Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Sentinemodo on <02-10-12/0454:22>

Title: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <02-10-12/0454:22>
Previous posts:
I am toying with idea of an astral game.
I am sure enough of you will apply, so I am not checking the interest, just opening the recruitment.

I don't know when the game will start, it will have lower priority then my missions games and the games I am in as player , so assume slower pace (which is probably still going to be five times faster than regular games here after initial hype).

This is going to be a one shot adventure.
Only free spirits are allowed, Black Magic or Witchcraft traditions. Basically you're going to be Deamons in the mortal world.

I need only three sentences background, I expect high kill rate so don't spend too much time on it.

four players limit, selection based on my preference

One house rule on EDGE.
Edge point may be spend as Word of Order. basicaly this mean. "Because I say so."
You want a rain, point of Edge, and it's raining, why? Because I say so." Your spell fizzled", why? Because I say so. "You're dead mortal". why? Because I say so.

All you need is a roll of Edge + Edge. The difficulty is the scale of change. single entity or event the target is 1, effect that affect a city treshold 4 or more.
Each Word of Order may be negated by another Word of Order. negation is always one point easier in treshold than the actual order.  If treshold reduced to 0 an automatic success. 
Using an EDGE in this way require free action and an ability to speak.

EDIT: see further in the description additional qualities and spells. See also the ruling on astral combat, ask in this thread if you can't find it.


For anyone considering joinging, recap of the character creation rules.
- this is low power game - create you character with 650 points Karmagen, with no cost for choosing free spirit metatype, 5 Karma points on attributes, availability restrictions at 12
- this is free spirits game only - please read the introduction in the first post of the IC thread
- only Witchcraft and Black Magic traditions are allowed
- each of you get a spirit pact with demon lord named Kobal who holds your spirit formulaes
- no former ally quality (and generaly no qualities, that would not be allowed under Missions FAQ)
- Adrenaline Surge quality is allowed but renamed to Demonic surge
- each of you get free Word of Power quality - special use of Edge

Edge point may be spend as Word of Order. basicaly this mean. "Because I say so."
You want a rain, point of Edge, and it's raining, why? Because I say so." Your spell fizzled", why? Because I say so. "You're dead mortal". why? Because I say so.

All you need is a roll of Edge + Edge. The difficulty is the scale of change. single entity or event the target is 1, effect that affect a city treshold 4 or more.
Each Word of Order may be negated by another Word of Order. negation is always one point easier in treshold than the actual order.  If treshold reduced to 0 an automatic success. 
Using an EDGE in this way require free action and an ability to speak.

- there are two additional qualities available, that allow free spirits to use artifacts


Flesh artificer (5 BP)
Allows bonding of focis belonging to the Sphere of Flesh. The foci's material form must be known and transported materialy using metrialization/possessed body to be used. The foci must be touching the materialized form or possessed body.

Plane artficer (10 BP)
Allows bonding of focis belonging to the Sphere of Plans. The foci's material form is transported via astral plane. It takes one complex action to summon the foci into any point in the Sphere of Flesh. Each of the foci can be materialized in the Sphere of Flesh or imbued it's essence in the possesion traditions and take one complex action. Plane focis are visible from the planes of the Sphere of Cosmos and are called relics in the Sphere of Flesh. Plane focis costs double amoutn fo BP/Karma during creation. Bonding of the plane focis take double amount of BP/karma.

- there is additional gear available - Place in the Sphere of planes

Place in the Sphere of planes is regarded as a lodge in most aspects (most specifically it has mana barrier that makes it's astral tracking more difficult), may be enhanced with Personal domain critter power, and require 1 BP per point of Force (up to 6) during creation or 1 Karma per point to bind afterwards (ritual takes 1 day per point of Force).

- there are some detailed rules on astral combat

non touch spells are treated as ranged weapons in astral combat

this means for example.
1. in astral combat you can hide behind an aura of another dual or astral being granting you partial cover modifier. on glitch this being is hit instead.
2. you can hide behind opaque items like walls, cars granting standard bonus from partial, good and total cover
3. you can move to avoid being hit
4. if in melee (astral combat) casting a spell have modifeir, like when shooting while in melee
5. visibility modifer apply to both spellcasting and astral combat tests

all modifeirs applies to spellcasting, astral combat as well as to resistance rolls
ie. if a spell is going to hit a target behind a cover in crowded place there is spellcasting - visibility modifer and target use Willpower + cover modifier.

single houserule on that - you can go full defense in astral combat - against melee attacks this is Astral Combat + Astral Combat and against spells this is Willpower + Willpower

- karma spending is instanteus during the game
Title: Re: [OOC} War in heavens - recruitment open
Post by: Kouryuu on <02-10-12/0508:58>
Ready to make a char for this, but will gladly allow other to take the game, as i really cant say i am not having my Share of SR here.  ;)

But I like the Idea  :) very much so.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sentinemodo on <02-10-12/1252:03>
I haven't messed much with magic neither. This game is mainly for learning purposes from my POV.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Netzgeist on <02-10-12/1255:07>
Well, well... I was really interested in trying to play in a little on the magical side of things in a game, and then this appears.

Just telling, I'm quite interested, and if I apply, I would go for a Black Magic free spirit - it's a bit of a cliché, but since I read the game idea, I can't stop thinking of a Mephistophelian gentleman.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sentinemodo on <02-10-12/1301:09>
It's going to be a cliche heaven vs demons, so mephistophelian gentelmen fits well
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sichr on <02-10-12/1303:22>
you dont say... see Cara Yuki in my characters reference list, she is designed as astral guardian :) if you are willing to take any more explosions in really different character :)
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sentinemodo on <02-10-12/1305:44>
its free spirits game only, no metahumans
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sentinemodo on <02-10-12/1307:38>
actually, you can wait with background for the first IC post, that will setup the scene, ang give your more info
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sichr on <02-10-12/1317:15>
ok. Ill try to create one. ::)
Title: Re: [OOC} War in heavens - recruitment open
Post by: Netzgeist on <02-10-12/1317:57>
Could I advice the characters to be made with Karmagen rules?  ;D
They get a little cheesy with Free Spirits (they get really powerfull); but with BP system they become just a parody of a character.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sentinemodo on <02-10-12/1322:53>
You can go with Karmagen, and let's make them equivalent of 300 BP
I don't know the karmagen rules, and I need to prepare NPC as well, so this will be a good excercise for me too
Title: Re: [OOC} War in heavens - recruitment open
Post by: Kouryuu on <02-10-12/1325:18>
Could I advice the characters to be made with Karmagen rules?  ;D
They get a little cheesy with Free Spirits (they get really powerfull); but with BP system they become just a parody of a character.
Second karmagen, plus more opurtunity to learn for you Sent.
Ninjad by Sent
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sichr on <02-10-12/1331:11>
+1 for this idea...as I`ve tried that oncew before and based on results I doubt I would try it any more :p
Title: Re: [OOC} War in heavens - recruitment open
Post by: All4BigGuns on <02-10-12/1332:08>
You can go with Karmagen, and let's make them equivalent of 300 BP
I don't know the karmagen rules, and I need to prepare NPC as well, so this will be a good excercise for me too

I've experimented with Free Spirit creation, and I found that the base 400 BP wasn't anywhere near enough to have one that is anywhere near effective at anything.  Looks to me like it would take 600 to 700 to be effective. Interesting idea, but nowhere near enough points.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sentinemodo on <02-10-12/1334:03>
no spirit packst and no friendship pacts also sinse this is probably going to be one shot no former ally spirit please.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sentinemodo on <02-10-12/1336:36>
You can go with Karmagen, and let's make them equivalent of 300 BP
I don't know the karmagen rules, and I need to prepare NPC as well, so this will be a good excercise for me too

I've experimented with Free Spirit creation, and I found that the base 400 BP wasn't anywhere near enough to have one that is anywhere near effective at anything.  Looks to me like it would take 600 to 700 to be effective. Interesting idea, but nowhere near enough points.

let's see what you come up with the 300 limit. we can always increase. I don't think I've ever seen a free spirit character ready to run.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Netzgeist on <02-10-12/1338:20>
The thing is that Free Spirit costs 250 BP just as "metatype" cost... It would leave only 50 BP, which is absolutely nothing for them (as they are something in the same point as magicians, which need to pay BP for spells and the like).

They are pretty expensive to make.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sentinemodo on <02-10-12/1341:30>
ok, let's make them 400 BP
Title: Re: [OOC} War in heavens - recruitment open
Post by: All4BigGuns on <02-10-12/1343:16>
Even with 400, you might be able to get skills, but only if you stay at 2 in all attributes (couch potato, etc. sort of below average for metahumans), and you wouldn't be likely to have any spells or resources.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sentinemodo on <02-10-12/1344:50>
can anyone prepare a spirit with 400 BP so I could really see it? if it's that low, we will increase.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Netzgeist on <02-10-12/1348:26>
Sent, if I can give another piece of advice, I would suggest doing things this way: Let us do Karmagen for creation (in karmagen rules, metatype costs are free), but lower the amount of karma for character generation according to the power level you want. This makes sense since all characters will be of the same "metatype", and it turns a bit easier for you to control to power scale.
I was toying with doing a 750 karma free spirit, and it turned out to be powerful, yet quite specialized and not uber-powerful.

I had written that, but you ninja'ed me. I will try doing a 400 BP free spirit. Give me an hour or so.
Title: Re: [OOC} War in heavens - recruitment open
Post by: All4BigGuns on <02-10-12/1350:50>
can anyone prepare a spirit with 400 BP so I could really see it? if it's that low, we will increase.

Just opened Chummer and started one. Chose Free Spirit and went to skills. After putting 2 ranks into Arcana, Assensing, Astral Combat and Spellcasting points already went to -17. Even taking the max negative qualities, you'd have zero contacts, spells, resources and the 2 in all attributes. Need to add at least 150 more for attributes and at least another 50 to 75 for all the other aspects.

Sent, if I can give another piece of advice, I would suggest doing things this way: Let us do Karmagen for creation (in karmagen rules, metatype costs are free), but lower the amount of karma for character generation according to the power level you want. This makes sense since all characters will be of the same "metatype", and it turns a bit easier for you to control to power scale.
I was toying with doing a 750 karma free spirit, and it turned out to be powerful, yet quite specialized and not uber-powerful.

I had written that, but you ninja'ed me. I will try doing a 400 BP free spirit. Give me an hour or so.

Go karma gen, and the interest I do have will be completely killed.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Netzgeist on <02-10-12/1356:02>
Yes, pretty much what I've done, but without Chummer (does any of you got this problem with chummer when when you open a new free spirit character he just charges you 120 BP in primary attributes an 15 BP in special ones without you actually spending them?).
Title: Re: [OOC} War in heavens - recruitment open
Post by: All4BigGuns on <02-10-12/1401:55>
Yes, pretty much what I've done, but without Chummer (does any of you got this problem with chummer when when you open a new free spirit character he just charges you 120 BP in primary attributes an 15 BP in special ones without you actually spending them?).

Hmm...just noticed that. Weird...
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sentinemodo on <02-10-12/1402:35>
I am not forcing any specific method of generation, but I want you to be comparable power.
Never tried Karmagen, never created free spirit on my own, so I have no actual experience.

I'll be able to say more, once I make my own homework.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sichr on <02-10-12/1448:04>
Ill try xls generator, worked well last time. Ill try 400 BP and also Karmagen so we can compare results. I know that All4 hates karmagen, well If anyone else creates playable character using karmagen, I hope we all will accept that it was his choice to use BP and it doesnt affect others ;)
Title: Re: [OOC} War in heavens - recruitment open
Post by: All4BigGuns on <02-10-12/1500:17>
Kind of wanted to get into a second one, but if it's going to be an issue, screw it, I'll just wait until another one opens up. Dang.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sentinemodo on <02-10-12/1501:43>
It's an issue already?

