comforts | 3 |
entertainment | 2 |
necessities | 3 |
neighborhood | 2 |
security | 3 |
Body | Agility | Reaction | Strength |
3 | 4 | 4 | 3 |
Charisma | Intuition | Logic | Willpower |
3 | 3 | 5 | 5 |
Edge | Magic | Essence | Initiative |
3 | 5 | 6 | 7 |
Conjuring Skill Group | 4 |
Counterspelling | 2 |
Spellcasting | 6 |
Pistols | 2 |
Etiquette | 1 |
Shadowing | 3 |
Assensing | 4 |
Arcana | 3 |
Data Search | 1 |
First Aid | 1 |
Perception | 4 |
Running | 2 |
Negotiation | 2 |
police procedures | 4 |
forensic procedures | 4 |
Lone Star | 3 |
Seattle navigation | 3 |
Crime syndicates | 3 |
interrogation procedures | 3 |
street drugs | 2 |
classical music | 2 |
wines | 1 |
magical theory | 4 |
chemistry | 1 |
History | 3 |
English | N |
Sperethiel | 2 |
Or’zet | 2 |
Salish-Sidhe | 2 |
Japanese | 2 |
Spell | drain |
Stunbolt | (F/2)-1 |
Stunball | (F/2)+1 |
Heal | DmgDV-2 |
Increase Reflexes | (F/2)+2 |
Improved Invisibility | (F/2)+1 |
Armor | (F/2)+3 |
Magic Fingers | (F/2) |
Sterilize | (F/2)+2 |
Analyze Truth | (F/2) |
Detect Life | (F/2) |
commlink/OS | signal/system | response/firewall |
Hermes Ikon | 3 | 4 |
Novatech Navi | 4 | 3 |
commlink/OS | signal/system | response/firewall |
Sony Emperor | 3 | 2 |
Iris Orb | 3 | 3 |
armored vest (YNT SoftWeave) | 660¥ |
Form-fitting half-body suit (nonconductivity 3, fire resistant 3) | 1800¥ |
Actioneer business clothers | 1500¥ |
Zoé executive business suit (short jacket, blouse, skirt) | 1700¥ |
docwagon basic | 5000¥ |
defiance EX shocker (gecko grip) | 250¥ |
Ares predator IV (personalised grip, gecko grip) | 550¥ |
pistol ammo (90 rounds regular, 15 capsule rounds) | 225¥ |
taser darts (20 rounds regular) | 100¥ |
spare clips (6 pistol) | 25¥ |
narcoject (15x in capsule rounds) | 750¥ |
commlink accessories: satlink, subvocal microphone, AR gloves | 800¥ |
Earbuds r3 (audio enhancement 2, select sound filter 1) | 430¥ |
Glasses r4 (image link, flare compensation, low light, smartlink) | 775¥ |
tool kits (forensic, forensic thaumaturgy) | 1000¥ |
fake SIN rating 4 + 4x fake licence rating 4 | 5600¥ |
fake SIN rating 3 + 4x fake licence rating 3 | 4200¥ |
magical lodge materials r6 | 3000¥ |
2x lael in disposable syringes | 380¥ |
mage sight goggles + cable | 2060¥ |
respirator rating 5 | 500¥ |
survival kit | 100¥ |
medkit rating 6 | 600¥ |
slap patches (5x tranq r5, 5x stim r4, 2x trauma) | 2000¥ |
tag eraser | 150¥ |
sustaining foci (manipulation r3, health r2) | 50000¥ |
Professional camera | 800¥ |
Pocket mage library r3 | 1800¥ |
chemicals (5x C-squared r4, 5x fingerprint dust, 5x luminol) | 360¥ |
security restraints (10x plastic) | 1¥ |
flashlight | 25¥ |
fingernail data storage | 200¥ |
mage cuffs | 1000¥ |
Contact | C/L | |
James Dermott (Talistmonger) | 3/1 | |
Melissa Firebird (trid mage) | 2/3 |
Assuming from the intro this is a typical fresh start runner meet, and and Smiley only has a name and a time. If not, he would try to get some background on any names he might have. The bar, I figure, he might know something about given his predilection.
