IC/OC
Title: Re: Recruiting for: Crime scene 1 - Continuous
Post by: Triggvi on <05-01-11/0344:46>
If you have any space on the team let me know. I have a call girl/face named Meat Puppet. I have a number of other concepts as well.
Title: Re: Recruiting for: Crime scene 1 - Continuous
Post by: Sichr on <05-01-11/1016:45>
Matrix operatives now, more faces are not needed right now I suppose. But maybe in some of next chapers it would be an opening for this. But the main concept is...do whatever character you want, we will fill it with the history and backgroun, so it become part of the Setting, and then we shall see if it becomes needed in the game...You may even have multiple concepts, thought they may not interferre..
Title: Re: Recruiting for: Crime scene 1 - Continuous
Post by: farothel on <05-01-11/1029:51>
If you have any space on the team let me know. I have a call girl/face named Meat Puppet. I have a number of other concepts as well.

Not everybody of the original team is already involved, so it might take a while.
Title: Re: Recruiting for: Crime scene 1 - Continuous
Post by: Sichr on <05-01-11/1034:42>
If you have any space on the team let me know. I have a call girl/face named Meat Puppet. I have a number of other concepts as well.

Not everybody of the original team is already involved, so it might take a while.
:-[
Title: Re: Recruiting for: Crime scene 1 - Continuous
Post by: Triggvi on <05-01-11/1922:10>
Are you using the free contacts option. I am working up a Technomancer right now. I have been playing shadowrun for a long time.  This is my first play by post game. I may need some hand holding and a primer.

Change that I am doing a Hacker instead.
Title: Re: Recruiting for: Crime scene 1 - Continuous
Post by: Sichr on <05-02-11/0257:01>
Are you using the free contacts option. I am working up a Technomancer right now. I have been playing shadowrun for a long time.  This is my first play by post game. I may need some hand holding and a primer.

Change that I am doing a Hacker instead.

No free contacts...
Title: Re: Recruiting for: Crime scene 1 - Continuous
Post by: Sichr on <05-02-11/1345:16>
Operator added to reserve list.

All new: Read Seattle sourcebook, especially the Auburn chapter, Modify your background storry to become part of local society. As Ive said before, and current players did really well, better bio would give you better free contacts, special qualities and such things Im offering.

Satisfy me, and thou shall be rewarded, old witch croaked...
Title: Re: Recruiting for: Crime scene 1 - Continuous
Post by: Operator on <05-02-11/1509:47>
I got my dirty hands on the Seattle 2072 sourcebook, as I wasn't entirely sure you were using the old or new version. Regardless, Auburn does have some material I can apply to the most recent events in Operator's background.
Title: Re: Recruiting for: Crime scene 1 - Continuous
Post by: Sichr on <05-02-11/1512:23>
youp, 2072 version...and Runner Heavens, if you are interrested in more...
Title: Re: Recruiting for: Crime scene 1 - Continuous
Post by: Sichr on <06-25-11/0921:04>
Updated characters list in the first post of this thread. Recruitement still open, new players...those with new ideas :) are always welcome here.
Title: Re: Recruiting for: Crime scene 1 - Continuous
Post by: Larzarus on <06-25-11/1940:32>
If the recruitment is still open:

I have a AI named Rapca. It's the last char in the following list: http://www.shadowrunonlinepbp.com/t700-larzarus-s-characters#18419 (http://www.shadowrunonlinepbp.com/t700-larzarus-s-characters#18419)

But I also can come up with a mundan Hacker, maybe read into a little bit about Surge for that.
Title: Re: Recruiting for: Crime scene 1 - Continuous
Post by: Sichr on <06-26-11/0435:09>
I think AI would be quite complicated to get into the story where another AI is heavily involved...or so it may seem...
but...
I like challenges :)
lets do this!

Stay in touch with the IC thread to see how things are developing, I will tell you when to join...or if you got the idea you see the oportunity, just tell me and we will work it out
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Sichr on <04-11-13/1235:10>
Lot of time passed, lot of games here in PbP met the same destiny as this one here. But, as a GM, Im still breathing and kicking. Since another PbP games failed to blossom into full beauty, Id like to try to resurrect this one.

I have long record of posting on Forums, so there is no fear I will leave for good.

What Im looking for is another team of runners, starting where previous had failed.
Up to 5 players, Karma build, 1000 points, all books. Read throught this thread to find out other nuances of the game flavour. Feel free to read previous IC/OOC, since record will be available to start with. If any of previously active players want to reactivate character, we can talk about it.

As soon as I see there is enough players interrested Ill add the ending to previous IC and we will continue.
So...
Playground is yours :)
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Nathen on <04-11-13/1239:17>
i am interested what kind of runners you looking for? do you need a specific role to be filled?
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Kouryuu on <04-11-13/1244:39>
May i Humaly ask for a place under the Master of RAW?
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Nathen on <04-11-13/1246:57>
alright ill keep an eye on what everyone else is thinking of playing and ill see if i can fill the blank, meanwhile ill be reading old threads
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Kouryuu on <04-11-13/1253:59>
looks like bodycout = 3 so far

May i Humaly ask for a place under the Master of RAW?

Only if you promisse you won`t disappear ;)
I promise to be online from time to time :P if it's ok with you.


Long since i had any magical to play with, just say if a Adept face or a Nordic Shaman schooled in mind manipulation is required?

Also we do Karma build but no Initiation right?
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Kouryuu on <04-11-13/1301:42>
One more thing...when zou will work on character background, make it fitted somehow into Auburn. Zour characters will probablz start with some street credit, as 1000 karma build is powerfull than classic 400BP, but zour characters, on the beginning, are not responding to standard job channels. Think of them as thez retire in Auburn, seeking refuge, home, whatever. Also, feel free to use Seattle 2072 listed locations etc. If you build good feeling, you will be rewarded:
Home ground (Auburn)  quality for free.
Same applies for free contacts. Story is more than points (well no military grade contacts for free :) )
some one has been using German keyboard layout. :D
happens to me all the time and drives me crazy :)

reading up on Aubrun then...

Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Ren on <04-11-13/1305:15>
I might also be interested but should read threads before having a final say. Just a question before plunging in: 1000 karma and all standard limitations for character creation apply? (Like: skill groups max 4, max 100 on resources, etc.) Any specialities?
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Nathen on <04-11-13/1312:13>
ok so ive been wanting to play medic recently that seem ok? and i figure Auburn was where he was born and left to further his education, but after years in working in a hospital he messed up and killed some important guys kid who used his connections to ruin him. so being striped of his license he returns to his home town to figure out what to do with himself.
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: All4BigGuns on <04-11-13/1320:47>
*raises eyebrow* A good story doesn't require extensively detailed backgrounds, you realize that right? You can have just as good a story with a one sentence blurb than you can with a 15 page novella (better actually, IMO, since the longer one tends to bog things down in the details).
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Kouryuu on <04-11-13/1340:44>
Basically, what it comes down to, is that I actually prefer to be a "background PC" that helps the rest of the team survive the culmination of their own storylines. I hate being in the spotlight myself.
does anyone know if Magic is allowed in urban Brawl?

thinking on having a famous face double life with day job urban brawl :) adept face :)
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Twitch on <04-11-13/1400:31>
Ooh. Any chance there's still space in this? I have a bucket full of characters I could get ready, and I love typing up backstories. I've got a rigger or a troll hermetic mage I could use right now, or I could do some work on another character for a 1000 kp build.
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Nathen on <04-11-13/1425:57>
Ok hows this for a Back-story

Nick Underwood, born in Auburn in 2039, was raised with his one sister Jane Underwood by their single mother Jacqueline Underwood a very successful local doctor. The Nature of his mothers job and having no father in the picture left Nick alone most of the time and this created a need inside him for attention founded on loneliness. Growing up he acted out in school to get attention, bullying others, causing trouble, and letting his grades slip, these certainly got him attention but not the sort he was after. In a rare period of free time with his mother he discovered how her attention focused on him when he showed interest in her work or Medicine in general, grasping this he would ask about her work at any opportunity and read whatever he could to keep her attention on him. Through the remainder of school he kept this up and soon put himself fully into the study of Medicine regardless of attention, his mother paid for his college tuition as he strove farther and farther. When he graduated he began his career at a local hospital where he worked for years and was quite successful, but that all ended in 2072.

He fucked up, that simple, a small nick and the kid died. It was a Aortic surgery, a tear in the muscles of his heart was putting his life in danger. Usually caused by stress the only explanation for this was genetics, and this surgery required replacing the damaged area of the heart with a new graft. He was just about to remove the damaged area to make room for the graft when he twitched, imperceptibly and for no discernible reason and the nick was no more than 3/4ths of a millimeter but thats what it took. The aortic artery is the largest in the body and unless the blood pressure is kept low is almost certain to kill the patient upon damaging.

The short from here being that the Anesthesiologist fucked up and the blood pressure wasn't as it should be causing the vessel to rupture like a water balloon draining the kid in seconds. The father, who happened to be the head of some successful local corp, singled Nick out and ruined him to make him pay for his sons death. Nick had his license removed and a stain smeared across Seattle on Every medical establishment.

Depressed he returned to Auburn and Moved nearby to his mother, now nearing retirement, and his sister, Owner of a popular bar for the Working class locals. Nick was able to use his Mother and sisters Popularity to start seeing Local injured workers and giving them medical service under the table that was actually affordable to these workers on lower incomes. Its been a few months, his depression is beginning to lift and as it does he begins to realize that what happened, never should have, that so much could have gone wrong all at once was a miracle, of course that’s only if it had happened without outside influence.

Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Twitch on <04-11-13/1432:59>
There are openings as long as I dont say we have the team done. Not the firs come, first play. Dont worry to post characters.
It doesnt matter when you applied or posted your character. I will choose those in game.

Ah, gotcha. Thanks! I'll have something up in a bit, then.
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Nathen on <04-11-13/1449:51>
ok as long as it checks out, ill start character gen
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Nathen on <04-11-13/1516:51>
lol im having trouble finding a way to spend these points without going out of character
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Twitch on <04-11-13/1628:54>
My notes are at home, but here's a really quick write-up for an ork rigger.

Czarnika (birth name: Ala Jae Choi), child of mercenaries, was born in 2040 -- shitty time to be metahuman, really.  Her mother got the hell out of their native Seattle after the Night of Rage and headed for  greener pastures. (Her father, also an ork, got hooked on BTLs and vanished, fate still unknown but most likely bones in a ditch somewhere.) They ended up in Africa, and little Ala spent her childhood bouncing around the continent, following outbreaks of violence. It was a pretty good life, all things considered. Africa in the 40s and 50s was a glorious place to be a mercenary, or a mercenary's kid: feel like urban combat? There's always warlords in the Kingdoms looking for hired thugs. Want a change of pace? Head over to Kilimanjaro and gank some spirits. The pay was good and the hours were reasonable. Czarnika had it lucky, by the standards of people who end up shadowrunners.

Despite the rough surroundings, Czarnika grew up with what were at the time top-of-the-line modern cyberdecks, courtesy of the company riggers, who were just coming into their own. It was clear pretty early on that someone Czarnika's size was never going to be much use in front-lines combat, but she took to mechanics like a duck to water, and by the time she hit puberty she could service a hovertank like a pro. She tried the merc life for a few years as an adult, but seeing her mother's company get torn to bits by a ghoul pack in '59 took some of the fun out of it. (Unusually for a Seattleite, Czarnika almost nothing about the Arcology shutdown when it was happening, as she was on the other side of the planet at the time.) She lived through the year of the comet and Crash 2.0, but things were... different, afterwards. She got by on the down-low until the Emergence went public, and then decided it was time to get out of the shadows until things calmed down. She set up shop in Auburn, doing mechanics work for the local go-gangs and renting out her gear. It was fine for a few years, but she's getting bored and restless, taking stupid risks just so she can feel involved again.


Good? Not good? I can certainly make changes.
Edit: a lot of things. We've got all this karma, so I thought I'd try my hand at a technomancer for once. If you don't like them in your games, and not everyone does, I can change it back.
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Kouryuu on <04-11-13/1631:25>
B&E/face adept coming along.

I sense a bit of overlapping here :S

but i will be more ninja/Face, then B/E Face
but still :D
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Nathen on <04-11-13/1632:39>
ok check this out, let me know what you think
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Bookworm on <04-11-13/1643:52>
I think I'll throw my hat in here for a seat at the digital table, as long as there are no objections. I have class soon, but when I get home tonight I will see what I can come up with.
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Bookworm on <04-11-13/1710:27>


I have no problem with TMs, it would be welcome to exploit this area in the game.
So what we got so far:
A4BG: Adept, blades specialist
Kour: Ninja/Face
Farothel: BE/Face
Twitch: Technodriver
Bookworm: dataworm???
Nathen: Doctor

If you don't mind fielding someone who's never played a matrix character before, I would be more than happy to take that up that hat.
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Twitch on <04-11-13/1717:41>


I have no problem with TMs, it would be welcome to exploit this area in the game.
So what we got so far:
A4BG: Adept, blades specialist
Kour: Ninja/Face
Farothel: BE/Face
Twitch: Technodriver
Bookworm: dataworm???
Nathen: Doctor

If you don't mind fielding someone who's never played a matrix character before, I would be more than happy to take that up that hat.

I've got a rigger/hacker in the works, but if you want to play one as well, go for it :3 Competition is a thing. Or I guess I could focus more on drones, if you want to cover Matrix stuff.
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Kouryuu on <04-11-13/1821:21>
Alias: Mask

Mask is Maria Skyborn

Living in the house of the UCAS Urban Brawl National teams couch, her father. The life in the family was Boring, Combat was Fun,and if your father is one of the best trainers for Urban Brawl,there are really not many options in your life.Maria had spent all her childhood in boot camps and around doing nothing more then exercises, and when she was eligible she was invited to join them too. And to her surprise the young Maria fell in Love with combat, not as much as Urban Brawl, but combat itself. For a few years Urban Brawl Was all her life, she competed in her team Auburn Ramblers in the Local and National Level, and last year she was even invited to the National team for the World Cup. Of course she has a lot of media coverage and is in the spotlight on the street, not only in Auburn, where she is a hero, but also in whole UCAS.
Even though she had a lot of fame, she did not like the attention she was getting as often her impulsiveness had made her look bad in the press, once after picking a fight in the street with a gang, she did not want to come out of her room for 2 weeks. in this period her strongest wish was to look different change, be some one else,and to her surprise, she could do that. she had found her magic. now she could be a star for a day, but the rest of the time she could run away from all the attention.

Lately the thrill from being in Urban Brawl is not as thrilling as it used to be, so Maria has decided to seek it elsewhere - The Shadows.

Master of 1000 Faces + reflexes 3 + few more options

Concept: Imitator, with combat and infiltrator skill leading a double life.

Hope i can juggle all this in game .
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Bookworm on <04-11-13/1950:00>
I've got a rigger/hacker in the works, but if you want to play one as well, go for it :3 Competition is a thing. Or I guess I could focus more on drones, if you want to cover Matrix stuff.

Yeah man I was planning on doing more of a matrix oriented character and then have rigging be a secondary thing, if we both get into the game we could play off each other, or if only one of us makes it then one of us could just switch it up a bit to fill both roles.
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Bookworm on <04-11-13/2124:38>
Just a quick question, is Karma character generation supposed to give free knowledge skills like BP character generation, or is chummer just wonky about Karma character generation?
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Bookworm on <04-12-13/0035:40>
I think I have put together a workable back-story that I can turn into a pretty cool character.

Jack T. Rades (Born  Hilderich Eberhardt ) was born to an upper middle class family and into the Saeder-Krupp family in 2045 Germany. Both Hilderich's father and mother were independently successful business people and being successful business people they entered into a marriage/breeding contract to make sure that their success would live on into the next generation. Wanting only the best for their child they insisted on getting the latest and greatest new innovations in genetech, to make sure their son would be head and shoulders above the rest of the children (which amusingly was the only joke he ever heard from his dwarf father.)

Being the upstanding corporate workers they were the wasted no time in making sure that Hilderich was provided with any and everything a growing child would need, namely nannies, tutors, caretakers, and anyone who could enhance their child while they pursued their work...
Hilderich grew up, and grew up smart, straight A's, president of the chess club, student ambassador, the works, and then he went off to college. It was here he learned of his love of the matrix, and everything it had to offer. A couple months into his sophomore year of his business, engineering, computer science major, at MIT:T Hilderich snapped, got every credit he could manage from where his parents stashed them, and disappeared, never to look back.

A few months later, and much soul searching later, Jack T. Rades (and his new matrix handle Factotum), and a variety of different alias(s) turned up in Auburn Seattle. Using some of the last of abused credits he picked up a shitty apartment and started looking for any job to pay the bills. A few years, some bumps, bruises, debt, and jobs of questionable legality later he finds himself turning to the shadows in an attempt to scratch an intellectual itch to prove himself, an itch he had not felt since his burnout in college.
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Reiper on <04-12-13/0058:20>
Is there still room open?
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: farothel on <04-12-13/0157:53>
Lately the thrill from being in Urban Brawl is not as thrilling as it used to be, so Maria has decided to seek it elsewhere - The Shadows.

Master of 1000 Faces + reflexes 3 + few more options

Concept: Imitator, with combat and infiltrator skill leading a double life.

Hope i can juggle all this in game .

Then there's going to be some overlap (not necessary a bad thing, makes some stuff easier) as my character is an infiltrator who uses impersonation if possible (change appearance to that of a secretary, swipe her entry card et voila, simply walk in), break-in if not.  I'll probably be a bit less skilled in combat, and I can astrally percieve.  So I'm more a primary face in some ways than B&E (I don't have B&E adept powers).
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Kouryuu on <04-12-13/0256:20>
Lately the thrill from being in Urban Brawl is not as thrilling as it used to be, so Maria has decided to seek it elsewhere - The Shadows.

Master of 1000 Faces + reflexes 3 + few more options

Concept: Imitator, with combat and infiltrator skill leading a double life.

Hope i can juggle all this in game .

Then there's going to be some overlap (not necessary a bad thing, makes some stuff easier) as my character is an infiltrator who uses impersonation if possible (change appearance to that of a secretary, swipe her entry card et voila, simply walk in), break-in if not.  I'll probably be a bit less skilled in combat, and I can astrally percieve.  So I'm more a primary face in some ways than B&E (I don't have B&E adept powers).

