Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: SeriousOne338 on <05-16-12/1108:08>

Title: [OOC] Liberated Wealth
Post by: SeriousOne338 on <05-16-12/1108:08>
Here is the OOC thread for those that need to as questions want to make rolls outside of the IC thread or what not.

Players are:
Crossbow - Daniel Smiling Wolf (face)
Thvor - Hank (explosive expert)
Marak1972 - Marak (Gunslinger)
Netzgeist - Rybka (Decker)

Please post your Finished Character Builds in this thread as your first post.


Name (real):  Rachel O’Toole
Name (fake SIN1, r4): Ursula Hertzhog, UCAS citizen
Name (fake SIN2, r3): Samantha Delavine, Horizon citizen
Alias: Eye
Race: human
Sex: Female
Nationality: UCAS
Lifestyle:
13 LP total, 3800¥/month (1 month bought)
Location: Everett, Seattle
 
comforts3
entertainment2
necessities3
neighborhood2
security3

She rents a 100 square metre, 2-bedroom top floor apartment in an old building on 172nd street SW, not far from the junction with 36th avenue W in Everett.  It is not in the best of neighbourhoods, but due to the proximity of the Alderwood mall (only 10 minutes on foot) there is some security, as KE patrols the area around the mall to some extent.  She has also spent a bit more on good locks and a decent firewall for the home node.  Inside it is cozy with cheap but good furniture and some good AR paint.

Karma received: 0
Karma remaining: 0

Attributes

BodyAgilityReactionStrength
3443
CharismaIntuitionLogicWillpower
3355
EdgeMagic EssenceInitiative
3567

Positive Qualities
mage (15)
 Astral Chameleon (5)
First Impression (5)
Mentor Spirit (5)
Perceptive (1) (5)

Negative Qualities
Lost Loved One (sister) (-5)
SINner (Standard) (-5)
Gremlins (1) (-5)
Records on File (Lone Star) (-10)
Compulsive - Mild (clean crime scene) (-5)
Incompetent (ritual spellcasting) (-5)

Active Skills
Conjuring Skill Group4
Counterspelling2
Spellcasting6
Pistols2
Etiquette1
Shadowing3
Assensing4
Arcana3
Data Search1
First Aid1
Perception4
Running2
Negotiation2
Knowledge Skills ( [Logic + Intuition] x 3 free points)
police procedures4
forensic procedures4
Lone Star3
Seattle navigation3
Crime syndicates 3
interrogation procedures3
street drugs2
classical music2
wines1
magical theory4
chemistry1
History3
Language Skills
EnglishN
Sperethiel2
Or’zet2
Salish-Sidhe2
Japanese2

Spells
Spelldrain
Stunbolt (F/2)-1
Stunball (F/2)+1
Heal DmgDV-2
Increase Reflexes (F/2)+2
Improved Invisibility (F/2)+1
Armor (F/2)+3
Magic Fingers (F/2)
Sterilize (F/2)+2
Analyze Truth (F/2)
Detect Life (F/2)

commlink1
commlink/OSsignal/systemresponse/firewall
Hermes Ikon34
Novatech Navi43
Programs: analyse 6 (ergonomic, optimization 2), browse 4, edit 4, encrypt 4, purge 4, scan 4

commlink2
commlink/OSsignal/systemresponse/firewall
Sony Emperor32
Iris Orb33
Programs: analyse 4 (ergonomic, optimization 2), browse 2, edit 2, encrypt 2, purge 2

Gear
armored vest (YNT SoftWeave) 660¥
Form-fitting half-body suit (nonconductivity 3, fire resistant 3) 1800¥
Actioneer business clothers 1500¥
Zoé executive business suit (short jacket, blouse, skirt) 1700¥
docwagon basic 5000¥
defiance EX shocker (gecko grip) 250¥
Ares predator IV (personalised grip, gecko grip) 550¥
pistol ammo (90 rounds regular, 15 capsule rounds) 225¥
taser darts (20 rounds regular) 100¥
spare clips (6 pistol) 25¥
narcoject (15x in capsule rounds) 750¥
commlink accessories: satlink, subvocal microphone, AR gloves 800¥
Earbuds r3 (audio enhancement 2, select sound filter 1) 430¥
Glasses r4 (image link, flare compensation, low light, smartlink) 775¥
tool kits (forensic, forensic thaumaturgy) 1000¥
fake SIN rating 4 + 4x fake licence rating 4 5600¥
fake SIN rating 3 + 4x fake licence rating 3 4200¥
magical lodge materials r6 3000¥
2x lael in disposable syringes 380¥
mage sight goggles + cable 2060¥
respirator rating 5 500¥
survival kit 100¥
medkit rating 6 600¥
slap patches (5x tranq r5, 5x stim r4, 2x trauma) 2000¥
tag eraser 150¥
sustaining foci (manipulation r3, health r2) 50000¥
Professional camera 800¥
Pocket mage library r3 1800¥
chemicals (5x C-squared r4, 5x fingerprint dust, 5x luminol) 360¥
security restraints (10x plastic)
flashlight 25¥
fingernail data storage 200¥
mage cuffs 1000¥

Contacts
ContactC/L
James Dermott (Talistmonger)3/1
Melissa Firebird (trid mage)2/3

James Dermott: A 45-year old talismonger living near Lake Serene in Everett, he knows Eye from her Lone Star days.  She helped solve a case where he was the victim.  He has a small shop and while he makes some things himself, he buys quite a lot from corporations.  He knows a lot about magic in all of its forms and he also knows quite a lot of people in the magical scene of Everett and occasionally he gets mages in contact with fixers.

Melissa Firebird: A 31 year old human female adept, she a street cop who was taken over by Knight Errant.  They have worked together a lot during the tempo troubles and know each other quite well, also off-duty.

Physical Description: An average looking woman, she normally has long hair done up in a simple pony tail.  On runs, she often wears loose fitting clothes with armour.
Hair colour: brown
Eye colour: brown
Length: 1m69
Weight: 63 kg
Age: 26
Metatype: human
Sex: F

background
Rachel was born as second daughter of a Lone Star homicide investigator and a supermarket worker.  While there wasn’t much room for luxuries, they still lived a comfortable life and their parents, even though they were working hard, tried to spent some quality time with their children.  Her childhood was quite idyllic until she turned 13.  During a fight on the school yard she was involved in she suddenly dropped one of the others.  The investigation after the event indicated that she was awakened as a mage.  She was put in a special program for mages in highschool and wanted to go to university.  But this was too expensive.  So Lone Star stepped in and paid for the courses in exchange for her coming to work for them after graduating.  She had no real problem with that, as she had always been intrigued by her father’s stories about investigations.

After graduating she went to the Lone Star Police Academy, where she was trained as a forensic specialist, although she did get the general courses as well.  After graduating she was placed in the homicide division in Tacoma. (regulations prohibited her from serving with family and her father was in Downtown).  It didn’t take long for her to see her first body.  That first case was pretty straight forward and the forensic evidence was only to support the confession they had gotten.

In the following years she gained a reputation as a good specialist who could find out very much with very few clues.  Her magical potential also continued to grow and she added spells to her repertoire that helped her finding clues, but due to the shortage of mages she would also due other things, like help with interrogations.  She wouldn’t be in the room itself, but she would be behind the mirror with a spell that would tell her where the suspect was lying.  She would then compare notes with the interrogator later.

When the tempo scare began in 2071, Lone Star put all resources on high alert.  Rachel was also part of this and while she still did mostly forensics, she did saw a lot of combat during this period, including a couple of raids on tempo dens.  She got a couple of spells to help her during those, including spells to drop raging tempo addicts.  But not all went well.  In May her sister went missing.  As she was family of two Lone Star people they did try to find the person responsible, but to no avail.  She did try to find her after her hours, even though it was against regulations for people to be involved in investigations concerning family it was often done and mostly allowed.  But in this case something went wrong and she accidentally contaminated a crime scene.  As Lone star had just lost the Seattle contract, she was fired because of this incident.  Knight Errant wasn’t interested in her, so she was let go.  Luckily for her mages were also wanted in the shadows as well and as forensic mage she wasn’t as well known as some street cops where.  Her training made her well suited for certain types of jobs and she also knew what she had to do to remove all traces from a crime scene, which she always did rigorously.
[/spoiler]
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <05-16-12/1121:00>
Assuming from the intro this is a typical fresh start runner meet, and and Smiley only has a name and a time.  If not, he would try to get some background on any names he might have.  The bar, I figure, he might know something about given his predilection.


Name: Daniel Smiling Wolf
Alias: Smiley
Race: Human
Sex: Male
Nationality: Sioux
Lifestyle: Low (1 Month paid)
Physical Description: Think Daniel Day Lewis meets Taylor Lautner

Attributes
Body      Agility     Reaction     Strength
  4             4              4               4

Charisma     Intuition     Logic     Willpower
      5                3             2             3

Edge     Magic     Essence     Initiative
  5           5             6               7


Positive Qualities
Adept
Martial Arts (1)

Negative Qualities
Addiction - Mild [Alcohol]
Compulsive - Mild [Flirting]
Thrill Seeker

Active Skills

Influence Skill Group     4
Athletics Skill Group     1
Unarmed Combat      6
Dodge     3
Pilot Groundcraft (Bike)     1(3)

Knowledge Skills ( [Logic + Intuition] x 3 free points)

Current Trends     4
Seattle (Clubs)     3(5)
Mixology     4

Language Skills

Sioux     N
English (Clubspeak)     3(5)


Adept Powers

Attribute Boost [Agility]
Attribute Boost [Reaction]
Attribute Boost [Strength]
Critical Strike
Counterstrike
Improved Reflexes I
Killing Hands
Kinesics (3)

Martial Arts [Wildcat]
Advantages

+1 Subduing

Manuevers

Disarm
Full Offense

Gear

Armor Jacket
Fake ID (4)
Glasses (Flare Comp, Low-Light)
Harley Scorpion


Contacts

Contact


C/L

Amerind Tribesman

2/4

Jayson Blackeagle is a retired Wildcat commander who does security consultation for Council Island and NAN interests in the Metroplex.  As a baby, he was carried out of the Abilene Reeducation Camp, as an adult he was one of the developers and first teachers of the Wildcat MA style. 


Bartender

3/2

Jodie Mason is the owner/operator of the small corner bar "Jodie's Place", Daniel's second home.  She is also the only woman to ever turn him down, preferring him as a friend.  (Yes, she is straight)  He is her protector and avenger, having dealt with a few 'issues' in the 'hood for her, she is his enabler and his entry into the Shadows, having introduced him to Max, an ex-boyfriend.

Beat Cop

3/2

Sgt Micheal O'Rielly is living example of the cop who got busted back to walking a beat after pissing off the wrong Knight Errant pencil pusher when he came over from the 'Star.  Daniel saved his ass one of his first days back on the street.  He is a drinking buddy and the reason Daniel hasn't ended up in jail more than once.

Club Owner     2/2

Cheri Ostler, the Alabaster Maiden.  She is a girl he knows. (see Seattle 2072)

Corporate Secretary     2/3

Marianne Roxton, Executive Assistant to a junior VP at Seattle's Evo offices.  She is a girl he knows from the Clubs.

Fixer     3/3

Max 'Rhino' Reinhold, Troll ex-runner working the other side.

Forensics Expert     2/2

Dr Jennifer Lynn Hamilton.  She is a girl he knows from the Clubs.

Political Intern     2/2

Amanda Johansen, future career politico. (think Janel Maloney from The West Wing) She is a girl he knows from the Clubs. 

Simsense Star     3/3

Jett Blackheart  Half-Sioux retro-rocker that is a star on the rise.  She is a girl he usta know from the Clubs back in the Nation, they were as close to serious as Daniel gets, a long time ago.

---------------------------------------------------
Daniel Smiling Wolf is a full blooded Lakota Sioux.  He grew up living a charmed life of a small town sports hero in Montana.

Everything came pretty easy for him, his natural charisma and athletic ability combined with the magic that enhanced both, he was a happy and popular young man.

The 'happy' part came to a screeching halt for him when his parents were killed shortly after he came of age.  He was automatically granted a delayed waiver of his country’s military service obligation, but he turned it down and showed up for training as scheduled.  He seemed okay, but it was clear early on he was changed.

‘Smiley’s’ abilities caused him to gravitate towards the Wildcats, and he would have made it had it not been for an ill-advised and poorly executed dalliance with an older woman who happened to be married to his training company’s XO.  While this didn’t kill his military career, it was the first sign of what became a pattern in his life.  For the next several years, Daniel would prove himself capable and even heroic in all manner of high profile and dangerous assignments, then he would have some ill-advised situation, usually involving some combination of women, alcohol or fighting, that would derail him and then his charisma or friendships would pull him back from the brink.

His luck ran out when, while working security at STC HQ in Billings, he killed a man in self-defense, a man who happened to be married to a woman Daniel was seeing and who happened to an aide to the Salish Council representative.

He came to Seattle to hide and make a life for himself, but has not bothered to try and break his pattern of subtle self-destruction, if he is even aware of it.  He has found a niche as a face and hand to hand fighter, but has also become known on the party scene and usually blows through any money he makes as a runner.
 
Daniel seems like a friendly and happy person, and a capable member of a team.  He is also an alcoholic and living on the edge is the only way he has of dealing with his demons.

Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <05-16-12/1130:17>
Assuming from the intro this is a typical fresh start runner meet, and and Smiley only has a name and a time.  If not, he would try to get some background on any names he might have.  The bar, I figure, he might know something about given his predilection.

The name you were given was Johnson.  :P So no info as of yet.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <05-16-12/1156:23>
Wrapping Hank's character in spoiler tags to minimize space usage.


== Info ==
Street Name: Hank
Name: Henry Kulakowski
Movement: 10/25, Swim: 6
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf Male Age 38
Height 5' 11" Weight 165 lb
Composure: 8
Judge Intentions: 9
Lift/Carry: 8 (75 kg/50 kg)
Memory: 9
Nuyen: 2300

== Attributes ==
BOD: 3
AGI: 4 (7)
REA: 4 (6)
STR: 3 (5)
CHA: 5
INT: 4
LOG: 6
WIL: 3
EDG: 4

== Derived Attributes ==
Essence:                   4.0
Initiative:                8 (10)
IP:                        1
Matrix Initiative:         8
Matrix IP:                 1
Physical Damage Track:     10
Stun Damage Track:         10

== Active Skills ==
Automatics                 : 3 [Submachine Guns]    Pool: 12 (14)
Chemistry                  : 2                      Pool: 8
Climbing                   : 4 [Assisted]           Pool: 9 (11)
Computer                   : 3                      Pool: 9
Con                        : 2                      Pool: 7
Cybercombat                : 2                      Pool: 8
Data Search                : 3                      Pool: 9
Demolitions                : 6 [Improvised Explosives] Pool: 12 (14)
Dodge                      : 3                      Pool: 9
Electronic Warfare         : 2                      Pool: 8
Etiquette                  : 3                      Pool: 8
First Aid                  : 2                      Pool: 8
Hacking                    : 2                      Pool: 8
Hardware                   : 3                      Pool: 9
Infiltration               : 4                      Pool: 11
Intimidation               : 1                      Pool: 6
Negotiation                : 2                      Pool: 7
Perception                 : 4                      Pool: 8
Running                    : 2                      Pool: 7
Shadowing                  : 2                      Pool: 6
Software                   : 3                      Pool: 9
Survival                   : 2                      Pool: 5
Unarmed Combat             : 2                      Pool: 9

== Knowledge Skills ==
Architecture               : 5                      Pool: 11
Bars and Clubs             : 3                      Pool: 7
Chemistry                  : 4                      Pool: 10
Engineering                : 4                      Pool: 10
English                    : N                      Pool: 0
German                     : 1                      Pool: 5
Literature                 : 2                      Pool: 8
Math                       : 5                      Pool: 11
Military                   : 4 [Army]               Pool: 10 (12)
Polish                     : 2                      Pool: 6

== Contacts ==
Cheryl "Cherry" Harmington (4, 3)
John "One-eyed Jack" Correl (2, 4)

== Qualities ==
Albinism
Juryrigger
Lightning Reflexes
Low-Light Vision
Poor Self Control (Thrill Seeker)
Reduced Sense (Partial) (Hearing)
SINner (Standard) (Henry Kulakowski, UCAS)

== Lifestyles ==
Middle  1 months

== Cyberware/Bioware ==
Bone Lacing (Aluminum)
Cybereyes Basic System Rating 4
   +Eye Recording Unit
   +Image Link
   +Smartlink
   +Flare Compensation
   +Vision Enhancement Rating 3
   +Vision Magnification
   +Thermographic Vision
   +Low-Light Vision
   +Microscopic Vision
Muscle Augmentation Rating 2
Muscle Toner Rating 3

== Armor ==
Chameleon Suit            6/4
   +Fire Resistance 6
   +Thermal Damping 4

== Weapons ==
Aluminum Bone Lacing
   DV: 5P   AP: -   RC: 0
HK 227-X
   +Stock
   +Chameleon Coating
   +Personalized Grip
   +Sling
   +Smartgun System
   +Sound Suppressor
   +Underbarrel Weight
   DV: 5P   AP: -   RC: 3
Ingram Smartgun X
   +Stock
   +Chameleon Coating
   +Gas Vent 2
   +Personalized Grip
   +Sling
   +Smartgun System
   +Sound Suppressor
   DV: 5P   AP: -   RC: 5
Survival Knife
   DV: 4P   AP: -1   RC: 0

== Commlink ==
Hermes Ikon (4, 4, 3, 3)
   +Novatech Navi
   +Suite: Pro User [Analyze 4, Browse 4, Command 2, Edit 4]

== Gear ==
Ammo: EX-Explosive Rounds (Submachine Guns) x120
Ammo: Gel Rounds (Submachine Guns) x100
Ammo: Regular Ammo (Submachine Guns) x240
Ammo: Stick-n-Shock (Submachine Guns) x100
AR Gloves
Autopicker Rating 6
Backpack
Chemistry Shop
Climbing Gear
Commercial Explosive Rating 3 x15
Detonating Cord Rating 8 x50
Detonator Cap x20
Dynamite Rating 3 x20
Earbuds Rating 2
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 3
Electrical Detonator x20
Exploder, Electrical Rating 10 x2
Fake SIN (Henry Stibbons) Rating 4
   +Fake License (Demolitions Gear) Rating 4
   +Fake License (Augmentations) Rating 4
   +Fake License (Weapons) Rating 4
Foam Explosive Rating 10 x10
Foam Explosive Rating 15 x2
Gecko Tape Gloves
Medkit Rating 6
Pressure Detonator x5
Pull Detonator x5
Push Detonator x5
Safety Fuse x50
Spare Clip (Ingram Smartgun X) x5
Spare Clip (HK 227-X) x5
Standard Rope (100 m) x2
Survival Kit
Timer Detonator x20

== Description ==
Hank is average height, thin--he prefers the term "wiry", and very pale. He keeps his hair cut in a short, military buzz. Small scars line his face, hands, and arms, most picked up from chunks of flying debris.

== Background ==
Henry "Hank" Kulakowski was born in 2034. 18 years later, he joined the UCAS army. Given his physical limitations, Hank was quickly placed in a demolitions squad, where he discovered an almost intuitive grasp of explosives and where they could best be used. Ten years later, he was showing a fairly green private the ropes when the private accidentally set off a shaped explosive. The private was killed almost instantly; Hank managed to escape most of the blast, but had to have his eyes replaced, and has never felt like his hearing has fully recovered. Forced into early retirement by his injuries, Hank decided to put his skills to use for whoever could pay the most.

== Concept ==
Ex-army demolitions expert.

== Notes ==
About the contacts:
John "One-eyed Jack" Correl: When Hank got caught in the explosion, Jack was the medic who patched him up; they became good friends afterwards. After Jack retired from the army in '66, he decided to lead a quiet life--but he can't turn Hank down if he's hurt.

Cheryl "Cherry" Harmington: Cherry was a whiz at logistics in the army--anything her fellow soldiers (including Hank) needed, she could get. Quickly. Food, ammo, a "spare" tank or two...nothing seemed to give her much trouble. Of course, since she wasn't supposed to be doing logistics, all of these acquisitions were through unofficial channels. Discharged in '67, Cherry found that her ability to network translated well to life on the shadier side of the street, and she's settled into a rather successful role coordinating the movements of supplies and merchandise between those who have, and those who are able to pay.


Starting nuyen: 4d6+7 = 23 (http://invisiblecastle.com/roller/view/3520409/)x100 = 2300
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-16-12/2220:15>
Rybka's Character sheet:

== Info ==
Street Name: Rybka
Name: Thessaly Kasparova
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Female Age 24
Height 1,7 Weight Slim
Composure: 9
Judge Intentions: 12
Lift/Carry: 4 (15 kg/10 kg)
Memory: 9
Nuyen: 1500

== Attributes ==
BOD: 3
AGI: 3
REA: 3
STR: 1
CHA: 5
INT: 4
LOG: 5
WIL: 4
EDG: 4
MAG: 5

== Derived Attributes ==
Essence:                   6
Initiative:                7
IP:                        1
Astral Initiative:         8
Astral IP:                 3
Matrix Initiative:         14
Matrix IP:                 3
Physical Damage Track:     10
Stun Damage Track:         10

== Active Skills ==
Computer                   : 4                      Pool: 9
Con                        : 4                      Pool: 18
Cybercombat                : 3                      Pool: 8
Data Search                : 4                      Pool: 11
Disguise                   : 2                      Pool: 6
Dodge                      : 1                      Pool: 4
Electronic Warfare         : 4                      Pool: 9
Etiquette                  : 4                      Pool: 18
Forgery                    : 3                      Pool: 6
Hacking                    : 6                      Pool: 13
Hardware                   : 4                      Pool: 9
Infiltration               : 2                      Pool: 5
Intimidation               : 4                      Pool: 18
Leadership                 : 4                      Pool: 18
Negotiation                : 4                      Pool: 18
Palming                    : 2                      Pool: 5
Perception                 : 4                      Pool: 11
Pistols                    : 2                      Pool: 5
Shadowing                  : 2                      Pool: 6
Software                   : 4                      Pool: 11

== Knowledge Skills ==
Board Games                : 3                      Pool: 8
Coffee Blends              : 2                      Pool: 6
Corporate Politics         : 3                      Pool: 8
English                    : 4                      Pool: 10
EVO Security Procedures    : 2                      Pool: 7
Japanese                   : 2                      Pool: 7
Magic Theory               : 3                      Pool: 7
Matrix Security Procedures : 3                      Pool: 8
Metahuman Psychology       : 4                      Pool: 9
Node Architecture          : 3                      Pool: 8
Russian                    : N                      Pool: 0

== Contacts ==
Daisuke Monomane - EVO Johnson (3, 1)
Mike "Gentleman" Aisle - Fixer (3, 1)

== Qualities ==
Adept
Analytical Mind
Bi-Polar
First Impression
Guts
Linguist
Perceptive (+2 Bonus)
Records on File
Signature
SINner (Standard) (EVO)

== Powers ==
Analytics Rating: 1
Commanding Voice
Enhanced Perception Rating: 1
Heightened Concentration
Improved Ability (Non-Combat) (Hacking) Rating: 2
Kinesics Rating: 3
Linguistics
Multi-Tasking
Voice Control

== Lifestyles ==
Stouffer-Madison Hotel Appartment  1 months
   Comforts:      Middle
   Entertainment: Middle
   Necessities:   Middle
   Neighborhood:  Middle
   Security:      Middle
   Qualities:     AI in Residence [-3LP]
                  Living by Committee [-2LP]

== Armor ==
Actioneer Business Clothes5/3
Zoé: Executive Suite Long Jacket (Ensemble)6/2

== Weapons ==
Ruger Thunderbolt w/ Smartgun
   +Folding Stock, Powered
   +Personalized Grip
   +Smartgun System
   +Underbarrel Weight
   DV: 5P   AP: -1   RC: 5
Unarmed Attack
   DV: 1S   AP: -   RC: 0
Yamaha Pulsar ("En Garde")
   +Custom Look Rating 1
   +Personalized Grip
   +Skinlink
   +Smartgun System
   DV: 6S(e)   AP: -half   RC: 1

== Commlink ==
Singularity Battle Buddy Basic (5, 5, 5, 5)
   +Novatech Navi [Firewall 5, System 5]
   +Armor Case Rating 6
   +Biometric Lock
   +Skinlink
   +Customized Interface
   +Optimization (Exploit)
   +Response Enhancer Rating 3
   +Analyze Rating 5 [Copy Protection 5, Ergonomic, Registration]
   +Browse Rating 5 [Copy Protection 5, Ergonomic, Registration]
   +CarnivoreGold Rating 5 [Copy Protection 5, Registration]
   +Command Rating 5 [Copy Protection 5, Registration]
   +Data Bomb Rating 5 [Copy Protection 5, Registration]
   +Defuse Rating 5 [Copy Protection 5, Registration]
   +ECCM Rating 5 [Copy Protection 5, Registration]
   +Edit Rating 5 [Copy Protection 5, Registration]
   +Exploit Rating 5 [Copy Protection 5, Ergonomic, Mute, Registration]
   +Lip Reader Rating 5 [Copy Protection 5, Registration]
   +MonaLisa Rating 5 [Copy Protection 5, Registration]
   +Purge Rating 5 [Copy Protection 5, Registration]
   +Reality Filter Rating 5 [Copy Protection 5, Ergonomic, Registration]
   +Scan Rating 5 [Copy Protection 5, Ergonomic, Registration]
   +Sniffer Rating 5 [Copy Protection 5, Registration]
   +Spoof Rating 5 [Copy Protection 5, Registration]
   +Stealth Rating 5 [Copy Protection 5, Ergonomic, Registration]
   +Track Rating 5 [Copy Protection 5, Registration]
   +Eurosoft Clavicula [Decrypt 5, Encrypt 5]
   +Eastern-Tiger Palladium [Armor 4, Biofeedback Filter 3, Medic 3, Track 4]
   +Attack Rating 5 [Copy Protection 5, Registration, Targeting]
   +Sim Module (Hot)
   +Simrig

== Gear ==
Ammo: EX-Explosive Rounds (Heavy Pistols) x30
Ammo: Stick-n-Shock (Heavy Pistols) x20
Ammo: Taser Dart (Tasers) x10
AR Makeup
Betel x30
Biomonitor
Concealable Holster x2
Earbuds Rating 3
   +Audio Enhancement Rating 3
Fake SIN (Regina Sneedroningen (UCAS)) Rating 4
   +Fake License (Coorporate Spider (Commlink)) Rating 4
Glasses Rating 4
   +Skinlink
   +Flare Compensation
   +Image Link
   +Smartlink
   +Vision Enhancement Rating 3
   +Empathy Software Rating 6
Laés Cigarette x6
Medkit Rating 6
Medkit Supplies x2
Nanopaste Disguise (Small Container)
Scent-masking Cigarette x12
Spare Clip (Yamaha Pulsar)
Spare Clip (Ruger Thunderbolt) x3
Tool Kit (Hardware)

== Description ==
Rybka is a quite beautiful girl with a difficult to pinpoint ukranian heritage. Her facial features are strong and well marked, and her skin is very fair. Her blonde hair is so fair that it's of an almost white hue, which, combining with her skin, gives her a very outwordly "glowing" appearance. Her dark clothes usually make a nice contrast in that, and Rybka is a girl who dress to impress.