Rybka
{Health: 0 / 10P and 0 / 10S damage, 0 Wound penalty, 0 Stun penalty}
{Edge: 0/ 4} {Initiative(Meat/Matrix): 7/14; IP's: 1/3}
{Wearing: Auctioneer Business Clothes: Ballistic Armor: 5; Impact Armor: 3}
{Bipolar phase: Stable: NO Modifiers}
Damn, I am the one that thought to look and I have the worst roll :)Please excuse my meddling. If you had the idea, it kinda implies that you were actively looking for that, which grants you a +3 actively looking modifier(SR4A,136), but without the perception skill you also get a -1 default modifier. All others who do not use the Observe in Detail action are automatically considered distracted with a -2. This would move odds realistically to your favor.
3d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3527123/)
Damn, I am the one that thought to look and I have the worst roll :)Please excuse my meddling. If you had the idea, it kinda implies that you were actively looking for that, which grants you a +3 actively looking modifier(SR4A,136), but without the perception skill you also get a -1 default modifier. All others who do not use the Observe in Detail action are automatically considered distracted with a -2. This would move odds realistically to your favor.
3d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3527123/)
Damn, I am the one that thought to look and I have the worst roll :)Please excuse my meddling. If you had the idea, it kinda implies that you were actively looking for that, which grants you a +3 actively looking modifier(SR4A,136), but without the perception skill you also get a -1 default modifier. All others who do not use the Observe in Detail action are automatically considered distracted with a -2. This would move odds realistically to your favor.
3d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3527123/)
If that is the case, then here is that roll
5d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3528026/)
might have let me see something I can relay to my Cop contact
The detail is a Totenkopf, http://en.wikipedia.org/wiki/File:Bones_logo.jpg Deaths Dead, with the Numbers 875 beneath it, the tattoo is on the forearm inner side. Your Cop contact doesn't have much of an Idea, there is a newer gang that's working out of the Lynnwood area securing a block. The report stats they move more with military procession than a gang. Right now they are being called the 875 by Knight Errant.
If Tachikoma's our driver, than we can expect a sattelite falling on that convoy...
Thvor make those rolls to figure how much explosives you need to use.
I'm guessin we can't bring the overpass down on them eh mon......What? Just an idea eh :-\Ummm you'd need about 200 kilos of commercial grade and 5 hours to set that up .
I never said all my ideas were winners mon
I'm guessin we can't bring the overpass down on them eh mon......What? Just an idea eh :-\Ummm you'd need about 200 kilos of commercial grade and 5 hours to set that up .
I'm guessin we can't bring the overpass down on them eh mon......What? Just an idea eh :-\Ummm you'd need about 200 kilos of commercial grade and 5 hours to set that up .
Well, commercial is rating 3...since the DV is (according to the RAW, though the IED/demolitions rules are a major mess) based on the square root of the number of tons used times the rating, 200 kg of rating 3 is about equal to 18 kg of rating 10, or 8 kg of rating 15 foam explosive...
Nope, still don't have enough.
And, of course, that's ignoring the fact that bringing down a freeway might make the cops take a bit more interest in us than we'd like. ;)
Serious, how about placing charges to take down walls and strew rubble in front of and behind the convoy to keep them from driving away once bullets start flying? Or turning the road into a massive, flaming pothole?
Serious, Rybka would like to acquire some things on her way home, and I'd like to know if you allow it:Urban explore is an ok, but I don't have Attitude so what does those other things do?
First things first, there are three items that she could probably found on any clothes shop:
A Urban Explorer Jumpsuit (Avaliability 8, price 500¥), modified to have color changing and AR enhanced features (both are in Attitude, pg. 160, and have no avaliability modifier; the first adds 175 nuyen to the total price and the second adds 25 nuyen, so the whole item would cost 700 ¥).
Women's Modez (Attitude, pg. 163 and 166) - Avaliability 4, price 80¥
Microweave Spider (Attitude, pg. 163 and 166) - Avaliability 5, price 500¥
Just in this, she would be spending 1280 nuyen.500 yen for a month and yes you find it.
And then, she would try to find some drug dealer which could sell her medication to stabilize bi-polar condition. It does not present an avaliability rating, but runner's companion lists it's price on the legal market as 500 nuyen (which suffice for a one month treatment).
Is it possible for her to get these things?
When players are buying clothes, there are features they can add to make clothes what they want them to be.
AR enhanced: allows for the projecting of an augmented overlay. Basic clothing just has RFiD tags for advertising. one step up from there is preprogrammed aR advertising. Players can either crack the aR advertising to replace it with what they want, or just buy programmable aR clothing. aR enhanced clothes are considered a device rating 2 node, and it adds 25 nuyen to the cost of any item of clothing.
