Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Thermo on <12-23-11/2342:36>

Title: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <12-23-11/2342:36>
Characters:

AliasDescriptionSpecialty
Iceblade (http://forums.shadowrun4.com/index.php?topic=487.msg59628#msg59628)     Male Elven Mage, Spellsword Tradition     Possession-based Melee Blademaster
Lost (http://forums.shadowrun4.com/index.php?topic=487.msg95617#msg95617)     Male Elven Mage, Black Magic Tradition     Dark King Worshipping Combat Mage
Hyena (http://forums.shadowrun4.com/index.php?topic=487.msg95634#msg95634)     Female Orkish Adept     Jungle Samurai Ranged Weapon Specialist
Jerry (http://forums.shadowrun4.com/index.php?topic=487.msg95779#msg95779)     Male Dwarven Cybered Mundane     Highly Adaptable Rigger/Hacker Jack-of-all-trades
Doc T (http://forums.shadowrun4.com/index.php?topic=487.msg127847#msg127847)     Male Human Cybered Mundane     Mercenary Bodyguard and Combat Medic
Eugene (http://forums.shadowrun4.com/index.php?topic=487.msg127727#msg127727)     Male Orkish Mage     Hallucinating Arcane Scholar Shaman

Rules of the Table:
This list will be added to as I think of things or as changes become necessary.

This first page will have various items added to it in the near future, stay tuned Chummers
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <12-24-11/0544:35>
Here's my character: http://forums.shadowrun4.com/index.php?topic=487.msg95634#msg95634 (http://forums.shadowrun4.com/index.php?topic=487.msg95634#msg95634)

rolling for starting funds:
low lifestyle (3d6) + 100 nuyen left = 3d6+1 *50 (3d6+1=12) (http://invisiblecastle.com/roller/view/3312229/)
12*50= 600 nuyen starting
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: RelentlessImp on <12-24-11/0644:38>
Lost is here (http://forums.shadowrun4.com/index.php?topic=487.msg95617#msg95617).
Starting nuyen is 4d6*500=7500 (http://invisiblecastle.com/roller/view/3312240/) 7500/500  = 15, 15+6 = 21, 21*500 = 10,500

EDIT: *innocently whistles a tune*
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <12-24-11/0812:20>
Hoi, chummers. Let's get this show on the road. ;)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <12-24-11/0844:11>
The game has begun in the IC thread. Go forth, prosper, and try not to get yourselves killed. It's dangerous out there.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <12-24-11/0908:24>
Question: do we already know each other or not?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <12-24-11/1016:34>
No you do not know each other, though you may have at least heard of each other's aliases through various Shadowland bulletin boards
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <12-24-11/1747:51>
Everyone's got licenses for all their restricted gear, riiiight? Along with good (i.e. plausible) background stories? If not, now would be a great time to shuffle a few things around to arrange for those. Just sayin'.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <12-24-11/1753:41>
Everyone's got licenses for all their restricted gear, riiiight? Along with good (i.e. plausible) background stories? If not, now would be a great time to shuffle a few things around to arrange for those. Just sayin'.

Normally I have (fake) licences.  I'll have to think up a backstory, but that shouldn't be too much of a problem.  At the moment I'm only carrying a pistol and a knife from my restricted gear (and someone carrying a pistol in Seattle is not all that strange, from what I know about the city).  A bigger problem is going to be my heavy weaponry, which is F rated.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <12-24-11/2226:04>
I have licenses for weapons, my vehicle, and to be a male escort. Which ties into my cover story as well. ;)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: RelentlessImp on <12-24-11/2311:54>
So long as "I was a trusted gofer for a criminal underlord" counts as a good backstory, then yes, yes I do have licenses. *innocently whistles a tune*
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <12-24-11/2350:47>
The licenses aren't for use in getting around Seattle, they're for getting past backwater security teams of AK-97 wielding thugs. People who eat war for breakfast. The worse your backstory, the bigger the bribe they'll demand. If you bring something TOO crazy, the bribe just might be the item in question.

F-rated firepower is not a good idea. If it's due to sound suppressors, dump them and get barrel-mounted ones later. Or get new firearms entirely once you're outside Seattle.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <12-25-11/0445:57>
The licenses aren't for use in getting around Seattle, they're for getting past backwater security teams of AK-97 wielding thugs. People who eat war for breakfast. The worse your backstory, the bigger the bribe they'll demand. If you bring something TOO crazy, the bribe just might be the item in question.

F-rated firepower is not a good idea. If it's due to sound suppressors, dump them and get barrel-mounted ones later. Or get new firearms entirely once you're outside Seattle.

I have a couple of F-rated items, like tag erasers and jammers.  I don't think they would be much of a problem (those backwater 'security' goons probably don't recognise them anyways and they're small enough to be concealable).  The other is an Ares Alpha, and in Africa they have a different idea of what is legal and illegal (in those places that have laws to start with).  Normally my equipment should be able to get through Lagos and most Nigerian kingdoms.  And there I'm the native guide, so I'll be of the same type as those security goons.  And if really necessary, there's a giant open-air weapons market in Lagos where you can get all kinds of weapons really cheap (including poisons and nukes should you need them).
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <12-25-11/0701:18>
Thermo, not sure about vocabulary rules, Jerry isn't very likeable, but I can tune down curses if that's offending anyone.
also I don't want to spoil the campaign in the very first post starting a brawl at the entry, so feel free to rough him up and proceed - with a Body of 2 he got kinda used to beeing abused, not that it learnt him any.

I hope his tongue won't take him out of the run ;)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: RelentlessImp on <12-25-11/0720:27>
So we have our very own pervert dwarf named Jerry. Crawling, begging, and boot-licking a perfect stranger... why, I didn't know such perverted dwarves were that common in the Sixth World. :D
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <12-25-11/0725:49>
Are you proposing a date or something ? :D
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: RelentlessImp on <12-25-11/0734:51>
Lost doesn't go in for the fuzzy midgets. He might keep you, though. In a cage. For his amusement.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <12-25-11/0821:15>
LOL, we will see how long Lost will endure an assult of Jerry's inresistible charm before surrendering.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <12-25-11/0838:19>
Here's my character: http://forums.shadowrun4.com/index.php?topic=487.msg95779#msg95779 (http://forums.shadowrun4.com/index.php?topic=487.msg95779#msg95779)

rolling for starting funds:
(3d6+1)*50= (http://invisiblecastle.com/roller/view/3313002/) -> 400
Actually should be 350 starting nuyen - I've misread the rules somehow.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <12-25-11/0841:09>
Yeah, DEFINITELY seems like Iceblade is the closest thing to a face we have. I'll invest karma that way, I guess.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <12-25-11/0849:23>
Yeah, DEFINITELY seems like Iceblade is the closest thing to a face we have. I'll invest karma that way, I guess.

Yep. Jerry missed somehow the part in Macguyver serie, that the main hero was actually nice guy :P
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <12-25-11/0920:39>
Yeah, DEFINITELY seems like Iceblade is the closest thing to a face we have. I'll invest karma that way, I guess.

strangely enough for negotiations I roll more dice then you do at the moment, as I actually have the skill.  I'll also try to have some karma going into that direction and maybe pick up some social powers next time I gain a power point.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <12-25-11/0925:20>
If we split the social skills between us, then we'll be able to cover well enough, without spending too much karma.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <12-25-11/0943:51>
I'd rather got into more rating one skills - I am still missing infitration, escape artist and few more
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <12-25-11/0954:21>
I really ought to pick up assensing. And improve my summon skill. And initiate. And get some more spells. And...
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <12-25-11/1341:28>
Thermo, not sure about vocabulary rules, Jerry isn't very likeable, but I can tune down curses if that's offending anyone.
also I don't want to spoil the campaign in the very first post starting a brawl at the entry, so feel free to rough him up and proceed - with a Body of 2 he got kinda used to beeing abused, not that it learnt him any.

I hope his tongue won't take him out of the run ;)

I'd actually much prefer that you play him in-character. If he's a foul-mouthed scuzzy dwarf, play him as such. I don't want a character that's role-played half of the time and the other half is just saying what you think the GM wants to hear. I'll keep it in mind and try to give you leeway whenever possible to talk yourself back out of a situation where you piss off the wrong person. After that, I take no responsibility if the troll wants to fold you into origami. :)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <12-25-11/1429:44>
I'll try not to get him killed, he is smart guy, just not very likeable
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: RelentlessImp on <12-25-11/1936:56>
I'll be tossing some karma towards Intimidation when we get around to it. Lost has a nice, big juicy Charisma, and I'd like to take advantage of it some. As it is, I could barely fit being a combat mage with some versatility into 400BP, but I'll develop some talky skills too.

...Unless stories of my intimidation face mean people really, really don't want me going down that route.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <12-26-11/0140:43>
Well, I've got Con, Farothel's character has Negotiation, and if you take some intimidation, that'll be the basics of the face roll split between us.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: RelentlessImp on <12-26-11/0157:49>
Okay then. Just... I do so enjoy intimidating. It worries people. For some reason think I'm some sort of psychopath whenever I go to intimidate someone.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <12-26-11/0534:10>
I hope the roll I put in the IC topic is OK.  I just put everybody in the order they are in the OOC topic, and Ms. J last.  Quite a good roll though, two glitches.  :-[  :(  :'(
I hope this doesn't set a trend.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: RelentlessImp on <12-26-11/0705:58>
I hope I'm not overstepping my bounds by detailing what Hyena assenses on Lost. Also, why am I the one she gets five hits on? Bah.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <12-26-11/0741:30>
 I'd reply the same way, but I'll leave the GM the glitch resolve
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <12-27-11/0705:42>
I hope I'm not overstepping my bounds by detailing what Hyena assenses on Lost. Also, why am I the one she gets five hits on? Bah.

I just took them in order.

@Thermo: I like the way you solved that critical glitch.  Funny, but not vindictive (like I've seen some GMs do) and quite original.  Keep up the good work and +1 to you.  :)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <12-27-11/1037:32>
Thank you!

Wanted to give you guys a heads up, I'll try to keep things moving at the pace they have been, but I'm in the process of moving and the next week is going to be really hectic. There will be a 3-4 day blackout period in a couple days but until then I'll still have my computer hooked up.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <12-27-11/1901:40>
Sorry for a small delay. I've been travelling country across - Xmas family visit. I just got back heading. bed - I'd rather post something more than two sentences from mobile so I post it tommorrow morning.

If you want to push further. Jerry is in. 
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: RelentlessImp on <12-28-11/0510:25>
Amusement abounds with the way my mind works. I've found theme songs for everyone!

Iceblade: Adam Lambert's For Your Entertainment (http://www.youtube.com/watch?v=IsPFDzAGb4A). Seems appropriate for a gigolo. :P
Hyena: Skrillex's First of the Year (Equinox) (http://www.youtube.com/watch?v=2cXDgFwE13g). I don't know why. Hyena just puts me in mind of this song for some reason. Well, more for the video, I guess, with Hyena being the little girl. :D
Jerry: Combichrist's What the Fuck Is Wrong With You (http://www.youtube.com/watch?v=26AK2BgnDt0) for Jerry's general attitude. :D
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <12-28-11/0513:44>
Jerry: Combichrist's What the Fuck Is Wrong With You (http://www.youtube.com/watch?v=26AK2BgnDt0) for Jerry's general attitude. :D

:D
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <12-28-11/0559:05>
Amusement abounds with the way my mind works. I've found theme songs for everyone!

Hyena: Skrillex's First of the Year (Equinox) (http://www.youtube.com/watch?v=2cXDgFwE13g). I don't know why. Hyena just puts me in mind of this song for some reason. Well, more for the video, I guess, with Hyena being the little girl. :D

It's something she would do with that kind of people, yes, althought she would probably just rip his nuts of.  In the last part of the song, that presence was like I imagine Lost's Dark King mentor spirit.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: RelentlessImp on <12-28-11/0735:09>
Amusement abounds with the way my mind works. I've found theme songs for everyone!

Hyena: Skrillex's First of the Year (Equinox) (http://www.youtube.com/watch?v=2cXDgFwE13g). I don't know why. Hyena just puts me in mind of this song for some reason. Well, more for the video, I guess, with Hyena being the little girl. :D

It's something she would do with that kind of people, yes, althought she would probably just rip his nuts of.  In the last part of the song, that presence was like I imagine Lost's Dark King mentor spirit.

It was either that or Scary Monsters and Nice Sprites (http://www.youtube.com/watch?v=WSeNSzJ2-Jw&ob=av3e). I elected to go with the one that had the video that made me laugh.

Plus, it's an amusing example of what might happen if you had an Awakened child...
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <12-30-11/0804:55>
the cross-country move is in full swing! they've packed up my computer and all my books, so I'm banging out a couple quick emails this morning from the computer where I'm staying at for a few days. Thanks for your patience. We'll be in Lagos before you know it.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <12-30-11/1500:57>
good question Imp

I'll check the lead we have online once we're out of the club, I'd rather not turn on the link around here.
I am in anyway.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <12-30-11/1947:32>
thermo, you know my gear. is there anything I will have problem transporting it according to her description?

if you give me those contacts description i could arrange them to transport the illegal stuff
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <12-30-11/2140:17>
Things Iceblade would like to pick up before heading on the road:
2 bottles of Water Purification Tablets (each 5 nuyen) - Each bottle is enough to purify up to 25 liters of water
Survival kit (100 nuyen)
3 bottles of whiskey
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <12-31-11/0835:45>
thermo, you know my gear. is there anything I will have problem transporting it according to her description?

if you give me those contacts description i could arrange them to transport the illegal stuff

Haven't had a chance to work up the contacts yet, I'll have them done before you need them

Your gear should be ok, you may want to drop the internal sound suppressor on the HK and pick up a barrel-mounted one later.

As we discussed, your smart weapon platform will need to be disabled and made to look like something else (a fixed camera mount?) in case it gets inspected. You will need to perform an extended Armorer test once on-site to reactivate it.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <12-31-11/0839:11>
Things Iceblade would like to pick up before heading on the road:
2 bottles of Water Purification Tablets (each 5 nuyen) - Each bottle is enough to purify up to 25 liters of water
Survival kit (100 nuyen)
3 bottles of whiskey

Knowing your character's tastes, the whiskey won't be some crappy synthehol, it'll be the real deal. I'd say 75-100 nuyen per bottle (or more!) would be appropriate.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <12-31-11/1201:30>
Haven't had a chance to work up the contacts yet, I'll have them done before you need them

Your gear should be ok, you may want to drop the internal sound suppressor on the HK and pick up a barrel-mounted one later.

As we discussed, your smart weapon platform will need to be disabled and made to look like something else (a fixed camera mount?) in case it gets inspected. You will need to perform an extended Armorer test once on-site to reactivate it.

No problem about armorer test. as for that internal sound suppressor it is stock equipped, I haven't added it by myself.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <12-31-11/1901:15>
Knowing your character's tastes, the whiskey won't be some crappy synthehol, it'll be the real deal. I'd say 75-100 nuyen per bottle (or more!) would be appropriate.
Sheet modded.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <01-01-12/1956:31>
Leaving on our road trip! Going to be more or less out of contact for the next few days. I'll give you guys an update when I get settled and get my computer back online. I'm having a great time with this and am anxious to continue! Again, thanks for your patience.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <01-02-12/0845:00>
anxiously waiting for you :D
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <01-02-12/1006:25>
We'll be here.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <01-04-12/0005:23>
Just got into our hotel after three days of driving. Having a two-year-old and a meowing cat in the back seat for 1,200 miles is seriously draining. BUT, we're here in our new city! I'll have some time tomorrow after work to do some updates for everyone. We'll be able to get things really moving forward again by the end of this week or maybe over the weekend (depending on when my personal computer with all my books on it is unpacked). I like the pace we were moving at before and we'll try to get back to that speed soon.

Hope all is well, chummers
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <01-04-12/0034:54>
Just got into our hotel after three days of driving. Having a two-year-old and a meowing cat in the back seat for 1,200 miles is seriously draining. BUT, we're here in our new city! I'll have some time tomorrow after work to do some updates for everyone. We'll be able to get things really moving forward again by the end of this week or maybe over the weekend (depending on when my personal computer with all my books on it is unpacked). I like the pace we were moving at before and we'll try to get back to that speed soon.

Hope all is well, chummers

I'll be here.  In fact, I'm at home at the moment, ill, but luckily not so ill that I can't spend some time at my computer.  FYI: Saturday I might not be on much, as I have a big warhammer battle that day, and RL shadowrun in the evening.  But I'll make it up.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <01-06-12/1209:16>
Bwwaaahahahahaha! Success! just got my computer unpacked and found a neighbor with an unsecured wireless network. Excellllllent.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <01-06-12/1215:08>
The HK-227X won't be a problem if you have a license for it since it's only 8R legality. I had to look it up to realize that it's a stock mod, my bad. I was referring to items that were aftermarket modified to have a silencer/suppressor, which get their legality changed to F.

Haven't had a chance to work up the contacts yet, I'll have them done before you need them

Your gear should be ok, you may want to drop the internal sound suppressor on the HK and pick up a barrel-mounted one later.

As we discussed, your smart weapon platform will need to be disabled and made to look like something else (a fixed camera mount?) in case it gets inspected. You will need to perform an extended Armorer test once on-site to reactivate it.

No problem about armorer test. as for that internal sound suppressor it is stock equipped, I haven't added it by myself.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <01-06-12/1217:25>
I am still waiting for your answer on the licenses (how many I need)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <01-06-12/1231:22>
You'll need one license for the gear (armor and electronics in one license) and one for the firearms. I'll let you slide on the F-rated thermal dampening and we'll treat it as Restricted as long as you have an appropriate license. I see your drone has a weapon mount, I'll let you disguise its purpose when you enter the mission but you'll need to pass an Armorer extended test to get it back up and running. Meaning that you'll need to find tools on-site, which shouldn't be a huge issue as long as you have the cred.

I won't make you get licenses for your hacking programs, the licenses you need are primarily for weapons and such - when you enter a foreign country they might give you a really hard time about heavy firepower but will likely be clueless about illegal software. I view it in the same category as mages' spells - their combat spells are totally illegal but you'll rarely see a mage getting licenses for them. Just don't try sneaking that stuff into the Arcology, they're a bit more... savvy.  :)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <01-06-12/2249:38>
@Jerry: You'll have no problem getting the water purification tablets. You might be able to score a chemsuit before leaving, but you're already maxing out your inventory for the trip for anything big or bulky, so you'd have to wear it (uncomfortably) on the plane. Your arms dealer contact wouldn't deal with anything this small-scale, so if you want one you'll have to hit the streets and get one yourself or get a cheap one (max rating 3) from the local Stuffer Shack.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <01-07-12/2205:38>
I'm going to move the game forward, Sentinemodo if you want to have Jerry do data searches before the flight let me know via PM and I'll let you know what he finds via my GM time machine.

The plane, boss! The plane!!
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <01-08-12/2115:31>
Is that a package price on the software, or per language?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <01-08-12/2234:09>
per language
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <01-09-12/0529:13>
Then I guess I'll pick up the French and Yoruba ones. He already speaks English. Sheet modified.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <01-09-12/0608:11>
There are two options - 1. I could try to hack the online kiosk to sell us more copies without payment, or I could try to remove copy protection form the ones you bought.
The first, is faster, the other would take longer time but it's safer (no way to find out) - I'd need probably to make Logic + Hacking (9+4, 1 hour) extended test., on buying hits I'd need four hours, on rolling probably three per package.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <01-09-12/0619:29>
Mirikon, I was browsing your cyber gear. Response limits System, and System limits other programs on the link. You got Novatech Airware - so basicaly all of your programs (inlcuding linguasoft, mapsoft etc.) are limited to rating 3. you might want to upgrade the link asap. Also don't forget to mark that analyze program is running. as with rating 3 response, you are quite limited with number of programs you can run simultaneusly.

Thermo, there are some inconsistences in the core rulebook and unwired about Response >= System >= program ratings, so I'd like to hear your opinion on that. Hacking through rating 3 firewall would be a piece of cake for Jerry, so I would make an IC on that, but if you accept that system can be greater then response let me know I'll adapt..

the rule in question:
Quote
System
System measures the power of the device’s operating system (OS)
software. This includes its stability, multitasking properties, ability to
control hardware, resources, and the general quality of its code. If the
System software ever crashes, the entire device crashes. System limits
the rating of programs running on the device,
and sets the limit on most
devices for the number of programs that can be run without a Response
drop. The System program is limited by the base Response rating of the
device it is on:
if the base Response rating of the device is lower than the
System rating, then the System rating is set to equal the Response rating.
System also sets the size of the Matrix Condition Monitor of persona
programs running on the device (Cybercombat, p. 236).
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <01-09-12/0632:28>
You do understand that if you hack Iceblade's comm, he will stick his sword through your throat, yes?

As for the rest, I hadn't noticed that. If Thermo allows, I'll rejigger things to fit.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <01-09-12/0704:40>
You do understand that if you hack Iceblade's comm, he will stick his sword through your throat, yes?

As for the rest, I hadn't noticed that. If Thermo allows, I'll rejigger things to fit.

You do understand that we need a secure communication and if you are to be a weak point you'll be out of it entirely?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <01-09-12/0755:05>
Because hacking people's comms really makes them think of you as 'securing' them. Send out an invite to a VPN, which is secure enough for most situations. Hacking comms is a MAJOR foul, and you'd be lucky if you were dead before he fed you to the ghouls.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <01-09-12/0803:53>
I don't care (or at least Jerry don't care about Major Fouls) ;P
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <01-09-12/0807:10>
Then he shouldn't care about the unfortunate side effects having his head separated from his body will have on his hacking abilities. You don't hack people on your team. Especially not on a job. Are you honestly trying to make the crazy nutjobs who live in Glow City look like professionals in comparison?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <01-09-12/0810:08>
Believe me it's better, when I hack it and secure it, then allow somebody else to hack it.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Chrona on <01-09-12/0815:00>
I've been poking my head in here now and then due to interest in Iceblade...

Can't Jerry just ask Ice to let him fix the security hole?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <01-09-12/0823:32>
He probably could, but you know, passing politeness boundaries isn't something very noticeable for Jerry. That's just the way he is. He is like a camel on a ride over the desert - them most you can like him is to hate him just a little.

Anyway he might as well, not be a security hole. If he has firewall 6, he is just missing node encryption.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <01-09-12/0829:58>
And as I said, you ASK to do those things. Hacking someone's comm to do them, regardless of outcome, is NOT going to make people happy with you. And they very well might manabolt you repeatedly for it, or have a spirit possess you, and walk into the sea.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <01-09-12/1239:04>
As for how I'd refigure things, if Thermo allows:

Drop Binding
Drop the Physical Mask spell

That gets me +7 BP.

Get Restricted Gear
Put the remaining 2 BP in resources.
Buy Rating 6 Response, Rating 5 Signal custom link, instead of the Novatech Airware.
Spend the remaining 2250 nuyen on gear.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <01-10-12/0717:56>
No.