She also sports two tattoos on the back of her hands: on her right hand, she there's a black queen chess piece; in the left one, a white queen.

Avatars: Rybka's commlink has two Matrix Avatars loaded on it; one is her own: a girl with no particular features, completely white in color, which moves by fluctuating on the net and always appear to be moving against the wind. The other is the one she used on her days of being an EVO spider: A mechanic spider sporting the EVO logo on it's back.

En Garde: Rybka's taser "En Garde" is customized to have chess pieces engraved upon.

== Background ==
Thessaly Kasparova could have achieved quite the position on corporate life, instead of being a 'runner.

She started her coorporate life as a well-accomplished Corporate Spider from EVO Europa, working on some projects on the russian branch. It was not late that her analytical talents became knew, an she was moved to work closer to the Universal Grammar Linguistics Institute. But her progressive ascension put some people on the upper levels of coorporate control at an uneasy feeling, and she found herself unexplainable being put as a text subject for the Dickens Program; fearing for her Adept nature - she knew that some of the experiments of the project were quite intrusive in nature - she arranged for her extraction and fled to North America (being a former corporate spider really helped planning her earlier retirement). She still mantains some concealed contacts inside EVO, but as her exit was not on their good side, she keeps to the shadows.

The great thing is that; hey, a good spider and manipulator has plenty of opportunity in the shadows, you know?

== Concept ==
A female behind-the-scenes-mover with quite the ability to tread in the Matrix; in shorth, a modern Chessmaster.

== Notes ==
On the Contacts:
Daisuke Monomane (EVO Johnson) - Daisuke Monomane is a Japanese guy born on the UCAS, whose family has from some time now been into Yamatetsu. Thessaly knew him from some corporate meetings back in Vladisvostok.. It was Daisuke who made Rybka meet Mike as soon as she got into Seattle; he was a good friend, but they usually can't communicate: Rybka is still a EVO "defector", as to speak.
Mike "Gentleman" Aisle (Fixer) - The Gentleman is an ork of fine taste (at least to his own standards), who is only seem wearing the best suits one can find. Besides being a skilled negotiator, there are rumors that he is somehow linked to the Chonson Rings, but as far as anyone can tell, this tale does not hold water. The Gentleman can more easily be found in music bars in Seattle Downtown, but his hub is Club Infinity.

On her Lifestyle:
Stouffer-Madison Hotel Appartment (at the seventh floor, room 71; 7th Avenue & Madison Street) - Stouffer-Madison Hotel building is a nice place, but most people who live there can't stand the constant meeting (at least once a week) to solve communitary problems and set new regulations; Thessaly (or Regina, as she is know to them) find the meetings amusing, even though they make her spend her precious time there. Her appartment is one of the cheapest in the building - just because it's CHN apparently has some strange problems. In fact, there's a Xenosapient AI living there (Shallow-Fuchsia), which mostly cause small problems there, but once or twice challenge the current host to a game of chess (or Go, or any other game that by some quirk of fate caught his attention), only to surpreend himself on how a "simple human" can win time and time again, and plot revenge (usually by altering the shower temperature when Rybka is going to take a bath).

Starting nuyen = 4d6 = 15 x 100 = 1500 nuyen (http://invisiblecastle.com/roller/view/3518085/)
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <05-17-12/1058:55>
== Info ==
Street Name: Marak
Name: unknown
Movement: 10/25, Swim: 7
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Troll Male Age 27
Height 8' 5" Weight 450 lb
Composure: 6
Judge Intentions: 6
Lift/Carry: 12
Memory: 6
Nuyen: 1400

== Attributes ==
BOD: 7
AGI: 5 (6)
REA: 5 (7)
STR: 5
CHA: 2
INT: 4
LOG: 2
WIL: 4
EDG: 1
Magic 6
== Derived Attributes ==
Essence:                  6
Initiative:                8 (9)
IP:                        1(2)

Physical Damage Track:     12
Stun Damage Track:         10

== Active Skills ==
Atheletics Group         : 4                                    Pool: 9
Automatics                 : 6 + improved ability 2    Pool: 12
Etiquette   (Street)      : 2 (2)                              Pool: 4 (6)
Perception  (Visual)    : 2 (2)                              Pool: 6 (8)
Pilot Ground Craft       : 2                                  Pool: 9
Stealth group              : 2                                  Pool: 6
Unarmed Combat       : 2                                  Pool: 7

== Knowledge Skills ==
Motorcyles - HArley Davidson               : 4                      Pool: 6
Firearms History                                    :  2                     Pool: 4
Safehouse Locations                             : 4                      Pool: 6
Security Procedures                              : 3                      Pool: 5
English                                                  : N                      Pool: 0
Spannish                                               : 2                      Pool: 4

Adept Powers
Combat Sense  2    Improved Ability (Automatics) 2 , Improved reflexes 1 ,Mystic Armor  2 , Killing Hands 
== Contacts ==
Boz  orc barkeep (2/2), Dick human armourer (2/2), Buck orc fixer (2/2)
Glytche orc hacker (1/1) , Yuri human smuggler (3/3)
== Qualities ==
Adept
Anmbidesterous
Lightning Reflexes

Mild addiction to Caff-pow
Allergy- silver moderate
Incompetence HAcking

== Lifestyles ==
Lifestyle permanent 41 000
Area E Street (0) Plastic Jungle   
Comforts Middle (3)   
Entertainment Low (2)      
Furnishings Low (2)
Security luxury (5)         
Space luxury (5)
Defensive set-up (+.6), Escape Tunnel (+.10),Masterful engineering (+.05), Helpful Neighbors (+.05), Hasty Access (+.05)
Portal in closet (-.05), Underpaid security (-.15), Rough Neighborhood (-.15), Unreliable Security level 2 (-.1), Victory Gardens (Plastic Jungles/ -2)

== Cyberware/Bioware ==
== Armor ==
Formfitting Body Armor- full 6/2
Moonsilver Line Scarf +1/0
Vashon Island Steampunk - Overcoat  3/3, – Vest 2/2 – Slacks 1/1 – Shirt 1/1

== Weapons ==
2 Ingram Super Mach w/ stick n shock, modded with ,gas vent II (+2 recoil comp)
Ares Exec Protectors w/ Ex explosive ammo, extended clip
Ares Alpha
2 Ares Crusader – Machine Pistol  chameleon coating
Flash bang grenade 30 , Frag grenade35

== Commlink ==
 Hermes Ikon – 4 response 3 signal  – Iris Orb OS -3 firewall 3 system
Fairlight Caliban – 4 resp 5 sig  – Novatech Navi OS – 3 firewall 4 system
Scan R3 , ECCM R3, Encrypt R3, Browse R3, Analyze R3, Spoof R3

== Gear ==
Ammo: Stick n shock x 1000 machine pistol, alpha, smg, protector
Ammo: Gel Rounds  x1000 machine pistol, alpha, smg, protector
Ammo: Ex explosive  x1000 machine pistol, alpha, smg, protector
4 concealable holsters
Plasteel Restaints 2 ,Tag eraser
Climbing Gear , GPS , Flashlight, 10 Light Sticks
Medkit (Rating 6), medkit supplies  10 ,
Survival Kit
 Antidote Patches R6
 Doc wagon Gold 25,000 per year,
Gecko Tape Gloves, Rappelling Gloves
Grapple Gun , Microwire (200m) , Stealth Rope (200m)
Catalyst Stick (120/) 10
Contacts (Rating 3 w/ Image Link, Low Light Vision, and Smartlink)
Goggles (Rating 4 w/ Image Link, Low Light Vision, Smartlink, And Vision Enhancement [Rating 3])
Earbuds (Rating 3 w/ Audio Enhancement [Rating 3])

Fake SIN
 "Clyde Boxner" Rating 4
(7)fake gun license
 “Jed Gibbs”  Rating 4
(7) fake gun license Foam Explosive Rating 10 x10

Harley Davidson Scorpion ,Mercury Comet
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-17-12/1156:14>
Rybka did not ignore Smiley approach and talk, it's just that she was interrupted by the others entrances, and in what seems like a very professional way went on to discuss bussiness before replying to him. But I hope the characters will have plenty of time to interact with each other afterwards. It seems like the situations will be interesting.  ;D
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <05-17-12/1345:26>
Smiley understands, not sure how this is gonna work with two faces on the team, but it will be interesting.  ;) 8) :D
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <05-17-12/1401:14>
Well, Hank's pretty happy with that response. And he figures he can stop the vehicles easily enough, given free reign on destructiveness...
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <05-17-12/1403:25>
Thought you'd like that.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-17-12/1750:10>
I have no problem about having surplus characters on some roles: my other game has three heavy Matrix specialties, and the team work quite fine as it is.

Also, the character fill the same niche, but seem to be really different; that has a lot of potential.  :)
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <05-18-12/1340:48>
FYI, I'm going to be flying out to California tomorrow, coming back next Saturday. I'll have some internet, but I'm not sure how much I'll be able to post. Probably once a day at most.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-18-12/1709:18>
There are some PbF games here where people use this format to keep track of the most "volatile" information on their characters (health, wound modifiers, spent Edge and so on); I'm putting it here, in order for me to remember what's Rybka status when she is compeltely "clean".

Quote from: Runner Current Status: Rybka
Rybka
{Health: 0 / 10P and 0 / 10S damage, 0 Wound penalty, 0 Stun penalty}
{Edge: 0/ 4} {Initiative(Meat/Matrix): 7/14; IP's: 1/3}
{Wearing: Auctioneer Business Clothes: Ballistic Armor: 5; Impact Armor: 3}
{Bipolar phase: Stable: NO Modifiers}
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <05-19-12/2043:27>
Marak is chastising himself in his head -stupid rookie dreking mistake- -grumble grumble grumble-
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <05-19-12/2300:50>
Hey, no worries. I doubt it'll cost them the contract--and Hank's definitely looking at the map for places to plant bombs, both IEDs to damage the hummer and demo charges to bring down walls/create rubble to block the streets.

I think we might be out of luck on the sniper side of things, though.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <05-20-12/0102:36>
Sniper side would be a problem because you'd need to go in and get the comlink before the authorities arrive. I'll post a map on monday of the route.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <05-20-12/1044:16>
Perception roll: 11d6.hits(5) = 5 (http://invisiblecastle.com/roller/view/3526710/) (4 skill + 4 INT + 3 vision enhancement)

Hank doesn't have any relevant knowledge skills; to him, a gang's a gang, unless it's the military.

Edit: defaulted INT roll, just in case: 3d6.hits(5) = 1 (http://invisiblecastle.com/roller/view/3526817/)
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-20-12/1105:29>
Perception roll
4 (Int) + 4 (Perception) + 2 (Perceptive) + 1 (Enhanced Perception 1) + 3 (Vision enhancement 3) = 14 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3526723/)

Rybka does not have any relevant skill, so I'm defaulting on a gang knowledge test. If that's not possible, just ignore the roll:
4 (Int) - 1 (defaulting) = 3 dice = 3 hits (http://invisiblecastle.com/roller/view/3526726/)

Anyway, if she does see the tattoos, she will record their image with her glasses in order to datasearch them later.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <05-20-12/1326:43>
Perception roll
skill + specialisation+ stat
[color=teal[8d6.hits(5) → [6,1,6,6,2,2,6,3] = (4) ][/color]

is that better??
Title: Re: [OOC] Liberated Wealth
Post by: Chrona on <05-20-12/1331:13>
8d6.hits(5) is the code you'd want Marak
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <05-20-12/1340:18>
k thanks
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <05-20-12/1912:07>
Damn, I am the one that thought to look and I have the worst roll :)

3d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3527123/)
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-20-12/2337:32>
One hit in three dice is not a bad roll at all! Statistically speaking, mine was the worst roll of them (the perception one; the other was amazing)!

Title: Re: [OOC] Liberated Wealth
Post by: Lethe on <05-21-12/0353:34>
Damn, I am the one that thought to look and I have the worst roll :)
3d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3527123/)
Please excuse my meddling. If you had the idea, it kinda implies that you were actively looking for that, which grants you a +3 actively looking modifier(SR4A,136), but without the perception skill you also get a -1 default modifier. All others who do not use the Observe in Detail action are automatically considered distracted with a -2. This would move odds realistically to your favor.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-21-12/0619:37>
Even though I agree with Lethe about Crowssbow's character receiving the Observe in Detail positivie modifier, I really don't believe the others should be subject to the distracted modifier... there's little to no distractions in the room, ans everyone is paying attention to the negotiations at hand, which includes the people doing it.
Title: Re: [OOC] Liberated Wealth
Post by: Lethe on <05-21-12/0838:19>
Yes, you are right. The distraction modifier probably only applies if time is of essence. In this negotiations everybody had enough time to observe each other to not count as distracted for this test.
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <05-21-12/0940:13>
Damn, I am the one that thought to look and I have the worst roll :)
3d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3527123/)
Please excuse my meddling. If you had the idea, it kinda implies that you were actively looking for that, which grants you a +3 actively looking modifier(SR4A,136), but without the perception skill you also get a -1 default modifier. All others who do not use the Observe in Detail action are automatically considered distracted with a -2. This would move odds realistically to your favor.

If that is the case, then here is that roll

5d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3528026/)

might have let me see something I can relay to my Cop contact
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <05-21-12/1047:52>
Damn, I am the one that thought to look and I have the worst roll :)
3d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3527123/)
Please excuse my meddling. If you had the idea, it kinda implies that you were actively looking for that, which grants you a +3 actively looking modifier(SR4A,136), but without the perception skill you also get a -1 default modifier. All others who do not use the Observe in Detail action are automatically considered distracted with a -2. This would move odds realistically to your favor.


If that is the case, then here is that roll

5d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3528026/)

might have let me see something I can relay to my Cop contact

The detail is a Totenkopf, http://en.wikipedia.org/wiki/File:Bones_logo.jpg Deaths Dead, with the Numbers 875 beneath it, the tattoo is on the forearm inner side. Your Cop contact doesn't have much of an Idea, there is a newer gang that's working out of the Lynnwood area securing a block. The report stats they move more with military procession than a gang. Right now they are being called the 875 by Knight Errant.

Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <05-21-12/1048:40>
 8) ;D
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <05-21-12/1116:20>
Here is the route map for the convoy:
(http://i260.photobucket.com/albums/ii27/Lt_Gregor/ShadowRun%20Campaign/map-1.gif)
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-21-12/1411:05>

The detail is a Totenkopf, http://en.wikipedia.org/wiki/File:Bones_logo.jpg Deaths Dead, with the Numbers 875 beneath it, the tattoo is on the forearm inner side. Your Cop contact doesn't have much of an Idea, there is a newer gang that's working out of the Lynnwood area securing a block. The report stats they move more with military procession than a gang. Right now they are being called the 875 by Knight Errant.

Who did observe the tattoo, and who don't? And who has all this information?
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <05-21-12/1459:15>
You all saw the tattoo to limited amounts, threshold of  3 is just the death heads, Hank gets the numbers
Title: Re: [OOC] Liberated Wealth
Post by: Mirikon on <05-21-12/1535:47>
Hoi chummers. Name's Tachikoma, and I'll be your driver.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-21-12/1537:14>
If Tachikoma's our driver, than we can expect a sattelite falling on that convoy...
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <05-21-12/1538:33>
If Tachikoma's our driver, than we can expect a sattelite falling on that convoy...

No just robots running around and looking at stuff all day.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-21-12/1539:51>
Conteplating their navels and the like.
Title: Re: [OOC] Liberated Wealth
Post by: Mirikon on <05-21-12/1541:20>
Hey, you're just lucky I don't have funds for something like this: http://forums.shadowrun4.com/index.php?topic=5923.0
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <05-21-12/1542:41>
Better than no drones eh
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <05-21-12/1834:16>
Had to add my adept powers since they weren't on the character I hope you don't mind ...sorry
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <05-22-12/0226:05>
Not sure if Hank's architecture or engineering knowledge skills would help in picking an ambush point, though I'm assuming that they'll at least help in taking out any walls/buildings we want to. Serious, let me know if I ought to make any rolls.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-22-12/0828:44>
Serious, can Rybka buy her medicament for bi-polarity disorder from a drug dealer on her way home before the mission start?
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <05-22-12/0943:41>
So it is said, all of that stuff Smiley talked about is out of Seattle 2072, so figured it would be stuff he could easily relay.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <05-22-12/1043:42>
Sounds doable, but.... SnoHo is street slang for south Seattle/pipe place.... I know I'm a local.  as for hitting the convoy south of Boeing sounds good, that spot of back roads, Highway-99 and it's junction with Mukeliteo speed way has an overpass you could exploit.

Thvor make those rolls to figure how much explosives you need to use.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <05-22-12/1235:57>
Sounds good to me  8)
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <05-22-12/1251:37>
Thvor make those rolls to figure how much explosives you need to use.


Architecture (11d6.hits(5) = 4) (http://invisiblecastle.com/roller/view/3529567/)
Engineering (10d6.hits(5) = 5) (http://invisiblecastle.com/roller/view/3529568/)


No glitches on either roll.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <05-22-12/1257:50>
Thvor you figure 4 kilos of commercial grade explosive would do it. Dude to limited time you think running wires to the charge would be better than a wireless detonator. Also your delivery package you want a vehicle shell/abandoned vehicle to hide the charges.


edit:
I'm guessin we can't bring the overpass down on them eh mon......What? Just an idea eh  :-\
Ummm you'd need about 200 kilos of commercial grade and 5 hours to set that up .
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <05-22-12/1827:41>
I never said all my ideas were winners mon
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <05-22-12/1841:43>
I never said all my ideas were winners mon

I was letting Thvor have an idea what that would take.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <05-22-12/1851:30>
Well..... it is within the timeframe but do we have the necessary boom boom to accomplish that mon. Probably not ....hmmmm a wee troll with killing hands and invisblility would do some damage to an engine block....right??
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <05-22-12/1927:37>
I'm guessin we can't bring the overpass down on them eh mon......What? Just an idea eh  :-\
Ummm you'd need about 200 kilos of commercial grade and 5 hours to set that up .

Well, commercial is rating 3...since the DV is (according to the RAW, though the IED/demolitions rules are a major mess) based on the square root of the number of tons used times the rating, 200 kg of rating 3 is about equal to 18 kg of rating 10, or 8 kg of rating 15 foam explosive...

Nope, still don't have enough.

And, of course, that's ignoring the fact that bringing down a freeway might make the cops take a bit more interest in us than we'd like.  ;)

Serious, how about placing charges to take down walls and strew rubble in front of and behind the convoy to keep them from driving away once bullets start flying? Or turning the road into a massive, flaming pothole?
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-22-12/1943:31>
It seems like our best bet... At least for now, without knowing what kind of help the other runners will bring to the front.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <05-22-12/2014:59>
Agreed
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <05-23-12/1047:24>
I'm guessin we can't bring the overpass down on them eh mon......What? Just an idea eh  :-\
Ummm you'd need about 200 kilos of commercial grade and 5 hours to set that up .

Well, commercial is rating 3...since the DV is (according to the RAW, though the IED/demolitions rules are a major mess) based on the square root of the number of tons used times the rating, 200 kg of rating 3 is about equal to 18 kg of rating 10, or 8 kg of rating 15 foam explosive...

Nope, still don't have enough.

And, of course, that's ignoring the fact that bringing down a freeway might make the cops take a bit more interest in us than we'd like.  ;)

Serious, how about placing charges to take down walls and strew rubble in front of and behind the convoy to keep them from driving away once bullets start flying? Or turning the road into a massive, flaming pothole?

Creating a pot hole or any hole would take a larger amount of explosives because breaking through the street and all. So probably not. As for a wall you could knock down there is the on ramp that has concrete sound barrier (20ft high wall) that lies next to it. If you stopped the hummer it would block the front and the wall behind would cause problems for the backup car, maybe even stop it.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <05-23-12/1217:43>
"ding ding ding I think we have a winner mon!!"
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <05-23-12/1405:27>
A manually operated turret in a Hummer means an exposed gunner, easily removed from the initial attack by a sniper, though just as easily replaced by other passengers in the vehicle.  IEDs in the road are another option.

If it is appropriately timed, we could just go for separating the two, blow a power pole or a streetlight or multiples of the same, move a vehicle in to cut off retreat of the cargo and deal with occupants.  Something less geographically dependant.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-23-12/1851:20>
Serious, Rybka would like to acquire some things on her way home, and I'd like to know if you allow it:

First things first, there are three items that she could probably found on any clothes shop:
A Urban Explorer Jumpsuit (Avaliability 8, price 500¥), modified to have color changing and AR enhanced features (both are in Attitude, pg. 160, and have no avaliability modifier; the first adds 175 nuyen to the total price and the second adds 25 nuyen, so the whole item would cost 700 ¥).
Women's Modez (Attitude, pg. 163 and 166) - Avaliability 4, price 80¥
Microweave Spider (Attitude, pg. 163 and 166) - Avaliability 5, price 500¥

Just in this, she would be spending 1280 nuyen.

And then, she would try to find some drug dealer which could sell her medication to stabilize bi-polar condition. It does not present an avaliability rating, but runner's companion lists it's price on the legal market as 500 nuyen (which suffice for a one month treatment).

Is it possible for her to get these things?
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <05-23-12/1854:51>
Serious, Rybka would like to acquire some things on her way home, and I'd like to know if you allow it:

First things first, there are three items that she could probably found on any clothes shop:
A Urban Explorer Jumpsuit (Avaliability 8, price 500¥), modified to have color changing and AR enhanced features (both are in Attitude, pg. 160, and have no avaliability modifier; the first adds 175 nuyen to the total price and the second adds 25 nuyen, so the whole item would cost 700 ¥).
Women's Modez (Attitude, pg. 163 and 166) - Avaliability 4, price 80¥
Microweave Spider (Attitude, pg. 163 and 166) - Avaliability 5, price 500¥
Urban explore is an ok, but I don't have Attitude so what does those other things do?
Quote
Just in this, she would be spending 1280 nuyen.

And then, she would try to find some drug dealer which could sell her medication to stabilize bi-polar condition. It does not present an avaliability rating, but runner's companion lists it's price on the legal market as 500 nuyen (which suffice for a one month treatment).

Is it possible for her to get these things?
500 yen for a month and yes you find it.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-23-12/1909:55>
I will copy the references to them:

Quote from: Attitude, pg. 160
When players are buying clothes, there are features they can add to make clothes what they want them to be.
AR enhanced: allows for the projecting of an augmented overlay. Basic clothing just has RFiD tags for advertising. one step up from there is preprogrammed aR advertising. Players can either crack the aR advertising to replace it with what they want, or just buy programmable aR clothing. aR enhanced clothes are considered a device rating 2 node, and it adds 25 nuyen to the cost of any item of clothing.
Color changing: advanced fi ber optics provide an option for color-changing clothes. Woven into the clothing, it does relatively the same job as ruthenium polymers in allowing the adjustment of light projected from the clothes. apply a –2 dice pool modifier to Perception tests to see the wearer when used for camoufl age, and it adds 175 nuyen to the cost of any item of clothing.