Color changing: advanced fi ber optics provide an option for color-changing clothes. Woven into the clothing, it does relatively the same job as ruthenium polymers in allowing the adjustment of light projected from the clothes. apply a –2 dice pool modifier to Perception tests to see the wearer when used for camoufl age, and it adds 175 nuyen to the cost of any item of clothing.
Modez is a relatively new brand of shoes that kind of gives you two pairs in one. Using smart metal composites, the wearer can make the shoes transform into a diferent pair in a matter of seconds. Each of the pairs of Modez shoes for women can change from flats to heels as the composite sole adjusts to one of its other states.
MICROWEAVE SPIDER
This spider drone is a tailor’s best friend. Six of the eight legs have secondary functionality of sewing needles and micro manipulators. It's mandible is a scissor device for cutting the threads. Its body has two components; one is for thread to weave a tear shut or to create a web for the missing fabric. The other component is a fabric glue that, when heated, bonds to existing material. If you have replacement fabric, the spider will trim the piece to the correct specications and use both the glue and thread to patch the hole. The MW spider does a great job at making the patch seamless. MW Spider has a deluxe upgrade, which can also repair fiber optics.
MicroWeave Spider
Despite the “micro” in its name, the MicroWeave spider is a small drone with a built-in repair kit for clothing.
Std Upgrades: special Equipment (Clothing repair kit)
Women’s Modes: Provides +1 bonus to disguise skill if the character has the skill.
Item Device Rating Avaliability Cost
Women’s Modez 3 4 80¥
MicroWeave Spider
Handl Accel Speed Pilot Body Arm Sens Avail Cost
+0 1 1/2 2 1 0 1 5 500¥
Just let me know when to chime in.I thought it seems appropriate now, since we are meeting soon.
Puts on the full steampunk line (Over coat, vest, slacks and shirt), with the full formfitting bodyarmor underneath and a Moonsilver scarf (14Ballistic 9 Impact)So whats your encumbrance? with ballistic 14 your talking a load of encumbrance.
I already got my next IC post ready, I'm just waiting for Serious approval or not on the shop list to edit it accordingly and then post Rybka's arrival at the meeting point.Already responded as that is possible, and approved it.
EDIT: Also, which day and time are In Play? It would be useful to know, so we when we should pay our lifestyles again and everything.We'll call it Wednesday, March 3rd. (if it does not match the date well hell I blame the crash) as for lifestyles don't worry about that now I think after this run we'll have one more then worry about life styles.
Looks like I'm just under if I did the math right.....my pdf might not have all the errata changes
Okay, this is now the second person to ask about a commlink. I think the first time I built this guy I forgot to buy one on the first pass. Smiley would never have anything but a throwaway anyway, so can he have bought one with the advance?
I know that, like I said, I missed getting one on the first pass, which is the draft I sent off to the GM. I can go back and do a rewrite, or I can say I picked one up, I figured this was cleaner.
man I want to make that drone disco dance...... tempting temping.
I know the game has just started and all, but I wanted to say I really liked it so far: the characters are all pretty interesting, even though we got almost no time to experience them yet.
I'll allow it this time thvor. ;) As for time of day, mid-night, the convoy should be passing around 2 am. It's dark.
And THAT is why I picked up incendiary bombs. Though the LAW launcher does worry me.
{Damage: 0/12 P, 0/11 S, 0 penalty} {Edge: 3/3} {Initiative: 8(10); IP's: 1(3)}Everyone trying to perceive the outside people or the van gets -4 to their perception roll.
{Wearing: FF Half-Body Suit + Armor Jacket: Ballistic Armor: 12; Impact Armor: 7}
{Sustained Spells: Increased Reflexes(F3,3hits,Focus), Detect Life Extended(F3,3hits,Focus), 0 penalty}
{Spirits: Summoned F4 Air Spirit, Optional Power: Cold Elemental Attack, Services: 3/4}
Oh, just saying, guys; as soon as Rybka manage to enter the tail car node, she will
1 - Free action - Observe in Detail (the beauties of being an adept; in so doing, learning about all the Icons running at the node which do not run Stealth programs)
2 - Simple Action - Analyze Node (4 (Computer) + 5 (Analyze) + 2 (Perceptive) + 2 (VR) + 1 (Enhanced Perception 1) = 14 dice pool)
3 - Simple Action - Analyze Icon [the one of the user operating the node] (4 (Computer) + 5 (Analyze) + 2 (Perceptive) + 2 (VR) + 1 (Enhanced Perception 1) = 14 dice pool)
4 - Free Action (yup, a second one - again, the beauties of being an adept) - Inform the team of her success;
Hrm, an extra vehicle plus five more targets...I don't think we're being paid as much as we should be. ;)
Who was it that said that no plan ever survives first contact with the enemy?