Damn, that was fast, and nobody told me?
Title: Re: [OOC} War in heavens - recruitment open
Post by: All4BigGuns on <02-10-12/1510:53>
Just seemed like it was getting there, so I thought I'd cut it off before it actually became one. I did check, and it appears Chummer doesn't charge extra in the generation I despise, but I just can't do that type of generation.

*wonders why another -1 got hit for trying to head off issues*
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sentinemodo on <02-10-12/1520:07>
Just seemed like it was getting there, so I thought I'd cut it off before it actually became one. I did check, and it appears Chummer doesn't charge extra in the generation I despise, but I just can't do that type of generation.

*wonders why another -1 got hit for trying to head off issues*

I am sure, none of the guys here did that.
Sichr never smite, I do but not this time, and neither Netz, nor Kour have any reason to do so. They've seen me discussing rules long enough to know I am not letting such discussion take over fun. You sure you aren't having any other threads open right now?

and anyway. I've just seen a 750 karmagenned spirit, and I think it's too strong for the adventure.
If you accept your creation being upgraded or downgraded by my subjective feeling go ahead and  create one with your preferred method.
Title: Re: [OOC} War in heavens - recruitment open
Post by: All4BigGuns on <02-10-12/1523:44>
Just seemed like it was getting there, so I thought I'd cut it off before it actually became one. I did check, and it appears Chummer doesn't charge extra in the generation I despise, but I just can't do that type of generation.

*wonders why another -1 got hit for trying to head off issues*

I am sure, none of the guys here did that.
Sichr never smite, I do but not this time, and neither Netz, nor Kour have any reason to do so. They've seen me discussing rules long enough to know I am not letting such discussion take over fun. You sure you aren't having any other threads open right now?

and anyway. I've just seen a 750 karmagenned spirit, and I think it's too strong for the adventure.
If you accept your creation being upgraded or downgraded by my subjective feeling go ahead and  create one with your preferred method.

I'll still hold off. Those extra charges in Chummer are rubbing me the wrong way, and I just despise the karma generation too dang much (not to mention that I just don't think the uber low-powered stuff is even remotely fun).
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sentinemodo on <02-10-12/1527:14>
sure
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sentinemodo on <02-10-12/1552:38>
guys, 650 Karma seems a good power level, so please if you use karmagen use that value.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sichr on <02-10-12/1606:17>
Well, I DO smite from time to time...Idiots and insulting posts, well I dont think this is the case...
All4:Ive just commented that in case that karmagen would create more powerfull "teammate" you wont complain ;) come on. There is more ways to create character than Chummers, so try that xls chargen ie
Title: Re: [OOC} War in heavens - recruitment open
Post by: Netzgeist on <02-10-12/1611:21>
Well, I've just played around creating a free spirit character on BP using a xls generator... And it really does not look good. If you intend to have any above average attribute, you will be without BP before going to the skills...
Title: Re: [OOC} War in heavens - recruitment open
Post by: Netzgeist on <02-10-12/1942:39>
Quote from: Runner's Companion, pg. 42
Step 8: Spend the Rest of Your Karma!
If there is Karma left over at this point, go back and see what you can do with it! Any unspent Karma leftover when character creation is finished is lost. At the gamemaster’s discretion, players may start the game with up to 5 Karma that they did not spend at character generation.

Since it's one of these things which require gamemaster approval, I ask: Sent, would you allow me to start the game with a unspent Karma point?I have made some very simple changes on the character I've sent you before, but I ended up with one point of Karma unspent that I would rather not invest in nuyen (and that's the only option that takes just 1 karma).

EDIT: Nevermind; I've already found a place for it.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sichr on <02-11-12/0534:40>
What attribute costs did you used? 5 or 3 karma points?
Title: Re: [OOC} War in heavens - recruitment open
Post by: Netzgeist on <02-11-12/0714:11>
I have used 5 points.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sichr on <02-11-12/0724:54>
So it fits that SCA Redux Low power setting for xls, am I right? attribs  for 5Karma points, 650 karma.

EDIT: I See...it also lowers Availability to 8, max beginning active skill level to 3
Title: Re: [OOC} War in heavens - recruitment open
Post by: Netzgeist on <02-11-12/0736:32>
Well, the sheet I first sent to Sent (no pun intended), was the normal Karmagen built, with the only differences being the attributes for 5 karma points x rating and using only 650 karma instead; the max avaliability stays at 12 (I even bought fake Sin 4 and fake license 4) and the max active skills are unchanged (one at 6 or two at 5, all the others capped at 4). This one was the one he said met the power level he approved...
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sentinemodo on <02-11-12/0745:52>
No other restrictions.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Lethe on <02-11-12/0946:29>
So, no metatype cost for being free spirit and 650 karma gen. Story sounds like a lot of fun. Would really like to take part in the test run.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sentinemodo on <02-11-12/1041:26>
go ahead and create something. you should end up around force 5 spirit.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Netzgeist on <02-11-12/1131:58>
Sent, I've just ended making the entire character (modifications, background, concept, and contacts background). Do you preffer if I post it here or to send you the Chummer file?
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sentinemodo on <02-11-12/1140:32>
You can post it here but expect changes to background. I'll be posting an intro IC tommorrow or day after maybe.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Netzgeist on <02-11-12/1311:26>
Okay... I've taken out the background part. It was nothing really important. I also left out information about where exactly his house is located, so that we can figure it out when you say to us where the game will take place; so, here comes Alex Blake, mephistophelian manipulator:

Street Name: -
Name: Alex Blake
Movement: 10/25
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Free Spirit
Age: -
Height: Not aplicable Weight: Not Aplicable
Composure: 9
Judge Intentions: 9
Lift/Carry: 4 (30 kg/20 kg)
Memory: 8
Nuyen: 4d6 x 500 ¥

== Attributes ==
BOD: 2
AGI: 2
REA: 2
STR: 2
CHA: 5
INT: 4
LOG: 4
WIL: 4
EDG: 5
MAG: 5

== Derived Attributes ==
Essence:                   5
Initiative:                6 (4)
IP:                        1 (2)
Astral Initiative:         8
Astral IP:                 3
Matrix Initiative:         4
Matrix IP:                 1
Physical Damage Track:     9
Stun Damage Track:         10

== Active Skills ==
Arcana                     : 4                      Pool: 8
Assensing                  : 4                      Pool: 8
Con                        : 4                      Pool: 10
Counterspelling            : 4                      Pool: 9
Disguise                   : 3                      Pool: 7
Etiquette                  : 4                      Pool: 10
Infiltration               : 3                      Pool: 5
Leadership                 : 4                      Pool: 10
Negotiation                : 4                      Pool: 10
Perception                 : 4                      Pool: 10
Ritual Spellcasting        : 4                      Pool: 9
Spellcasting               : 5                      Pool: 10

== Knowledge Skills ==
Latin                      : N                      Pool: 0
English                    : N                      Pool: 0
Art                        : 1                      Pool: 5
Fashion                    : 3                      Pool: 7
Magical Theory             : 4                      Pool: 8
Magical Traditions         : 4                      Pool: 8
Metahuman Psychology       : 3                      Pool: 7
Religions                  : 3                      Pool: 7

== Contacts ==
April McIntyre - Firefighter (2, 2)
Gunther "Gotcha" Tyenent - Fixer (4, 2)
Max Plywer - NeoNET Coorporate Headhunter (3, 2)
The Smokes - Small Gang (2 (2), 1)

== Qualities ==
Allergy (Common, Mild) (Sunlight)
Allergy (Uncommon, Moderate) (Crucifixes)
Bilingual
Distinctive Style
Magician
Pacifist (Minor)
Perceptive (+2 Bonus)
Poor Self Control (Vindictive)
Trustworthy (Skill Group)

== Spells ==
(Tradition: Black Magic, Resist Drain with WIL + CHA (9))
Analyze Truth (Detection)  DV: (F÷2)
Area Thought Recognition (Detection) DV: (F÷2)+2
Blood Sight (Detection)    DV: (F÷2)+2
Dream (Illusion)           DV: (F÷2)-1
Heal (Health)              DV: (Damage Value)-2
Ignite (Manipulation)      DV: (F÷2)
Mind Probe (Detection)     DV: (F÷2)+2
Orgy (Illusion)            DV: (F÷2)
Stunbolt (Combat)          DV: (F÷2)-1
Translate (Detection)      DV: (F÷2)

== Critter Powers ==
Animal Control
Astral Form
Banishing Resistance
Confusion
Fear
Immunity (Normal Weapons)
Mutable Form
Realistic Form
Sapience
Spirit Pact

== Lifestyles ==
The Villa  1 months
   Comforts:      High
   Entertainment: High
   Necessities:   Middle
   Neighborhood:  Middle
   Security:      Middle
   Qualities:     Aspected Domain [5LP]
                  Haunted [-4LP]
                  Living by Committee [-2LP]

== Weapons ==
Unarmed Attack
   DV: 1S   AP: -   RC: 0

== Description ==
The free spirit which usually goes by the name Alex Blake (a name which can apply both to a man and to a woman) can't easily be described. Even though he has some more usual forms which he assume, he is prone to change his appearance completely to better suit his goals, even assuming the faces of other existing people. Most of the time, though he uses one appearance that he almost entitle as his "human self": a handsome and young guy (a sufficiently androgynous one that some people can him/her a gal) wearing fashionable suits and with perfect control of one's own movements: grace incarnate.

His true self, though, is only visible for the ones who can pierce the astral veil; there, the spirit shows himself as a young and handsome person (it would be very difficult to determine gender/sex) clad in a gray tunic; surrounded by his own light and with gracious feathery wings - these can be "worn" around him or opened up behind him, according to his posture.

== Concept ==
A mephistophelian manipulator, Alex Blake is an odd spirit and a little bit of a twist when one thinks about the "fallen angel" concept where he usually is enclosed. For starters, Luca seems to be completely against the idea of killing; obviously it's not an humanitarian feeling which moves him for less lethal approaches to his dealings, it's that he really thing of metahumanity as quite intriguing, as something that is precious to observe... and to tempt, and both things lose it's brilliance when the subject is dead.
He also despises the use of magic mind control; he truly believes in free-will (that's how the fallen ones decided their fate, after all), and really, how can someone fall if one by oneself's design? Controling others artificially makes them unaware and unwilling to their actions, and deprive them of decision. One should decide for one's temptation, so mind controling mages and spirits are barricades to his work.
The other points of note about Alex are fairly conceptually fitting: he feels quite unconfortable when in the presence of religious artifacts (specially crucifixes) and finds the sun's glare to be painful. He is also quite proud, and would go to the last consequences to avenge a hurt pride.

== Notes ==
About the "Villa":
The appartment in which Alex "lives" (not that he requires one, but he likes a place to stash his possessions and where people can find him they want to contact him) is in a well-maintained and beatiful building (Wormwood Buildings) at a classic neighborhood. It's an spacious place, finely decorated and, maybe most important, it was a site of some strange happenings over the years (one of the former owners practiced a ritual there where a family was killed in a mix of vengeance and quest of personnal power), which left it alligned with the Black Magic tradition. There are echoes of the killings to this day (voice can be heard at night, and some bloodstains appear out of the blue on the walls, among other strange, and sometimes dangerous, happenings), which made a difficult appartment to rent. Alex enjoyed the low price and the "special effects" - when he has time, he studies them, and has on ocassion tried to make contact with the so called ghosts. Wormwood Buildings is also a respectable home to some serious families, which take all the building decisions to monthly or weekly meetings. It's an annoying and time-consuming thing, but it's also an opportunity to meet the neighbors and be among people, which can never be too much for Alex.