In other news, Jerry has been elected to be the team's (grumpy) new IT manager!

If you want to point out security holes, that might be ok with Iceblade, but if you start actually hacking his gear that crosses some boundaries and he might stab you for it later. :)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <01-10-12/0721:02>
No.

that means No to what?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <01-10-12/2210:20>
No, I'm not allowing Iceblade to make changes like that. I think his character is going to do just fine with the gear he has, and therefore it's not an emergency situation (i.e. someone forgot to buy ammo).

Please chill on the hacking, it's a ton of work to play it out and I haven't had much time to do it properly. There may be commlinks worth hacking, but hacking all your teammates, the plane, Ms. Johnson, etc, is going overboard. If you're looking for a specific piece of information I might allow it, but you need to focus in on things.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <01-10-12/2216:52>
I will, however, let you roll to hack the language kiosk. Go ahead and make your hacking roll, but first I need to know if you're hacking on the fly, probing the target, or spoofing it. You can spoof it since several teammates have already made purchases and you can try to replicate the command (but you can only get duplicates of what they already purchased, i.e. language and rating stays the same). If you're probing the target I'll need to know if you're going full VR or staying in AR.

As for the data search on the Atlantean Foundation, you can make your Data Search roll as well
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <01-11-12/0157:22>
I'm not going to buy any language software, as I already know the local languages (some at least).  I'm just going to contact someone in my group contact to have an update on the situation in Lagos.  I'd rather not have big surprises.  And I'm going to give the rest of the team some extra information on Lagos (things that are in Feral cities, should you have that book), including some things I might get from my contact.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <01-11-12/0356:08>
Quote
As for the data search on the Atlantean Foundation, you can make your Data Search roll as well

You didn't comment on the datasearch rules, so I make a roll like I did previously. Except that I will search only for an hour 8 + 7 + 6 + 5 -> 26 dices -> 26d6.hits(5)=8 (http://invisiblecastle.com/roller/view/3325391/) hits
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <01-11-12/0424:20>
Please chill on the hacking, it's a ton of work to play it out and I haven't had much time to do it properly. There may be commlinks worth hacking, but hacking all your teammates, the plane, Ms. Johnson, etc, is going overboard. If you're looking for a specific piece of information I might allow it, but you need to focus in on things.

I am not (yet) going to hack all and everything around.

The prepwork and legwork are important and to this end I am taking a look around.

The legwork for my part include datasearches.

The prepwork include to take a look at things, so we won't be surprised later on. I am looking for very specific things - like the contact information of the real Mr. Johnson, or the information about the artifact/opposition that is stored on the Jane commlink. I am looking at possible holes in our matrix security becuase if we are to expect opposition, they probably include a hacker as well, which means, all the info that I just shared about the auction and all the future one that we gather is available for hacking, not to mention possibility of tracking our moves, spying on us through our own cameras and microphones. and that include the commlink of Jane, Iceblade, Lost or Hyena.

as for the plane, that's a piece of information about Jane - who is renting her a plane - subsidiary of which major corp ... you see I am trying to find out who am I really working for

as for the online kiosk - I am not going to steal from teammates by spoofing it with their access_id and charging them double, I'd much more prefer to have the copy protection cracked and shared among the team from a single copy Ice already bought. That way it leaves less traces. I'd consider hacking in only if the security seems lacking.

I can focus, but I don't think we are hurrying anywhere it will take us half a year or better RL anyway and I am merely taking a look around. Detecting nodes and observing matrix attributes is as much using a sense for me as eyes for everyone else or astral perception for Ice or Lost. I'll be asking A LOT of such question like: What nodes do I see? Are they hidden/passive/active? What is their firewall/system rating? If you don't have them prepared, it's PbP and you got all the time in the world before your next post.

finally however if you prefer to press on with the action I can "don't-care", shut up and catch up on sleep from Jerry's last all-nighter. It's your game anyway.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <01-11-12/0503:00>
Hacking the Johnson's commlink is a VERY dumb move. Sure, the Johnson might not retaliate and have you killed, but, at best, you can count on them spreading word to all the fixers they know about your lack of professionalism, which means you most likely will have trouble working for anyone higher up the food chain than the Halloweeners.

Doing legwork is one thing. What you are talking about is just stupid.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <01-11-12/0521:55>
Hacking the Johnson's commlink is a VERY dumb move. Sure, the Johnson might not retaliate and have you killed, but, at best, you can count on them spreading word to all the fixers they know about your lack of professionalism, which means you most likely will have trouble working for anyone higher up the food chain than the Halloweeners.

Doing legwork is one thing. What you are talking about is just stupid.

Once again - i am not (yet) hacking. I am merely LOOKING at her node. it is not forbidden, it is not perceivable.
Secondary - we are not a team yet, so don't worry about my very dumb moves shake your reputation, if anything my own rep
Third - Jerry IS good at what he does, much like you are good with that blade of your, do you think you can defeat her easily in melee combat? I think I can hack her commlink with similar ease, believe me. And it doesn't matter if we actually do either of those things.

Finally if you're going to jump out on me (threatening to kill my character or calling my questions stupid) every time I ask an OOC question to GM, we're gonna have a very rough time in this game.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <01-11-12/0725:28>
all right, everyone cool it..

I will be the first to admit that I'm new to the Matrix rules and therefore hacking and such tends to take me a while. So don't be offended if I try to tone it down a bit until it comes a bit more smoothly. If there are specific things you're looking for (such as the info you outlined above) I have no problem helping you try to find it, just don't cast out a huge net and see what gets pulled in, since that's what takes me a lot of time (reading, reading, reading, trying to parse out the one piece of information that is useful and yet isn't a game-breaker later)

Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <01-11-12/0804:48>
I can help you find things in rules that are standard -and help you designing secure sets.

eg. the plane is civilian vehicle - so the standard attributes should be Response 3, System 3, Firewall 3. Signal should probably be boosted to rating 7 to allow free communication when in air, possibly via the satellite dish but not necessary. If the plane is not adapted for rigging the node should serve only GPS/communication features with no plane operations. If it is rigged and there is a rigger piloting it, the communication and operation nodes should be physically separated, with operation node hardwired and rigged only via physical cord linked from datajack. It is operated then from the rigger commlink, so it is this commlink that need to be having high response (5 probably), but even that commlink should be skinlinked and stripped of signal to 0. This would make operation node unaccessible remotely (from the passanger cabin). The communication node isn't as critical (though it could be used for messing up with secondary GPS location/attitude sensors or as a way to get into mutual signal range with operating node (if the rigger commlink is left at signal 1)) so it could be left lightly defended. Strong encryption of node (no reason to go with anything lesser than 24 hours, which should suffice for all the flights), then a firewall equipped with analyze program. On intrusion detection an ARC should send a copy of access_log to nearest airport with instruction that the node has been compromised and request to decrypt, analyze and trace the offender based on the log. Most airports would comply with the request and notify nearest law enforcers. By the time the plane lands the cops would be waiting.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <01-12-12/0716:45>
Work has been keeping me really busy this week, I'm planning to have all your legwork done and have you in Lagos by this weekend. Unless something comes up on your flight, in which it case it might take a little longer.

But that's really unlikely, isn't it?

I mean, what could happen to a bunch of shadowrunners on a corporate jet?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <01-12-12/0725:43>
Work has been keeping me really busy this week, I'm planning to have all your legwork done and have you in Lagos by this weekend. Unless something comes up on your flight, in which it case it might take a little longer.

But that's really unlikely, isn't it?

I mean, what could happen to a bunch of shadowrunners on a corporate jet?

I just want to give a small lecture to the others on Lagos, but I don't feel like writing it out completely.  If everybody has read the Lagos section of Feral Cities, that's about what you get from me.  Maybe not everything (like the council member and things like that I don't care about and certain secret things like the daughters of Yemaja), but the warnings you will get.

EDIT: Thermo, I have some matrix cheat sheets that have a nice summary of all matrix actions.  They are posted here somewhere on the forum (to be honest I don't know anymore where I put them), but I'll send them to you tonight.  Might make the matrix part easier.  While making those I've noticed that matrix actions are not as difficult as they seem at first, but the rules are not always clear and in multiple locations.  In fact, for instance cybercombat is exactly like regular combat only using different skills and such.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <01-12-12/0802:24>
cool, that'd be great
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <01-15-12/2145:44>
Jerry, let me know what topics you'd like to spend your remaining 7 hours looking into. Might be Atlantean Corporation, Ms. Johnson, Samriel, or any number of other topics. Alternately, you might spend it trying to hack the linguisoft kiosk. Or hacking Jane's commlink. Wouldn't advise that one, but hey, that's just me talking. Or you might want to try and clean up the message that Hyena forwarded you. On a side note, the Matrix rules aren't as bad as I'd thought (I used to play 3rd Edition.. the Matrix part of that game was a total nightmare to GM)

So, while I'd love to just give you the data...

...you're under a time constraint, and ya gotta earn pay-data, chummer.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <01-16-12/0235:54>
Thermo. Did Jane replied anything tto my question?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: RelentlessImp on <01-16-12/0256:49>
I'll be posting soon. Kind of hectic around here so I've been distracted, but I should have some time tonight to sit down and focus so I can type.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <01-16-12/0828:59>
Jerry, let me know what topics you'd like to spend your remaining 7 hours looking into. Might be Atlantean Corporation, Ms. Johnson, Samriel, or any number of other topics. Alternately, you might spend it trying to hack the linguisoft kiosk. Or hacking Jane's commlink. Wouldn't advise that one, but hey, that's just me talking. Or you might want to try and clean up the message that Hyena forwarded you. On a side note, the Matrix rules aren't as bad as I'd thought (I used to play 3rd Edition.. the Matrix part of that game was a total nightmare to GM)

So, while I'd love to just give you the data...

...you're under a time constraint, and ya gotta earn pay-data, chummer.

There is an excellent gathering of matrix actions by Smoo here (http://forums.shadowrun4.com/index.php?topic=5938.0)
I need to know what are the matrix attributes of the Jane's commlink and kiosk.

what would i need to roll to clear up the signal from Hyena?

btw. I am dropping the signal encryption from my link leaving only the databopmb on entry and node encryption running. I'll be running stealth on my node instead.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <01-18-12/0721:20>
Jane's commlink is in passive mode. A quick scan indicates that she is using a Transys Avalon commlink, unknown operating system (can't tell unless you get deeper). Remember that you've been talking loudly about hacking each other's commlinks right in front of Jane. :)

The kiosk is considered to have Matrix attributes of 3.

In order to clean up the signal, I'd need you to roll either Computer or Electronic Warfare skill. If you have any software that you think would be useful you can ask me and I'll let you know if it adds to your dice pool. Your base threshold for hits is 3.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <01-18-12/0748:58>
Jane's commlink is in passive mode. A quick scan indicates that she is using a Transys Avalon commlink, unknown operating system (can't tell unless you get deeper). Remember that you've been talking loudly about hacking each other's commlinks right in front of Jane. :)

The kiosk is considered to have Matrix attributes of 3.

In order to clean up the signal, I'd need you to roll either Computer or Electronic Warfare skill. If you have any software that you think would be useful you can ask me and I'll let you know if it adds to your dice pool. Your base threshold for hits is 3.

Huh? When did I talk anything IC about hacking her link?

Thermo, I don't need to know the OS name - but I can see her node's attributes with a simple matrix perception test. I've had enough time to do it carefuly (ie spending on it entire three seconds to perform repeated tests, but I can roll if you prefer. on buying hits I'd get 2 hits per simple action Computer 1 + Analyze 5 + VR 2 -> 8 dicepool -> 4 hits per initative pass -> 12 hits per combat turn
This is enough to know exact values of System, Firewall, Response, Signal, encryption of node or no, databomb presence (if encrypted), which is what I want to know.

This is a list of possible pieces of information you can ask about icons and
nodes when you use Matrix Perception. It is a representative list, but not an
exhaustive one.
• Access ID of a user or independent agent
• Alert status of node
• Edit date of a file
• Function of a control icon
• Hidden access to another node
• Matrix damage taken by icon
• Presence of a data bomb
• Programs run by persona or agent
• Rating of one Matrix attribute
• Type (file, user, agent, program type, etc.)
• Whether a file or node is encrypted
• Whether a Trace is running


For the signal - I'll go with Electronic Warfare skill and probably Analyze program, I've Math SPU that helps with EW
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <01-18-12/0807:44>
That is true. We didn't ICly discuss hacking eachother's links, beyond Jerry wanting admin access to our links, and the rest of us saying "Hell NO!"
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <01-18-12/0826:35>
MacGuyver enough?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <01-18-12/2120:57>
ok, true
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <01-19-12/0436:33>
"@Jane: Do you know anything else on that Samriel Lockwood?"


Will I get the Jane's reply to my question? (I think I am asking for the fifth time or so about it).

Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <01-19-12/0628:16>
sorry I keep getting sidetracked looking up Matrix actions for something unrelated
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <01-21-12/0636:56>
sorry I keep getting sidetracked looking up Matrix actions for something unrelated

I think that if this question is answered we can move on to Lagos.  At least, I'm not going to do anything on the plane anymore but catch up on sleep.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <01-21-12/0949:26>
Sorry it's been a little slow lately, I've been working a lot and have been trying to post small updates during the week so I can post the big ones over the weekend. Just replied to most of Jerry's requests, let me know if I missed anything. You've got enough time for one or two more rounds of searching (or other activities). I'd like to get the legwork wrapped up this weekend, but if it takes a little longer we'll still play it out.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <01-21-12/0957:36>
I am only missing the exact stats of Jane's commlink.

While browsing for the atlantean foundation, the focus areas might be that Sheila Blatavska, Samriel Lockwood and it's connection with Mitsuhama.
if the time allows I'll try to find more info on our Jane by the photo.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <01-21-12/1002:58>
do you mean the photo of Samriel Lockwood?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <01-21-12/1005:47>
do you mean the photo of Samriel Lockwood?

No, no. Photo of Jane.
But if it would be possible to find a photo of Samriel, I am all for it.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <01-21-12/1024:54>
The only photo so far has been the one that Jane showed you of Samriel Lockwood. It is still on the table where Jane laid it down for you to look at.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <01-21-12/1028:56>
I meant a photo from the camera in goggles. I'm looking for her true identity. But that goes after the searches on crusaders and samriel.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <01-21-12/1047:51>
Had to go out.   Thermo, roll for me please.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <01-23-12/0137:18>
I know we're not in Lagos yet, but what's the tribal affiliation of this 'tax' collector?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <01-23-12/0434:43>
Mirikon, we don't have private channel. If you want to setup encrypted transmission, dedicate encryption program instance for trasnmission encryption and setup user accounts on your link, so everyone participating have an active subsrciption on your link.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <01-23-12/0623:06>
It doesn't take all that to make a private channel. Group conferencing is easy enough to do in today's tech, and it isn't going to get any more complicated further down the road. Hell, they don't even need access or subscriptions to your link, you just transmit text/trid to the other members of the channel.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <01-23-12/0935:11>
I thought you wanted a private channel, meaning an encrypted one. As long as you don't have any illusions that your communication is secure, I am fine with your definition.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <01-23-12/0940:13>
Iceblade is a military man. Simple is good, because it is less likely to break. If you need to have encrypted comms, you can set them up, but for the most part, anything too sensitive for coded transmissions (coded, not encrypted) is too sensitive to be communicated except face to face (whether that is in person, in VR via a private host that has been thoroughly cleaned, or in the astral).
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <01-23-12/0947:54>
As you wish.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <01-24-12/2143:09>
waiting on Lost
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <01-25-12/2129:01>
we'll have an update on Lost's status by tomorrow, one way or another
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <01-28-12/1230:31>
recruiting has started for Lost's replacement.

I'll keep things moving when I get a chance this weekend and we'll introduce his replacement once I've had a chance to talk to a few folks. Now that you've had a chance to see the team dynamics, I'd like to get your suggestions on what kinds of characters you feel would round out the team best. I'll make the final decision, but hey, it's your game as much as it is mine.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <01-28-12/1755:00>
We have an adept, a combat mage, and a hacker. Either a true face or a Heavy Weapons Troll(tm) would be good, though how the HWT gets through the airport is anyone's guess.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <01-28-12/1758:37>
A local lagosian wouldn'tt have a problem.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <01-29-12/2303:11>
sorry I haven't given you guys an update this weekend, we've got a sick 2-year old and things got really hectic. I'll have something fun for ya soon, I promise
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <01-30-12/0308:35>
No worries, man. RL takes precedence.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <02-02-12/0137:51>
sorry I haven't given you guys an update this weekend, we've got a sick 2-year old and things got really hectic. I'll have something fun for ya soon, I promise

I know... well, I know from my sister how much 'fun' that can be.  Take care and we'll see you soon.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <02-02-12/1858:06>
Thanks guys, totally appreciate it
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <02-04-12/1849:44>
Soooo you've all probably noticed that Lost will no longer be with us on this adventure. I tried multiple times to contact him and it's been several weeks since his last post. Just wanted to let you all know so you guys don't think I take eliminating a character lightly.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <02-05-12/0401:24>
Any luck on finding replacement, or we continue without him?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <02-05-12/0857:53>
carry on, I'll work him in later if we decide to take that route
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <02-12-12/1041:51>
Not to step in anybody's shoes, but if we can afford that, how about paying them 1000 and buying them as local helpers?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <02-12-12/1520:09>
Iceblade.. holy shit, man    :)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <02-12-12/1814:21>
OOC:
radar perception: any cyber on them? all cyber with 100 meters are detected automaticaly
matrix perception - any other nodes except the commlink in common signal range? What are the stats of the commlink?
Computer(1) + Analyze(5) -> 6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3372224/), presence of nodes, beatup commlink access_id, firewall on the beat commlink


Detection out to 100m? Automatic success with a Rating 1 Radar Scanner? doesn't work like that, omae...

Your radar cyberware system has a range of 100m, but it only functions as a millimeter wave scanner up to 15m (SR4a pg. 262). You'll need to roll to detect the cyberware on that table. Trying to detect standard cyberware only takes one hit, but you only bought a rating 1 scanner for 3000 nuyen, so you only roll one die.

Roll 1d6 10 times, I'll let you know if you detect anything on the hits


:), finally understood that piece of cyber, makes a lot more sense now. there is modifer, if they got more than one piece of cyber.
anyway, here's the roll. 1d6.hits(5)=1, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3372666/) single hit.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <02-13-12/0045:13>
Iceblade.. holy shit, man    :)
*bows* You gotta figure, none of these street punks has seen a real dragon before, so they won't know the difference.

Did I mention that one of my favorite items in D&D is the Hat of Disguise? So many wonderful things you can do with the ability to look like someone else.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <02-13-12/1422:08>
I've rolled my drains:
willpower 3 + body 5 =8 (8d6.hits(5) =3, 8d6.hits(5) =2) (http://invisiblecastle.com/roller/view/3373896/)

Just a quick question for the GM: when can we buy hits and when can we not buy hits?  I was under the assumption that if I can buy 2 hits and I only need 1, I can just buy them and move on, so it goes quicker.  But if not, can you provide some guidelines for us.  :)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <02-13-12/1532:23>
It is like taking 10 in D&D. You can do it in non-stressful situations, where there aren't consequences for failure. Or when the difference in dice pools is so insanely different that it would take a cataclysmic failure to not succeed. Disarming a bomb? No. Making a hairpin turn during a chase? No. Designing a spell formula? Yes. Rewiring a maglock when you're not under pressure? Yes. A Bulldog with 16 body and 20 armor resisting damage from normal bullets fired from a holdout? Perhaps.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <02-13-12/2115:34>
Bear with me, I'm trying to decide how to roll for their reaction.

Run away from you, worship you, or sacrifice you... hmm...
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <02-14-12/0059:09>
I vote for 'worship me'.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <02-14-12/0155:34>
I vote for 'worship me'.

I assumed as much.  ::)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <02-16-12/0648:52>
Or 'Just leave us alone during our stay' would work for me, too. ;)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <02-20-12/2240:54>
I should be able to have a proper update for you by tomorrow evening, stay tuned.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <02-24-12/2039:31>
work work work... done for the week! hooray!
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <02-26-12/0248:08>
I'm not feeling well.  I'm going to the doctor in about an hour, but it might be that I have to go to the hospital for a couple of days (depending on the fact that I have what I think I have or not).  Anyway, it might be that I'm not online much in the coming days.  :(
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <02-26-12/1000:23>
quote author=farothel link=topic=5942.msg112479#msg112479 date=1330242512]
I'm not feeling well.  I'm going to the doctor in about an hour, but it might be that I have to go to the hospital for a couple of days (depending on the fact that I have what I think I have or not).  Anyway, it might be that I'm not online much in the coming days.  :(
[/quote]

Luckily it's not as bad as I thought, so no hospital necessary.  I will be less online though, still pretty tired.   :(
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <02-26-12/1428:08>
hope you feel better, we'll wait for you
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <02-26-12/1630:25>
I'm kindof curious to see what the result of my attempt is going to be. I have the feeling either this is going to work out well, or I've caused us a lot of problems. But you got to admit it is a solution that's has the benefit of never having been tried before.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <02-26-12/1709:02>
yeah, GM's just love that   :)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <02-29-12/0546:56>
hope you feel better, we'll wait for you

I'm back.  Waiting anciously what Iceblade's stunt is going to give.  :)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <02-29-12/0732:37>
I'll admit that I'm quite curious myself. I've never actually tried this trick before.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <02-29-12/0859:09>
I'll admit that I'm quite curious myself. I've never actually tried this trick before.

I was planning a similar trick but with an illusion of a group of materialised spirits ('you and what army', mage points behind the guy).  Unfortunately the game stopped before I got to that point.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <02-29-12/1957:25>
get Jerry to roll his perception!!
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <03-01-12/0427:55>
sorry for the hold up.

Seems like this game is plagued with RL troubles. My own baby is coming-up-soon (tm) and this bring a whole load of troubles with home preparation, and in work where I was usually preparing most of the posts I got heavy assignment that brought me to my virtual knees. I am slowly fending both off and eventually I'll be able to get to previous speed.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Aaron on <03-01-12/1800:02>
Sorry to butt in, but I wanted you folks to know that you've got a fan watching the game who would be sad if it went away.

No pressure, though. =i)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <03-02-12/1549:41>
Sorry to butt in, but I wanted you folks to know that you've got a fan watching the game who would be sad if it went away.

No pressure, though. =i)

Heh, I know there have been some stretches where I (or others) have been super-busy and just couldn't get the creative juices flowing. But fear not, I plan to play this one all the way to the finish line. Even If it takes a while. :)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <03-14-12/0321:54>
Sorry to butt in, but I wanted you folks to know that you've got a fan watching the game who would be sad if it went away.

No pressure, though. =i)

Heh, I know there have been some stretches where I (or others) have been super-busy and just couldn't get the creative juices flowing. But fear not, I plan to play this one all the way to the finish line. Even If it takes a while. :)

RL sucks.  :)

already an heads-up: I won't be online from April 7 to April 14.  I'll post something closer to that date, but so you already know.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <03-19-12/1854:52>
WE ARE BACK!!!
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <03-19-12/1900:35>
WOOOOOO!
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <03-19-12/1902:41>
I am on canaries right now until end of the week  so posting is going to be scarce.