Like I said at the beginning of the game I'm fussy on hacking rules [...]
Like I said at the beginning of the game I'm fussy on hacking rules [...]
Also, if you have any doubt or need any help on them, it's fine; I'm playing hacker characters for some runs, and most of the things are easy for me to remember now. My next posts, when dealing with Matrix things, will be more clear in order to help you.
Quote from: Reality Filter ProgramEverytime I enter a node with the Reality Filter running, it automatically rolls Responce + Reality Filter against the Node's System + Response. If I win, I receive a +1 Response bonus while on that Node; if it ties or the node wins, I got a -1 instead.
5 (Response) + 5 (Reality Filter) + 2 (Hot-sim VR) = 12 dice pool = 7 hits, no glitch (http://invisiblecastle.com/roller/view/3540888/)
The possible +1 on Response would probably change my Initiative, but as I forgot it before, I won't bother with it.
Netz, I'll be kind and not point out your comment from late last week in this thread, and how it's only fitting that you be the first one for the pointy end of the stick. ;)
Netz, I'll be kind and not point out your comment from late last week in this thread, and how it's only fitting that you be the first one for the pointy end of the stick. ;)As am I
That said, you're right that the Mute option should give you a full turn before the alarm is sounded.
And, just because I miss rolling dice: Hank's initiative, for when we get around to meat combat: 10d6.hits(5) = 4 (http://invisiblecastle.com/roller/view/3540939/), for a total of 14. At least I'm faster than the troll. That, and Hank's going to be spending the next 15 minutes or so effectively delaying his action, so as to be ready to hit the trigger at the right moment.
With or without the army specialization?
Ok, here goes.It's a standard old school Hummer, the gunner draws some interest. You can make out a unit insignia "Unit 9" you recall something about a force called the Unit, and section 9. They were a group that was used for covert operations, specializing in extracting sensitive material.
Lead hummer: 12d6.hits(5)=4 (http://invisiblecastle.com/roller/view/3542135/)
GMC MPUV: 12d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3542136/)This vehicle you've seen many times, but the new Smart armor plating makes you wonder that is the kind of stuff meant for the battle field not some OP in a city.
Chase hummer: 12d6.hits(5)=6 (http://invisiblecastle.com/roller/view/3542137/)This one you get a good deal of info, the turret is a MK4 mobile unit that's meant to be used as a sentry gun outside a forward operations base, usually controlled via rigger or hacker. That means they might have matrix support.
Drone: 12d6.hits(5)=5 (http://invisiblecastle.com/roller/view/3542138/)An older drone, but you've seen them used for over watch before but the fact it has a chameleon coating makes you wonder you thought this was an older drone that would have been retired.
And, just in case,Just a standard mounted gun.
Stoner Ares M202: 12d6.hits(5)=1 (http://invisiblecastle.com/roller/view/3542140/) (no glitch)
All right. Better keep the hacking simple, no need for Serious to rush into too many rules at once. Hacking can get quite complicated.
Payload limit without Responce reduction = 5 Ergonomic programs and 4 Non-Ergonomic ones
Ergonomic Programs Running
Analyze 5
Exploit 5
Reality Filter 5
Stealth 5
Scan 5
Non-Ergonomic Programs Running
Encrypt 5
Biofeedback Filter 3
Command 5
Edit 5
Nodes expect a certain amount of traffic from normal users, and for many work-related nodes even some off-hours access from home or private terminals is typical or expected. A hacker who steals the passcode to a legitimate account can, with care, continue to make use of that account for some time before a spider notices anything, if they ever do.(emphasis added)
A hacker who has hacked the node may also create a "legit" account on the system (see Hackers & Editing, p. 225, SR4) and then hide the fact that they created it. This requires a successful Software + Editing Test if you have at least security privileges on the node, or a Hacking + Edit (2) Test if you do not. For security level access, increase the threshold to 3; for admin access, increase it to 4. New accounts of course show up on security audits and are usually carefully scrutinized for legitimacy. All of the account’s actions are also logged—it’s not hidden, as it was created with the facade of a legitimate account. A verifiable account on a corporate system combined with a fake SIN and/or records that the hacker is employed by that corporation can make a very convincing cover story for an infiltration.