They are way to similar at the moment :S I am primary imitator but for a imitator Con is very important.

except mine is a Urban Brawl Outrider
(http://www.gods-inc.de/macavity/shadowrun/vehicles/bmw-blitzen.jpg)
:))

Kinda like this pic, could change from Maria to Mark
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Twitch on <04-12-13/0909:02>
Sounds good. Is Auburn a Low or Middle neighborhood? It's not listed specifically.
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Kingbrendarr on <04-12-13/0954:20>
I am itching to play my gunslinger if you have room for more violence.  (home now so here goes )

The Basic backstory is something like this,

It seems almost cliche to point out that a person with authority issues and a tendency to quickly escalate to violence would wind up spending time with gangs. Aliah is not the exception to this rule having made money as an enforcer and bodyguard for a number of gangs, runners, and even local punk bands. Lately she has been working for a place to sleep at a commune of punk artists and musicians that share common values and faith or lack their of. With this commune steering her distinct style and her natural habits of gun related violence she has grown a bit of a reputation on the street opening doors to working for Johnsons that want to make a statement or just want someone to be shot with a lot of bullets to be sure the job is done. Aliah is an adept but she credits her religious belief for her mystical side and not an awakened nature. 

if that is sufficiently interesting I will work on getting her stats posted. 
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Ren on <04-12-13/1058:37>
OK, here's an outline for the background. Character is an ork weapons expert with military and mercenary background. Will finish statistics at the weekend and post the sheet in Black Book.

Brian comes from a family in Auburn where tradition expects all male members to pursue a military carrier. He and his two brothers enlisted at 16 in the UCAS military. After training and 3 years of service Brian wasn't satisfied. He wanted more action and less drills, parades and catastrophe-containment. So he quit. Luckily Ares Arms was in the process of forming a mercenary company headed for the Yucatan-Aztlan conflict. The following year has seen Brian fighting in the jungle. His unit was good, and they were very good friends.
When returning from a mission the unit got on a minefield by accident. Brian lost his best buddy there, along with 3 other from the unit. He also stepped on a mine but survived, however he lost multiple limbs there. Ares Arms deemed him an asset not to be lost so they performed surgery, installing cybernetic replacements, including the right arm of his buddy. Brian spent the next five years in the mercenary company, paying back what he owed by fighting in wars and in the shadows. When his contract ended he felt he had enough of wars for the rest of his life and he retired back to Auburn, back to the family.
From then on, he did the occasional job in the shadows, as well as sometimes a perfectly legal guard job. He helps his family wherever he can.
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Kingbrendarr on <04-12-13/1138:01>
lots more than the fighting but she like to live in the stereotype that she is that shallow 

I edited the previous post with some background
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Sichr on <04-12-13/1458:00>
The mechanic isn't a "gang mechanic", he's getting paid to discourage some gang (I didn't want to use a major one since one person couldn't really discourage the big ones from anything) from stealing from the guy--basically still kind of in the security business.

I was thinking that one of those few kind souls "took pity" and set him up with the "fixer" to get him out of town. He's since basically done a few favors to get further onto the guy's good side.

LOL
last kind people around I can remember were from Universal Brotherhood. IF fixer made contact with you, it was because of professional interrest. It is possible, that after learning of your condition he gave find the place for you to stay low and recover your strenghts, well he did so with purpose on mind. You are notjing but the tool he has in the reserve. Would this be acceptable for you?

Any runner is just a tool for the big-wigs in the shadows. :P

Just keep in mind also that I wasn't saying the Fixer was the "kind soul". There are still good people in the world who will help someone if they (or someone they know) can. :)

I admire such belief, and I keep it in me IRL also, but in shadowrun, such faith will be your fall. BUT. You made me currious. Who are those kind souls? (BTW that Mechanic is free contact from now on). Also...Any Gang knowledge?
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Kouryuu on <04-12-13/1827:27>
Will be leaving for germany tomorow morning,not sure i will have internet on the trip, so expect my full char up on thuesday.

as i have to redo it in the new system - basic 750 build + 250 karma after creation rules.
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Twitch on <04-12-13/1930:32>
Having this much karma to spend is fun. 8D Buy all the drones! Should have a final-ish version up tonight. Here are the 20 questions if you still need them, Sichr.

We are shaped by our heritage. Facial features, skin tone, height, build, metatype, even aptitudes are influenced by the genes passed from parent to child. Attitude, too, is taught by parents, informed by their own lives and their cultural heritage. Where does your character come from, what is her lineage, who were her parents, and what did she inherit from them?


Parents can be proud of their children or regret ever bringing them into the world. Some are loving, and some are indifferent. All of them are only metahuman and have their own opinions of their children. Assuming they could speak, what would each of your character's parents say about her?


Many people remember certain historical events for the rest of their lives. For those alive in the first decade of the 21st century, it could be the assassination of John F. Kennedy, or the Tiananmen Square protests, or the fall of the Berlin Wall, or the attack of 11 September 2001. People remember where they were, and what they were doing when they first heard of these events. Shadowrun history has significant events as well, such as the assassination of President Dunkelzahn, the Crash 2.0, and the emergence of technomancers and artificial intelligences. Pick a few events from recent Shadowrun history and ask where the character was at the time, what does he remember about the event, and what was he doing at the time?


Very few people choose to become shadowrunners. More likely, they are thrown into the life by a chaotic and uncaring world. Even if she made a conscious decision to enter the shadows, her decision is influenced by the world around her. How did your character get into shadowrunning, and why did she take that path?


People have control over their own living arrangements. From the child young enough to use crayons and tape all the way up to the elderly shut-in who plasters her walls with family photos and cat pictures, everyone makes their living spaces more personally pleasing. What is your character's living space like, and what has he added or changed to make it his own?


Everyone has beliefs, and many beliefs strong enough to be convictions. Some are religious, some are political, some are social, and some are just about why people are here. What does your character believe in, what are her convictions (if any), and why does she hold them?


Everyone has aspects of their personality that grate on someone. Even the best of friends annoy one another from time to time. The flaws in a person’s character are as important as the qualities. What do you dislike most about your character’s personality?


The Sixth World is considered by many to be spinning out of control. If anyone could exert control over it, it would be the “Big Ten” triple-A mega corps. These transnationals exert a lot of influence on everyday life in the 2070s. Which of the Big Ten does your character hold in the highest (or least low) regard, which does he like the least, and why?


People make acquaintances and friends; we’re hardwired for it. Humans are social animals. This is especially true in the shadows, where often it is not the power you have, but the power you can borrow, and not who you, are but who you know. There’s a story behind each and every one of these relationships. What is the story with your character and her contacts?


It’s Sunday morning, and your character has no commitments until tomorrow afternoon. What does she do for the day?



Your character has a specific skill set, a list of Active and Knowledge skills that define what she knows and her areas of expertise. How did she come to learn those skills, and how did she develop them to those levels?


Everyone has their limits. People can be dark, but most people’s instinct is to draw the line at certain actions and thoughts, and they keep to their own moral convictions. Is there a moral limit that your character enforces on the jobs she takes, and in what shadow work would she refuse to engage?


If you have an Awakened or technomancer character, consider your character’s tradition and streams. Even within the major established magical traditions and the recently emerged technomantic streams, there is room for personalization. Ask yourself what drew her to that particular paradigm, how does it effect the way she views the world and her magic, how does it translate into choice of mentor spirit or paragon, and how does it affect the appearance of the spirits or sprites you conjure or compile?


While acceptance and bias vary from place to place, augmentations— be they bio-, cyber-, gene-, or nanoware—are increasingly common and available in the Sixth World. However, personal technological enhancement is rarely cheap, and many implants that runners possess are restricted. How did your character come to have the enhancements she has, how were they paid for, and what motivated the choices she made (if she did make the choices)?


Life as a shadowrunner is by definition outside the bounds of “normal” life. Shadowrunners do not truly fit into the lives of ordinary people, whether they live in slums or mansions. What does your character think of ordinary life, mainstream culture, and those who abide by it?


Everyone has nightmares. Sometimes, we forget the dream completely on waking. Sometimes, the nightmare haunts us or even recurs. If your character had a lingering nightmare or a deep-rooted fear, what would it be, and why does he find it so terrifying?


People tend to attach sentimental value to items in their possession or people they are close to. They make an effort to keep these close by and safe. What is your character’s “sacred object” or “close one,” and how did they come to be so important to him?


One of metahumanity’s greatest assets is its ability to look toward the future and imagine a better life. Even small children have dreams about what they want to be when they grow up. What did your character want to become when he was a child, and what are his goals now?


A person’s appearance can say volumes about him. From fashion sense, to the colors he prefers, to the way he walks and speaks. Sometimes, his personality determines his appearance, and, sometimes, the appearance he chooses to present the world affects his personality. What does your character look like, and what inspired his choices?

Everyone has a name, but a runner’s street name is a representation of his connection to the shadows. Sometimes runners choose their own moniker, but more often it is given to them as a nickname or earned through some (mis)adventure. How did your character come to be known by his street name?


Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Twitch on <04-12-13/2124:45>
Okay, here's a background and stats for my rigger. There's no knowledge skills or gear in the Chummer file yet as I'm still fiddling with them, but I mostly wanted to see if there were any glaring holes with the character.

Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Ren on <04-13-13/1750:17>
OK, here's an outline for the background. Character is an ork weapons expert with military and mercenary background. Will finish statistics at the weekend and post the sheet in Black Book.

Brian comes from a family in Auburn where tradition expects all male members to pursue a military carrier. He and his two brothers enlisted at 16 in the UCAS military. After training and 3 years of service Brian wasn't satisfied. He wanted more action and less drills, parades and catastrophe-containment. So he quit. Luckily Ares Arms was in the process of forming a mercenary company headed for the Yucatan-Aztlan conflict. The following year has seen Brian fighting in the jungle. His unit was good, and they were very good friends.
When returning from a mission the unit got on a minefield by accident. Brian lost his best buddy there, along with 3 other from the unit. He also stepped on a mine but survived, however he lost multiple limbs there. Ares Arms deemed him an asset not to be lost so they performed surgery, installing cybernetic replacements, including the right arm of his buddy. Brian spent the next five years in the mercenary company, paying back what he owed by fighting in wars and in the shadows. When his contract ended he felt he had enough of wars for the rest of his life and he retired back to Auburn, back to the family.
From then on, he did the occasional job in the shadows, as well as sometimes a perfectly legal guard job. He helps his family wherever he can.
Here's the second batch.

First, for Sichr's questions/notices: of course, the mercenary group Brian was working for was on the rebel's side in the Yucatan-Aztlan conflict. Actually sometimes it was more like mercs vs. mercs and the sides there might become blurry but the objectives of the company were against Aztlan targets. Will represent that time by skills, already taken Parazoology, and thinking about Magical Background with toxic or blood specialization. As for Renraku Arcology shutdown, it was in '59, and Brian started training in '62 by my count so catastropy containment with UCAS military was during Crash 2.0

Next, contacts:
Sergeant James Henderson (C2, L4) - Henderson was Brian's commanding officer in the mercenary unit. He still has an active contract with the company. He is a very demanding officer but also very loyal. As he and his unit suffered heavy casualities in the war - not in the least thanks to the surprise minefield - he held the rest of the unit together as much as possible. Brian was the last of the original 10 soldiers under his command as he had to serve those five additional years to repay for the cybernetics. They keep weekly contact if able and come together regularly when the sergeant comes back to Seattle to remember the old friends back in the war.

Chief Warrant Officer Julia Davidson (C3, L2) - Although Julia had an official rank in the company she served more as a liaison between them and Ares Arms. In the beginning, her main role was procuring equipment and transportation. When part of the company was being used in the shadows, she also served as Mr. Johnson, giving the mission debriefing to the selected soldiers. Brian's cybernetics needed maintenance more often and he was used in shadow operations regularly so they built a good work relationship. After Brian left the company they still kept in contact. Julia sometimes still gives work to Brian and she lets him use her talents in procuring equipment.

Keisha Pallin (C2, L3) - Keisha is Brian's favourite niece, born from his 6 years older brother. He always got her some present from where he was on a mission and also supported her studies. She's a talented girl, who studied medical science and became a doctor for the City of Seattle. After practicing for the period required by law she almost immediately went to open a small street clinic in Auburn, trying to help the neighbourhood and the family. Althogh having some problems with keeping the clinic working she is determined to continue.

Liutenant Kevin Jameson (C3, L2) - Kevin is a Knight Errant officer working in Auburn precinct as an investigator. He is the kind that knows that work has to be done but sometimes it is more profitable to turn the blind eye. They know each other from a case when Brian accidentally helped catch a murder suspect (while running from KE, the suspect shot at Brian - bad idea). Brian let the officer take credit for catching the guy. After a few weeks Brian got in trouble, having trampled a bar in some fight about someone's honor. Kevin helped alleviating the charges. Since then, they are in a mutually beneficial agreement of helping each other out, with some nujen changing hands a few times.

Final batch will be about qualities and stats but i need to work on the latter for a bit.
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Ren on <04-13-13/1902:11>
L6 might be a little too much but you're right about L3 being too low, will modify to L5 (and think about L6). Also need to think about the Sergeant going up to L5.
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Ren on <04-13-13/1922:24>
L6 might be a little too much but you're right about L3 being too low, will modify to L5 (and think about L6). Also need to think about the Sergeant going up to L5.

I just think that if anyone is going to be Loyalty 6, it's going to be a close family member or a significant other (though, personally, I wouldn't make someone pay points for family).
Usually family doesn't consist of overly useful contacts. In this case, the niece is also a street doc contact which may play a significant part in the game. So if Sichr doesn't say she comes free i think i should buy her as normal. Thats what i would say as a GM too.
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: farothel on <04-14-13/1111:13>
Here's mine, Sylvia Collindres.  Numbers come in a PM to you, Sichr.

background:

Sylvia was born in Havana, Caribbean League, as daughter of a wage mage and an adept officer in the Caribbean army.  As both her parents were awakened, she and later her two younger brothers were tested as well.  As it turned out only she was awakened, which meant even more tests to see how exactly.  This was not exactly the kind of thing an inquisitive 6 year old wanted to do and it became an almost continuous battle between Sylvia and the mages of both her mother’s company and the army.  She was placed in a special school program for awakened in order to improve on their talents and she did very well there.  In fact, the teachers only needed to explain things once and she could retain them perfectly.  She was also very good with languages, mastering them with ease.

When she hit puberty, she started to think she was ugly and it was at this point she discovered she could change some of her facial features, hair and skin colour and even her voice.  With some of her girlfriends she started using these powers to play tricks on boys.  Halfway through an evening, she would switch with her friend and try to keep the conversation going, even though she didn’t know what was said before.  It was mostly harmless fun, but she got caught a couple of times and due to this a new player entered: the intelligence service of the Caribbean League.  People who could change their appearance and who could retain anything they had seen or heard were not all that common and very useful, so they wanted to recruit her.  Another change she had when she hit puberty was a mild allergy to soy food.  Mostly this was not a problem, but later in life when on mission sometimes it was difficult to get real food.

At first she resisted as she wanted to go to the army like her father, but it became quickly clear that she wasn’t a soldier.  After she became the only one in the history of the military who managed to shoot a fellow cadet standing behind her with a heavy machine gun (luckily with paintball rounds), they made it clear to her that she wouldn’t graduate and maybe to accept the intelligence offer.  This she did and she has never regretted it.  With the intelligence service she blossomed and started to develop her powers in a more structured way.  She also learned unarmed combat to be able to defend herself in a spot where she couldn’t take weapons.  It quickly became clear she was better unarmed than with guns and she even learned a power to dispose of people quickly in a way that reminded one of her teachers, an old man who was born right before the awakening in 2012, of the Vulcan nerve pinch he had seen in some old movies.

In 2061, the now 19-year old Sylvia went on her first mission, getting into the offices of a smaller Japanese corporation to get a couple of chips.  After a stake-out of the corporation, she was able to impersonate one of the employees and get in that way.  This would become her modus operandi for most other missions, only breaking in if there was no other way.

Three years later, in 2064, she was in the UCAS for an operation on foreign soil, when the crash hit.  While she was lucky enough to retain her SIN information, the Caribbean Information Agency (CIA) was hit hard and lost almost all personal data.  Having no other options at that moment, she struck out on her own (taking with her all the equipment they had given her for this mission), using her skills to operate in the shadows all over North America and from time to time abroad.  This was a tough time and at one point she was tempted to try a BTL (with trodes of course, as she never had a DNI implant).  She didn’t know how it was programmed or if there was something with her brain that reacted with the chip, but luckily she had her docwagen contract as she spent the following two weeks in hospital.  When she got out, her first order of business was to track the gang that had sold her the thing and make them pay.  Also also made a pact with herself to never try drugs or BTLs anymore.

Near the end of 2065 she got news that her parents had been killed in a plane crash.  It was the first time since the crash that she was back in the Caribbean League and she was amazed on how much rebuilding there still was to do.  After the funeral she had to complete all the paperwork for the insurance and pension funds.  This left her with the care of her two younger brothers (12 and 15 at the time).  As she was starting to become a name in the shadows in the UCAS, she decided to move there, renting a house in a nicer neighbourhood of Auburn.

There she continued running the shadows and in 2066 she did her first AAA-corp job.  To get in using her impersonation trick, she needed good documents which could withstand any scrutiny.  One of the team members knew someone who could do document forgeries and indeed, the run went without a problem.  Since that time Sylvia always went to her for any document forgery she needed and while she always paid, they got to know each other a bit better.   And if she manages to get her hands on some types of documents (like ID badges and such) she provides her with them or a copy so she can make her forgeries better.

A couple of months later Sylvia and her group needed to get into a building.  Since one of the electric companies was working in front of the building, she put on the charm on the work supervisor there and she managed to get the group in by a hole they had made.  As it turned out, she and this supervisor both liked classical music and they went together to some concerts a couple of times.  They even had a short relationship and while it has ended, they still remain friends.

In 2069, Christine Baynard brought her into contact with a mafia lieutenant who had lost some of the mob’s property to a Yakuza raid.  Not wanting to alert his superiors, he hired her to get the property back, a small but valuable case.  She managed to get the case and the only guard she had to take out she did with her nerve strike and a shot of Lael.  The lieutenant was glad he got the valuables back discreetly and hired her a couple of times, while she managed to get some hard to get items (like replacements for the gear she had taken from the CIA) and modifications to her car through him and his contacts.