Anyway what's the rating of the jammer? It must be weaker than the jane's commlink signal or her message wouldn't made it through to our links.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <03-19-12/1934:55>
The jammer isn't a standard model, as far as you can tell. The jammers you're used to block pretty much everything, but this one seems to pulse rapidly on and off, almost like interference caused by an old fashioned electric motor with bad windings. You remember an old MacGuyver where he used a metal building as a gaussian cube to block the signal from a bad guy's walkie talkie and it all makes sense. Jane's pulse transmission came through since she was so close to you (and her commlink is a nice one, apparently), but a longer signal sent to activate a remote bomb would be blocked, especially if the transmission came from outside the building. Functionally, it acts as a Rating 3 jammer inside the building, and a Rating 6 jammer to block anything from outside. This also includes any transmissions leaving the building, of course.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <03-20-12/1623:46>
Hyena has a signal 1 link IIRC. So he might be out of the loop. 
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <03-20-12/1634:06>
Nope. That was Imp  sorry for confusion.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <03-20-12/1701:40>
Hyena has a signal 1 link IIRC. So he might be out of the loop.

I have a signal 3 link, so I'm still pretty much out, especially since I can't put my satlink up here.  But she doesn't know, as she did get a message.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <03-20-12/1838:43>
You all got Jane's burst transmission. The jammer seems to be jamming transmissions into and out of the building far more than those within it. You're in the middle of the building and you're close together, so the transmission made it through, but you don't know if you'll have such luck if you're standing right next to the wall.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <03-21-12/0345:39>
I've modified my post with the test results (it doesn't show as a new post on the forums).

I'll see with the commlink when the problem is there.  I can always simply call out, as we are in the same room.
Also, I don't mind that the Igbo are coming my way.  Yoruba and Igbo are not always the best of friends, so busting a couple of Igbo heads is not a real problem for Hyena.  In fact, it might be more of a problem to not kick their asses.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <03-22-12/1303:07>
Sorry, been half dead after pulling a lovely run over the weekend where I was up for about 36-40 straight hours. Not so bad while you're in it, but I haven't been able to think straight for a couple days.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <03-22-12/1841:44>
seems that everyone's itching for some combat.


I WILL OBLIGE
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <03-24-12/1313:47>
Thermo, consider Jerry delaying his action. I'll wait for Jane's action before mine.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <03-25-12/1032:16>
Thermo, consider Jerry delaying his action. I'll wait for Jane's action before mine.

Disregard that, whatever she did, I'd do the same, so no point in waiting.
Perhaps we should roll init.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <03-25-12/1323:39>
ok everyone, so here's a recap of the situation:

You're in a rectangular metal airplane hangar with a bunch of people in it. There's a long corridor down the middle with doors on both ends. One is the door you walked through from the airplane, the other is on the far wall presumably leading outside. We'll call the door you came in South and the door leading out North. Along the West wall are a series of street vendors with makeshift tent stalls, selling food, drinks, maps, trinkets, etc. Along the East wall is a row of mouldering cardboard shipping boxes approximately 1-1.5 m tall. Behind the boxes is a metal door with a camera above it. You all start towards the South wall in the center of the hanger, approximately a quarter of the way up from the South end. At the midpoint of the hanger is a group of tourists and travelers mixed up in a cloud of reddish dust from the skinny motorcycles that wiped out during the chaos. It is believed that several of the travelers are likely to have cybereyes that recorded the transformation and caught Jane's face on camera. There is a jamming device that seems to disrupt communications at the perimeter of the building. It doesn't seem to affect burst transmissions used for communication but it may have more of an effect close to the walls.

The Igbo made a break for the row of boxes, running around the North end to try and get behind them. They're terrified, fully believing that they pissed off a fragging dragon. They're unlimbering their AK-97's as they run, but probably won't be ready to shoot for a couple seconds. Hyena decided to jump over the boxes to try and rip the camera's cord out of the wall. Iceblade dropped the illusion and summoned his blade master spirit, getting ready for combat. Jane bolts towards the North-West, away from the Igbo and towards the scrum of tourists, apparently hoping to disappear behind the crowd. Jerry pulls his Predator and sends his Fly Spy drone towards the three travelers, looking for nodes that could indicate commlinks linked up to recording devices. As long as he keeps the drones away from the walls he should be able to keep control of the drones.

Everyone roll initiative.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <03-25-12/1419:16>
Initiative: Reaction(5) + Intuition(5) + Wired Reflexes(2) -> 12d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3431719/) -> 15

Thermo, it'd help if you could draw a map of some kind. How long and wide is the hangar? The way I understand the jammer's function by it's description is that they are place d in the walls a signal 6 repeaters linked with a wired link. They're then made into on-the-fly jammers, which turns them into 6m radius spheres of jamming, that is reducing itself for every five meters. which means we are roughly 15 meters away from the wall, right now. 
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <03-25-12/1450:59>
initiative 10 (10d6.hits(5) =4) (http://invisiblecastle.com/roller/view/3431789/) => 14 initiative

I assume you've already ripped out the wire (or simply the camera).
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <03-25-12/1609:01>
Initiative: Reaction(5) + Intuition(5) + Wired Reflexes(2) -> 12d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3431719/) -> 15

Thermo, it'd help if you could draw a map of some kind. How long and wide is the hangar? The way I understand the jammer's function by it's description is that they are place d in the walls a signal 6 repeaters linked with a wired link. They're then made into on-the-fly jammers, which turns them into 6m radius spheres of jamming, that is reducing itself for every five meters. which means we are roughly 15 meters away from the wall, right now.

That's not quite how I would describe it. It's more like there's a big ass induction motor with a couple faulty windings that's plugged into the metal frame of the building, and it makes the whole building pulse with random EMF interference that screws up the timing portion of the encrypted communication protocol, causing the signal to be garbled and making the receiving units reject the signal as corrupted. The walls themselves are emitting the interference. If you get too near the walls, the interference will get worse.

I'll pull a map together when I get a sec
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <03-25-12/1613:26>
initiative 10 (10d6.hits(5) =4) (http://invisiblecastle.com/roller/view/3431789/) => 14 initiative

I assume you've already ripped out the wire (or simply the camera).

nope, you just jumped over the boxes (and in spectacular fashion I might add!) The cord is within arm's reach if you want to try to yank it out. It looks pretty firmly connected to the camera, you may decide to take a blade to it instead. It'd be a simple action either way (once you have your blade drawn, that is).
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <03-25-12/1722:46>
Mirikon, two things about possession. One is that possession cost a service, so you got one left, second is that there is a roll involved.
Force of the spirit *2 + 6 (bevause magician body counts as prepared vessel) against Your resistance (willpower + intuition), one net hit is enough for successful possession.

There are good examples for that in digital grimoire
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <03-25-12/1740:04>
When we get into combat, I'm going to ask that you add up all your skill modifiers for each roll. It'll look like this:

Blades(5)+Agi(9)+Weapon Focus(2)+Grip(1)+Vision, Snowflakes(-2) (15d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3432102/)

I just used that as an example.

By listing all the mods it helps keep the positive and negative mods clear and makes sure we apply all of them consistently
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <03-31-12/1813:41>
holy cow, man those are AWESOME maps :D
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <03-31-12/2229:25>
Awesome graphics. And his head isn't actually a shark's, but more like a visual overlay. He displays a shamanic mask while he is possessed by one of his spirits, and his mentor is Shark.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <04-01-12/0132:11>
Thanks guys!

Yeah, I know it's just a shamanic mask, but I thought it'd be cool anyways  :)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: All4BigGuns on <04-01-12/0143:33>
Sorry if I'm butting in, but I was wondering if you guys had an opening in here.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <04-04-12/1253:14>
Just and FYI, I'll be off on holiday from April 7th until April 15th, without internet access (It's difficult to get on a boat in the middle of the Red Sea).  I'll try to make a post before I leave.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <04-04-12/1953:48>
come on Jerry!
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <04-08-12/1253:35>
Since we've essentially got three independent situations going on at once (Iceblade attacking 5.. err.. 4.. Igbo in melee, Jerry hacking the tourists, and Hyena about to get into drek with 5 more Igbo with automatic rifles), I'm going to let Iceblade and Jerry finish out the turn while Hyena's player is on vacation. I'll process all the actions for Hyena and the 5 Igbo in quick succession once he's back. We won't progress beyond the first turn without him, and we're not skipping him per se, just reporting the results a little out of sequence. Hope nobody minds.  :)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <04-08-12/1300:11>
No problem on my part.
I'll go on with hacking but as I am working from AR I'll be monitoring how is iceblade doing lending him a shot if needed.

We're waiting for npces doing their moves now?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <04-08-12/1331:20>
yep, that's right. Once the actions of the melee Igbo are resolved, the tourists get their turn, then it's time for the second IP. I'm letting Iceblade do his second IP action now simply to make the posts go a little faster, the tourists will still get their action before Jerry gets his second pass.

On a side note, what's going on with your fly spy drone? you tossed it in the air and it started heading towards the crowd but unless it's acting as a wireless relay it's just hanging out and waiting for commands.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <04-08-12/1333:26>
It gotit's orders. To follow the thee tourists.

I assume it is moving to them.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <04-08-12/1354:18>
Yep, it's chugging along towards them and since it moves at 15m/turn it should be at their current location by the end of Turn 4.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <04-18-12/1026:27>
Nasty time to fail my check against Frenzy. Oh well, just part of what happens when you follow Shark.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <04-18-12/1435:20>
chop his arm off and throw it away with hand still around it
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <04-18-12/1451:08>
I'm not sure frenzy allows me to do things like that.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <04-21-12/1142:58>
I'm still working on the ideal file size for the images I'm posting; I have them in super high-resolution but they don't post as well on the forum. Next round will be sharper.

If there are specific angles or layouts you guys want to see, let me know and I will do my best to accommodate you
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <04-21-12/1144:30>
Jerry, now that you can see the layout you can have your FlySpy drone move somewhere besides behind Iceblade if you want. Your post made sense until you see that you'll fly directly OVER the grenade to get behind him.  :)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <04-22-12/0434:12>
Did we already do the second IP of the first turn?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <04-22-12/0904:58>
yes - Iceblade chopped the 2nd Igbo up the middle, Jerry hacked commlinks, and you jumped out and stabbed the Igbo. You spent your first IP slicing through the camera wire and then hid, allowing you to surprise attack the Igbo

We went a little out of sequence to let the other guys finish out Turn 1 while you were gone, then you caught up by taking your actions all in a row
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <04-22-12/0914:04>
Just so everyone is up to speed, the status of Turn 2 is as follows:

Igbo group 1 (melee) paid 1 Edge to go first. Wounded Igbo pulled out a grenade and other Igbo held their actions. Iceblade went next, killing the Igbo with the grenade. Igbo used their held actions to jump out of the way of the grenade (except the poor sap that is still stuck in the ice). Now it's Jerry's turn (he's got the chance to edit his action since I posted the map and it's only fair to let him react to what his character would have known anyways). Hyena is next after Jerry. Then the second (ranged) Igbo group goes. Then we finish out the Turn with Iceblade, Jerry, Hyena, Jerry (Jerry has 3 IP's).

Most grenades have a 5-second timer, but unconventional forces like the Igbo are notorious for tweaking their gear so they are more unpredictable... (GM has rolled in secret to determine timer on grenade)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <04-22-12/1249:40>
Hmm. In that case I'll go with the previous rolls and continue cyberattack on second link.
There is nothing I can do to move the flyspy any faster, it's already moving at top speed, and it is moving out of the blast range on it's own.

Or is there any way, but I can't see it?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <04-22-12/1619:44>
Your flyspy is moving about as fast as it can, the only thing you could do would be to make it fly higher in the air. You can refine its flight path without slowing down its overall progress by spending your Free Action this turn (this takes advantage of your Jury Rigger quality)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <04-22-12/1624:32>
Jerry, go ahead and paste your previous hacking action into the IC thread (so it maintains continuity) and delete the old one. You can write the narrative for your flyspy, be sure to mention if you want to spend the Free Action as outlined above
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <04-22-12/1632:57>
edited, posted, removed ...
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <04-23-12/0721:27>
Thermo, I'm not sure I understood.
unresponsive analyze, does it mean. I got +2 to my hacking roll or that commlink has -2 to his intrusion  detection roll (normally Firewall + Analyze)?
The latter seems more appropriate, unless you meant that a hole has been found and both are applied.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <04-23-12/0733:28>
You can choose; either apply a +2 to you dice pool for the next turn (you can brute force the attack while the program is booting up, but he'll still get to roll the whole firewall+analyze to detect since it'll throw red flags all over the place even if the program isn't fully loaded on his end), or you can keep doing what you're doing and it'll take his analyze program the whole next turn to reinitialize (and his detection will roll just firewall until then).
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <04-26-12/2009:55>
Iceblade, now might be a good time to use some Edge. Just sayin'.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <04-26-12/2043:35>
Yeah I would, but I don't think that's necessary. Some lucky rolls, there.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <04-26-12/2119:28>
Remember, you failed your Frenzy roll this turn. As things stand, no dodge. It'll cost you a Free Action to use Edge if you want to give your Frenzy roll a second shot.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <04-26-12/2131:41>
Um, that's not what Frenzy does. Frenzy means I attack without regard for my safety (meaning no full defense, ducking behind cover, etc.). Nowhere does it say that I don't get to roll a basic defense against attacks.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <04-26-12/2202:53>
No, that's exactly what it does.

Failing a Frenzy roll is a big deal - it means that you've lost control and the bloodlust is driving you to ignore your own safety and attack attack attack whatever is nearest to you. I'll let you parry melee attacks since it seems natural that swordplay would be part of the KILL IT mentality of Shark, but ranged attacks are going to give you problems; hell, you're likely to run straight at the shooter with your sword held high just so you can KILL IT as fast and viciously as possible.

[You'll probably notice that I put a lot of emphasis on critical successes and critical glitches; in a similar fashion, this type of negative quality defines your character when under its effect. I want you to be able to role-play without being socked over the head, so I'm letting you use Edge to overcome its effect in a life-threatening situation.]
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <04-26-12/2212:52>
"Kill it, kill it, kill it" doesn't mean you are helpless, which is what you seem to be implying. Nowhere in the rules does it even suggest that you no longer get to roll defense if you're in a frenzy or berserk state. The only time you don't get to roll defense is when you are unaware of the attack (surprise attack, blinded, etc.).

Now if you are going to house rule things like that, it would have been a good idea to list that at the beginning, so I would know stuff like that.

And even if you were house ruling that, the spirit is the one actually in control of my body at the moment, and it is not frenzied.

Hell, even a ganger tripped out on K-10 still gets to roll basic defense, under the rules. Being driven into a killing frenzy doesn't mean you are suddenly take every hit that comes your way. It means you're always attacking. RAW, you still get your basic defenses.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <04-26-12/2246:00>
it doesn't mean that you're helpless, it means that you're out of control with bloodlust. You've become single-minded. You're so engaged in killing that you'll even continue to attack a dead body just to get your killing in. If you were in melee combat with the shooters you'd absolutely be able to dodge. Since they're outside your killing zone, they aren't even on your radar.

The book is totally vague on the effects of going berserk. So if you want to call it houseruling, fine.

Please remember that the book is a guideline, a reference at best. I reserve the right to bend, break, or make up game mechanic rules if it advances the game and makes it interesting. I will take extreme measures to avoid having a unique situation pop up where a player gets squashed due to a never-before-seen rule without giving a chance to avoid it.

Shit man, I'm letting you use Edge and spend a Free Action while the bullets are in the air   :)

And you don't want to get into the distinction of who is in control, you or the spirit, since I'm letting you be one and the same. You can't say "the spirit is in control" when it's convenient and still get to call the all the shots the rest of the time.

Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Mirikon on <04-27-12/0708:53>
If that is the way the rules are going to be interpreted, then I am going to respectfully withdraw from the game, and wish you all the best of luck.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <04-27-12/1821:57>
We're taking this discussion off-line.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <04-27-12/2234:40>
We didn't come to an agreement.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <04-28-12/0358:52>
We will definately need new players right now.  2 is a little bit on the short side.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <04-28-12/0950:59>
Yes, I agree. I've got an idea as to how we'll work them into the campaign. Recruiting begins now!
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: eighth circuit on <04-28-12/2046:50>
Hey, I might be interested in joining up, though I haven't taken the time to familiarize myself with the campaign. Could you give me a summary of what's going on, and what sorts of characters you're looking for?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: All4BigGuns on <04-28-12/2100:58>
I am a bit tempted depending on what's needed, but I will admit that I am a little leery given the ruling that prompted the last drop-out--happen to disagree with it.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <04-28-12/2206:44>
I am a bit tempted depending on what's needed, but I will admit that I am a little leery given the ruling that prompted the last drop-out--happen to disagree with it.

I appreciate the interest, and your opinion has been noted. However, it doesn't change the mentality that I plan to use when GM'ing a campaign. There may be tweaks to how certain rules are interpreted in order to make the game fun and to keep it interesting. I make up rules all the time when I don't see any good way to make a spot decision. I don't view this as GM-versus-player. It's GM taking enough of an interest in the player to keep them challenged and engaged. The GM is the *storyteller*, not the referee.

If a player comes to the game with a super-powerful character, a good GM will try to exploit at least some of their weaknesses while also letting them shine with their strengths. If a character is awesome at everything, the game is boring as hell for everyone involved. This includes the player, the other players in the game, and the GM.

I'm not about to badmouth the player who left. It became apparent that we weren't going to see things the same way and that it was only going to get worse. If I had to change anything I would ask that players remember the immense amount of time it takes to run a good campaign, and that when they leave suddenly it leaves everyone (GM as well as other players) feeling a bit salty.

Long story short, if you are a rules lawyer, this isn't the game for you.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: All4BigGuns on <04-28-12/2219:34>
I am a bit tempted depending on what's needed, but I will admit that I am a little leery given the ruling that prompted the last drop-out--happen to disagree with it.

I appreciate the interest, and your opinion has been noted. However, it doesn't change the mentality that I plan to use when GM'ing a campaign. There may be tweaks to how certain rules are interpreted in order to make the game fun and to keep it interesting. I make up rules all the time when I don't see any good way to make a spot decision. I don't view this as GM-versus-player. It's GM taking enough of an interest in the player to keep them challenged and engaged. The GM is the *storyteller*, not the referee.

If a player comes to the game with a super-powerful character, a good GM will try to exploit at least some of their weaknesses while also letting them shine with their strengths. If a character is awesome at everything, the game is boring as hell for everyone involved. This includes the player, the other players in the game, and the GM.

I'm not about to badmouth the player who left. It became apparent that we weren't going to see things the same way and that it was only going to get worse. If I had to change anything I would ask that players remember the immense amount of time it takes to run a good campaign, and that when they leave suddenly it leaves everyone (GM as well as other players) feeling a bit salty.

Long story short, if you are a rules lawyer, this isn't the game for you.

Glad you're not gonna badmouth him. He's about the closest I'd come to calling anything close to 'friend' that I've found on these forums. That said, the ruling in question isn't exactly 'deal breaking' for me--I'd just avoid frenzy or berserk style abilities, though I would like to see some other common rulings you make on various things that come up in games to see how things would mesh up. Could you possibly list some for me? I've kept up a bit, but not much on ruling stuff--just enough to tell the sort of area ya'll are in, and a hacker seems like a bad idea in the back-of-beyond like that area.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <04-29-12/1002:19>
What do you mean about hacker? I did not understand. 
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <04-29-12/1232:38>
Me either. I wouldn't worry about it. This game already has a hacker/rigger named Jerry who is doing a great job.

All4BigGuns, I'm not sure what you're asking. You want me to list off every possible ruling I have made or might make in the future where there was a grey area in the rules? You're free to read the OOC and IC threads to your heart's content and see for yourself.

There are no perfect characters except those that are fun to play and have good roleplayability. You can't get around the fact that the GM sets the challenge level to match the strength of the characters. Make sure you have an interesting, capable, multifaceted character, and everything else will work itself out.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: All4BigGuns on <04-29-12/1323:28>
Me either. I wouldn't worry about it. This game already has a hacker/rigger named Jerry who is doing a great job.

All4BigGuns, I'm not sure what you're asking. You want me to list off every possible ruling I have made or might make in the future where there was a grey area in the rules? You're free to read the OOC and IC threads to your heart's content and see for yourself.

There are no perfect characters except those that are fun to play and have good roleplayability. You can't get around the fact that the GM sets the challenge level to match the strength of the characters. Make sure you have an interesting, capable, multifaceted character, and everything else will work itself out.

Thought about it, and the question did seem like it was asking a bit much. I'm sorry about that. I will say though, for the most part, except in a few cases, I do prefer to build and play the character while letting background and stuff kind of form naturally as I play--part of that is that I get writer's block really easy.

What sorts of background count are in that area of the world?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <04-29-12/1625:42>

Thought about it, and the question did seem like it was asking a bit much. I'm sorry about that. I will say though, for the most part, except in a few cases, I do prefer to build and play the character while letting background and stuff kind of form naturally as I play--part of that is that I get writer's block really easy.

What sorts of background count are in that area of the world?

It's Lagos for starters, and it's bad there.  As I'm native I'm used to it, but only up to a point.  Some areas are very toxic (corps dump just about anything in Lagos).  If you have the book, read the chapter on Lagos in Feral Cities.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: All4BigGuns on <04-29-12/2035:39>

Thought about it, and the question did seem like it was asking a bit much. I'm sorry about that. I will say though, for the most part, except in a few cases, I do prefer to build and play the character while letting background and stuff kind of form naturally as I play--part of that is that I get writer's block really easy.

What sorts of background count are in that area of the world?

It's Lagos for starters, and it's bad there.  As I'm native I'm used to it, but only up to a point.  Some areas are very toxic (corps dump just about anything in Lagos).  If you have the book, read the chapter on Lagos in Feral Cities.

I don't have Feral Cities, so that's kind of out for me. Is it so high that a mage or adept would be practically screwed if they're not native?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Eleven on <04-30-12/0015:38>
I'd offer to jump in.  Character is Doc T (below).  He's a Mercenary Combat Medic/Bodyguard who has a plausible reason to be in the hangar with the party.  If you like him, and you're willing to let a person new to Play by Post gaming jump in, I'd be pleased to join this run.


== Description ==
Doc T has the look of someone who's seen it all and no longer cares. He's never quite clean shaven, and his hair is often in need of a trim. He doesn't look like a wreck, but depending on your perspective you'd either say he was "rumpled" or "rode hard and put away wet". While his equipment may be used, it is always in tip top shape. He has the "gift of gab" often striking up conversations with anyone he meets. He is quite friendly, particularly when he's had a few drinks.

