Alias | Description | Specialty |
Hyena (http://forums.shadowrun4.com/index.php?topic=487.msg95634#msg95634) | Female Orkish Adept | Jungle Samurai Ranged Weapon Specialist |
Jerry (http://forums.shadowrun4.com/index.php?topic=487.msg95779#msg95779) | Male Dwarven Cybered Mundane | Highly Adaptable Rigger/Hacker Jack-of-all-trades |
Doc T (http://forums.shadowrun4.com/index.php?topic=487.msg127847#msg127847) | Male Human Cybered Mundane | Mercenary Bodyguard and Combat Medic |
Eugene (http://forums.shadowrun4.com/index.php?topic=487.msg127727#msg127727) | Male Orkish Mage | Hallucinating Arcane Scholar Shaman |
Everyone's got licenses for all their restricted gear, riiiight? Along with good (i.e. plausible) background stories? If not, now would be a great time to shuffle a few things around to arrange for those. Just sayin'.
The licenses aren't for use in getting around Seattle, they're for getting past backwater security teams of AK-97 wielding thugs. People who eat war for breakfast. The worse your backstory, the bigger the bribe they'll demand. If you bring something TOO crazy, the bribe just might be the item in question.
F-rated firepower is not a good idea. If it's due to sound suppressors, dump them and get barrel-mounted ones later. Or get new firearms entirely once you're outside Seattle.
Yeah, DEFINITELY seems like Iceblade is the closest thing to a face we have. I'll invest karma that way, I guess.
Yeah, DEFINITELY seems like Iceblade is the closest thing to a face we have. I'll invest karma that way, I guess.
Thermo, not sure about vocabulary rules, Jerry isn't very likeable, but I can tune down curses if that's offending anyone.
also I don't want to spoil the campaign in the very first post starting a brawl at the entry, so feel free to rough him up and proceed - with a Body of 2 he got kinda used to beeing abused, not that it learnt him any.
I hope his tongue won't take him out of the run ;)
I hope I'm not overstepping my bounds by detailing what Hyena assenses on Lost. Also, why am I the one she gets five hits on? Bah.
Jerry: Combichrist's What the Fuck Is Wrong With You (http://www.youtube.com/watch?v=26AK2BgnDt0) for Jerry's general attitude. :D
Amusement abounds with the way my mind works. I've found theme songs for everyone!
Hyena: Skrillex's First of the Year (Equinox) (http://www.youtube.com/watch?v=2cXDgFwE13g). I don't know why. Hyena just puts me in mind of this song for some reason. Well, more for the video, I guess, with Hyena being the little girl. :D
Amusement abounds with the way my mind works. I've found theme songs for everyone!
Hyena: Skrillex's First of the Year (Equinox) (http://www.youtube.com/watch?v=2cXDgFwE13g). I don't know why. Hyena just puts me in mind of this song for some reason. Well, more for the video, I guess, with Hyena being the little girl. :D
It's something she would do with that kind of people, yes, althought she would probably just rip his nuts of. In the last part of the song, that presence was like I imagine Lost's Dark King mentor spirit.
thermo, you know my gear. is there anything I will have problem transporting it according to her description?
if you give me those contacts description i could arrange them to transport the illegal stuff
Things Iceblade would like to pick up before heading on the road:
2 bottles of Water Purification Tablets (each 5 nuyen) - Each bottle is enough to purify up to 25 liters of water
Survival kit (100 nuyen)
3 bottles of whiskey
Haven't had a chance to work up the contacts yet, I'll have them done before you need them
Your gear should be ok, you may want to drop the internal sound suppressor on the HK and pick up a barrel-mounted one later.
As we discussed, your smart weapon platform will need to be disabled and made to look like something else (a fixed camera mount?) in case it gets inspected. You will need to perform an extended Armorer test once on-site to reactivate it.
Knowing your character's tastes, the whiskey won't be some crappy synthehol, it'll be the real deal. I'd say 75-100 nuyen per bottle (or more!) would be appropriate.Sheet modded.
