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[OOC] War in heavens - recruitment open

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Netzgeist

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« Reply #45 on: <02-11-12/1311:26> »
Okay... I've taken out the background part. It was nothing really important. I also left out information about where exactly his house is located, so that we can figure it out when you say to us where the game will take place; so, here comes Alex Blake, mephistophelian manipulator:

Street Name: -
Name: Alex Blake
Movement: 10/25
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Free Spirit
Age: -
Height: Not aplicable Weight: Not Aplicable
Composure: 9
Judge Intentions: 9
Lift/Carry: 4 (30 kg/20 kg)
Memory: 8
Nuyen: 4d6 x 500 Ą

== Attributes ==
BOD: 2
AGI: 2
REA: 2
STR: 2
CHA: 5
INT: 4
LOG: 4
WIL: 4
EDG: 5
MAG: 5

== Derived Attributes ==
Essence:                   5
Initiative:                6 (4)
IP:                        1 (2)
Astral Initiative:         8
Astral IP:                 3
Matrix Initiative:         4
Matrix IP:                 1
Physical Damage Track:     9
Stun Damage Track:         10

== Active Skills ==
Arcana                     : 4                      Pool: 8
Assensing                  : 4                      Pool: 8
Con                        : 4                      Pool: 10
Counterspelling            : 4                      Pool: 9
Disguise                   : 3                      Pool: 7
Etiquette                  : 4                      Pool: 10
Infiltration               : 3                      Pool: 5
Leadership                 : 4                      Pool: 10
Negotiation                : 4                      Pool: 10
Perception                 : 4                      Pool: 10
Ritual Spellcasting        : 4                      Pool: 9
Spellcasting               : 5                      Pool: 10

== Knowledge Skills ==
Latin                      : N                      Pool: 0
English                    : N                      Pool: 0
Art                        : 1                      Pool: 5
Fashion                    : 3                      Pool: 7
Magical Theory             : 4                      Pool: 8
Magical Traditions         : 4                      Pool: 8
Metahuman Psychology       : 3                      Pool: 7
Religions                  : 3                      Pool: 7

== Contacts ==
April McIntyre - Firefighter (2, 2)
Gunther "Gotcha" Tyenent - Fixer (4, 2)
Max Plywer - NeoNET Coorporate Headhunter (3, 2)
The Smokes - Small Gang (2 (2), 1)

== Qualities ==
Allergy (Common, Mild) (Sunlight)
Allergy (Uncommon, Moderate) (Crucifixes)
Bilingual
Distinctive Style
Magician
Pacifist (Minor)
Perceptive (+2 Bonus)
Poor Self Control (Vindictive)
Trustworthy (Skill Group)

== Spells ==
(Tradition: Black Magic, Resist Drain with WIL + CHA (9))
Analyze Truth (Detection)  DV: (F÷2)
Area Thought Recognition (Detection) DV: (F÷2)+2
Blood Sight (Detection)    DV: (F÷2)+2
Dream (Illusion)           DV: (F÷2)-1
Heal (Health)              DV: (Damage Value)-2
Ignite (Manipulation)      DV: (F÷2)
Mind Probe (Detection)     DV: (F÷2)+2
Orgy (Illusion)            DV: (F÷2)
Stunbolt (Combat)          DV: (F÷2)-1
Translate (Detection)      DV: (F÷2)

== Critter Powers ==
Animal Control
Astral Form
Banishing Resistance
Confusion
Fear
Immunity (Normal Weapons)
Mutable Form
Realistic Form
Sapience
Spirit Pact

== Lifestyles ==
The Villa  1 months
   Comforts:      High
   Entertainment: High
   Necessities:   Middle
   Neighborhood:  Middle
   Security:      Middle
   Qualities:     Aspected Domain [5LP]
                  Haunted [-4LP]
                  Living by Committee [-2LP]

== Weapons ==
Unarmed Attack
   DV: 1S   AP: -   RC: 0

== Description ==
The free spirit which usually goes by the name Alex Blake (a name which can apply both to a man and to a woman) can't easily be described. Even though he has some more usual forms which he assume, he is prone to change his appearance completely to better suit his goals, even assuming the faces of other existing people. Most of the time, though he uses one appearance that he almost entitle as his "human self": a handsome and young guy (a sufficiently androgynous one that some people can him/her a gal) wearing fashionable suits and with perfect control of one's own movements: grace incarnate.