== Background ==
Doc T performed his military service like most Israeli teenagers. He was a corpsman in the Israeli Army for a year before college. During College he was a pre-med student. In his first year of Med school he developed a drinking problem and could no longer keep up with the coursework. When the Dean suggested that he take a leave of absence, Doc T realized that he had to get his drinking under control. Doc T decided that he had been most disciplined and successful when he was in a more controlled environment. He decided to take a job with the Israeli equivalent of Docwagon where he worked for a year and was able to get a handle on his drinking problem (from severe to mild). By his Mid-twenties his skills as a combat medic were recognized by several mercenary groups and he received a job offer for significantly more money to work in the "private sector" military. At the same time, a family friend who worked for the Mossad (his Mr. Johnson) had recognized that his bi-lingual upbringing (mother was Lebanese, Father Israeli), facility with languages, and generally outgoing personality might be an asset to the state. This Mr. Johnson strongly encouraged Doc T to join a Merc Company, to learn as much as he could, and to occasionally report back what he was up to, and where he was doing it. Doc T has worked as a bodyguard and mercenary in Africa, Europe, and the Middle East and he has always helped out his Mr. J.

Most recently, in Lagos, Doc T took a job as a personal bodyguard and Medic to a local upper level Narcotics Trafficker. After the third time Doc T performed lifesaving procedures on a prostitute after the drug boss was done with her, Doc T decided to get the heck out of Lagos. Ideally he could catch on with MET 2000, or another company. He returned everything he had received from the Drug boss and slipped out the back two days ago. He just completed the purchase of a ticket (and unfortunately used up almost all of his remaining nuyen) when the bush pilot's head exploded in a pink mist from a stray round from the Igbo shooting at the shark/dragon/elf/swordguy/mage/ice elemental. Now he has no money because the transaction cleared, no ride (because the pilot's dead), and Igbo shooting at him. It's a "bad" situation. Even worse the tricked out battlebuddy he had clipped to his shoulder also caught a round and is several thousand nuyen worth of broken plastic.

== Concept ==
A combat Medic/Bodyguard

== Notes ==
I've tried to make a character that could join this campaign "in medias res" with a valid explanation for being in the airport hangar with the other party members. He doesn't have any equipment that he isn't carrying on his person.

== Info ==
Street Name: Doc T
Name: Tal Ehud
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Human Male Age 30
Height 5'10" Weight 175lbs
Composure: 5
Judge Intentions: 5
Lift/Carry: 7 (45 kg/30 kg)
Memory: 7
Nuyen: starting roll to be determined

== Attributes ==
BOD: 4
AGI: 5 (7)
REA: 4 (7)
STR: 3
CHA: 2
INT: 3
LOG: 4
WIL: 3
EDG: 3

== Derived Attributes ==
Essence:                   2.6
Initiative:                7 (10)
IP:                        1 (2)
Matrix Initiative:         5
Matrix IP:                 1
Physical Damage Track:     10
Stun Damage Track:         10

== Active Skills ==

Armorer                    : 1                      Pool: 5
Automatics                 : 4 [Assault Rifles]     Pool: 11 (13)
Demolitions                : 4                      Pool: 8
Dodge                      : 3 [Ranged Combat]      Pool: 10 (12)
Etiquette                  : 2                      Pool: 4
First Aid                  : 5 [Battle Injuries]    Pool: 9 (11)
Infiltration               : 4                      Pool: 11
Medicine                   : 2                      Pool: 6
Perception                 : 1                      Pool: 4
Pilot Ground Craft         : 2                      Pool: 9
Pistols                    : 5                      Pool: 12
Throwing Weapons           : 1                      Pool: 8
Unarmed Combat             : 3 [Martial Arts]       Pool: 10 (12)
Outdoor Skill Group:  1
Athletics Skill Group: 1

== Knowledge Skills ==
Arabic                     : N                      Pool: 0
Biology                    : 1                      Pool: 5
Chemistry                  : 1                      Pool: 5
Combat Tactics             : 3 [Urban]              Pool: 7 (9)
English                    : 3                      Pool: 7
French                     : 1                      Pool: 4
German                     : 1                      Pool: 4
Hebrew                     : N                      Pool: 0
Medicine                   : 5                      Pool: 10
Mercenary Companies        : 3 [Met 2000]           Pool: 8 (10)
Yoruba                     : 1                      Pool: 4
Igbo                         :1                        Pool: 4

== Contacts ==
Armorer (2, 1)
Fixer (2, 2)
Mr. Johnson (Mossad) (4, 4)

== Qualities ==
Addiction (Mild) (Alcohol)
Allergy (Uncommon, Moderate) (Bee Stings)
Bilingual
College Education
Linguist
Media Junkie (Mild)
Records on File (MET 2000)
SINner (Standard) (Israel)

== Lifestyles ==
House in Bad Neighborhood  1 months
   Comforts:      Low
   Entertainment: Low
   Necessities:   Low
   Neighborhood:  Street - Z-zones/Barrens
   Security:      Low
   Qualities:     Rough Neighborhood [-1LP]
                  Trigger-Happy Landlord [-1LP]

== Cyberware/Bioware ==
Cyberears Rating 1
   +Ear Recording Unit
   +Sound Link
   +Damper
   +Spatial Recognizer
   +Audio Enhancement Rating 1
Cybereyes Basic System Rating 3
   +Eye Recording Unit
   +Image Link
   +Low-Light Vision
   +Flare Compensation
   +Smartlink
   +Thermographic Vision
   +Vision Enhancement Rating 2
   +Vision Magnification
Muscle Toner Rating 2
Reaction Enhancers Rating 2
Skinlink
Wired Reflexes Rating 1

== Armor ==
Armor Vest                6/4 (worn when being a Merc)
Form-Fitting Half-Body Suit4/1
   +Nonconductivity 6
Lined Coat                6/4 (worn when being a bodyguard/casual) (peacoat)

== Weapons ==
Ares Viper Slivergun
   +Smartgun System, Internal
   +Firing Selection Change, Small Mod (FA)
   +Folding Stock, Powered
   +Personalized Grip
   +Skinlink
   +Sound Suppressor
   +Underbarrel Weight
   DV: 8P(f)   AP: +5   RC: 3
Colt M23 ("CQB Carbine")
   +Gas-Vent 3 System
   +Shock Pad
   +Smartgun System, External
   +Underbarrel Weight
   +Barrel Reduction
   +Folding Stock, Powered
   +Personalized Grip
   +Skinlink
   DV: 6P   AP: -1   RC: 6
Colt Manhunter
   +Smartgun System, Internal
   +Laser Sight
   +Personalized Grip
   +Skinlink
   DV: 5P   AP: -1   RC: 1
Morrissey Élan
   DV: 4P   AP: -   RC: 0
Unarmed Attack
   DV: 2S   AP: -   RC: 0

== Martial Arts ==
Krav Maga
   +Take Aim as Free Action

== Commlink ==
Sony Emperor (2, 2, 2, 3)
   +Renraku Ichi
   +FTL Matrixware Net Wizard [Analyze 3, Browse 3, Command 1, Edit 2, Purge 3]

== Gear ==
Ammo: EX-Explosive Rounds (Assault Rifles) x90
Ammo: EX-Explosive Rounds (Heavy Pistols) x30
Ammo: Flechette Rounds (Heavy Pistols) x90
Ammo: Hi-C Plastic Rounds (Holdouts) x10
Ammo: Regular Ammo (Assault Rifles) x200
Ammo: Regular Ammo (Heavy Pistols) x50
Ammo: Regular Ammo (Holdouts) x10
Concealable Holster x3 (Elan is always in a concealed holster, otherwise for the manhunter and slivergun when being casual)
Fake License (Firearms) Rating 4
Fake License (Enhancements) Rating 4
Fake SIN (Main Fake ID - Abdullahi Mohammed) Rating 4
Medkit Rating 6
Medkit Supplies x2
Quick-Draw Holster x2 (for Manhunter and Slivergun when being obvious)
Smart Pouch System, Ammunition Pouch x3
Smart Pouch System, Combat Load Vest
Smart Pouch System, Ration Pouch
Smart Pouch System, Smart Canteen
Spare Clip (M23) x6
Spare Clip (Slivergun) x2
Spare Clip (Manhunter) x3
Spare Clip (Elan)
Stimulant Patch Rating 6 x2
Trauma Patch
Rucksack
Fatigues
Jeans
Slacks (wrinkle free)
Oxford shirt (wrinkle free)
Combat boots
Dress shoes
toiletries
undergarments
several pocket knives, scissors, and other typical medical supplies.
Two hip flasks (one empty, one Ouzo)
Bottle of local rotgut

Attributes 200 BP + Edge 10bp + Positive Qalities 20 BP - Negative Qualities 35 bp + Contacts 11 BP (+4 free contact BP/ total 15 BP) + Nuyen 17 BP (one BP unspent) + Skill Groups 20 BP + Active Skills 156 BP + Knowledge Skills 1bp
 


edit - this group appears to use the Cha x2 free contacts, so I upgraded one of his contacts and used a BP to add Igbo language, and kept a BP for gear. 
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <04-30-12/0511:34>

I don't have Feral Cities, so that's kind of out for me. Is it so high that a mage or adept would be practically screwed if they're not native?

Not really.  At least from what I know.  Thermo will have to tell you how he sees it, but I see it more like you have a -1 or -2 in parts of Lagos.  Much more in areas like Surrelere and the Badagry slums, but no sane person would ever want to go there (my character is native and any briefing for an excursion in Surrelere would start with the words 'after the strafing runs are completed,...').  Lagos Island will not be much of a problem (it's kept clean for the corp VPs and such).  Maybe a couple of hotspots left and right, and that should be it.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <04-30-12/0607:40>
I've heard legends on this campaign though to have really high background count. Not sure what a 'really high' is but I would expect 3 or 4.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: All4BigGuns on <04-30-12/0928:52>
I've heard legends on this campaign though to have really high background count. Not sure what a 'really high' is but I would expect 3 or 4.

That would be really high. There goes that idea. Not touching Awakened in count like that, as they're completely boned.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <04-30-12/0945:55>

Point is, that this campaign is supposedly about artifacts. with iceblade suicide we won't be able to tell an artifact even if it hit us in the face. so a mage or. shaman. would be nice.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: eighth circuit on <04-30-12/1039:10>
Would an adept/face with assensing be helpful? I could play a native character. Has power nerfing been a problem for the adept in the campaign?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <04-30-12/1124:26>
Would an adept/face with assensing be helpful? I could play a native character. Has power nerfing been a problem for the adept in the campaign?

So far not (I play an adept), but we haven't made it past the airport yet, so it might still.
BTW: I already have assensing, but someone with knowledge skill in the artefact area might be more useful in recognising them.  The way I see my character unless the artefacts in question light up like a football stadium on the astral, she won't know if they hit her in the face.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <04-30-12/1148:35>
My thinking exactly. Still a medic is also more than welcome (specially by Jerry) we are probably going into lagosian jungle where toxins, diseases are more common than ant within anthill.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: eighth circuit on <04-30-12/1152:19>
Right, I was thinking of an artifact-hunter/arcane scholar. Probably be useless in combat, but along with arcane knowledge the face qualities should come in handy. Since I was never able to find anyone to play Call of Cthulhu with me, maybe I'll make a Call of Cthulhu-style character for Shadowrun....
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <04-30-12/1200:21>
If you get a character you like and the GM approves, go ahead.  We'll find a way to make it work.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <04-30-12/1210:53>
I am having voodoo doctor character in the other game. He is totally useless in combat but I am having ton of fun with him. The important thing is to stick with someone who can fight :D
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <05-01-12/0710:35>
Thought I'd chime in on things.

I'm not planning to have super-high background counts unless it's a key plot point. Adepts get screwed enough as it is against cybered street sammies without taking away their power points.

I'd suggest that a combat-oriented character (not single-purpose please) and a general-purpose mage would be most beneficial.

You could incorporate the artifact knowledge skills into either one, but remember that the two remaining original characters are due a truckload of Karma after this scenario.

Keep posting, though.. I'll try to do some one-on-one messenging with people soon so we can narrow down ideas and pick our two new players. The new players will be taking the role of Jane's "advance team" that was sent to scout the area a day in advance.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <05-01-12/0836:25>
I don't know if Jerry has more than 1 IP, but I'm done for this round.  I've just renewed my boosts, as they would run out after this round.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <05-01-12/0846:38>
I got 3 ip per turn and I could be mor euseful in combat, I just need to deploy some combat drone. I didn't see a reason for this while Iceblade was chopping them. still I don't think any of the ones in central area want to fight anymore - not after what just happened.

You'll do all right, and I need to take care of those tourists.

btw, those guys with smartlinks, make sure to break them, they can have video recording units as well.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: All4BigGuns on <05-01-12/0914:07>
How's this look:


== Info ==
Street Name: Zen
Name: Markus Vidal
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Ork Male Age 24 (as of 2073)
Height 6'4" Weight 255 lbs.
Composure: 5
Judge Intentions: 5
Lift/Carry: 12 (75 kg/50 kg)
Memory: 7
Nuyen: 0

== Attributes ==
BOD: 7
AGI: 5
REA: 3 (4)
STR: 5
CHA: 2
INT: 3
LOG: 4
WIL: 3
EDG: 1
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                6 (7)
IP:                        1 (2)
Astral Initiative:         6
Astral IP:                 3
Matrix Initiative:         5
Matrix IP:                 1
Physical Damage Track:     12
Stun Damage Track:         10

== Active Skills ==
Climbing                   : 1                      Pool: 6
Dodge                      : 4                      Pool: 10
Escape Artist              : 3                      Pool: 8
Etiquette                  : 1                      Pool: 3
Flight                     : 1                      Pool: 6
Gymnastics                 : 1                      Pool: 6
Hardware                   : 4 [Maglocks]           Pool: 8 (10)
Infiltration               : 4                      Pool: 10
Perception                 : 1                      Pool: 4
Running                    : 1                      Pool: 6
Swimming                   : 1                      Pool: 6
Unarmed Combat             : 6 [Martial Arts]       Pool: 14 (16)

== Knowledge Skills ==
Bars and Clubs             : 4                      Pool: 7
English                    : N                      Pool: 0
Gangs                      : 3                      Pool: 6
Mandarin                   : 4                      Pool: 7
Or'zet                     : 4                      Pool: 7
Shadow Community           : 3                      Pool: 6

== Contacts ==
Yun - Martial Arts Master (3 (8), 3)

== Qualities ==
Adept
Low-Light Vision
Nano Intolerance
Poor Self Control (Vindictive)
Sensitive Neural Structure
Sensitive System
The Warrior's Way

== Powers ==
Critical Strike Rating: 6
Improved Ability (Combat) (Unarmed Combat) Rating: 3
Improved Ability (Combat) (Dodge) Rating: 2
Improved Ability (Non-Combat) (Infiltration) Rating: 1
Improved Reflexes 1
Killing Hands
Penetrating Strike Rating: 3

== Lifestyles ==
Tacoma Loft  2 months
   Comforts:      Middle
   Entertainment: Middle
   Necessities:   Middle
   Neighborhood:  Low
   Security:      High

== Armor ==
Form-Fitting Full-Body Suit7/4
   +Carbon-Boron
   +Chemical Protection 6
   +Nonconductivity 6
   +YNT SoftWeave
Lined Coat                11/8
   +Carbon-Boron
   +Delta-Amyloid
   +Gel Packs
   +Nonconductivity 6
   +YNT SoftWeave
SecureTech PPP Armor (Ensemble)2/6

== Weapons ==
Unarmed Attack
   DV: 12P   AP: -3   RC: 0

== Martial Arts ==
Karate
   ++1 DV on Unarmed Combat attacks
   ++1 DV on Unarmed Combat attacks
Boxing
   ++1 DV on Unarmed Combat attacks
Evasion
Finishing Move
Sweep
Vicious Blow

== Commlink ==
Renraku Sensei (2, 2, 2, 4)
   +Renraku Ichi
   +Skinlink

== Gear ==
Contact Lenses Rating 3
   +Image Link
   +Flare Compensation
   +Vision Enhancement Rating 3
   +Skinlink
Earbuds Rating 3
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 3
   +Skinlink
Fake SIN (Bryan Garin) Rating 4
Goggles Rating 1
   +Thermographic
   +Skinlink
Tag Eraser


Second possibility:


== Info ==
Street Name: Vick
Name: Timothy Green
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Male Age 36 (as of 2073)
Height 6'2" Weight 200 lbs.
Composure: 6
Judge Intentions: 6
Lift/Carry: 14 (135 kg/90 kg)
Memory: 6
Nuyen: 0

== Attributes ==
BOD: 5
AGI: 5 (9)
REA: 3 (7)
STR: 3 (9)
CHA: 3
INT: 3
LOG: 3
WIL: 3
EDG: 3

== Derived Attributes ==
Essence:                   1.3
Initiative:                6 (10)
IP:                        1 (2)
Matrix Initiative:         8
Matrix IP:                 2
Physical Damage Track:     11
Stun Damage Track:         10

== Active Skills ==
Automatics                 : 4                      Pool: 15
Blades                     : 4                      Pool: 13
Climbing                   : 2                      Pool: 11
Clubs                      : 4                      Pool: 13
Con                        : 1                      Pool: 4
Etiquette                  : 1                      Pool: 4
Flight                     : 2                      Pool: 11
Gymnastics                 : 2                      Pool: 11
Heavy Weapons              : 2                      Pool: 13
Infiltration               : 3                      Pool: 12
Leadership                 : 1                      Pool: 4
Longarms                   : 4                      Pool: 15
Negotiation                : 1                      Pool: 4
Parachuting                : 1                      Pool: 6
Perception                 : 2                      Pool: 8
Pistols                    : 4                      Pool: 15
Running                    : 2                      Pool: 11
Survival                   : 2                      Pool: 5
Swimming                   : 2                      Pool: 11
Unarmed Combat             : 4                      Pool: 13

== Knowledge Skills ==
English                    : N                      Pool: 0
Japanese                   : 3                      Pool: 6
Military                   : 4 [Army]               Pool: 7 (9)
Music                      : 3                      Pool: 6
Spanish                    : 3                      Pool: 6
Sports                     : 3 [Combat Biking]      Pool: 6 (8)

== Contacts ==
Army Sergeant (3, 6)
Fixer (4, 3)

== Qualities ==
Flashbacks (Uncommon)
Mania/Phobia (Common, Mild) (Flying)
Records on File (UCAS Army)
Restricted Gear (Rating 3)
Sensitive Neural Structure
SINner (Standard) (Timothy Green - UCAS Citizen)

== Lifestyles ==
Tacoma Apartment  2 months
   Comforts:      Middle
   Entertainment: Middle
   Necessities:   Middle
   Neighborhood:  Low
   Security:      High

== Cyberware/Bioware ==
Attention Coprocessor Rating 3
Dermal Sheath Rating 2
Move-by-Wire System Rating 1
Muscle Augmentation Rating 4
Muscle Toner Rating 4
Reaction Enhancers Rating 2

== Armor ==
Form-Fitting Full-Body Suit7/3
   +Biomonitor
   +Chemical Protection 6
   +Gel Packs
   +Nonconductivity 6
   +YNT SoftWeave
Helmet                    1/2
   +Responsive Interface Gear
   +Flare Compensation
   +Image Link
   +Low Light
   +Smartlink
Light Military Armor      12/10
   +Biomonitor
   +Gyromount
   +Nonconductivity 6
   +Responsive Interface Gear
   +Strength Upgrade 2
Lined Coat                9/5
   +Delta-Amyloid
   +YNT SoftWeave
SecureTech PPP Armor (Ensemble)2/6

== Weapons ==
Ares Alpha
   +Foregrip
   +Sling
   +Gas Vent 3
   +Personalized Grip
   +Skinlink
   +Smartgun System
   DV: 6P   AP: -1   RC: 9
Ares Desert Strike
   +Imaging Scope
   +Shock Pad
   +Stock
   +Barrel Extension
   +Skinlink
   +Smartgun System
   DV: 8P   AP: -3   RC: 2
AZ-150 Stun Baton
   DV: 7S(e)   AP: -half   RC: 0
Colt Government 2066
   +Personalized Grip
   +Skinlink
   +Smartgun System
   DV: 5P   AP: -1   RC: 3
Grenade: High Explosive
   DV: 10P (-2/m)   AP: -2   RC: 0
HK 227-X
   +Foregrip
   +Stock
   +Gas Vent 3
   +Heavy Barrel
   +Skinlink
   +Smartgun System
   +Sound Suppressor
   DV: 5P   AP: -   RC: 7
Monofilament Sword
   DV: 8P   AP: -1   RC: 0
Shock Glove
   DV: 5S(e)   AP: -half   RC: 0
Unarmed Attack
   DV: 5S   AP: -   RC: 0

== Commlink ==
Meta Link (1, 1, 1, 2)
   +Vector Xim
Singularity Battle Buddy Basic (5, 5, 5, 5)
   +Custom Commlink OS [Firewall 5, System 5]
   +Skinlink
   +Hardening Rating 6
   +Sim Module (Cold)
   +AR Gloves
   +Subvocal Microphone
   +Trodes
   +FTL Matrixware Power Suite [Analyze 3, Browse 4, Command 2, Edit 4, Purge 4, Scan 2]

== Gear ==
Contact Lenses Rating 3
   +Vision Magnification
   +Vision Enhancement Rating 3
   +Skinlink
Earbuds Rating 3
   +Audio Enhancement Rating 3
Glasses Rating 4
   +Image Link
   +Smartlink
   +Flare Compensation
   +Thermographic
   +Skinlink
Spare Clip (Colt Govt) x10
   +Ammo: Regular Ammo (Heavy Pistols)
   +Ammo: Stick-n-Shock (Heavy Pistols)
Spare Clip (Ares Alpha) x10
   +Ammo: Regular Ammo (Assault Rifles)
Spare Clip (Ares Alpha Grenade Launcher) x6
   +Grenade: High Explosive
Spare Clip (Ares Desert Strike) x10
   +Ammo: EX-Explosive Rounds (Sniper Rifles)
Spare Clip (HK 227-X) x10
   +Ammo: Regular Ammo (Submachine Guns)

== Vehicles ==
Suzuki Mirage (Racing Bike)
   +Vehicle Sensor
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <05-07-12/2248:32>
Everyone please welcome Eugene the hallucinating arcane scholar shaman!

Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: eighth circuit on <05-07-12/2353:00>
Hey everyone, meet Eugene (http://forums.shadowrun4.com/index.php?topic=487.msg127727#msg127727)

Shaman who specializes in detection spells and spirits of man. I've taken the Hallucinations, Compulsive, and Enemies qualities, so things should be... interesting. Also has knowledge skills and datasofts dealing with plants, critters, and the arcane. He's got a mean 12+ (augmentable by magic) dice for visual perception, so he will see everything that's there (and some things that aren't!).

Looking forward to playing with you guys!
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <05-08-12/0140:24>
Hey everyone, meet Eugene (http://forums.shadowrun4.com/index.php?topic=487.msg127727#msg127727)

Shaman who specializes in detection spells and spirits of man. I've taken the Hallucinations, Compulsive, and Enemies qualities, so things should be... interesting. Also has knowledge skills and datasofts dealing with plants, critters, and the arcane. He's got a mean 12+ (augmentable by magic) dice for visual perception, so he will see everything that's there (and some things that aren't!).