Just got into our hotel after three days of driving. Having a two-year-old and a meowing cat in the back seat for 1,200 miles is seriously draining. BUT, we're here in our new city! I'll have some time tomorrow after work to do some updates for everyone. We'll be able to get things really moving forward again by the end of this week or maybe over the weekend (depending on when my personal computer with all my books on it is unpacked). I like the pace we were moving at before and we'll try to get back to that speed soon.
Hope all is well, chummers
Haven't had a chance to work up the contacts yet, I'll have them done before you need them
Your gear should be ok, you may want to drop the internal sound suppressor on the HK and pick up a barrel-mounted one later.
As we discussed, your smart weapon platform will need to be disabled and made to look like something else (a fixed camera mount?) in case it gets inspected. You will need to perform an extended Armorer test once on-site to reactivate it.
No problem about armorer test. as for that internal sound suppressor it is stock equipped, I haven't added it by myself.
System
System measures the power of the device’s operating system (OS)
software. This includes its stability, multitasking properties, ability to
control hardware, resources, and the general quality of its code. If the
System software ever crashes, the entire device crashes. System limits
the rating of programs running on the device, and sets the limit on most
devices for the number of programs that can be run without a Response
drop. The System program is limited by the base Response rating of the
device it is on: if the base Response rating of the device is lower than the
System rating, then the System rating is set to equal the Response rating.
System also sets the size of the Matrix Condition Monitor of persona
programs running on the device (Cybercombat, p. 236).
You do understand that if you hack Iceblade's comm, he will stick his sword through your throat, yes?
As for the rest, I hadn't noticed that. If Thermo allows, I'll rejigger things to fit.
No.
As for the data search on the Atlantean Foundation, you can make your Data Search roll as well
Please chill on the hacking, it's a ton of work to play it out and I haven't had much time to do it properly. There may be commlinks worth hacking, but hacking all your teammates, the plane, Ms. Johnson, etc, is going overboard. If you're looking for a specific piece of information I might allow it, but you need to focus in on things.
Hacking the Johnson's commlink is a VERY dumb move. Sure, the Johnson might not retaliate and have you killed, but, at best, you can count on them spreading word to all the fixers they know about your lack of professionalism, which means you most likely will have trouble working for anyone higher up the food chain than the Halloweeners.
Doing legwork is one thing. What you are talking about is just stupid.
Work has been keeping me really busy this week, I'm planning to have all your legwork done and have you in Lagos by this weekend. Unless something comes up on your flight, in which it case it might take a little longer.
But that's really unlikely, isn't it?
I mean, what could happen to a bunch of shadowrunners on a corporate jet?
Jerry, let me know what topics you'd like to spend your remaining 7 hours looking into. Might be Atlantean Corporation, Ms. Johnson, Samriel, or any number of other topics. Alternately, you might spend it trying to hack the linguisoft kiosk. Or hacking Jane's commlink. Wouldn't advise that one, but hey, that's just me talking. Or you might want to try and clean up the message that Hyena forwarded you. On a side note, the Matrix rules aren't as bad as I'd thought (I used to play 3rd Edition.. the Matrix part of that game was a total nightmare to GM)
So, while I'd love to just give you the data...
...you're under a time constraint, and ya gotta earn pay-data, chummer.
Jane's commlink is in passive mode. A quick scan indicates that she is using a Transys Avalon commlink, unknown operating system (can't tell unless you get deeper). Remember that you've been talking loudly about hacking each other's commlinks right in front of Jane. :)
The kiosk is considered to have Matrix attributes of 3.
In order to clean up the signal, I'd need you to roll either Computer or Electronic Warfare skill. If you have any software that you think would be useful you can ask me and I'll let you know if it adds to your dice pool. Your base threshold for hits is 3.
"@Jane: Do you know anything else on that Samriel Lockwood?"
sorry I keep getting sidetracked looking up Matrix actions for something unrelated
do you mean the photo of Samriel Lockwood?
sorry I haven't given you guys an update this weekend, we've got a sick 2-year old and things got really hectic. I'll have something fun for ya soon, I promise
OOC:
radar perception: any cyber on them? all cyber with 100 meters are detected automaticaly
matrix perception - any other nodes except the commlink in common signal range? What are the stats of the commlink?