It's better to let Alex himself talk about his contacts:

Gunther "Gotcha" Tyenemt (Fixer) - "Gotcha is an old fool, but he has his fingers on a lot of deals, and manages to know a lot of people. He appears to held his own self opinion in high regards, but if I'm permitted to give my opinion, the guy has something dark in himself, and he knows it. His happy and confidence stance is a protection from his own sad nature, that he let no one glimpse. Overall, he is a useful man, being well conected on the gray areas of the city. He own a small bar which he uses as a façade for his real deals on this same neighborhood, and that's the place where it's good to find him. Also, the fries there are unusually tasty."
Max Plywer (NeoNET Coorporate Headhunter ) - "Max is another thing altogether; powerful, rich, perspective, and has an interesting life. Most of the time he is not in the city, but doing his job, looking for new talents on the areas NeoNET are demanding or is interested, and convincing his targets that his corp can give them a bright and guaranteed future; I empathize with him, really. He is the most close to my own reflection I've even been. He has a beatiful house owned by NeoNET where his family live (a bit younger wife and two lovely little girls, one of them an elf), but he spends just too much time working. He is very knowleageable about the ascending stars and talents, and is also a quite refined guy, so it's good to have him around."
April McIntyre (Firefighter) - "Oh, April, the new project. No, don't get me wrong, I don't see her as an study subject, but you got to agree that the girl is... fascinating. Look, she is brave, idealistic, yet quite aware of her future. She knows she makes more for her neighborhood than almost anyone, and also knows that what she earns will not make her through when she is old and sick for breathing so much smoke... Yet, she keeps almost pristine clean honest. She came to me once in a bar, oh, the poor thing. She could save an ork kid in an old tenement building. I found her on Gotcha's bar, sobbing and drinking. No, not that much, not even too much, jut that amount you need to bear a long and uncaring night. So I talked to her, I heard her, and I made her feel better. Since then we talk... and I observe her. No, I'm not a creep, please; I just keep myself aware of her doings. You can say I'm a concerned friend, ok? This way I can see how she is dealing with her life and job. Some say she has sold a building plant once or twice for a group of shadowrunners, but if that's true, then she also did her research on their intents, and no harm to the people she care came from it. I believe it was a jewelry heist and the dismantling and making public a scheme of illegal slave work on a krill factory, but I am not that sure. The question is, how long will her will endure? How long till she realizes she is only human?"
The Smokes (Small Gang) - "And then there's this little punks. I believe they were seventeen the last time I count, not that this matter anyway. Most of them are just kids with rich parents which decided to become troublemakers in order to be someone. Can you blame them? They at least are doing something, even if this thing is... silly? Well, there's this guy that they call their "leader", and at least he has some vision - not that much, listen well, I said some -, they call him Dyno, but I guess his real name is Michael. They are mostly involved in small theft, some street fights and arsons. They tried to pick me up once, but then they discovered I could do magic... they made a favor for me once, and were beatifully recompensated; since then, I got this Dyno guy number on my list, but that's it. Oh, why they call themselves the Smokes? I've told you they are in some incendiary actions, right? So, that's it. Where the Smokes are, it is bound to be fire."
Title: Re: [OOC} War in heavens - recruitment open
Post by: Lethe on <02-11-12/1313:32>
go ahead and create something. you should end up around force 5 spirit.

I just created a Free Spirit of the Witchcraft tradition. Considering its a possession tradition, i won't have the materialization power, but possession instead. While possession is extremely limited in that i can only interact with the physical world by possessing someone. But if successful, it will probably be much more powerful than a materializing spirit. I.e. Possessing don't need physical attributes. In astral space the physical attributes are determined by the mental attributes and while possessing its the vessels attributes plus the spirits force. AFAIK spirits need physical attributes only for materialization. Considering this, I would go as far and claim that possession spirits are not even aware of their "physical" attributes since they never needed them, or would be able to. This leaves them extra karma to improve other stuff.

How would you like to handle this? I am not sure, if the disadvantage of not being able to materialize makes up for this, but we might see in game.

My idea is to make a spirit that uses seduction and negotiation, trading temporary power for karma in a spirit pact. For this run it will be of course without any packs. Still seducing people to "join the dark side of the force" and if necessary possess them to take fate for them into my hands and lead them there in person, mwahahah, while spreading chaos and mayhem.

Furthermore, not being a part of the physical world, i can't have gear, but use the gear the possessed people own. Same with lifestyle.  Also i can't have contacts, but would try to use the contacts of the possessed person as well. If i can find out who they are that is...

Will this fit into the setting? Or do you rather want us all to integrate more into the physical world, meaning all use materialization.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sichr on <02-11-12/1456:00>
MY GF is leaving tomorow, so I`ll start creation at the morning...
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sichr on <02-11-12/1600:10>
@Netzgeist: No Astral combat skill is a choice or an omission?
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sichr on <02-11-12/1738:59>
Ok, GMailed Sent the concept, waiting for feedback
Just for fun
My character i called Raiden Young
He spents his time flying around the world in the heart of thunderstorms, considering them the best home he would ever have (on this plane). His Claymore and Headband is stored with his Formulae by dark magician John Woo, Raiden is called from time to time only to fulfill his tasks (such as mortal combats etc.). He is not pacifist.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Netzgeist on <02-11-12/1746:24>
@Netzgeist: No Astral combat skill is a choice or an omission?

He is really not combat oriented, he almost has no combat spells as well.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sentinemodo on <02-11-12/1837:23>
lethe, concept perfectly ok. thats more or less why i allowed witchcraft tradition.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sichr on <02-12-12/0518:40>
Raiden uploaded to Omae. Strange that we have different values ???
Title: Re: [OOC} War in heavens - recruitment open
Post by: Lethe on <02-12-12/0821:53>
== Info ==
Name: Procel, Free Spirit (Witchcraft)
Karma: 0, Street Cred: 0, Notoriety: 0, Public Awareness: 0
Composure: 9, Judge Intentions: 9, Memory: 9

== Attributes == (340K)
BOD: 2, AGI: 2, REA: 2, STR: 2
WIL: 5, LOG: 4, INT: 5, CHA: 4
EDG: 5, MAG: 6, ESS: 6
INI: 11+REA / 2, Astral INI: 10 / 3
Damage Track:   0/9 P, 0/11 S

== Active Skills == (230K)
Assensing(Aura Reading) 4(+2), Astral Combat(Spirits) 3(+2), Counterspelling(Illusion) 4(+2), Spellcasting(Detection) 5(+2)
Infiltration(Urban) 3(+2), Con(Seduction) 5(+2), Intimidation(Mental) 2(+2), Negotiation(Bargaining) 3(+2), Perception(Visual) 4(+2)
Pilot Aircraft(Rotary Wing) 1(+2), Pilot Ground Craft(Wheeled) 2(+2), Unarmed Combat(Martial Arts) 3(+2)

== Knowledge Skills == (32K)
English N, Politics 4, Underworld 3, Syndicates 3, Ghost Cartels 3

== Contacts == (18K)
Jeremy Ferrel, Knight Errant Executive (5, 4): Jeremy is a high ranking KE exec, who got his position thanks to Procel. Jeremy repays him by keeping (magical) investigations away from Procel when asked for.

== Qualities == (50K,-70K)
Adrenaline Surge, Perceptive 2, Distinctive Style, Magician
Poor Self Control (Combat Monster), Prejudiced (Specific, Radical) (Summoners), Incompetent(Ritual Spellcasting)

== Spells == (50K)
(Tradition: Witchcraft, Resist Drain with WIL + INT (10))
Powerbolt (F÷2)+1, Stunbolt (F÷2)-1, Shattershield (F÷2)-3
Detect Individual(Extended) (F÷2)+1, Detect Life (F÷2), Detect Magic (F÷2)
Mind Probe (F÷2)+2, Heal (Damage Value)-2, Influence (F÷2)+1, Levitate (F÷2)+1

== Critter Powers ==
Accident, Aura Masking, Movement, Realistic Form
Astral Form, Banishing Resistance, Immunity (Normal Weapons), Sapience, Spirit Pact

== Background ==
Procel has three hobbies
1. Spying on mundanes from the astral: if the oportunity comes up, talk them into behaving evil for their own good. Then blackmail them later, to push them even further.
2. Randomly possessing drivers and copter pilots to have his fun by causing chaos on the streets.
3. Actively working against mages intending to bind spirits, which he considers a crime against spiritkind.

Title: Re: [OOC} War in heavens - recruitment open
Post by: Sichr on <02-12-12/0829:17>
Ill post once we find the glitch...seems that in my chummers Im on karma=0, and on Sents chummers Im on karma=-15 or so
IDN...any ideas how to check it?
Title: Re: [OOC} War in heavens - recruitment open
Post by: Kouryuu on <02-12-12/0832:31>
Ill post once we find the glitch...seems that in my chummers Im on karma=0, and on Sents chummers Im on karma=-15 or so
IDN...any ideas how to check it?
look in the house rulė section, you might have clicked something sent did not.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sichr on <02-12-12/0931:12>
nope. even with all houserules off  :-[
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sentinemodo on <02-12-12/0939:54>
Kour, could you please download Rayden and confirm that on you machine he is Karam 0, 600 nuyen? I got Karma -16, 700 nuyen.

Sichr, maybe you just uploaded version before saving for the final time?
Title: Re: [OOC} War in heavens - recruitment open
Post by: Kouryuu on <02-12-12/1023:09>
Kour, could you please download Rayden and confirm that on you machine he is Karam 0, 600 nuyen? I got Karma -16, 700 nuyen.

Sichr, maybe you just uploaded version before saving for the final time?
will do when home, but do not expect to happen tonight.
sorry  :-\
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sentinemodo on <02-12-12/1027:11>
No problem Kour.

Guys, I've posted an intro IC, that should give you a little information needed for your own backgrounds. Tweak your stories as needed.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sichr on <02-12-12/1040:52>
doublechecked...it was OK when I sent it yesterday via email, and is the same now..even uploaded on Omae. I dont get it :(
Title: Re: [OOC} War in heavens - recruitment open
Post by: Kouryuu on <02-13-12/0148:56>
No problem Kour.

Guys, I've posted an intro IC, that should give you a little information needed for your own backgrounds. Tweak your stories as needed.
I get even more, in my chummer you are - 266 but i guess it's 250 for the meta-variant, so you need to find the house rule you have active, or rather have not.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sichr on <02-13-12/0308:36>
lol this sucks :P I have all houserules off :(

Needle in the haycock :P
Title: Re: [OOC} War in heavens - recruitment open
Post by: Kouryuu on <02-13-12/0341:09>
lol this sucks :P I have all houserules off :(

Needle in the haycock :P
maybe you lack some boock like the germane errata or stuff, i have only to rules eneblaed, the defaulting modifier in house and the BP for meta-variants in karma build.

p.s. half way build my spirit.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sichr on <02-13-12/0512:31>
well...As soon as I get home and run the chummers, ill try this thing: Ill post attribs/qualities/skills etc assigne karma as I see it in my chummers, at least Ill find out where is the difference...
Title: Re: [OOC} War in heavens - recruitment open
Post by: Kouryuu on <02-13-12/0634:32>
well...As soon as I get home and run the chummers, ill try this thing: Ill post attribs/qualities/skills etc assigne karma as I see it in my chummers, at least Ill find out where is the difference...
one more thing i came acroos reading up on free spirits.

they are unable to use foci - they can not bind them.

Added Tyr to Omae
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sentinemodo on <02-13-12/0759:42>
they are unable to use foci - they can not bind them.