There are more features there, but these are the ones in question. Now the other things:
Quote from: Attitude, pg. 163
Modez is a relatively new brand of shoes that kind of gives you two pairs in one. Using smart metal composites, the wearer can make the shoes transform into a diferent pair in a matter of seconds. Each of the pairs of Modez shoes for women can change from flats to heels as the composite sole adjusts to one of its other states.

Quote from: Attitude, Microweave Spider
MICROWEAVE SPIDER
 This spider drone is a tailor’s best friend. Six of the eight legs have secondary functionality of sewing needles and micro manipulators.  It's mandible is a scissor device for cutting the threads. Its body has two components; one is for thread to weave a tear shut or to create a web for the missing fabric.  The other component is a fabric glue that, when heated, bonds to existing material. If you have replacement fabric, the spider will trim the piece to the correct specications and use both the glue and thread to patch the hole. The MW spider does a great job at making the patch seamless. MW Spider has a deluxe upgrade, which can also repair fiber optics.

Quote from: Attitude, rules section
MicroWeave Spider
Despite the “micro” in its name, the MicroWeave spider is a small drone with a built-in repair kit for clothing.
Std Upgrades: special Equipment (Clothing repair kit)
Women’s Modes: Provides +1 bonus to disguise skill if the character has the skill.

Item                           Device Rating           Avaliability         Cost
Women’s Modez                            3                           4           80¥

MicroWeave Spider
Handl Accel Speed Pilot Body Arm Sens Avail   Cost
       +0        1       1/2       2       1      0        1        5   500¥


Most things are more for style than anything.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <05-23-12/2058:51>
Just in case MArak is packing all his guns for this , cuz this can go up that creek or it can be cake. Always good to be prepared.
Title: Re: [OOC] Liberated Wealth
Post by: Mirikon on <05-23-12/2113:25>
Just let me know when to chime in.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <05-23-12/2320:07>
In addition to the shoppIng list for Cherry, Hank goes home, grabs the HK 227 loaded with a clip of Ex-ex and two full spare clips for each gun (regular ammo for the Ingram), as well as his medkit and autopicker. The remainder of the time will be spent setting up the appropriate bombs--the main IED in the car (assuming Cherry comes through; if not, he'll use whatever he can find at the site that seems appropriate), and wall bombs 30 feet and 60 feet before that, as well as one 20 feet after the IED. The first two are redundant attempts to prevent the second vehicle from leaving, while the last one is in case the hummer makes it past the IED.

This does, of course, assume he has enough time; obviously, if time is an issue, he'll be placing the bombs in the above order. Please let me know how many options he has. :)

Once everything is set, he finds a good observation point from which to trigger the bombs as appropriate and settles in, chameleon suit (and the coating on both guns) fully active. The spike strip can't be deployed until the convoy is coming, unfortunately, as that might take out some normal traffic heads off to the meet-up.

Serious, let me know how many rolls I need to make for all this.

Edit: Just modifying to match what actually happened. :)
Title: Re: [OOC] Liberated Wealth
Post by: Lethe on <05-24-12/0237:16>
Just let me know when to chime in.
I thought it seems appropriate now, since we are meeting soon.
Hello to everyone! I followed the story so far and hope that i can be of some assistance.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <05-24-12/0829:43>
Puts on the full steampunk line (Over coat, vest, slacks and shirt), with the full formfitting bodyarmor underneath and a Moonsilver scarf (14Ballistic 9 Impact)
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-24-12/0846:04>
I already got my next IC post ready, I'm just waiting for Serious approval or not on the shop list to edit it accordingly and then post Rybka's arrival at the meeting point.

EDIT: Also, which day and time are In Play? It would be useful to know, so we when we should pay our lifestyles again and everything.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <05-24-12/1054:24>
Puts on the full steampunk line (Over coat, vest, slacks and shirt), with the full formfitting bodyarmor underneath and a Moonsilver scarf (14Ballistic 9 Impact)
So whats your encumbrance? with ballistic 14 your talking a load of encumbrance.


I already got my next IC post ready, I'm just waiting for Serious approval or not on the shop list to edit it accordingly and then post Rybka's arrival at the meeting point.
Already responded as that is possible, and approved it.
Quote
EDIT: Also, which day and time are In Play? It would be useful to know, so we when we should pay our lifestyles again and everything.
We'll call it Wednesday, March 3rd. (if it does not match the date well hell I blame the crash) as for lifestyles don't worry about that now I think after this run we'll have one more then worry about life styles. 
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-24-12/1110:03>
Okay, so let me just sum up the things bought:

Urban Explorer Jumpsuit w/ Color Changing and AR Enhanced – 700 ny
Women's Modez - 80 ny
Microweave Spider - 500 ny
Bi-Polar Medication (1 month) - 500 ny

Rybka had 3000 nuyen with her, and now she has spend 1780 nuyen, leaving her with 1220 nuyen.

When people see Rybka arriving at the meeting point, she will be almost like this (minus the guns and with a synth-leather overcoat overall):

(https://lh5.googleusercontent.com/-Jt5n28grUdE/T75Mi5Fn5-I/AAAAAAAAAK8/E06XOvmuELQ/s512/Rybka.jpg)
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <05-24-12/1124:45>
Looks like I'm just under if I did the math right.....my pdf might not have all the errata changes
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <05-24-12/1208:25>
Looks like I'm just under if I did the math right.....my pdf might not have all the errata changes

Yeah, with 7 BOD you can carry quite a load of armor.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <05-24-12/1211:52>
Damn I'm having one of those senior moments sorry my bad.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <05-24-12/1214:05>
Welcome to the sometimers Anon lol
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-24-12/1259:00>
Don't worry; this happen a lot, specially when you are dealing with such a rules-dense system as Shadowrun, and that many characters...
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <05-24-12/1308:45>
too true 8)
Title: Re: [OOC] Liberated Wealth
Post by: Lethe on <05-24-12/1528:58>
Serious, i am sorry for describing my Thundercloud Morgan (ATV) with just Thundercloud. I forgot, that there was also the motorcycle Thundercloud Contrail. The motorcycle would probably not be able to get even near my home ;-) But i liked your description very much!
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-24-12/1627:44>
Afterwards, with a little bit more time, I will do a post describing Rybka's general "aural aspect". I haven't done it 'cause I'm in a bit of a hurry right now.
Title: Re: [OOC] Liberated Wealth
Post by: Lethe on <05-24-12/1636:43>
Impressive. Its already more then i expected, very nice :-)
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <05-24-12/1803:36>
 :D
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <05-25-12/0526:37>
Okay, this is now the second person to ask about a commlink.  I think the first time I built this guy I forgot to buy one on the first pass.  Smiley would never have anything but a throwaway anyway, so can he have bought one with the advance?
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-25-12/0841:47>
Okay, this is now the second person to ask about a commlink.  I think the first time I built this guy I forgot to buy one on the first pass.  Smiley would never have anything but a throwaway anyway, so can he have bought one with the advance?

Without a Commlink, even if it is just a very basic model, we aren't able to broadcast your SIN or fake SIN, which is a sure way to get some unwanted attention. Get one as soon as you can.
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <05-25-12/0925:57>
I know that, like I said, I missed getting one on the first pass, which is the draft I sent off to the GM.  I can go back and do a rewrite, or I can say I picked one up, I figured this was cleaner.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <05-25-12/0928:41>
I know that, like I said, I missed getting one on the first pass, which is the draft I sent off to the GM.  I can go back and do a rewrite, or I can say I picked one up, I figured this was cleaner.

Yeah you can it would be a disposable comlink, with a crap OS.

it's be a disposable comlink, with the base OS:

Response: 1  Signal:3   System:2   Firewall: 1

300 yen.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <05-25-12/1156:36>
man I want to make that drone disco dance...... tempting temping.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <05-25-12/1209:17>
lmao almost had my coffee come out my nose .Point for you lol
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <05-25-12/1210:36>
man I want to make that drone disco dance...... tempting temping.

Correction do the moonwalk, then the robot.  8)
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <05-25-12/1255:15>
Hey, Serious, two questions:

What time of day is all this going down? Useful for writing descriptions, etc.  :)

Also, I didn't think to have Hank grab his medkit and autopicker, but he would've liked to have brought both along. Any objections to my writing those in to his current inventory?
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <05-25-12/1259:06>
I'll allow it this time thvor.  ;) As for time of day, mid-night, the convoy should be passing around 2 am. It's dark.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-25-12/1305:03>
I know the game has just started and all, but I wanted to say I really liked it so far: the characters are all pretty interesting, even though we got almost no time to experience them yet.
Title: Re: [OOC] Liberated Wealth
Post by: Mirikon on <05-25-12/1338:54>
God, I love playing characters like Tachikoma.
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <05-25-12/1341:12>
I know the game has just started and all, but I wanted to say I really liked it so far: the characters are all pretty interesting, even though we got almost no time to experience them yet.

AAAAAAAUUUURRRRGGGGHHH!!!!!! NO!  THE KISS OF DEATH!!!!  *knocking on wood*  *throwing salt over his shoulder* *crosses himself*

You can't say that!  You have to just enjoy it silence!  THERE ARE KARMA GODS Y'KNOW!






Yeah, I am having fun too.   :P ;) :)
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-25-12/1348:54>
I LAUGH ON THE FACE OF THE KARMA GODS!
When they are sleeping... and after carefully covering their ears with cotton.

Hehehe, but it's true.
Title: Re: [OOC] Liberated Wealth
Post by: Lethe on <05-25-12/1402:02>
I'll allow it this time thvor.  ;) As for time of day, mid-night, the convoy should be passing around 2 am. It's dark.

Ah, i read the time part too late. I intended to summon my watchers around half an hour before the hit. Thought it would be closer...

Edit: couldn't we just pretend, i summoned them 90 minutes later? ;)
Edit: I deleted that part from my post and will repost it a little bit later...
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <05-25-12/1430:15>
Well, since the kill zone is all set, Hank's just going to sit back and enjoy the ride while everyone else gets prepped. Nothing left for him to do but get into place & punch the button at the right moment.

Which is good, because I'm going to probably be out of the loop for most of the rest of the day.

And Netz, if this ends in a TPK.......
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-25-12/1437:33>
Let's hope it does not...  ;D
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <05-25-12/1530:56>
Its ok I only see the opening of combat if we can get there today. this weekend I am out camping so no posts until Tuesday from me.
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <05-25-12/1818:44>
That's good cuz I have a PTQ and a family vacation this weekend.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <05-25-12/1825:21>
An i am on a rare visit with family
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <05-29-12/0941:39>
Ok, so...are we back? Anyone (esp. our hackers) doing anything notable on the drive? :)
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-29-12/0957:18>
We are waiting for the time of the show, it seems like.

But, wait, Serious, is the place where we prepared our trapped connected to the Grid? If so, Rybka could try to hack it's way into it and monitor the target cars as they are approaching, I guess.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <05-29-12/1027:15>
Nope off grid that's why they are using the back streets seems they were expecting hackers trying something. OK I guess I'll start the show give me an hour or so to write something up.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <05-29-12/1040:13>
<licks chops in anticipation>  ;D
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <05-29-12/1145:55>
Hrm, an extra vehicle plus five more targets...I don't think we're being paid as much as we should be.  ;)

That said, Hank's basic plan hasn't changed--try to use the van bomb to take out the lead vehicle, and strew rubble behind the GMC MPUV to keep it from escaping. If the third vehicle wants to flee, that's fine. :) But if we could hack #3 and take over the LAW rockets, that could be helpful...thoughts?

Who was it that said that no plan ever survives first contact with the enemy?
Title: Re: [OOC] Liberated Wealth
Post by: Mirikon on <05-29-12/1150:50>
And THAT is why I picked up incendiary bombs. Though the LAW launcher does worry me.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <05-29-12/1157:14>
Thought--should Hank blow one of the wall bombs at the front of the kill zone before the convoy gets there? Rubble might cause the lead vehicle to slow down a little...maybe. But it might also work against us (several ways).

Given the bulldozer blade, I doubt it'd cause them to turn away--they're planning on charging through anything that gets in their way, regardless...but it's still risky.
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <05-29-12/1200:08>
I am thinking no, our best bet is still to take out the lead, especially since they have more grunts.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <05-29-12/1207:23>
And THAT is why I picked up incendiary bombs. Though the LAW launcher does worry me.

a frag grenade shot by my alpha or 2 might help
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <05-29-12/1211:57>
The aircraft have no worries for that, LAW's are Light Armored Weapons. Not AA.... I think you'll find that easier, being it's hackable.

But you found a surprise a CyberSpace Wolfhound is flying escort, it's unarmed but looks like they are using it as an eye in the sky.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-29-12/1300:00>
Oh, just saying, guys; as soon as Rybka manage to enter the tail car node, she will
1 - Free action - Observe in Detail (the beauties of being an adept; in so doing, learning about all the Icons running at the node which do not run Stealth programs)
2 - Simple Action - Analyze Node (4 (Computer) + 5 (Analyze) + 2 (Perceptive) + 2 (VR) + 1 (Enhanced Perception 1) = 14 dice pool)
3 - Simple Action - Analyze Icon [the one of the user operating the node] (4 (Computer) + 5 (Analyze) + 2 (Perceptive) + 2 (VR) + 1 (Enhanced Perception 1) = 14 dice pool)
4 - Free Action (yup, a second one - again, the beauties of being an adept) - Inform the team of her success;

Title: Re: [OOC] Liberated Wealth
Post by: Lethe on <05-29-12/1324:40>
Quote from: Runner Current Status: Teddy
{Damage: 0/12 P, 0/11 S, 0 penalty} {Edge: 3/3} {Initiative: 8(10); IP's: 1(3)}
{Wearing: FF Half-Body Suit + Armor Jacket: Ballistic Armor: 12; Impact Armor: 7}
{Sustained Spells: Increased Reflexes(F3,3hits,Focus), Detect Life Extended(F3,3hits,Focus), 0 penalty}
{Spirits: Summoned F4 Air Spirit, Optional Power: Cold Elemental Attack, Services: 3/4}
Everyone trying to perceive the outside people or the van gets -4 to their perception roll.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <05-29-12/1326:51>
Oh, just saying, guys; as soon as Rybka manage to enter the tail car node, she will
1 - Free action - Observe in Detail (the beauties of being an adept; in so doing, learning about all the Icons running at the node which do not run Stealth programs)
2 - Simple Action - Analyze Node (4 (Computer) + 5 (Analyze) + 2 (Perceptive) + 2 (VR) + 1 (Enhanced Perception 1) = 14 dice pool)
3 - Simple Action - Analyze Icon [the one of the user operating the node] (4 (Computer) + 5 (Analyze) + 2 (Perceptive) + 2 (VR) + 1 (Enhanced Perception 1) = 14 dice pool)
4 - Free Action (yup, a second one - again, the beauties of being an adept) - Inform the team of her success;

Like I said at the beginning of the game I'm fussy on hacking rules, the firewall on the vehicle is 6 so you overcome it, but you were detected.
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <05-29-12/1328:45>
Hrm, an extra vehicle plus five more targets...I don't think we're being paid as much as we should be.  ;)

No worries bro, with two faces on this team, we will be. :)

Who was it that said that no plan ever survives first contact with the enemy?

That would be that sumnabit Murphy, who I am gonna personally kick the ass of if I ever catch up to him. ;)
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-29-12/1331:27>
On which pass was I detected? For it to detect me, he would have to (on the first or the second pass, when I entered the node) beat 5 (the rating of my Stealth program) on a Firewall + Analyze roll.

Even if he does so, the Mute Option on the Exploit program provides me at least 3 Combat Passes to act before the alarm is triggered, so my first action there will be as noted on the last OOC post (and in doing the Analyze Node action, Rybka will most probably knows that she triggered an alarm that will sound off in instants).
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-29-12/1335:10>
Like I said at the beginning of the game I'm fussy on hacking rules [...]

Also, if you have any doubt or need any help on them, it's fine; I'm playing hacker characters for some runs, and most of the things are easy for me to remember now. My next posts, when dealing with Matrix things, will be more clear in order to help you.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <05-29-12/1336:53>
Like I said at the beginning of the game I'm fussy on hacking rules [...]

Also, if you have any doubt or need any help on them, it's fine; I'm playing hacker characters for some runs, and most of the things are easy for me to remember now. My next posts, when dealing with Matrix things, will be more clear in order to help you.

I'm reading through it, I know there is going to be some cyber combat for you to bother with. There is someone else on the node.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-29-12/1344:39>
In order to get things faster, I'm already rolling Rybka's Initiative:
Rybka's Initiative Attribute = 5 (Response) + 4 (Intuition) + 1 (Hot-sim VR) + 1 (Costumized Interface) + 3 (Responce Enhancer) = 14
14 dice = 7 hits, no glitch (http://invisiblecastle.com/roller/view/3540809/)

Rybka's Initiative = 14+7=21

Guess this girl is really fast when she needs to be.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-29-12/1400:18>
There was a HUGE mistake on my post depicting the time Rybka will have before the alarm is triggered (I've already edited and corrected it); it's three Combat Passes, not Turns; the time it takes for a alarm be triggered when delayed by a Muted program is 1 Combat Turn; so, if it happened on Rybka's first Pass, it will be on the first pass of her next combat turn; if it happened on the second pass(CT#1 IP#2), then it will be triggered on CT#2 IP#2.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <05-29-12/1440:29>
Just in case I rolled intitiative if too soon I apologize.
9d6.hits(5) → [3,3,5,5,2,4,6,3,3] = (3)
so 9 dice plus 3 hits = initiative of 12 ....right lol
Damn been too long
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-29-12/1445:03>
Well, the cars were 15 minutes away from the assigned place, and Rybka's hack attempt took less than 3 seconds...

And probably all the Cybercombat and whatever will be over in less than 20 seconds, also, so maybe it's not yet the right time to go physical.

Sorry guys (for the huge amount of posts and also for probably screwing the first step on the plan).
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <05-29-12/1452:04>
No worries, anyone who has played Shadowrun more than once knows the decker/hacker parts always come with at least a dinner break and three rules questions

 :) :) :) :) :)
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <05-29-12/1501:47>
They've updated it a bit more but right now it's a little ahead of time. The enemy hacker might take back his system.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <05-29-12/1502:41>
Netz, I'll be kind and not point out your comment from late last week in this thread, and how it's only fitting that you be the first one for the pointy end of the stick. ;)

That said, you're right that the Mute option should give you a full turn before the alarm is sounded.

And, just because I miss rolling dice: Hank's initiative, for when we get around to meat combat: 10d6.hits(5) = 4 (http://invisiblecastle.com/roller/view/3540939/), for a total of 14. At least I'm faster than the troll. That, and Hank's going to be spending the next 15 minutes or so effectively delaying his action, so as to be ready to hit the trigger at the right moment.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-29-12/1545:07>
Quote from: Reality Filter Program
Everytime I enter a node with the Reality Filter running, it automatically rolls Responce + Reality Filter against the Node's System + Response. If I win, I receive a +1 Response bonus while on that Node; if it ties or the node wins, I got a -1 instead.
5 (Response) + 5 (Reality Filter)  + 2 (Hot-sim VR) = 12 dice pool = 7 hits, no glitch (http://invisiblecastle.com/roller/view/3540888/)
The possible +1 on Response would probably change my Initiative, but as I forgot it before, I won't bother with it.

Serious, you need to roll the node's system+response against my result (7 hits) to determine which metaphor will be imposed on it.


Netz, I'll be kind and not point out your comment from late last week in this thread, and how it's only fitting that you be the first one for the pointy end of the stick. ;)

I should have seen that coming.  ;D
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <05-29-12/1553:29>
Netz, I'll be kind and not point out your comment from late last week in this thread, and how it's only fitting that you be the first one for the pointy end of the stick. ;)

That said, you're right that the Mute option should give you a full turn before the alarm is sounded.

And, just because I miss rolling dice: Hank's initiative, for when we get around to meat combat: 10d6.hits(5) = 4 (http://invisiblecastle.com/roller/view/3540939/), for a total of 14. At least I'm faster than the troll. That, and Hank's going to be spending the next 15 minutes or so effectively delaying his action, so as to be ready to hit the trigger at the right moment.
As am I
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <05-29-12/2118:48>
Serious--are any of the vehicles or the drone milspec? Should I roll to see if Hank knows of any usable weaknesses?

He's got a 10 dice pool for military knowledge in general, with a specialization in army.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <05-30-12/1152:58>
All of them are Milspec. So roll away.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <05-30-12/1154:12>
With or without the army specialization?
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <05-30-12/1159:39>
With or without the army specialization?

It might be giving away some things but with the army specialization.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <05-30-12/1204:52>
Ok, here goes.

Lead hummer: 12d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3542135/)
GMC MPUV: 12d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3542136/)
Chase hummer: 12d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3542137/)
Drone: 12d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3542138/)

And, just in case,
Stoner Ares M202: 12d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3542140/) (no glitch)
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <05-30-12/1551:21>
Ok, here goes.
Lead hummer: 12d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3542135/)
It's a standard old school Hummer, the gunner draws some interest. You can make out a unit insignia "Unit 9" you recall something about a force called the Unit, and section 9. They were a group that was used for covert operations, specializing in extracting sensitive material.   
Quote
GMC MPUV: 12d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3542136/)
This vehicle you've seen many times, but the new Smart armor plating makes you wonder that is the kind of stuff meant for the battle field not some OP in a city.
Quote
Chase hummer: 12d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3542137/)
This one you get a good deal of info, the turret is a MK4 mobile unit that's meant to be used as a sentry gun outside a forward operations base, usually controlled via rigger or hacker. That means they might have matrix support.
Quote
Drone: 12d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3542138/)
An older drone, but you've seen them used for over watch before but the fact it has a chameleon coating makes you wonder you thought this was an older drone that would have been retired.
Quote
And, just in case,
Stoner Ares M202: 12d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3542140/) (no glitch)
Just a standard mounted gun.
Title: Re: [OOC] Liberated Wealth
Post by: Lethe on <05-31-12/0918:57>
How is the hacking going guys... you do it per PM?
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-31-12/0925:26>
I'm still waiting for the GM to reply on what's going on (i.e., - did the Reality Filter override the node metaphor?  - What does Rybka finds out about the note when she enters it?).

As soon as I get this info, I will make an IC post. But I think we've come to a halt.
Title: Re: [OOC] Liberated Wealth
Post by: Lethe on <05-31-12/0932:40>
All right. Better keep the hacking simple, no need for Serious to rush into too many rules at once. Hacking can get quite complicated.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-31-12/0940:53>
All right. Better keep the hacking simple, no need for Serious to rush into too many rules at once. Hacking can get quite complicated.

Quite true; but that's also why I'm being extra-detailed on my posts - so there's not too much need to be going through the books to find how each situation works out.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <05-31-12/1027:14>
I think I will be ok, just if I screw up point it out. I might use the super evil GM hammer at some moments but for the most part I am trying to get the rules right.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <05-31-12/1054:21>
OK, I know double post but hey I need some info:

Tachikoma: is going to engage the wolfhound right now? or wait until the convoy gets closer? Also do you have a signal jammer on any aircraft?

Title: Re: [OOC] Liberated Wealth
Post by: Lethe on <05-31-12/1143:34>
It sounded like he was just preparing for the attack. Planning to take their "sight" as soon as the battle starts. One drone high above us, the other one on a big loop around to surprise from behind.

@Rybka: seven ones - ouch, bad luck. But better now than in a damage resistance roll ;-)
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-31-12/1149:17>
I don't think so, Lethe. Rybka is not running Armor... and if she does not know that someone will attack her, she will not, as running another program would make her overload her processor limit and reduce her Response time. She may be quite a sitting duck if it comes to cybercombat.
Title: Re: [OOC] Liberated Wealth
Post by: Lethe on <05-31-12/1158:18>
Hmm, how about a biofeedback filter? Attacks that work on armor can't really harm you, only your persona. Though armor might be important to buy you time, if you do other stuff. Preventing fights in the first place is actually a solid strategy... unless you glitch ;-)
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-31-12/1204:21>
Rybka is running Biofeedback filter; but she is running in Hot-Sim; so, damage made to her persona will hurt her for real.
I have posted it before, but Rybka's current program set looks like that:

Quote from: Programs running on Commlink
Payload limit without Responce reduction = 5 Ergonomic programs and 4 Non-Ergonomic ones
Ergonomic Programs Running
    Analyze 5
    Exploit 5
    Reality Filter 5
    Stealth 5
    Scan 5
Non-Ergonomic Programs Running
    Encrypt 5
    Biofeedback Filter 3
    Command 5
    Edit 5

She would make some changes here and there based on the information she would get from the Analysis she tried to do, and then use the time she still had to suit herself for what the situation demanded, but I guess that glitch will mean she will be caught red-handed.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <05-31-12/1501:27>
I think Netz's comment on the IC thread is referring to:
Quote from: Unwired, p. 97; Legitimate Accounts
Nodes expect a certain amount of traffic from normal users, and for many work-related nodes even some off-hours access from home or private terminals is typical or expected. A hacker who steals the passcode to a legitimate account can, with care, continue to make use of that account for some time before a spider notices anything, if they ever do.