Computer(1) + Analyze(5) -> 6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3372224/), presence of nodes, beatup commlink access_id, firewall on the beat commlink
Detection out to 100m? Automatic success with a Rating 1 Radar Scanner? doesn't work like that, omae...
Your radar cyberware system has a range of 100m, but it only functions as a millimeter wave scanner up to 15m (SR4a pg. 262). You'll need to roll to detect the cyberware on that table. Trying to detect standard cyberware only takes one hit, but you only bought a rating 1 scanner for 3000 nuyen, so you only roll one die.
Roll 1d6 10 times, I'll let you know if you detect anything on the hits
Iceblade.. holy shit, man :)*bows* You gotta figure, none of these street punks has seen a real dragon before, so they won't know the difference.
I vote for 'worship me'.
hope you feel better, we'll wait for you
I'll admit that I'm quite curious myself. I've never actually tried this trick before.
Sorry to butt in, but I wanted you folks to know that you've got a fan watching the game who would be sad if it went away.
No pressure, though. =i)
Sorry to butt in, but I wanted you folks to know that you've got a fan watching the game who would be sad if it went away.
No pressure, though. =i)
Heh, I know there have been some stretches where I (or others) have been super-busy and just couldn't get the creative juices flowing. But fear not, I plan to play this one all the way to the finish line. Even If it takes a while. :)
Hyena has a signal 1 link IIRC. So he might be out of the loop.
Thermo, consider Jerry delaying his action. I'll wait for Jane's action before mine.
Initiative: Reaction(5) + Intuition(5) + Wired Reflexes(2) -> 12d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3431719/) -> 15
Thermo, it'd help if you could draw a map of some kind. How long and wide is the hangar? The way I understand the jammer's function by it's description is that they are place d in the walls a signal 6 repeaters linked with a wired link. They're then made into on-the-fly jammers, which turns them into 6m radius spheres of jamming, that is reducing itself for every five meters. which means we are roughly 15 meters away from the wall, right now.
initiative 10 (10d6.hits(5) =4) (http://invisiblecastle.com/roller/view/3431789/) => 14 initiative
I assume you've already ripped out the wire (or simply the camera).
I am a bit tempted depending on what's needed, but I will admit that I am a little leery given the ruling that prompted the last drop-out--happen to disagree with it.
I am a bit tempted depending on what's needed, but I will admit that I am a little leery given the ruling that prompted the last drop-out--happen to disagree with it.
I appreciate the interest, and your opinion has been noted. However, it doesn't change the mentality that I plan to use when GM'ing a campaign. There may be tweaks to how certain rules are interpreted in order to make the game fun and to keep it interesting. I make up rules all the time when I don't see any good way to make a spot decision. I don't view this as GM-versus-player. It's GM taking enough of an interest in the player to keep them challenged and engaged. The GM is the *storyteller*, not the referee.
If a player comes to the game with a super-powerful character, a good GM will try to exploit at least some of their weaknesses while also letting them shine with their strengths. If a character is awesome at everything, the game is boring as hell for everyone involved. This includes the player, the other players in the game, and the GM.
I'm not about to badmouth the player who left. It became apparent that we weren't going to see things the same way and that it was only going to get worse. If I had to change anything I would ask that players remember the immense amount of time it takes to run a good campaign, and that when they leave suddenly it leaves everyone (GM as well as other players) feeling a bit salty.
Long story short, if you are a rules lawyer, this isn't the game for you.
Me either. I wouldn't worry about it. This game already has a hacker/rigger named Jerry who is doing a great job.
All4BigGuns, I'm not sure what you're asking. You want me to list off every possible ruling I have made or might make in the future where there was a grey area in the rules? You're free to read the OOC and IC threads to your heart's content and see for yourself.
There are no perfect characters except those that are fun to play and have good roleplayability. You can't get around the fact that the GM sets the challenge level to match the strength of the characters. Make sure you have an interesting, capable, multifaceted character, and everything else will work itself out.