Can you point to a reference?
Title: Re: [OOC} War in heavens - recruitment open
Post by: Netzgeist on <02-13-12/0812:31>
Quote from: Runner's Companion, pg 92
Free Spirit Magic
Free spirits are creatures of mana, and this gives them a unique take on the magical world. All free spirits have the Magician quality at no cost. They may learn Sorcery skills, Assensing, Arcana, and Enchanting. Free spirits may never learn or use any skills from the Conjuring skill group (being spirits themselves, they can never hold such sway over other spirits). Spirits may not bond foci. When learning spells, the free spirit does not need (and cannot use) a spell formula, but does need to assense the spell as it is cast at least once.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Lethe on <02-13-12/0906:40>
Sentinemodo, if there is any problem with my spirit, feel free to tell me. Didn't get an feedback yet. Could also sent you the chummer file, if you tell me where to. And yes, i know, there were no confirmations so far, but i was kinda eager to write my first post... If it was too early, i can delete it again  :P
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sentinemodo on <02-13-12/0918:11>
No problem, it is still some time before I start the game. You're on board with the concept, we can surely tweak the numbers if there will be a need to do so.
I'd love to get a chummer file. Send it please at sentinemodo account on gmail.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sichr on <02-13-12/1157:20>
Quote from: Runner's Companion, pg 92
Free Spirit Magic
Free spirits are creatures of mana, and this gives them a unique take on the magical world. All free spirits have the Magician quality at no cost. They may learn Sorcery skills, Assensing, Arcana, and Enchanting. Free spirits may never learn or use any skills from the Conjuring skill group (being spirits themselves, they can never hold such sway over other spirits). Spirits may not bond foci. When learning spells, the free spirit does not need (and cannot use) a spell formula, but does need to assense the spell as it is cast at least once.

 :'(
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sichr on <02-14-12/1426:33>
OK, Raiden karma expenses by chummers:
Metatype                           0
Primary Attributes         215
Spec attributes                180
Possitive Q                        35(+15) Magician is for free
Negative Q                        30
Contacts                            34
Nuyen                                13
Active skills                      162
Spells                                 30
Foci                                    12

If you can point me to the difference, we will quickly find out what is wrong :)
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sentinemodo on <02-14-12/1440:21>
I believe the question is about that magician being for free since positive qualities total to 50

anyway the total from what you listed sums to 666 karma, chummer doesn't qualify magician as free it seems
once you sum those values you get -16 available karma, why/how it qualify it as free in your chummer is beyond me.
Still I know that magician is free for spirit.

so it seems you are just a single point of karma above the limit
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sichr on <02-14-12/1448:19>
Hey!
I see it now also
Must be that update chummers downloaded on start

Well IMO that magician quality wont be the problem
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sichr on <02-14-12/1456:58>
OK, Chummers updated it should be OK now
Title: Re: [OOC} War in heavens - recruitment open
Post by: Netzgeist on <02-14-12/1600:09>
My week is being an abnormally busy one; as soon as I get time and the spirit to make a post as fitting as I am intended for Alex, I will do it.

One question, though: Sent, is there any location that you want us to be in this campaign? A city, region, country, or are we free to be anywhere?
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sentinemodo on <02-14-12/1728:33>
You're free to be anywhere, on the proper intro for the run, I'll call you and plant in the destination place. Being a free spirit, you aren't really bound to any place.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sentinemodo on <02-16-12/0859:21>
I guess there is no more interest in the game, so I am left with choosing four out of four of you. guess who gets in?

when ah when, are the times that under recruitment post twenty players would sign up ;)

all right, sichr you gotten over that foci issue? No? good cause I am gonna lift that restriction. It will fit my game, that higher astral beings can indeed use foci. let me introduce the astral foci. their native plane is astral, and when activated they materialize on physical plane to become dualnatured items. otherwise they function exactly the same as standard focis. the cost however is like in the case of spells, pure karma - 1 karma per each thousands nuyen worth of the foci. and it has to be bound normally.

guys if any of you want to change your runner to use the above opportunith go ahead. in chummer just pay normal nuyen cost should be exactly the same cost in karma.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sichr on <02-16-12/0914:36>
Well, Ive removed foci and the character as it is on Omae awaits your approval. It is beeter not to have this things, because you always need to return to one place where theyare stored. Withou them you are able to move anywhere you have been before and materialize, and foci are not able to be carried this way throught astral, so it wont work.

Also...one restriction I would like to impose on my character and I want you to force it when I forget...
I have very strange Addiction: Electricity. Considering Rayden is flying around the world in clouds of thunderstorms, it is not the problem generally, well it would be problem when he is on assignment. If he fails to fulfill the Addiction conditions, he would sufer losing his Energy aura untill he get the satisfaction for his bad habit.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Lethe on <02-16-12/0923:19>
I guess there is no more interest in the game, so I am left with choosing four out of four of you. guess who gets in?

when ah when, are the times that under recruitment post twenty players would sign up ;)
Its a pity. Maybe with all the character creation and stuff it seems too settled already or the setting is too strange ;-) I'm pretty sure there are lots of players out there, waiting for some action.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Kouryuu on <02-16-12/0928:05>
I guess there is no more interest in the game, so I am left with choosing four out of four of you. guess who gets in?

when ah when, are the times that under recruitment post twenty players would sign up ;)
Its a pity. Maybe with all the character creation and stuff it seems too settled already or the setting is too strange ;-) I'm pretty sure there are lots of players out there, waiting for some action.
second this opinion
there is a bunch of players who have a lot of ready made characters and wait where to put them, not every one is ready to make them in specific terms.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sichr on <02-16-12/0934:16>
And how many players there is right now? enought to begin the action? At least we will learn some new astral/Metaplanes tricks :)
Title: Re: [OOC} War in heavens - recruitment open
Post by: Kouryuu on <02-16-12/1005:51>
Sent no word on my char?
in omae, and i think i send you a chum file as well
Title: Re: [OOC} War in heavens - recruitment open
Post by: Sentinemodo on <03-06-12/1755:52>
Hi guys, Lethe most specifically,

I'm sorry that the game didn't yet started it probably won't in few weeks at least.
RL is fighting back and leaves me with virtually no time to do anything.

I'll let you know when things change..

sorry again
Sent.
Title: Re: [OOC} War in heavens - recruitment open
Post by: Lethe on <03-08-12/0159:05>
Don't worry too much about it. You said in the beginning that this was already very low priority, so we should be all fine. RL is always more important, take your time.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <06-22-12/1031:48>
Since, Denver mission have a long desrved break to recharge batteries, I am returning to the idea.

Kour is out so this make onyl three of you availble, though I'd like to have confirmation if you're still interested.

And I'll wait a little to see if there is any more interest. Make sure to read an intro I posted in the IC here (http://forums.shadowrun4.com/index.php?topic=6267.0) before applying.

I am introducing new qualities available only for the free spirits (there will be more, as you advance in choirs)

Flesh artificer (5 BP)
Allows bonding of focis belonging to the Sphere of Flesh. The foci's material form must be known and transported materialy using metrialization/possessed body to be used. The foci must be touching the materialized form or possessed body.

Plane artficer (10 BP)
Allows bonding of focis belonging to the Sphere of Plans. The foci's material form is transported via astral plane. It takes one complex action to summon the foci into any point in the Sphere of Flesh. Each of the foci can be materialized in the Sphere of Flesh or imbued it's essence in the possesion traditions and take one complex action. Plane focis are visible from the planes of the Sphere of Cosmos and are called relics in the Sphere of Flesh. Plane focis costs double amoutn fo BP/Karma during creation. Bonding of the plane focis take double amount of BP/karma.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <06-22-12/1131:06>
There is a new 'gear' for the free spirits.

Home in a Domain of Methumans and all of the material gear cost nuyen, and those must be acquired normally using the BP/Karma system. You may create a Lodge for you buying Lodge materials and enhancing your lifestyle that way.


A spirit that has his damage track filled is disrupted, return to it's native plane and cannot travel for 28 days minus it's Force. Note that if a spirit is found in it's native plane and killed there it is banished to the upper plane and permanently loose a point of Force. It may not return to its plane for further 28 days minus it's Force.

Since you originate from the Sphere of Planes you might want to have your own space in the domain of Angels. Basically it is a a place that you can rejuvenate. A spirit that has been damaged, but not disrupted may try to retreat to his place and rejuvenate (equivalent of hospital in terms of damage recovery). 

Place in the Sphere of planes is regarded as a lodge in most aspects (most specifically it has mana barrier that makes it's astral tracking more difficult), may be enhanced with Personal domain critter power, and require 1 BP per point of Force (up to 6) during creation or 1 Karma per point to bind afterwards (ritual takes 1 day per point of Force).
Title: Re: [OOC] War in heavens - recruitment open
Post by: Lethe on <06-22-12/1203:58>
Hear, hear. I am still interested. Maybe i can scrape some Karma for the lodge. Seems essential, like a safehouse...
Title: Re: [OOC] War in heavens - recruitment open
Post by: Netzgeist on <06-23-12/1717:34>
I am still interested; but due to some problems at RL, I will just be able to post something by monday or tuesday...

PS.: And Alex, my character, will stay as he is right now. He already has a magic lodge on the physical plane, and if he wants a place on the Sphere of Planes he will build it afterwards.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <06-23-12/1842:26>
No problem. You'll make your intro post when you can then. I assume Rayden is in. So we are good to go.

For anyone interested the recruitment is still open.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <06-24-12/0732:24>
The game has officially started :)
Title: Re: [OOC] War in heavens - recruitment open
Post by: Netzgeist on <06-24-12/1057:24>
Hopefully, the greatest trouble I was having (house sewer system decided it's not time to work anymore) was mostly solved in less time than I thought it would, so consider myself ready again!

Also, I don't know how many players are in the game (I guess we are three by the time being, but I'm not that sure), so I don't know how many beings were summoned by Kobal. Alex would like to assense all of them as soon as they meet.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Lethe on <06-24-12/1215:18>
At first i though you meant something like House of Sewers as a game reference.... was quite confused ;-)

But i do have a question. Whats meant with the "Joke of the Century", in which case they would be allowed to complete it - meaning we are not to stop them? Is it kind of an institution for the prince of mockery, dark humor and prank?
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <06-24-12/1504:08>
Yes, the Joke of the Century is an institution. And a way to gain a significant prestige/glory among the kobalites.