His true self, though, is only visible for the ones who can pierce the astral veil; there, the spirit shows himself as a young and handsome person (it would be very difficult to determine gender/sex) clad in a gray tunic; surrounded by his own light and with gracious feathery wings - these can be "worn" around him or opened up behind him, according to his posture.

== Concept ==
A mephistophelian manipulator, Alex Blake is an odd spirit and a little bit of a twist when one thinks about the "fallen angel" concept where he usually is enclosed. For starters, Luca seems to be completely against the idea of killing; obviously it's not an humanitarian feeling which moves him for less lethal approaches to his dealings, it's that he really thing of metahumanity as quite intriguing, as something that is precious to observe... and to tempt, and both things lose it's brilliance when the subject is dead.
He also despises the use of magic mind control; he truly believes in free-will (that's how the fallen ones decided their fate, after all), and really, how can someone fall if one by oneself's design? Controling others artificially makes them unaware and unwilling to their actions, and deprive them of decision. One should decide for one's temptation, so mind controling mages and spirits are barricades to his work.
The other points of note about Alex are fairly conceptually fitting: he feels quite unconfortable when in the presence of religious artifacts (specially crucifixes) and finds the sun's glare to be painful. He is also quite proud, and would go to the last consequences to avenge a hurt pride.

== Notes ==
About the "Villa":
The appartment in which Alex "lives" (not that he requires one, but he likes a place to stash his possessions and where people can find him they want to contact him) is in a well-maintained and beatiful building (Wormwood Buildings) at a classic neighborhood. It's an spacious place, finely decorated and, maybe most important, it was a site of some strange happenings over the years (one of the former owners practiced a ritual there where a family was killed in a mix of vengeance and quest of personnal power), which left it alligned with the Black Magic tradition. There are echoes of the killings to this day (voice can be heard at night, and some bloodstains appear out of the blue on the walls, among other strange, and sometimes dangerous, happenings), which made a difficult appartment to rent. Alex enjoyed the low price and the "special effects" - when he has time, he studies them, and has on ocassion tried to make contact with the so called ghosts. Wormwood Buildings is also a respectable home to some serious families, which take all the building decisions to monthly or weekly meetings. It's an annoying and time-consuming thing, but it's also an opportunity to meet the neighbors and be among people, which can never be too much for Alex.

It's better to let Alex himself talk about his contacts:

Gunther "Gotcha" Tyenemt (Fixer) - "Gotcha is an old fool, but he has his fingers on a lot of deals, and manages to know a lot of people. He appears to held his own self opinion in high regards, but if I'm permitted to give my opinion, the guy has something dark in himself, and he knows it. His happy and confidence stance is a protection from his own sad nature, that he let no one glimpse. Overall, he is a useful man, being well conected on the gray areas of the city. He own a small bar which he uses as a façade for his real deals on this same neighborhood, and that's the place where it's good to find him. Also, the fries there are unusually tasty."
Max Plywer (NeoNET Coorporate Headhunter ) - "Max is another thing altogether; powerful, rich, perspective, and has an interesting life. Most of the time he is not in the city, but doing his job, looking for new talents on the areas NeoNET are demanding or is interested, and convincing his targets that his corp can give them a bright and guaranteed future; I empathize with him, really. He is the most close to my own reflection I've even been. He has a beatiful house owned by NeoNET where his family live (a bit younger wife and two lovely little girls, one of them an elf), but he spends just too much time working. He is very knowleageable about the ascending stars and talents, and is also a quite refined guy, so it's good to have him around."
April McIntyre (Firefighter) - "Oh, April, the new project. No, don't get me wrong, I don't see her as an study subject, but you got to agree that the girl is... fascinating. Look, she is brave, idealistic, yet quite aware of her future. She knows she makes more for her neighborhood than almost anyone, and also knows that what she earns will not make her through when she is old and sick for breathing so much smoke... Yet, she keeps almost pristine clean honest. She came to me once in a bar, oh, the poor thing. She could save an ork kid in an old tenement building. I found her on Gotcha's bar, sobbing and drinking. No, not that much, not even too much, jut that amount you need to bear a long and uncaring night. So I talked to her, I heard her, and I made her feel better. Since then we talk... and I observe her. No, I'm not a creep, please; I just keep myself aware of her doings. You can say I'm a concerned friend, ok? This way I can see how she is dealing with her life and job. Some say she has sold a building plant once or twice for a group of shadowrunners, but if that's true, then she also did her research on their intents, and no harm to the people she care came from it. I believe it was a jewelry heist and the dismantling and making public a scheme of illegal slave work on a krill factory, but I am not that sure. The question is, how long will her will endure? How long till she realizes she is only human?"
The Smokes (Small Gang) - "And then there's this little punks. I believe they were seventeen the last time I count, not that this matter anyway. Most of them are just kids with rich parents which decided to become troublemakers in order to be someone. Can you blame them? They at least are doing something, even if this thing is... silly? Well, there's this guy that they call their "leader", and at least he has some vision - not that much, listen well, I said some -, they call him Dyno, but I guess his real name is Michael. They are mostly involved in small theft, some street fights and arsons. They tried to pick me up once, but then they discovered I could do magic... they made a favor for me once, and were beatifully recompensated; since then, I got this Dyno guy number on my list, but that's it. Oh, why they call themselves the Smokes? I've told you they are in some incendiary actions, right? So, that's it. Where the Smokes are, it is bound to be fire."
« Last Edit: <02-11-12/1314:27> by Netzgeist »