A hacker who has hacked the node may also create a "legit" account on the system (see Hackers & Editing, p. 225, SR4) and then hide the fact that they created it. This requires a successful Software + Editing Test if you have at least security privileges on the node, or a Hacking + Edit (2) Test if you do not. For security level access, increase the threshold to 3; for admin access, increase it to 4. New accounts of course show up on security audits and are usually carefully scrutinized for legitimacy. All of the account’s actions are also logged—it’s not hidden, as it was created with the facade of a legitimate account. A verifiable account on a corporate system combined with a fake SIN and/or records that the hacker is employed by that corporation can make a very convincing cover story for an infiltration.
(emphasis added)

Note that this section is followed by this one:
Quote from: Unwired, p. 97; Hidden Accounts
A hidden account is not visible to spiders or administrators, being discernible only by the system. While this account allows the hacker to access the node freely, it is still subject to account privilege limitations and spiders who perceive the character will assume them to be trespassing as they will not appear to have an account.

To create a hidden account, you must already have access to the node (either legit or hacked) and must follow the procedure for creating a legitimate account noted above. On the next action, the legitimate account must then be hidden with a Hacking + Stealth (Firewall, 10 minutes) Extended Test. As with any other account, this hidden account has a unique passcode; anyone with that passcode may access that account. Previously existing legitimate accounts may also be transformed into hidden accounts this way, but the access log must also be modified or a security audit will show an account mysteriously disappeared.

I doubt Rybka's going to worry too much about hiding the account, but I figured I'd throw it in for completeness.
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <05-31-12/1510:53>
Unless someone knows a good reason otherwise, I would say jump in right now and either wreck the car or fire those missles so it comes into the killzone unarmed, even better, wreck it and fire it's missles to damage the APC and/or the drone.  Dunno about the rest of you, but I am not keen on Smiley walking out into that street and staring down a missle launcher.

Yes it would be a tip off, but if it done right maybe it could be read as someone just out pulling pranks in the Matrix.  If the team decides to turtle up we are no worse off, but I figure they are on a timetable and will move on without the disables hummer.  I would prefer one less vehicle, five less combatants, and one less bad ass heavy weapon to deal with in the killzone.=
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <05-31-12/1514:53>
I think Marak can appreciate not staring down a launcher as well
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <05-31-12/1516:22>
Hank may be disappointed if he doesn't get to blow up the van, but as long as the mission works out...
Title: Re: [OOC] Liberated Wealth
Post by: Lethe on <05-31-12/1531:17>
Unless someone knows a good reason otherwise, I would say jump in right now and either wreck the car or fire those missles so it comes into the killzone unarmed
I agree, not sure the account will survive the minutes until the cars arrive at our spot, with the intruder alert ahead. We shouldn't miss the opportunity. Better mess with them as much as possible already.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-31-12/1534:49>
Rybka is just informing Tachikoma what she knows. As you can see, even though us as players know that she botched up her quiet hacking attempt, she does not know it, and would like to keep to the plan. And it seems like she is the one who favours subtlety the most in this group, after all.

But Tachikoma can jump in at any time; the thing is that there will probably be cybercombat really soon (one CT from now)...

Also, I know that about hidden accounts (good thing you posted it, even then, Serious). Rybka is not really worried about that, making it hidden takes too much time, and not all systems keep analyzing this kind of data all the time, most will just checked it's access and change logs once a day.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-31-12/1536:23>
Unless someone knows a good reason otherwise, I would say jump in right now and either wreck the car or fire those missles so it comes into the killzone unarmed
I agree, not sure the account will survive the minutes until the cars arrive at our spot, with the intruder alert ahead. We shouldn't miss the opportunity. Better mess with them as much as possible already.

Trust me, the account will survive long enough (Rybka is not prepared for cybercombat, but even then she is quite skilled on the Matrix; if really needed, she will just take the node down with everything that's in it). But I'm not against Tachi jumping right now on the car.
Title: Re: [OOC] Liberated Wealth
Post by: Lethe on <05-31-12/1540:56>
Rybka is just informing Tachikoma what she knows. As you can see, even though us as players know that she botched up her quiet hacking attempt, she does not know it, and would like to keep to the plan
Right, good thinking. Easy to overlook something like that.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <05-31-12/1641:01>
I think the moment Tachikoma jumps in the alarm will go off and some smack down will occur
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <05-31-12/1906:22>
I think the moment Tachikoma jumps in the alarm will go off and some smack down will occur

Well seeing as how you are the GM, I will choose not to disagree with you on that point  ;D

That said though is it possible for Rybka to defend Tachi long enough for him to do the kind of damage we need?  I thought that kind of thing was possible in cybercombat.  (I am much better at the magic than the matrix, one of the reasons I don't try to run games anymore)
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <05-31-12/1909:50>
At the risk of disagreeing with the GM, Tach is going to be jumping in with an apparently legitimate account; no alarm should sound unless he does something that the system is specifically not allowing.

Of course, if these guys are really paranoid, the system may not be allowing extra users to log in, but that's a pretty extreme level of caution...I'd be hard pressed to think of an instance where I would think to put such a limit in place.

Naturally, though, the final call belongs to Serious. And if he's dropping a hint about how he's running things, it might be worthwhile to listen. :)
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <05-31-12/1950:15>
That said though is it possible for Rybka to defend Tachi long enough for him to do the kind of damage we need?  I thought that kind of thing was possible in cybercombat.  (I am much better at the magic than the matrix, one of the reasons I don't try to run games anymore)

Quite probably. Rybka is not an ace in cybercombat, but she can hold her fight, and there are some tricks she can pull out to make the enemy unable to do much.
Title: Re: [OOC] Liberated Wealth
Post by: Lethe on <06-01-12/0222:51>
At the risk of disagreeing with the GM, Tach is going to be jumping in with an apparently legitimate account; no alarm should sound unless he does something that the system is specifically not allowing.
I don't think there is something like a secret jump-in. There is a current driver and if that driver loses control after someone jumped in, he will notice, no matter what. Lets just hope, there is enough confusion to sabotage them a little.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <06-03-12/2140:25>
I am speaking of the muted alarm that has yet to go off. not the legitimate account which also in this kind of convoy would be suspect, it's a sign robotic turret, it does not have a control node for the vehicles drive train.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <06-03-12/2232:25>
Oh, yeah, the alarm Rybka's not aware that she's tripped. :)
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <06-03-12/2239:05>
Oh, why, if I was the Hacker who just kicked in an alarm and does not know about it, what would I do in this next turn? The most probable train of action would be to disconnect from this node and start hacking the next one, I guess. But then, rybka would never know she tripped the alarm!

 ;D

Well, I will wait on the effects of Tachikoma shooting and see what's possible to do.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <06-04-12/0937:08>
Oh, why, if I was the Hacker who just kicked in an alarm and does not know about it, what would I do in this next turn? The most probable train of action would be to disconnect from this node and start hacking the next one, I guess. But then, rybka would never know she tripped the alarm!

 ;D

Well, I will wait on the effects of Tachikoma shooting and see what's possible to do.

Hrm...Rybka told Tach to wait until just before the attack to jump in. That's still 10-15 minutes away, which is pretty much an eternity in VR. Doesn't seem to make sense that she'd just hang out in the enemy's system, waiting to be discovered. Either she's got some other mischief she wants to try, or she wants to try to take out the driver, or she wants to move on to another node (she'd been thinking of trying to steer the first hummer next to Hank's van, hadn't she?), right? I mean, isn't she proud of how easy it was to get in & create the account without anyone noticing anything? ;)

I guess I'm just saying that I don't think Rybka'd be content to hang out in a hostile node, even with an apparently flawless entry. No point in making her sit around idle.
Title: Re: [OOC] Liberated Wealth
Post by: Mirikon on <06-04-12/1120:16>
Hanging out is a good way to get caught. Right now, Tachikoma is just trying to blind the convoy, since having an eye in the sky can cause trouble, as they're about to learn.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <06-04-12/1347:12>
Guess you're right. The point in "hanging around" on the node is that she would later (quite later, that is; when the ambush was all set up and Tachikoma jumped in the node) edit the accounts privelege lists on the node in order for the assigned driver to have his access blocked - and, in doing so, she would mantain a subscription on the node (otherwise, she would have to hack into it again, which is more likely to be discovered than just being there idly doing nothing and concealed by the Stealth program; strange, but that's how Shadowrun Matrix works by RAW).
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <06-04-12/1457:04>
Couldn't you do that but just put a timer on it??
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <06-04-12/1501:12>
Only if my edit program had a Timer option; which it does not have (none of my programs have it... Program options get really, really expensive when you got a lot of them, and they also raise the Availiability score of the item).
Title: Re: [OOC] Liberated Wealth
Post by: Lethe on <06-04-12/1506:42>
The timer program option is specifically for demo versions who delete themselves after the time is up. To delay an issued command... well i have never read rules about that, but the delay should just be part of any command. Don't see why that should not be possible.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <06-04-12/1507:35>
Hey just a thought . Didn't say anywhere all my ideas had to be winners mon   :D
Title: Re: [OOC] Liberated Wealth
Post by: Lethe on <06-04-12/1529:51>
Hey just a thought . Didn't say anywhere all my ideas had to be winners mon   :D
Its a brilliant idea, if its possible - just in case we get booted out of the system.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <06-04-12/1535:31>
Lethe is right about the Timer question - so far I've not found anything on the books regarding making a timed script to run, so I guess it's GM's call (My take on it, if I were GMing: I'd ask for two rolls for the action, one to perform the specific thing one is trying to accomplish [in this case, a Hacking + Edit, since it's trying to change the access privileges of other users] and then one to set a timer to the action [probably a Computer/Software + the same program being used to the action itself], GM's take on the threshold; but that's just me thinking how I would rule it).

And I agree that it was indeed a great idea. We just don't know if it's feasible.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <06-04-12/1539:36>
Troll dun good mon lol  8)
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <06-04-12/1610:22>
Okay, so I am clear, I understand Tachi is gonna take out the drone first, but I thought the plan was to right after the rear vehicle next so that there is never an active and/or missle launcher in our ambush site.

Has the plan somehow changed to something that brings the third vehicle into our ambush site?  Because in that case Smiley would like to register an objection  :'( >:( :)
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <06-04-12/1613:04>
Hmmmmm how about Lmg and LAW turret same time we bring down the lead fist o hurt on dem mon. Shock n awe and all dat good stuff
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <06-04-12/1623:46>
The third car would make part of the ambush, I guess*. If we took it out before the others, why would they even bother to continue with their initial traject?

*I was under the impression that we would "hijack" the car controls as soon as they get to the ambush; in this way, we would have it's gun as another way to pin the other two vehicles agains the explosions/exploded walls.
Title: Re: [OOC] Liberated Wealth
Post by: Mirikon on <06-04-12/1853:51>
As I understand it, Tachikoma is going to blast the drone out of the sky, blinding them. If they hesitate in running into the ambush, I have incendiary bombs and can jump into the rear vehicle to launch missiles if need be.

If Tachikoma waits to blow the drone, then they'll likely either spot the drone or the drone will spot the ambush.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <06-04-12/1906:18>
I agree with that. But once the drone is taken, they will notice the lack of responce from the drone, don't they? So, anyway, Tachikoma will have to do his thing the hadr way soon, I guess.
Title: Re: [OOC] Liberated Wealth
Post by: Mirikon on <06-04-12/1937:04>
Well, the minute we saw that there was a drone on overwatch, the idea of total surprise went out the window. But if they're looking for aerial drones, they might not see the ground game, yeah?
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <06-04-12/2029:06>
Has the plan somehow changed to something that brings the third vehicle into our ambush site?  Because in that case Smiley would like to register an objection  :'( >:( :)

Well, I don't think we spelled out exactly what the plan was, once we saw what we were up against. Hank's plan is still to try to blow up the lead vehicle & trap the second; if the hackers can take out the third vehicle, he's fine with that. The trick, though, is for the hackers to take out the third without scaring off the two in front...

If we can take over the third without it alerting it's friends, then we've got extra firepower for the Charlie Foxtrot. And fun toys to play with later (or sell...), but that can wait. But if our hackers don't think they can do that without scaring the target, then I think we're best just disabling it--or at least its launchers.
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <06-04-12/2049:40>
The drone needs to go down now, period.  If that completely bones our ambush I can live with that and we have a minute or two to reset regardless.  Remember, we are still between them and their goal and we have the high ground, in that scenario.

My point of the third car is this: if we can remove it from the equation we need to do it because missles can kill you even when they miss.  They are in armored vehicles and can ignore splash damage, Marak and Smiley can't, and we chose our ambush site because of the close quarters.  I do not think they will abandon their mission if they lose their backup, they might switch up their route, maybe going for the interstate, but I doubt that too, they are making the run they are making because of the relatively low visibility, the interstate is high vis-go gangs, lots of cops, lots of cameras.  If I am wrong, again, we still have the high ground and can reset.

So to recap: Kill the drone, do something to disable or disarm or remove the chase car.  When the ambush goes down, hopefully shutdown and poplocks on the target, get in and get gone.


Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <06-04-12/2056:13>
Anyway, even if everything does not go as we want, so long as Tachikoma's drone is within range of the cars, Rybka can at least hack their nodes and make them stop (she can crash nodes fairly easily, and once jumped in, Tachikoma could damage the cars by ramming them against whatever he wants to). So even if we need to change the situation rapidly, we will still manage to do it.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <06-04-12/2141:58>
And if need be Tachi has bombs too he said
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <06-04-12/2146:42>
When in doubt drop a bomb. If that does not solve the problem, you haven't used enough, hm?
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <06-04-12/2205:28>
No not my thinking . When foe tries to change route the bomb is deterent for going that way. ..... uh made sense in my head
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <06-04-12/2248:27>
So to recap: Kill the drone, do something to disable or disarm or remove the chase car.  When the ambush goes down, hopefully shutdown and poplocks on the target, get in and get gone.

Sounds good to me. Which means, I think, that we're just waiting to hear how the first shot at the drone went?

....Reading this discussion, I had this image of the target vehicles peeling off, everyone giving chase--including Hank jumping in the van bomb and trying to ram them, going out in a blaze of glory...If that happens, I'm blaming Netz. Just saying.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <06-04-12/2255:29>
I'd like to remember everyone that, even though my hacking rolls  were not that great, the GM decided to make the story in a way in which we would need to deal with a botched hacking attempt (no rolls on the System side to discover the invasion attempt, it just discovered). Which I'm fine with, it will build some tension and set the tone of the run.

Not that I wouldn't like to see people shooting each other with explosions on the background; far from me.  ;)
Title: Re: [OOC] Liberated Wealth
Post by: Lethe on <06-05-12/0209:43>
(no rolls on the System side to discover the invasion attempt, it just discovered).
How do you know? Me as GM would never share my rolls, but only the results. It would give away too much information about NPC.

Lets just hope, they don't call for reinforcement, when they smell the ambush. A lost drone, a node on alert... they will be at least looking for us.
Title: Re: [OOC] Liberated Wealth
Post by: Mirikon on <06-05-12/0627:53>
Yes, Tachikoma has bombs, but only two of them. However, between my three combat drones I have four machine guns. Three with EXEX, and one with SNS.

The drone needs to go down now, period.  If that completely bones our ambush I can live with that and we have a minute or two to reset regardless.  Remember, we are still between them and their goal and we have the high ground, in that scenario.

[snip]

So to recap: Kill the drone, do something to disable or disarm or remove the chase car.  When the ambush goes down, hopefully shutdown and poplocks on the target, get in and get gone.

That's my understanding, as well.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <06-05-12/1332:38>
I've forgotten to add the +2 for being in Hot sim VR to the last roll; but I guess with that result, it really does not matter.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <06-05-12/1604:55>
I'd like to remember everyone that, even though my hacking rolls  were not that great, the GM decided to make the story in a way in which we would need to deal with a botched hacking attempt (no rolls on the System side to discover the invasion attempt, it just discovered). Which I'm fine with, it will build some tension and set the tone of the run.

Not that I wouldn't like to see people shooting each other with explosions on the background; far from me.  ;)

I did roll, and it wasn't that hard to detect you, you weren't running stealth.  ::)
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <06-05-12/1618:06>
I did roll, and it wasn't that hard to detect you, you weren't running stealth.  ::)

Wasn't I?

Quote from: Programs running on Commlink
Payload limit without Responce reduction = 5 Ergonomic programs and 4 Non-Ergonomic ones
Ergonomic Programs Running
  - Analyze 5
  - Exploit 5
  - Reality Filter 5
  - Stealth 5
  - Scan 5
Non-Ergonomic Programs Running
  - Encrypt 5
  - Biofeedback Filter 3
  - Command 5
  - Edit 5

As it seems, I was.

But don't worry, no problem about that. I'm just pulling your leg.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <06-05-12/1637:18>
Well roll your attacks, then its initiative for the cyber combat not those people waiting.

The NPC's Initiative is 14
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <06-05-12/1658:37>
Rybka can't attack right now; she was not running an attack program. The most she could do was to try to Crash the Attack Program of the Icon who is attacking her. And that's what she will do, at least for now.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <06-05-12/1744:03>
Damn, I was trying to post it before you had the chance to reply, Serious. Just after I have posted, I remembered that Rybka had already used her action last turn (she was in full defense; which means she used her complex action); so I wouldn't be able to crash the attack program. As you already went on with things, let's assume that crashing the attack program was her action this turn. So after deflecting or being hit by the Black ICE, she will need to wait for the other pass to make her next action.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <06-05-12/1744:47>
Also, it's a little bit strange that this user has all this programs running right now, but whatever floats your boat.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <06-05-12/1818:44>
The goods they are transporting rates serious firepower.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <06-06-12/0813:48>
Which raises my curiosity as to what the lil gem is. There be booty in said horseless carriage for the taking. Have at theee!!! Let loose our dogs of war!!! ....Sorry MArak is having itchtriggerfingeritis  :o
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <06-06-12/1011:51>
Did everyone else see this?

While Rybka continues cyber-combat the convoy starts sending out a distress call to the UCSA base. Those that want to can try a signal intercept or block.

Unfortunately, Hank doesn't have anything he can use against this. Anyone else?
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <06-06-12/1032:25>
Does a rating 3 ECCM program on my Commlink help?? BUt I don't know if I have the right skill to pull it off
Title: Re: [OOC] Liberated Wealth
Post by: Lethe on <06-06-12/1040:58>
Yes, i read it, but technology is not my area of expertise. Maybe we should pray to survive this now :-)
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <06-06-12/1050:38>
You need  electronic warfare and ECM to block that signal.... perhaps Tachikoma can. OR now you understand there is a going to be a real time limit for the hit.

Also Netzgeist  isn't Rybka running a hot sim? So it's not stun damage it's physical damage.
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <06-06-12/1112:32>
This is yet another thing we are going to have to lean on our Rigger for, but I am confident that even if they get the call out, if our plan works we will still have our shot at them.  Unless they have an FRT on ready status, we have time before the help they are calling for gets here, if they do have guys at the ready, we may still get off our ambush as they are getting here.
Title: Re: [OOC] Liberated Wealth
Post by: Lethe on <06-06-12/1138:36>
Also Netzgeist  isn't Rybka running a hot sim? So it's not stun damage it's physical damage.
You were only using Blackout, which causes stun, the stun also wont flow over into physical.
Blackhammer is the deadly version with physical damage.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <06-06-12/1141:49>
Also Netzgeist  isn't Rybka running a hot sim? So it's not stun damage it's physical damage.
You were only using Blackout, which causes stun, the stun also wont flow over into physical.
Blackhammer is the deadly version with physical damage.

But doesn't running a hot sim to the bonus make it physical? Or am I reading the rules wrong? Like I've said still pretty new for hacking but I have been reading.
Title: Re: [OOC] Liberated Wealth
Post by: Lethe on <06-06-12/1148:20>
But doesn't running a hot sim to the bonus make it physical? Or am I reading the rules wrong? Like I've said still pretty new for hacking but I have been reading.
No, blackhammer is physical in hot sim, but only stun in cold sim.
Blackout is always stun. Both would have no effect on people using only AR.

The meanest part is still to lock the connection open, so that the victim cant escape.
Edit: Just read, that Rybka uses the drone as a relay. While she can't logout in the moment, Tachikoma could always cap the signal. That would cause dumpshock to Rybka, but better then getting knocked out and backtraced, in case the fight ends poorly.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <06-06-12/1204:01>
For reference, Serious, see SR4A p. 233:
Quote
Blackout is black IC program that is a non-lethal version of Black Hammer. It causes Stun damage to both hot sim and cold sim VR users. Like Black Hammer, it is used with the Matrix Attack action (p. 231) and has no effect on programs, agents, IC, sprites, or AR users. Damage from Blackout does not overflow into the Physical Condition Monitor.
(emphasis added)

That does bring up a potentially newb question for me, since I'm also not very experienced with matrix combat: how does a user know whether his target is in AR or VR? I'd assume that he'd have to perform an Analyze Icon action, though the interface status for the user isn't listed in the Matrix Perception Data sidebar on SR4A p. 228. Or do you just have to guess, fire the black IC, and hope that it actually does damage?
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <06-06-12/1217:39>
AR= Augmented reality AKA Put on your smart goggles and see all the info feeding in from street signs, other people., devices that kind of junk sort of like this picture:
http://crossmediaaugmentedreality.files.wordpress.com/2012/04/future_search1_petitinvention.jpg

VR= Virtual Reality AKA the matrix your inside the computer system attempting to hack the computer programing. so your not physically there.



hummm good thing I chose not to use Black Hammer..... or you might lose the hacker in the first run.  :o
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <06-06-12/1234:41>
I understand the difference between AR and VR from the user's perspective; just not the opponent's. As far as I understand it, any user jacking into a node--whether through AR or VR--shows up as an icon to everyone else in the node (SR4a p. 224, "When you log on to a node, your icon appears there").

I'm not trying to reverse what's happened to Rybka--I'm willing to accept that these guys are serious enough that they'll assume anyone hacking into their system is probably in full VR, and thus respond with black IC immediately (though in that case, we're REALLY not getting paid enough on this job!)--I'm more wondering for the general purpose.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <06-06-12/1244:42>
I'm not trying to reverse what's happened to Rybka--I'm willing to accept that these guys are serious enough that they'll assume anyone hacking into their system is probably in full VR, and thus respond with black IC immediately (though in that case, we're REALLY not getting paid enough on this job!)--I'm more wondering for the general purpose.

Black IC was not mu first weapon but she crashed my attack program. So the hacker only had that as a response.  And yes you arn't getting paid enough.... but there might be something in the truck worth it.
Title: Re: [OOC] Liberated Wealth
Post by: Lethe on <06-06-12/1329:54>
Ah, don't give too much away ;-)
But yeah, seeing the military level we are confronting, it seems well powered up. If we want to snack something on the side, we need the luxury of time, which is quite negative as i see it currently.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <06-06-12/2055:50>
About the question on how does the other user perceive if someone is running in AR or VR: basically, you make an educated guess based on their speed, i.e., their response time; VR is unmeasurably faster.
Another thing: even though Rybka has crashed the attacker Attack program, crashing it just makes a running program become loaded; the only thing he would need to do was to spend a complex action to run it again.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <06-06-12/2059:51>
Ouch, just noticed the IC posts... I'm a little bit sorry that Tachikoma used it's drone to jam on the fly. That means Rybka will be disconected from the node just now when she was ready for combat... and suffer physical dumpshock.

Guess that's what happen when our team suffer from a lack of communication. Whatever.
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <06-06-12/2157:15>
Netz, I am noting what seems to be some very passive aggresive commentary, I hope you are just trying to keep it light and are not getting frustrated.  I thought our communication was pretty good.  If you have a concern, speak up, we got time to work it thru.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <06-06-12/2211:21>
Sorry if it seemed like that, it's an OOC comment about an IC thing; all the sittuation happened in three seconds in game time - clearly, no time to communicate at all. It was not my intent to say WE were not communicating, it was more of a bad joke.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <06-06-12/2313:56>
Ouch, just noticed the IC posts... I'm a little bit sorry that Tachikoma used it's drone to jam on the fly. That means Rybka will be disconected from the node just now when she was ready for combat... and suffer physical dumpshock.

Guess that's what happen when our team suffer from a lack of communication. Whatever.

 Don't worry the drone is being targeted, the node you are hacking is in the hummer. That being said there might be some vehicular difficulties for the car soon.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <06-07-12/0934:56>
Ouch, just noticed the IC posts... I'm a little bit sorry that Tachikoma used it's drone to jam on the fly. That means Rybka will be disconected from the node just now when she was ready for combat... and suffer physical dumpshock.