Kobal will reward handily, those who perform it.  But it must be real good (TM). Preferably humilitating the host of heavens.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <06-24-12/1557:44>
And just to clarify - if they are not performing the joke, just seize them and retrieve the relic from the damn thieves.
If they do let them finish it, and the seize them.

and for no reason allow the asmodeians get them before you.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <06-24-12/1606:40>
FYI, when I talk about Asmodeus he is a Djinn Demon Prince of the Game, that sees the Symphony and the War as a massive, high-stakes game. He applies this framework to just about everything. His main duty as far as Hell goes is maintaining discipline in the ranks of unruly infernal horders as well as the pursuit and recapture of Renegades. Asmodeus's Word also ties into the corruption of Judgment, as well as literal games and gamesmanship. It's said that Asmodeus has been most firm in law firms and legislatures, places where the law is less about justice and more about establishing who wins and who loses.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <06-27-12/0605:50>
should I close this game?
Or shoud I assume only Netz and Lethe are still in?
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sichr on <06-27-12/0629:28>
I just recovered my computer from system crash and have not found my Chummer data yet, so IMO the only place Rayden ha his stats is on Omae. Would you be able to export it and post it here so I know what Im playing with? :P
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <06-27-12/0634:22>
:) I can send to you the chummer file, drop me an email at gmail. unless of course you want it exported only:

This one is still with focis

[spoiler=Raiden]
== Info ==
Street Name: Raiden Young
Name: Raiden
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Free Spirit
Composure: 9
Judge Intentions: 9
Lift/Carry: 5 (30 kg/20 kg)
Memory: 8
Nuyen: 0

== Attributes ==
BOD: 3
AGI: 3
REA: 3 (5)
STR: 2
CHA: 4
INT: 5
LOG: 3
WIL: 5
EDG: 6
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                8 (4)
IP:                        1 (2)
Astral Initiative:         10
Astral IP:                 3
Matrix Initiative:         5
Matrix IP:                 1
Physical Damage Track:     10
Stun Damage Track:         11

== Active Skills ==
Animal Handling            : 0                      Pool: 4
Animal Training            : 0                      Pool: 4
Archery                    : 0                      Pool: 2
Armorer                    : 0                      Pool: 2
Artisan                    : 0                      Pool: 4
Assensing                  : 4                      Pool: 9
Astral Combat              : 5                      Pool: 10
Automatics                 : 0                      Pool: 2
Blades                     : 0                      Pool: 2
Climbing                   : 0                      Pool: 1
Clubs                      : 0                      Pool: 2
Computer                   : 0                      Pool: 2
Con                        : 0                      Pool: 3
Counterspelling            : 5                      Pool: 11
Cybercombat                : 0                      Pool: 2
Data Search                : 0                      Pool: 2
Demolitions                : 0                      Pool: 2
Disguise                   : 0                      Pool: 4
Diving                     : 0                      Pool: 2
Dodge                      : 0                      Pool: 4
Escape Artist              : 0                      Pool: 2
Etiquette                  : 0                      Pool: 3
Exotic Ranged Weapon       : 0                      Pool: 2
First Aid                  : 0                      Pool: 2
Flight                     : 4                      Pool: 6
Forgery                    : 0                      Pool: 2
Gunnery                    : 0                      Pool: 2
Gymnastics                 : 0                      Pool: 2
Hacking                    : 0                      Pool: 2
Heavy Weapons              : 0                      Pool: 2
Infiltration               : 0                      Pool: 2
Instruction                : 0                      Pool: 3
Intimidation               : 3                      Pool: 7
Leadership                 : 0                      Pool: 3
Locksmith                  : 0                      Pool: 2
Longarms                   : 0                      Pool: 2
Navigation                 : 0                      Pool: 4
Negotiation                : 0                      Pool: 3
Palming                    : 0                      Pool: 2
Parachuting                : 0                      Pool: 2
Perception                 : 1                      Pool: 8
Pilot Ground Craft         : 0                      Pool: 4
Pilot Watercraft           : 0                      Pool: 4
Pistols                    : 0                      Pool: 2
Riding                     : 0                      Pool: 4
Running                    : 0                      Pool: 1
Shadowing                  : 3                      Pool: 8
Spellcasting               : 4                      Pool: 10
Survival                   : 0                      Pool: 4
Swimming                   : 0                      Pool: 1
Throwing Weapons           : 0                      Pool: 2
Tracking                   : 0                      Pool: 4
Unarmed Combat             : 0                      Pool: 2

== Knowledge Skills ==

== Contacts ==
StormLords (2 (11), 4)

== Qualities ==
Addiction (Mild) (Electricity)
Distinctive Style
Lightning Reflexes
Magician
Perceptive (+2 Bonus)
Poor Self Control (Combat Monster)

== Spells ==
(Tradition: Black Magic, Resist Drain with WIL + CHA (9))
Astral Armor (Manipulation) DV: (F÷2)+2
Heal (Health)              DV: (Damage Value)-2
Manabolt (Combat)          DV: (F÷2)
Mass Agony (Illusion)      DV: (F÷2)
Shattershield (Combat)     DV: (F÷2)-3
Spirit Zapper (Manipulation) DV: (F÷2)+2

== Critter Powers ==
Accident
Astral Form
Banishing Resistance
Energy Aura
Fear
Immunity (Normal Weapons)
Movement
Sapience
Spirit Pact

== Weapons ==
Claymore
   DV: 5P   AP: -1   RC: 0
Unarmed Attack
   DV: 1S   AP: -   RC: 0

== Gear ==
Counterspelling Focus (Manipulation) (bonded) Rating 2
Weapon Focus (bonded) (Claymore) Rating 2
[/spoiler]
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <06-27-12/0639:51>
The passing through drivers auras is of course only a little fluff - more precisely it is touching them and rubbing with them. You are fast enought not to be bounced upward by the clashing auras. But the feeling isn't nice nevertheless. It is not possible to read anybody's thoughts by touching their aura, only emotions, by a proper assension roll.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Lethe on <06-27-12/0952:03>
I think spirits are always able to leave the astral plane(of flesh) and go back to their native plane, no matter where they are, but still, well... ;-)
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <06-27-12/1002:05>
Good story, worth a smile. :)
And I am not that sure of what you claim. part of the purpose of this game is for me to learn the astral rules. :D
Title: Re: [OOC] War in heavens - recruitment open
Post by: Lethe on <06-27-12/1016:36>
I meant that being entangled by some awakened plants might stop my movement in one plane, but could not (rulewise) prevent me from switching planes. So it couldn't be a real excuse for the delay, but i couldn't think of something more plausible right now.

Background count, yikes. You can see it right there poisoning the air blue...
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <06-27-12/1020:03>
I'm glad you like the picture - it's a real picture by the way of the very real McCaw Hall in Seattle.

also, I don't think that metahumans are the only being capable of summoning power (and that could bind the spirit to the plane) - I don't see any reason entagled bush couldn't evolute to grow summonning power to bind spirits (much like flowers, spread feromones to mesmerize bugs to guard them)

so the story actually gives me an idea *evil grin*
Title: Re: [OOC] War in heavens - recruitment open
Post by: Lethe on <06-27-12/1038:34>
Theoretically, yes. Thinking "Venus spirit trap"? Catching and chewing on spirits, ah horrific thoughts.
*fumbling around with an Alter GMs Memory spell*
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <07-01-12/0347:03>
Not to be complaining, but if the last posts on the ic is the gm's one for the two days I get it something is not as it should be...

We are not waiting for Sichr, so what's wrong?
Title: Re: [OOC] War in heavens - recruitment open
Post by: Lethe on <07-01-12/0443:38>
We are not, ok? I thought having a slightly slower pace, may give other interests a chance to jump in early. But you may be right :)
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sichr on <07-01-12/1301:09>
Im out of this
Title: Re: [OOC] War in heavens - recruitment open
Post by: Netzgeist on <07-02-12/1533:14>
I'm sorry for the unexpected delay; I've been without connection for the past four days, and trying to restablish it on the entierity of my spare time...

At least I'm glad to say this battle is over and I emerged the winner.

As soon as I sort the mess that four days of urgent e-mails and everything else (on the end of the semester, nonetheless), I will make a post.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <07-02-12/1538:34>
My baby girl has just been born. I will post but the response might be slightly reduced.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sichr on <07-02-12/1541:39>
hooooray :D

Congratulations, daddy...
Title: Re: [OOC] War in heavens - recruitment open
Post by: Lethe on <07-02-12/1548:33>
My baby girl has just been born. I will post but the response might be slightly reduced.
Yay, congratulations, daddymodo :-)
Wish it all the health and happiness!
Title: Re: [OOC] War in heavens - recruitment open
Post by: Netzgeist on <07-02-12/1602:19>
Congrats, Sent!
Wish the best to you all. Enjoy the daddy-ness!
Title: Re: [OOC] War in heavens - recruitment open
Post by: Scarecrow71 on <07-03-12/0929:24>
Pardon my forum noob-ness, here but I'm posting due to the current title of this thread.

Are there openings in this game?  If so, would it be possible to speak to someone about getting hired here?
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sichr on <07-03-12/1614:48>
Talk to daddy :)
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <07-03-12/1734:06>
Pardon my forum noob-ness, here but I'm posting due to the current title of this thread.

Are there openings in this game?  If so, would it be possible to speak to someone about getting hired here?

That would be me :)
Got your PM, but I'll answer at least some of the questions here.
First. Yes, there are openings
Second. posting in the recruitment threads is the most common form of getting hired.
Third. In the First post of this thread is the description of the game that is being envision (and now even played) and it is not a typical shadowrun game. Posting the game description in the first post is also typical to this forums. It would solve a lot of your question to read, but I'll reiterate the most important points.
- this is a game only for free spirits (albeit a level higher in hierarchy then the standard spirits bound by all kind of magicians in SR),
- 650 Karmagen limit,
- the only allowed traditions are witchcraft and black magic
- there is an optional rule on Edge use in play
- since this is highly magical setting there is no role of hacker, BUT you I can make a place for a possession tradition based free spirit with matrix skills, that happen to have good matrix gear stashed somewhere
- there are new qualities and 'gear' for the free spirits in this game

If you're good with the above, send me a chummer file and most probably you'll get in
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <07-03-12/1744:25>
question already guys - I'm too tired to think clearly - do free spirits have a stun track?
Title: Re: [OOC] War in heavens - recruitment open
Post by: Xzylvador on <07-03-12/1802:08>
RC93: <About Free Spirits> "They can still become hurt and suffer the same dice pool modifiers for Stun or Physical damage that their metahuman counterparts do."
Seems to strongly suggest they do.
More stuff about their health, healing and effects of damage can be found on the same page.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Scarecrow71 on <07-03-12/1814:50>
The reason I didn't read the first post is that I am used to other PBP forums where when the thread title states Recruitment, that usually means there is another thread somewhere that houses the game information.  So I just automatically go to the bottom of the thread and see what's up.  My bad.

Because I have yet to play 4E (I have played 1 and 2), I will pass on the Free Spirit concept for now.  I'd like to take some time getting back into playing Shadowrun, especially getting familiarized with the rules, before I dive into what on the surface to me appears to be a little more complex than I am used to at the moment.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <07-09-12/1219:02>
Lethe,

not sure about that adrenaline surge - you know spirit, don't exactly HAVE adrenaline.
I assumed, you could use this ability during possession as you could instill it upon physical bodies.

But let's leave it - I think it is a cool ability and you paid well for it - so how about renaming it to be more 'fitting'.
Like 'Demonic surge' :)
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <07-09-12/1220:21>
also - you're not within background count yet.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Lethe on <07-09-12/1229:25>
Demonic surge sounds much better :-)
I know the description wouldn't really fit, but it could also be an abstract title for..well.. something.
It wasn't in the list of not allowed qualities for free spirits. RC,p.93

Edit:
don't laugh, i rolled miserably :/
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <07-09-12/1406:16>
I will

 ;D ;D ;D ;D :D :D :D 8) 8) 8) 8) ::) ::) :D :D :D :) :) :) :)

OMFG ROTFL :D
Title: Re: [OOC] War in heavens - recruitment open
Post by: Lethe on <07-09-12/1501:38>
I will

 ;D ;D ;D ;D :D :D :D 8) 8) 8) 8) ::) ::) :D :D :D :) :) :) :)

OMFG ROTFL :D
Hehe, i assume then, the shaman successfully resisted the spell? There is a chance he could get 0 successes, even if ever so slightly.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Netzgeist on <07-09-12/1615:34>
Well, now I remember Sichr admoesting me for not investing on Astral Combat... sigh...
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <07-09-12/1633:54>
One correction on my side - damage should be 2P + net hits not 4P, so it's 3P of damge, no change to your rolls, as it is still -1 damage modifier.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <07-09-12/1637:24>
also - you know that spirits that are not free spirits, much like drones do not have stun track? IIRC any stun damage to drone/spirit is simply ignored, so stunbolting can't work

I am still learning the magic rules, so bear with me and correct me.
On any case if this spell wouldn't work, Alex would know that.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Netzgeist on <07-09-12/1704:08>
I'm also not sure on this myself, but I was under the impression that spirits should be subject to stun damage, maybe they happen to have a common and unified damage track?
Well, as I said, I really don't know about that.