Thought about it, and the question did seem like it was asking a bit much. I'm sorry about that. I will say though, for the most part, except in a few cases, I do prefer to build and play the character while letting background and stuff kind of form naturally as I play--part of that is that I get writer's block really easy.
What sorts of background count are in that area of the world?
Thought about it, and the question did seem like it was asking a bit much. I'm sorry about that. I will say though, for the most part, except in a few cases, I do prefer to build and play the character while letting background and stuff kind of form naturally as I play--part of that is that I get writer's block really easy.
What sorts of background count are in that area of the world?
It's Lagos for starters, and it's bad there. As I'm native I'm used to it, but only up to a point. Some areas are very toxic (corps dump just about anything in Lagos). If you have the book, read the chapter on Lagos in Feral Cities.
I don't have Feral Cities, so that's kind of out for me. Is it so high that a mage or adept would be practically screwed if they're not native?
I've heard legends on this campaign though to have really high background count. Not sure what a 'really high' is but I would expect 3 or 4.
Would an adept/face with assensing be helpful? I could play a native character. Has power nerfing been a problem for the adept in the campaign?
Hey everyone, meet Eugene (http://forums.shadowrun4.com/index.php?topic=487.msg127727#msg127727)
Shaman who specializes in detection spells and spirits of man. I've taken the Hallucinations, Compulsive, and Enemies qualities, so things should be... interesting. Also has knowledge skills and datasofts dealing with plants, critters, and the arcane. He's got a mean 12+ (augmentable by magic) dice for visual perception, so he will see everything that's there (and some things that aren't!).
Looking forward to playing with you guys!
You see Faro?
at least somebody with a common sense :D
Question: what's your tribal affiliation? I've seen that you speak Yoruba, but it's not your native language, so that might not be your tribe. Well, as long as it's not Igbo, we'll get along. :)
Question: what's your tribal affiliation? I've seen that you speak Yoruba, but it's not your native language, so that might not be your tribe. Well, as long as it's not Igbo, we'll get along. :)
His family is Yoruba, but his parents were globetrotting smugglers from Lagos who mainly spoke English. He grew up in France, and picked up Yoruba on his visits back to Nigeria.
Any idea how I'm fitting into the campaign? If Eugene happened to be at the airport, then he just saw a man turn into a dragon, then into a shark, then explode, so he's probably questioning his sanity at the moment.
Thermo -
Eugene and Doc are beginning 'in medias res' - so a few quick questions about how we got to be where we are.
Do we have a ride - Have we obtained a SUV or similar local vehicle for the purposes of picking up Ms. J and Team 2, or have we already hired a local driver on retainer? Considering Jerry rolls with drones, I imagine that a truck of some sort would be the logical choice.
Did Ms. J give us pictures of Hyena and Jerry (and Iceblade and Lost for that matter) so that we know who our allies are going to be? Clearly for the purposes of this upcoming combat whether we know who we're assisting may prove important. (...of course not knowing may make the whole 'rescue' far more entertaining... ;))
Based on my reading of Feral Cities, it seems that the key to travel in and around Lagos is looking tough enough so you don't have to show how tough you are. That being the case, it is safe to assume that Doc and Eugene are rolling in 'full battle rattle' - which is to say for Doc T carrying his M23? If that is the case, then Doc T would be willing to loan Eugene his 950 to carry strapped across his back so he looks more heavily armed, assuming Eugene would want it.
Finally, Do Doc T and Eugene have the same deal (financially) as the rest of the team, and if so, how much have they been paid already?
This is going to be fun.
If Eugene were more combat-oriented I might consider it, or maybe later, if I can get my hands on a sustaining focus. For now I'll be content to sit back and let spirits do my fighting for me. I just hope each IP won't take a week!
Edit: Actually, I've been thinking about it, and if you'll let me change a spell I might get rid of Mindlink, which doesn't seem terribly useful. I'd replace it with either Mana Window/Astral Window (bonus since it's a detection spell, useful to see through wards), Increased Charisma (drain attribute), or Increased Reflexes. Any suggestions?