Life was going good until early 2070 when her oldest brother, now 20 and a student at the university, went missing.  One night he didn’t come back home and all commcalls went unanswered.  Sylvia went to Lone Star to make a missing persons report but it was clear that Lone Star wouldn’t do much.  She tried to find him herself, even hiring other runners to try to get him back, but to no avail.  From all the clues she had gathered, an incomplete picture started to form.  She now thinks he had become a technomancer and was taken by a corporation.  Now the only thing she needs to find is which one and then turn their research facilities upside down.  For now she keeps a close eye on her other brother who has just started at the university (on a scholarship), making him living with her as she doesn’t want him to live on campus.

During the tempo scare, Diego brought her in contact with James Anderson, the director of the Seattle opera house.  His son had disappeared and he wanted to find him back.  She and two other runners took the job and they managed to find the boy in a tempo house.  They took out the dealers before they brought the boy back to his father.    James also got Sylvia a pass for all concerts in the opera house and they stayed in contact ever since.  She did another run for him when some visiting orchestra members got themselves into trouble, to cover things up.


contacts:

Vincent Williams (35, human male): technical supervisor for one of Seattle’s electric companies.  She met him on a job, but they discovered mutual interests (classical music) and became involved for a short while.  They are still friends.  He can get most building blueprints with all the power lines on it and even the lines of the old wired matrix which are still in a lot of buildings.

 Christine Baynard (27 human female): A good document and ID forger, part of a group of such people.  Sylvia always goes to her for forgeries and if she finds ID badges, tags or things like that during runs she sends them Christine’s way.  Christine (and her group) has contacts mostly in hacker circles, some criminal syndicates who use her group’s services and also with the people in charge of the databases she creates forgeries of (like SIN data).

Diego Nicolo (31 orc male): a mafia lieutenant working for the Finnigan family (one of Jimmy Mac Finnigan’s direct underlings).  She managed to get some stuff back from the Yaks for him and now she works for him from time to time and also gets most of her gear through mafia controlled smuggling operations.  He has contacts within the mafia, some gangs and the smugglers, as he oversees most of the mafia operations in Auburn.

James Anderson (52 human male): The director of the Seattle opera house.  Since the opera house has individual boxes in its main concert hall and those are often used for discrete talks, he knows a lot of the movers and shakers, like politicians, corporate managers, organised crime leaders.  He also knows a lot of people in the classical music business.
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Twitch on <04-15-13/1017:40>
Hope your hangover wasn't too bad, Sichr. xD
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Ren on <04-15-13/1237:54>
Ren
Rigger
Brian
Background = Done
Stats = Pending
??? Err... street sam
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Ren on <04-15-13/1411:20>
OK, here's an outline for the background. Character is an ork weapons expert with military and mercenary background. Will finish statistics at the weekend and post the sheet in Black Book.

Brian comes from a family in Auburn where tradition expects all male members to pursue a military carrier. He and his two brothers enlisted at 16 in the UCAS military. After training and 3 years of service Brian wasn't satisfied. He wanted more action and less drills, parades and catastrophe-containment. So he quit. Luckily Ares Arms was in the process of forming a mercenary company headed for the Yucatan-Aztlan conflict. The following year has seen Brian fighting in the jungle. His unit was good, and they were very good friends.
When returning from a mission the unit got on a minefield by accident. Brian lost his best buddy there, along with 3 other from the unit. He also stepped on a mine but survived, however he lost multiple limbs there. Ares Arms deemed him an asset not to be lost so they performed surgery, installing cybernetic replacements, including the right arm of his buddy. Brian spent the next five years in the mercenary company, paying back what he owed by fighting in wars and in the shadows. When his contract ended he felt he had enough of wars for the rest of his life and he retired back to Auburn, back to the family.
From then on, he did the occasional job in the shadows, as well as sometimes a perfectly legal guard job. He helps his family wherever he can.
Here's the second batch.

First, for Sichr's questions/notices: of course, the mercenary group Brian was working for was on the rebel's side in the Yucatan-Aztlan conflict. Actually sometimes it was more like mercs vs. mercs and the sides there might become blurry but the objectives of the company were against Aztlan targets. Will represent that time by skills, already taken Parazoology, and thinking about Magical Background with toxic or blood specialization. As for Renraku Arcology shutdown, it was in '59, and Brian started training in '62 by my count so catastropy containment with UCAS military was during Crash 2.0

Next, contacts:
Sergeant James Henderson (C2, L4) - Henderson was Brian's commanding officer in the mercenary unit. He still has an active contract with the company. He is a very demanding officer but also very loyal. As he and his unit suffered heavy casualities in the war - not in the least thanks to the surprise minefield - he held the rest of the unit together as much as possible. Brian was the last of the original 10 soldiers under his command as he had to serve those five additional years to repay for the cybernetics. They keep weekly contact if able and come together regularly when the sergeant comes back to Seattle to remember the old friends back in the war.

Chief Warrant Officer Julia Davidson (C4, L2) - Although Julia had an official rank in the company she served more as a liaison between them and Ares Arms. In the beginning, her main role was procuring equipment and transportation. When part of the company was being used in the shadows, she also served as Mr. Johnson, giving the mission debriefing to the selected soldiers. Brian's cybernetics needed maintenance more often and he was used in shadow operations regularly so they built a good work relationship. After Brian left the company they still kept in contact. Julia sometimes still gives work to Brian and she lets him use her talents in procuring equipment.

Keisha Pallin (C2, L5) - Keisha is Brian's favourite niece, born from his 6 years older brother. He always got her some present from where he was on a mission and also supported her studies. She's a talented girl, who studied medical science and became a doctor for the City of Seattle. After practicing for the period required by law she almost immediately went to open a small street clinic in Auburn, trying to help the neighbourhood and the family. Althogh having some problems with keeping the clinic working she is determined to continue.

Liutenant Kevin Jameson (C4, L3) - Kevin is a Knight Errant officer working in Auburn precinct as an investigator. He is the kind that knows that work has to be done but sometimes it is more profitable to turn the blind eye. They know each other from a case when Brian accidentally helped catch a murder suspect (while running from KE, the suspect shot at Brian - bad idea). Brian let the officer take credit for catching the guy. After a few weeks Brian got in trouble, having trampled a bar in some fight about someone's honor. Kevin helped alleviating the charges. Since then, they are in a mutually beneficial agreement of helping each other out, with some nujen changing hands a few times.

Final batch will be about qualities and stats but i need to work on the latter for a bit.
Now for the third batch: qualities. (Also modded the contact ratings.)

Positive:
- Biocompatibility (Cyberware) - It was doubtful if Brian could function in the same manner after his accident at the minefield. He was lucky, however, as Ares Arms deemed him an asset to be kept. During the checks before the cybernetic replacement of his missing limbs, the doctors found that his body can handle stress better than others so they didn't have to replace part of his body with cloned tissue, they could concentrate on effectiveness and use cybernetics extensively.
- Restricted Gear (lvl1) - During the period of replacements, Brian requested that the right arm of his teammate, Jimmy, should be used in the process. His request was supported by his NCO, and as the company didn't have to spend resources on new hardware, they gave permission. That arm was a heavily customized 'ware, optimized for military use.

Negative:
- Addiction, Mild (Painkillers) - during the surgery that implanted several limbs in a short time, some unfortunate neural reaction made the use of bigger amounts of painkillers necessary. After surgery, they tried to treat the slight overdosage and it seemed they succeeded. For a few months there was no problem, until a sudden weather change in the jungle caused headaches. Brian needed larger amounts of painkillers than the others and from then on, any but the outside influence made him feel uncomfortable without taking the pills. Brian knew he had a condition and he consciously tries to repress the needs as much as possible. He doesn't want to be a junkie.
- Dependent, Nuisance (Family) - after returning to Seattle, Brian settled back among his family. Most of them being orks, it is a big family, and tradition makes them a tight-knit group. Helping each other is no question. As Brian still doesn't have a family of his own, he often helps out with some things for the families of his 5 siblings.
- Flashbacks, Uncommon (Detonations) - Brian couldn't forget the biggest disaster of his life, the events on the minefield. He still has nightmares where four of his unit disappear in the matter of seconds, including his best friend Jimmy. As a soldier, he knows the difference between detonations and gunshots, so the latter makes no problem. Grenades are a bit iffy though. He practiced but he found that grenades like HE or frag summon the unpleasant experiences. Other kinds are not so bad, they detonate differently. He also cannot stand the nearby use of explosives. He regularly visits a shrink as he strives to overcome this problem.
- High-Maintenance Implant (right cyberarm) - the arm previously used by Jimmy isn't the newest model, and it was also slightly damaged in the detonations. As a result, it needs to have maintenance sessions more often than other hardware Brian uses. He had to learn how to do that himself, as he cannot expect that the right expert will be at hand all the time.
- Records on File (Ares Arms) - it is not surprising, that one of the Big Ten doesn't lose sight of any asset they might use in the future. Still giving work to Brian, they keep track of his life, to be able to use him as they see fit. His regular contact with Julia also helps them in this endeavor.
- SINner (standard) - Brian Holt is a proud citizen of the UCAS. Although he did some work in the shadows, he doesn't follow the example of those that let their past go away. He has a family and he intends to be with them until the Grim Reaper takes him.
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Twitch on <04-15-13/1830:42>
Er, I'm a lady, just to clarify. :3 Sounds good! I look forward to posting.
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Twitch on <04-15-13/1953:48>
Aw, cheers. The forums don't seem to want to play nice with my gear file, is there any chance I can send you a read-only version or something for now?
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Sichr on <04-16-13/0207:56>
Aw, cheers. The forums don't seem to want to play nice with my gear file, is there any chance I can send you a read-only version or something for now?

rename it for *.zip, if it is a chummer file. Otherwise post it in plain text. Finaly We will need complete characters posted  in the OOC for quick reference, I wont be able to search here and there to get the info togethes :)
Im leaving in a few minutes, but at the evening Ill be back online :)
See ya
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Nall on <04-16-13/0257:38>
Do you have any openings on this perhaps, I would kinda like to give it a shot. I'm a new player to Shadowrun, although I do know the mechanics and whatnot (at least mostly, might have a few questions on some things). I am a vet of D&D (2ed, 3ed, and 3.5) as well as World of Darkness, so I have experience with pen and paper role-plays as well as role-playing in general
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Nall on <04-16-13/0303:54>
Do you have any openings on this perhaps, I would kinda like to give it a shot. I'm a new player to Shadowrun, although I do know the mechanics and whatnot (at least mostly, might have a few questions on some things). I am a vet of D&D (2ed, 3ed, and 3.5) as well as World of Darkness, so I have experience with pen and paper role-plays as well as role-playing in general

And judging by your posting handle, you also seem to be a fan of the Lunar games. ;)

Was actually a happy mistake when I made the online persona, since I wasn't even thinking about the little guy. But yeah, I am a fan of Lunar, hard not to since its a pretty good game ^^
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Kingbrendarr on <04-16-13/0425:46>



Bookworm, Reiper, Kingbrendarr:...Missing Before Action? Guys?



sorry. I ran into a snag on my days off and was away from a working computer. I will catch up soon. again sorry 
Title: Re:
Post by: Sichr on <04-16-13/0732:14>
No problem. So far anyone who is not listed have still chance to get in game as an reinforcement etc. Well, the core team is ready to go, so anyone beneath the line would be only 750 karma build. Good background or 20 questions is a must. Also. Id like to ask all participants to assembly their characters into one post (or even better, separated thread in Character creation section, lock it and add the link into your signature). Also remove any redundant posts in this thread to keep it clean and nice. Ill do the same as soon as I get to computer.
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Bookworm on <04-16-13/1309:56>
Bookworm, Reiper, Kingbrendarr:...Missing Before Action? Guys?

Sorry, had some computer problems that kept me away for a while, and now that finals are coming up I don' t think I'll be able to join. Good Luck!
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Sichr on <04-16-13/1500:29>
Ren
M/ Street Sam
Brian
Background = Done
Stats = Pending

Twitch
AI, ???
Mars
Background = Done
Stats = Done


All4bigGuns
F/Street Sam
Predator
Background = Done
Stats = Done

Farothel
F/B&E, covert ops specialist
Sylvia Colindres (Laura)
Background = Done
Stats = Done

Kouyrou
???/Urban brawl celebrity
Mask
Background = pending
Stats = Pending

Nathen
M/Doctor
Nick Underwood
Background = Done
Stats = Done

Kingbrendarr
F/Street sam?
Aliah
Background = Done
Stats = Done


Vinmun
M/Magician
Judah Teabringer
Background = Done(20q pending)
Stats = Done
***********************************the line***************************************
Reserves/ reinforcements:

Nall, Csjarrat
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Sichr on <04-16-13/1507:14>
When you will work on character background, make it fit somehow into Auburn. Your characters will probably start with some street credit, as 1000 karma build is powerfull than classic 400BP, but your characters, on the beginning, are not responding to standard job channels. Think of them as they retire in Auburn, seeking refuge, home, whatever. Also, feel free to use Seattle 2072 listed locations etc. If you build good feeling, you will be rewarded:
Home ground (Auburn)  quality for free.
Same applies for free contacts. Story is more than points (well no military grade contacts for free  )
...
Initiation approved. max 2 levels. You can choose Magic point instead of metamagic (IMO optional rule)
...
Advanced lifestyle rules are mandatory. Also, if anyone wants to use advanced contact rules, be my guest.
You may like to talk a bit about your roles, but IMO it is nothing bad to have thi setting. Actually...it feels quite right in the light of recent events
...
Please
If you work with chummer, attach the file to your character post, it would make things much easier for me. First, you need to rename the file as *.zip and the it would be possible.
I`ll rename it back to *.chum and voila
...
Like I said it is revival of the old game that died out because of players are almost gone. Current team would start where the recent team had ended. Read the IC at least because Informations there would be all you have in the form of logs and notes. I will leave up to your characters to sort the informations and do the summary
...
Speaking of knowledges...You may be able to find some clues, facts etc. But only propper knowledge skills allow you to see the greater picture and find connections. Dont forget this. I know some GM render knowledges irrelevant in their game. This is not the case. Knowledges are almost as important as active skills.
...
OK. Final say. Build your character as if it is standard 750 karma build.
Core team players(above the line): Mark character as created. Add those 250 karma points as reward. You are free to transfer any number of karma points to cache, using the karmagen ratio 1KP=2500Y.
...
I`ll pick the characters to start with, and we can see some PCs entering the game later. Depends on the full version of character/story. Remember. 1000 KP is probably equivalent to at least 15 fulfilled missions...it means seasoned runner. If you feel that is too demanding for you, go ahead and create standard 750 KP character with no professional record...Ill be fine if that is the case.


20 questions for those who need some help with background (thanx Twitch):

We are shaped by our heritage. Facial features, skin tone, height, build, metatype, even aptitudes are influenced by the genes passed from parent to child. Attitude, too, is taught by parents, informed by their own lives and their cultural heritage. Where does your character come from, what is her lineage, who were her parents, and what did she inherit from them?


Parents can be proud of their children or regret ever bringing them into the world. Some are loving, and some are indifferent. All of them are only metahuman and have their own opinions of their children. Assuming they could speak, what would each of your character's parents say about her?


Many people remember certain historical events for the rest of their lives. For those alive in the first decade of the 21st century, it could be the assassination of John F. Kennedy, or the Tiananmen Square protests, or the fall of the Berlin Wall, or the attack of 11 September 2001. People remember where they were, and what they were doing when they first heard of these events. Shadowrun history has significant events as well, such as the assassination of President Dunkelzahn, the Crash 2.0, and the emergence of technomancers and artificial intelligences. Pick a few events from recent Shadowrun history and ask where the character was at the time, what does he remember about the event, and what was he doing at the time?


Very few people choose to become shadowrunners. More likely, they are thrown into the life by a chaotic and uncaring world. Even if she made a conscious decision to enter the shadows, her decision is influenced by the world around her. How did your character get into shadowrunning, and why did she take that path?


People have control over their own living arrangements. From the child young enough to use crayons and tape all the way up to the elderly shut-in who plasters her walls with family photos and cat pictures, everyone makes their living spaces more personally pleasing. What is your character's living space like, and what has he added or changed to make it his own?


Everyone has beliefs, and many beliefs strong enough to be convictions. Some are religious, some are political, some are social, and some are just about why people are here. What does your character believe in, what are her convictions (if any), and why does she hold them?


Everyone has aspects of their personality that grate on someone. Even the best of friends annoy one another from time to time. The flaws in a person’s character are as important as the qualities. What do you dislike most about your character’s personality?


The Sixth World is considered by many to be spinning out of control. If anyone could exert control over it, it would be the “Big Ten” triple-A mega corps. These transnationals exert a lot of influence on everyday life in the 2070s. Which of the Big Ten does your character hold in the highest (or least low) regard, which does he like the least, and why?


People make acquaintances and friends; we’re hardwired for it. Humans are social animals. This is especially true in the shadows, where often it is not the power you have, but the power you can borrow, and not who you, are but who you know. There’s a story behind each and every one of these relationships. What is the story with your character and her contacts?


It’s Sunday morning, and your character has no commitments until tomorrow afternoon. What does she do for the day?



Your character has a specific skill set, a list of Active and Knowledge skills that define what she knows and her areas of expertise. How did she come to learn those skills, and how did she develop them to those levels?


Everyone has their limits. People can be dark, but most people’s instinct is to draw the line at certain actions and thoughts, and they keep to their own moral convictions. Is there a moral limit that your character enforces on the jobs she takes, and in what shadow work would she refuse to engage?


If you have an Awakened or technomancer character, consider your character’s tradition and streams. Even within the major established magical traditions and the recently emerged technomantic streams, there is room for personalization. Ask yourself what drew her to that particular paradigm, how does it effect the way she views the world and her magic, how does it translate into choice of mentor spirit or paragon, and how does it affect the appearance of the spirits or sprites you conjure or compile?