But right now, I'm out of time. If you want to speed things up, then consider that Alex used his Fear power on the spirit, then (and, if it's possible, on both spirit and magician).
Title: Re: [OOC] War in heavens - recruitment open
Post by: Lethe on <07-10-12/0247:24>
Never heard or read that a spirit was immune to stun damage. Wards, Foci and Magical Barriers are though.
Quote from: SM,p.94
If a spirit in astral or materialized form suffers Physical or Stun damage sufficient to fill its damage track, the spirit is disrupted.
Edit: Fear is not an area attack. But excellent choice with the stunbolt, it should finish him off nicely.
Edit2: Just saw that you were using the optional rule of increased drain based on net hits. Didn't know we were using it, else my drain from before would be 1 more as well.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Netzgeist on <07-10-12/1229:23>
Never heard or read that a spirit was immune to stun damage. Wards, Foci and Magical Barriers are though.
Quote from: SM,p.94
If a spirit in astral or materialized form suffers Physical or Stun damage sufficient to fill its damage track, the spirit is disrupted.
Edit: Fear is not an area attack. But excellent choice with the stunbolt, it should finish him off nicely.
Edit2: Just saw that you were using the optional rule of increased drain based on net hits. Didn't know we were using it, else my drain from before would be 1 more as well.

About the optional nature of that rule:
On SR4, it was optional; then, on SR4A, it's no longer listed as optional, it's just written on the Combat Spell section as if it was always intended to be a more-than-optional/vanilla  rule. Then again, on the Changes from SR4 to SR4A document, it's classified again as optional.
I really don't know in what way we are playing that. Sent, your call.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <07-11-12/1414:50>
Quote from: SR4A
Direct Combat spells involve channeling mana directly into a
target as destructive and damaging energies rather than generating a
damaging effect. Affecting the target’s being on this fundamental level
with raw mana requires more focus and more power than producing
basic effects; as a result every net hit used to increase the damage value
of a Direct Combat spell also increases the Drain DV of the spell by +1.

Guys, I don't have other books, but from mine, that is SR4A it is not optional, so the rule is in place.

Netz, I'm still doing my research about spirits stun track. Frankly I don't see how a spirit can be stunned, and I am havign big time problem with accepting that free spirits have stun track. Still for consitence reasons, if free spirit have stun track than every other have also.

until further notice this is the way we are going to play this out. stunning the spirit is equal to it's disruption. Once both physical and stun tracks are filled the spirit is disrupted.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <07-11-12/1438:37>
Yikes, correction in progress, there were 6 hits on the spellcasting test.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <07-11-12/1458:36>
Correction made.

Guys, based on so far encounter, I feel that astral combat is pretty bland so I am going to introduce more modifers to astral combat. This seems to be inline with the description of astral visibility (SM 114).

I am also going to start treating non touch spells as range weapons.

this means for example.
1. in astral combat you can hide behind an aura of another dual or astral being granting you partial cover modifier. on glitch this being is hit instead.
2. you can hide behind opaque items like walls, cars granting standard bonus from partial, good and total cover
3. you can move to avoid being hit
4. if in melee (astral combat) casting a spell have modifeir, like when shooting while in melee
5. visibility modifer apply to both spellcasting and astral combat tests

all modifeirs applies to spellcasting, astral combat as well as to resistance rolls
ie. if a spell is going to hit a target behind a cover in crowded place there is spellcasting - visibility modifer and target use Willpower + cover modifer.

lastly and this seems to be houserule, you can go full defense in astral combat - against melee attacks this is Astral Combat + Astral Combat and against spells this is Willpower + Willpower

starting from next IP there is -2 astral visibility modifier (crowded street)

opinions?
Title: Re: [OOC] War in heavens - recruitment open
Post by: Lethe on <07-11-12/1503:03>
Quote
resisted with Edge and each net hit reduced Edge by one.
Isn't banishment resisted with force? SR4A188
Also all free spirits have banishment resistance (RC92;SM109), which means net hits are reduced from the temporary services first(SM99), before it reduces the unspent edge.

Quote
all modifeirs applies to spellcasting, astral combat as well as to resistance rolls
Don't know about the resistance roll part. Resistance is how good you can, well resist/absorb/withstand the damage, its not dodging it. Cant imagine how that is affected by visibility. If you make it all like a ranged attack, then we need a possibility to dodge(aside from full defense). So far we can't dodge at all, only resist. Before changing too much i would rather keep it as it is.

Visibility for attacking and astral combat makes sense though.
In the beginning i stated, that i flew up a few meters, so his dual nature form couldn't reach me. Now he is projecting, but i am still up there. Not sure how much the crowd affects me. Astral forms are much more visible and vibrant then normal auras. Hard to overlook.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <07-11-12/1546:49>
banishment - correct.
I used free spirits banishment rules (SM 109) and assumed that free spirits like you have banishment resistance plus edge, forgot about standard rules.
So resistance is Force + Edge
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <07-11-12/1554:24>
Quote
all modifeirs applies to spellcasting, astral combat as well as to resistance rolls
Don't know about the resistance roll part. Resistance is how good you can, well resist/absorb/withstand the damage, its not dodging it. Cant imagine how that is affected by visibility. If you make it all like a ranged attack, then we need a possibility to dodge(aside from full defense). So far we can't dodge at all, only resist. Before changing too much i would rather keep it as it is.

Visibility for attacking and astral combat makes sense though.
In the beginning i stated, that i flew up a few meters, so his dual nature form couldn't reach me. Now he is projecting, but i am still up there. Not sure how much the crowd affects me. Astral forms are much more visible and vibrant then normal auras. Hard to overlook.

Just like in normal combat when you have a defence roll against shoot, you get +4 from good cover to your defense roll.
resistance roll is in place of defense roll because there is no other damage soaking roll. The resistance roll is your dodge roll.

your actual position will put you in disadvantage - you're outside the life forms visibility impairment, hence clearly seen, the shaman on the other side is hidden. it is much like if he is shooting from forest against enemy in open field.
The visibility tables are at SM 114
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <07-12-12/0727:37>
actually it seems that the way I thought it should work was already planned, here excerpt from SR4A, pg. 183

Some spells simply require a Success Test, with hits determining the level
of success (as noted in the spell description). The Spellcasting + Magic
test must generate at least one net hit to succeed and may need more if
the effect has a threshold for success. The spellcaster can always choose
to use less than the total number of hits rolled in a Spellcasting Test.
Spells cast on living or magic targets are often resisted, and an
Opposed Test is required. For area spells, the magician rolls only once,
and each target resists the spell separately. The target resists physical
spells with Body and mana spells with Willpower. If the target is also
protected by Counterspelling (p. 185), she may add Counterspelling
dice to this resistance test. This Opposing dice pool is further modified
by any positive cover modifier the target might benefit from (see
Defender/Target has Partial Cover or Good Cover, p. 160). If the target
of a spell is on the other side of a mana barrier (p. 194), dice equal to
the Force of that barrier are added to the target’s resistance test. The
caster must generate at least 1 net hit on the Opposed Test for the
spell to succeed.


so while partial cover/good cover are covered :D, and visibility is in the SM pages, the only non-canon things, that IMO make sense is that if we treat spellcasting as ranged form of astral combat all other modifiers like freinds in melee, higher ground, spellcasting while in melee could be applied.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Lethe on <07-12-12/1625:38>
banishment - correct.
I used free spirits banishment rules (SM 109) and assumed that free spirits like you have banishment resistance plus edge, forgot about standard rules.
So resistance is Force + Edge
Force + Edge is only to resist the permanent banishment after you've been successful banished, meaning lost all your services and edge. Then the person who banishes has the chance to banish you forever, which is resisted with Force + Edge. The normal banishment is resisted with only Force according to SR4A.
I will roll both though, so you can still choose what you want to take. I feel more safe with rolling edge to it ;-)
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <07-13-12/1206:38>
it's up to you to continue the fight, he'll be running for next 3 IP if not bothered, and by that time you could be couple of kilometers away.

if you don't continue the combat an IC post please related to your next actions.

quite honestly this encounter was only to estimate your combat capabilities and verify the combat rules for future use, I'm glad you didn't used your Word of Order power, as that would end the combat in the first IP and test nothing ;)
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <07-13-12/1209:58>
just so you don't feel it as complete useless encounter, there is 2 points of Karma* for each of you, for both cinematic and creative initial posts..

Onward to the adventure! :D

* spending of Karma is instant - there is no time requirement attached to upgrading characters in this game.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Lethe on <07-13-12/1243:09>
Yay, thanks. I save it for now, since there is nothing i could learn yet. All my skills have specializations already.

Sent: How do you see the possibility of healing spirits with the heal spell? It wont work in the astral since its a physical spell, but would it work on materialized spirits?
Title: Re: [OOC] War in heavens - recruitment open
Post by: Netzgeist on <07-13-12/1635:15>
Really important question! I was about to post a use of the spell, but I also dont know how this will be (6 physical damage is a bitch).
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <07-13-12/1639:20>
You can (both or one of you) change the heal spell version you have to mana version.
This way it will affect only astral being and have a drain reduced by 1 (while healing physical damage track)
name it Astral heal. Remember that you can't heal damage caused by the drain.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Netzgeist on <07-13-12/1658:22>
Well, Lethe, who will it be to have this spell? It would made for Procel to have the normal Heal spell (with it, he can heal his vessels), but also for Alex (who can make trades in giving health to someone while receiving favors in return), but it also makes sense for both of them to have the astral version. Any idea on that? Any preference?
Title: Re: [OOC] War in heavens - recruitment open
Post by: Lethe on <07-14-12/0417:14>
As you said, because of the vessels i have to use, i would prefer to stick with the normal heal spell for now. But with three more karma i will get the other one as well.  Spirits are fragile and can't use first aid!  :(

Sent: Do we know the spirits we are looking for, or does the visual representation shown to us qualify for the Detect Individual spell?
Quote
The magician names the individual during casting; she must know the target or have met him in the past.
Even though we haven't met them i suppose, we know their names and got a nice introduction about who they are.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <07-14-12/0546:46>
Yes, you don't know them earlier, so you won't recognize their auras immediatelly on assension, but the introduction at the House of Kobal is sufficient for Detect Individual spell.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Netzgeist on <07-14-12/0902:01>
Okay, so Alex is the one which has the Astral Heal.

Fortunatelly, since spirits just need to watch the spell beung cast rather than learn from a formula, in short time both of them will have both heal spells.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <07-14-12/1251:27>
Lethe,

Both in chummer and in main book, there is no extended version of the detect individual spell, yet there is a note that any of the standard range detection spells can be learnt with extended version. So please mark it in the notes in the chummer file or if you have in the black book. For all future references you have only extended version at your disposal.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <07-14-12/1447:27>
could you guys please post short update in ooc, on your current status?
I need to know mostly the damage tracks and remaining edge and what/if you have any spells sustained.
I'll be asking this from time to time, so maybe you could post it in Kot's format for easy reference later on.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Lethe on <07-14-12/1510:23>
Both in chummer and in main book, there is no extended version of the detect individual spell, yet there is a note that any of the standard range detection spells can be learnt with extended version. So please mark it in the notes in the chummer file or if you have in the black book. For all future references you have only extended version at your disposal.
I posted my character in the beginning in this thread: http://forums.shadowrun4.com/index.php?topic=6242.msg109483#msg109483 (http://forums.shadowrun4.com/index.php?topic=6242.msg109483#msg109483), where it was already marked as being extended, with the according drain modification. Nothing has changed since then. Edit: just noticed, it was 5 months ago... time flies by.

Quote from: Procels:AstralStatus
Damage: 0/11P - 0/11S, no Wound penalty
Sustained spells: Detect Individual Force 5 (4 hits) , -2 Sustaining penalty
Initiative/IP: 10/3; Edge: 5/5
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <07-14-12/1515:57>
somehow I couldn't find it (seems like I need to search through my own threads as well) and was browsing the chummer file, where it's not possible to take extended version of that spell.