Guess that's what happen when our team suffer from a lack of communication. Whatever.

 Don't worry the drone is being targeted, the node you are hacking is in the hummer. That being said there might be some vehicular difficulties for the car soon.

Still, it's the drone that's being used to jam to same one Rybka was using as a relay point to hack the vehicle. Once it's used to jam, she loses signal to the targeted one, and so is forcefully disconnected, suffering dumpshock. Tachikoma intent was to force the disconnection, since he perceived she was "locked" on that node by Black IC.

But, you are the GM, so if you got a different interpretation, that's your call.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <06-07-12/1023:03>
Actually, I thought Tach was trying to block the distress call, not to rescue you from the black IC...
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <06-07-12/1035:21>
Well; it's a better idea, indeed.  ;D
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <06-07-12/1058:04>
Ouch, just noticed the IC posts... I'm a little bit sorry that Tachikoma used it's drone to jam on the fly. That means Rybka will be disconected from the node just now when she was ready for combat... and suffer physical dumpshock.

Guess that's what happen when our team suffer from a lack of communication. Whatever.

 Don't worry the drone is being targeted, the node you are hacking is in the hummer. That being said there might be some vehicular difficulties for the car soon.

Still, it's the drone that's being used to jam to same one Rybka was using as a relay point to hack the vehicle. Once it's used to jam, she loses signal to the targeted one, and so is forcefully disconnected, suffering dumpshock. Tachikoma intent was to force the disconnection, since he perceived she was "locked" on that node by Black IC.

But, you are the GM, so if you got a different interpretation, that's your call.

To be evil.... or not to be evil. I could say you lose signal strength because the wireless signal is being jammed.....    evil or not evil......
Title: Re: [OOC] Liberated Wealth
Post by: Mirikon on <06-07-12/1334:36>
Actually, I thought Tach was trying to block the distress call, not to rescue you from the black IC...
Tachikoma was trying to block the distress call. Unfortunately, since I don't have area jammers on my drones, for what should be obvious reasons, I had to improvise. And this kind of trick has side effects.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <06-07-12/1340:15>
No worries TAch it saved our hackers skin right sooo all is good mon...right?? <itches trigger finger> <twitch twitch>  8)
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <06-07-12/1354:53>
Evil GM side of Crossbow's brain:  "Be Evil, TPK, TPK!  Go EVIL!!!"

Evil PC side of Crossbow's brain:  "Shut up, dumbass!!!  YOU ARE IN THAT PARTY!"

EGMS:"Oh...go evil!!!"

EPCS: *facepalms*

 :) ;) :D ;D >:( :( :o 8) ??? ::) :P :-[ :-X :-\ :-* :'(
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <06-07-12/1403:15>
Psst hey Crossbow you forgot your meds ....prozak and Lithium I think open wide  >:( lol
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <06-08-12/1730:52>
"I forgot which one was I aiming at" ..... :o
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <06-08-12/1747:05>
We would really like to get the one with the smart armor and the guy with th commlink in it.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <06-08-12/1748:16>
Right so Alpha with ex explosive ammo and Frag mini grenades
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <06-08-12/1938:18>
Sure I'm cool with that   :)
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <06-08-12/2127:40>
Then let us let loose the big boomba mon. We the dog of war and they are our milk bones  8)
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <06-08-12/2136:07>
uh, you know they like, miles from us at the moment right?
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <06-08-12/2138:53>
<itches trigger finger> "Yes" <chomps protien bar like a cigar munching quietly>
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <06-08-12/2331:33>
Yeah, you are having a serious allergic reaction to a dermal digital reflex recorder, put some lanocaine on that dude.   ;) ;D
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <06-09-12/0008:07>
Dude Rybka is taking a real beating in is hack, sorry I will update the post this weekend for some reason I have writers block and can't describe what happens next with any grace.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <06-11-12/1044:27>
OK Right now I have to deal with some minor business, Lethe has been banned from the forum for a 2 weeks, that was I think last thursday or so. That meaning He'll not be able to post for another week/week and a half. I see two options:

One we can wait for his to become unbanned.

Two we can proceed with him being a silent NPC.

He has e-mails other members about posting via e-mail then being copied onto the forum but that basically violates the ban, and I don't want to incur the wrath of the Moderators, so I will not allow that kind of posting in my games.

So what do we do?
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <06-11-12/1225:18>
Personally, I'd say we do what a normal (face-to-face) group would do if a player can't make it to a session: move forward, GM's decision on whether to a) ignore the missing player's character; b) tweak the immediate scenario to make up for the missing player's character not acting; c) control the PC directly; or d) give control of the PC to another player.

All work, though my preference as GM tends towards B or C.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <06-11-12/1227:01>
I agree with Thvor
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <06-11-12/1307:28>
We need to move forward, we might not even need the mage for a few anyway, so he could make it back when the time comes for us to need him.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <06-11-12/1341:07>
I'm with the others.
Title: Re: [OOC] Liberated Wealth
Post by: Mirikon on <06-11-12/1521:50>
Agreed
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <06-11-12/1535:06>
Understood.
I'll post something soon.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <06-11-12/1634:55>
...and here I was expecting to have to roll to see how well Hank's toys worked.

Not that I'm complaining; I don't think I could've rolled it any better.  ;D

(And I guess the chase vehicle was being driven remotely. That's good--less stuff to worry about. Though it's also amusing to me that Tach more or less blundered through what Rybka was trying to do through finesse...)
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <06-11-12/1637:14>
...and here I was expecting to have to roll to see how well Hank's toys worked.

Not that I'm complaining; I don't think I could've rolled it any better.  ;D

(And I guess the chase vehicle was being driven remotely. That's good--less stuff to worry about. Though it's also amusing to me that Tach more or less blundered through what Rybka was trying to do through finesse...)

With the lose of a player I needed to tone down the enemy. so losing 3 to 4 guys would be nice.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <06-11-12/1804:51>
With the lose of a player I needed to tone down the enemy. so losing 3 to 4 guys would be nice.

Hey, no worries. It's going to be one of Hank's favorite stories to tell at the bar, is all.  ;)
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <06-11-12/2150:07>
GM do you need an athletics roll to put me on the roof?
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <06-12-12/1118:26>
I just realized with that post I made last night (for me, rather LATE last night) that I may be crossing boundaries with all the orders Smiley has been making lately.  I can try to dial it back if I am crossing lines, though I figured if Rybka and Smiley were splitting face duties he would take the field leader part.  So anyway, just apologizing if I need to.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <06-12-12/1144:22>
Thats a yes Crossbow unless you want to go diving head first onto an asphalt road.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <06-12-12/1304:33>
No problem, Crossbow; if your character feels like that, let him boss around the battlefield. It is making sense so far, and if there's any divergence on how to better lead the team, it will probably be an In Character discussion.
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <06-12-12/1318:34>
Thats a yes Crossbow unless you want to go diving head first onto an asphalt road.

No, don't want to do that.  :)

Just figured with 5 dice normally and 7 at the moment for an Athletics pool, I could just buy a hit.

Athletics 7d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3561938/)
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <06-12-12/1340:28>
Thats a yes Crossbow unless you want to go diving head first onto an asphalt road.

No, don't want to do that.  :)

Just figured with 5 dice normally and 7 at the moment for an Athletics pool, I could just buy a hit.

Athletics 7d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3561938/)

Damn he missed the Bannanna peel and landed safety on the truck.  :( , just joking  :D
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <06-14-12/1813:20>
*poke*

Ok, so...we've got one vehicle, on it's side, receiving a frag grenade & some pretty heavy drone fire; a slightly woozy hacker going back into VR; a camouflaged demolitions guy taking stock; and an Amerindian playing hood ornament. Did I miss anything?
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <06-14-12/2054:35>
Not hood ornament, luggage rack!

 ;D
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <06-19-12/1529:58>
Hey, Crossbow--you want Hank to snipe the passenger while Smiley grabs the box? I'm pretty sure he can drop the guy in one. Though I'd understand if you don't want Ex-ex bullets flying that close...  ;D

If you prefer, we can roll initiative to see who acts first:
Initiative (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3571808/) => 14
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <06-19-12/1633:22>
7d6.hits(5)=2+7=9 (http://invisiblecastle.com/roller/view/3571919/)

Do what you do bro, Smiley'll get the scraps.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <06-21-12/1044:20>
Hey, Marak....just noticed this in your last IC post:
Marak on hearing Thvor...

That troll's got good ears if he could hear me, rather than Hank.  ;)
Title: Re: [OOC] Liberated Wealth
Post by: Lethe on <06-21-12/1125:34>
Hey guys, i am back. Thanks for almost waiting. I didn't miss much as it seems. Hope its all right to jump back in like that :-)
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <06-21-12/1133:32>
Hehe, Rybka, for one, is one that is happy with your sudden return, hehehe.  :D
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <06-21-12/1134:13>
Hope its all right to jump back in like that :-)

Sure thing--good to have you back.

I get the feeling our GM's been kind of busy this last week or so--he hasn't been posting quite so frequently as when the game started. Hopefully we'll be able to wrap up this first encounter soon--I really want to know what's in that damn case!  :D
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <06-21-12/1206:35>
I really want to know what's in that damn case!  :D

It could be empty....  ;)
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <06-21-12/1422:58>
Hey, Marak....just noticed this in your last IC post:
Marak on hearing Thvor...

That troll's got good ears if he could hear me, rather than Hank.  ;)
over the comm "What you want me somewhere else just say so. Just thought to grab the booty mon and we can beat feet eh "
Title: Re: [OOC] Liberated Wealth
Post by: Mirikon on <06-26-12/1010:02>
Sorry I've been quiet. Working third shift caught up to me in a bad way the last couple weeks. I've barely been able to do anything except work and sleep.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <07-02-12/1520:58>
No worries viruses took down my comp so I was with no comp for a week
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <07-02-12/1600:57>
Well, until the GM decides to get back to this game, I'm not sure that much is going to happen. I sent him an IM late last Friday (though I know he normally doesn't post on the weekends), and haven't heard back yet.

Kind of weird to be stuck in a moment, with a bullet streaking towards its target, people converging on the van, and...nothing. *sigh*
Title: Re: [OOC] Liberated Wealth
Post by: LeighFox on <07-04-12/0146:40>
Salutations!

As I mentioned in another thread (or two, if you count the black book thread) I'm a new player to the forums, and am looking for a spot; I was wondering if this game has any openings?

LeighFox
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <07-04-12/0232:09>
A thousand applies Real life is getting in the way I am trying to keep up this should hold you guys for a while.
Title: Re: [OOC] Liberated Wealth
Post by: Scarecrow71 on <07-04-12/0836:11>
Much like LeighFox, I am interested in any openings this or any other game might have.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <07-05-12/0915:43>
Would it be worthwhile for Rybka or Tach to scan the crate for signals? If the commlink's on (and assuming that the box isn't shielded), they ought to be able to hack in without having direct physical access to it, right?

...though I guess, if that were an option, the GM would have mentioned something already.  :(

In addition to the detonating cord mentioned in IC, Hank has a chemistry shop, which presumably would have some acids; I don't think there's anything in the RAW about using an acid to eat through a barrier, so that approach would be very much open to GM interpretation. Does anyone have a tool shop? (specifically thinking of Tach and Marak--Tach to work on its drones, Marak just because he's the big burly type... :) )

If we can't come up with something among our characters, I'm afraid we may have to go the contact route, but I'd rather keep things close until we know what we're dealing with. We really don't want word getting to the wrong ears--these guys have already shown that they're pretty serious about this crate.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <07-05-12/0924:56>
Rybka already said: her tools are with her right now, she bought them from home. So if the crate is sealed with a maglock, then she can open it. If it's sealed with normal locks, them I guess Smiley can work up on it. I'm just waiting for the GM to say what kind of lock does this crate have.
Title: Re: [OOC] Liberated Wealth
Post by: Mirikon on <07-05-12/0925:58>
Tachikoma has two maintenance drones to do work on her drones, with appropriate tool kits. But no shop. And Tachikoma will NOT volunteer to take them to its safehouse to help with that, because it has seen far too many horror trids that started with people opening a box they weren't supposed to. If the crate is holding something dangerous, Tachikoma doesn't want to be anywhere close when it is opened.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <07-05-12/1120:45>
And MArak has no tools or shop as of yet...ran outta money  :( . Its on de list mon. I'm sure Ry can handle it dontch think??
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <07-06-12/2039:53>
Tachikoma has two maintenance drones to do work on her drones, with appropriate tool kits. But no shop. And Tachikoma will NOT volunteer to take them to its safehouse to help with that, because it has seen far too many horror trids that started with people opening a box they weren't supposed to. If the crate is holding something dangerous, Tachikoma doesn't want to be anywhere close when it is opened.

Buzz kill, I was thinking of something along those lines but nothing so drastic, as for opening the box is sealed with chains, and 4 padlock, magic people notice a ward as well.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <07-06-12/2322:05>
Tachikoma has two maintenance drones to do work on her drones, with appropriate tool kits. But no shop. And Tachikoma will NOT volunteer to take them to its safehouse to help with that, because it has seen far too many horror trids that started with people opening a box they weren't supposed to. If the crate is holding something dangerous, Tachikoma doesn't want to be anywhere close when it is opened.

Buzz kill, I was thinking of something along those lines but nothing so drastic, as for opening the box is sealed with chains, and 4 padlock, magic people notice a ward as well.

"Padlocks....really...really....REALLY??!!?? oooo chains I like ol school time in de shadows mon"   8)
Title: Re: [OOC] Liberated Wealth
Post by: Lethe on <07-07-12/0438:14>
The ward i would have seen without rolling. 4 hits should give me the kind of ward, if its a special one out of street magic, the exact force and i even see the astral signature of the mage, who cast the ward.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <07-09-12/1049:27>
OK the ward is a basic one set up to keep things in/out rating 4.



@ group have you made a decision  on what  route you want to go about opening the crate?
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <07-09-12/1830:38>
I am honestly not sure at the moment where we are.  I think that [IC] some are thinking we are already at the hideout that Smiley wanted to line up, I am cool with that.  But the way I read Lethe's post it said the mage was acting right away, in spite of Tachi's wishes, in the van.

I do know we intend to open the box before we call Johnson for the meet.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <07-09-12/1851:05>
I was assuming that we're still driving. And yes, that means that Hank is trying to open the box in the van, despite Tach's paranoia. :) That's just part of his personality, same as his asking the rhetorical question before working on the locks.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <07-09-12/2031:38>
Marak is follwing the van on his Harley. As far as I knew we were getting the the hideout first, then try and open it before we call the Johnson
Title: Re: [OOC] Liberated Wealth
Post by: Lethe on <07-10-12/0300:55>
I am honestly not sure at the moment where we are.  I think that [IC] some are thinking we are already at the hideout that Smiley wanted to line up, I am cool with that.  But the way I read Lethe's post it said the mage was acting right away, in spite of Tachi's wishes, in the van.

I do know we intend to open the box before we call Johnson for the meet.
Yes, i was acting right away, still in the van. Having a ward on the box is like having an RFID tag on it. The people could find us anytime and we don't want to lure them to our hiding place, do we? Also fighting the ward would not automatically open the box or mess anything up.

If its not a Force 10+ Ward it should be gone after those two rounds of attacks, though i wait for a GM call.
Title: Re: [OOC] Liberated Wealth
Post by: Mirikon on <07-10-12/0405:45>
I am honestly not sure at the moment where we are.  I think that [IC] some are thinking we are already at the hideout that Smiley wanted to line up, I am cool with that.  But the way I read Lethe's post it said the mage was acting right away, in spite of Tachi's wishes, in the van.

I do know we intend to open the box before we call Johnson for the meet.
Yes, i was acting right away, still in the van. Having a ward on the box is like having an RFID tag on it. The people could find us anytime and we don't want to lure them to our hiding place, do we? Also fighting the ward would not automatically open the box or mess anything up.

If its not a Force 10+ Ward it should be gone after those two rounds of attacks, though i wait for a GM call.
So you're going to ignore the wishes of the person driving the vehicle you're in, who happens to have three drones armed with machine guns on standby?
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <07-10-12/0715:55>
Yes, i was acting right away, still in the van. Having a ward on the box is like having an RFID tag on it. The people could find us anytime and we don't want to lure them to our hiding place, do we? Also fighting the ward would not automatically open the box or mess anything up.

If its not a Force 10+ Ward it should be gone after those two rounds of attacks, though i wait for a GM call.
So you're going to ignore the wishes of the person driving the vehicle you're in, who happens to have three drones armed with machine guns on standby?

Yep, I think that is the gist of what they are saying.  To be fair though, I am not sure what if anything Tachi would be able to decern the mage is doing.  The elf pulling out the autopicker is a whole different animal tho.
Title: Re: [OOC] Liberated Wealth
Post by: Mirikon on <07-10-12/0811:10>
I checked, and the mage did say out loud that he was going to try and take out the ward.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <07-10-12/0924:11>
Yes, he did. I've pulled my earlier post about the auto-picker, as that won't happen until Teddy gets rid of the ward, and that won't happen if Tach's paranoia wins out.
Title: Re: [OOC] Liberated Wealth
Post by: Lethe on <07-11-12/0405:37>
Yes, i was acting right away, still in the van. Having a ward on the box is like having an RFID tag on it. The people could find us anytime and we don't want to lure them to our hiding place, do we? Also fighting the ward would not automatically open the box or mess anything up.

If its not a Force 10+ Ward it should be gone after those two rounds of attacks, though i wait for a GM call.
So you're going to ignore the wishes of the person driving the vehicle you're in, who happens to have three drones armed with machine guns on standby?
Well, your wishes were only not to open the box. Since your AI knows so much about wards, it should also know that it wouldn't do any harm. Also your AI heard me saying it, but he didn't see me take any action, just leaning back in the seat.
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <07-11-12/0926:35>
So we have an AI and a mage both getting butt-hurt and suddenly Teddy has bailed on us?  Not cool, says I. 

*tossing in two copper coins*

Tachi has every reason in the world to be antsy, not saying that threatening someone with machine gun fire is a great way to promote trust and harmony, but it is good and accurate roleplay.  The fact that he relented after being appropriately talked "in off the ledge" is an indication that he wants the team to succeed.

Teddy and, to an extent, Hank, were both unprofessional to ignore the rigger wishes.  I underatand their reasons, but that is a fact.

Let's chalk the whole thing up to first time jitters and a new group, okay?
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <07-12-12/0825:13>
So ready for an IC update or are we still waiting to figure out where to open it at?
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <07-12-12/0958:57>
 
So ready for an IC update or are we still waiting to figure out where to open it at?

Well, I think we're planning on heading to Smiley's contact's safehouse & opening it there, at this point. No one else has suggested anything different.

But it would be nice to at least have confirmation on the result of Lethe's rolls vs. the ward before we go on.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <07-12-12/1041:59>
If its not a Force 10+ Ward it should be gone after those two rounds of attacks, though i wait for a GM call.
apology missed this post, yes the ward is gone it was not something massive. Appears to be more of a last minute addition to the case.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <07-12-12/1110:10>

hahahhaha, going to make thvor sweat for a time while I figure out what to put in the box.


Bastard.  :D
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <07-17-12/1043:39>
Hrm...an old necromantic tome. Yeah, I can see that being a "commlink"...and I can also see us sealing it back up in that crate, handing it over, and not mentioning it again. <shudder>

Serious, did Teddy pick up any sort of magical vibe from the gold when he was assensing? Or am I just being paranoid? :)
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <07-17-12/1155:21>
No they are clean probably just found with the book.
Title: Re: [OOC] Liberated Wealth
Post by: Lethe on <07-17-12/1249:12>
That could be at least part of our payment. If i remember correctly, we didn't find any gold with it. :-)
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <07-17-12/1317:14>
Gold, what gold?
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <07-17-12/1322:21>
Who said anything about gold? I'm sure if we'd found some gold, I'd remember it, but...nope, nothing. Just a big box with chains around it. Since it seemed so light, we opened it up to make sure we'd grabbed the right thing, found a book, and carefully left it alone. Must be a really important book to merit such a big, strong box.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <07-17-12/1411:14>
Marak just smiles  8) :-X
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <07-23-12/1520:48>
Aw, guess Serious missed my post about trying to sneak over into the building the gangers were in.

Ah, well. Hopefully they were just story decoration, and won't come back to haunt us.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <07-23-12/1525:07>
Aw, guess Serious missed my post about trying to sneak over into the building the gangers were in.

Ah, well. Hopefully they were just story decoration, and won't come back to haunt us.
OH sorry, well getting to them would be hard 100 yards away and then there's the sneaking through the building the warehouse where you guys are at has only two enterences and tall wall around it. so sneaking out without serious camo tech or magic your going to be seen.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <07-23-12/1543:19>
Eh, no worries. I've edited my latest IC post, striking out the bit about sneaking over to the other building.

Hank's not going to be overly willing to trust Rhino any time soon, though. ;)
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <07-26-12/1257:46>
As much as Marak wants to trust a brother troll....there is a fine line lol
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <07-26-12/1309:58>
Crossbow which contact are you using to find info? You have a lot.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <07-26-12/1316:34>
Crossbow which contact are you using to find info? You have a lot.

Just because I happen to have time (yay, lunch!):
(Calling the Maiden, and asking her to get us a meet with an occult investgator type that she trusts, and set up the meet somewhere else than here )

...and:
Club Owner     2/2

Cheri Ostler, the Alabaster Maiden.  She is a girl he knows. (see Seattle 2072)
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <07-26-12/1741:48>
Yeah, that is the one, I want her to arrange a meet for us with some kind of occult investigator type, to have them take a look at the book.  Fair compensation for arranging the meet and to the investigator for services rendered obviously
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <08-03-12/0915:02>
Just want to echo Marak's IC question: Serious, are you waiting on anything? I don't think anyone's got any more setup to do on the ride over to the club...
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <08-06-12/1234:06>
Hrm...Serious didn't mention it, but I'm going to assume that if all electronics are having issues, then Hank's vision is going to be a bit on the wonky side for this meet (since his eyes are cybernetic). Assuming he's not stumbling around blind, Hank will, like the troll, sit back and keep an eye out for trouble (GM, let me know if you want me to apply a modifier to a perception roll).

And yes, I fully realize that I'm highlighting a weakness in my character and offering it as an opportunity for the GM, contrary to the standard Unwritten Player's Contract(tm) (which reads, in part, "If the GM forgets a bonus that your character's build confers, remind him of it; if the GM forgets a penalty that your character's build confers, proceed quietly and hope he doesn't remember in time to do anything about it.") Sorry about that...guess I've spent too much time on the other side of the GM screen. ;)
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <08-06-12/1256:10>
Cyber is experiencing trouble but you can work through it it's like bad signal with lines through your vision.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <08-06-12/1312:07>
Ok, then.

Perception roll (4 int + 4 skill +3 vision enhancement): 11d6.hits(5) = 3 (http://invisiblecastle.com/roller/view/3641480/)
And, for the fun of it, a literature knowledge roll to see if Hank knows anything about the paperback: 8d6.hits(5) = 3 (http://invisiblecastle.com/roller/view/3641482/)
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <08-08-12/1104:17>
your vision is granny so no deatiled stuff, there must be loads of people with gremlins in this place to cause this much trouble. as for the novel its hard to make out but its just a paper back mystery novel.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <08-09-12/0751:48>
I may not have any chrome but this is downright weird eh. Gettin the hebbie jeebies ...... keep on full alert just in case
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <08-09-12/1025:24>
What you don't like gremlins?  :o
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <08-09-12/1046:31>
Crossbow, I share Serious's curiosity about your intentions. Last I saw, Hank had locked the box up & everyone was creeped out by the book; now Smiley's carrying it into a bar, without the locks, and is about to open it up & show it to a contact's contact?

It's Smiley's meet, of course, so Hank's not going to interfere...but is this the best approach? Can't we just tell the guy what we know about the book & see if he can tell us more?
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <08-09-12/1159:03>
I trust my contacts, I have to, it is my thing.   That said, this is an information resource, we have to be straight with him to get what we will be paying for, the other part is the locks are anachronistic and unsubtle, carrying a box is a curiosity, if seen, but the locks would mark it as something to remember.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <08-17-12/1057:33>
Ooh, good point on the IC, Netz. If the books are usable independently, the Johnson may be trying to get a complete set...and failing to hand over the first would lead to him just getting the other three through other shadowrunners. We'd lose any chance of stopping whatever dark mucky-muck he's up to.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <08-17-12/1059:21>
That's it.

Well, it seems like this will be a run against the employer; which means our only rewards are reputation and then the things we can loot.

Whatever.
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <08-17-12/1732:34>
Hey, if 40Gs in gold is going to be our pay off everytime I am all for it, let's go book hunting! :)
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <08-17-12/1757:40>
...... 40 Gs?? as in 40,000 damn tootan mon
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <08-18-12/1312:02>
So you guys heading out of the bar? Going to meet the Johnson?
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <08-18-12/1622:20>
We are leaving the bar, getting to where we can fill in Tachikoma so we get his/hers/its/whatever's  8) input and making a decision.  We are NOT at this point setting the meet with Johnson.

Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <08-18-12/1628:26>
Right  once your a block or two away from the bar the interference abates .
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <08-20-12/1235:43>
Heh...looks like the GM got bored. :-)
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <08-20-12/1258:37>
keep pestering me I've got rifles.  ;D
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <08-20-12/1310:22>
Well the other shoe just booted us in the butt didn't it lol
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <08-20-12/1332:20>
Question: I thought the convoy we took the box from was Unit 9, a spec. ops branch of the UCAS army...and yet Scary Man says that he's from "the Foundation". I'm assuming that means the Draco Foundation, which Tach first brought up on page 15 of the IC thread (here (http://forums.shadowrun4.com/index.php?topic=7278.msg141621#msg141621)), and whom Marak had just been proposing that we give the book to.

I've searched both the OOC and IC threads, and that's the only "foundation" I've been able to find...am I missing something? (Basically, I want to confirm that there isn't a typo in Scary Man's introduction before jumping to conclusions.)

If he is, in fact, from the Draco Foundation, then there's some sort of relationship between the Foundation and the UCAS army (again, going back to Unit 9's involvement)...

Also, could someone point me to some source info about the Foundation? All I've been able to find are a passing reference in the beginning of SR4A and an even smaller one in Seattle 2072.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <08-20-12/1340:42>
I will confirm nothing. Speak with the face man, or do some research. As for the Foundation who knows? It could be the Draco Foundation or something else.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <08-20-12/1341:17>
Fair enough. :)
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <08-21-12/1315:29>
I will ask since this should be more than clear for any character present in the scene. Is "Mr. Grey" PAN in active, passive, or hidden mode? 'Cause I trust some hacking is on the way.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <08-21-12/1531:36>
I'll say hidden mode
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <08-21-12/1711:57>
*scratches head* ahhhhh Netzgeist how is rybka controlling her deck? you have no data jack so ar gloves? or what? Because scanning for the node sure you could do the secretly.... but active hacking... how?
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <08-21-12/1853:20>
Hey GM, commlink, not deck.  It's that wireless world now and your 3rd edition is showing :)

That is not to say it would be completely subtle to do any hacking, but I really haven't taken a close look at those rules for that kinda stuff.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <08-21-12/2046:05>
Rybka is constantly wearing a SimRig; it has the same functions as a trode net, and it also allows her to record her senses and sensations. So, even though she has no datajack, she still mantains DNI.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <08-22-12/1343:08>
Wow, this mission sure has made us popular...  :o

Questions for the GM: you said "they do not know there is a second team, at least that's how it looks." I'm assuming you mean they (the gangers) don't appear to know about Mr. Grey's team? Does Mr. Grey respond at all to their entrance? Since he's across the table from Hank, and Hank has a clear view of the entrance, does Mr. Grey turn to see who the new entrants are?
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <08-22-12/1346:25>
Not yet waiting to see how you react. as for yes the gangers are unaware of mr. greys team.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <08-22-12/1351:20>
Ok. Well, as long as Hank's got these lights playing over him & Mr. Grey's attention, he's content to let the faces do the talking. Not very happy, but that's to be expected, right?  ;)
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <08-22-12/1419:30>
Is this the same gangers as the ones 'spying' on us at the other location??
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <08-22-12/1631:56>
Nope.
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <08-22-12/2140:17>
Two quick questions and two statements.

Are the gangers the ones that got blown to hell by the convoy before we hit them (The one  Tachi showed us with his drone)? Are any of them the toughs that were with Johnson?

It should go without saying, but Smiley is ready to go full defense when the time comes.  I would also like to know if the targeting lasers move at all.

Are we having fun yet? :)
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <08-23-12/1023:01>
Yep the ones with the Johnson so they are probably the ones suppose to pickup. you see the totenkof tattoos, and they are dressed the same.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <08-23-12/1028:46>
Oh, now you tell us. *sigh* And here I thought there was yet another group interested in the package.

...I'll edit Hank's speech to correct this.

(Though, I must say that I'm surprised that Mr. Johnson would send his goons to pick up the package prior to our scheduled drop...hrm....)
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <08-23-12/1035:35>
There's one thing that as a player I'm not entirely sure: where is the "package" right now? Have we mentioned it earlier?
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <08-23-12/1040:03>
Last time I saw the package mentioned:
You get the feeling like Smiley is on autopilot, his feet naturally moving from this club to the afterhours greasy spoon diner that he would frequent if he were out drinking and partying.  Ordering his usual from the waitress (which turns out to be a soy skillet scramble that the Amerind begins to drown in hot sauce when it arrives w/soykaf) he settles into a corner booth, keeping the box close at hand, and looks at the team.

"Well, who is ready to piss off Mr Johnson?"  :D ??? ::) 8)
(color added)

BTW, where's Teddy? I don't think we've heard from him since we were headed to the club...?
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <08-23-12/1111:02>
Quote

BTW, where's Teddy? I don't think we've heard from him since we were headed to the club...?


not sure I think we lost him. Guess who might get shot and killed soon.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <08-25-12/1157:40>
Activating combat sense cuz things are about to get hairy
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <08-25-12/1510:05>
Okay let's get this party started, I am whipping the plate in my hands at Mr. Grey's head and diving under the table to go for his legs.

What are my roll and pool mods GM?
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <08-25-12/1610:44>
As soon as the dots leave Hank's chest, he dives to the side, putting Mr. Grey between himself and the front window. If he's close enough, he'll try to grab Mr. Grey's guns as well.

I'm assuming the initial move will be a dodge roll; I'm not sure about grabbing for the guns--would that be an unarmed attack?
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <08-25-12/1803:43>
As those things happen going to flip the table to create cover and dive into the kitchen.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <08-26-12/2021:10>
So as the party starts, everyone roll initiative. No bonuses because everyone is ready for it to hit the fan.

Crossbow:
Initaitive
Dodge (+2 on the roll due to the gun men outside have things in between them and you)
then an Unarmed combat roll (its a grapple roll)


Thovr:
Same as Crossbow

Marak:
Initiative
Dodge (to get into the kitchen doorway)
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <08-26-12/2117:04>
Initiative: (Reaction 6 + Intuition 4) 10d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3670433/) => 15
Dodge: 3 skill + 6 reaction + 2 bonus 11d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3670435/); I believe the tacnet's +2 applies: 2d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3670438/), for a total of 5
Unarmed combat: 2 skill + 7 agility: 9d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3670440/); again, if the tacnet applies: 2d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3670441/)...ok, guess not.  ;)

No glitches, though that last tacnet roll is scary to look at. But since there were no ones on the base unarmed combat roll, Hank's safe.  ;D
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <08-26-12/2130:04>
Initiative roll:
3 (Reaction) + 4 (intuition) = 7 dice = 5 hits, no glitch (http://invisiblecastle.com/roller/view/3670472/)
Initiative Score for Rybka this turn is 12.
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <08-26-12/2142:33>
Rolls as requested in the order requested, added the tacnet to the end lose them if I don't get to use it.

7d6.hits(5)=2 + 7 is 9 Init, 9d6.hits(5)=5 for Dodge, 12d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3670505/)

Edge reroll of the misses for unarmed

10d6.hits(5)=4 total of 6 (http://invisiblecastle.com/roller/view/3670522/)
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <08-27-12/0021:00>
Right so I'm popping in a few minutes until I go to sleep, a few questions:

Rybkas going to stay put? sitting at the table or take cover?

Also the hacking of the comlink takes place in the second round it has a device rating of 3, also you were detected. So make a single action before it goes active.

Sorry Thvor  no TacNet.

Also anyone heard from Mirikon?
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <08-27-12/0732:11>
Initiative 11d6.hits(5) → [2,2,2,5,3,2,6,4,5,6,6] = (5)
Dodge  9d6.hits(5) → [3,1,6,5,5,1,4,3,5] = (4)
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <08-27-12/1101:40>
Right Gangers in the resturant go on iniatitive 9,  then Mister grey's squad goes at 12
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <08-27-12/1102:42>
I have Mirikon on Facebook, I will see what's up with him and check back in
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <08-27-12/1110:31>
Hey Serious, since I am the one that started this, everyone (besides Rybka) is basically acting on initiative 9 after me with held actions, right?
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <08-27-12/1147:48>
Well, Hank's trigger was the targeting lasers moving, not you throwing the plate...
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <08-27-12/1423:49>
if you can move faster than them go for it. otherwise the shootout is begining. Also the snipers are focused on the gangers not you for the moment.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <08-27-12/1431:30>
I've posted my rolls for Hank's dodge and grab; wish I'd remembered to edge the unarmed attack roll, but I didn't think to do so. And I've already asked the GM once for permission to retroactively tweak something; I don't want to abuse his generosity. Though if he's willing... ;)
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <08-27-12/1725:07>
Rybkas going to stay put? sitting at the table or take cover?

Also the hacking of the comlink takes place in the second round it has a device rating of 3, also you were detected. So make a single action before it goes active.

Rybka can't stay put. She is no fighter, if she just keeps there like a sitting duck, she is as good as dead. Nope, she will dive for cover.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <08-28-12/1628:11>
Thanks that is the answer I have been waiting for.
Title: Re: [OOC] Liberated Wealth
Post by: Mirikon on <08-29-12/0828:26>
God I'm sorry. I've been in a haze the last few weeks. Haven't even been able to think in character for more than a couple seconds.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <08-29-12/0836:34>
No worries we all have days or weeks like that  8)
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <08-29-12/0911:28>
Well, welcome back. :) Now roll init and get in the game before Rybka gets hurt! ;) (...hrm, why is she always the first one targeted?)

Remember, Mr. Grey had aerial shots of the van. I suspect that Tach has stuff to worry about that the rest of us haven't had a chance to spot yet.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <08-29-12/1403:01>
Oh, just glanced back through at the initiative rolls and noticed that Marak was actually slightly faster than Hank. Sorry for posting out of order, though I don't think their two actions would've been any different in the proper order.

Quote from: Initiative totals
16 - Marak
15 - Hank
14 - Tach (added after initial post)
12 - Rybka / Mr. Grey's goons
 9 - Smiley / Gangers
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <08-29-12/1436:50>
Don't see anything serious impacting Smiley's action, which is to Improve Position (subdue, p. 161 core20) Mr. Grey and move him towards the kitchen after Marak, still using him as a shield.

+2 for superior position, +1 for Wildcat (13d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3674778/)  No improvement, but that's okay, better chance of that than stunning him in that armor. 
Title: Re: [OOC] Liberated Wealth
Post by: Mirikon on <08-29-12/1437:46>
Initiative 14. 11d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3674791/)
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <08-30-12/1121:43>
lets assume that Tachikoma is getting interference from being near the gremlin vibes earlier today that's why he's showing up on round two of combat and not round one.


SO whos doing what?

Also did anyone tell tachikoma that there is someone with a camera watching his van?
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <08-30-12/1132:27>
SO whos doing what?

Also did anyone tell tachikoma that there is someone with a camera watching his van?

Hank and Marak's moves have been posted IC; Tach's next in the initiative order, I believe. Hank's move doesn't require any feedback from the GM, but Marak did some looking around; he might be interested in finding out if he spotted anything.

As for the camera--last time I checked, Tach had permission to use Hank's eyes as part of the tacnet. As long as that's set up, Tach can see anything Hank does, so presumably he's seen the pictures. I'd also assume that he'd been listening to the conversation through the commlinks which had been added to the tacnet.
Title: Re: [OOC] Liberated Wealth
Post by: Mirikon on <08-30-12/2146:43>
That's cool. I'll get something together shortly. I was busy today getting all my stuff together for DragonCon.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <09-01-12/0124:56>
Right it's a National holiday where I live, so I'm going camping we'll start again on Tuesday so think through ways of causing mayhem over the weekend.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <09-01-12/2058:45>
Right nothing like a cliffhanger eh ...jeesh lol    :o ;D 8)
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <09-04-12/1214:05>
@hank and Smiley
Ahh what are you guys going to do?

Does this mean we're back at the top of the initiative order? What's happening with the gangers/goons with the laser pointers?

@team:
Looks like we're in the middle of a kill box. Which way do we want to go to get out--through the gangers & laser pointers, or through the kitchen and the grenade-lobbing unknown assailants?
Title: Re: [OOC] Liberated Wealth
Post by: Mirikon on <09-04-12/1248:19>
Um, I never disengaged the stealth on the tank. It can fire while stealthed.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <09-04-12/1524:12>
@Marak: I think you missed a die on your damage resistance test (heh). You've got 7 body, 9 impact armor, and it's a frag grenade (so +5 AP); that's 21, as you rolled. But trolls get an extra point of armor, so you were one off. ;) Doesn't matter, though, as you got the 10 hits you needed without it.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <09-04-12/1536:26>
DOH  :o lol
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <09-04-12/1900:23>
the idea was you dodged they shrapnel by diving behind a counter but the pressure wave from the explosive was going to knock you senseless.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <09-04-12/1939:29>
So...guessing I saved my lil ol behind eh  8)
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <09-04-12/2235:12>
I already performed my second action for the round, though I would like to clarify the human shielding was a lot more concerned with the laser sights than the gangers and once we are in the kitchen I will be more concerned with the one coming from the back.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <09-05-12/1053:05>
Right Mirikon your in a semi well patrolled airspace... so either stealth the drone or be prepared for Knight Errant patrol vehicles.  ( I'll be checking for detection every 30 seconds as the radar does a pass, if it starts firing expect company)
Title: Re: [OOC] Liberated Wealth
Post by: Mirikon on <09-05-12/1210:00>
Actually, the helicopter drone can't be stealthed. Didn't have the nuyen for it. However, it does have a spoof chip, allowing me to display different vehicle IDs for it. And it is primarily going to be used for overwatch, with the tank doing most of the shooting.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <09-05-12/1601:09>
Marak--I suspect the GM would ask this even if I didn't, but out of curiosity...where'd the troll toss the grenade? Into the back alley, or out into the restaurant?
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <09-05-12/1636:14>
I uh the alley where the fraggers threw one at me. Titt for tatt you know eh lol  8)
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <09-05-12/1724:13>
Marak--I suspect the GM would ask this even if I didn't, but out of curiosity...where'd the troll toss the grenade? Into the back alley, or out into the restaurant?
I was following his idea... but I could make your life interesting with that comment Thvor.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <09-05-12/1738:12>
Marak--I suspect the GM would ask this even if I didn't, but out of curiosity...where'd the troll toss the grenade? Into the back alley, or out into the restaurant?
I was following his idea... but I could make your life interesting with that comment Thvor.

I thought you were already making our lives interesting.  :D
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <09-05-12/1758:49>
Marak--I suspect the GM would ask this even if I didn't, but out of curiosity...where'd the troll toss the grenade? Into the back alley, or out into the restaurant?
I was following his idea... but I could make your life interesting with that comment Thvor.

I thought you were already making our lives interesting.  :D
Is he saying its not interesting...really? This is da bomb .  ;D ya I went there lol
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <09-07-12/0852:40>
Uh I'm a lil confused ...its the baddies go....right lol  :-[
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <09-07-12/0915:12>
I think so. Kind of lost track myself, but here's what I think happened in the second and third rounds:

Second round:

Third round:

@Serious: as you know, this is my first PBP game (well, effectively; the others didn't last beyond the initial few scenes), so I may be running into one of the key differences between PBP and in-person games. It seems like you want us to all declare actions for the round, which you then resolve, rather than requiring us to declare in initiative order and resolving before the next person goes (which is what I'm used to at the table). Given the nature of PBP (irregular posting schedules, etc.), this approach makes sense, and I'm willing to adjust my thinking to match if it's really what you're doing, but I'd prefer to go with what you're actually intending, rather than what I think you're up to. :) Mind clarifying?
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <09-07-12/0943:04>
This my first too . Just learning along with ya lol
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <09-07-12/1128:33>
I actually have already been in a few PbFs (and I hope I am still in some... you never know when things slow down), but the way each GM and each group runs things from one to the other can be quite different.

It would be nice in fact to know what's Serious idea on running the combat posts.
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <09-07-12/1609:58>
First off, just so it is said, Smiley only gets 2 initiative passes not three, I don't think we are in the third round of combat yet so I was trying to figure what you meant Thvor.

I am relatively new to this too, two games that seem to have died are all I have done.  I would bet Serious is still trying to find a style he is comfortable with.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <09-07-12/1613:58>
Gah, I was just going with the game as Serious called it...completely forgot about initiative passes. Hank only gets one.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <09-07-12/1632:00>
In the meat, Rybka also only get's one. This time confusion got the better of all of us.
Title: Re: [OOC] Liberated Wealth
Post by: Mirikon on <09-07-12/2049:52>
Tachikoma also only gets 2 passes in the physical world.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <09-07-12/2116:13>
I have 2 as well
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <09-07-12/2300:03>
I am so glad to be in the middle of this pack, last time I played this character the mage and the hacker were faster than me :)
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <09-08-12/1840:45>
Are we needing new initiatives?
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <09-09-12/1244:06>
Without slowing down for it, is it possible for any of us to grab Mr. Grey's 'link?
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <09-10-12/0018:54>
It's a wrist mount so no problem where he goes it comes with him.
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <09-10-12/0645:51>
I think the idea is to separate it from him, with our without the arm as it fits your pleasure. ;D
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <09-10-12/0738:05>
Keep it on his wrist just use him as a weapon mount...oh wait you wanna ask him questions after .....Hey I never said all my ideas were gems now did I. lol  8)
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <09-10-12/0852:37>
Goons:
From smileys vantage point he sees the ganger begin to draw down on him, luckily for him mister grey is in between them.  One moment the Gangers head is there the next your hit by a wave of gore blood, bits of skull and brain matter splatter against your head. Seems the snipers are still at it.

So, one of the snipers out front took out another goon for us? I believe that means that there's just the one goon left, who'd been aiming out front towards the snipers. That correct?

Also, is there any way we can block the kitchen door to at least slow down anyone who might be coming after us? Or is there anything available Hank can use to quickly improvise a "surprise" for those who come after...gas stove, cleaning chemicals, etc.?

(I know it can't be a true IED by the rules; setting even the simplest one of those up is an extended test with five-minute intervals. :( )
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <09-10-12/1445:03>
So is it the baddies turn or roll initiative time??
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <09-10-12/1520:40>
Goons:
From smileys vantage point he sees the ganger begin to draw down on him, luckily for him mister grey is in between them.  One moment the Gangers head is there the next your hit by a wave of gore blood, bits of skull and brain matter splatter against your head. Seems the snipers are still at it.

So, one of the snipers out front took out another goon for us? I believe that means that there's just the one goon left, who'd been aiming out front towards the snipers. That correct?

Also, is there any way we can block the kitchen door to at least slow down anyone who might be coming after us? Or is there anything available Hank can use to quickly improvise a "surprise" for those who come after...gas stove, cleaning chemicals, etc.?

(I know it can't be a true IED by the rules; setting even the simplest one of those up is an extended test with five-minute intervals. :( )

I was going to go with the simplest answer NO.... but then I rethought it and still have to say no as the other team might be making an assault at that moment.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <09-10-12/1531:46>
Goons:
From smileys vantage point he sees the ganger begin to draw down on him, luckily for him mister grey is in between them.  One moment the Gangers head is there the next your hit by a wave of gore blood, bits of skull and brain matter splatter against your head. Seems the snipers are still at it.

So, one of the snipers out front took out another goon for us? I believe that means that there's just the one goon left, who'd been aiming out front towards the snipers. That correct?

Also, is there any way we can block the kitchen door to at least slow down anyone who might be coming after us? Or is there anything available Hank can use to quickly improvise a "surprise" for those who come after...gas stove, cleaning chemicals, etc.?

(I know it can't be a true IED by the rules; setting even the simplest one of those up is an extended test with five-minute intervals. :( )

I was going to go with the simplest answer NO.... but then I rethought it and still have to say no as the other team might be making an assault at that moment.

...

...

...um, what?

I'm a bit confused by this...I think you're saying that no, Hank can't take a moment to rig up a pursuit deterrent. Ok. But it wasn't the only question I asked...

Who got shot all over Smiley? A goon, or Mr. Grey?

How many goons are left? What is he/are they up to? (Last I saw, one was aiming towards the snipers...?)
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <09-10-12/1545:59>
K:
Goons:
1 in the restaurant
1-4 snipers across the street
1+ in the alley


Right about the jurky rigged IED, with the goons about to breach you have no time. Unless you want to try and search out some volatile chemicals, mix them find a fuse method all while in the middle of a gun battle or worse another couple of grenades. Basically I think Hank is smart enough not to do something that suicidal...... so if you want to go right ahead  ;D
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <09-11-12/1441:23>
Marak scoots over to the door frame and peaks around trying to see the foes
Perception plus Visual specialisation   8d6.hits(5) → [3,6,5,3,1,3,6,3] = (3)     
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <09-12-12/1112:45>
Throv in the alley is a three man team in stack formation behind a Tower shield. They've got Assault Rifles and are dressed in black combat armor.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <09-12-12/1142:24>
Well the funk has hit de fan eh ...eesh  :o
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <09-13-12/0851:24>
Ok is it initiative ???
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <09-13-12/1028:36>
Yes, its initiative again. 

I'm waiting on Tachikoma to tell me where he's going to be/ whats he's doing.
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <09-13-12/1500:34>
7d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3693827/) That's a 10 for me, but I am pretty much doing the same thing. Lemme know when you need the roll, and if his 'go limp' defense gives me any mods, I figure it would probably slow me down, but give me a bonus to improve the hold, just sayin'.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <09-13-12/1518:06>
9d6.hits(5) → [5,5,3,2,2,1,4,2,6] = (3) thats 11
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <09-13-12/1556:22>
Yeah Crossbow he's basically making you have to haul him around like dead weight. So its making you move slower.
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <09-13-12/2246:31>
GM, you have a very bad habit of answering exactly half of a post.

Do I get any kind of additional dice to my pool to cinch him up tighter since he went limp?  I am not really expecting him to break out on me at the current level, but I really can't do much else at the moment and keeping a hold of him feels very useful.   ;D
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <09-14-12/0043:18>
not to the dice pool but you're moving slowly also realize both your arms are being used.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <09-14-12/0831:42>
With Marak activating his mystic armor , he peeks around the door jam to see what he's up against
Perception + visual specialisation  8d6.hits(5) → [6,5,1,3,4,6,6,5] = (5)     
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <09-14-12/1053:40>
The men in the alley are in stack formation behind a riot shield. the men are armored in medium security armor, its a complete set armored leggings, chest vest w/ trauma plates, helmets and gas masks. They are armed with Colt M223 fitted with laser sights, under barrel shotguns. The shield carrier is using a side arm Browning High Power. There are no markings or icons at all on the armor, all you can tell from the quick glance is that this is a veteran unit with military or SWAT training.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <09-14-12/1110:33>
"DREK I really don't wanna do this mon, but might call for a trollish bulldozer unless any of you have some big boomba to get thru the armour bowling pins" Marak says disgustedly. Pulling out his last 2 frags sighing
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <09-14-12/1149:00>
Marak.... remember to post IC things in the IC thread this is the OOC thread.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <09-17-12/0818:13>
Gah, sorry about not posting most of last week--for some reason, I wasn't getting any e-mails about the threads updating, and so I assumed nothing was going on.

Anyhow, Hank's initiative:
10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3698729/), total of 13
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <09-17-12/1448:53>
So .... whats going on??
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <09-17-12/1458:51>
I'm super busy today I will try and post whats happening tomorrow.
Title: Re: [OOC] Liberated Wealth
Post by: Mirikon on <09-18-12/0214:01>
Been busy with work. I saw a call for initiatives, yes? 11d6.hits(5)=4. Initiative 15, 2 passes (http://invisiblecastle.com/roller/view/3699919/)
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <09-18-12/2002:52>
 :o
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <09-19-12/1041:59>
right so lets get this down:

Goonz: 16 (hold action)

Tachikoma: 15

Hank: 13

Rykba: 9



Smiley.... can't find initiative
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <09-19-12/1044:02>
7d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3693827/) That's a 10 for me, but I am pretty much doing the same thing. Lemme know when you need the roll, and if his 'go limp' defense gives me any mods, I figure it would probably slow me down, but give me a bonus to improve the hold, just sayin'.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <09-19-12/1123:54>
Right so Smiley is doing that, sorry about missing that.... So everyone post wha they are doing.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <09-19-12/1130:11>
I'm in 11

Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <09-19-12/1203:42>
SeriousOne, if Hank tries to take a called shot at the guy holding the shield, what sort of dice penalty is he looking at?

Also, how wide is the alley compared to the stack of goons? Is there any chance of slipping by them? Fire escapes within grabbing distance, dumpsters one could use to jump over them?