I'll be delaying my action until igbo moves. I hope that The central ones are. Sufficiently scared to run and that The ones near Hyena are sufficiently occupied.
I'll be delaying my action until igbo moves. I hope that The central ones are. Sufficiently scared to run and that The ones near Hyena are sufficiently occupied.
As now it's my turn, I've already posted my action (stabbing one of them, and yes, he will be sufficiently occupied, hopefully with dying).
@Hyena: I'll allow you to perform a full Dodge by using your second IP, otherwise you'll just roll Reaction to dodge the gunfire. It is fortunate that Jerry warned you a split-second in advance!
PS: +1 to you Sent. I approve of inovative ways to use hackers in combat. I have to remember this one.
I've reviewed the section on suppressive fire and here's how I'm going to rule it:
Everyone in the area will be required to roll a Rea+Edge test to avoid the random gunfire. Since there's no "skill" being used as a threshold, I'll assign one of (3). I'm giving Hyena a modifier of +3 dice since she was warned a split-second before the gunfire started. Just going prone won't necessarily help since the shooter is so close by that going prone could still get you a bullet in the back (and since the shooter isn't shooting randomly downrange but is instead shooting COMPLETELY randomly.) If you'd like to use your next action you can add your Dodge skill to the roll as well (the Igbo won't have this option since they were completely unaware that it was going to happen).
PS: +1 to you Sent. I approve of innovative ways to use hackers in combat. I have to remember this one.
Does flare compensation gives any protection to resisting flash-bang damage?
Just to make it clear, I'd intended to just call the spirit out of standby, and have it hang out in astral space for now. Want to hold off on materialization so the spirit can take advantage of astral speed and surprise, if necessary. Also don't want to draw attention to Eugene's being a mage...
Can Doc see the northernmost Igbo in group two, the one furthest away from Hyena? Based on the map, it looks like the boxes between Doc and the last Igbo might only offer partial cover. Based on positioning, I'm guessing that's the one that shot at his friends and Hyena, which may have drawn Doc's attention. BTW - really cool mapping program.
BTW my late response to your question may have affected your IC action, you can adjust things if you want to (i.e. take a shot at the Igbo). I'll do Jerry's and Hyena's actions first and will wait for your say-so before doing Doc's.
CT #1, IP#2
[Sam 17][Thug #1 16][Thug #2 16, full defense][Omar 14, matrix]
Thug #1 is up.
Thermo, I'd be good, if you could end your combat posts with who is next (even if it is an NPC action). I am not sure who is it right now and if I should wait for something or go ahead and posts something.
I am usually going in my games with similar formatQuote from: oocCT #1, IP#2
[Sam 17][Thug #1 16][Thug #2 16, full defense][Omar 14, matrix]
Thug #1 is up.
the numbers are the initiative scores, I am graying out guys that have already acted, marking green those still awaiting their turn and marking red those that are acting next and if needed adding some comments like astral or matrix or whatever.
Is it? I spent my one pass calling the spirit and observing--unless you were counting those as happening before the turn. I think Doc and Jerry each get another pass this turn.
The above posts strongly indicate that Sentinemodo's idea is a good one. OT question - farothel is your handle not capitalized intentionally, like e.e. cummings? - I don't want to offend by referring to you as Farothel if it's intentionally farothel - but I find that when I type it, I automatically capitalize it.
Had to give our crews a "shoot on first sight" order for beavers. Yes, beavers.
ping - the game is still alive when it is on the first page
and we are alive, aren't we?
the sarcastic bitter little dwarf
To spend your Karma, it depends on what you're trying to do. If you're trying to learn a new martial art or a brand new skill, you'll need to tell me how you're going to do it. If it's advancement of an existing skill, especially once you're used already on this run, I'll likely allow it without any issue. Same goes for attributes. You'll have a little bit of time right now to do shopping, connect with contacts, repair gear (Jerry - fix the turret on your drone maybe?), etc. Let me know what you're intending to do and I'll let you know what you'll need to do to accomplish it.