While acceptance and bias vary from place to place, augmentations— be they bio-, cyber-, gene-, or nanoware—are increasingly common and available in the Sixth World. However, personal technological enhancement is rarely cheap, and many implants that runners possess are restricted. How did your character come to have the enhancements she has, how were they paid for, and what motivated the choices she made (if she did make the choices)?


Life as a shadowrunner is by definition outside the bounds of “normal” life. Shadowrunners do not truly fit into the lives of ordinary people, whether they live in slums or mansions. What does your character think of ordinary life, mainstream culture, and those who abide by it?


Everyone has nightmares. Sometimes, we forget the dream completely on waking. Sometimes, the nightmare haunts us or even recurs. If your character had a lingering nightmare or a deep-rooted fear, what would it be, and why does he find it so terrifying?


People tend to attach sentimental value to items in their possession or people they are close to. They make an effort to keep these close by and safe. What is your character’s “sacred object” or “close one,” and how did they come to be so important to him?


One of metahumanity’s greatest assets is its ability to look toward the future and imagine a better life. Even small children have dreams about what they want to be when they grow up. What did your character want to become when he was a child, and what are his goals now?


A person’s appearance can say volumes about him. From fashion sense, to the colors he prefers, to the way he walks and speaks. Sometimes, his personality determines his appearance, and, sometimes, the appearance he chooses to present the world affects his personality. What does your character look like, and what inspired his choices?

Everyone has a name, but a runner’s street name is a representation of his connection to the shadows. Sometimes runners choose their own moniker, but more often it is given to them as a nickname or earned through some (mis)adventure. How did your character come to be known by his street name?
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Kouryuu on <04-16-13/1548:10>
just arrived, will start posting tomorrow after i have slept off 28h behind the wheel nonstop.  :-\
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Kingbrendarr on <04-17-13/0525:09>
Sweet. In the interest of curbing my desire to take extra long to write a detailed background I will start by answering 20 questions and then when I get the BG done I will add it. 

#1 & 2 Aliah was raised in the greater Seattle area by Muslim with a direct heritage line to royalty in Persia. She inherited strong Persian features and some but not all of the proclivities of a Muslim American raised in the faith. Her own rebellious nature prevents her from fully embracing it and she has been in phase of questioning the values and practices of her family and spiritual community. Her current distinctive style (She wears a Burkha that she has decorated with punk band logos and profanity in a high tech manner that she can change in her hub's personal settings)  reflects her roots and her questioning. Her Parents have very nearly disowned her and would inform the police of her exact location at any given moment if simply asked.  Her mother is slightly more forgiving stating that this is just a phase and at least she is not an orc

3. Crash 2.0  Aliah was still quite young and she only remembers being in a room in the mosque with several armed men at the doors and windows shouting. 

4. Aliah came to Shadowrunning as an extension of her inability to back down from a fight and her uncanny ability to walk away from those fights while others need to be carried off. She was and is a bouncer/personal security for band needing these skills and it seemed actually quite natural when a Johnson hired her for her first run, she also learned a few things about being double crossed by a Johnson but manged to not hold that against other paying gigs.. too much

5. Aliah currently shares a living space with an undetermined number of young artists and musicians. As she provides protection services she actually has a bed to call her own and two walls on those walls are images ranging from favorite band logos to street art projects and guns of all types. Noticeably not present are pictures of friends or family.

6. Despite her many appearances to the contrary Aliah is an optimist that believes in a persons ability to grow and change. She feels strongly that People are defined by their actions in life and not social roles or racial history. Despite living in a world with magic and more than its fair share of disparate lifestyles she clings to elements of her Muslim faith and even believes it is her gateway to her adept powers. 

7. Negative Qualities .. she is a B*tch. She will say terrible things just to watch a person twitch (example a fellow runner was talking about her missing sister who is a cop and the first thing she thinks of to say is "maybe she is dead in a ditch somewhere") She is unrelenting in this quality and it certainly makes it hard to get close to her

8. The Big Ten are all corporate *sshats that not only should they burn I would hold the match and fan the flames. That being said I have no problem taking their money and fully expect any or all of them to try to kill me afterword. 

9. In the list of contacts that Aliah has not burned or been burned by there has always been Viktor a broken down cynical ex runner who now brokers deals. Viktor always gives her jobs and an honest assessment of how screwed she is. He may be part of her cynical outlook on life in the shadows or they may have bonded over it neither one of them thinks about things like feelings long enough to really put a label on it. 

10. Given any amount of actual free time its Drink and then fight or the other f word what ever comes first 

11. Skills and Knowledge are very organic each one can tell a story. Just in the story so far there are reasons for why she has such high fighting skills, knowledge such as religion Muslim, punk scenes, safe houses and more have been woven in. I tend to take as many skills as I can to eave the story. I am always open to telling more of the story if anyone asks

12. The biggest no is always the "its too good to be true" Murder, Assassination, Sabotage, are all on the table. To date she has refused a job because of terrorist overtones and she has never endangered the life of a child willingly.

13. All aspects of Aliah's adept powers are filtered through her Muslim upbringing. Without her daily prayer she might not have as strong a connection to her powers and her ability to see the sideways world as she calls it. 

14. Aliah is mostly meat with only bio augmentations she views her body as pure even with these Bio augmentations and will refuse cyber replacement under all but the most dire of circumstances. She might even consider death before getting a cyberlimb. Bioware only gets a pass because it is a mostly medical procedure and it will eventually die with her. 

15. Mainstream culture is for those that have not pierced the veil and seen the dark side of modern society. Anyone who sees consumerism and corporate lust for power will come to the same life as me eventually. 

16. This one requires some thought and I will get back to it.  ( I am surprised this stumped me so totally )

17.  Aliah does not have any sort of attachment to material objects she has lost everything she has ever owned at one time or another but she does have a special fondness for her guns reverently caring for them every night. 

18. As a child Aliah wanted to be a glamorous pop singer like on the trids as she grew older and more disillusioned with  life her goals became more about setting right the man wrongs within society pushing her further into the fringes of it. 

19. Aliah represents so much with her apperance and demeanor. She started as as a theoretical discussion about shadowrun and the middle east, where I figured more of the awakened would be more closely tied to Muslim and Hebrew beliefs (something I still want to build on at some point) and then I read The Taqwacores and started to add the punk elements to the character and now she represents a dichotomy of faith and magic, peace and violence, modern and ancient, thought and action. rebelion and conformity. The stories to be told with her are so many I just get excited thinking about all of them.

20. Aliah means to rise up. I originally took this because I was in a rut for middle eastern style names but as the character has grown so has her ties to the name. I now believe that she has taken it as a means of protest and a call to action to rise up against injustices she sees in culture. She has a real name but I dont know what it is yet. 

wow that was fun.  thanks ! 
Title: Re:
Post by: Sichr on <04-17-13/0555:42>
The first Free quality that jumped out of this is:
Inspired: Stand up commedian
Skill: intuition linked Artisan 4, spec. Sarcastic comments. Not limited
Results may vary.
I hope there is something like Poor self control on you list :)
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Csjarrat on <04-17-13/0636:42>
are you still recruiting?
Title: Re:
Post by: Kingbrendarr on <04-17-13/0739:12>
The first Free quality that jumped out of this is:
Inspired: Stand up commedian
Skill: intuition linked Artisan 4, spec. Sarcastic comments. Not limited
Results may vary.
I hope there is something like Poor self control on you list :)

poor self control was the very first thing I grabbed = ) I like the rest and will tinker with it 
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Sichr on <04-17-13/0959:29>
All4BigGuns decided to tell me how different points of view we do have. As he insisted on those differences in PMs for a few days in the row, IMO it would be better for both of us to part ways. Since Reiper didn`t posted for a few days, this means Kingbrendarr is moving above ****the line****. This is not personal favour. This just happens people are tent do play games with people who shares simillar point of views.
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Sichr on <04-17-13/1332:19>
OK we have another change in the team as Twitch started different POV, well it is not necessary to wait for him. Kour: Take your time. Ive seen your new Norse character in BBB....is there any chance you are watching The Vikings series that aired recently on History channel? ;)

(http://cdn.history.com/sites/2/2013/03/lagertha_cinema.gif)
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Sichr on <04-17-13/1448:57>
All4BigGuns decided to tell me how different points of view we do have. As he insisted on those differences in PMs for a few days in the row, IMO it would be better for both of us to part ways. Since Reiper didn`t posted for a few days, this means Kingbrendarr is moving above ****the line****. This is not personal favour. This just happens people are tent do play games with people who shares simillar point of views.

OK
A4BG convienced me to be one of those Kind folks and give him One more chance. I promise here, publicly, that Ill hear ONE more thing about what he doesn`t like, and he is gone for good.

For the rest:
@Nathen: Home Ground (Auburn) free quality granted. Free contact: Pazz Weyland: Extraction rigger: C2:L4. You call him when shit goes down to get you out of the firefight. Your personal ticket to safety. ETA 1-5 minutes, depends on location and contact availability roll. You have Enemy (Victims Father) that could be undone for no Karma cost only by finding the one who framed you. Such sucess also removes Bad Rep.

@Ren: Homeground (Auburn) granted. Julia Davidson also becomes your Black Market Pipeline for Military equipement. Don`t know about your knowledges so far, but participating on Youcatan campaign, no matter what side of it, has its downside for you: Spirit Bane(Toxic)

@Farothel: Free contacts as mentioned + Chulos as free group contact, accessible by your brother. You call, they answer. Results may vary ;)

@Kingbrendarr: First free quality and skill as posted, Homeground (Auburn) free quaility granted. Contacts my be reconsidred when I see the whole.

For the rest Ill wait until I have completed character (Kouryou, Twitch)
A4BG has his chance.
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Sichr on <04-17-13/1459:47>
!Nathen: Im missing your Advanced Lifestyle qualities in the chummer file i have for Nick. Did I missed something?
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Sichr on <04-17-13/1501:00>
BTW someone asked for Neighborhood type: Anything is possible to find in the Auburn, depends only on your preferences.
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: farothel on <04-17-13/1501:52>
@Farothel: Free contacts as mentioned + Chulos as free group contact, accessible by your brother. You call, they answer. Results may vary ;)

Results are always the same: death, destruction, mayhem.  :)
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Sichr on <04-17-13/1523:08>
@Farothel: Free contacts as mentioned + Chulos as free group contact, accessible by your brother. You call, they answer. Results may vary ;)

Results are always the same: death, destruction, mayhem.  :)

Also they may come to have a party in your appartement. But even in that case you are correct ;)
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Nathen on <04-17-13/1555:38>
ok never used advanced lifestyles before so i forgot to add ill fix that now.
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Sichr on <04-17-13/1611:33>
Your home is your castle. And last resort :)
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Nathen on <04-17-13/1644:50>
here we are...

there were 10 karma on my unfinished sheet that i could not find where i had put them so i got more Knowledge skill and with the lifestyle change i used my extra money to buy a decent knife
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Twitch on <04-17-13/1700:06>
I thought of a character I'd rather play, and our GM very graciously let me reroll so late in the game. (Thanks again, Sichr -- this character is a little lower on starting karma but I like her a lot more from a character perspective, and that's more important to me.) So here's my new 20q and character sheet for Mars the AI.

We are shaped by our heritage. Facial features, skin tone, height, build, metatype, even aptitudes are influenced by the genes passed from parent to child. Attitude, too, is taught by parents, informed by their own lives and their cultural heritage. Where does your character come from, what is her lineage, who were her parents, and what did she inherit from them?

Whether or not Mars has ‘parents’ depends on who you ask; in most of the world she’s legally a piece of malfunctioning code, not a sentient being, which makes her the property of whoever created her. In her opinion, she (never ‘it’, she hates that) is a Seattleite ork. It’s complicated. The closest thing she has to parents are a former mercenary named Aisa Hamidou and an Ares-BAE Centurion heavy tank.

Parents can be proud of their children or regret ever bringing them into the world. Some are loving, and some are indifferent. All of them are only metahuman and have their own opinions of their children. Assuming they could speak, what would each of your character's parents say about her?

Aisa Hamidou would be astonished to learn she had a data double running the shadows of Seattle. Although she suspected there was something a little odd about her old hovertank, she never found out the truth.

Many people remember certain historical events for the rest of their lives. For those alive in the first decade of the 21st century, it could be the assassination of John F. Kennedy, or the Tiananmen Square protests, or the fall of the Berlin Wall, or the attack of 11 September 2001. People remember where they were, and what they were doing when they first heard of these events. Shadowrun history has significant events as well, such as the assassination of President Dunkelzahn, the Crash 2.0, and the emergence of technomancers and artificial intelligences. Pick a few events from recent Shadowrun history and ask where the character was at the time, what does he remember about the event, and what was he doing at the time?

Mars was ‘born’ during the second Crash. About sixty klicks outside Alexandria, the mercenary Aisa was trapped inside her Centurion hovertank. Apart from a few hours’ missing memory and a splitting headache, she was unharmed. The tank, on the other hand, was changed forever. Over the course of the next few years, the AI eventually known as Mars coalesced within it, slowly gaining awareness and collecting information about the outside world.

Very few people choose to become shadowrunners. More likely, they are thrown into the life by a chaotic and uncaring world. Even if she made a conscious decision to enter the shadows, her decision is influenced by the world around her. How did your character get into shadowrunning, and why did she take that path?

In 2071, the tank that had been Mars’ home was destroyed by a Predator airdrone in the kingdom of Hausa. Aisa, who was driving it at the time, survived the explosion but was badly injured and returned to her native Seattle to heal and get used to her new cyberlimbs. Mars, badly shaken by the loss of what had been her entire world, followed her. Back in Seattle, Aisa fell in love, settled down, and started a more or less honest life. With no tank to drive and needing to support herself, Mars drew inspiration from her favorite trids and became a shadowrunner. Recent developments in AI rights mean that she could, technically, acquire a SIN; Horizon, the PCC, and Tir Tairngire are among the entities that will grant citizenship to synthetic intelligences. For now, however, she likes her life in the shadows.

People have control over their own living arrangements. From the child young enough to use crayons and tape all the way up to the elderly shut-in who plasters her walls with family photos and cat pictures, everyone makes their living spaces more personally pleasing. What is your character's living space like, and what has he added or changed to make it his own?

Mars recently set up shop in the straightforwardly named Auburn Garage. It’s in one of the sketchier parts of the district, where rents are low enough that she can afford enough space for a sizeable workplace. Its main flaw is her neighbor, who breeds devil rats that are constantly escaping into Mars’ space. To a metahuman, her actual home doesn’t look like much; it’s a custom nexus hooked up to an emergency backup generator. The virtual inside is modeled after a ‘real’ home as much as possible, with a comfortable living space, bedroom, and kitchen, although its inhabitant doesn’t need to eat or sleep. The bedroom is decorated with posters of Urban Brawl teams, combat bikes, and the icon of the AI Pulsar.

Everyone has beliefs, and many beliefs strong enough to be convictions. Some are religious, some are political, some are social, and some are just about why people are here. What does your character believe in, what are her convictions (if any), and why does she hold them?

Mars is politically fairly radical, a natural consequence of being considered a non-person by a significant part of the world. She believes that power should be toppled whenever possible.

Everyone has aspects of their personality that grate on someone. Even the best of friends annoy one another from time to time. The flaws in a person’s character are as important as the qualities. What do you dislike most about your character’s personality?

The most irritating thing about Mars is probably her complete lack of boundaries. She doesn’t get the point of privacy or private property; she’s willing to start poking around anywhere that looks like it might be interesting, even if she has to break in, and she doesn’t really understand why most people wouldn’t be okay with that.

The Sixth World is considered by many to be spinning out of control. If anyone could exert control over it, it would be the “Big Ten” triple-A mega corps. These transnationals exert a lot of influence on everyday life in the 2070s. Which of the Big Ten does your character hold in the highest (or least low) regard, which does he like the least, and why?

Mars’ favorite corp is Horizon, because they went to the Corporate Court for AIs’ right to citizenship (and because they’re publically allied with Pulsar). She goes out of her way to take runs against Renraku for the defending role in the same court case.

People make acquaintances and friends; we’re hardwired for it. Humans are social animals. This is especially true in the shadows, where often it is not the power you have, but the power you can borrow, and not who you, are but who you know. There’s a story behind each and every one of these relationships. What is the story with your character and her contacts?

Shady Paco is Mars’ fixer. He’s small fry, a long way from breaking into the world of big runs and bigger payoffs, but Mars is new in town and without friends to make the right introductions Shady Paco was the best she could do. She estimates an 85% chance he’ll be dead of an overdose within 5 years.

The London Eye are the only people Mars knows who are aware she’s an AI. They’re a group of hackers and riggers, based physically in Lagos, who banded together to share useful information. Mars isn’t a full member, but the Eye are a good place to find work and sell off things she happens to ‘pick up’ on runs.

Vadim Vadimovich is a low-level Vory shestiorka who sometimes arranges for things to fall off the back of trucks in exchange for ‘favors’.

It’s Sunday morning, and your character has no commitments until tomorrow afternoon. What does she do for the day?

Probably send her Vulcan drone off to a junkyard. Scrap yards are like Christmas for Mars; there’s always something useful hiding in a corner, and being able to find it where no one else can is half the fun. She’d spent the rest of the day -- and night, if necessary -- cleaning and repairing whatever semi-functional bit of crap she dragged home.


Your character has a specific skill set, a list of Active and Knowledge skills that define what she knows and her areas of expertise. How did she come to learn those skills, and how did she develop them to those levels?

Mars spent most of her career, such as it is, as a tank in a mercenary company, so her skill set is a little more straightforward and less focused on stealth and intrigue than the average shadowrunner, although she learns fast. She picked up Urban Brawl because Aisa liked it, but has become a genuine and devoted fan.

Everyone has their limits. People can be dark, but most people’s instinct is to draw the line at certain actions and thoughts, and they keep to their own moral convictions. Is there a moral limit that your character enforces on the jobs she takes, and in what shadow work would she refuse to engage?

Mars has a soft spot for metahuman children and won’t harm them. She also won’t take jobs for anyone that she knows imprisons AIs against their will.

If you have an Awakened or technomancer character, consider your character’s tradition and streams. Even within the major established magical traditions and the recently emerged technomantic streams, there is room for personalization. Ask yourself what drew her to that particular paradigm, how does it effect the way she views the world and her magic, how does it translate into choice of mentor spirit or paragon, and how does it affect the appearance of the spirits or sprites you conjure or compile?