There is no problem with that, I just wanted to make it clear for the future.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Netzgeist on <07-14-12/1528:06>
Just on the damage: Alex took 3 physical damage from the wolf spirit attack, then another 3 physical damage due to drain on his spell, and now he has healed back 2.

Quote from: Alex Blake Current Status
Damage: 4/9P - 0/10S, -1 Wound penalty, no Stun penalty
Sustained spells:  -  , no Sustaining penalty
Initiative/IP: 8(7)/3; Edge: 5/5
Title: Re: [OOC] War in heavens - recruitment open
Post by: Lethe on <07-17-12/1528:54>
The men suddenly jerks upright, his eyes start glowing eerily red and a mad grin appear on his face. There is a large hex visible on his forehead in astral. Beside the parking boy whose eyes suddenly become larger than humanly possible nobody seems to notice.
Veto? I have the spirit power of realistic form, i don't want to create havoc.
Quote from: SM102
A spirit with Realistic Form can be mistaken for a normal physical creature or object when it materializes, or it appears unremarkable when joined to a vessel
My whole character concept was about spirit stealth... as much as it is possible for a spirit.
Possession together with Realistic Form and Aura Masking is quite undetectable, even in the astral.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <07-17-12/1536:34>
veto approved :D
Title: Re: [OOC] War in heavens - recruitment open
Post by: Lethe on <07-17-12/1554:20>
Con as supervisor: Charisma 4 + Con 5 - Sustaining 2 = 7DP (7d6.hits(5)=0), no glitch (http://invisiblecastle.com/roller/view/3611920/)
Not sure, if this needs a con roll, as i actually am the supervisor of the boy. But if i needed, i would have failed miserably, omg. Sustaining the spell is leaving marks...
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <07-20-12/1313:58>
Lethe,

Netz, just gave a sign, that he is having computer problems.
We need more players (at least one) - I'll try to recruit them, but since the setting is kind of unusual I'm not sure I will succeed.
Title: Re: [OOC] War in heavens - recruitment open
Post by: All4BigGuns on <07-20-12/1431:33>
Honestly, I did consider trying, but considering that I've already had to go on hiatus from one due to my medical issues and remembering the lower power you wanted (which I don't enjoy), I figured it'd not be a good idea. Now if you'd had them build to begin with with what is now the new points for that karma generation (the 1000), I probably would've tried--don't mind that generation system nearly as much under that.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <07-20-12/1524:22>
All4, I'm affraid, I kind of enjoy the level of power I've seen in that combat that just ended. I will try greater power in some other game, so far I have enough problems giving a proper challenge to low powered charactar. if you haven't seen my denver missions, they are run for 400 BP + some 50 karma, and I am having A LOT of problem to properly scale the encounters so they will not all die, when a samurai falls.

Having the team amped up, is (yet) too difficult for me. you don't want to get into game, that GM isn't comfortable with as this will affect all players.   
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <07-20-12/1557:48>
FYI - I've edited the first post of the thread to recap the creation rules.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Xzylvador on <07-21-12/1038:27>
Y'know, All4, with 650 karma and free metatype, this game's pretty much the equivalent of a 900 karma game. That's not so low powered at all and closer to the "new point for karma generation" than the old system. Sure you don't wanna try?
Title: Re: [OOC] War in heavens - recruitment open
Post by: All4BigGuns on <07-21-12/1328:46>
The rules said nothing about free anything. I believe there were mentions from some people on the matter, but I thought such things were dismissed since they are very much going against the rules.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <07-21-12/1335:23>
Might be me being unable to understand. It. Well.
I use chummer and it seem to give free spirit metatype for free.

Whatever The method given 650 You should end up around force 5 or 6 which is the power level I want. If that's too low for you I can't help it.
Title: Re: [OOC] War in heavens - recruitment open
Post by: All4BigGuns on <07-21-12/1347:01>
Might be me being unable to understand. It. Well.
I use chummer and it seem to give free spirit metatype for free.

Whatever The method given 650 You should end up around force 5 or 6 which is the power level I want. If that's too low for you I can't help it.

All right, seems like pretty well a misunderstanding. My Chummer has the latest updates and follows the rules laid out in the latest Runner's Companion, so entering 650 (which is what the rules of creation would imply) would create pretty much a useless free spirit character, as it would leave 400 for everything else. 900 I suppose could work, but I'd have take a gander. Though, so all the characters are even, it would be advisable for the new ones to be granted the same amount of karma the existing ones have gotten in game.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <07-21-12/1351:36>
Ouch. That would be an ubelievable amount of 2 karma difference.
I think you're right head to head new players don't have a chance with old guard in comparison.

But no. They've earned it with blood (or at least some plasma). No bonus on start for newcomers.
Title: Re: [OOC] War in heavens - recruitment open
Post by: All4BigGuns on <07-21-12/1355:35>
Ouch. That would be an ubelievable amount of 2 karma difference.
I think you're right head to head new players don't have a chance with old guard in comparison.

But no. They've earned it with blood (or at least some plasma). No bonus on start for newcomers.

That all, then that's fine, I thought they'd gotten double digits (which can make a difference). I'll check it out later and see if I can come up with something satisfying since that misunderstanding was taken care of.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Lethe on <07-22-12/1604:41>
Lethe,

Netz, just gave a sign, that he is having computer problems.
We need more players (at least one) - I'll try to recruit them, but since the setting is kind of unusual I'm not sure I will succeed.
Just returned from a long weekend out of town. We all proved very patient already, so a computer problem won't do much harm.
A 3rd or 4th spirit though is always welcome.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <07-23-12/0610:23>
Update on rules - I've finally got myself an SR4A errata - it is officially in works.
As a side note, while the additional net hits increase the drain value rule is marked as optional, I find this rule apropriate (by reducing the number of oneshot kills) and it is in effect.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <07-27-12/1401:45>
Netz, you can post an IC anytime you're ready :)
Title: Re: [OOC] War in heavens - recruitment open
Post by: Xzylvador on <07-27-12/1501:51>
I swear I'm working on a character... I just totally and completely suck at charbuilding :(

Sent, right now I've got a possession spirit with 2 bound weapon foci (paid double nuyen and double binding karma for each and got the quality). But do weapon styles, off hand attacks and other melee stuff actually even work in astral?
Question: how the hell do you people manage to keep any karma remaining to spend on knowledge, contacts or even spells?!
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <07-27-12/1550:46>
I swear I'm working on a character... I just totally and completely suck at charbuilding :(

Sent, right now I've got a possession spirit with 2 bound weapon foci (paid double nuyen and double binding karma for each and got the quality). But do weapon styles, off hand attacks and other melee stuff actually even work in astral?
Question: how the hell do you people manage to keep any karma remaining to spend on knowledge, contacts or even spells?!
They make tradeoffs, I know life suck. As for the weapons styles I think they should work without problems, all kind of melee stuff is in place. but I'll reserve myself I final say when I see the char
Title: Re: [OOC] War in heavens - recruitment open
Post by: Lethe on <07-28-12/0707:06>
Yes, lots of trade offs :-)

I am assuming, that since spirits can talk with each other ... somehow.. while in the astral, they can still use the same way of talking, while being in their current dual natured form. So nobody can listen in, when they talk with each other in that way.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Xzylvador on <08-02-12/1735:48>
I did it! I built a character! (No doubt a lousy one, but that's just part of the fun!)

Street Name: Cinder
Name: <unpronounceable and indescribable by any means or methods currently known to exist>
Movement: 10/25
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Free Spirit
Composure: 8
Judge Intentions: 7
Lift/Carry: 4 (30 kg/20 kg)
Memory: 9
Nuyen: 0

== Attributes ==
BOD: 2
AGI: 3
REA: 3
STR: 2
CHA: 3
INT: 4
LOG: 4
WIL: 5
EDG: 5
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                7 (4)
IP:                        1 (2)
Astral Initiative:         8
Astral IP:                 3
Matrix Initiative:         4
Matrix IP:                 1
Physical Damage Track:     9
Stun Damage Track:         11

== Active Skills ==
Animal Handling            : 0                      Pool: 3
Animal Training            : 0                      Pool: 3
Arcana                     : 1                      Pool: 5
Archery                    : 0                      Pool: 2
Armorer                    : 0                      Pool: 3
Artisan                    : 0                      Pool: 3
Assensing                  : 1 [Astral Signatures] Pool: 5 (7)
Astral Combat              : 5 [Spirits]            Pool: 10 (12)
Automatics                 : 2                      Pool: 5
Blades                     : 5 [Swords]             Pool: 8 (10)
Climbing                   : 0                      Pool: 1
Clubs                      : 0                      Pool: 2
Computer                   : 0                      Pool: 3
Con                        : 0                      Pool: 2
Counterspelling            : 4 [Combat]             Pool: 10 (12)
Cybercombat                : 0                      Pool: 3
Data Search                : 0                      Pool: 3
Demolitions                : 0                      Pool: 3
Disguise                   : 0                      Pool: 3
Diving                     : 0                      Pool: 1
Dodge                      : 3 [Ranged Combat]      Pool: 6 (8)
Escape Artist              : 0                      Pool: 2
Etiquette                  : 0                      Pool: 2
First Aid                  : 0                      Pool: 3
Flight                     : 0                      Pool: 1
Forgery                    : 0                      Pool: 2
Gunnery                    : 0                      Pool: 2
Gymnastics                 : 0                      Pool: 2
Hacking                    : 0                      Pool: 3
Heavy Weapons              : 0                      Pool: 2
Infiltration               : 4                      Pool: 7
Instruction                : 0                      Pool: 2
Intimidation               : 2 [Physical]           Pool: 5 (7)
Leadership                 : 0                      Pool: 2
Locksmith                  : 0                      Pool: 2
Longarms                   : 2                      Pool: 5
Navigation                 : 0                      Pool: 3
Negotiation                : 0                      Pool: 2
Palming                    : 0                      Pool: 2
Parachuting                : 0                      Pool: 1
Perception                 : 2 [Visual]             Pool: 6 (8)
Pilot Ground Craft         : 0                      Pool: 2
Pilot Watercraft           : 0                      Pool: 2
Pistols                    : 2                      Pool: 5
Riding                     : 0                      Pool: 2
Running                    : 0                      Pool: 1
Shadowing                  : 0                      Pool: 3
Spellcasting               : 4 [Manipulation]       Pool: 10 (12)
Survival                   : 0                      Pool: 4
Swimming                   : 0                      Pool: 1
Throwing Weapons           : 0                      Pool: 2
Tracking                   : 0                      Pool: 3
Unarmed Combat             : 0                      Pool: 2

== Knowledge Skills ==
English                    : N                      Pool: 0
Latin                      : 2 [Speak]              Pool: 6 (8)
History                    : 2                      Pool: 6
Magical Theory             : 2 [Metaplanes]         Pool: 6 (8)
Parazoology                : 2 [Spirits]            Pool: 6 (8)
Religion                   : 2                      Pool: 6

== Contacts ==
Aeon, Hermetic Free Spirit (4, 2)
Esmeralda, Hedge Witch (3, 3)

== Qualities ==
Allergy (Common, Mild) (Water)
Distinctive Style
Gearhead (Category) (Placeholder for Plane Artficer Quality)
Illiterate
Magician
Prejudiced (Common, Outspoken) (Metahumanity)
Restricted Gear (Rating 1)

== Spells ==
(Tradition: Witchcraft, Resist Drain with WIL + INT (9))
Ignite                     DV: (F÷2)
Increase Reflexes          DV: (F÷2)+2
Mana Barrier               DV: (F÷2)+1
Stunbolt                   DV: (F÷2)-1

== Critter Powers ==
Astral Form
Banishing Resistance
Energy Aura
Guard
Immunity (Normal Weapons)
Movement
Possession
Psychokinesis
Sapience
Spirit Pact

== Weapons ==
Monofilament Sword
   DV: 4P   AP: -1   RC: 0
Monofilament Sword
   DV: 4P   AP: -1   RC: 0
Unarmed Attack
   DV: 1S   AP: -   RC: 0

== Martial Arts ==
Pentjak-Silat
   ++1 die when using Called Shot to increase attack damage
Off-Hand Training
Two Weapon Style

== Gear ==
Sustaining Focus (Health) (bonded) Rating 3 x2
Weapon Focus (bonded) Rating 4 x2
Weapon Focus (bonded) Rating 1 x2


== Background & Concept ==
Spirits with an affinity to fire are not summoned by practitioners of Witchcraft.
This isn't because these spirits have no place in the tradition but because Witches are wise, they understand and respect Fire's nature: it is a power both easy to call and quick to answer, but once unleashed rapidly becomes impossible to tame. Fire has a will of its own.
Cinder is one such spirit, a free spirit carving its own path in the metaplanes and like many of its kind, it chose to do so as a warrior. It takes great pleasure in combat and much pride in its long history of warfare across the metaplanes, dedicating its existence to the art of war.
The Plane of Flesh disgusts the spirit who sees it as a plane filled with puny and weak creatures whose only defense against the dominion of spirits lies in the fact that their cursed world is in constant manaflux, its levels of magic ebbing to a peak and then waning to uninhabitable levels too quickly for a decent war to be fought. But since its Spirit Pact sometimes forces it to come to the world, it has little choise.