Yes, I'm looking for options other than pulling the trigger.  8)

Oh, and Marak, you got three hits on your initiative check, which adds to your 9 for a total of 12, not 11. Doesn't matter for this particular scene, though.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <09-19-12/1216:18>
Or Marak using the dumpster as a bulldozer...hmmmm
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <09-19-12/1413:20>
Right what you can make out of the alley:
(http://i260.photobucket.com/albums/ii27/Lt_Gregor/ShadowRun%20Campaign/DRAWING1_zpsd5a080b2.jpg)
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <09-19-12/1439:47>
Ooh, a map. Definite GM points for you on that one.  :D
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <09-19-12/1511:05>
Was kinda hoping tachi could do a napalm run on the alley, but with hank out there I am guessing that idea is blown.  Hey Gunslinger adept, forget the grenades, Called shot eyeball is the way to go.

Is that our van or theirs at the end of the alley?
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <09-19-12/1515:02>
Well, Tach's got better initiative than Hank; if he wants to napalm the goons prior to Hank's move, he can. Hank'll still try to slide out immediately, though; his priority is to protect the book.

Incidentally, Hank's armor also has rating 6 fire resistance. He's been caught in a bomb blast before, and decided that he didn't like it that much. ;D
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <09-19-12/1524:40>
Hmmm good plan something to think about in the future
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <09-19-12/1706:33>
So before I post I'll wait on Mirikon to see what he does.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <09-20-12/1336:32>
Thvor have hank make a perception check, detailed. Followed my explosive knowledge.  ;D
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <09-20-12/1354:20>
Thvor have hank make a perception check, detailed. Followed my explosive knowledge.  ;D

Not sure what you mean by detailed, but...<gulp>
Perception (4 skill + 4 int + 3 vision enhancement + 2 tacnet): 13d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3702884/) (the hit is the 7th dice, so that's from his int)
Shit. And I've already spent an edge point on the stealth move; I'm not sure if I can edge this (RAW: "No more than 1 point of Edge can be spent on any specific test or action at one time." Depends on if this is viewed as the same action, I guess.)

Chummer didn't offer explosive knowledge on creation; I'd mentally wrapped it into chemistry. Not sure if that applies. If it does:
10d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3702885/)


...where were all those 6's on the first roll?  >:(
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <09-20-12/1404:03>
that Van at the end of the alley, you notice a flashing red light on a box under the fuel tank. Chemistry I'll give you a freebie on that you are a demolition expert after all, its a remote detonator, probably a fuel bomb. So approach at your own peril.
 ;D
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <09-20-12/1422:07>
Oh, better and better.

When did these guys have time to set all this up? We just stopped for a meal...  :o

Naturally, that little light is going to change Hank's move. I've updated my most recent post in the IC thread for a much more sensible action (I hope).
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <09-20-12/1431:05>
Setup well I might say they've been tailing you for some time and the bomb is a bit rudimentry. But the real reason is if I throw three goons and you in a dinner you'd kill them all while sipping coffee so I needed to add some difficulty  to balance it out.
Title: Re: [OOC] Liberated Wealth
Post by: Mirikon on <09-20-12/2145:00>
Don't I get to roll defense for my drone?
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <09-21-12/1010:55>
Are you jacked into it or command it?
Title: Re: [OOC] Liberated Wealth
Post by: Mirikon on <09-21-12/1529:18>
The tank drone is my home node. I'm always jacked into it, unless stated otherwise.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <09-23-12/0208:49>
Ok I thought your van was your home node. If the tank is your home node then yes I will allow a dodge/evasion roll.
Title: Re: [OOC] Liberated Wealth
Post by: Mirikon on <09-24-12/1017:08>
Nope, the tank is the home, the van just moves people and drones around. Plus, no one expects the drone to be a home node.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <09-24-12/1036:38>
Luck is not on your side (they hit), so you soak up most of the damage it's still stinging, with 4 damage.

Crossbow yes you need to roll intimidation, because that's what you are doing. ;)
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <09-24-12/1642:12>
Okay, so if Rybka is gonna work with Smiley on this, I guess I am waiting for her action.  I am just hoping that we can get a few more dice to the pool so that we can overwhelm this guy.  Actually, it might even be better if she does the actual intimidation, since I think her roll is better than mine and my efforts give a bonus to her roll.

What say you Netzgeist?
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <09-24-12/1731:39>
Rybka intimidation dice pool is 20, and that's without adding situational modifiers.
I guess you should roll so that we can know how much additional dice Rybka may roll for her Intimidation attempt, so that I can make a post with her action and the complete dice set rolled. Teamwork surely will be our best bet.
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <09-25-12/0205:49>
Okay, not sure why my little 12d intimidation is a better idea, but we will do it you way.  Serious, I am modifying the original post to include the Intimidation roll.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <09-25-12/0812:01>
Cross, it's a better idea for Rybka to be the primary actor on this test, 'cause that way I can add your successes to my dicepool. Chances are that the final dicepool will be bigger that way (I'm going to add my 20-something to your success and use this as my dicepool; if we did it the other way, you would add your 12 to my successes which would be far fewer). The auxiliary actors always roll the dice first.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <09-25-12/0959:05>
I guess with the explosion and me diving for cover . And seeing the action with Mr. Grey I'll just cover the back door until called upon
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <09-25-12/1416:55>
Cross, it's a better idea for Rybka to be the primary actor on this test, 'cause that way I can add your successes to my dicepool. Chances are that the final dicepool will be bigger that way (I'm going to add my 20-something to your success and use this as my dicepool; if we did it the other way, you would add your 12 to my successes which would be far fewer). The auxiliary actors always roll the dice first.

OH!  Now I get it, I probably would have figured that out had I been able to find those rules, but I looked all thru the book and missed them.  What is the page # for that part?
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <09-25-12/1437:27>
Quote from: SR4a, page 65
Teamwork Tests

Sometimes characters may choose to work together on a task, whether they are holding the door against a rampaging paracritter or fixing a car. To determine success, pick one character as the primary acting character. Each of the secondary characters makes the appropriate test; each hit they score adds +1 die to the primary character’s dice pool. The primary character then makes the test, and her results determine success. The maximum dice bonus the primary character can receive from teamwork is equal to that character’s skill.

If any of the assisting characters roll a critical glitch, raise the threshold for the test by 1 (3 for Extended Tests).

Though, as I read it (specifically, the last sentence of the first paragraph), Smiley's contribution to the intimidation is capped by Rybka's skill, so even though you got a very impressive 7 hits, that's limited to 4. Still leaves her with a total of 26 dice, or six more than she rolled.

(http://www.nodwick.com/wp-content/uploads/2012/09/shadowrund6.jpg)
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <09-26-12/1043:06>
Damn that's a lot of dice.... well re-roll with with the massive dice group.

Edit: Also:
Hank make a Military Operation's check (Threshold 3)
Smiley Make a "gut Check" : Intuition & Logic Check (Threshold 3)

Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <09-27-12/1139:22>
Military knowledge: 10d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3712273/)

...wow, won't even bother checking the army specialization.

And I think we may have seen the last of our dear Mr. Scary.  :'(
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <09-27-12/1143:11>
Hank remembers something about Spec. Ops. Groups sending in a disposable asset to negotiated. The asset usually has a Cranial Bomb that can be detonated a remotely, so if the situation goes FUBAR the enemy does not have a human shield to hide behind.   ;D (BTW this was planned if it went sideways)
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <09-27-12/1244:19>
5d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3712365/)

is the Gut Check

4d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3712375/) is the Reaction, unless I get some dodge on that I fail both, will use Edge to avoid the Glitch on the second
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <09-27-12/1302:53>
Crossbow.... Smiley has a "bad" feeling that holding mister Grey is too easy.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <09-27-12/1550:38>
I've lost track of where I am...and I'm a troll lmao  :o
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <09-27-12/1606:27>
Whoops forgot to set off the van from Hanks grenade.

Marak:
I Believe you've dived away from the door and getting back up Marak.

Tachikoma,
No can do the van can only transport one aeral drone, which is your rotor because you already launched it. I will let you say for timing reasons that the reaper has been in a holding pattern near by 3 combat turns out.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <09-27-12/1612:03>
Does Hank have any time to yell a warning to Smiley, or is this one of those "Oh sh..." type realizations?

Also, whatever happened to the grenade Hank threw at the van? Are we still in the same IP?
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <09-27-12/1618:07>
Appologys forgot about the grenade I posted what happened.

As for that no you got enough time to turn away from the exploding head.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <09-27-12/1630:54>
Right jumping away from boomba head is a good idea aaahhh my ol griend the fridge we meet again lol
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <09-27-12/1649:52>
*wants to make the fridge explode and shower marak with condiments*
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <09-27-12/1650:46>
Doh  :o <channeling Bill Murray in Ghostbusters> "I've been slimed" lol
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <09-27-12/1706:51>
Smiley will attempt to spin Mr Grey away and move to put himself between Grey and Rybka, covering her, and himself from any expected blast.
Title: Re: [OOC] Liberated Wealth
Post by: Mirikon on <09-28-12/1550:21>
Tachikoma,
No can do the van can only transport one aeral drone, which is your rotor because you already launched it. I will let you say for timing reasons that the reaper has been in a holding pattern near by 3 combat turns out.
Um, where does it say the van can only transport one aerial drone? I have two Landing Drone Racks, one Small, which carries the rotodrone, and one Large, which carries the Reaper. The Tank always drives alongside the van, in stealth mode.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <09-30-12/2205:00>
Tachikoma,
No can do the van can only transport one aeral drone, which is your rotor because you already launched it. I will let you say for timing reasons that the reaper has been in a holding pattern near by 3 combat turns out.
Um, where does it say the van can only transport one aerial drone? I have two Landing Drone Racks, one Small, which carries the rotodrone, and one Large, which carries the Reaper. The Tank always drives alongside the van, in stealth mode.

Your Van:

GMC Bulldog Step-Van (72700 nuyen) - 0 Handling, 5/10 Accel, 90 Speed, 2
    Pilot, 16 Body, 8 Armor, 1 Sesnor. 4 additional mod slots.
**Armor - Rating 20. 1 Slot.
**Small Landing Drone Rack - Launch or retrieve small or medium drone as Complex action. 3 Slots. <-Your Drones are too large to fit in this.
**Large Landing Drone Rack - Launch or retrieve small, medium, or large drone as Complex action. 6 Slots. <- You only have noted one of these so only a single drone to carry on board.

**Weapon Mount - Normal, Internal, Fixed, Remote. 3 Slots.
**Ammo Bins - Double ammo capacity of weapon mount. 1 Slot.
**Rigger Adaptation - Can rig vehicle. 1 Slot.
**Satellite Communication - Can communicate via satellites. 1 Slot.
**Morphing License Plate - Change plate.
**Spoof Chip - Change vehicle ID.
**Run-flat Tires x4 - Runs while flattened.
<0 Handling, 5/10 Accel, 90 Speed, 2 Pilot, 16 Body, 20 Armor, 1 Sensor>
Ares MP-LMG (2850 BP) - 6P, -1 AP, BF/FA, 2(3) RC, 50(c) or belt ammo. Laser
    Sight. Gas Vent 2, Hip-pad.
**Smartgun, external - Under mount. +2 to ranged attacks.
**Imaging Scope - Top mount. Smartlink, Vision magnification, Flare
    compensation.
500 rounds EX Exploding Ammo (5000 nuyen) - +1 DV, -1 AP

Medium Drone (this is the one that took off right?):
Hawker-Siddley Mixcoatl (23800 nuyen) - +1 Handling, 10/20 Accel, 90 Speed,
    3 Pilot, 3 Body, 6 Armor, 3 Sensor. Improved Takeoff and Landing 2,
    Improved Sensors, Sun Cells, Weapon Mount (External, Flexible, Remote)
**Armor - Rating 9. 1 Slot.
**Spoof Chip - Change vehicle ID.
**Satellite Communication - Can communicate via satellites. 1 slot.
**Tactical Satellite Mapping - Rating 4 program. Creates realtime map based on tacnet.
<+1 Handling, 10/20 Accel, 90 Speed, 3 Pilot, 3 Body, 9 Armor, 3 Sensor>
Ares MP-LMG (2850 BP) - 6P, -1 AP, BF/FA, 2(3) RC, 50(c) or belt ammo. Laser
    Sight. Gas Vent 2, Hip-pad.
**Smartgun, external - Under mount. +2 to ranged attacks.
**Imaging Scope - Top mount. Smartlink, Vision magnification, Flare
    compensation.
250 rounds EX Exploding Ammo (2500 nuyen) - +1 DV, -1 AP <220 rounds remaining>

The Reaper: (LARGE DRONE)

MQ-9 Reaper (32200 nuyen) - -2 Handling, 30/150 Accel, 480 Speed, 2 Pilot, 2 Body,
    0 Armor, 2 Sensor. Obsolete, Satellite Communications, 4 Weapon Mounts
    (External, remote, fixed), Additional fuel tank.
**Armor - Rating 6. 1 Slot.
**Rigger Adaptation - Can be rigged. 1 Slot
**Response Upgrade - Rating 4
**Signal Upgrade - Rating 4
**System - Rating 4
**Firewall - Rating 4
Ares MP-LMG (2850 BP) - 6P, -1 AP, BF/FA, 2(3) RC, 50(c) or belt ammo. Laser
    Sight. Gas Vent 2, Hip-pad.
**Smartgun, external - Under mount. +2 to ranged attacks.
**Imaging Scope - Top mount. Smartlink, Vision magnification, Flare
    compensation.
230 rounds EX Exploding Ammo (2500 nuyen) - +1 DV, -1 AP
Ares MP-LMG (2850 BP) - 6P, -1 AP, BF/FA, 2(3) RC, 50(c) or belt ammo. Laser
    Sight. Gas Vent 2, Hip-pad.
**Smartgun, external - Under mount. +2 to ranged attacks.
**Imaging Scope - Top mount. Smartlink, Vision magnification, Flare
    compensation.
250 rounds Stick-n-Shock Ammo (2000 nuyen) - 6S(e) DV, -half AP
Ares Mk 27 Incendiary Bomb x8 (4000 nuyen) - 19P(fire), -2 AP, -2/m radius, 8d6m
    scatter, -5m per net hit


OK lets get down to brass tacks, having a reaper (which is real and I've stood next to one) you'd need a at least a trailer truck, and that would be it no room for anything else. Add onto the fact you got a medium combat drone as well turrets and all that where would your passengers sit? they'd have no room. Also the step Van is a not a tracker trailer.
Title: Re: [OOC] Liberated Wealth
Post by: Mirikon on <10-01-12/0303:18>
Please reread what you just wrote there. The Small Landing Drone rack can accommodate a drone of Small or Medium size. Which the Mixcoatl is. The Large Landing Drone Rack can accommodate a small, medium, or large drone. Which the Reaper is. In other words, the Mixcoatl is in the small rack, and the Reaper is in the large one.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <10-01-12/1241:28>
Serious, is the alleyway exit entirely blocked now?

Can you describe the building we're in? Is is a stand-alone, or part of a larger complex? Single-story? Windows on just the front?

Features of the kitchen: are there controls for the house lights? A cleaning supply closet, perhaps?

Is there a manhole/similar entrance to the sewers in the alley?

@Team: anyone have thoughts on what we should be trying to do at this point? Hank's got a couple of options, I think (depending on the answers above), but I'd rather we all got out together...
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <10-01-12/1317:31>
Uh blow a wall and egress dat way mon
Title: Re: [OOC] Liberated Wealth
Post by: Mirikon on <10-01-12/1547:36>
The rooftop where the snipers are hiding is about to get firebombed, so that shouldn't be an issue for too much longer. Did I mention I picked up incendiary bombs for my Reaper?
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <10-01-12/1549:38>
Mirikon: I've sent you a Pm please respond to it.



Serious, is the alleyway exit entirely blocked now?
Yes flamning wreckage so it blocks access, if your willing to get some 1st degree burns you might make it.
Quote
Can you describe the building we're in? Is is a stand-alone, or part of a larger complex? Single-story? Windows on just the front?
No its part of a strip mall complex no common door but it shares a common wall (in the customer seating area) with a modern boutique
Quote
Features of the kitchen: are there controls for the house lights? A cleaning supply closet, perhaps?
Easiest to say is yes, cleaning supplies, light controls, main circuit breaker box. You are smelling some natural gas, perhaps one of the explosives has ruptured the gas line.
Quote
Is there a manhole/similar entrance to the sewers in the alley?
No none hat you can see.


EDIT:
To group Are you having fun? Because I starting not to.
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <10-01-12/1616:10>
To group Are you having fun? Because I starting not to.

As a GM it is important that you have fun too, but I would like to know personally, why that is.   I am having a great time with the game, though I am concerned that you may be getting upset that we are 'off-script', if that is the case then I am sorry, since I am probably part of the reason for that.

If you are getting upset because the players seem to be be overpowering your opposition or that you feel cheated by how strong the characters are, I would suggest that you should not feel competitive towards your players, and that you should be more careful about reviewing charaters in the future.  That is a hard pill to swallow now I know, but there it is. 

I know that can be hard, it is part of the reason I prefer to play this game rather than run it, I don't know how some things work and it can be overwhelming to challenge players without ruining the experience for someone.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <10-01-12/1859:33>
I second pretty much everything Crossbow said. I'm having fun, though some of the recent obstacles have made it feel like you're trying to push us back onto your script, rather than working with us to tell a story. Which is, of course, one of the biggest challenges any of us face as a GM--how to deal with the oddball things players come up with (speaking from tabletop GM experience, I envy PBP GMs a little--you have a bit more time to think when someone suggests something unexpected!)
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <10-01-12/2106:51>
I'm having a blast ...uh no pun intended  :o
Title: Re: [OOC] Liberated Wealth
Post by: Mirikon on <10-02-12/1029:54>
I'll be pulling out. I apologize for impacting everyone's fun, but at this point I think this is best. Good luck, and good gaming.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <10-02-12/1053:15>
I am sorry to see Mirikon go, I am not trying to loose people.


So in order to make this game work now as a GM I need to call an audible.... you all are still in the restaurant. And you hear an explosion, Tachikoma's comlink line has gone dead.

There is few directions we can go:
1 - You guys need to find transportation fast.
2- I could have one of your contacts show up to bail you out
3- GM's secret master plan?
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <10-02-12/1119:25>
Okay we need a full stop right now. 

I am friends with Mirikon in the RealWorld, so I talked to him about this and so far between Serious not addressing my question at all (again) and what I was told by Miri, which was essentially the GM was feeling badgered and (My opinion) overwhelmed, I am not happy with continueing the game either.

So either some stuff gets said, or you guys roll on without me also.

No harm, no foul either way, but I gotta make this stand.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <10-02-12/1233:13>
So, we've lost our mage (who seems to have just disappeared), and now we're loosing our transport/air support? I'm sorry, forget what I said last night about still having fun.

From what I've seen here on the OOC thread, Mirikon's leaving because Serious is upset that his van has landing racks for both a medium-sized drone and a large-sized one, something which is allowed by the RAW--the van gets 20 mod slots, and the racks total up to 9--but which the GM doesn't think makes realistic sense. And you know what? I can see Serious's point--we've got a large van with a small helicopter attached. What's that look like, realistically? Probably pretty big and bulky--can it fit under a normal overpass? Or did adding the drone racks require taking over the passenger compartment, in which case Smiley, Hank, Rybka, and Teddy shouldn't have been able to all pile in when they got the box in the first place?

But the right time to have this discussion is NOT when the team is in the middle of combat. Mirikon has taken several actions based on his understanding of Tach's van's capabilities, and the team has also done stuff on the assumption that we had close air support and available transportation. If we lose Tach now, then things get really ugly, really fast.

Put another way: the proper time to object to Tach's van's modifications was in character creation. Since the van received GM approval at that point, it should be held as part of the game as is. We're not playing Calvinball here.

As players, we need to be able to trust our GM. If Serious is going to object to Tach's van now, that goes directly against that trust, and I'm not willing to continue.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <10-02-12/1438:44>
I am overwhelmed. Here is the problem I have, at the rate the team is going I would need to bring military grade weaponry, and I'd have to start playing hard ball. This is not to make it a challenge for the team, this is the escalation from your actions.

Look at the assists you have and have been using:
-]A Gun ship (Roto Drone)
-A Tank
-A Reaper Drone (My issue with this coming out of the van is both it fits, and the reaper does not have Vtol abilities so I told him in order for it take off it would take 5 turns to be on station to shoot)

What do you expect me to do? Say nothing keep throwing minions who would be turned into crispy bits of meat? then ask yourself the question what is Knight Errant going to do? Throw beat cops at you or call in tactical missiles, drones, HTR, and the kitchen sink.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <10-03-12/1001:34>
Its understandable. If things escalte that way then the threat level rises with HRT or worse. You think in the SR universe the 'LAW" and corps wouldn't be touvhy feely they'd nail it hard
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <10-03-12/1032:06>
Yes, Tach's wanton destruction should be drawing extra KE attention; this could be especially problematic since he has the "signature" quality. It's one of his biggest weaknesses. Other levers you can use against him, based on a cursory glance at his character sheet, are his warehouse (esp. his neighbors), his lack of experience dealing with humans (lots of room for creativity here), and his reliance on the matrix to do anything (an inherent limitation of any AI character--a good area jamming shuts lots of things down).

My point is, you as the GM have more options than just big guns that do a lot of damage. Every character has weaknesses; it's your job to put us in situations that challenge us, while maintaining a certain amount of realism. Having the goons manage to prep a massive ambush--including an exploding van and rooftop-mounted anti-tank weaponry--at a restaurant that we stopped at randomly goes against that realism.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <10-03-12/1223:30>
they've been following you for some time.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <10-03-12/1323:50>
they've been following you for some time.

That's what you said when I questioned it at first, and I was willing to roll with it because I was having fun with the game.

But my main point is that you shouldn't be trying to come up with a big enough can opener to take Tach down; that's playing to his strong suit, and unless you escalate to super-high levels, he's going to be able to hold his own. Play to his weaknesses...he's got uninvited guests regularly showing up in his warehouse; surely that can lead to problems. He's hyper-sensitive about damage to his drones/van; play off of that (for instance, what would his reaction be if someone randomly keyed his van?). He's a media junkie--what if he received an invite (real or not) to compete on his favorite game show?

Combat's definitely fun, but it doesn't need to be the only way players are put in danger..
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <10-03-12/1522:34>
I will say it again, I am enjoying the game.

I even understand the need to address Mirikon's character, there are several things I would have had a problem with had I been the GM.  There is definitely a cartain level of power creep in Tach, but it is a self correcting problem, he can't afford to solve every encouter with a missle, literally.

Besides that though, I am having trouble with a trust factor and gm vs player competitiveness, and I really feel like the arbitrary and and heavy handed adjustment of the power level in opposition is a factor in that.

Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <10-03-12/1545:40>
Ok Fine if you want to continue the game I'll run it and I won't voice objections.  But here it is I don't think the game will be much fun for anyone else except Mirikon, he's going to steam roll everything I could throw at the team because he's basically a power house. As for screwing with the character in other ways that is really really hard to do in game on a run, we'd need to complete the run and then I'd have a chance of causing trouble but that's not possible now.


Here is what I wanted to write but sarcasm does not translate well to text:

I won't ask how his van works, HELL I WONT try and figure out how he got a predator VTOL without paying for it or on his sheet, I WONT even try and work with him I'll just blindly follow the rampage of destruction.

So at this time I don't know what to do, I'd like to keep running this game but any time I try and voice a concern I get smashed down.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <10-08-12/0817:24>
ok just to clarify. Is this game dead?? If so sad troll  :-\
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <10-08-12/1122:26>
I don't know seeing that Thvor, CrossBow and Mirikon have dropped out so that leaves a single Player.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <10-08-12/1138:12>
Oi well I was having fun at least. No worries I is a big troll. I'll find other work lol
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <10-08-12/1444:37>
...except Mirikon, he's going to steam roll everything I could throw at the team because he's basically a power house. As for screwing with the character in other ways that is really really hard to do in game on a run...

Serious, I've been sitting on this post for a while, because I'm not sure how to write it in such a way that doesn't come off as preachy. That's not my intent; I'm just trying to help you get past what appears to be a major stumbling block for you. I've been having fun in this game, and I think you can be a great GM--but you seem to periodically get caught up in the mindset of "damage = danger", which limits your approaches to things.

Tach is a really strong character in a straight-up firefight, sure; his potential damage output is scary. Rybka's social interaction skills are equally out there. And this guy (http://forums.shadowrun4.com/index.php?topic=8747.msg155111#msg155111), from a new game that you're starting up, has a ridiculous armor pool; how you're going to scratch him at all is beyond me. My point is that SR characters (heck, characters from pretty much any RPG out there other than Mouse Guard) are generally over-powered compared to standard opposition. Add them together as a team, where everyone's weaknesses are matched by someone else's strengths1, and it can be a real challenge for the GM to come up with a realistic situation which actually contains some level of challenge for the characters. It's relatively easy to respond to a strong team by strengthening the opposition, increasing their numbers and/or giving them better equipment, but that approach can also come across as ham-handed.