A hidden account is not visible to spiders or administrators, being discernible only by the system. While this account allows the hacker to access the node freely, it is still subject to account privilege limitations and spiders who perceive the character will assume them to be trespassing as they will not appear to have an account.
To create a hidden account, you must already have access to the node (either legit or hacked) and must follow the procedure for creating a legitimate account noted above. On the next action, the legitimate account must then be hidden with a Hacking + Stealth (Firewall, 10 minutes) Extended Test. As with any other account, this hidden account has a unique passcode; anyone with that passcode may access that account. Previously existing legitimate accounts may also be transformed into hidden accounts this way, but the access log must also be modified or a security audit will show an account mysteriously disappeared.
Unless someone knows a good reason otherwise, I would say jump in right now and either wreck the car or fire those missles so it comes into the killzone unarmedI agree, not sure the account will survive the minutes until the cars arrive at our spot, with the intruder alert ahead. We shouldn't miss the opportunity. Better mess with them as much as possible already.
Unless someone knows a good reason otherwise, I would say jump in right now and either wreck the car or fire those missles so it comes into the killzone unarmedI agree, not sure the account will survive the minutes until the cars arrive at our spot, with the intruder alert ahead. We shouldn't miss the opportunity. Better mess with them as much as possible already.
Rybka is just informing Tachikoma what she knows. As you can see, even though us as players know that she botched up her quiet hacking attempt, she does not know it, and would like to keep to the planRight, good thinking. Easy to overlook something like that.
I think the moment Tachikoma jumps in the alarm will go off and some smack down will occur
That said though is it possible for Rybka to defend Tachi long enough for him to do the kind of damage we need? I thought that kind of thing was possible in cybercombat. (I am much better at the magic than the matrix, one of the reasons I don't try to run games anymore)
At the risk of disagreeing with the GM, Tach is going to be jumping in with an apparently legitimate account; no alarm should sound unless he does something that the system is specifically not allowing.I don't think there is something like a secret jump-in. There is a current driver and if that driver loses control after someone jumped in, he will notice, no matter what. Lets just hope, there is enough confusion to sabotage them a little.
Oh, why, if I was the Hacker who just kicked in an alarm and does not know about it, what would I do in this next turn? The most probable train of action would be to disconnect from this node and start hacking the next one, I guess. But then, rybka would never know she tripped the alarm!
;D
Well, I will wait on the effects of Tachikoma shooting and see what's possible to do.
Hey just a thought . Didn't say anywhere all my ideas had to be winners mon :DIts a brilliant idea, if its possible - just in case we get booted out of the system.
Has the plan somehow changed to something that brings the third vehicle into our ambush site? Because in that case Smiley would like to register an objection :'( >:( :)
So to recap: Kill the drone, do something to disable or disarm or remove the chase car. When the ambush goes down, hopefully shutdown and poplocks on the target, get in and get gone.
(no rolls on the System side to discover the invasion attempt, it just discovered).How do you know? Me as GM would never share my rolls, but only the results. It would give away too much information about NPC.
The drone needs to go down now, period. If that completely bones our ambush I can live with that and we have a minute or two to reset regardless. Remember, we are still between them and their goal and we have the high ground, in that scenario.
[snip]
So to recap: Kill the drone, do something to disable or disarm or remove the chase car. When the ambush goes down, hopefully shutdown and poplocks on the target, get in and get gone.
I'd like to remember everyone that, even though my hacking rolls were not that great, the GM decided to make the story in a way in which we would need to deal with a botched hacking attempt (no rolls on the System side to discover the invasion attempt, it just discovered). Which I'm fine with, it will build some tension and set the tone of the run.
Not that I wouldn't like to see people shooting each other with explosions on the background; far from me. ;)
I did roll, and it wasn't that hard to detect you, you weren't running stealth. ::)
Quote from: Programs running on CommlinkPayload limit without Responce reduction = 5 Ergonomic programs and 4 Non-Ergonomic ones
Ergonomic Programs Running
- Analyze 5
- Exploit 5
- Reality Filter 5
- Stealth 5
- Scan 5
Non-Ergonomic Programs Running
- Encrypt 5
- Biofeedback Filter 3
- Command 5
- Edit 5
While Rybka continues cyber-combat the convoy starts sending out a distress call to the UCSA base. Those that want to can try a signal intercept or block.