Looking forward to playing with you guys!

Sounds like a fun character.  Poor Jerry, he's going to stand there while the two of us are chatting away in Yoruba about some magical plant or other (I have parabiology as knowledge skills too, even though my knowledge comes more from stomping around in the jungle).
Question: what's your tribal affiliation?  I've seen that you speak Yoruba, but it's not your native language, so that might not be your tribe.  Well, as long as it's not Igbo, we'll get along.  :)

So now we have one addict who's certainly going to have a bad case of 'Tourista' as soon as we're moving out of the airport, one professor who's seeing things that are not there and who's allmost as likely to go running of towards some strange plants than to stay and help (and might have to be rescued from said plants) and one combat monster who's most likely to run of to save a damsel in distress.  :)  Nice party.  :P
We migth need someone with common sense.  :o  :)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <05-08-12/0144:54>
Jerry would say: are you fucking kidding me?

But sent is LOL. Eight - welcome aboard.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Eleven on <05-08-12/1408:51>
Everyone please meet Doc T (http://forums.shadowrun4.com/index.php?topic=487.msg127847#msg127847)

Combat Medic/Bodyguard - Part of Jane's advance team. A global Drifter who has worked mostly as a Mercenary and bodyguard in the middle east and in Africa.  He's an exceptional paramedic (18 dice using his medkit, provided the meds aren't pilfered...), a good shot, and a poor surgeon.  Good in a fight, assuming he hasn't been drinking too much.  Don't let him get started on Euro League Football or you'll be bored senseless. 

Look forward to playing with Ya'll.

Cheers
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <05-08-12/1443:12>
You see Faro?
at least somebody with a common sense :D
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <05-08-12/1451:53>
You see Faro?
at least somebody with a common sense :D

As long as he stays off the palm wine  ;)

Anyways, let's get the show back on the road.  I must admit I lost track of who's turn it is and except for the fact that I'm beating up some Igbo, what we were supposed to be doing.  :-[
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: eighth circuit on <05-08-12/1523:35>
Question: what's your tribal affiliation?  I've seen that you speak Yoruba, but it's not your native language, so that might not be your tribe.  Well, as long as it's not Igbo, we'll get along.  :)

His family is Yoruba, but his parents were globetrotting smugglers from Lagos who mainly spoke English. He grew up in France, and picked up Yoruba on his visits back to Nigeria.

Any idea how I'm fitting into the campaign? If Eugene happened to be at the airport, then he just saw a man turn into a dragon, then into a shark, then explode, so he's probably questioning his sanity at the moment.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <05-08-12/1548:27>
Question: what's your tribal affiliation?  I've seen that you speak Yoruba, but it's not your native language, so that might not be your tribe.  Well, as long as it's not Igbo, we'll get along.  :)

His family is Yoruba, but his parents were globetrotting smugglers from Lagos who mainly spoke English. He grew up in France, and picked up Yoruba on his visits back to Nigeria.

Any idea how I'm fitting into the campaign? If Eugene happened to be at the airport, then he just saw a man turn into a dragon, then into a shark, then explode, so he's probably questioning his sanity at the moment.

We all question our sanity, it's part of the Shadowrun experience.  :)
We're going to get along quite good, as I'm also Yoruba.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Eleven on <05-09-12/1023:01>
Thermo -

Eugene and Doc are beginning 'in medias res' - so a few quick questions about how we got to be where we are. 

Do we have a ride - Have we obtained a SUV or similar local vehicle for the purposes of picking up Ms. J and Team 2, or have we already hired a local driver on retainer?   Considering Jerry rolls with drones, I imagine that a truck of some sort would be the logical choice.

Did Ms. J give us pictures of Hyena and Jerry (and Iceblade and Lost for that matter) so that we know who our allies are going to be?  Clearly for the purposes of this upcoming combat whether we know who we're assisting may prove important.  (...of course not knowing may make the whole 'rescue' far more entertaining... ;))

Based on my reading of Feral Cities, it seems that the key to travel in and around Lagos is looking tough enough so you don't have to show how tough you are.  That being the case, it is safe to assume that Doc and Eugene are rolling in 'full battle rattle' - which is to say for Doc T carrying his M23?  If that is the case, then Doc T would be willing to loan Eugene his 950 to carry strapped across his back so he looks more heavily armed, assuming Eugene would want it.

Finally, Do Doc T and Eugene have the same deal (financially) as the rest of the team, and if so, how much have they been paid already?

This is going to be fun. 

Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: eighth circuit on <05-09-12/1142:59>
Good questions. Given that Eugene doesn't have very much equipment, can I assume he's carrying it all in a pack? Eugene would gladly take the rifle, though of course he has other means of looking intimidating if necessary.

Note: Clearly I will be going last this turn, but I figured I'd post my actions since they won't effect anyone and are things I'd have done anyway.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <05-09-12/1943:12>
Thermo -

Eugene and Doc are beginning 'in medias res' - so a few quick questions about how we got to be where we are. 

Do we have a ride - Have we obtained a SUV or similar local vehicle for the purposes of picking up Ms. J and Team 2, or have we already hired a local driver on retainer?   Considering Jerry rolls with drones, I imagine that a truck of some sort would be the logical choice.

Did Ms. J give us pictures of Hyena and Jerry (and Iceblade and Lost for that matter) so that we know who our allies are going to be?  Clearly for the purposes of this upcoming combat whether we know who we're assisting may prove important.  (...of course not knowing may make the whole 'rescue' far more entertaining... ;))

Based on my reading of Feral Cities, it seems that the key to travel in and around Lagos is looking tough enough so you don't have to show how tough you are.  That being the case, it is safe to assume that Doc and Eugene are rolling in 'full battle rattle' - which is to say for Doc T carrying his M23?  If that is the case, then Doc T would be willing to loan Eugene his 950 to carry strapped across his back so he looks more heavily armed, assuming Eugene would want it.

Finally, Do Doc T and Eugene have the same deal (financially) as the rest of the team, and if so, how much have they been paid already?

This is going to be fun.

You've identified a few places that have vehicles for sale. Most of them are pieces of crap, but there are some that appear to be left over from some sort of corp-funded expedition, probably a weapons expo or something similar. They're far too expensive for anyone to accept anything except Hawala tokens. Since so far people have commlinks, and even fewer have bank accounts, you're stuck with either that or certified credsticks (and even those require a commlink to verify!) Jane told you that she had made arrangements for Hawala tokens, and that she was bringing a tech-heavy rigger, so you figured you would note the locations on your commlinks and talk about it in person with the rest of the team.

Jane didn't say much about the rest of the team, only that there were 4 additional members. Two mages, a rigger, and a local merc. As you walk into the hangar and get a look at the battle taking place, it's pretty obvious who's who. There are a bunch of terrified tourists shoving to get out the doors, a bunch of Igbo in armored vests toting AK-97's, and one guy dressed like a pro kneeling down near some carnage with a gun in one hand and an AR glove on the other. The other members are nowhere to be seen, but you can tell that there's a ruckus coming from behind some splintered crates on the left-hand wall and you assume it's Igbo against one the new team members.

As you step into the room, your assumptions are confirmed as Jane transmits 4 grainy pictures of the team members, obviously taken with her commlink's built-in camera due to the upward angle of the shot.

If you'd like to have Eugene hold the rifle that's up to you, it seems unwise since he's as likely as not to try shooting an invisible spirit that's been following him ALL DAY LONG! AHHH!!!! BANG! BANG! BANGBANGBANG!!! Ahem, sorry for shooting your friend, sir, he was dressed like a Banderskooch. At least, he was a minute ago.

You have the same deal as the others; Jane arranged to have your upfront 1250 nuyen in certified cred waiting for you at the train station where you started your journey two days ago. Travel time isn't included in the 2000 daily fee, of course. That's for hazard pay!

Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <05-09-12/2108:52>
BTW, go ahead and start Turn 3 now that we've rolled Initiative. I don't mind if we go a little out of sequence, just try not to step in front of someone with a higher Init if they're obviously going to do something that contradicts what you are doing. As a rule, don't skip to the next IP until I give the all clear.

I'll be updating the map when I get a chance.

Welcome again to the new players!

BTW, the Igbo just insulted your mothers and implied that you have bad personal hygiene.

What do you do?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: eighth circuit on <05-09-12/2208:26>
Considering that last turn took 3 weeks to get through, I guess I will be twiddling my thumbs for a while  ;D
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <05-09-12/2256:00>
Yeah, having only one IP is going to make things a little slow for you. If you'd like to swap out one of your spells and pick up Increase Reflexes I'll let you do it now. Up to you, though.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: eighth circuit on <05-10-12/0150:57>
If Eugene were more combat-oriented I might consider it, or maybe later, if I can get my hands on a sustaining focus. For now I'll be content to sit back and let spirits do my fighting for me. I just hope each IP won't take a week!

Edit: Actually, I've been thinking about it, and if you'll let me change a spell I might get rid of Mindlink, which doesn't seem terribly useful. I'd replace it with either Mana Window/Astral Window (bonus since it's a detection spell, useful to see through wards), Increased Charisma (drain attribute), or Increased Reflexes. Any suggestions?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <05-10-12/0534:48>
If Eugene were more combat-oriented I might consider it, or maybe later, if I can get my hands on a sustaining focus. For now I'll be content to sit back and let spirits do my fighting for me. I just hope each IP won't take a week!

Edit: Actually, I've been thinking about it, and if you'll let me change a spell I might get rid of Mindlink, which doesn't seem terribly useful. I'd replace it with either Mana Window/Astral Window (bonus since it's a detection spell, useful to see through wards), Increased Charisma (drain attribute), or Increased Reflexes. Any suggestions?

If Thermo let's you, you can do the IP for your spirits (who have more than 1, at least in astral).  That way you have something to do.

As for spells, increased reflexes is always useful, even if it's only to have dodge actions on people who have more than one IP.  Of course, having a sustaining focus will help there quite a lot.  I don't know the others spells so I can't really comment on those.  More drain attribute is also always useful.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <05-10-12/0658:39>
I'll let you switch things up if you want; we haven't taken any actions yet so the game impact is nil.

I'll let you play your spirits in combat, as long as you make sure to play them true to form
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: eighth circuit on <05-11-12/0210:25>
Ended up swapping out Mindlink and Hawkeye for Astral Window and Increased Charisma. Assensing through barriers seems like it will come in handy, and as much as I liked the prospect of having a huge perception pool, having an extra 3 or 4 against drain means I can summon force 6 spirits without too much risk. A force 6 spirit will be far more effective than Eugene ever would be in combat, so no need for Increased Reflexes.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <05-11-12/0702:41>
Ok, I'm fine what that swap out.

I'll have a chance to do post all the combat results this weekend, maybe as early as tonight.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <05-11-12/0837:22>
I'll be delaying my action until igbo moves. I hope that The central ones are. Sufficiently scared to run and that The ones near Hyena are sufficiently occupied.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <05-11-12/0855:49>
I'll be delaying my action until igbo moves. I hope that The central ones are. Sufficiently scared to run and that The ones near Hyena are sufficiently occupied.

As now it's my turn, I've already posted my action (stabbing one of them, and yes, he will be sufficiently occupied, hopefully with dying).
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Eleven on <05-11-12/0958:23>
I'll be delaying my action until igbo moves. I hope that The central ones are. Sufficiently scared to run and that The ones near Hyena are sufficiently occupied.

As now it's my turn, I've already posted my action (stabbing one of them, and yes, he will be sufficiently occupied, hopefully with dying).

I share Sentinemodo's hopes and aspirations w/r/t a certain Igbo warrior.  Like Hyena, Doc's actions are posted and I believe he would be next in the initiative order now that Jerry has delayed. 

BTW group - If any of you play in or GM other games set in Seattle and have any desire to learn more about the city - particularly the geography, feel free to ask me anything.  I live and work in Seattle, and I grew up in Olympia (60 miles/100km south). 
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <05-12-12/0526:43>
The guy with smartlink near Hyena - is he visible in matrix? Is either the weapon node or googles node or the Igbo commlink node visible? I got all the nodes indexed from previous searches. The weapon/googles need to be enabled to work over wifi unless both are skinlinked I think. They could have been connected over wire, but there was no sign of that in IC.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <05-12-12/0850:01>
All three nodes are visible, it's a modern wireless setup using standard equipment
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <05-12-12/1251:21>
In reply to your question, sure it's possible! There are several examples throughout the books where a hacker made a smartgun-equipped weapon eject its magazine, so why not have it spam the firing command? The AK-97 has a device rating of 4, so it rolls 8 dice to resist your spoofing attempt.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <05-12-12/1258:02>
@Hyena: I'll allow you to perform a full Dodge by using your second IP, otherwise you'll just roll Reaction to dodge the gunfire. It is fortunate that Jerry warned you a split-second in advance!
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <05-12-12/1413:40>
@Hyena: I'll allow you to perform a full Dodge by using your second IP, otherwise you'll just roll Reaction to dodge the gunfire. It is fortunate that Jerry warned you a split-second in advance!

I'm going to use only a free action from my next IP to just drop prone.  According to the suppressive fire rules, that should keep me clear (p154 SR4A: Characters in the suppressed area who do not move, remain behind full cover, or simply drop prone are not at risk).

PS: +1 to you Sent.  I approve of inovative ways to use hackers in combat.  I have to remember this one.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <05-12-12/1431:17>
PS: +1 to you Sent.  I approve of inovative ways to use hackers in combat.  I have to remember this one.

:D
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <05-12-12/1453:55>
I've reviewed the section on suppressive fire and here's how I'm going to rule it:

Everyone in the area will be required to roll a Rea+Edge test to avoid the random gunfire. Since there's no "skill" being used as a threshold, I'll assign one of (3). I'm giving Hyena a modifier of +3 dice since she was warned a split-second before the gunfire started. Just going prone won't necessarily help since the shooter is so close by that going prone could still get you a bullet in the back (and since the shooter isn't shooting randomly downrange but is instead shooting COMPLETELY randomly.) If you'd like to use your next action you can add your Dodge skill to the roll as well (the Igbo won't have this option since they were completely unaware that it was going to happen).
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <05-12-12/1459:44>
I've reviewed the section on suppressive fire and here's how I'm going to rule it:

Everyone in the area will be required to roll a Rea+Edge test to avoid the random gunfire. Since there's no "skill" being used as a threshold, I'll assign one of (3). I'm giving Hyena a modifier of +3 dice since she was warned a split-second before the gunfire started. Just going prone won't necessarily help since the shooter is so close by that going prone could still get you a bullet in the back (and since the shooter isn't shooting randomly downrange but is instead shooting COMPLETELY randomly.) If you'd like to use your next action you can add your Dodge skill to the roll as well (the Igbo won't have this option since they were completely unaware that it was going to happen).

I'll roll just my reaction + edge then.  I want that next action to grab my pistol and start shooting.  Those Igbos are starting to piss Hyena off big time.  :)

reaction 6 + edge 3 + 3 bonus =12 (12d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3515097/)

I'll add it to my IC post and keep the rest.  Dropping on the ground seems something logical to do and I can just call it a dodge instead of dropping prone.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Eleven on <05-12-12/1944:26>
PS: +1 to you Sent.  I approve of innovative ways to use hackers in combat.  I have to remember this one.

Echo the above, very cool indeed.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <05-13-12/1819:40>
Igbo Group #2 is going to hold their actions until the 2nd IP, partly to reflect that I don't like how ALL the action takes place in the first IP, and partly to reflect the fact that they're still reeling from being sprayed with machine-gun fire from their ally

Jerry, that means you're up!
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <05-14-12/0218:29>
Does flare compensation gives any protection to resisting flash-bang damage?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: eighth circuit on <05-14-12/1839:36>
Just to make it clear, I'd intended to just call the spirit out of standby, and have it hang out in astral space for now. Want to hold off on materialization so the spirit can take advantage of astral speed and surprise, if necessary. Also don't want to draw attention to Eugene's being a mage...
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <05-14-12/2005:10>
Does flare compensation gives any protection to resisting flash-bang damage?

A flash-bang is a concussion grenade, so while flare-compensators will help with any aftereffects from the bright flash they won't help with the stun damage. They do 100% damage to a radius of 10m and drop off to nothing outside that range.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <05-14-12/2019:58>
Just to make it clear, I'd intended to just call the spirit out of standby, and have it hang out in astral space for now. Want to hold off on materialization so the spirit can take advantage of astral speed and surprise, if necessary. Also don't want to draw attention to Eugene's being a mage...

Ok, no sweat. Spirit is chilling out in astral space.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Eleven on <05-15-12/1409:29>
Can Doc see the northernmost Igbo in group two, the one furthest away from Hyena?  Based on the map, it looks like the boxes between Doc and the last Igbo might only offer partial cover.  Based on positioning, I'm guessing that's the one that shot at his friends and Hyena, which may have drawn Doc's attention.  BTW - really cool mapping program.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <05-19-12/2008:02>
Can Doc see the northernmost Igbo in group two, the one furthest away from Hyena?  Based on the map, it looks like the boxes between Doc and the last Igbo might only offer partial cover.  Based on positioning, I'm guessing that's the one that shot at his friends and Hyena, which may have drawn Doc's attention.  BTW - really cool mapping program.

Thanks on the mapping! I use Google Sketchup and 3D model the whole thing. I used to do CAD work full-time so it doesn't take me too long even through the program is a little awkward at times.

As for the question about the Igbo, yes you can see the one that just did the shooting. The rest of them are behind the tall crates and are out of your line of sight. You can see his upper chest and head (the shorter boxes are 1.25m tall).
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <05-19-12/2010:18>
BTW my late response to your question may have affected your IC action, you can adjust things if you want to (i.e. take a shot at the Igbo). I'll do Jerry's and Hyena's actions first and will wait for your say-so before doing Doc's.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Eleven on <05-20-12/0327:37>
BTW my late response to your question may have affected your IC action, you can adjust things if you want to (i.e. take a shot at the Igbo). I'll do Jerry's and Hyena's actions first and will wait for your say-so before doing Doc's.

I'll gladly take you up on that.  Doc's 2nd IP action post has been modified, however I left the original post there under a spoiler tag.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <05-21-12/0738:27>
Thermo, I'd be good, if you could end your combat posts with who is next (even if it is an NPC action). I am not sure who is it right now and if I should wait for something or go ahead and posts something.

I am usually going in my games with similar format

Quote from: ooc
CT #1, IP#2
[Sam 17][Thug #1 16][Thug #2 16, full defense][Omar 14, matrix]

Thug #1 is up.

the numbers are the initiative scores, I am graying out guys that have already acted, marking green those still awaiting their turn and marking red those that are acting next and if needed adding some comments like astral or matrix or whatever.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <05-24-12/0134:29>
Thermo, I'd be good, if you could end your combat posts with who is next (even if it is an NPC action). I am not sure who is it right now and if I should wait for something or go ahead and posts something.

I am usually going in my games with similar format

Quote from: ooc
CT #1, IP#2
[Sam 17][Thug #1 16][Thug #2 16, full defense][Omar 14, matrix]

Thug #1 is up.

the numbers are the initiative scores, I am graying out guys that have already acted, marking green those still awaiting their turn and marking red those that are acting next and if needed adding some comments like astral or matrix or whatever.

Not a bad idea.  It would make things a lot more clear as sometimes I also get lost in the posts.  Especially a bit further in the combat when the initiative results are two or three pages before.  Also, at work I'm supposed to be working  :o , not going through pages of forum posts (they are annoying that way  :(  ).
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <05-24-12/0709:25>
Hey guys

I can certainly add that notation method to the game, that's good feedback and I thank you all for giving it. I'll have a chance to give an update tonight, if I'm not mistaken it's Eugene's turn
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: eighth circuit on <05-24-12/0748:25>
Is it? I spent my one pass calling the spirit and observing--unless you were counting those as happening before the turn. I think Doc and Jerry each get another pass this turn.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Eleven on <05-24-12/1008:54>
Is it? I spent my one pass calling the spirit and observing--unless you were counting those as happening before the turn. I think Doc and Jerry each get another pass this turn.

I thought it was the Igbo by Hyena's turn - didn't they hold their actions?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <05-24-12/1018:09>
or the igbo caught by his own grenade?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <05-24-12/1122:33>
You guys are both right. I forgot that Eugene has one IP. The Igbo are up now. One got caught by the grenade and three are in combat with Hyena. We will update tonight.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Eleven on <05-24-12/1252:54>
The above posts strongly indicate that Sentinemodo's idea is a good one.  OT question - farothel  is your handle not capitalized intentionally, like e.e. cummings?   - I don't want to offend by referring to you as Farothel if it's intentionally farothel - but I find that when I type it, I automatically capitalize it.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <05-24-12/1747:38>
The above posts strongly indicate that Sentinemodo's idea is a good one.  OT question - farothel  is your handle not capitalized intentionally, like e.e. cummings?   - I don't want to offend by referring to you as Farothel if it's intentionally farothel - but I find that when I type it, I automatically capitalize it.

Don't worry about that.  It's the name of a roleplay character of mine, so it should be capitalised.  But I guess I forgot to push on the shift key when typing the name, so now it's like that.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <06-02-12/1419:48>
Ping
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <06-02-12/1547:40>
ack yes yes yes I am late I apologize, things have been hectic here in RL but I will have things back on track very soon

we had floods at work this last week, and since I'm in charge of all our civil engineering new construction projects, well.. let's just say that I've got a pretty busy schedule.

Had to give our crews a "shoot on first sight" order for beavers. Yes, beavers.

At least they're not Awakened.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Eleven on <06-03-12/0120:32>
Had to give our crews a "shoot on first sight" order for beavers. Yes, beavers.

If that is true, I can say truthfully the following:
1. My liberal environmentalist side is appalled.
2. You may have just given the coolest order in American history.
3. You are my Hero (I have dealt with beavers, and they're cool as long as they're on someone else's property that is neither up nor downstream of you, otherwise those little f**kers can be a real pain in your a**)

 ;D
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <06-03-12/0426:42>
We only have ducks in the stream next to our office.  They're only very noisy at times, but then again, they do taste great in orange sauce (canard a l'orange).  ;D
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <06-08-12/0452:48>
ping - the game is still alive when it is on the first page
and we are alive, aren't we?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <06-08-12/0553:45>
ping - the game is still alive when it is on the first page
and we are alive, aren't we?

very much so, especially now the week-end is starting.  ;D
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <06-08-12/0731:19>
Thanks for waiting for me, guys.  :)

We'll have a nice update this weekend that should hopefully get things moving forward again. I know it's a bit bogged down right now and I'd like to move the story forward!
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <06-09-12/1926:48>
Karma award!

You guys (I'm talking specifically about Jerry and Hyena) have been diligently playing for months without a karma award. Here's how I'm breaking it down.