A more challenging response, though ultimately (in my opinion and experience) more rewarding for players and the GM, is to come up with situations for the characters which play off of their weaknesses. Give them a choice where the "correct" answer isn't obvious (I think you were doing this well where we weren't sure about whether to hand the book over to Mr. Johnson), or where a character's natural tendencies (based off of their qualities & backstories) would lead them to do something which might not be to the team's benefit2. These are the moments where good roleplaying really shines out, and can lead to some very intense situations3.

And you don't need to wait for a break in the combat for pulling something on a character--in fact, sometimes the danger can be amplified by doing something in the middle of combat. For instance, how would Tach have responded during the diner brawl if he'd gotten an alert from his warehouse's security system about a potential break-in? Or what would have happened if the goons had aimed a directional jammer at his tank drone (instead of the anti-vehicle missile)4?

All that said, I am really sad to see this game fall apart. I was having fun, and the roleplaying was great5. Maybe we could take a few days, catch our breaths, and start back up (potentially with a wave of the GM's hand to change the scene away from the diner)?


1 Of course, if you manage to get the team to split up.... ;)
2 Hank had a couple moments like this--first, when he tried to go solo against the gangers who were spying on them in the warehouse, and then when he tried to run away from the diner with the book, leaving his teammates to find their own ways out of the mess.
3 I'm really curious what the team would have done if Hank had gotten away......
4 Remember, as an AI, he uses his sensors to see, in addition to controlling all his drones; this could have ended up doing more damage than a missile ever could.
5 I liked the sexual tension between Smiley and Rybka, and agreed with Hank that the two of them could cause real problems if they couldn't keep their relationship professional. And having a big bumbling troll for my elf to play off of was fun. And Tach's tri-d induced paranoia had lots of potential...
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <10-08-12/1534:58>
All that said, I am really sad to see this game fall apart. I was having fun, and the roleplaying was great5. Maybe we could take a few days, catch our breaths, and start back up (potentially with a wave of the GM's hand to change the scene away from the diner)?
I would be willing to do that.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <10-08-12/1745:10>
Me too ....wait bumbling troll : :o 8)
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <10-09-12/1714:46>
I am still here, and I am still in, I just wanted to find out what was going on.  I would like to point out, I built a character I wanted to play, not some super efficient whatever, and while I realize that Smiley probably has a death wish, I don't have one for him so I am more than a little uncomfortable with all the fudging of opposition, okay?

Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <10-11-12/2137:59>
So...are Mirikon and Netz still in?
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <10-11-12/2210:06>
As far as I know, Mirikon is definitely out
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <10-11-12/2305:54>
Consider me in... I've been silently following the discussion, but I'm still here.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <10-11-12/2349:11>
So all there is:
Hank
Rybka
Smiley
Marak

If you want me to restart the game say Aye.
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <10-12-12/0619:19>
Aye, though we need a mage or shaman
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <10-12-12/1022:45>
i think you might need an Arcane investigator instead of a Mage or shaman, the specialized guy would be better.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <10-12-12/1442:44>
As much as I like (and liked playing) Rybka, I also understand that Serious has a preference to tone down the matrix part of the runs...
If people are intending on starting up again, and magic support is what we lack, I could remake her to fill that niche.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <10-12-12/1550:39>
Netz--do you think you could change her over without changing her personality too much?

If you & Serious are willing, that could be the best way for us to adjust. She and Smiley have a fair amount of overlap, and without Teddy, our team has a big, gaping hole in the magic department. Which wouldn't be necessarily bad in a run...but this one seems to lean towards the arcane.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <10-12-12/1650:45>
In fact, I believe making these changes would change her personality a lot, but I haven't yet started juggling with the concept and numbers to see how far this will be. I would need some days to make some essays on the changes, so I would like to ask everybody to have a little bit of patience if this is the route we are going through.
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <10-12-12/1936:20>
I was actually preferring a recruiting drive, not changing any characters, we could easily ret con the meeting at the Maiden into an addition interview type meet and go that route.

Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <10-12-12/1948:09>
I also think this could be the best route, but then there's another issue I'd like to address. Serious has said on the beginning or on the recruitment phase of this game that he would rather play the Matrix aspect of shadowrun in a lower profile than usual, as he was still getting the grip of the rules on this part. As Rybka specializes in this aspect, I think she would end up being a character with few opportunities to shine (and as a player, I won't be able to really put the crunchy bits of the character to use often). That's one of the two reasons why I came up with that suggestion, the other being our current lack of magical support.

But I'm okay regarding any decision.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <10-13-12/0204:12>
*hummm* I read this, and thought about is majorly before making this comment so keep that in mind.

The restart of the campaign will be at the dinner (no attack has happened), that being said we could say that the "hacker" was hired and once the grab was done retired. And the Mage (Teddy who left) was actually Rybka..... so saying she's a similar character in mood/emotion would be there. But remaking her as a mage to fill the role.

  Does that sound good?
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <10-13-12/1344:13>
It could be... Well, guys, here's the state of things. I've been trying some mage sheets, but the problem I find is that what cames out is definitively not Rybka anymore. In order to really turn her into a mage, I must rewrite her a lit bit more intensively than I was thinking. I really have no problem in doing that, but the character relationships as established by now would be somewhat lost, and it would be a new character altogether the one you would be encountering when we start again.

Is everything alright this way?
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <10-13-12/2247:17>
I personally prefer Rybka as is,  and a recruiting drive to add a mage/shaman investigative type, and restart when we have them.  But I bow to will of others.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <10-14-12/0229:40>
Right we keep Rybka, and I've reopened the recruiting drive so hopefully we'll get a bite.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <10-15-12/1334:26>
Ok, so I believe we're re-winding to right after Marak's comment in this post (http://forums.shadowrun4.com/index.php?topic=7278.msg148172#msg148172), with Tach & Teddy having already gone their ways, correct? I'm going to have to re-read our conversation up to that point to make sure I know where everything stands.  :D

As for pulling farothel's character in (assuming Serious ok's him), should we just have Rybka use her contact to pull him in as a friend-of-a-friend? Or assume that she's already done so?
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <10-15-12/1511:18>
Im still in just been having troubles with my computer damn gremlins :o
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <10-16-12/1343:54>
Ok, so I believe we're re-winding to right after Marak's comment in this post (http://forums.shadowrun4.com/index.php?topic=7278.msg148172#msg148172), with Tach & Teddy having already gone their ways, correct? I'm going to have to re-read our conversation up to that point to make sure I know where everything stands.  :D

As for pulling farothel's character in (assuming Serious ok's him), should we just have Rybka use her contact to pull him in as a friend-of-a-friend? Or assume that she's already done so?
Well no-one else Pm'd me with a character or posted one yet so I think We'l have Farothel join us unless I get someone else with a  great player/character
Title: Re: [OOC] Liberated Wealth
Post by: farothel on <10-16-12/1411:20>
Ok, so I believe we're re-winding to right after Marak's comment in this post (http://forums.shadowrun4.com/index.php?topic=7278.msg148172#msg148172), with Tach & Teddy having already gone their ways, correct? I'm going to have to re-read our conversation up to that point to make sure I know where everything stands.  :D

As for pulling farothel's character in (assuming Serious ok's him), should we just have Rybka use her contact to pull him in as a friend-of-a-friend? Or assume that she's already done so?
Well no-one else Pm'd me with a character or posted one yet so I think We'l have Farothel join us unless I get someone else with a  great player/character

Thanks, finally a game to play in again (the others I'm in seem to have gone dead)  :)
As all characters are on the first page of the OOC thread, I'll put mine in the Black book and post a link here (probably tomorrow or day after at the latest).  If Serious could add that link to his first post in this thread, it's easily accessible for all.  Then it's introduction and I'm good to go.
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <10-16-12/1607:13>
Okay, if Serious approves the sheet, how is the new guy coming in?
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <10-16-12/1614:13>
Okay, if Serious approves the sheet, how is the new guy coming in?

The sheet looks ok, I'd take it someone needs to call for help. Either Rybka, or Smiley should have the necessary contacts to find someone like that.
Title: Re: [OOC] Liberated Wealth
Post by: farothel on <10-16-12/1618:40>
http://forums.shadowrun4.com/index.php?topic=487.msg158262#msg158262 (http://forums.shadowrun4.com/index.php?topic=487.msg158262#msg158262)

Here's the character sheet.

EDIT: forgotten to add my mentor spirit details.  It's Owl.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <10-17-12/1220:17>
Right So how should we go about this? Start a "new" IC thread?
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <10-17-12/1254:18>
idea...Liberated Wealth Part Two
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <10-17-12/1313:29>
It might make things cleaner, but ultimately it's up to you as the GM. I would suggest a post from you setting the scene, just so we all know exactly where we're picking up from.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <10-18-12/1145:48>
Right here is the new IC post: http://forums.shadowrun4.com/index.php?topic=8943.0
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <10-20-12/1613:31>
Just so you know I am watching and reading the IC post, keep talking tell me when you want to move out.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <10-20-12/1744:46>
Just so you know I am watching and reading the IC post, keep talking tell me when you want to move out.

Well, we've just barely gotten past the introduction stage...hopefully, we'll be able to decide whether or not to accept the newcomer's help (  ;) ) and on what our next step should be without the diner blowing up in the meantime.   ;D

Oh, and Marak--how many times is the troll going to offer Rache that plate of food? Smiley might start to think he's got competition for her affections.... ::)
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <10-20-12/1810:07>
 :oI is just bein friendly ....really  ;D
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <10-20-12/2355:14>
 :o  ??? ::) ;D 8)
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <10-21-12/1611:55>
Oh, and Crossbow--didn't Smiley bring the book into the diner?
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <10-23-12/1104:04>
Pst, Marak: have you noticed that anytime you make an uncalled for perception roll, something happens? Gangers spying on us at the warehouse, Mr. Scary Man, etc.?

When you do something like that, you're pretty much asking for the GM to throw something at us. And he seems very willing to take you up on it. Might be better to just take it as read that we 'runners are normally alert, and let him decide when to call for perception checks...
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <10-23-12/1107:27>
I want to see how many times I can make nothing bad happen when he makes those checks then I could for say make the regulars start shooting at you the cops walk in on it. followed by them all turning to zombies for the fun of it.  ;D

AKA STOP WAITING FOR SOMEONE TO JUMP YOU GET ON WITH THE STORY!
Title: Re: [OOC] Liberated Wealth
Post by: farothel on <10-23-12/1142:54>
I want to see how many times I can make nothing bad happen when he makes those checks then I could for say make the regulars start shooting at you the cops walk in on it. followed by them all turning to zombies for the fun of it.  ;D

AKA STOP WAITING FOR SOMEONE TO JUMP YOU GET ON WITH THE STORY!

I'll move on as soon as I have the assensing information I just rolled, but my character is not going in it blindly.  And also I'm not going to make the decision on what we're going to do, being new to the team and all that.  :)
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <10-23-12/1156:09>
Oh that was not for you its just he really really likes looking around so something has to happen.  :)
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <10-23-12/1324:28>
Pst, Marak: have you noticed that anytime you make an uncalled for perception roll, something happens? Gangers spying on us at the warehouse, Mr. Scary Man, etc.?

When you do something like that, you're pretty much asking for the GM to throw something at us. And he seems very willing to take you up on it. Might be better to just take it as read that we 'runners are normally alert, and let him decide when to call for perception checks...

Well in that case  8)  ;D ::)
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <10-23-12/2237:46>
Serious--is the common sense test just pure intuition? I'm used to attribute tests involving two attributes which are added together, and want to make sure I roll the right number of dice.

Of course, Hank's INT is only 4...getting three hits on that would be impressive. :o

Edit: Noticed that I'd typo'd my character's name. Oops.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <10-24-12/0907:38>
Its not a big deal thing, its mainly about connecting some timing together.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <10-25-12/1332:39>
Hrm...just went digging through the original IC thread. It doesn't look like the delivery meet-up was spelled out there. I'm assuming it's information we would have gotten from the Johnson, so...@Serious: when and where are we supposed to meet Mr. J. to complete our deal? How much time do we have before then?

@Team: Mr. J. said (http://forums.shadowrun4.com/index.php?topic=7278.msg129906#msg129906) that we'd find the link in "a locked suitcase"; when we actually looted the convoy (http://forums.shadowrun4.com/index.php?topic=7278.msg139222#msg139222), it was described as a "metal container"; we've been using the terms crate, box, and case ever since then, if my memory serves (too lazy to check). Sounds like we can plausibly state that we didn't find the suitcase we were sent for.

@Netz: my assumption was that when Rache snapped the box shut and handed it back to Smiley, she'd put the book back first. Wouldn't make much sense to do that if she were still holding it.  :D
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <10-25-12/1335:14>
Hrm...just went digging through the original IC thread. It doesn't look like the delivery meet-up was spelled out there. I'm assuming it's information we would have gotten from the Johnson, so...@Serious: when and where are we supposed to meet Mr. J. to complete our deal? How much time do we have before then?

You have to call him back, sorry forgot to post that info, by midnight tonight you have about 3 hours until that time.
Title: Re: [OOC] Liberated Wealth
Post by: farothel on <10-25-12/1448:37>
Hrm...just went digging through the original IC thread. It doesn't look like the delivery meet-up was spelled out there. I'm assuming it's information we would have gotten from the Johnson, so...@Serious: when and where are we supposed to meet Mr. J. to complete our deal? How much time do we have before then?

You have to call him back, sorry forgot to post that info, by midnight tonight you have about 3 hours until that time.

If the storm is as bad as i start suspecting it is, we might be able to delay a bit.
Title: Re: [OOC] Liberated Wealth
Post by: farothel on <10-27-12/1238:36>
now we just have to see if I can get out of it.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <10-29-12/1048:07>
I read the rules on astral travel so you book it, safe and sound.  :'( I was looking forward to trapping you in combat and  scaring the other player half to death as the mages skin is cut by phantom hands.


So now what are you guys going to do? Stay in the dinner? Call mister Johnson? buy some Charcoal lighter and have a bonfire with the book? Tell Smiley and Rybka to get a room?
Title: Re: [OOC] Liberated Wealth
Post by: farothel on <10-29-12/1332:08>
I read the rules on astral travel so you book it, safe and sound.  :'( I was looking forward to trapping you in combat and  scaring the other player half to death as the mages skin is cut by phantom hands.


So now what are you guys going to do? Stay in the dinner? Call mister Johnson? buy some Charcoal lighter and have a bonfire with the book? Tell Smiley and Rybka to get a room?

I wasn't sure, which is why I didn't post immediately.

I'm all in favour of option 3, burn the book and tell Mr. J we didn't find anything.  That the convoy was probably a decoy and that there wasn't any commlink, except those of the guards, but we didn't take those.
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <10-29-12/1619:05>
Okay, this is probably being nit-picky, but we have an issue to deal with as far as transportation.

We currently have 2 harleys (mine, Marak's) and a Comet (again, Marak's).  Marak's sedan has never been picked up, though I would assume since we are retcon'ing the other two out of the game that we would have picked it at some point, is that a safe assumption, or have we been riding double to this point and now we have a problem to address of 5 people on 2 bikes?
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <10-29-12/1655:24>
This would be a good question for the team or you guys could of been using taxis sense the bar.
Title: Re: [OOC] Liberated Wealth
Post by: farothel on <10-29-12/1718:14>
I can summon a force 5 air spirit and that can make me move 5 times my regular movement.  That way I can keep up with the bikes (since the spirit makes me move that fast, I just tire as if I'm moving my normal movement) until we reach the car.
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <10-29-12/1838:00>
That is a VERY bad idea.  We need a car
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <10-30-12/1009:26>
the team could Acquire a Car.
Title: Re: [OOC] Liberated Wealth
Post by: farothel on <10-30-12/1304:36>
the team could Acquire a Car.

The man has a point.  So who's good in 'acquiring' vehicles?
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <10-30-12/1321:35>
Sorry I have been quiet recently...been kind of hiding from a storm.  :D

Hank has the skills to get into pretty much any vehicle he wants, I think, but he doesn't have the pilot groundcraft skill, so any tests with him driving would be relying solely on his reaction speed...which isn't bad, mind, but he's not the person you want driving in a chase. :)
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <10-30-12/1329:30>
Sorry I have been quiet recently...been kind of hiding from a storm.  :D

All's good I hope? Been watching the news and that hurricane is giving New York a beating.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <10-30-12/1331:43>
Rybka can hack most car systems into accepting her in (and they haven't yet invented a maglock she could open in less than a minute), so I guess both Hank and Rybka can do that, by different means.

But the problem remains that in a needy situation, we have no driver. We will have to trust it's Pilot system.
Title: Re: [OOC] Liberated Wealth
Post by: farothel on <10-30-12/1356:24>
If we get something big enough to put both bikes in the back, we have two drivers (I assume both people with bikes have at least pilot groundcraft 1).  And with a storm heading our way, having a bigger car means more stability.
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <10-30-12/1406:59>
All's good I hope? Been watching the news and that hurricane is giving New York a beating.

Yeah, we're good. I'm actually in Northern Virginia, so the storm was (by and large) north of us. We got a lot of rain over the last day and a half, but that's really about it. Never lost power. :-)

So...getting back to the game. Serious, how do you want to handle the acquisition of transport? Do you want Hank and/or Rybka to make some rolls, and then just write up what happens (or happened, if you want to put it in earlier)? Or just take it as read that we've done something about this problem?
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <10-30-12/1517:34>
I'd like to see some rolls... who knows the cops might show up.  ;)
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <10-30-12/1534:11>
Ok...let's see, rolls we might need to acquire a vehicle...


Technically, I think some of these should be teamwork tests, as Rybka and Hank are likely to be working together, but following those rules seems likely to just bog us down in minutiae.

Perception (looking for a likely target): 11d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3758868/)
Locksmith (using the autopicker, due to a lack of skill): 7 agi + 6 autopicker: 13d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3758876/)
Hardware+Logic, for maglocks (though Rybka's probably a better bet for this): 9d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3758886/) 4 ones...not quite a glitch. Whew.


Ok, so Hank's not going to be dealing with the tech side of the vehicle after all.  ::)
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <10-30-12/1549:29>
You find a nice panel van, with RockTroll Energy drink on the side. You make it pass the door lock but the onboard computer is not impressed with  hank's attempt.


So we wait for Rybka.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <10-30-12/1607:14>
Okay, so let's roll some dice:


First trying to open the maglock, with her Hardware tools:
5 (Logic) + 4 (Hardware) = 9 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3758957/)
If the thing opens up, then Rybka would calmly start a nice conversation with it's internal programming, gently convincing it she really belongs there and making sure the car recognizes her as her real owner. Hacking Attempt:
6 (Hacking) + 2 (Improved Ability: Hacking) + 5 (Exploit) + 2 (Hot-sim VR) = 15 dice = 3 hits, no glitch (http://invisiblecastle.com/roller/view/3758966/)
So depressing when a dice pool so good turns up so "meh".

Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <10-30-12/1629:14>
you going to take the hour to convince it that it like you or hack on the fly? Remember hacking on the fly the computer might realize your not the owner. *been reading up on hacking*
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <10-30-12/2101:55>
Both hacking on the fly and probing the node it may discover the attempt to breach into it's systems. Probing the node it has just one chance, while hacking on the fly it has as much tentatives as there are tests of hacking. As it would be really strange to spend hours inside a stranger's car, Rybka will try to hack on the fly.
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <11-01-12/2139:51>
Quick question, since it will narrow the options, is the driver's seat built to comfortably accomodate a troll?  If not, I guess Smiley is driving.   :D
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <11-01-12/2317:09>
Dude its RockTroll energy drink.......  a troll run operation.....  ;D so yes it is meant for trolls.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <11-02-12/1132:19>
Right, I am going on vacation on Tuesday for a week and then some. I will try and update while I'm out but I am going hunting so being stuck in the bush will make it hard for me to update the game. That being said I will make it a point to check on this game everyday I can.

So no pressure.

Also this game is drawing near the end it feels like, unless you guys go crazy and decide to do something else. We might be able to finish the run (I do have plans for further games if you want to continue)
Title: Re: [OOC] Liberated Wealth
Post by: farothel on <11-03-12/0537:10>
Right, I am going on vacation on Tuesday for a week and then some. I will try and update while I'm out but I am going hunting so being stuck in the bush will make it hard for me to update the game. That being said I will make it a point to check on this game everyday I can.

So no pressure.

Also this game is drawing near the end it feels like, unless you guys go crazy and decide to do something else. We might be able to finish the run (I do have plans for further games if you want to continue)

Have fun on your trip.

And please yes, if you can continue with this group, please do.  I would like to have a couple more runs with this character instead of having gone through the whole process of making her up for half a run.  :)
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <11-04-12/1233:39>
Farothel make an arcane lore test.
Title: Re: [OOC] Liberated Wealth
Post by: farothel on <11-04-12/1428:35>
Farothel make an arcane lore test.

Okidoki:
logic 5 + magical theory 4 =9 (9d6.hits(5) =5) (http://invisiblecastle.com/roller/view/3766873/)
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <11-04-12/1436:43>
Your pretty certain (98%) that burning the book will not cause a major magical event. The flames will cleanse the magical energies.
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <11-12-12/0748:54>
So sorry my computer wasa paperweight for 2 weeks cuz a friend who fixed my cpu fan didn't bring it down last week. And since I don't drive I was stuck with no computer  >:( :o :-[. If you all still accept me back I'm here to contribute. Again sorry
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <11-12-12/0835:44>
Hey, man, no worries. You haven't missed much--we've basically agreed to have a good old-fashioned book-burning, though with some quibbling over whether to do so before or after we tell Mr. J that he can't have it (Hank says after; Rybka says before; Smiley seemed inclined for after; Rache hasn't expressed an opinion). Smiley's making the call right now.

Oh, and you're driving the van. Just so you know. :D
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <11-12-12/1109:49>
Right works for me  8)
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <11-27-12/1444:17>
uh just asking did we hit writers block??
Like a stone wall. Give me a day to figure something out. Also that whole holiday thing has been distracting me.

Sorry GM, this one is on me, for some reason I thought I had replied already.  Gotta stop checking this site on the phone and not replying.  I saw it and then left it alone till I got home, and then forgot it completely..
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <12-04-12/0916:20>
If I remember correctly, the box is a fairly solid metal case, so Hank should be able to have used enough det cord to ensure the book's very sudden non-existence, while the case keeps the damage contained...hopefully. :)

Of course, Hank's not too thrilled about destroying what could be a very lucrative payday...but he'd rather take the book out than be taken out.
Title: Re: [OOC] Liberated Wealth
Post by: SeriousOne338 on <12-04-12/1041:57>
you should have enough detcord to do the job, but don't stand too close when you push the button.
Title: Re: [OOC] Liberated Wealth
Post by: Netzgeist on <12-04-12/1146:12>
Funny thought - remember the famous hollow book cliche, where people hide stuff? Just imagined The Blood as one of these, with one of Hank's charges "hiden" inside. Fancy and ellegant way to put a bad contractor out of his misery.
Title: Re: [OOC] Liberated Wealth
Post by: farothel on <12-04-12/1157:24>
Anything going on with the storm and the spirits herding it?
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <12-13-12/0849:39>
I know this is a busy time of year for many of us, but...anything moving on the game front? :)
Title: Re: [OOC] Liberated Wealth
Post by: farothel on <12-13-12/1138:35>
I'm still waiting for a result on an assensing roll on the storm I made about a month ago.  As long as I don't have that, there's nothing I can do as I'm not in the conversation.
Title: Re: [OOC] Liberated Wealth
Post by: Crossbow on <12-14-12/0642:18>
I have been buried, studying for finals.  Starting to rejoin the world now.  Has anything interesting happened?  :)
Title: Re: [OOC] Liberated Wealth
Post by: Thvor on <12-21-12/2112:36>
All,

I'm going to be travelling for the holiday, so probably won't be able to post again until next Thursday. In the meantime, a couple of comments:

1) Serious--I'm also interested in the answer to farothel's assensing roll. Could we get an answer to it?
once more, assensing on the storm, but now I keep in my body.  Just astral perception.  Checking what types of spirits are there and maybe get an idea on who summoned them (if possible).
intuition 3 + assensing 4 + perceptive 1 + mentor spirit 2 =10 (10d6.hits(5)=6)

2) Team--Hank's willing to destroy the book if everyone else says he should, but he'd really rather not. Yes, it's a risk keeping it around, but there's no profit in destroying something just to be rid of it (as fun as he finds blowing stuff up, he does like to get paid for it as well!). He'd much rather use it to play the Johnson for more money, or find someone else who'll pay more money for it. But, again, he'll go along with the team if everyone's agreed. As for me, my concern is that I'm pretty sure we're well off of the GM's plan for this adventure at this point, and destroying the book may be the end of the game. And I've been having a lot of fun with Hank & all of you, so I'd really rather not see that happen...but, of course, this is just speculation on my part. Maybe Serious has some stuff planned that we'll have to deal with once the book is a smoking heap of ashes.

Thoughts?
Title: Re: [OOC] Liberated Wealth
Post by: Marak1972 on <12-21-12/2323:17>
Well I'm thinking maybe sell it to the draco foundation they have the mojo to contain something like this and the cash to pay us