Also Netzgeist isn't Rybka running a hot sim? So it's not stun damage it's physical damage.You were only using Blackout, which causes stun, the stun also wont flow over into physical.
Also Netzgeist isn't Rybka running a hot sim? So it's not stun damage it's physical damage.You were only using Blackout, which causes stun, the stun also wont flow over into physical.
Blackhammer is the deadly version with physical damage.
But doesn't running a hot sim to the bonus make it physical? Or am I reading the rules wrong? Like I've said still pretty new for hacking but I have been reading.No, blackhammer is physical in hot sim, but only stun in cold sim.
Blackout is black IC program that is a non-lethal version of Black Hammer. It causes Stun damage to both hot sim and cold sim VR users. Like Black Hammer, it is used with the Matrix Attack action (p. 231) and has no effect on programs, agents, IC, sprites, or AR users. Damage from Blackout does not overflow into the Physical Condition Monitor.(emphasis added)
I'm not trying to reverse what's happened to Rybka--I'm willing to accept that these guys are serious enough that they'll assume anyone hacking into their system is probably in full VR, and thus respond with black IC immediately (though in that case, we're REALLY not getting paid enough on this job!)--I'm more wondering for the general purpose.
Ouch, just noticed the IC posts... I'm a little bit sorry that Tachikoma used it's drone to jam on the fly. That means Rybka will be disconected from the node just now when she was ready for combat... and suffer physical dumpshock.
Guess that's what happen when our team suffer from a lack of communication. Whatever.
Ouch, just noticed the IC posts... I'm a little bit sorry that Tachikoma used it's drone to jam on the fly. That means Rybka will be disconected from the node just now when she was ready for combat... and suffer physical dumpshock.
Guess that's what happen when our team suffer from a lack of communication. Whatever.
Don't worry the drone is being targeted, the node you are hacking is in the hummer. That being said there might be some vehicular difficulties for the car soon.
Ouch, just noticed the IC posts... I'm a little bit sorry that Tachikoma used it's drone to jam on the fly. That means Rybka will be disconected from the node just now when she was ready for combat... and suffer physical dumpshock.
Guess that's what happen when our team suffer from a lack of communication. Whatever.
Don't worry the drone is being targeted, the node you are hacking is in the hummer. That being said there might be some vehicular difficulties for the car soon.
Still, it's the drone that's being used to jam to same one Rybka was using as a relay point to hack the vehicle. Once it's used to jam, she loses signal to the targeted one, and so is forcefully disconnected, suffering dumpshock. Tachikoma intent was to force the disconnection, since he perceived she was "locked" on that node by Black IC.
But, you are the GM, so if you got a different interpretation, that's your call.
Actually, I thought Tach was trying to block the distress call, not to rescue you from the black IC...Tachikoma was trying to block the distress call. Unfortunately, since I don't have area jammers on my drones, for what should be obvious reasons, I had to improvise. And this kind of trick has side effects.
...and here I was expecting to have to roll to see how well Hank's toys worked.
Not that I'm complaining; I don't think I could've rolled it any better. ;D
(And I guess the chase vehicle was being driven remotely. That's good--less stuff to worry about. Though it's also amusing to me that Tach more or less blundered through what Rybka was trying to do through finesse...)
With the lose of a player I needed to tone down the enemy. so losing 3 to 4 guys would be nice.
Thats a yes Crossbow unless you want to go diving head first onto an asphalt road.
Thats a yes Crossbow unless you want to go diving head first onto an asphalt road.
No, don't want to do that. :)
Just figured with 5 dice normally and 7 at the moment for an Athletics pool, I could just buy a hit.
Athletics 7d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3561938/)
Marak on hearing Thvor...
Hope its all right to jump back in like that :-)
I really want to know what's in that damn case! :D
Hey, Marak....just noticed this in your last IC post:over the comm "What you want me somewhere else just say so. Just thought to grab the booty mon and we can beat feet eh "Marak on hearing Thvor...
That troll's got good ears if he could hear me, rather than Hank. ;)
Tachikoma has two maintenance drones to do work on her drones, with appropriate tool kits. But no shop. And Tachikoma will NOT volunteer to take them to its safehouse to help with that, because it has seen far too many horror trids that started with people opening a box they weren't supposed to. If the crate is holding something dangerous, Tachikoma doesn't want to be anywhere close when it is opened.