You got to Lagos: Both of you made it to Lagos, including the interview with Jane at the exclusive club, the private plane, the layover in Egypt. You each get 5 points.

You survived the first combat: Both of you managed to survive your first encounter with the locals, and you managed to keep your (and Jane's) face off of the grid. You each get 5 points.

Good roleplaying: You've both done a great job staying in character. Jerry, the sarcastic bitter little dwarf, and Hyena, the world-wise and battle ready guide. You each get 5 bonus points.

Doc T and Eugene:

You managed to stay interested in the game while I was out ordering hits on beavers and you will be continuing on into Lagos. I'm giving you each 3 points for being good sports about being thrown into combat and managing to stay in character and walk out with the rest of the team.


Let me know what you'd like to spend your points on; Hyena, you mentioned that you wanted to grab Iceblade's sword (he has two), you'll need to spend some points to bind them.

The next phase of the mission will be to explore the marketplace and start making contact with the locals. I'll give you until tomorrow until I post the next in-character piece that advances the setting from the hanger into the bright, beautiful, dangerous world of Lagos.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <06-09-12/1932:53>
the sarcastic bitter little dwarf

LOL
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Eleven on <06-10-12/0455:15>
Doc will bank the Karma.

Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: eighth circuit on <06-10-12/2351:48>
Gonna bank the Karma for now. How will you handle character improvement? Will we need to spend time training, studying, etc?

At this point is it time to start searching Lagos, or are there anymore initial preparations to make? I assume Jerry is going to want to find some kind of vehicle. Although, if he can get that backpack full of drugs back to Seattle he'll make a hefty profit without doing much work.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <06-11-12/0715:08>
I would like to initiate if the GM lets me?  More power in case we hit a mana ebb.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <06-11-12/0912:54>
Actually, I'd hate see good resources go to the pyre, or let the local scavengers get them. Sepcifically that there is quite a few items, I could use. Namely:


10 415 nuyen linked to the commlink and 1214 on credstick .

Moonlight (Katana Swordcane) (2200 nuyen) - (STR/2+3)P, Reach 1, -1 AP
**Custom Look - Level 2. +2 to tests involving reputation or intimidation. 1 Slot
**Personalized Grip - +1 to melee tests. 1 Slot.
<11 dice to attack. 5P, -1 AP, Reach 1.>
Moonlight is the name of Mirikon's katana sword-cane, which has been customized to his designs. The blade appears to blue-white hue, and, when viewed in AR, glowing sperethiel runes can be seen, naming the blade. In addition, the AR overlay constructs a 'trail' of white light in the path the sword takes that lingers for a couple seconds. The hilt has been molded to fit his hand perfectly.

Flamekissed (Ceramic Knife) (31175 nuyen) - (STR/2+1)P. Undetectable on metal detectors
**Sustaining Focus - Force 3. Health spells
**Custom Look - Level 2. +2 to tests involving reputation or intimidation. 1 Slot
**Personalized Grip - +1 to melee tests. 1 Slot.
<9 dice to attack. 3P.>
Flamekissed is the name of Mirikon's ceramic knife, which has been customized to his designs. The blade appears to have a reddish hue, and is razor sharp. When viewed through AR, the blade is constantly wreathed in fire whenever it is drawn, and glowing sperethiel runes can be seen, naming the blade. The hilt has been molded to fit his hand perfectly, and the knife has been enchanted as a Sustaining focus.

Yamaha Sakura Fubuki (4100 nuyen) - 4P, SA/BF, (1) RC, 10(ml)x4 ammo. BF recoil treated as SA
**Integral Smartgun - +2 to ranged attacks. 1 Slot.
**Personalized Grip - +1 RC. 1 Slot.
Concealable Holster (75 nuyen) - Add -1 Concealability
80 rounds EX Explosive Ammo (800 nuyen) - +1 DV, -1 AP
<9 dice to attack. 5P, -1 AP, 1(2) RC, 10(ml)x4 Ammo.>

AR Wristboard (250 nuyen) - Manipulate AR

Novatech Airware (1250 nuyen) - Response 3, Signal 3
Simrig (1000 nuyen) - Experience, record simsense
System (3000 nuyen) - Rating 6
Firewall (3000 nuyen) - Rating 6
Tag Eraser (150 nuyen) - Erase RFIDs

Pro User Suite (600 nuyen) - Analyze 4, Browse 4, Command 2, Edit 4
Eurosoft Clavicula (4700 nuyen) - Encrypt 5, Decrypt 5
Empathy Software (3000 nuyen) - Rating 6

Mapsoft (Seattle) (30 nuyen) - Rating 6
Linguasoft (Spanish) (2000 nuyen) - Rating 4
Linguasoft (Cantonese) (2000 nuyen) - Rating 4
Linguasoft (French) - Rating 4
Linguasoft (Yoruba) - Rating 4

PocketMage Library (1800 nuyen) - Rating 3

Laes Slap-patches x6 (3006 nuyen) - 10S damage, unconscious for 20x1d6 min, last 12-Body, min 1 hours of memory erased.

OXSYS Artificial Gill (1000 nuyen) - Breathe underwater to 7m
GPS (200 nuyen) - Determine position via satellites
Gecko Tape Gloves (250 nuyen) - Climb walls
Respirator (150 nuyen) - Rating 6

Medkit (600 nuyen) - Rating 6
Bottle of Water Purification Tablets - 25 liters of water purification remaining
Bottle of Water Purification Tablets - 25 liters of water purification remaining
Survival kit
Bottle of Tir Tairngir whiskey x3


not sure however what of the above survived the grenade explosion.


Thermo - what are the rules of Karma spend?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <06-11-12/1309:59>
I have the two swords and the ceramic knife, so those survived the explosions.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Eleven on <06-11-12/2213:50>
Doc will take the following from Iceblade w/Thermo's permission:

Medkit (600 nuyen) - Rating 6
Bottle of Water Purification Tablets - 25 liters of water purification remaining
Bottle of Water Purification Tablets - 25 liters of water purification remaining
Survival kit
Bottle of Tir Tairngir whiskey x3
OXSYS Artificial Gill (1000 nuyen) - Breathe underwater to 7m
GPS (200 nuyen) - Determine position via satellites
Gecko Tape Gloves (250 nuyen) - Climb walls
Respirator (150 nuyen) - Rating 6
AR Wristboard (250 nuyen) - Manipulate AR
Novatech Airware (1250 nuyen) - Response 3, Signal 3
Simrig (1000 nuyen) - Experience, record simsense
System (3000 nuyen) - Rating 6
Firewall (3000 nuyen) - Rating 6
Tag Eraser (150 nuyen) - Erase RFIDs
Subvocal Microphone (50 nuyen) - Whisper into PAN
Pro User Suite (600 nuyen) - Analyze 4, Browse 4, Command 2, Edit 4
Eurosoft Clavicula (4700 nuyen) - Encrypt 5, Decrypt 5
Empathy Software (3000 nuyen) - Rating 6
Body Shop (500 nuyen) - ARE software. 100ny a month
Mapsoft (Seattle) (30 nuyen) - Rating 6
Linguasoft (Spanish) (2000 nuyen) - Rating 4
Linguasoft (Cantonese) (2000 nuyen) - Rating 4
Linguasoft (French) - Rating 4
Linguasoft (Yoruba) - Rating 4
Laes Slap-patches x6 (3006 nuyen) - 10S damage, unconscious for 20x1d6 min, last 12-Body, min 1 hours of memory erased.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Eleven on <06-11-12/2221:02>
@Thermo -
  Do you want us to update our character sheets each time we fire rounds or get money, or would you prefer that we make changes at certain times with your blessing?


Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <06-11-12/2357:23>
Don't forget about Jerry's permission. You don't want to fuck with that little piece of a dwarf and we had some unfinished issues over that commlink. ;)

Faro and I don't want to be too rude about those sharp sticks but You better share The nuyen You get from the sale.

We're a team or we are solos. You've seen how solos end up.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: All4BigGuns on <06-12-12/0005:02>
Been seeing some of your discussion on those foci, and while I know that I'm not in the game, I thought I'd offer the suggestion to (with Mirikon's permission) give at least one of those foci to another Awakened team member rather than just trying to sell off all of them. That's just something that I've always felt was a good idea that could encourage party cohesion.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Eleven on <06-12-12/0023:22>
Didn't read Senti's spoilers.  I'd be happy to take what he isn't interested in, particularly the Whiskey.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <06-12-12/0713:15>
I'll look through the gear list and tell you what, if anything, is NOT available due to the damage of the grenade. His armor is fragged, and his commlink is too. Most of his gear was stored in his duffle bag, so it should be available. I'll leave it to you all to split it up, but don't try to carry 50 kg extra gear just because it's "free" - I guarantee it'll be counter-productive  :)

As for the foci, I'll allow you guys to split them up as you see fit. You can keep them or sell them, but for the sake of team unity I'd suggest at least offering them to Awakened characters before selling them. You can always sell them at the end of the run once you're done using them. This is up to you as a team, though.

To spend your Karma, it depends on what you're trying to do. If you're trying to learn a new martial art or a brand new skill, you'll need to tell me how you're going to do it. If it's advancement of an existing skill, especially once you're used already on this run, I'll likely allow it without any issue. Same goes for attributes. You'll have a little bit of time right now to do shopping, connect with contacts, repair gear (Jerry - fix the turret on your drone maybe?), etc. Let me know what you're intending to do and I'll let you know what you'll need to do to accomplish it.

You don't have a clue where to go to buy gear, buy local information, or much else right now - you're standing in front of a grizzled old man handing you your Hawala tokens, and he's given Jane rough directions to your hotel. You can try to get to the hotel now, where you can start doing your legwork and advancement, or you can seek out the local bazaar's and see why the even the corporate armies come here to buy new toys.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <06-12-12/0728:22>
To spend your Karma, it depends on what you're trying to do. If you're trying to learn a new martial art or a brand new skill, you'll need to tell me how you're going to do it. If it's advancement of an existing skill, especially once you're used already on this run, I'll likely allow it without any issue. Same goes for attributes. You'll have a little bit of time right now to do shopping, connect with contacts, repair gear (Jerry - fix the turret on your drone maybe?), etc. Let me know what you're intending to do and I'll let you know what you'll need to do to accomplish it.

You don't have a clue where to go to buy gear, buy local information, or much else right now - you're standing in front of a grizzled old man handing you your Hawala tokens, and he's given Jane rough directions to your hotel. You can try to get to the hotel now, where you can start doing your legwork and advancement, or you can seek out the local bazaar's and see why the even the corporate armies come here to buy new toys.

I'm going to look up my group contact for the purpose of initiating, either with them or more likely a subset of them.  Loyalty of 4 should get me at least some access.

Other then that, I'll probably help the others finding their way around Lagos, depending on what they look for (I have the navigation (Lagos) knowledge skill).

As for the foci, I suggest we divide them up amongst us and do a nice post about it later.  I have the following:
-weapon focus rating 2 (Iceblade's katana)
-sustaining focus rating 3 (healing) (Iceblade's ceramic knife)
-regular katana in swordcane.
I actually don't need any of those, as I have a rating 2 weapon focus myself and I don't really need a second one.  So take whatever you want, but remember that you will carry it yourself  :)  I have some contact here to sell the rest of the stuff.

As for the rest of the material: the medkit and supplies like water purification pills you will want to keep (even though they will sell for the most money), the rest depends if someone can really use it.  I haven't gone through the list yet, but I don't think there's much I need.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: eighth circuit on <06-12-12/0952:59>
If he knew about it, Eugene would be very interested in that sustaining focus, even if he can't use it right away.

Eugene would probably like to track down his uncle the talismonger, who might have some useful info. I've got a Nigeria area knowledge skill--I'm not sure if it's enough to know where the magical types hang out. If not, I'll ask Hyena.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <06-12-12/1032:28>
8, 11


I hope You weren't insulted as players . It's just Jerry, sometime I can't control him.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Eleven on <06-12-12/1530:47>
8, 11
 
 
 I hope You weren't insulted as players . It's just Jerry, sometime I can't control him.
 

 Technically untrue ;) .  No worries, I got that it was "him" and not "you".
 
 The only things Doc is interested in is the Whiskey, the Oxys gill, the respirator, the water tablets and the Laes slap patches. Primarily the Whiskey. 
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <06-12-12/1943:56>
The only things Doc is interested in is the Whiskey, the Oxys gill, the respirator, the water tablets and the Laes slap patches. Primarily the Whiskey. 

All of that stuff is available for the taking. And the whiskey is particularly good, as long as you like single barrel whiskey made by elven Tir monks.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <06-13-12/0742:52>
Thermo, few questions,

1. can I use the juryrigger ability to download the programs from the commlink, before the thing dies off completely?
2. is the edge replenished?

as for the improvements, I'll spend 10 Karma on improving Hacking to rating 5 for 10 karma,

from the gear that should surive, I'd like to take OXSYS Artificial Gill (1000 nuyen) - Breathe underwater to 7m

if the gun survived, I'd like to take it also, though I'd need to re-personalize grip.
Yamaha Sakura Fubuki (4100 nuyen) - 4P, SA/BF, (1) RC, 10(ml)x4 ammo. BF recoil treated as SA
**Integral Smartgun - +2 to ranged attacks. 1 Slot.
**Personalized Grip - +1 RC. 1 Slot.
Concealable Holster (75 nuyen) - Add -1 Concealability
80 rounds EX Explosive Ammo (800 nuyen) - +1 DV, -1 AP
<9 dice to attack. 5P, -1 AP, 1(2) RC, 10(ml)x4 Ammo.>

I'd love to get a medkit also for personal reasons (Jerry just loves to have medicinal drugs around), but I assume, that team doctor would make a better use of it.

3. is that acceptable?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <06-13-12/1917:32>
Thermo, few questions,

1. can I use the juryrigger ability to download the programs from the commlink, before the thing dies off completely?
2. is the edge replenished?

as for the improvements, I'll spend 10 Karma on improving Hacking to rating 5 for 10 karma,

from the gear that should surive, I'd like to take OXSYS Artificial Gill (1000 nuyen) - Breathe underwater to 7m

if the gun survived, I'd like to take it also, though I'd need to re-personalize grip.
Yamaha Sakura Fubuki (4100 nuyen) - 4P, SA/BF, (1) RC, 10(ml)x4 ammo. BF recoil treated as SA
**Integral Smartgun - +2 to ranged attacks. 1 Slot.
**Personalized Grip - +1 RC. 1 Slot.
Concealable Holster (75 nuyen) - Add -1 Concealability
80 rounds EX Explosive Ammo (800 nuyen) - +1 DV, -1 AP
<9 dice to attack. 5P, -1 AP, 1(2) RC, 10(ml)x4 Ammo.>

I'd love to get a medkit also for personal reasons (Jerry just loves to have medicinal drugs around), but I assume, that team doctor would make a better use of it.

3. is that acceptable?

The commlink was turned to slag, so all its programs are toast.

The medkit, pistol, and artificial gill are all yours - the team doctor already has a medkit, so as long as you share the trauma patches I'm sure he'd be fine with you hoarding all the anxiety-reducers and painkillers for your own recreational use.  :)

Once you find a suitable workshop you'll be able to re-mold the personalized grip. Your MacGuyver senses tell you that they're made of a reformable plastic resin that turns malleable in boiling water. An armorer roll is all it'll take you to get the grip just right.

Edge has been replenished.

Since you used a fair amount of Hacking so far, I have no problem with you improving it immediately with Karma.

Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <06-13-12/1920:53>
I would like to initiate if the GM lets me?  More power in case we hit a mana ebb.

Once everyone gets settled on Iceblade's gear (you all can negotiate amongst one another), let me know how you'll get in touch with the Sisters. If you're bringing them "donations" let me know that too, everything gets easier with some well-placed bribes encouragement.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Eleven on <06-15-12/2007:06>
How 'bout I keep the whiskey and 4 of the Laes patches - anyone object?  I'll pass on everything else in the interests of speeding the game up?


Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <06-16-12/1432:20>
So it sounds like Doc T is going to accompany Jerry to buy a vehicle, and Hyena is going to seek out the Sisters so she can speak with them about Initiating. Eugene will probably need someone to accompany him to find his uncle's talismonger shop, since if left to his own devices he'd probably get  kidnapped, killed, or imprisoned in a loony bin. Or would end up running for his life down the middle of the street while being chased by a crazed flock of imaginary geese. So unless Hyena has a problem with it I would suggest that she allow him to come with her.

As for the gear, Doc is taking the booze and the Laes patches. Jerry is taking the pistol (with holster and ammo), the drugs from the medkit, and the artificial gill. Eugene is taking the sustaining focus. And Hyena is taking the sword cane and the rating 2 katana weapon focus. Let me know if I missed anything.

Note that there are a couple beat up AK-97's available as well, along with a few grenades if anyone wants to spend the time searching the bodies the Igbo left behind in the hangar.

Jerry, feel free to start narrating your shopping trip, I'm good with the gear you PM'ed me about but I'll write up the descriptions once you get to that point. Doc, you can help narrate based on what you found in your expeditionary trip into the city. I'll jump in when you get to the market.

Hyena, go ahead and start narrating your trip to get together with the Sisters, I'll jump in once you make initial contact. Eugene, feel free to narrate how you.. do your thing. :) I'm enjoying reading about your imaginary hippos. You and Hyena can work to track down your uncle, let me know how you'd like to go about it.

Jerry, remember that I still owe you both a weapons dealer contact and a weapons dealer enemy. Just.. keep that in mind.

If either group gets into trouble we can run things separately or you can call for backup from the other group. Might take them a while to get there, though.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <06-16-12/1541:59>
I had posted the description but I got kind off carried by the story. If that too much into your domain i'll edit.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <06-16-12/1809:20>
no it's all good
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <06-17-12/0348:48>
Hyena, go ahead and start narrating your trip to get together with the Sisters, I'll jump in once you make initial contact. Eugene, feel free to narrate how you.. do your thing. :) I'm enjoying reading about your imaginary hippos. You and Hyena can work to track down your uncle, let me know how you'd like to go about it.

I've posted somewhere back that I tried on the same number I've used on the airplane, to get into contact and to get a location.  As for running around with Eugene, no problem, but I'd doubt he'd be let in in a meeting with the Daughter's of Yemaja if I've read the description correctly.  What we could do is find his uncle (I can ask when I'm doing the set-up of the meet) and then I'll drop him off there and go to my meeting, picking him back up when it's done.

As for the equipment: we will also keep the water purification pills.  If nobody is keeping them, I'll do.  I don't want to run around Lagos with a team with Tourista, thank you very much.  ;)  ???  And besides, you can always sell them if you have to.  They're quite valuable here.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: eighth circuit on <06-17-12/0833:31>
Yeah, no need for Eugene to tag along, but if you can lead him to a place where one might find a talismonger that would be helpful. Also probably a good idea for everyone to not get too far away from one another.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <06-17-12/1002:25>
Yeah, that's pretty much what I was thinking concerning the talismonger shop and the Daughters (incorrectly referred to earlier as "Sisters").

As for splitting up, well, that's never a good idea in Lagos   ;)   (foreshadowing)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <06-17-12/1246:04>
Yeah, that's pretty much what I was thinking concerning the talismonger shop and the Daughters (incorrectly referred to earlier as "Sisters").

As for splitting up, well, that's never a good idea in Lagos   ;)   (foreshadowing)

I'll probably be reasonably save, being native and all that.  But on another question: you put in your post that I have 20 minutes to the scheduled meet.  How much of those do I need to get to the meeting place?  So how long I can help Eugene?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <06-17-12/1256:15>
The 20 minutes you have left accounts for getting to the meeting spot, so you have the full 20 minutes to help Eugene.

Being native helps you avoid the obvious sucker traps and makes you less likely to be pick pocketed, but it also means that you know just how dangerous it is in a lawless city like Lagos
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <06-18-12/0428:55>
11, we are on the same page, it seems crazy dave isn't called crazy without reason.

Thermo, I did not quite understood. I can of course call Dave in IC, but it might be that Sentinemodo is dumb, and Jerry got it all all right.

I got something that looks like tactical nuke. I am to open it (and probably not be blown away immediatelly) and leave it? open and do some damage? to whom? just random shoot anybody around? can i go to a desert and just put a grenade to that chest? I am to deliver the chest to Shrapnel Dawgs? Who are they? Lagos gang, igbo clan, merc company? or maybe I am to deliver mayhem to Shrapnel Dawgs....

shortly speaking I am at loss, and you made him disappear a little to soon.
a) you explain me what Jerry made out of this in ooc
b) I call him in IC
c) you edit your last post, so he stay and answer to questions


Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <06-18-12/0724:16>
What what you gathered at the meeting with Crazy Dave, he's asking you to cause enough trouble with whatever is in the package that when the rightful owner comes looking they come with a really pissed off attitude. That's why it's important to get it into the Shrapnel Dawgs' hands - a quick Marrix search shows that they're an up-and-coming arms dealer network that's in a turf war with Crazy Dave and the Blue Octopus organization.

What ever happened to the Dirt Rangers? May want to search on them in the previous IC threads if you get a chance.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <06-19-12/0441:31>
11, while waiting for your reply ....

I think what we are asked to do is to shoot something big (a S&K local headquarters) from as much distance as possible, then run through the town and leave the package in the SD turf put some signal flare and then gtfo.

the other option we could try is to sell the package to the Shrapnel Dawgs and offer some demonstration - destroying something and gtfo just before S&K arrive.

what do you think?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <06-19-12/1532:38>
Wanted to give you guys a heads up that updates will be short this week since I am on vacation and will be posting from a Blackberry. Go ahead and narrate the character stuff, we can assume that Eugene finds his uncle's shop, Hyena makes initial contact with her group, Jerry fixes his drone and has enough time for a couple datasearches, and Doc gives himself a hard time all afternoon about any and every misdeed he's ever been a part of.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Eleven on <06-19-12/1944:25>
What does Doc T know about the relevant Mercenary Companies?

He has Mercenary Companies Knowledge Skill 2 and Intuition 3
5d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3572116/)
two hits.

@ Senti - if that's it I'm down.  Actually sounds fun, racing through the city after dark.  We'll have to pre-map the route for safety's sake, and probably get the other two involved for support reasons.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <06-22-12/0227:37>
Hey Guys,

I've been going through Iceblade's equipment and I've made up some lists.  First is the equipment we want to keep and who has claimed it.  There is only one contested item so far, that is the Oxyss gill.  Both doc T and Jerry have indicated they would like it.  As doc T was first, I've put it there for now, but feel free to change it.  The pocketmage library, which if I have correctly understood it, is a seperate system that interfaces with the commlink, might have survived (Thermo, your call).  If so, I've put it with Eugene for now, as he will be the one who will have to most use out of it.  If it didn't survive, I'll take it out.  I've taken the weapon focus as I'm the only one capable of using it, and I need a 'encouragement' to get my initiation go smoothly.

The remaining equipment I think survived I've put in a seperate list (Thermo, if I'm wrong, please let me know).  That's the stuff we can sell.  With the selling price 1/3 of the price given in the books, that would come down to 5500 nuyen (or 110000 naira).