Nope. Mars considers technomancers to be sort of distant cousins. Magic is completely baffling to her; she can’t even meaningfully perceive it.

While acceptance and bias vary from place to place, augmentations— be they bio-, cyber-, gene-, or nanoware—are increasingly common and available in the Sixth World. However, personal technological enhancement is rarely cheap, and many implants that runners possess are restricted. How did your character come to have the enhancements she has, how were they paid for, and what motivated the choices she made (if she did make the choices)?

None, although her icon has tattoos.

Life as a shadowrunner is by definition outside the bounds of “normal” life. Shadowrunners do not truly fit into the lives of ordinary people, whether they live in slums or mansions. What does your character think of ordinary life, mainstream culture, and those who abide by it?

Mars looks down on ‘normal’ metahumans. As far as she can tell, mainstream life is much less exciting than shadowrunning, and she can’t figure out why anyone would spend so much time there.

Everyone has nightmares. Sometimes, we forget the dream completely on waking. Sometimes, the nightmare haunts us or even recurs. If your character had a lingering nightmare or a deep-rooted fear, what would it be, and why does he find it so terrifying?

To the extent that she understands death, Domino finds the whole idea completely horrifying. That the planet is covered in billions of sentient, unique life forms who will someday just stop existing… Ageing is just as bad. Before you die, as it turns out, the organic shell you inhabit (permanently! You can’t ever get out) will slowly fall apart around you, leaving you to watch as your only way of interacting with the world disintegrates. Scary.

People tend to attach sentimental value to items in their possession or people they are close to. They make an effort to keep these close by and safe. What is your character’s “sacred object” or “close one,” and how did they come to be so important to him?

Mars is very fond of her drones, which she treats like extremely slow-witted pets. She’s also so attached to Aisa Hamidou, the mercenary rigger who drove her tank, that she’s taken on her appearance. Lastly, she has an enormous crush on the AI Pulsar. Powerful, famous charismatic Pulsar is the AI equivalent of Superman; they’ve only met once, but Mars hero-worships him. She has alerts set up to make sure she never misses an article or press release even remotely related to the Undernet Alliance, and the news reports of heroic Pulsar talking Sojourner down from the edge are her favorite bedtime story.

One of metahumanity’s greatest assets is its ability to look toward the future and imagine a better life. Even small children have dreams about what they want to be when they grow up. What did your character want to become when he was a child, and what are his goals now?

When she was a ‘child’, or new AI, Mars wanted to hit what she aimed at and not run out of fuel. What she wants now is a Reaper killdrone and an exciting life.

A person’s appearance can say volumes about him. From fashion sense, to the colors he prefers, to the way he walks and speaks. Sometimes, his personality determines his appearance, and, sometimes, the appearance he chooses to present the world affects his personality. What does your character look like, and what inspired his choices?

Mars uses an extremely realistic AR icon patterned after Aisa Hamidou: 5’10”, above average for a female ork, but distinctly on the lanky side, with little musculature and fewer curves. She has medium brown skin and hazel eyes, and wears her thin, neat dreadlocks tied back in a bun. Her forearms and back are covered with tattoos, each one prone to change based on Mars’ mood or what’s happened to her recently.

Everyone has a name, but a runner’s street name is a representation of his connection to the shadows. Sometimes runners choose their own moniker, but more often it is given to them as a nickname or earned through some (mis)adventure. How did your character come to be known by his street name?

‘Mars’, the Roman god of war, was the nickname of the Centurion tank the AI Mars used to drive. She kept it for herself when she took up shadowrunning.


Gear, since I still can't get it to compress enough to fit forum restrictions for some reason. The High lifestyle represents the costs of her nexus.
== Lifestyles ==
Auburn Garage  1 months
   Comforts:      Middle
   Entertainment: Low
   Necessities:   Middle
   Neighborhood:  Low
   Security:      High
   Qualities:     Inconspicuous Housing, Physical [2LP]
                  Ultramodern [1LP]
                  Workplace [1LP]
                  Pest Magnet (Rating 2) [-3LP]
                  Trigger-Happy Landlord [-1LP]
                  Worse Neighbors [-1LP]
Bolt Hole / Contraband Storage  1 months
   Comforts:      Street
   Entertainment: Street
   Necessities:   Middle
   Neighborhood:  Squatter
   Security:      High
   Qualities:     Affiliated [-3LP]
                  Rough Neighborhood [-1LP]
High  1 months

== Weapons ==
Unarmed Attack
   Pool: 0   DV: 2S   AP: -   RC: 0

== Gear ==
Ammo: EX-Explosive Rounds (Battle Rifles) x100
Ammo: EX-Explosive Rounds (Light Machine Guns) x50
Ammo: Stick-n-Shock (Assault Rifles) x40
Ammo: Stick-n-Shock (Light Machine Guns) x50
Analyze Rating 6
   +Copy Protection Rating 6
   +Registration
   +Ergonomic
   +Optimization Rating 1
Attack Rating 5
   +Copy Protection Rating 5
   +Registration
Browse Rating 6
   +Copy Protection Rating 6
   +Registration
   +Optimization Rating 1
Chaser Rating 4
   +Copy Protection Rating 4
   +Registration
Covert Ops Rating 4
   +Copy Protection Rating 4
   +Registration
Defense Rating 4
   +Copy Protection Rating 4
   +Registration
Defuse Rating 1
   +Copy Protection Rating 1
   +Registration
ECCM Rating 5
   +Copy Protection Rating 5
   +Registration
Edit Rating 5
   +Copy Protection Rating 5
   +Registration
Eurosoft Clavicula
   +Decrypt Rating 5 [Copy Protection 5; Registration]
   +Encrypt Rating 5 [Copy Protection 5; Registration]
Fake SIN (Morgan Vrinn) Rating 4
   +Fake License (Restricted drones) Rating 4
   +Fake License (Weapons) Rating 4
Fake SIN (Nadya Rasavskaya) Rating 4
   +Fake License (Drones) Rating 4
   +Fake License (Weapons) Rating 4
Profession (Armorer) Rating 4
   +Copy Protection Rating 4
   +Registration
Profession (Automotive Mechanic) Rating 4
   +Copy Protection Rating 4
   +Registration
Profession (Demolitions) Rating 4
   +Copy Protection Rating 4
   +Registration
Profession (Industrial Mechanic) Rating 4
   +Copy Protection Rating 4
   +Registration
Scan Rating 5
   +Copy Protection Rating 5
   +Registration
Sniffer Rating 5
   +Copy Protection Rating 5
   +Registration
Tool Shop (Mechanics)

== Vehicles ==
Ford LEBD-1 (Medium)
   +Armor, Normal Rating 9
   +Improved Takeoff and Landing Level 2
   +Mechanical Arm
   +Weapon Mount (Normal, External, Fixed, Remote)
   +Medium Drone Sensor
Lockheed Vulcan (Large)
   +Fuzzy Logic
   +Mechanical Arm
   +Activesoft (Aeronautics Mechanic) Rating 3
      +Copy Protection Rating 3
      +Registration
   +Large Drone Sensor
Lone Star Strato-9 (Medium)
   +Ammo Bins
   +Armor, Normal Rating 9
   +Chameleon Coating
   +ECM Rating 2
   +Improved Takeoff and Landing Level 2
   +Obsolescent
   +Satellite Communication
   +Weapon Mount (Normal, External, Flexible, Remote)
   +Medium Drone Sensor
MCT Fly-Spy (Minidrone) ("Yellow Bird")
   +Chameleon Coating
   +Improved Takeoff and Landing Level 2
   +Maneuver (Self) Rating 2
      +Copy Protection Rating 2
      +Registration
   +Minidrone Sensor
      +Camera, Trideo Rating 6 [Vision Enhancement 3, Vision Magnification]
   +MSOS Mk I
MCT Fly-Spy (Minidrone) ("Red Bird")
   +Chameleon Coating
   +Improved Takeoff and Landing Level 2
   +Maneuver (Self) Rating 2
      +Copy Protection Rating 2
      +Registration
   +Minidrone Sensor
      +Camera, Trideo Rating 6 [Vision Enhancement 3, Vision Magnification]
   +Operations Cleanup Tool Kit
MCT Fly-Spy (Minidrone) ("Blue Bird")
   +Chameleon Coating
   +Improved Takeoff and Landing Level 2
   +Retrans Unit
   +Maneuver (Self) Rating 2
      +Copy Protection Rating 2
      +Registration
   +Minidrone Sensor
      +Camera, Trideo Rating 6 [Vision Enhancement 3, Vision Magnification]
Rover 2068 (SUV)
   +Amenities, High
   +Anti-Theft
   +Armor, Normal Rating 20
   +Drone Rack, Small
   +Gun Port
   +Morphing License Plate
   +Off-Road Suspension
   +Passenger Protection Rating 2
   +Personal Armor Rating 10
   +Retrans Unit
   +Rigger Cocoon, Basic
   +Run Flat Tires Rating 1
   +Spike Strip
   +Spoof Chip
   +Weapon Mount (Normal, Concealed, Flexible, Remote)
   +Camera, Trideo Rating 6
      +Vision Enhancement Rating 3
      +Low Light
      +Smartlink
   +Camera, Trideo Rating 6
      +Thermographic
      +Vision Magnification
   +Microphone Rating 6
      +Spatial Recognizer
      +Audio Enhancement Rating 3
   +Vehicle Sensor
      +Laser Range Finder
      +Motion Sensor
Steel Lynx (Large)
   +Armor, Normal Rating 8
   +Chameleon Coating
   +Weapon Mount (Normal, External, Turret, Remote)
   +Camera, Trideo Rating 6
      +Vision Magnification
      +Thermographic
      +Low Light
   +Camera, Trideo Rating 6
      +Vision Enhancement Rating 3
      +Smartlink
   +Defense Rating 3
      +Copy Protection Rating 3
      +Registration
   +Large Drone Sensor
      +Laser Range Finder
      +Motion Sensor
   +Microphone Rating 6
      +Spatial Recognizer
      +Audio Enhancement Rating 3
   +Targeting (Self) Rating 3
      +Copy Protection Rating 3
      +Registration
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Ren on <04-18-13/1721:00>
Had some time so i answered the twenty questions.

1.
Brian comes from a caucasian family that has been living in Auburn for generations. Tradition dictates that male members pursue military careers. The family was always a tight-knit group, helping each other out when in need. Goblinization hit them hard, most of the family transformed to orks and this tendency didn’t change up till today.   
Brian inherited the pride of the family. Pride in their ability to hold up tradition and good living conditions despite the world’s attitude toward their kind. He also has a need for some discipline and orderliness.   

2.
Both of Brian’s parents are already dead as orks don’t live long natural lives. His father had mixed feelings about him leaving the UCAS military for some lowly mercenary work but was somewhat impressed by his ability to help the family through this step. His mother was less angry about his son’s decision but was constantly worried about doing a more dangerous line of work. They were both proud of his spirit when he continued his job despite the grave injuries he suffered on the minefield.   

3.
2046 – Brian was born   
2057 – Brian was in front of the television when the inauguration ceremony of President Dunkelzahn was broadcast nationwide. Although not feeling comfortable about the great dragon taking the position (not only the shadows have the proverb about cutting deals with a dragon) he was shocked about the detonation and angry about the secret services not protectung the Presindent of the UCAS.   
2059 – Brian and his brothers were thrilled about the Renraku Arcology shutdown. The whole city spoke about this. The boys even went to the nearest possible place to look at the building and discussed how they would go in and save everybody. They almost got caught by Lone Star.   
2064 – Crash 2.0 meant a huge amount of work and danger. Brian was out on the streets of Seattle with Lone Star and the National Guard, trying to contain the riots. It was the best period of his military career.   
2066 – Brian joins PMC PrimeFort and heads to Yucatan after a brief amount of unit drills.
2067 – The accident on the minefield changed Brian’s life. He felt mortality touch him and mostly shook that feeling. This however, marked the end of his youth as he also truly learned what loss is.

4.
Brian was gradually introduced into the world of shadows by doing missions with PMC PrimeFort. At the time he didn’t have a choice. Later he learned that these jobs pay better and as he liked the action he still did the occasional job after retiring from the company.   

5.
Brian always lived under strict rules – at home, in the military, in the merc company. He keeps an orderly assortment of family photos on his drawers, the photos of Keisha being in the place of honor. He keeps his heavier weapons safely locked away. The time spent in Yucatan made its mark, lots of the decoration being from that area.   

6.
Family first. This is an absolute Brian ever kept himself to.   

7.
Honest to a fault. The more he knows someone the more he tends to tell them if he thinks something off.   

8.
Highest regard – Ares. Though he knows the corp works for profit, the patriotic act appeals to his sense of honor and responsibleness.   
Lowest regard – Aztechnology. For most people, blood and toxic magic are news. It was the reality of Yucatan.   

9.
[I detailed my contacts earlier.]   

10.
Have a lunch with family, go to the Urban Browl or Combat Biker match of the weekend with brothers, go on a date, have a beer with buddies.   

11.
Athletic abilities and combat skills he picked up in the military and at the merc company. Social skills were a must when returning to Seattle. Area knowledge and underworld skills came with the shadow jobs. Magical knowledge came from experience on Yucatan.   

12.
He strictly condemns unnecessary casualities and he wouldn't torture someone, he doesn’t think that a little wetwork is unnecessary however. Children are a taboo: attrocities commited against them can outrage him.

13.
Brian is neither Awakened nor a Technomancer.

14.
Military and merc life is dangerous so you have to be able to react fast and endure: thus the Wired Reflexes and the Dermal Sheath. A datajack is the natural part of life. The limbs were not Brian’s choice, the mine made it for him. For these he paid with his work. The brain biomods are a product of his shadow work, he thought he had too much of a disadvantage compared to others when it came to his mental faculties.   

15.
Not everyone can be a merc, someone has to produce those things that are used by a merc or a runner. As Brian lives partly a normal life with his family, he totally understands the needs and motives of those around him. He thinks a healthy mixture of normal and extraordinary is the best.

16.
Brian cannot forget the detonations on the minefield, the body of his buddy shredded to pieces, and the pain of losing his arms and legs.   

17.
Brian keeps a printed picture of Keisha at hand. It reminds him he always has something to fight for.   

18.
Brian lived the life he wanted until now. Military training, merc jobs, shadow operations, anything but boring. He feels the need to find a mate before it will be too late as he suspects he won’t see his children grow up fully even if he finds someone in the near future. He’d be glad if fate would give him more time, and he tries to save up for leonization as it is said to be able to prolong lifespan.   

19.
Brian takes fashion choices from the military life. He usually wears fatigues, sturdy boots, and never leaves home without at least his personal armor on and one or two weapons ready. He is determined, sometimes even loud and agressive. He wears long sleeved clothes at all time to cover the nature of his limbs as much as possible.   

20.
His face, stature (being short for an ork) and stubbornness made his unit buddies give him this nickname (Bulldog). He held onto it for the shadows as well.
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Thrass on <04-19-13/0533:39>
after crawling through this... I'ld want to join but it looks like the team is "full" and I need to go into the replacement group, so I get 750 karma to build
is that right?
I'm also CEST (Thats CET with summertime)

Shall I just throw up a character or am I to make a character lossely fitting a/the setting or the team?
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Sichr on <04-19-13/1138:19>
after crawling through this... I'ld want to join but it looks like the team is "full" and I need to go into the replacement group, so I get 750 karma to build
is that right?
I'm also CEST (Thats CET with summertime)

Shall I just throw up a character or am I to make a character lossely fitting a/the setting or the team?

You are correct. For your last question, the same applies about the background and its connection to Auburn as for others.
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Sichr on <04-19-13/1143:07>
@Everyone: Anyone noticed that Ren is the only one so far who noticed what Ive said about your character/signature link? ;)
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Nathen on <04-19-13/1202:37>
what?
Title: Re:
Post by: Sichr on <04-19-13/1207:46>
... Also. Id like to ask all participants to assembly their characters into one post (or even better, separated thread in Character creation section, lock it and add the link into your signature). ...
:o

He used Big Black Book of runners instead but that is even better ;)
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Nathen on <04-19-13/1212:40>
oh woops

you want the quiz filled out or is the bio i did earlier fine?
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Sichr on <04-19-13/1218:29>
bio is OK. quiz is only for those who dont want to write the story by themselves. IMO I have enought info for Nick, and so do you :)
Title: Re: Recruiting for: Crime scene 1 - Resurrection - 1000 Point Karma build
Post by: Nathen on <04-19-13/1221:21>
ok bio:

Nick Underwood, born in Auburn in 2039, was raised with his one sister Jane Underwood by their single mother Jacqueline Underwood a very successful local doctor. The Nature of his mothers job and having no father in the picture left Nick alone most of the time and this created a need inside him for attention founded on loneliness. Growing up he acted out in school to get attention, bullying others, causing trouble, and letting his grades slip, these certainly got him attention but not the sort he was after. In a rare period of free time with his mother he discovered how her attention focused on him when he showed interest in her work or Medicine in general, grasping this he would ask about her work at any opportunity and read whatever he could to keep her attention on him. Through the remainder of school he kept this up and soon put himself fully into the study of Medicine regardless of attention, his mother paid for his college tuition as he strove farther and farther. When he graduated he began his career at a local hospital where he worked for years and was quite successful, but that all ended in 2072.

He fucked up, that simple, a small nick and the kid died. It was a Aortic surgery, a tear in the muscles of his heart was putting his life in danger. Usually caused by stress the only explanation for this was genetics, and this surgery required replacing the damaged area of the heart with a new graft. He had just about to remove the damaged area to make room for the graft when he twitched, imperceptibly and for no discernible reason and the nick was no more than 3/4ths of a millimeter but thats what it took. The aortic artery is the largest in the body and unless the blood pressure is kept low is almost certain to kill the patient upon damaging.

The short from here being that the Anesthesiologist fucked up and the blood pressure wasn't as it should be causing the vessel to rupture like a water balloon draining the kid in seconds. The father, who happened to be the head of some successful local corp, singled Nick out and ruined him to make him pay for his sons death. Nick had his license removed and a stain smeared across Seattle on Every medical establishment.