You don't have a clue where to go to buy gear, buy local information, or much else right now - you're standing in front of a grizzled old man handing you your Hawala tokens, and he's given Jane rough directions to your hotel. You can try to get to the hotel now, where you can start doing your legwork and advancement, or you can seek out the local bazaar's and see why the even the corporate armies come here to buy new toys.
8, 11
I hope You weren't insulted as players . It's just Jerry, sometime I can't control him.
The only things Doc is interested in is the Whiskey, the Oxys gill, the respirator, the water tablets and the Laes slap patches. Primarily the Whiskey.
Thermo, few questions,
1. can I use the juryrigger ability to download the programs from the commlink, before the thing dies off completely?
2. is the edge replenished?
as for the improvements, I'll spend 10 Karma on improving Hacking to rating 5 for 10 karma,
from the gear that should surive, I'd like to take OXSYS Artificial Gill (1000 nuyen) - Breathe underwater to 7m
if the gun survived, I'd like to take it also, though I'd need to re-personalize grip.
Yamaha Sakura Fubuki (4100 nuyen) - 4P, SA/BF, (1) RC, 10(ml)x4 ammo. BF recoil treated as SA
**Integral Smartgun - +2 to ranged attacks. 1 Slot.
**Personalized Grip - +1 RC. 1 Slot.
Concealable Holster (75 nuyen) - Add -1 Concealability
80 rounds EX Explosive Ammo (800 nuyen) - +1 DV, -1 AP
<9 dice to attack. 5P, -1 AP, 1(2) RC, 10(ml)x4 Ammo.>
I'd love to get a medkit also for personal reasons (Jerry just loves to have medicinal drugs around), but I assume, that team doctor would make a better use of it.
3. is that acceptable?
I would like to initiate if the GM lets me? More power in case we hit a mana ebb.
Hyena, go ahead and start narrating your trip to get together with the Sisters, I'll jump in once you make initial contact. Eugene, feel free to narrate how you.. do your thing. :) I'm enjoying reading about your imaginary hippos. You and Hyena can work to track down your uncle, let me know how you'd like to go about it.
Yeah, that's pretty much what I was thinking concerning the talismonger shop and the Daughters (incorrectly referred to earlier as "Sisters").
As for splitting up, well, that's never a good idea in Lagos ;) (foreshadowing)
Unfortunately the pocket mage is software on the commlink, so it's toast. The lodge materials are unique to a tradition, and since Iceblade had a unique Swordmage tradition, they are only worth 10 percent of their base value.
I will allow you to sell the rest of the gear when you get a chance. Remember it's 30 percent, not 1/3, and there will be a language check prior to negotiating with a foreign buyer. Hits will avoid a further decline in value.
Hyena, the meeting with your group is at 9:00 tonight (about 7 hours from now). You'll spend the night initiating.
updates posted for Doc T and Jerry.
don't worry Eugene and Hyena, I've got something in mind for you too. Hope to get a chance to write it by tomorrow. In the meantime, I'd like for both of you to post both visual perception rolls and audio perception rolls (in the OOC thread will be fine).
You've got some time to do a bit of legwork before Hyena's 9:00 meeting, so if there's anything specific you'd like to do let me know. My suggestions:
legwork concerning rumors on artifacts, etc (I see Eugene already had this thought)
sell Iceblade's gear
Eugene, if you have a future skill that you're looking to obtain (or upgrade an existing) using karma I'll count this time as "study time" with your uncle. He's a pretty talented guy, so if you tell me what you'd like to focus on I'll be a lot more lenient about training time on skills when the time comes around.
Rememmber that piece of information that. Jerry decorated mcGuyver style?
There was something about high power. foci trader.
Congrats! I'm sure being up all hours of the night will give you plenty of opportunities to post ;D
Jerry, working on your map
The standard interval for your mechanical/electrical tests is 30 minutes, unless you're going for a REALLY quick-and-dirty solution where they take 15 minutes (or less!). I don't advise this unless you're in a huge hurry, since, well, you know how these things behave in unexpected ways when you rush them. :)
Roll your drone's sensor rolls to detect metahumans, animals, drones, etc. I won't make you do a stealth roll to avoid detection (since it's tiny and they aren't looking for it) unless you get in close or try to do anything besides passive recon.