Lethe

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« Reply #46 on: <02-11-12/1313:32> »
go ahead and create something. you should end up around force 5 spirit.

I just created a Free Spirit of the Witchcraft tradition. Considering its a possession tradition, i won't have the materialization power, but possession instead. While possession is extremely limited in that i can only interact with the physical world by possessing someone. But if successful, it will probably be much more powerful than a materializing spirit. I.e. Possessing don't need physical attributes. In astral space the physical attributes are determined by the mental attributes and while possessing its the vessels attributes plus the spirits force. AFAIK spirits need physical attributes only for materialization. Considering this, I would go as far and claim that possession spirits are not even aware of their "physical" attributes since they never needed them, or would be able to. This leaves them extra karma to improve other stuff.

How would you like to handle this? I am not sure, if the disadvantage of not being able to materialize makes up for this, but we might see in game.

My idea is to make a spirit that uses seduction and negotiation, trading temporary power for karma in a spirit pact. For this run it will be of course without any packs. Still seducing people to "join the dark side of the force" and if necessary possess them to take fate for them into my hands and lead them there in person, mwahahah, while spreading chaos and mayhem.

Furthermore, not being a part of the physical world, i can't have gear, but use the gear the possessed people own. Same with lifestyle.  Also i can't have contacts, but would try to use the contacts of the possessed person as well. If i can find out who they are that is...

Will this fit into the setting? Or do you rather want us all to integrate more into the physical world, meaning all use materialization.
« Last Edit: <02-11-12/1318:36> by Lethe »

Sichr

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« Reply #47 on: <02-11-12/1456:00> »
MY GF is leaving tomorow, so I`ll start creation at the morning...

Sichr

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« Reply #48 on: <02-11-12/1600:10> »
@Netzgeist: No Astral combat skill is a choice or an omission?

Sichr

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« Reply #49 on: <02-11-12/1738:59> »
Ok, GMailed Sent the concept, waiting for feedback
Just for fun
My character i called Raiden Young
He spents his time flying around the world in the heart of thunderstorms, considering them the best home he would ever have (on this plane). His Claymore and Headband is stored with his Formulae by dark magician John Woo, Raiden is called from time to time only to fulfill his tasks (such as mortal combats etc.). He is not pacifist.

Netzgeist

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« Reply #50 on: <02-11-12/1746:24> »
@Netzgeist: No Astral combat skill is a choice or an omission?

He is really not combat oriented, he almost has no combat spells as well.

Sentinemodo

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« Reply #51 on: <02-11-12/1837:23> »
lethe, concept perfectly ok. thats more or less why i allowed witchcraft tradition.
Sorry for a small delay ;)

Denver Missions
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running 13
runners: Caretaker Jerry

Sichr

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« Reply #52 on: <02-12-12/0518:40> »
Raiden uploaded to Omae. Strange that we have different values ???