Depressed he returned to Auburn and Moved nearby to his mother, now nearing retirement, and his sister, Owner of a popular bar for the Working class locals. Nick was able to use his Mother and sisters Popularity to start seeing Local injured workers and giving them medical service under the table that was actually affordable to these workers on lower incomes. Its been a few months, his depression is beginning to lift and as it does he begins to realize that what happened, never should have, that so much could have gone wrong all at once was a miracle, of course that’s only if it had happened without outside influence.
Title: Re: Recruiting for: Auburn: Logrolling - Magician opening available...
Post by: Sichr on <04-22-13/1236:03>
As new title of this thread suggests, there is opening for a mage here. IMO it is not necessary, well if there is anyone with the tallent out there in Auburn, let us hear of him...
Applies for all who replied in this thread so far ;)
Title: Re: Recruiting for: Auburn: Logrolling - Magician opening available...
Post by: Carz on <04-22-13/1504:20>
As new title of this thread suggests, there is opening for a mage here.

I've looked at this thread a bit and I'm a tad confused as to what the character creation might be.
Is it possible to provide a recap of what you want for character creation (400BP, 1000Karma?), or a pointer to a post where you cover that?

Thanks!
Title: Re: Recruiting for: Auburn: Logrolling - Magician opening available...
Post by: All4BigGuns on <04-22-13/1507:36>
As new title of this thread suggests, there is opening for a mage here.

I've looked at this thread a bit and I'm a tad confused as to what the character creation might be.
Is it possible to provide a recap of what you want for character creation (400BP, 1000Karma?), or a pointer to a post where you cover that?

Thanks!

The most recent post regarding that was 1000 Karma, but when using Chummer, I believe it was 750 Karma, put in Career Mode and add 250 Karma (could still convert karma to nuyen at normal rate).
Title: Re: Recruiting for: Auburn: Logrolling - Magician opening available...
Post by: Sichr on <04-22-13/1540:45>
As new title of this thread suggests, there is opening for a mage here.

I've looked at this thread a bit and I'm a tad confused as to what the character creation might be.
Is it possible to provide a recap of what you want for character creation (400BP, 1000Karma?), or a pointer to a post where you cover that?

Thanks!

Good question and it would be good to clear this out: I was dedicated to give a try to 1000Karma point build, that appeared to be standard for that character generator Ive mentioned more than enought IMO. I wasnt sure how it would redefine the ballance of the game and I wanted to see that in action. Well, we learned that without that character generator we dont know how it defines caps on points spending...like how many points you can invest in attributes etc. So the result was like A4BG said, using Chummer:

750 Karma Character generator, mark character as created.
Then apply 250 karma as reward, and you are free to exchange any ammount of  this points for money, for standard 1 Karma point = 2500Y

For everyone interrested, this is your chargen option.
Title: Re: Recruiting for: Auburn: Logrolling - Magician opening available...
Post by: Carz on <04-23-13/0016:33>
Thanks both for the reply!

I've caught up and read the story so far, and I wanted to ask: Seems your using the optional rule where net hits on Direct Combat Spells that are used for damage are applied to the drain of the spell. Is that correct?


I also wanted to ask if you allow Ally Spirits?


Since I tend to play Mystic Adepts, I wanted to quickly check the way you handle max force: on an MA that has 6 magic with an even split of 3/3, is the max force of spell/spirits 3*2=6 or 6*2=12?
Title: Re:
Post by: Sichr on <04-23-13/0320:28>
I know MA is interesting character, but the main reason Ive sent this call for reinforcement was to have person in the team capable of astral tracking. Take it into consideration. I know there are more ways to skin the cat, just so you know ;)
Title: Re:
Post by: All4BigGuns on <04-23-13/0321:41>
I know MA is interesting character, but the main reason Ive sent this call for reinforcement was to have person in the team capable of astral tracking. Take it into consideration. I know there are more ways to skin the cat, just so you know ;)

You make a very good point on that since Mystic Adepts (like standard Adepts) can never astrally project--and perceiving astral may not be enough for all tracking.
Title: Re:
Post by: Sichr on <04-23-13/0323:26>
Thats why I said that :)
Title: Re:
Post by: farothel on <04-23-13/0748:47>
I know MA is interesting character, but the main reason Ive sent this call for reinforcement was to have person in the team capable of astral tracking. Take it into consideration. I know there are more ways to skin the cat, just so you know ;)

You make a very good point on that since Mystic Adepts (like standard Adepts) can never astrally project--and perceiving astral may not be enough for all tracking.

It isn't, or my adept could have done it.  :(
Whether she wanted to do it, is something else, but let's not spoil the fun.  :)
Title: Re:
Post by: Sichr on <04-23-13/0855:18>
Dont worry, it is possible you will get your chance, there is no magician yet.
Title: Re: Recruiting for: Auburn: Logrolling - Magician opening available...
Post by: vinnmun on <04-23-13/0908:53>
That magician spot still open? I'll make a character today
Title: Re:
Post by: Carz on <04-23-13/1210:02>
I know MA is interesting character, but the main reason Ive sent this call for reinforcement was to have person in the team capable of astral tracking. Take it into consideration. I know there are more ways to skin the cat, just so you know ;)

Yes, such as, well an Ally Spirit. Which was kind of why I asked if you allowed them.

It seems like the group needs a combat mage with enough versatility to *find* the target first, but your optional rule use (assuming you are using it?) cuts down on direct damage.

Anyway, seems like vinnmun is interested, so I'll keep watch for the next opening.
Title: Re:
Post by: Sichr on <04-23-13/1313:10>
I know MA is interesting character, but the main reason Ive sent this call for reinforcement was to have person in the team capable of astral tracking. Take it into consideration. I know there are more ways to skin the cat, just so you know ;)

Yes, such as, well an Ally Spirit. Which was kind of why I asked if you allowed them.


Yes I do. Also yes for the optional rule. Vinnmun looks interrested, well there is no character yet. Well if you dont want to try, you dont have to ;)
Title: Re:
Post by: Carz on <04-23-13/1330:54>
Yes I do. Also yes for the optional rule. Vinnmun looks interrested, well there is no character yet. Well if you dont want to try, you dont have to ;)

It sounds like you may be looking more for a full mage with Astral, so I'm inclined to pass on this one. I like magic and spirits, but I am not a big fan of astral projection (or metaplanes).

I didn't see you answer the MA split, max force question, but the optional rule, combined with the lower force interpretation very much kills an MA combat mage concept - no matter how skilled, they just burn themselves out on drain (more skilled actually equals a faster burn out). I'm willing to try out the optional 'hits add to drain' rule, since I've never tried it, but math tells me that its unlikely to be a fun experience with the particular character I'd prefer to play.

(Matching Character to Story is why I ask these questions ahead of time!)

But I'll keep watch and see what happens; I have enjoyed reading the story so far!
Title: Re: Recruiting for: Auburn: Logrolling - Magician opening available...
Post by: Sichr on <04-23-13/1340:50>
Ah, this MA split question: IMO RAW is clear on that so this needs no optional rules or GM ruling.

Quote from: SRA p 195.
or every point of Magic invested in physical abilities, the char-acter gets one Power Point that she can use to purchase adept powers.
Every point of Magic invested in mana-based abilities grants the character one point to use with Magic-based skills.
For all other purposes, including the determination of the maximum level for adept powers, the character’s full Magic attribute is used.

For rolling skill, you use !non-adept magic". For maximum spell power/ overcast, full magic attribute do apply
Title: Re: Recruiting for: Auburn: Logrolling - Magician opening available...
Post by: Carz on <04-23-13/1354:40>
Ok, that's cool. That certainly makes it more welcome for MA concepts.

I'll see if I can build up a suitable character on Chummer.
If someone beats me to the punch or has a better fitting concept for your game, thats cool too.
Title: Re: Recruiting for: Auburn: Logrolling - Magician opening available...
Post by: Sichr on <04-23-13/1407:07>
Ok, that's cool. That certainly makes it more welcome for MA concepts.

I'll see if I can build up a suitable character on Chummer.
If someone beats me to the punch or has a better fitting concept for your game, thats cool too.

Go ahead. But remember the purpose. Understand...when you are hiring for the mission, you know what kind of skills you need to hire. And only those who posses the right skillset will be adressed.
Title: Re: Recruiting for: Auburn: Logrolling - Magician opening available...
Post by: vinnmun on <04-23-13/1506:05>
== Info ==
Street Name: Judah Teabringer
Name: Unnamed Character
Movement: 10/25, Swim: 5
Karma: 172
Street Cred: 17
Notoriety: 1
Public Awareness: 6
Ork
Composure: 9
Judge Intentions: 8
Lift/Carry: 11 (75 kg/50 kg)
Memory: 7
Nuyen: 690

== Attributes ==
BOD: 6
AGI: 3
REA: 3
STR: 5
CHA: 4
INT: 4
LOG: 2
WIL: 5
EDG: 3
MAG: 7

== Derived Attributes ==
Essence:                   6
Initiative:                7
IP:                        1
Astral Initiative:         8
Astral IP:                 3
Matrix Initiative:         6
Matrix IP:                 1
Physical Damage Track:     11
Stun Damage Track:         11

== Active Skills ==
Animal Handling            : 0                      Pool: 3
Animal Training            : 0                      Pool: 3
Archery                    : 0                      Pool: 2
Armorer                    : 0                      Pool: 1
Artisan                    : 0                      Pool: 3
Assensing                  : 5 [Astral Signatures] Pool: 9 (11)
Automatics                 : 0                      Pool: 2
Binding                    : 6 [Beast]              Pool: 13 (15)
Blades                     : 0                      Pool: 2
Climbing                   : 1                      Pool: 6
Clubs                      : 0                      Pool: 2
Computer                   : 0                      Pool: 1
Con                        : 0                      Pool: 3
Counterspelling            : 4                      Pool: 11
Cybercombat                : 0                      Pool: 1
Data Search                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 3
Diving                     : 0                      Pool: 5
Dodge                      : 0                      Pool: 2
Escape Artist              : 0                      Pool: 2
Etiquette                  : 0                      Pool: 3
First Aid                  : 0                      Pool: 1
Flight                     : 1                      Pool: 6
Forgery                    : 0                      Pool: 2
Gunnery                    : 0                      Pool: 2
Gymnastics                 : 1                      Pool: 4
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 2
Infiltration               : 2                      Pool: 5
Instruction                : 0                      Pool: 3
Intimidation               : 0                      Pool: 3
Leadership                 : 0                      Pool: 3
Locksmith                  : 0                      Pool: 2
Longarms                   : 0                      Pool: 2
Navigation                 : 0                      Pool: 3
Negotiation                : 0                      Pool: 3
Palming                    : 2                      Pool: 5
Parachuting                : 0                      Pool: 5
Perception                 : 4                      Pool: 8
Pilot Ground Craft         : 0                      Pool: 2
Pilot Watercraft           : 0                      Pool: 2
Pistols                    : 0                      Pool: 2
Riding                     : 0                      Pool: 2
Running                    : 1                      Pool: 6
Shadowing                  : 0                      Pool: 3
Spellcasting               : 4 [Combat]             Pool: 11 (13)
Summoning                  : 6 [Beast]              Pool: 13 (15)
Survival                   : 0                      Pool: 4
Swimming                   : 1                      Pool: 6
Throwing Weapons           : 0                      Pool: 2
Tracking                   : 4                      Pool: 8
Unarmed Combat             : 3 [Martial Arts]       Pool: 6 (8)

== Knowledge Skills ==
Area Knowledge: Seattle    : 3                      Pool: 7
Bars and Clubs             : 3 [Awakened]           Pool: 7 (9)
English                    : 3                      Pool: 7
French                     : 3                      Pool: 7
Or'zet                     : N                      Pool: 0
Parageology                : 2                      Pool: 4
Parazoology                : 3 [N. America]         Pool: 5 (7)
Spirits                    : 3 [Beast]              Pool: 5 (7)

== Contacts ==
Abel Stromhorn (Talislegger) (5, 2)
Dadenoff (Para-Medic Street Doc) (3, 3)

== Qualities ==
Astral Chameleon
Low-Light Vision
Magician
Mentor Spirit (Wolf)
Poor Self Control (Thrill Seeker)
Sensitive System
Spirit Bane (Guardian Spirits)

== Spells ==
(Tradition: Rastafarian, Resist Drain with WIL + INT (9))
Astral Window (Limited)    DV: (F÷2)
Detect Magic, Extended Area (Limited) DV: (F÷2)+2
Increase Reflexes (Limited) DV: (F÷2)+2
Knockout (Limited)         DV: (F÷2)-3
Manabolt (Limited)         DV: (F÷2)

== Lifestyles ==
Low  1 months
Low  1 months

== Armor ==
Armor Jacket              8/6
Form-Fitting Full-Body Suit6/2
Helmet                    1/2
   +Audio Enhancement Rating 2
   +Skinlink
   +Vision Enhancement Rating 3

== Weapons ==
Unarmed Attack
   Pool: 6   DV: 3S   AP: -   RC: 0

== Commlink ==
Hermes Ikon (2, 4, 5, 3)
   +Novatech Navi
   +Suite: Pro User [Analyze 4, Browse 4, Command 2, Edit 4]
   +PocketMage Library Rating 3
   +Facial Recognition Software Rating 4
   +Lie Detection Software Rating 4
   +Noise Analysis Software Rating 4
   +Vehicle Identification Software Rating 4
   +Voice Recognition Software Rating 4
   +Weapon Watcher Software Rating 4
   +Wildlife Spotter Software Rating 4

== Gear ==
Backpack
   +Rappelling Gloves
   +Gecko Tape Gloves
   +Stealth Rope (100 m)
   +Catalyst Stick
   +Grapple Gun
Combat Fetish
Detection Fetish
DocWagon Contract: Basic
Earbuds Rating 2
   +Spatial Recognizer
Fake License (Combat Fetish) Rating 4
Fake SIN (Adam Chamba) Rating 4
Goggles Rating 6
   +Vision Magnification
   +Ultrasound
   +Image Link
   +Flare Compensation
Healing Fetish
Power Focus Rating 4
Spirit Binding Materials Rating 6 x8
Sustaining Focus (Detection) Rating 4
Sustaining Focus (Health) (Bonded Foci) Rating 3

== Vehicles ==
Thundercloud Contrail (Racing Bike)
   +Run Flat Tires Rating 4
   +Vehicle Sensor


I will have a back story when i get home. If you can message me the setting for the campaign, that would help. If you want to me change out of a possession mage, that is no problem. I promise not to abuse it though if you allow it.
Title: Re:
Post by: Sichr on <04-23-13/1554:45>
Requirements are listed in this thread.
Title: Re: Recruiting for: Auburn: Logrolling - Magician opening available...
Post by: vinnmun on <04-23-13/1647:12>
I think i hit all the requirements. You just need someone that is mainly based in the astral area, tracking down people. I built this character with that idea.
Title: Re: Recruiting for: Auburn: Logrolling - Magician opening available...
Post by: vinnmun on <04-23-13/1812:38>
I see what you are saying now, i'll work on that when i go into work tomorrow, chummer file is there.
Title: Re: Recruiting for: Auburn: Logrolling - Magician opening available...
Post by: Kouryuu on <04-23-13/1839:51>
Sorry it took so long, chummer coming along as well but needs some fine tuning still.

also Q's about contacts and skills will be answered in next post.

(http://www.gods-inc.de/macavity/shadowrun/vehicles/bmw-blitzen.jpg)

Alias: Mask

Mask is Mark "Citizen" Skyborn

Living in the house of the UCAS Urban Brawl National teams couch, her father. The life in the family was Boring, Combat was Fun,and if your father is one of the best trainers for Urban Brawl,there are really not many options in your life.Maria had spent all her childhood in boot camps and around doing nothing more then exercises, and when she was eligible she was invited to join them too. And to her surprise the young Maria fell in Love with combat, not as much as Urban Brawl, but combat itself. For a few years Urban Brawl Was all her life, she competed in her team Auburn Ramblers in the Local and National Level, and last year she was even invited to the National team for the World Cup. Of course she has a lot of media coverage and is in the spotlight on the street, not only in Auburn, where she is a hero, but also in whole UCAS.
Even though she had a lot of fame, she did not like the attention she was getting as often her impulsiveness had made her do something that migtht have eneded  look bad in the press, once after picking a fight in the street with a gang, she did not want to come out of her room for 2 weeks. in this period her strongest wish was to look different change, be some one else,and to her surprise, she could do that. she had found her magic. now she could be a star for a day, but the rest of the time she could run away from all the attention.

Lately the thrill from being in Urban Brawl is not as thrilling as it used to be, so Maria has decided to seek it elsewhere - The Shadows.

20 questions for those who need some help with background (thanx Twitch):

We are shaped by our heritage. Facial features, skin tone, height, build, metatype, even aptitudes are influenced by the genes passed from parent to child. Attitude, too, is taught by parents, informed by their own lives and their cultural heritage. Where does your character come from, what is her lineage, who were her parents, and what did she inherit from them?

Father – Gregor SkyBorn – Hero of 2049 World Cup and the Trainer of the National team of UCAS for the last 15 years. Mark looks like a younger version of his father. From looks he is nothing too distinctive except the coal black hair, but as his father Mark has exceptional Reflexes that helped him to excel at combat the Fact the he inherited his fathers adept abilities as well.

Mother - Amalie Skyborn – Very charismatic and shining in her natural beauty. Magical would be the right word to describe her, and as later a friend from the magical community discovered, she is a social adept.

Both parents are of Caucasian decent and have typical elfish charactics. Mark enjoyed a upbringing in the world of Urban Brawl and fame was a constant companion wherever Mark was going in his childhood.

Parents can be proud of their children or regret ever bringing them into the world. Some are loving, and some are indifferent. All of them are only metahuman and have their own opinions of their children. Assuming they could speak, what would each of your character's parents say about her?

Father – Gregor SkyBorn – Gregor is very proud of his son who has been for two years part of the national team and champion with the Auburn Rumblers
Mother - Amalie Skyborn – Sometimes Mark has the feeling the the social status and the attention of the media is more important to his mother then him and his father, but when he or his father have a bad streak of luck or feel down you can see that she really loves them both and would do anything to help them.