Tachikoma has two maintenance drones to do work on her drones, with appropriate tool kits. But no shop. And Tachikoma will NOT volunteer to take them to its safehouse to help with that, because it has seen far too many horror trids that started with people opening a box they weren't supposed to. If the crate is holding something dangerous, Tachikoma doesn't want to be anywhere close when it is opened.
Buzz kill, I was thinking of something along those lines but nothing so drastic, as for opening the box is sealed with chains, and 4 padlock, magic people notice a ward as well.
I am honestly not sure at the moment where we are. I think that [IC] some are thinking we are already at the hideout that Smiley wanted to line up, I am cool with that. But the way I read Lethe's post it said the mage was acting right away, in spite of Tachi's wishes, in the van.Yes, i was acting right away, still in the van. Having a ward on the box is like having an RFID tag on it. The people could find us anytime and we don't want to lure them to our hiding place, do we? Also fighting the ward would not automatically open the box or mess anything up.
I do know we intend to open the box before we call Johnson for the meet.
So you're going to ignore the wishes of the person driving the vehicle you're in, who happens to have three drones armed with machine guns on standby?I am honestly not sure at the moment where we are. I think that [IC] some are thinking we are already at the hideout that Smiley wanted to line up, I am cool with that. But the way I read Lethe's post it said the mage was acting right away, in spite of Tachi's wishes, in the van.Yes, i was acting right away, still in the van. Having a ward on the box is like having an RFID tag on it. The people could find us anytime and we don't want to lure them to our hiding place, do we? Also fighting the ward would not automatically open the box or mess anything up.
I do know we intend to open the box before we call Johnson for the meet.
If its not a Force 10+ Ward it should be gone after those two rounds of attacks, though i wait for a GM call.
Yes, i was acting right away, still in the van. Having a ward on the box is like having an RFID tag on it. The people could find us anytime and we don't want to lure them to our hiding place, do we? Also fighting the ward would not automatically open the box or mess anything up.So you're going to ignore the wishes of the person driving the vehicle you're in, who happens to have three drones armed with machine guns on standby?
If its not a Force 10+ Ward it should be gone after those two rounds of attacks, though i wait for a GM call.
Well, your wishes were only not to open the box. Since your AI knows so much about wards, it should also know that it wouldn't do any harm. Also your AI heard me saying it, but he didn't see me take any action, just leaning back in the seat.Yes, i was acting right away, still in the van. Having a ward on the box is like having an RFID tag on it. The people could find us anytime and we don't want to lure them to our hiding place, do we? Also fighting the ward would not automatically open the box or mess anything up.So you're going to ignore the wishes of the person driving the vehicle you're in, who happens to have three drones armed with machine guns on standby?
If its not a Force 10+ Ward it should be gone after those two rounds of attacks, though i wait for a GM call.
So ready for an IC update or are we still waiting to figure out where to open it at?
If its not a Force 10+ Ward it should be gone after those two rounds of attacks, though i wait for a GM call.apology missed this post, yes the ward is gone it was not something massive. Appears to be more of a last minute addition to the case.
hahahhaha, going to make thvor sweat for a time while I figure out what to put in the box.
Aw, guess Serious missed my post about trying to sneak over into the building the gangers were in.OH sorry, well getting to them would be hard 100 yards away and then there's the sneaking through the building the warehouse where you guys are at has only two enterences and tall wall around it. so sneaking out without serious camo tech or magic your going to be seen.
Ah, well. Hopefully they were just story decoration, and won't come back to haunt us.
Crossbow which contact are you using to find info? You have a lot.
(Calling the Maiden, and asking her to get us a meet with an occult investgator type that she trusts, and set up the meet somewhere else than here )
Club Owner 2/2
Cheri Ostler, the Alabaster Maiden. She is a girl he knows. (see Seattle 2072)
You get the feeling like Smiley is on autopilot, his feet naturally moving from this club to the afterhours greasy spoon diner that he would frequent if he were out drinking and partying. Ordering his usual from the waitress (which turns out to be a soy skillet scramble that the Amerind begins to drown in hot sauce when it arrives w/soykaf) he settles into a corner booth, keeping the box close at hand, and looks at the team.(color added)
"Well, who is ready to piss off Mr Johnson?" :D ??? ::) 8)
BTW, where's Teddy? I don't think we've heard from him since we were headed to the club...?
Rybkas going to stay put? sitting at the table or take cover?
Also the hacking of the comlink takes place in the second round it has a device rating of 3, also you were detected. So make a single action before it goes active.