== Contacts ==
Esmeralda: Cinder met Esmeralda when once, on a quest, it possessed a vessel the witch was preparing for a ritual which had nothing to do with it. It'd jumped into the thing because the vessel seemed useful, easy to possess and nearby to where it needed to be. But the witch wasn't pleased and even dared defy it, commanding the spirit to leave. It didn't like to be commanded and would have burnt her on the spot, but the witch, fighting on her home ground, managed to erect a barrier around Cinder and force a stalemate. It had respect for the bravery of the witch and her readiness to defend herself so decided to talk instead of fight. They've had many conversations since; Cinder teaching the witch about the metaplanes; the witch teaching Cinder about the way nature, magic and the elements work in this backward plane.
Aeon: Cinder met Aeon in the astral plane. A relatively young free spirit of the Hermetic Tradition, Aeon has a pragmatic view of Earth and his place on it. He thrives in the world, having procured a SIN and selling his knowledge of magic and the metaplanes in the form of incredibly expensive and exclusive lectures for corporate wagemages. He's fully adapted to life the 'real' world, rarely leaving his manifested form and enjoying food, culture and even women. Cinder's somewhat intrigued by this behavior (it doesn't approve nor understand) but knows there's much it can learn from Aeon about spirits and magic on this plane. Aeon, from his side, is somewhat amused by Cinder's way of looking at the world and sometimes borrows its mind to 'gain a better understanding of the way traditionalists view things', as he puts it.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <08-02-12/1810:49>
Awesome :D
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <08-02-12/1812:26>
Yes, lots of trade offs :-)

I am assuming, that since spirits can talk with each other ... somehow.. while in the astral, they can still use the same way of talking, while being in their current dual natured form. So nobody can listen in, when they talk with each other in that way.

Lethe - I know that having exatly 666 posts in this game is beneficial. but you might want to IC something, neh?
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <08-09-12/0434:14>
Lethe is probably on some kind of vacations.
Netz, you do anythign about the boxes or with the case, or anything at all?
Title: Re: [OOC] War in heavens - recruitment open
Post by: Netzgeist on <08-10-12/1346:03>
I was just making a generic posting waiting for Lethe's action, but as it seems he is on vacations... Then Alex himself will have to deal with the boxes.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <08-14-12/1021:20>
There is two of you now. so you can push the action forward. Lethe will join when he join.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Netzgeist on <08-14-12/1720:38>
Just so we know, while Lethe is away, should we try to avoid considering Procel into our plans, or will you NPC him?
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <08-14-12/1739:58>
try to avoid employing him please
Title: Re: [OOC] War in heavens - recruitment open
Post by: Netzgeist on <08-14-12/1753:09>
Ok
Title: Re: [OOC] War in heavens - recruitment open
Post by: Xzylvador on <08-14-12/1800:48>
Yeah, sorry 'bout Cinder not really taking any action, I need a little bit of "getting adjusted" to a game; here I'm really a bit clueless as to how we should proceed; Cinder was kind of made with the assumption that other skills were covered by other characters... He's kind of lacking the subtlety you might've wanted/expected Lethe/Procel to bring into the game.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <08-15-12/0615:55>
I got nothing to add, until you actually do something
Title: Re: [OOC] War in heavens - recruitment open
Post by: Xzylvador on <08-15-12/1438:39>
We're in a background count of 1, right?
Can I still call my rating 1 bonded focus here? Would that destroy it here or would I later be unable to dematerialize it because it doesn't have enough magic left or something?
Or will it just offer 0 extra dice?
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <08-15-12/1523:50>
it won't appear here, but you'll be able to call it as soon as you're out.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Xzylvador on <08-15-12/1609:52>
*sob*
If I summon it from the outside and then go into a negative BC zone, does it... vanish to be lost forever? Or become "unsummoned" until I can call it again?
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <08-15-12/1651:50>
Become unsummonned until you call it again.
Of course you have the word of order. This could grant you the thing for the duration of the scene.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Xzylvador on <08-15-12/1723:07>
Word of order: "This building is a Witchcraft-aligned +5 BC zone," ?
*grin*
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <08-15-12/1731:27>
Treshold 4.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Xzylvador on <08-15-12/1753:00>
Hm... can I edge an edge test? :)
What's the threshold for Word of Order: "My force and edge increase to 20"?
Title: Re: [OOC] War in heavens - recruitment open
Post by: Xzylvador on <08-16-12/0837:01>
Do we know what "Joke of the Century" or that other ritual (to switch to the other side(?)) entails? Like, could it give us an idea of what to look for?
And the necklace... I'm assuming it's something that stands out pretty hard on the astral, being a relic and all?
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <08-16-12/0842:10>
Joke of the century is something that's planned and delivered by the hosts of havens only to result in something disastrous and preferably funny (though that measure is depending on the perception of the observer :) ).

The relic should stand outing astral but many things should and yet they don't hidden by magic.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Xzylvador on <08-17-12/0802:06>
Sent, I could be wrong, but afaik a dual natured being (such as a materialized or possessing spirit) doesn't have to switch perception, they always see the astral plane (in addition to their "borrowed" senses, if any).
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <08-17-12/0830:33>
The mage is dual natured being and must change perception.

What kind of item to possess you look for?
Easy things would be wooden swords for example (though as you don't have realistic form one would become flaming wooden sword, and generally unprocessed things.

regarding your question on increasign Force and Egde using the word of power, the answer is obviously, "hell no!"
Title: Re: [OOC] War in heavens - recruitment open
Post by: Xzylvador on <08-17-12/1632:27>
Was actually hoping for something people tend not to notice, something at the ceiling or whatever. (Using his infiltration ability to pick out an item/place that doesn't get much attention.)
The aura doesn't have to be visibly burning and glowing, by the way, it could be heat waves or somesuch too.
If people look at <item>/<person>, it's easy to see it is possessed, but that doesn't mean it's easier to see than it would normally be afaik, certainly not as far as giving light or something. That's how I understand it anyway.

If it's just "burning item" on the other hand, he could maybe find a candle or something, heh. :)

Oh, as for the Dual Natured thing:
SR4A: Dual Natured: "<snip>innate dual nature is different from astral perception in that dual natured critters can always sense both the physical and astral worlds without having to shift back and forth."
So there's a difference between awakened people with astral perception and creatures that are inherently magical. But PC Free Spirits do get different rules on some stuff, so it's your call and I'm fine either way. Just wanted to explain why I thought what I thought.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <08-17-12/1653:42>
need to find it, but I could swear there is something on mages becoming dual natured ...
but true, awakened metahumans are not critters, at least form the metahuman perspective, from higher spirits perspective, they are just vessels

how about a searchlight? (it is hung over the stage)
or a flute? or violin? there is a couple of instruments, laid down for the tommorows rehearsal.
or a gun in Procels holster? (it is hidden, and nobody should notice, but it will become very hot)
Title: Re: [OOC] War in heavens - recruitment open
Post by: Xzylvador on <08-17-12/1746:57>
Mages do become dual natured when assensing and need to switch between "normal" and astral sight. My point was that that's because, well... they're "normal" first and magical second, in a way. Astral sight's not their natural thing.
For dual natured beings this isn't the case, astral is part of their "normal".
Of course... spirits -could- be the other end of the equation. To them their "normal" IS astral... so they may have to turn on anti-assensing or something and end up acting exactly like mages, only opposite! :)

Blah, you know what I'm saying? Been enjoying the weather on my balcony with a bottle of wine... too much wine and too little sleep might make my incoherent :p
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <08-17-12/1806:26>
coherent enough :D
Got experience with drunken players already in missions.
Needed to adpt though, and get my liver chromed ;)
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sichr on <08-18-12/1713:10>
coherent enough :D
Got experience with drunken players already in missions.
Needed to adpt though, and get my liver chromed ;)

srsly
Title: Re: [OOC] War in heavens - recruitment open
Post by: Xzylvador on <08-24-12/1502:27>
Sorry for the inactivity the past couple of days, a last-minute vacation got in the way. Don't expect too much of me the next week and a half.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <08-24-12/1614:01>
easy
Title: Re: [OOC] War in heavens - recruitment open
Post by: Xzylvador on <09-04-12/1226:57>
How does astral communication work? Can Cinder talk to Alex from where he is? Does the lamp speak also or can he just talk over astral? If just astral, can he be heard over the 'distance' (we're like 15m away from each other?), can others hear... etc etc.
Damned astral is weird.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <09-04-12/1524:22>
It is weird.
Until further notice, the ruling is, that you can communicate silently, but need to have astral perception on.
Of course any other astral being nearby will hear.

There is a spell, I think for telepathic communication, that would be sniffer-proof.

Sorry guys, for the delay, I kind of lost the spirit for PbP after Kour's dropping out.
Had few weeks of vacation, to recharge the batteries.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Xzylvador on <09-04-12/1725:20>
Sorry guys, for the delay, I kind of lost the spirit for PbP after Kour's dropping out.

Yeah, I know the feeling. Kinda Having the same... and with Chrona, too :'(

Anyhow, switching to astral perception, anyone else watching the astral at the moment?
Title: Re: [OOC] War in heavens - recruitment open
Post by: Netzgeist on <09-06-12/1726:04>
I feel the same about the absences.

Title: Re: [OOC] War in heavens - recruitment open
Post by: Xzylvador on <09-10-12/0943:39>
Repeat:
Anyhow, switching to astral perception, anyone else watching the astral at the moment?
Edit/add: Or has everyone but the guy Alex was talking to and the technician left the area by now?
Title: Re: [OOC] War in heavens - recruitment open
Post by: Sentinemodo on <09-10-12/0948:18>
Sorry, for a small delay.

There is quite a few of people that are awaken here. Some of them might be astrally percepting. (most notably the girl and here older friend). You notice that people with a gift to astrally perceive flicker into dual being once in a while. It's as natural to them as closing their eyes once in minute.

They're clearing out though so you comment might gone unnoticed.
Title: Re: [OOC] War in heavens - recruitment open
Post by: Xzylvador on <09-10-12/1335:51>
Oh, for some reason I figured people were leaving... must've misinterpreted. DDamned, no fiery intimidation.