Many people remember certain historical events for the rest of their lives. For those alive in the first decade of the 21st century, it could be the assassination of John F. Kennedy, or the Tiananmen Square protests, or the fall of the Berlin Wall, or the attack of 11 September 2001. People remember where they were, and what they were doing when they first heard of these events. Shadowrun history has significant events as well, such as the assassination of President Dunkelzahn, the Crash 2.0, and the emergence of technomancers and artificial intelligences. Pick a few events from recent Shadowrun history and ask where the character was at the time, what does he remember about the event, and what was he doing at the time?

2061 First Shedim sightings. :: UCAS – this was when he was young, he knows of it but at the time he did not understand the significance and why all the grown ups are talking so much about it.

2069 The Deep Laguna manifests under LA .:: Pueblo Corporate Council – Mark was very happy about this as the Game of Urban brawl that was shaduled game did not get canceled but did not get as much attention as it would have been otherwise. This was made even more important as the Game was utter defeat, one of the more devastating as almost half of the team was killed in the play.

Very few people choose to become shadowrunners. More likely, they are thrown into the life by a chaotic and uncaring world. Even if she made a conscious decision to enter the shadows, her decision is influenced by the world around her. How did your character get into shadowrunning, and why did she take that path?

Mark is a thrill seeker, at first Urban Brawl satisfied his hunger for combat, but when it stopped he started to go out on his bike and taking up fights with the local go gangs, it was dangerous and once he was injured quite badly, at this moment he seeked the only one who he knew he could help, his quartermaster of the Aubrun Ramblers (Traves Longsleeve) who got one of his friends to patch him up again. When he was questioned how he got these wounds the quartermaster had a talk with mark and in the end revealed that he actually is using some of his friends in the shadows to get some of the gear for the team. When he got on his feat Traves arranged for mark to be part of some minor Shadowrun actions, of course mark was wearing a mask. When he become the master of 1000 faces he changed his masked helmet for changing his appearance for the shadowrunning.

People have control over their own living arrangements. From the child young enough to use crayons and tape all the way up to the elderly shut-in who plasters her walls with family photos and cat pictures, everyone makes their living spaces more personally pleasing. What is your character's living space like, and what has he added or changed to make it his own?

Mark has been living in his room as long as he remembers so he has a couple of his things laying around, old things new things but there is just one constant, his posters of Bikes. His favorite motorcycle of course the BMW Blitz, and since he had the cash he calls one of them his. He even has upgraded it all so it had no dysfunctional or obsolete components.

Everyone has beliefs, and many beliefs strong enough to be convictions. Some are religious, some are political, some are social, and some are just about why people are here. What does your character believe in, what are her convictions (if any), and why does she hold them?

He believes in Karma. He believes that all good and bad deed will come back hunting or rewarding you.

Everyone has aspects of their personality that grate on someone. Even the best of friends annoy one another from time to time. The flaws in a person’s character are as important as the qualities. What do you dislike most about your character’s personality?

Mark is a beast when it comes to combat. Driving his Bike down the road with 120km/h with only one hand, and with the other shooting his uzi  in short bursts. Some of the time this might end badly.

The Sixth World is considered by many to be spinning out of control. If anyone could exert control over it, it would be the “Big Ten” triple-A mega corps. These transnationals exert a lot of influence on everyday life in the 2070s. Which of the Big Ten does your character hold in the highest (or least low) regard, which does he like the least, and why?

United oil has had some bad luck since the crash 2.0 when it had to drop sponsoring the Auburn Rumblers, from the big budget cut the team is still weakened as it lost many of their big star players.

Horizon has taken interest in the most popular sport in Auburn and started to sponsor their team, many of the players have got new Horizon sponsored agents from the Charisma Associates.

People make acquaintances and friends; we’re hardwired for it. Humans are social animals. This is especially true in the shadows, where often it is not the power you have, but the power you can borrow, and not who you, are but who you know. There’s a story behind each and every one of these relationships. What is the story with your character and her contacts?

Contacts

It’s Sunday morning, and your character has no commitments until tomorrow afternoon. What does she do for the day?

Mark takes out his bike for a ride, and if it has been a slow week he will seek out the local gang maybe provoking a gang to a race and then evading them or just get involved into a fight on the road.

Your character has a specific skill set, a list of Active and Knowledge skills that define what she knows and her areas of expertise. How did she come to learn those skills, and how did she develop them to those levels?

Knowlage and active skills

Everyone has their limits. People can be dark, but most people’s instinct is to draw the line at certain actions and thoughts, and they keep to their own moral convictions. Is there a moral limit that your character enforces on the jobs she takes, and in what shadow work would she refuse to engage?

My characters seek out jobs that challenge him, just being a baby sitter will not fit him, but taking the kid he is protecting trough hostile territory with only 10 bullets in his clips will be the experience of his life.

If you have an Awakened or technomancer character, consider your character’s tradition and streams. Even within the major established magical traditions and the recently emerged technomantic streams, there is room for personalization. Ask yourself what drew her to that particular paradigm, how does it effect the way she views the world and her magic, how does it translate into choice of mentor spirit or paragon, and how does it affect the appearance of the spirits or sprites you conjure or compile?

Mark is a combination of 2 adepts, social adept and a worrier one, he views his magic as his soul power, not anything else.

While acceptance and bias vary from place to place, augmentations— be they bio-, cyber-, gene-, or nanoware—are increasingly common and available in the Sixth World. However, personal technological enhancement is rarely cheap, and many implants that runners possess are restricted. How did your character come to have the enhancements she has, how were they paid for, and what motivated the choices she made (if she did make the choices)?

No implants

Life as a shadowrunner is by definition outside the bounds of “normal” life. Shadowrunners do not truly fit into the lives of ordinary people, whether they live in slums or mansions. What does your character think of ordinary life, mainstream culture, and those who abide by it?

He thinks of normal life as boring, without urban brawl and shadowruining he would have been bored to death.

Everyone has nightmares. Sometimes, we forget the dream completely on waking. Sometimes, the nightmare haunts us or even recurs. If your character had a lingering nightmare or a deep-rooted fear, what would it be, and why does he find it so terrifying?

Disabilities, losing his arm or legs. This is a nightmere for Mark he would not be able to live with.

People tend to attach sentimental value to items in their possession or people they are close to. They make an effort to keep these close by and safe. What is your character’s “sacred object” or “close one,” and how did they come to be so important to him?

Marks most treasured item is a pedant of his love he lost last year in a revenge killing that resulted in a shootout with a shadowrunner team they had crossed a while back. They were on a date as her past caught up on her, the team actually did not know that Mark was Mask. the resulting shootout was a massacre on the street even thou Mark did not shoot any bystanders and was the one who killed most of the opposing runners his name was tarnished, it almost cost him career in the Auburn Rumblers. in end result Mark got some bad rep, lost the only Girl he has ever Loved and had a hard long time in the public.

One of metahumanity’s greatest assets is its ability to look toward the future and imagine a better life. Even small children have dreams about what they want to be when they grow up. What did your character want to become when he was a child, and what are his goals now?

Mark wants to be the best, the best in urban brawl and on the street, and he tries his best to reach this goal.

A person’s appearance can say volumes about him. From fashion sense, to the colors he prefers, to the way he walks and speaks. Sometimes, his personality determines his appearance, and, sometimes, the appearance he chooses to present the world affects his personality. What does your character look like, and what inspired his choices?

Mark is mostly wearing leather, either his casual suit or his biker Armour, some of the time when he wants to impress people he takes on his Urban brawl team suit of Armour.

Everyone has a name, but a runner’s street name is a representation of his connection to the shadows. Sometimes runners choose their own moniker, but more often it is given to them as a nickname or earned through some (mis)adventure. How did your character come to be known by his street name?

Mark only started to do shadowrunning in a metal mask as his masking abilities were not surfaced yet the name was just a fun joke his old team used as all knew who he really is. When his masking abilities surfaced the name went out of the team joke to street knowledge, as The Mask, the runner of many faces many forms and statures would it be a dwarf or a elf, the mask is the same in all the forms.
Title: Re: Recruiting for: Auburn: Logrolling - Magician opening available...
Post by: vinnmun on <04-24-13/0807:24>
Updated with lifestyle. I will get on top of writing a background tonight.

== Info ==
Street Name: Judah Teabringer
Name: Unnamed Character
Movement: 10/25, Swim: 5
Karma: 172
Street Cred: 17
Notoriety: 1
Public Awareness: 6
Ork
Composure: 9
Judge Intentions: 8
Lift/Carry: 11 (75 kg/50 kg)
Memory: 7
Nuyen: 2690

== Attributes ==
BOD: 6
AGI: 3
REA: 3
STR: 5
CHA: 4
INT: 4
LOG: 2
WIL: 5
EDG: 3
MAG: 7

== Derived Attributes ==
Essence:                   6
Initiative:                7
IP:                        1
Astral Initiative:         8
Astral IP:                 3
Matrix Initiative:         6
Matrix IP:                 1
Physical Damage Track:     11
Stun Damage Track:         11

== Active Skills ==
Animal Handling            : 0                      Pool: 3
Animal Training            : 0                      Pool: 3
Archery                    : 0                      Pool: 2
Armorer                    : 0                      Pool: 1
Artisan                    : 0                      Pool: 3
Assensing                  : 5 [Astral Signatures] Pool: 9 (11)
Automatics                 : 0                      Pool: 2
Binding                    : 6 [Beast]              Pool: 13 (15)
Blades                     : 0                      Pool: 2
Climbing                   : 1                      Pool: 6
Clubs                      : 0                      Pool: 2
Computer                   : 0                      Pool: 1
Con                        : 0                      Pool: 3
Counterspelling            : 4                      Pool: 11
Cybercombat                : 0                      Pool: 1
Data Search                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 3
Diving                     : 0                      Pool: 5
Dodge                      : 0                      Pool: 2
Escape Artist              : 0                      Pool: 2
Etiquette                  : 0                      Pool: 3
First Aid                  : 0                      Pool: 1
Flight                     : 1                      Pool: 6
Forgery                    : 0                      Pool: 2
Gunnery                    : 0                      Pool: 2
Gymnastics                 : 1                      Pool: 4
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 2
Infiltration               : 2                      Pool: 5
Instruction                : 0                      Pool: 3
Intimidation               : 0                      Pool: 3
Leadership                 : 0                      Pool: 3
Locksmith                  : 0                      Pool: 2
Longarms                   : 0                      Pool: 2
Navigation                 : 0                      Pool: 3
Negotiation                : 0                      Pool: 3
Palming                    : 2                      Pool: 5
Parachuting                : 0                      Pool: 5
Perception                 : 4                      Pool: 8
Pilot Ground Craft         : 0                      Pool: 2
Pilot Watercraft           : 0                      Pool: 2
Pistols                    : 0                      Pool: 2
Riding                     : 0                      Pool: 2
Running                    : 1                      Pool: 6
Shadowing                  : 0                      Pool: 3
Spellcasting               : 4 [Combat]             Pool: 11 (13)
Summoning                  : 6 [Beast]              Pool: 13 (15)
Survival                   : 0                      Pool: 4
Swimming                   : 1                      Pool: 6
Throwing Weapons           : 0                      Pool: 2
Tracking                   : 4                      Pool: 8
Unarmed Combat             : 3 [Martial Arts]       Pool: 6 (8)

== Knowledge Skills ==
Area Knowledge: Seattle    : 3                      Pool: 7
Bars and Clubs             : 3 [Awakened]           Pool: 7 (9)
English                    : 3                      Pool: 7
French                     : 3                      Pool: 7
Or'zet                     : N                      Pool: 0
Parageology                : 2                      Pool: 4
Parazoology                : 3 [N. America]         Pool: 5 (7)
Spirits                    : 3 [Beast]              Pool: 5 (7)

== Contacts ==
Abel Stromhorn (Talislegger) (5, 2)
Dadenoff (Para-Medic Street Doc) (3, 3)

== Qualities ==
Astral Chameleon
Low-Light Vision
Magician
Mentor Spirit (Wolf)
Poor Self Control (Thrill Seeker)
Sensitive System
Spirit Bane (Guardian Spirits)

== Spells ==
(Tradition: Rastafarian, Resist Drain with WIL + INT (9))
Astral Window (Limited)    DV: (F÷2)
Detect Magic, Extended Area (Limited) DV: (F÷2)+2
Increase Reflexes (Limited) DV: (F÷2)+2
Knockout (Limited)         DV: (F÷2)-3
Manabolt (Limited)         DV: (F÷2)

== Lifestyles ==
Low ("BACKUP PAD (DOWNTOWN)")  0 months
MAIN HOUSE  1 months
   Comforts:      Low
   Entertainment: Low
   Necessities:   Low
   Neighborhood:  Low
   Security:      Squatter
   Qualities:     Free Access [1LP]
                  Hasty Exit [2LP]
                  Homegrown Farming [1LP]
                  Privacy Screen, Astral (Rating 2) [2LP]
                  Lax Security [-2LP]
                  Leaky Faucet [-2LP]
                  Worse Neighbors [-1LP]

== Armor ==
Armor Jacket              8/6
Form-Fitting Full-Body Suit6/2
Helmet                    1/2
   +Audio Enhancement Rating 2
   +Skinlink
   +Vision Enhancement Rating 3

== Weapons ==
Unarmed Attack
   Pool: 6   DV: 3S   AP: -   RC: 0

== Commlink ==
Hermes Ikon (2, 4, 5, 3)
   +Novatech Navi
   +Suite: Pro User [Analyze 4, Browse 4, Command 2, Edit 4]
   +PocketMage Library Rating 3
   +Facial Recognition Software Rating 4
   +Lie Detection Software Rating 4
   +Noise Analysis Software Rating 4
   +Vehicle Identification Software Rating 4
   +Voice Recognition Software Rating 4
   +Weapon Watcher Software Rating 4
   +Wildlife Spotter Software Rating 4

== Gear ==
Backpack
   +Rappelling Gloves
   +Gecko Tape Gloves
   +Stealth Rope (100 m)
   +Catalyst Stick
   +Grapple Gun
Combat Fetish
Detection Fetish
DocWagon Contract: Basic
Earbuds Rating 2
   +Spatial Recognizer
Fake License (Combat Fetish) Rating 4
Fake SIN (Adam Chamba) Rating 4
Goggles Rating 6
   +Vision Magnification
   +Ultrasound
   +Image Link
   +Flare Compensation
Healing Fetish
Power Focus Rating 4
Spirit Binding Materials Rating 6 x8
Sustaining Focus (Detection) Rating 4
Sustaining Focus (Health) (Bonded Foci) Rating 3

== Vehicles ==
Thundercloud Contrail (Racing Bike)
   +Run Flat Tires Rating 4
   +Vehicle Sensor
Title: Re: Recruiting for: Auburn: Logrolling - Magician opening available...
Post by: vinnmun on <04-24-13/2256:28>
The Rastaman known to those in the Shadows as Judah, Judah Teabringer. Tolliver Rancor, son to a middle management wage slave. His father knew his son would do great things. They moved to Seattle where his father transferred and soon was laid off. His family lived in the mean streets of Puyallup for most of his life. His awaken abilties came about in his late teens, gifts from Jah himself he thought. He used his blessed gifts to get out streets, and the fastest way was through shadowrunning.

He's been running for a few years but still keeps him self low and in the streets. He justifies this by thinking it grounds him, and to some extent it does. A wolf, a manifestation of Jah, appears into his deepweed experiences and one episode led him to fight a Guardian spirit he dubbed, "Babylon's Warrior." After his epic battle, he knew his calling. To help Jah rule the world by hunting the paranormal of western civilization. He is the Ras called Judah.


====

I changed his Main House a bit, added another negative quality and bonded his power focus.

Final version

== Info ==
Street Name: Judah Teabringer
Name: Tolliver
Movement: 10/25, Swim: 5
Karma: 182
Street Cred: 18
Notoriety: 1
Public Awareness: 6
Ork
Composure: 9
Judge Intentions: 8
Lift/Carry: 11 (75 kg/50 kg)
Memory: 7
Nuyen: 2690

== Attributes ==
BOD: 6
AGI: 3
REA: 3
STR: 5
CHA: 4
INT: 4
LOG: 2
WIL: 5
EDG: 3
MAG: 7

== Derived Attributes ==
Essence:                   6
Initiative:                7
IP:                        1
Astral Initiative:         8
Astral IP:                 3
Matrix Initiative:         6
Matrix IP:                 1
Physical Damage Track:     11
Stun Damage Track:         11

== Active Skills ==
Animal Handling            : 0                      Pool: 3
Animal Training            : 0                      Pool: 3
Archery                    : 0                      Pool: 2
Armorer                    : 0                      Pool: 1
Artisan                    : 0                      Pool: 3
Assensing                  : 5 [Astral Signatures] Pool: 9 (11)
Automatics                 : 0                      Pool: 2
Binding                    : 6 [Beast]              Pool: 17 (19)
Blades                     : 0                      Pool: 2
Climbing                   : 1                      Pool: 6
Clubs                      : 0                      Pool: 2
Computer                   : 0                      Pool: 1
Con                        : 0                      Pool: 3
Counterspelling            : 4                      Pool: 11
Cybercombat                : 0                      Pool: 1
Data Search                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 3
Diving                     : 0                      Pool: 5
Dodge                      : 0                      Pool: 2
Escape Artist              : 0                      Pool: 2
Etiquette                  : 0                      Pool: 3
First Aid                  : 0                      Pool: 1
Flight                     : 1                      Pool: 6
Forgery                    : 0                      Pool: 2
Gunnery                    : 0                      Pool: 2
Gymnastics                 : 1                      Pool: 4
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 2
Infiltration               : 2                      Pool: 5
Instruction                : 0                      Pool: 3
Intimidation               : 0                      Pool: 3
Leadership                 : 0                      Pool: 3
Locksmith                  : 0                      Pool: 2
Longarms                   : 0                      Pool: 2
Navigation                 : 0                      Pool: 3
Negotiation                : 0                      Pool: 3
Palming                    : 2                      Pool: 5
Parachuting                : 0                      Pool: 5
Perception                 : 4                      Pool: 8
Pilot Ground Craft         : 0                      Pool: 2
Pilot Watercraft           : 0                      Pool: 2
Pistols                    : 0                      Pool: 2
Riding                     : 0                      Pool: 2
Running                    : 1                      Pool: 6
Shadowing                  : 0                      Pool: 3
Spellcasting               : 4 [Combat]             Pool: 15 (17)
Summoning                  : 6 [Beast]              Pool: 17 (19)
Survival                   : 0                      Pool: 4
Swimming                   : 1                      Pool: 6
Throwing Weapons           : 0                      Pool: 2
Tracking                   : 4                      Pool: 8
Unarmed Combat             : 3 [Martial Arts]       Pool: 6 (8)