Jerry:
Medkit (600 nuyen) - Rating 6
Yamaha Sakura Fubuki (4100 nuyen) - 4P, SA/BF, (1) RC, 10(ml)x4 ammo. BF recoil treated as SA
**Integral Smartgun - +2 to ranged attacks. 1 Slot.
**Personalized Grip - +1 RC. 1 Slot.
Concealable Holster (75 nuyen) - Add -1 Concealability
80 rounds EX Explosive Ammo (800 nuyen) - +1 DV, -1 AP

Eugene:
Flamekissed (Ceramic Knife) (31175 nuyen) - (STR/2+1)P. Undetectable on metal detectors
**Sustaining Focus - Force 3. Health spells
**Custom Look - Level 2. +2 to tests involving reputation or intimidation. 1 Slot
**Personalized Grip - +1 to melee tests. 1 Slot.
PocketMage Library (1800 nuyen) - Rating 3

Doc T:
OXSYS Artificial Gill (1000 nuyen) - Breathe underwater to 7m
Respirator (150 nuyen) - Rating 6
Bottle of Tir Tairngir whiskey x3
Bottle of Water Purification Tablets - 25 liters of water purification remaining
Bottle of Water Purification Tablets - 25 liters of water purification remaining
Laes Slap-patches x6 (3006 nuyen) - 10S damage, unconscious for 20x1d6 min, last 12-Body, min 1 hours of memory erased.

Hyena:
Gecko Tape Gloves (250 nuyen) - Climb walls
GPS (200 nuyen) - Determine position via satellites
Frozen Wind (Katana) (22100 nuyen) - (STR/2+3)P, AP -1, Reach 1.
**Weapon Focus - Force 2. Add force to melee tests. Does normal damage on astral.
**Custom Look - Rating 2. Add +2 to tests involving reputation or intimidation. 1 slot.
**Personalized Grip - +1 to melee tests. 1 Slot.

stuff left over:
Zoe Heritage Line (10200 nuyen) - 6B/4I Armor. Traditional Tir style
**AR Enhanced - Can display AR messages.
**Color-changing - Can change colors
Tag Eraser (150 nuyen) - Erase RFIDs
Survival kit
Moonlight (Katana Swordcane) (2200 nuyen) - (STR/2+3)P, Reach 1, -1 AP
**Custom Look - Level 2. +2 to tests involving reputation or intimidation. 1 Slot
**Personalized Grip - +1 to melee tests. 1 Slot.
Magical Lodge Materials (2500 nuyen) - Force 5
Combat Fetish (200 nuyen)
Detection Fetish (50 nuyen)
Healing Fetish (500 nuyen)
Illusion Fetish (100 nuyen)
Manipulation Fetish (300 nuyen)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: eighth circuit on <06-22-12/0255:57>
Thanks the for the list, farothel! While I was not particularly interested in looting Iceblade's body, it is still helpful. You are right that Eugene would be interested in the pocketmage--in fact I would have started with it if I'd remembered such a thing existed. I guess we can let Thermo decide, but I figure the pocketmage is just software--why a separate device just to hold information?

If the detection fetish survived the blast, I'll take that too. Can't have too many fetishes! If I recall correctly, magic lodge materials are specific to the tradition, so those would be of no use to Eugene. Might also be a good idea for someone to take the extra survival kit, or at least the consumables in it. I'll take it if no one else wants it.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <06-22-12/0808:48>
We're in Lagos: if we don't loot the body, someone else will, and they will sell the left-over parts to Tanamous as ghoul chow.

@Thermo: I've added something for my initiation.  I've put it the following morning.  If that doesn't work, let me know and I'll change.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <06-22-12/1613:52>
Unfortunately the pocket mage is software on the commlink, so it's toast. The lodge materials are unique to a tradition, and since Iceblade had a unique Swordmage tradition, they are only worth 10 percent of their base value.

I will allow you to sell the rest of the gear when you get a chance. Remember it's 30 percent, not 1/3, and there will be a language check prior to negotiating with a foreign buyer. Hits will avoid a further decline in value.

Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <06-22-12/1635:37>
Hyena, the meeting with your group is at 9:00 tonight (about 7 hours from now). You'll spend the night initiating.

Everyone is doing a great job setting the scene. I will be back at a real computer on Sunday and will post the results of your legwork when I am not using a blasted Blackberry like I am now.  :)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <06-22-12/1637:48>
Oh how I know your pain :D
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <06-22-12/1727:51>
Unfortunately the pocket mage is software on the commlink, so it's toast. The lodge materials are unique to a tradition, and since Iceblade had a unique Swordmage tradition, they are only worth 10 percent of their base value.

I will allow you to sell the rest of the gear when you get a chance. Remember it's 30 percent, not 1/3, and there will be a language check prior to negotiating with a foreign buyer. Hits will avoid a further decline in value.

We have two native speakers in the group, that should be doable.  And I actually have the negotiation skill.  And Eugene's talismonger uncle might be the good place to start for the awakened items.

Quote from: Thermo
Hyena, the meeting with your group is at 9:00 tonight (about 7 hours from now). You'll spend the night initiating.

I'll adapt my post, probably Sunday evening or even Monday morning, as my week-end is quite busy.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <06-25-12/2348:13>
updates posted for Doc T and Jerry.

don't worry Eugene and Hyena, I've got something in mind for you too. Hope to get a chance to write it by tomorrow. In the meantime, I'd like for both of you to post both visual perception rolls and audio perception rolls (in the OOC thread will be fine).

You've got some time to do a bit of legwork before Hyena's 9:00 meeting, so if there's anything specific you'd like to do let me know. My suggestions:

legwork concerning rumors on artifacts, etc (I see Eugene already had this thought)
sell Iceblade's gear
Eugene, if you have a future skill that you're looking to obtain (or upgrade an existing) using karma I'll count this time as "study time" with your uncle. He's a pretty talented guy, so if you tell me what you'd like to focus on I'll be a lot more lenient about training time on skills when the time comes around.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: eighth circuit on <06-26-12/0113:34>
If I were to improve a skill, I'd either raise assensing or add a social skill, probably negotiation or con.

Forgot I've got earbuds as well, so 12 dice for both audio and visual. I'll do separate rolls anyway, in case one's better :)

Visual and Audio Perception (12d6.hits(5)=3, 12d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3583176/)

I'm planning to summon a spirit after sunset, so leave me some time to do that. Also, might want to ask the uncle a few more questions, depending on what he can tell me. Unless the market is about to be leveled in a hippo stampede or something.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <06-26-12/0218:23>
updates posted for Doc T and Jerry.

don't worry Eugene and Hyena, I've got something in mind for you too. Hope to get a chance to write it by tomorrow. In the meantime, I'd like for both of you to post both visual perception rolls and audio perception rolls (in the OOC thread will be fine).

You've got some time to do a bit of legwork before Hyena's 9:00 meeting, so if there's anything specific you'd like to do let me know. My suggestions:

legwork concerning rumors on artifacts, etc (I see Eugene already had this thought)
sell Iceblade's gear
Eugene, if you have a future skill that you're looking to obtain (or upgrade an existing) using karma I'll count this time as "study time" with your uncle. He's a pretty talented guy, so if you tell me what you'd like to focus on I'll be a lot more lenient about training time on skills when the time comes around.

yes, there are a couple of things:
legwork concerning the artefacts: I've asked my Loyalty 4, magically oriented group contact about those in my last post.  This should yield some results, although probably not immediately, but that's fine.

Selling Iceblade's gear: I don't think I have the contacts to do this.  The magical stuff is maybe easiests via Eugene's uncle.  The rest I don't know (I don't know everybody's contacts).

I'm going to my own Hawala (my other contact) and transfer the funds there.  I assume this isn't really a problem.  I can write that out if you want.

visual perception:
intuition 4 + perception 3 + vision enhancement 2 + enhanced perception 2 + hawkeye 1 =14 (14d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3583228/)
audio perception:
intuition 4 + perception 3 + audio enhancement 2 + enhanced perception 2 =13 (13d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3583233/)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <06-26-12/0310:33>
Rememmber that piece of information that. Jerry decorated mcGuyver style?
There was something about high power. foci trader. 
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <06-26-12/0839:07>
Rememmber that piece of information that. Jerry decorated mcGuyver style?
There was something about high power. foci trader.

That pointed just to a market, the same we were on if I'm not mistaken.  :)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Eleven on <06-28-12/2019:32>
Sorry I've been away.  @Thermo - I have augmentation.

Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <06-29-12/1307:55>
Nice play on my negatives  :)
I'm not even going to roll (I could do a composure test I think to ignore it).  Now Eugene has to decide if he wants to join me.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: eighth circuit on <06-29-12/2205:58>
Thermo: From my understanding, astral window replaces normal assensing/astral perception and you use the hits from the spellcasting test, as you would with other detection spells. In the book under the description of passive detection spells, it says "The Spellcasting Test serves as a magical Perception test." You do need to be astrally active to use the spell.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <06-30-12/0037:59>
The number of hits you get on the Astral Window spellcasting test will determine how much raw information you get and how detailed it is. It's kind of like the number of hits will determine the resolution of a photograph; lots of hits are sharp and accurate while few hits are blurry and full of static. The number of hits might also play into an opposed test of some kind if for example another mage were somehow trying to stop you. (In this case it would be quite difficult since the spell is specifically designed to penetrate mana barriers).

The Perception roll is used to "determine what a character notices about her surroundings that is abnormal or strange". It's an Intuition-based skill, which makes sense since a character's Intuition would give them the mental acuity to recognize important and relevant information.

Similarly, Assensing "the skill of learning information from auras, astral forms, and astral signatures".

What this all means that even if given all the best information, an unskilled person might draw the wrong conclusions from it.

In this case, I won't make you roll Perception and we can use the Astral Window roll, but I'd still like for you to roll Assensing if you're interested in learning anything about the figure in the room besides the fact that it's metahuman-shaped and appears to be alive (and eating dinner).

I'll modify the previous post so you see what I was going to have you roll Perception to see.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: eighth circuit on <06-30-12/0538:29>
Fair enough. Actually, observing in detail on the astral plane uses assensing (SR4A p.191), which is why I assumed there was no need for a separate test, since detection spells seem to provide similar results as observing in detail. But it makes sense to require a test for reading an aura. As always, especially with magic, the rules are incredibly vague.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <06-30-12/1245:01>
Thermo, something about Jerry and Doc?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: eighth circuit on <06-30-12/1305:18>
Yeah, I am looking forward to seeing this ghoul-smasher  :D

Should I make a separate assensing test for everyone in the room? Is there anyone else present aside from the ones you mentioned?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <06-30-12/1316:33>
@Jerry: Yep, I'll have something for you today; the technical stuff takes a while to properly write up!

I like what you're doing with the MacGuyver stuff, reminds me of the A-Team stunts where they'd make a heavy machine-gun vehicle out of a riveting machine and a delivery van  :)

@Eugene: One assessing roll should be fine in this case since it's a broad-brush description. If there's anything specific you'd like to learn about anyone let me know and I might have you make a separate roll if it's particularly detailed or difficult.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: eighth circuit on <06-30-12/1335:03>
Hey also, should I have -2 to assensing due to sustaining a spell? Or is assensing rolled up in the spell in this case?

And I'd like to know exactly how powerful the mage is (as compared to Eugene at least), along with the emotional content of what he is saying. I'd like to learn the emotional states of the two females, and the emotional content of the piece of paper. And exactly what type of spirit is flying around. Assensing tests for all that?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <06-30-12/1714:11>
yep, roll one for the mage, one for the females (don't worry about rolling twice), one for the paper, and one for the spirit. So 4 total rolls.

I don't feel the -2 applies in this case, as the assessing skill is integral to the use of the spell
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <07-02-12/1540:59>
My baby girl has just been born. I will post but the response might be slightly reduced.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Eleven on <07-02-12/1751:54>
Congratulations Papa!
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <07-02-12/1821:18>
that's great! congratulation!! hope everyone is happy and healthy. Having my daughter is the best thing that's ever happened to me (she's two now)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: eighth circuit on <07-02-12/1925:00>
Congrats! I'm sure being up all hours of the night will give you plenty of opportunities to post  ;D
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <07-03-12/1218:30>
It falls a bit bad at the moment, but I will be out of touch from July 5th until July 9th.  Taking a long week-end in the UK with some friends.  We might have internet, but I doubt it, so don't count on many posts from me in this period.

Maybe wait with the big fight until I'm back?  :-[
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <07-03-12/1709:21>
Thanks for the heads up; we can get things prepped until you leave and wait until you get back before getting into a combat situation if you need to. I can focus on the other team's ghoul-smashing rampage in the meantime  :)  You guys let me know what you're comfortable with and I'll make it happen
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <07-03-12/1738:38>
Congrats! I'm sure being up all hours of the night will give you plenty of opportunities to post  ;D

Doing just that, but she's gonna wake up in ten minutes and I made one posts on top of this and it wasn't really a posts but OOC information...

Thermo, we can focus on ghoul-smashing. I need an info though.
I assume my plan need to be modifed as follows
- open the gate
- I drive in
-(new item) Doc closes the gate, so the owner will remain safe.
- Doc jump on the back of the box
- I smash ghouls on the way somewhere.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: eighth circuit on <07-04-12/2107:05>
Guess Eugene will play checkers with his spirit for the time being, and I will eat popcorn and watch Jerry and Doc bust up some ghouls.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <07-08-12/1706:10>
Damn, was it a week?
I certainly didn't expect it to be SO hectic.

Bear with me fellows, I am starting to manage the situation.
I'll post something short right away.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <07-08-12/1710:06>
no sweat, I'll give you an idea as to what rolls to make in the IC thread; I've been waiting on Doc but now's a good time to do things in parallel.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <07-09-12/1027:24>
I'm back, catching up right now.  will post today or tomorrow.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Eleven on <07-09-12/1946:03>
Sorry I was away - My Fiancee took me on a surprise weekend getaway to beautiful Olympia. 
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Eleven on <07-09-12/1958:40>
@Thermo / Senti - Which of my Grenades was used in the ram? 
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <07-10-12/0226:11>
High explosive
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <07-11-12/0313:36>
Thermo,

I have a couple of questions concerning the house.  They might already been answered in the IC topic, but I can't find them.
-Is there a back door?
-are there people watching?  I've seen you answer that there were no cameras, but I was also looking for other people watching the house.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <07-11-12/0631:43>
There's no back door, there's the one entrance that you can see and there's a barred window opposite the door on the back wall. Along with the trap door in the floor, those are the only openings.

You don't see anyone watching the house at all; you briefly circle the corner of the house but still don't see anyone paying the slightest attention. That's not to say that someone might not be returning soon, but that's anyone's guess at this point.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <07-12-12/0901:43>
11, while Thermo is preping another post on ghoul smashing utility, let's think forward ...
I think we should move to the area of the weapons dealers (or at least as close as possible) and unpack the box. until we know what is inside I don't think we can plan anything really....

what do you think?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Eleven on <07-13-12/0155:22>
Senti -

Yeah.  That's pretty much what I was thinking.  My guess is that the box acts as shield of some sort to a signal that will be emitted as soon as its opened.  Assuming that is the case, then it's in our best interests to open it close to its ultimate destination.  That said, if the weapons dealer can read the signals as well, then we need to have a general idea of their security set up before we open it.

My thoughts are that we cruise by their compound prior to opening the box and check it out.  obviously if cars are extremely rare on the street at this time of night, we probably can't or shouldn't cruise by once, as that may just serve to alert them.

After checking them out, then we can decide how far away to be before opening the box. 
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: eighth circuit on <07-14-12/2037:34>
I'm wondering if we need to roll for surprise/initiative? I haven't posted an action yet but I figure Eugene is kinda chillin and waiting hopefully for an ork instakill.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <07-14-12/2310:09>
You'll roll for initiative shortly, I still need to set up the scene since Hyena kicked in the door and, you know, shot the orc inside. Should have an update for you by Sunday.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <07-15-12/1229:48>
Thermo, with all the ghouls down, any reason not to wait additional 5 seconds and let Doc T close that gate, before zooming out?

I'm editing my own posts, to fit your outcome.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <07-15-12/1236:40>
I'm sure your new friend would appreciate that greatly. The gate's closed but not latched; Doc will need to lock it from the inside and climb over the fence. I'll update the IC thread accordingly.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <07-18-12/0901:23>
11

I need your reply before succumbing to another McGuyver jurrig :D
it's 1:00 already, and I'm not sure that animal sound barrier will be that much needed.

I'm not that keen on leaving the car and scouting in meat, but I could shoot a drone (I mean bigger one than the FlySpy) to do so. The isue is, that while I am not affraid to send FlySpy, chances of them picking it up are rather slim (btw. Thermo, it's working in hidden mode) the larger drone could be much more easily found on the radar if they have one.

summing it's up, if you feel like scouting go ahead, if you rather have that animal repellent ready, let me know also, I don't have the interval, but I think I can have it ready under the hour.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Eleven on <07-20-12/0347:12>
(sorry about delay)

Yes let's recon by drone.  I don't want to get out of the van when ghouls are about. I'll cover you while  you rig the repellent.  Your macguivering has been pretty cool so far, and I bet you can do it in under an hour.

Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <07-20-12/0538:04>
ok, Thermo, will you provide some kind of tactical picture of the HQ?

I assume, it's not a big problem to get a google.maps equivalent of satellite picture of the HQ from top to start with...
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <07-20-12/0634:25>
Thermo, for future reference - it would help me to decide if the attempt is worth it if you could set both treshold and interval for the macguyvering rolls :D
both are variables, and I assumed 10 minute on interval on this one, since the generator is probably a radio size box and I probably need only to install few bypassing wires on the electronics, but that's up to you really.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <07-21-12/1723:37>
Jerry, working on your map

The standard interval for your mechanical/electrical tests is 30 minutes, unless you're going for a REALLY quick-and-dirty solution where they take 15 minutes (or less!). I don't advise this unless you're in a huge hurry, since, well, you know how these things behave in unexpected ways when you rush them.  :)

Roll your drone's sensor rolls to detect metahumans, animals, drones, etc. I won't make you do a stealth roll to avoid detection (since it's tiny and they aren't looking for it) unless you get in close or try to do anything besides passive recon.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <07-21-12/1724:39>
Doc, still waiting on you to roll a knowledge(medicine) + logic roll if you want to help Jerry with his device. Jerry's 1 hit ain't going to cut it.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <07-21-12/1801:15>
Thermo, I'd appreciate if you could state the tests targets along with modifiers in future (helps avoiding editing back the posts written with wrong assumptions )
As a rule of thumb i assume that if you ask for a test without giving threshold one hit is sufficient for success. If there would be greater challenge I'd consider using edge.

For the reference I had two hits on the medicine roll.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <07-21-12/1823:10>
Jerry, working on your map

The standard interval for your mechanical/electrical tests is 30 minutes, unless you're going for a REALLY quick-and-dirty solution where they take 15 minutes (or less!). I don't advise this unless you're in a huge hurry, since, well, you know how these things behave in unexpected ways when you rush them.  :)

Roll your drone's sensor rolls to detect metahumans, animals, drones, etc. I won't make you do a stealth roll to avoid detection (since it's tiny and they aren't looking for it) unless you get in close or try to do anything besides passive recon.

Intervals for tests are given on page 64 of sr4a and while average task indeed is 30 minutes I explained while it should be shorter IMO. You've made a call though so I'll edit it to 1,5 hour. I was thinking about rushing the job and cutting the interval along the standard rules, but decided against it.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <07-21-12/1841:23>
I was indicating what your standard roll interval was. I re-read your explanation as to why it should be shorter in this case and I'll allow it. We'll split the difference and call it an even hour (20-minute intervals).
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: eighth circuit on <07-22-12/1038:56>
Would I be able to see the watcher spirit, or is it long gone? Similarly, if someone were to go after it, would they be able to just follow, or would they need to use astral tracking/search?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <07-22-12/1146:26>
All spirits have a connection to their master that is visible to other Awakened beings who can perceive the Astral plane. Since Watcher spirits are created "from" the caster (and not pulled from the Metaplanes), I rule that the connection is particularly visible. Therefore, it should definitely be possible to track the Watcher spirit. Since Watcher spirits are particularly stupid, they won't be able to travel at their full "running" speed and still have a chance of finding what they're looking for. With those two factors in mind, you believe that there is a good chance that the spirit could be intercepted before completing whatever task it is trying to accomplish. You'd still need to track it using Astral Tracking, but you'd have a reduced threshold due to the strength of the bond that you'd be following.

Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <07-22-12/1200:15>
All spirits have a connection to their master that is visible to other Awakened beings who can perceive the Astral plane. Since Watcher spirits are created "from" the caster (and not pulled from the Metaplanes), I rule that the connection is particularly visible. Therefore, it should definitely be possible to track the Watcher spirit. Since Watcher spirits are particularly stupid, they won't be able to travel at their full "running" speed and still have a chance of finding what they're looking for. With those two factors in mind, you believe that there is a good chance that the spirit could be intercepted before completing whatever task it is trying to accomplish. You'd still need to track it using Astral Tracking, but you'd have a reduced threshold due to the strength of the bond that you'd be following.

Or you can set your own spirit after it.  A spirit of air shouldn't have too much trouble with a watcher.

The hatch doesn't have a separate lock, per se; It has a keypad in the middle next to the handle. You can only assume that the keypad causes the mechanism to retract locking pins that slide into the frame, similar to the door to a floor safe.

Then I'll shoot at that and hope that it is as you say.  If not, I can still try to get the door open using brute force, probably by shooting at the hinges and opening it that way, if the hinges are visible (I assume as it will probably open into the room and not fall into the basement).
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: eighth circuit on <07-22-12/1209:01>
Crosspost--already done  ;D

I was saving the air spirit to make a surprise attack on the mage. He's going to go through the floor and materialize. If you shoot the hatch, even if that doesn't break it open, it should be a good distraction.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <07-22-12/1443:46>
Crosspost--already done  ;D

I was saving the air spirit to make a surprise attack on the mage. He's going to go through the floor and materialize. If you shoot the hatch, even if that doesn't break it open, it should be a good distraction.

OK, I've adapted my post a bit and added a short one at the end.  You can put in your post that you give the sign and Hyena shoots.  I guess no roll is necessary as it's only a distraction.  In fact, I'm going to try to avoid the lock to make sure it won't lock permanently.  We can still shoot it afterwards if necessary.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <07-22-12/1607:36>
Thermo, I'd appreciate if you could state the tests targets along with modifiers in future (helps avoiding editing back the posts written with wrong assumptions )
As a rule of thumb i assume that if you ask for a test without giving threshold one hit is sufficient for success. If there would be greater challenge I'd consider using edge.

For the reference I had two hits on the medicine roll.

I'll repost and mark the important part in case you missed it.
How many hits are necessary for the screamer?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <07-22-12/1627:11>
Roll your drone's sensor rolls to detect metahumans, animals, drones, etc. I won't make you do a stealth roll to avoid detection (since it's tiny and they aren't looking for it) unless you get in close or try to do anything besides passive recon.