All spirits have a connection to their master that is visible to other Awakened beings who can perceive the Astral plane. Since Watcher spirits are created "from" the caster (and not pulled from the Metaplanes), I rule that the connection is particularly visible. Therefore, it should definitely be possible to track the Watcher spirit. Since Watcher spirits are particularly stupid, they won't be able to travel at their full "running" speed and still have a chance of finding what they're looking for. With those two factors in mind, you believe that there is a good chance that the spirit could be intercepted before completing whatever task it is trying to accomplish. You'd still need to track it using Astral Tracking, but you'd have a reduced threshold due to the strength of the bond that you'd be following.
The hatch doesn't have a separate lock, per se; It has a keypad in the middle next to the handle. You can only assume that the keypad causes the mechanism to retract locking pins that slide into the frame, similar to the door to a floor safe.
Crosspost--already done ;D
I was saving the air spirit to make a surprise attack on the mage. He's going to go through the floor and materialize. If you shoot the hatch, even if that doesn't break it open, it should be a good distraction.
Thermo, I'd appreciate if you could state the tests targets along with modifiers in future (helps avoiding editing back the posts written with wrong assumptions )
As a rule of thumb i assume that if you ask for a test without giving threshold one hit is sufficient for success. If there would be greater challenge I'd consider using edge.
For the reference I had two hits on the medicine roll.
Roll your drone's sensor rolls to detect metahumans, animals, drones, etc. I won't make you do a stealth roll to avoid detection (since it's tiny and they aren't looking for it) unless you get in close or try to do anything besides passive recon.
Roll your drone's sensor rolls to detect metahumans, animals, drones, etc. I won't make you do a stealth roll to avoid detection (since it's tiny and they aren't looking for it) unless you get in close or try to do anything besides passive recon.
Remote control perception -> Sensor(2) + Perception(1) + Actively looking(3) -> 6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3619446/)
There is no difference between mine perception and Doc's he has visual specialization, which I don't think apply here.
If you decide to apply partial lighting modifier (-2) it will be one less hit
Hey Thermo, what were the first two spirit services? I figured combat counted as a single service, though I guess watching out on the astral might have been separate. But what was the other service?
And I was also going to comment, great pictures! Where do you get the images?
Passive powers such as Astral Form, Energy Aura, or Materialization don’t require the use of services, they are assumed to be included with any other service that requires their use.
Quote from: Street Magic, p 95Passive powers such as Astral Form, Energy Aura, or Materialization don’t require the use of services, they are assumed to be included with any other service that requires their use.
I could see sneaking into the basement as using a service, but I'd think that would be included in the combat. Of course, I don't blame you for wanting some boundaries on how spirits are used, though next time I will ask ahead of time so I don't run out of services--I was lucky to have 3 this time.
The scenes and images are great, can't wait to see what else you come up with.
they got immunity to normal weapons, which acts as hardened armorm equal to their rating IMO (need to find out again, how both works)
also they need to have BOTH stun and Physical damage track filled to be disrupted, don't think, though that filling their physical track would be much more difficult to fill once the stun is done.
Shouldn't the attack be at -3?
P.S. It will be interesting to see what Jerry comes up with to get outta this one!
quick question: does my vision enhancement rating 2 counter the -2 penalty on attacks?
Thermo - How does this Rifle differ statistically from the one in the books?
Thermo,
Are there any buildings between our location and dawgs compound or this is a barren field it look like on the sat view?
More precisely where are the 'better places to hide the truck closer to the hq'
Secondary how long will it take to unmount the gun from doberman weapon mount?
Lastly. Is the antenna on the dawgs IT center visible?
11, if you don't have the skill we might need to use the drone. I'll be able to hit a fly on the car's rear tire using the drone targeting systems. The problem is, that I'll be in the open unmounting it, so there would be no easy retreat plan.
ping
11 got married recently. might have some other things to do now :D