Lethe

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« Reply #53 on: <02-12-12/0821:53> »
== Info ==
Name: Procel, Free Spirit (Witchcraft)
Karma: 0, Street Cred: 0, Notoriety: 0, Public Awareness: 0
Composure: 9, Judge Intentions: 9, Memory: 9

== Attributes == (340K)
BOD: 2, AGI: 2, REA: 2, STR: 2
WIL: 5, LOG: 4, INT: 5, CHA: 4
EDG: 5, MAG: 6, ESS: 6
INI: 11+REA / 2, Astral INI: 10 / 3
Damage Track:   0/9 P, 0/11 S

== Active Skills == (230K)
Assensing(Aura Reading) 4(+2), Astral Combat(Spirits) 3(+2), Counterspelling(Illusion) 4(+2), Spellcasting(Detection) 5(+2)
Infiltration(Urban) 3(+2), Con(Seduction) 5(+2), Intimidation(Mental) 2(+2), Negotiation(Bargaining) 3(+2), Perception(Visual) 4(+2)
Pilot Aircraft(Rotary Wing) 1(+2), Pilot Ground Craft(Wheeled) 2(+2), Unarmed Combat(Martial Arts) 3(+2)

== Knowledge Skills == (32K)
English N, Politics 4, Underworld 3, Syndicates 3, Ghost Cartels 3

== Contacts == (18K)
Jeremy Ferrel, Knight Errant Executive (5, 4): Jeremy is a high ranking KE exec, who got his position thanks to Procel. Jeremy repays him by keeping (magical) investigations away from Procel when asked for.

== Qualities == (50K,-70K)
Adrenaline Surge, Perceptive 2, Distinctive Style, Magician
Poor Self Control (Combat Monster), Prejudiced (Specific, Radical) (Summoners), Incompetent(Ritual Spellcasting)

== Spells == (50K)
(Tradition: Witchcraft, Resist Drain with WIL + INT (10))
Powerbolt (F÷2)+1, Stunbolt (F÷2)-1, Shattershield (F÷2)-3
Detect Individual(Extended) (F÷2)+1, Detect Life (F÷2), Detect Magic (F÷2)
Mind Probe (F÷2)+2, Heal (Damage Value)-2, Influence (F÷2)+1, Levitate (F÷2)+1

== Critter Powers ==
Accident, Aura Masking, Movement, Realistic Form
Astral Form, Banishing Resistance, Immunity (Normal Weapons), Sapience, Spirit Pact

== Background ==
Procel has three hobbies
1. Spying on mundanes from the astral: if the oportunity comes up, talk them into behaving evil for their own good. Then blackmail them later, to push them even further.
2. Randomly possessing drivers and copter pilots to have his fun by causing chaos on the streets.
3. Actively working against mages intending to bind spirits, which he considers a crime against spiritkind.


Sichr

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« Reply #54 on: <02-12-12/0829:17> »
Ill post once we find the glitch...seems that in my chummers Im on karma=0, and on Sents chummers Im on karma=-15 or so
IDN...any ideas how to check it?

Kouryuu

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« Reply #55 on: <02-12-12/0832:31> »
Ill post once we find the glitch...seems that in my chummers Im on karma=0, and on Sents chummers Im on karma=-15 or so
IDN...any ideas how to check it?
look in the house rulė section, you might have clicked something sent did not.
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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Sichr

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« Reply #56 on: <02-12-12/0931:12> »
nope. even with all houserules off  :-[

Sentinemodo

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« Reply #57 on: <02-12-12/0939:54> »
Kour, could you please download Rayden and confirm that on you machine he is Karam 0, 600 nuyen? I got Karma -16, 700 nuyen.

Sichr, maybe you just uploaded version before saving for the final time?
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kouryuu

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« Reply #58 on: <02-12-12/1023:09> »
Kour, could you please download Rayden and confirm that on you machine he is Karam 0, 600 nuyen? I got Karma -16, 700 nuyen.

Sichr, maybe you just uploaded version before saving for the final time?
will do when home, but do not expect to happen tonight.
sorry  :-\
Prepare for the worst, hope for the best and expect nothing!
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Sentinemodo

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« Reply #59 on: <02-12-12/1027:11> »
No problem Kour.

Guys, I've posted an intro IC, that should give you a little information needed for your own backgrounds. Tweak your stories as needed.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

 

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