Remote control perception -> Sensor(2) + Perception(1) + Actively looking(3) -> 6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3619446/)
There is no difference between mine perception and Doc's he has visual specialization, which I don't think apply here.
If you decide to apply partial lighting modifier (-2) it will be one less hit
 
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <07-22-12/1627:55>
@Jerry:

Sorry, I missed that part about the two hits, for some reason I thought you had one.

Two hits is enough to tell you what info you're looking for, so a quick data search pulls up all the technical data you need.

Screamer is ready to go!
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <07-22-12/1628:53>
Roll your drone's sensor rolls to detect metahumans, animals, drones, etc. I won't make you do a stealth roll to avoid detection (since it's tiny and they aren't looking for it) unless you get in close or try to do anything besides passive recon.

Remote control perception -> Sensor(2) + Perception(1) + Actively looking(3) -> 6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3619446/)
There is no difference between mine perception and Doc's he has visual specialization, which I don't think apply here.
If you decide to apply partial lighting modifier (-2) it will be one less hit

Nope, you've got plenty of light due to the spotlights surrounding the compound.

I'll post your drone's findings in the IC thread
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <07-22-12/1629:05>
:)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <07-22-12/1631:50>
I'd love to be as proficient as you are in the 3d studio.
Those pictures are amazing

I'm only good at powerpoint :(

Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <07-22-12/1647:07>
Thanks, man
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: eighth circuit on <07-22-12/1912:19>
Hey Thermo, what were the first two spirit services? I figured combat counted as a single service, though I guess watching out on the astral might have been separate. But what was the other service?

And I was also going to comment, great pictures! Where do you get the images?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <07-22-12/2052:33>
Hey Thermo, what were the first two spirit services? I figured combat counted as a single service, though I guess watching out on the astral might have been separate. But what was the other service?

And I was also going to comment, great pictures! Where do you get the images?

The first service was when you told the spirit to watch the astral when you were outside. The second was when you told it to materialize using Concealment. The third was the combat itself. Yep, it sucks, but it costs a service to tell a spirit to materialize.

As for the images, I make them myself using a program called Sketchup Pro. I scour the internet looking for models and textures that I can add to my scenes to fill them out. It takes a little while, but I like doing it and it keeps my CAD skills at least a little sharp (I used to do CAD work as part of my job).
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: eighth circuit on <07-22-12/2104:07>
Quote from: Street Magic, p 95
Passive powers such as Astral Form, Energy Aura, or Materialization don’t require the use of services, they are assumed to be included with any other service that requires their use.

I could see sneaking into the basement as using a service, but I'd think that would be included in the combat. Of course, I don't blame you for wanting some boundaries on how spirits are used, though next time I will ask ahead of time so I don't run out of services--I was lucky to have 3 this time.

The scenes and images are great, can't wait to see what else you come up with.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <07-22-12/2114:20>
Quote from: Street Magic, p 95
Passive powers such as Astral Form, Energy Aura, or Materialization don’t require the use of services, they are assumed to be included with any other service that requires their use.

I could see sneaking into the basement as using a service, but I'd think that would be included in the combat. Of course, I don't blame you for wanting some boundaries on how spirits are used, though next time I will ask ahead of time so I don't run out of services--I was lucky to have 3 this time.

The scenes and images are great, can't wait to see what else you come up with.

Thanks!

As for the spirit services, I stand corrected, materializing apparently doesn't cost a service. Instructing the spirit to use Concealment while materializing still costs a service, since Concealment isn't a passive power.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <07-23-12/1357:58>
I heard somewhere that spirits have hardened armour against normal weapons, but I don't seem to be able to find it in the books.  Can someone give me the page number?  In any case, I think my weapon focus will be more effective against a spirit.  But the most effective against most spirits is a stunbolt.  If the stun track is filled, it's disrupted, so Eight, your job and I'll cover you so the spirit doesn't attack you.

@Thermo: small correction, I only have 2IP, not 3 (unfortunately)  :)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <07-23-12/1435:19>
they got immunity to normal weapons, which acts as hardened armorm equal to their rating IMO (need to find out again, how both works)
also they need to have BOTH stun and Physical damage track filled to be disrupted, don't think, though that filling their physical track would be much more difficult to fill once the stun is done.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <07-23-12/1445:00>
they got immunity to normal weapons, which acts as hardened armorm equal to their rating IMO (need to find out again, how both works)
also they need to have BOTH stun and Physical damage track filled to be disrupted, don't think, though that filling their physical track would be much more difficult to fill once the stun is done.

That's easy: damage overflow.  2 stunbolts instead of one and it will start filling the physical track.

As for the first, I'm going to use my weapon focus.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: eighth circuit on <07-23-12/1720:34>
It's a testament to the vague nature of Shadowrun's rules that everybody around here interprets them completely differently :)

I would assume that unless a spirit is a prime runner, it only has one damage track. But I'd like a ruling from Thermo on this before I act, as it will certainly affect how I deal with the spirit.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <07-23-12/1938:05>
"If a spirit in astral or materialized form suffers Physical or Stun damage sufficient to fill its damage track, the spirit is disrupted. A disrupted spirit returns to its native metaplane and cannot reappear on the astral or physical plane for 28 days minus its Force, with a minimum time of 24 hours. Spirits joined to vessels are only disrupted if they suffer sufficient Physical damage to kill them through damage overflow (see p. 244, SR4). Watchers are never disrupted; knocking them out permanently destroys their fragile energies."

I'm interpreting that you need to fill either its physical OR its stun track, not both
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <07-24-12/0940:36>
where'd you found it?
I need it for my War in Heavens game.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <07-24-12/1605:40>
Thermo, just in case you wonder. I am waiting for 11 to post before my next post.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Eleven on <07-24-12/1615:19>
Sorry About continued Delay - Had a trial to conduct and three weddings to attend.  Life is easier now.  See IC posts.

Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: eighth circuit on <07-26-12/0749:18>
Shouldn't the base drain for stunbolt at force 9 be 3 (9/2 - 1, rounded down)? Also, I didn't know we were using the rule where you stage up drain for direct combat spells. In that case, can I use my last edge point to re-roll drain resistance? I'll bump the damage up to 11 then, too.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <07-26-12/0754:05>
Just re-read the section on drain. You're correct that it should be rounded down, so F/2-1 would be 3. You add net hits to this drain when using direct combat spells, though, and you need one net hit to make the spell "work". So you've automatically got one additional point of drain, for a total of 4. I'll adjust the IC post.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <07-26-12/0758:41>
That rule of increased drain is optional. I use it my spirit game, but I do not in Missions game. I understand that here we use it?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <07-26-12/0851:26>
To be honest, I have had mixed feelings about that optional rule. It makes characters emphasize casting power over casting skill, which I am not sure I like. It makes physical direct combat spells all but useless because of the high drain, but it helps pull Stunbolt back into line a bit. Since we don't have anyone set up to really abuse things, (I.e. 20 casting dice on Combat spells), I can drop that rule if you guys would prefer.

Remember, it affects your enemies too...
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <07-26-12/0902:56>
IDN really (and frankly, since, I am a rigger I don't care), the rule make overcasting more costly, and turns the mages from bazookas to heavy pistols.

I like that in the spirits game, since that make combats more dramatic (and longer)
In missions, where every kind of runner is overpowered in some kind I don't think limiting mages that way is needed.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: eighth circuit on <07-26-12/1256:14>
Personally I am a fan of limiting direct combat spells, though I don't know that the optional rule is the best way to do it (in fact in the game that I am running here I had an argument with the players about this, and didn't realize it was an optional rule because my copy of SR4A was pre-errata). Obviously when I play a mage I am against it :) It's your decision Thermo, though like I said if we stick with the rule I'd like to use edge on my drain roll.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <07-26-12/1601:53>
We're going to stick with the base rules (pre-errata) and direct combat spells will increase the amount of drain by adding hits.

HOWEVER...

While you need one net hit to have the spell take effect, you are NOT required to use hits to increase the damage. This means that your F9 stunbolt will cost you 3 drain and will do 9S damage, unless you want it to do more damage, in which case you can add hits for one drain apiece up to the total net hits.

One more thing, you are to declare the addition of net hits BEFORE rolling your drain resist. Honor system, please.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <07-28-12/1254:31>
Shouldn't the attack be at -3?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <07-28-12/1323:45>
Shouldn't the attack be at -3?

caught that and already made the change  :)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: eighth circuit on <07-28-12/1422:17>
Also, shouldn't the mage not have been able to dodge, since he was surprised (or at least have to roll for surprise)?

P.S. It will be interesting to see what Jerry comes up with to get outta this one!
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <07-28-12/1456:15>
Mage wasn't surprised; once the spirit materialized the whole room immediately started filling with smoke. The women in the room started yelling as soon as it happened. Between all that, I didn't think it would be possible for him to not know that something was going down.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <07-28-12/1500:28>
P.S. It will be interesting to see what Jerry comes up with to get outta this one!

pumping up the baloon of expectations, are we? :D
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <07-28-12/1508:58>
quick question: does my vision enhancement rating 2 counter the -2 penalty on attacks?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <07-28-12/1539:14>
quick question: does my vision enhancement rating 2 counter the -2 penalty on attacks?

nope, though it will effectively cancel out the -2 penalty for Perception checks
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Eleven on <07-28-12/1652:37>
Thermo - How does this Rifle differ statistically from the one in the books?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <07-28-12/1659:12>
Thermo - How does this Rifle differ statistically from the one in the books?

for all intensive purposes the rifle is the same as the Ares Thunderstruck, but with a smartlink instead of the laser sight.

By the way, I *am* using the rule from the errata that all armor is halved when using a gauss rifle.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Eleven on <07-29-12/1728:00>
Senti - how far away are we?  I don't think range will matter at least as far as hitting the buildings goes, because Doc has vision magnification and can take aim as a free action.  However once moving vehicles, or worse, running people enter the picture Doc will have a very difficult time hitting anything, much less anything at range.   Agility 7, non proficiency penalty -1, Smartlink 2, and range of -3 means he'll be rolling 5 dice to hit at extreme range.  Even at short range he'll only have 8 dice to hit trained mercenaries. 

My guess is that he'll be able to take out the tower, and maybe the first car, but after that it'll be easier just to light up the buildings of the DAWGS from range rather than try and fight using the Gauss rifle. 

Thoughts?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <07-29-12/1852:55>
Team 2:

Be sure to tell me exactly what you're doing;

Doc, are you going to be in the bed of the truck? on foot? taking cover as you shoot, or just pounding away without a care in the world? Do you have any other weapons at the ready in case you need them?

Jerry, are you going to drive the truck anywhere? are you launching any drones, and if so, what are they armed with and what programs are active? what's your plan for using your Macguyvered "screamer"?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <07-30-12/0552:00>
Thermo,
Are there any buildings between our location and dawgs compound or this is a barren field it look like on the sat view?
More precisely where are the 'better places to hide the truck closer to the hq'

Secondary how long will it take to unmount the gun from doberman weapon mount?

Lastly. Is the antenna on the dawgs IT center visible?

11, if you don't have the skill we might need to use the drone. I'll be able to hit a fly on the car's rear tire using the drone targeting systems. The problem is, that I'll be in the open unmounting it, so there would be no easy retreat plan.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <07-30-12/0737:37>
Thermo,
Are there any buildings between our location and dawgs compound or this is a barren field it look like on the sat view?
More precisely where are the 'better places to hide the truck closer to the hq'

Secondary how long will it take to unmount the gun from doberman weapon mount?

Lastly. Is the antenna on the dawgs IT center visible?

11, if you don't have the skill we might need to use the drone. I'll be able to hit a fly on the car's rear tire using the drone targeting systems. The problem is, that I'll be in the open unmounting it, so there would be no easy retreat plan.

There aren't any structures in between the airport fence and the Shrapnel Dawgs' base. However, on the E-W road that runs halfway between the fence and the base, there's a berm on the south side of the road. It should be high enough to hide most of your vehicle's profile as well as to provide some cover.

When you mount a weapon to a drone, you're not really mounting it directly. There's a standard quick-connect adapter plate that you mount to the weapon, which in turn couples to the weapon mount on the drone. It's similar to how you'd mount a camera to a tripod. If you need to remove the weapon in a hurry, it's no more than a single Complex Action to unmount it, but it takes a minute or two to unmount the adapter plate from the weapon. If you ditch the adapter plate, you can get a replacement for around 150 nuyen.

The antenna is partially visible above the tops of the outermost shipping containers
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <07-30-12/0820:02>
I'll post the update in IC, butto summarise, changes.
the truck will be placed behind the corner (hidden from view and car node also hidden)
the gauss will be mounted on the doberman drone (node hidden)
I'll be by the truck (few meters from the drone) hidden, jacked into the drone.

We need to be in open (on the berm (whatever it is - I assume it is a pile of dirt)), daring the world without care for anything, because they won't attack us otherwise.

After few shots (at the airpoirt, tower, then at the car), I'll unmount the gauss. slow if possible (depending on the time barghest will need to run 1 km), bruteforce otherwise.

11, comments?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Eleven on <07-31-12/0343:48>
Senti - As far as easy retreat, Doc can drive the hunk o'Macguivered junk we're rolling in.  Prob not as well as Jerry, but well enough to get away (provided you don't mind leaving some paint behind on various walls,etc..)  I like this plan a lot better.  Doc can cover the two of us quite well with His 950, even at significant range.  Any Barghests that break towards us will be in for a rough time. 
 
Can you set one or more of your fly spy drones to cover our "6"?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <07-31-12/0356:07>
Paint is not a problem

I'm a little affraid of deploying more drones. They got an IT centre, that means they got a least one hacker. Rigging/escaping is one thing, but trying to defend multiple nodes at the same time will put us at more disadvantage then bonus. If I deploy flying drone, and loose it close to us, they'll get a perfect view on our location. And so far we got clear line of sight to shoot from cover anything that goes our way.

Once we do get away, I will stash the doberman and I could launch an aerial support and this time, if you'll be driving I'll be able to scout backward and do some straffing runs if needed.

I hope though, that once S&K VTOL start landing everyobody forgets about us, so none of that will be needed.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Eleven on <08-02-12/1359:45>
Senti - that works for me -

Edited IC post to show Doc changed comm status to Hidden, that Doc does not have Thermographic vision accessory, and to show infiltration roll to stay hidden on berm
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Eleven on <08-06-12/0139:54>
Senti - If you take out the buyers cars and the drones Doc will try to get the snipers and the barghest teams (in that order).  What do you think?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <08-06-12/0643:25>
Hmm, on that picture things appear a little closer that I've imagined. I was hoping to use that range. Guass

Is there a reason, they've moved ahead in our direction? Before my shooting? They should be on opposite ends of the compund.

What's the distance between us and the Barghest teams?
How far they are from the HQ?
How fast they are moving?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <08-06-12/0727:48>
The distance between you and the Dawgs' base is approximately 650m (this range applies to the base and all its inhabitants). The shapes are not drawn to scale (the truck and the base aren't that big, it just makes them easier to see.) The two barghest teams are both approximately 600m away and are running towards you (again, drawn to give an idea of position and movement, not an ABSOLUTE position).

This was the most logical place you found, since it provided you some cover. I figured that you wanted to get within Long range with the gauss rifle (which is up to 750m) while staying out of range of anyone with assault rifles or such (or grenade launchers, for that matter).
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Eleven on <08-12-12/1505:05>
@thermo - are you waiting for me to declare my action?  I don't know the other initiative scores, so am leery about posting as someone besides Jerry may be faster than Doc.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <08-12-12/2108:14>
no worries, I owe all of you an update. It's been a really busy week but things are calming down, should be able to get all the updates in by tomorrow.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <08-14-12/0142:30>
I'm waiting for Eight to reply and then get the hell out of dodge.

PS: I will be off next week from the 23rd to the 28th for the bi-annual Discworld convention.  While there is internet in the hotel, I won't have the time to check (In fact, some days it will even be difficult to eat  :( )
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Eleven on <08-20-12/2022:01>
Gents - Fair Warning:  I'm gettin' hitched over labor day weekend (8/31-9/3), and am immediately thereafter going on a honeymoon for a few days. I'll be extremely busy both the week before and after the weekend, so I invite Thermo or anyone else to drone Doc while I'm away. 
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <08-20-12/2132:13>
Sorry it's been a bit slow lately, RL keeps getting in the way. I plan on doing a nice big update for both teams but just haven't had time before/after work. Unfortunately I can't post during the work day (even on a slow day) since, well, I work in a DOD facility and they kinda frown on that stuff. And it's blocked with a Rating 10 firewall.  :)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <08-22-12/1406:00>
I'll be out from tomorrow until next Tuesday without internet access (I can have access, but I won't have time for it).
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <08-22-12/1622:44>
don't worry... nothings happening
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <08-26-12/1155:33>
Hyena:

here's the paragraphs I'm using for the First Aid test:

Characters with the First Aid skill may immediately help reduce the trauma of wounds (Stun or Physical). First Aid may only be applied within 12 hours of when the damage was taken. Roll a First Aid + Logic (2) Test, applying appropriate situational modifiers. (Characters using First Aid on themselves must apply their wound modifiers to the test.) Using the First Aid skill is a Complex Action, and takes a number of Combat Turns equal to the amount of damage the character is attempt- ing to heal. Each net hit over the threshold reduces 1 box of damage.
A critical glitch on a First Aid Test increases the damage by 1D3 boxes; time is increased accordingly.
The maximum damage healable with the First Aid skill is equal to the skill’s rating. First Aid may only be applied to a character once (for that set of wounds), and it may not be applied if the character has been magically healed.
First Aid may also be used to simply diagnose a character’s health, the extent of wounds taken, or the effect of other ailments. The game- master sets the threshold as appropriate to the character’s health or affliction, and awards information appropriate to the net hits scored.

medkits and autodocs:
The capabilities of modern medkits (p. 337) and autodoc drones (p. 350) rival those of trained paramedics. They can serve as a valuable aid to a medtech’s diagnoses or applied healing, or they can simply be hooked up to the patient and set to apply medical care automatically.
If a trained medtech uses a medkit/autodoc when healing a character, she receives a dice pool modifier equal to the device’s First Aid or Medicine autosoft rating. If the character is untrained, she can still make the test using her own attribute and the device’s rating in place of her skill. If the device is hooked up to a patient and left unattended, simply roll the device’s rating for any tests. Note that medkits and autodocs can be accessed and controlled remotely via the Matrix/wireless link.

There's also a table on the same page (SR4a pg. 253) that has a bunch of modifiers to the healing roll

SO... I'm taking that to mean that the first aid kit's skill replaces your own for the purposes of determining the maximum number of hits. Where that rule really comes into play is if you were trying to apply first aid in the field without a first aid kit and were relying on your skill alone (without the help of the first aid kit's dog brain computer)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <08-31-12/0447:38>
Sounds good.

PD: I'm back (physically that is, I'm still exhausted), I have replied.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: eighth circuit on <09-04-12/1050:37>
Sorry, been kind of busy. I'm getting married this week, so probably won't post much! Luckily it looks like Hyena's gonna have most of the activity for now anyway. Eugene will hang out at his uncle's while she's initiating, reading through the spell book.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <09-04-12/1526:16>
I was on the wedding last week. Sorry for the delay, six hundreds kilometer travel with two-month old baby is a logistic challenge.
I'm back, hopefully will have some time tommorow at work ;) to post something.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <09-04-12/1541:38>
Thermo, one question, Doc had 4 hits on his infiltration roll. I understand they had no problem with seeing me, but he is skilled in hiding himself, sniper-like. Shouldn't this be an opposed test?
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <09-04-12/1943:19>
errrrrm I'll need to look into that one, you might be right.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <09-09-12/0121:30>
Thermo, could you update the map please. I THINK I get the positions, but I'd rather avoid nasty surprises :)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <09-09-12/0430:14>
I'll have to think a bit about my initiation.  I'll post as soon as possible.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <09-12-12/1427:48>
I've added my initiation post.  I've also decided how to spent the rest of the karma.  I have 23 in total (15 from previous part and 8 now).  All expenditures seem logical to me, especially after my initiation post.
7 for initiation: I'm going to take adept centering as metamagic (mostly because it's a pre-rec for infusion, which I want to take as well).
6 for bringing blades to 3
6 for bringing astral combat to 3
4 to get unarmed combat at 1
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <09-12-12/1609:14>
One hell of a post Faro.

Applaud ;D
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <09-12-12/1909:58>
Agreed, that was awesome
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <09-14-12/0203:00>
I guess wasting a lot of time on Play by email games in the past 15 years finally paid off.  :)
I guess it's not a problem that I've added in that they would bring us back to our hotel (as we don't have a clue where we are, although with a satlink and GPS navigation we should be able to pinpoint the spot if we want to.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <09-14-12/0749:10>
no problem at all, I wanted to take a little detour from the main mission so you guys could do some character development, as soon as Jerry's team wraps up (hopefully this weekend) we'll be picking up where the main adventure left off.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: eighth circuit on <09-14-12/1113:10>
I'm back! I agree, awesome initiation post, Faro.

In the interest of not taking forever I made a few assumptions in my post, Thermo. If anything's not as I assume I'll be happy to edit things out.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <10-01-12/0447:31>
ping
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <10-01-12/1619:27>
Cough, cough.. Sorry, I... Errrrmm... Have........ Only crappy excuses. Could give the old standby about "real life" and such but it's all been heard before.  :)

Game will be back up and running again real soon.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <10-02-12/1513:55>
ping

That's why you need a computer in your network that's named Elvis.  You can do ping Elvis and have it come back 'Elvis is alive'.  :D
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <11-09-12/0752:16>
Ping?  :)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <11-09-12/0754:40>
Sentinemodo is alive :)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <11-10-12/1246:05>
Hey guys!

I'm ready to get the game rolling again, if everyone could sound off it'd be great just to make sure all four of you are still playing. I should have an update for the whole group by Sunday evening.

Thanks
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <11-10-12/1313:32>
I'm still here and ready to rock and roll.  :)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <11-10-12/1718:07>
I'm here. 
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Thermo on <11-11-12/2110:31>
we're going to do a little time-travelling. I'll resolve Jerry's and Doc's adventure with the Shrapnel Dawgs as soon as I get a chance (and this will also include awarding their karma). I know it's been several weeks since we've played, so if anyone has any issues they need to get resolved please let me know and I'll be sure to address them. In the meantime, let's get the adventure back on track!
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <11-14-12/1328:45>
I think we've lost two members.  From what I've seen both Eight and Eleven have not been online for some time.  Maybe a PM might get them back if they configured it like me and they get an email.
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <11-14-12/1340:44>
11 got married recently. might have some other things to do now :D
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: farothel on <11-14-12/1437:45>
11 got married recently. might have some other things to do now :D

I guess.  Good for him, although it will probably cut in his online time.  ;)
Title: Re: [OOC] Dawn of the Artifacts: Dusk
Post by: Sentinemodo on <11-29-12/0423:48>
Doctor! The patient is dying... you need to do something quick