== Knowledge Skills ==
Area Knowledge: Seattle    : 3                      Pool: 7
Bars and Clubs             : 3 [Awakened]           Pool: 7 (9)
English                    : 3                      Pool: 7
French                     : 3                      Pool: 7
Or'zet                     : N                      Pool: 0
Parageology                : 2                      Pool: 4
Parazoology                : 3 [N. America]         Pool: 5 (7)
Spirits                    : 3 [Beast]              Pool: 5 (7)

== Contacts ==
Abel Stromhorn (Talislegger) (5, 2)
Dadenoff (Para-Medic Street Doc) (3, 3)

== Qualities ==
Astral Chameleon
Low-Light Vision
Magician
Mentor Spirit (Wolf)
Poor Self Control (Thrill Seeker)
Prejudiced (Specific, Biased) (Western Civilization aka Babylon)
Sensitive System
Spirit Bane (Guardian Spirits)

== Spells ==
(Tradition: Rastafarian, Resist Drain with WIL + INT (9))
Astral Window (Limited)    DV: (F÷2)
Detect Magic, Extended Area (Limited) DV: (F÷2)+2
Increase Reflexes (Limited) DV: (F÷2)+2
Knockout (Limited)         DV: (F÷2)-3
Manabolt (Limited)         DV: (F÷2)

== Lifestyles ==
Low ("BACKUP PAD (DOWNTOWN)")  0 months
MAIN HOUSE  1 months
   Comforts:      Low
   Entertainment: Low
   Necessities:   Low
   Neighborhood:  Low
   Security:      Squatter
   Qualities:     Free Access [1LP]
                  Hasty Exit [2LP]
                  Homegrown Farming [1LP]
                  Privacy Screen, Astral (Rating 2) [2LP]
                  Lax Security [-2LP]
                  Leaky Faucet [-2LP]
                  Worse Neighbors [-1LP]

== Armor ==
Armor Jacket              8/6
Form-Fitting Full-Body Suit6/2
Helmet                    1/2
   +Audio Enhancement Rating 2
   +Skinlink
   +Vision Enhancement Rating 3

== Weapons ==
Unarmed Attack
   Pool: 6   DV: 3S   AP: -   RC: 0

== Commlink ==
Hermes Ikon (2, 4, 5, 3)
   +Novatech Navi
   +Suite: Pro User [Analyze 4, Browse 4, Command 2, Edit 4]
   +PocketMage Library Rating 3
   +Facial Recognition Software Rating 4
   +Lie Detection Software Rating 4
   +Noise Analysis Software Rating 4
   +Vehicle Identification Software Rating 4
   +Voice Recognition Software Rating 4
   +Weapon Watcher Software Rating 4
   +Wildlife Spotter Software Rating 4

== Gear ==
Backpack
   +Rappelling Gloves
   +Gecko Tape Gloves
   +Stealth Rope (100 m)
   +Catalyst Stick
   +Grapple Gun
Combat Fetish
Detection Fetish
DocWagon Contract: Basic
Earbuds Rating 2
   +Spatial Recognizer
Fake License (Combat Fetish) Rating 4
Fake SIN (Adam Chamba) Rating 4
Goggles Rating 6
   +Vision Magnification
   +Ultrasound
   +Image Link
   +Flare Compensation
Healing Fetish
Power Focus (Bonded Foci) Rating 4
Spirit Binding Materials Rating 6 x8
Sustaining Focus (Detection) Rating 4
Sustaining Focus (Health) (Bonded Foci) Rating 3

== Vehicles ==
Thundercloud Contrail (Racing Bike)
   +Run Flat Tires Rating 4
   +Vehicle Sensor
Title: Re: Recruiting for: Auburn: Logrolling - Looking for Matrix specialist
Post by: Sichr on <04-26-13/1535:34>
OK so Magician is closed, and for now we are looking for Matrix operative. Post your CVs here :)

As new title of this thread suggests, there is opening for a mage here.

I've looked at this thread a bit and I'm a tad confused as to what the character creation might be.
Is it possible to provide a recap of what you want for character creation (400BP, 1000Karma?), or a pointer to a post where you cover that?

Thanks!

Good question and it would be good to clear this out: I was dedicated to give a try to 1000Karma point build, that appeared to be standard for that character generator Ive mentioned more than enought IMO. I wasnt sure how it would redefine the ballance of the game and I wanted to see that in action. Well, we learned that without that character generator we dont know how it defines caps on points spending...like how many points you can invest in attributes etc. So the result was like A4BG said, using Chummer:

750 Karma Character generator, mark character as created.
Then apply 250 karma as reward, and you are free to exchange any ammount of  this points for money, for standard 1 Karma point = 2500Y

For everyone interrested, this is your chargen option.

And also look here:

http://forums.shadowrun4.com/index.php?topic=3224.msg192738#msg192738

for background and setting requirements

It would be fair to offer this place to those listed in reinforcements:
Nall, Csjarrat

But possition is available for anyone interrested.
Title: Re: Recruiting for: Auburn: Logrolling - Looking for Matrix specialist
Post by: MaxKojote on <04-26-13/2220:07>
Matrix specialist - Technomancer.
Chummer file: https://www.dropbox.com/s/q12hhpqztewvtg2/Fang%20-%20750-1000%20Karma%20-%20Complete.chum

[spoiler=Image](https://dl.dropbox.com/s/gcnga1xpf3ov9md/maxfuchs_commission_small.png)[/spoiler]

[spoiler=Questionnaire]We are shaped by our heritage. Facial features, skin tone, height, build, metatype, even aptitudes are influenced by the genes passed from parent to child. Attitude, too, is taught by parents, informed by their own lives and their cultural heritage. Where does your character come from, what is his lineage, who were his parents, and what did he inherit from them?

Biological Mother – Hilja Schröder-Neumann: Caucasian. Blonde-haired and blue-eyed. Died giving birth to Fang.
Biological Father – Christian Schröder-Neumann: Caucasian. Brown-haired and brown eyed. Did not want to raise what he viewed to be the cause of his wife's death and abandoned Fang on the streets.
Orphan Matron and mother figure – Helga Kaiser: Caucasian. Brown-haired and blue eyed. Found Fang in the gutter and raised him along with several other orphans and abandoned children. Ran her own orphanage. Helped teach fang meditation after Crash 2.0 to help control his technomantic abilities.

Parents can be proud of their children or regret ever bringing them into the world. Some are loving, and some are indifferent. All of them are only metahuman and have their own opinions of their children. Assuming they could speak, what would each of your character's parents say about him?

Father: Would consider Fang a criminal, a freak of nature, and an abomination. To this day he still feels that it’s entirely Fang’s fault that Hilja died.
Mother: While she had self-centred tendencies, Hilja had been looking forward to having a child. Had she been alive today, she would worry about Fang’s career choice and hope he stayed safe.

Many people remember certain historical events for the rest of their lives. For those alive in the first decade of the 21st century, it could be the assassination of John F. Kennedy, or the Tiananmen Square protests, or the fall of the Berlin Wall, or the attack of 11 September 2001. People remember where they were, and what they were doing when they first heard of these events. Shadowrun history has significant events as well, such as the assassination of President Dunkelzahn, the Crash 2.0, and the emergence of technomancers and artificial intelligences. Pick a few events from recent Shadowrun history and ask where the character was at the time, what does he remember about the event, and what was he doing at the time?

Year of the Comet – When haley’s Comet passed by: Fang was in his room and reading when he felt an odd burning sensation. It slowly grew to be unbearable and he began screaming as he felt parts of his body stretch painfully, legs breaking, everything burning with sheer pain. He eventually blacked out from the pain and wouldn’t know anything until he woke up later in the hospital.  The children at the orphanage, whom he had not really spent time with, were frightened by this new monster and would hide when he approached. Eventually they would become used to it, but this behaviour caused Fang to spend most of his life on the Matrix, growing more proficient with it as the months passed.
Crash 2.0 – Fang spent most of his life in the VR of the Matrix. Thus he was connected at the time that the crash happened. It all started when someone voiced a complaint that they couldn’t log off. No-one took it seriously at first, but then another complaint was heard. Soon the confusion spread amongst those in the node. The last thing Fang remembers before waking up in the hospital was a growing feeling of panic.

Very few people choose to become shadowrunners. More likely, they are thrown into the life by a chaotic and uncaring world. Even if he made a conscious decision to enter the shadows, her decision is influenced by the world around him. How did your character get into shadowrunning, and why did he take that path?

Fang left Germany when he was old enough to avoid being forcibly recruited into Saeder-Krupp. However he soon realised that trying to find an ordinary job as a Changeling, no matter where he was, was a difficult task. He eventually met his lover at a nightclub, and his lover reluctantly directed him to the concept of a Fixer, and the Shadowrunning career.
The fixer was reluctant at first to take on an unproven newbie, but when said newbie was able to demonstrate his prowess as a technomancer, he took the changeling on board as one of the few matrix specialists he was linked to. In turn, he helped Fang manage to get a couple of jobs in the Auburn area as part of other teams. Other times Fang himself was a secondary ally, able to provide information as needed. It paid.

People have control over their own living arrangements. From the child young enough to use crayons and tape all the way up to the elderly shut-in who plasters her walls with family photos and cat pictures, everyone makes their living spaces more personally pleasing. What is your character's living space like, and what has he added or changed to make it his own?

Fang’s “den” tends to be tidy on the basis of not owning much in the way of personal items. While not all that comfortable in meatspace, it was safe and did provide him with a home. Greater benefits, however, could be seen in the Matrix. The place housed a resonance well, and was amazingly in tune with the matrix. Logging in to cyberspace felt like heaven when at home, and he found his resonance activities so much more potent.

Everyone has beliefs, and many beliefs strong enough to be convictions. Some are religious, some are political, some are social, and some are just about why people are here. What does your character believe in, what are his convictions (if any), and why does he hold them?

Fang tends to be somewhat jaded in his beliefs. Equality went out of the window from being a changeling, he never put stock into religions and tends to view his paragon as a sort of mentor, and he doesn’t care about politics as it might interfere with staying alive.
Despite that, he does have a few convictions. He’s always loyal to a team that he works with, as long as they don’t betray him. He’s loyal and loving of his long term boyfriend, and will do anything his partner asks. Beyond loyalty he doesn’t put convictions in much else except to not judge until having gathered more information.

Everyone has aspects of their personality that grate on someone. Even the best of friends annoy one another from time to time. The flaws in a person’s character are as important as the qualities. What do you dislike most about your character’s personality?

Fang can be somewhat naïve at times. Any kind of betrayal is usually met with shock and surprise no matter how many signs there may have been. He also can be rather shy at first meetings and won’t voice his own opinion unless asked. This can mean that he can be easily manipulated into tasks he cannot easily accomplish.

The Sixth World is considered by many to be spinning out of control. If anyone could exert control over it, it would be the “Big Ten” triple-A mega corps. These transnationals exert a lot of influence on everyday life in the 2070s. Which of the Big Ten does your character hold in the highest (or least low) regard, which does he like the least, and why?

Despite his fear of it, Fang tends to hold Saeder-Krupp with some form of regard, having grown up in Germany near the borders of the megacorp. The sheer power that Lofwyr wields is impressive in his eyes, and he can’t help but be in awe of just what measures had to be taken to avoid Saeder-Krupp whilst he was an adolescent.

People make acquaintances and friends; we’re hardwired for it. Humans are social animals. This is especially true in the shadows, where often it is not the power you have, but the power you can borrow, and not who you, are but who you know. There’s a story behind each and every one of these relationships. What is the story with your character and his contacts?

Jason Smith – Fixer: Fang’s lover informed Fang about Jason as a possible Fixer when Fang agreed to the idea of being a shadowrunner. Jason himself was an elf, and surprisingly charismatic. He initially expressed disdain over Fang when the changeling first approached him, until Fang begged for a chance to prove his abilities. Jason agreed, he didn’t have much in the way of matrix specialists, and told Fang to hack Jason’s commlink. A few moments later and Jason found his commlink informing him that it was rebooting as ordered by an account that didn’t exist. He accepted that Fang could do the basics of an average security system, and listed him as a basic matrix specialist.
Axel “Shade” Nitrel – Lover: Fang’s lover is another changeling like Fang himself, taking on a more wolf-like appearance. He himself isn’t a shadowrunner, rather he’s more of a barkeep. It was one of the few jobs he could get, and he managed to charm his way into it. When he met the gloomy Fang at the nightclub he worked at, he took the younger changeling under his wing, first giving him a place to stay, then later affection to keep him happy. When Fang expressed a need to work, he hesitated, then mentioned Jason. At that point Fang became a shadowrunner, and soon managed to get his own place. The two still spend as much time as possible together when Fang isn’t on a job.

It’s Sunday morning, and your character has no commitments until tomorrow afternoon. What does he do for the day?

He makes sure that he’s fully stocked on any gear he might require for tomorrow’s commitment. Then he usually will go down to the night club to spend time with his lover. If his lover is unavailable, then his time will usually be spent browsing the media in the matrix.


Your character has a specific skill set, a list of Active and Knowledge skills that define what he knows and his areas of expertise. How did he come to learn those skills, and how did he develop them to those levels?

Having spent almost his entire life on the Matrix, fang honed and practiced his skills, first as a hacker, then later his other skills involving data retrieval and analysis. His skills in finding things in meatspace are a result of honing the enhanced senses that SURGE granted him. His hearing, his nose, and simply his ability to pay attention to things visually.
His infiltration and running skills were more from trying to avoid people who didn’t take kindly to ‘freaks’.

Everyone has their limits. People can be dark, but most people’s instinct is to draw the line at certain actions and thoughts, and they keep to their own moral convictions. Is there a moral limit that your character enforces on the jobs she takes, and in what shadow work would she refuse to engage?

Fang will refuse to take on a job that might hurt a child.

If you have an Awakened or technomancer character, consider your character’s tradition and streams. Even within the major established magical traditions and the recently emerged technomantic streams, there is room for personalization. Ask yourself what drew him to that particular paradigm, how does it affect the way he views the world and his magic, how does it translate into choice of mentor spirit or paragon, and how does it affect the appearance of the spirits or sprites you conjure or compile?
Before the Crash happened, Fang liked to play games on the matrix. He still does, just not as often now. Some of the games were remakes from some time ago, and the characters within affect the appearance of the sprites he interacts with now. His sprites are seen as allies, even friends.
He views himself as lucky to have the skills. The matrix never felt so comfortable and alive before. As an Info Savant, he found himself seeing everything as a form of information, and that it could be used appropriately as such. While his skills at remembering things on the  fly weren’t spectacular, he could easily find any information he needed to know on the ‘trix.

While acceptance and bias vary from place to place, augmentations— be they bio-, cyber-, gene-, or nanoware—are increasingly common and available in the Sixth World. However, personal technological enhancement is rarely cheap, and many implants that runners possess are restricted. How did your character come to have the enhancements he has, how were they paid for, and what motivated the choices he made (if he did make the choices)?

-No augmentations-

Life as a shadowrunner is by definition outside the bounds of “normal” life. Shadowrunners do not truly fit into the lives of ordinary people, whether they live in slums or mansions. What does your character think of ordinary life, mainstream culture, and those who abide by it?

He finds himself somewhat envious of those who could simply stay in the mainstream culture. He even feels this of Shade at times, though not very often.

Everyone has nightmares. Sometimes, we forget the dream completely on waking. Sometimes, the nightmare haunts us or even recurs. If your character had a lingering nightmare or a deep-rooted fear, what would it be, and why does he find it so terrifying?

Fang fears two things. The first being the loss of Shade. He’s grateful that Shade isn’t a ‘runner, given how dangerous a career it might be; yet he still fears that Shade might be used against him, or killed because of something he did. As such he tries to cover up his jobs as much as possible and redirect any information away from indicating Shade was linked to him in any way.
The second nightmare would be of the Matrix going down and never returning. The matrix has been a comfort zone, a sanctuary, for almost his entire life. Losing it now, he wouldn’t know how to handle it. He already feels uneasy and  panicky when in a dead zone.

People tend to attach sentimental value to items in their possession or people they are close to. They make an effort to keep these close by and safe. What is your character’s “sacred object” or “close one,” and how did they come to be so important to him?

<See info on Shade>
One of metahumanity’s greatest assets is its ability to look toward the future and imagine a better life. Even small children have dreams about what they want to be when they grow up. What did your character want to become when he was a child, and what are his goals now?
When Fang was a child, he didn’t know what he wanted to become. He didn’t care, as long as he had the matrix available to him.
Now? Now his only goal is for him and Shade to survive the Sixth World.

A person’s appearance can say volumes about him. From fashion sense, to the colors he prefers, to the way he walks and speaks. Sometimes, his personality determines his appearance, and, sometimes, the appearance he chooses to present the world affects his personality. What does your character look like, and what inspired his choices?

The SURGE changed Fang’s appearance massively. From looking like an ordinary human, Fang now looks like a coyote walking upright on two legs. From the muzzle, the ears and the eys, to the fur covering his body, the digitigrade legs and the fluffy tail. On top of that he tends to favour his chameleon coat to keep out of sight of those that might hurt or be scared of him, other times he tends to wear a futuristic jacket and pants combo in black, lined with pale blue.

Everyone has a name, but a runner’s street name is a representation of his connection to the shadows. Sometimes runners choose their own moniker, but more often it is given to them as a nickname or earned through some (mis)adventure. How did your character come to be known by his street name?

Fang’s name was actually a nickname given to him by his fixer. Jason noticed that Fang tended to bare his namesake rather than actually smile; other times doing it while proving a point. Eventually teams began picking up on it too, until it became a moniker attributed to him.[/spoiler]

EDIT: Forgot to make sure he could actually speak English. Gave him a Linguasoft. Also a decoy commlink.
Title: Re: Recruiting for: Auburn: Logrolling - Looking for Matrix specialist
Post by: Sichr on <04-27-13/0221:06>
Great. Recruitement closed.