16 - Marak
15 - Hank
14 - Tach (added after initial post)
12 - Rybka / Mr. Grey's goons
9 - Smiley / Gangers
SO whos doing what?
Also did anyone tell tachikoma that there is someone with a camera watching his van?
@hank and Smiley
Ahh what are you guys going to do?
Marak--I suspect the GM would ask this even if I didn't, but out of curiosity...where'd the troll toss the grenade? Into the back alley, or out into the restaurant?I was following his idea... but I could make your life interesting with that comment Thvor.
Marak--I suspect the GM would ask this even if I didn't, but out of curiosity...where'd the troll toss the grenade? Into the back alley, or out into the restaurant?I was following his idea... but I could make your life interesting with that comment Thvor.
Is he saying its not interesting...really? This is da bomb . ;D ya I went there lolMarak--I suspect the GM would ask this even if I didn't, but out of curiosity...where'd the troll toss the grenade? Into the back alley, or out into the restaurant?I was following his idea... but I could make your life interesting with that comment Thvor.
I thought you were already making our lives interesting. :D
Goons:
From smileys vantage point he sees the ganger begin to draw down on him, luckily for him mister grey is in between them. One moment the Gangers head is there the next your hit by a wave of gore blood, bits of skull and brain matter splatter against your head. Seems the snipers are still at it.
Goons:
From smileys vantage point he sees the ganger begin to draw down on him, luckily for him mister grey is in between them. One moment the Gangers head is there the next your hit by a wave of gore blood, bits of skull and brain matter splatter against your head. Seems the snipers are still at it.
So, one of the snipers out front took out another goon for us? I believe that means that there's just the one goon left, who'd been aiming out front towards the snipers. That correct?
Also, is there any way we can block the kitchen door to at least slow down anyone who might be coming after us? Or is there anything available Hank can use to quickly improvise a "surprise" for those who come after...gas stove, cleaning chemicals, etc.?
(I know it can't be a true IED by the rules; setting even the simplest one of those up is an extended test with five-minute intervals. :( )
Goons:
From smileys vantage point he sees the ganger begin to draw down on him, luckily for him mister grey is in between them. One moment the Gangers head is there the next your hit by a wave of gore blood, bits of skull and brain matter splatter against your head. Seems the snipers are still at it.
So, one of the snipers out front took out another goon for us? I believe that means that there's just the one goon left, who'd been aiming out front towards the snipers. That correct?
Also, is there any way we can block the kitchen door to at least slow down anyone who might be coming after us? Or is there anything available Hank can use to quickly improvise a "surprise" for those who come after...gas stove, cleaning chemicals, etc.?
(I know it can't be a true IED by the rules; setting even the simplest one of those up is an extended test with five-minute intervals. :( )
I was going to go with the simplest answer NO.... but then I rethought it and still have to say no as the other team might be making an assault at that moment.
7d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3693827/) That's a 10 for me, but I am pretty much doing the same thing. Lemme know when you need the roll, and if his 'go limp' defense gives me any mods, I figure it would probably slow me down, but give me a bonus to improve the hold, just sayin'.
Thvor have hank make a perception check, detailed. Followed my explosive knowledge. ;D
Cross, it's a better idea for Rybka to be the primary actor on this test, 'cause that way I can add your successes to my dicepool. Chances are that the final dicepool will be bigger that way (I'm going to add my 20-something to your success and use this as my dicepool; if we did it the other way, you would add your 12 to my successes which would be far fewer). The auxiliary actors always roll the dice first.
Teamwork Tests
Sometimes characters may choose to work together on a task, whether they are holding the door against a rampaging paracritter or fixing a car. To determine success, pick one character as the primary acting character. Each of the secondary characters makes the appropriate test; each hit they score adds +1 die to the primary character’s dice pool. The primary character then makes the test, and her results determine success. The maximum dice bonus the primary character can receive from teamwork is equal to that character’s skill.
If any of the assisting characters roll a critical glitch, raise the threshold for the test by 1 (3 for Extended Tests).
Tachikoma,Um, where does it say the van can only transport one aerial drone? I have two Landing Drone Racks, one Small, which carries the rotodrone, and one Large, which carries the Reaper. The Tank always drives alongside the van, in stealth mode.
No can do the van can only transport one aeral drone, which is your rotor because you already launched it. I will let you say for timing reasons that the reaper has been in a holding pattern near by 3 combat turns out.
Tachikoma,Um, where does it say the van can only transport one aerial drone? I have two Landing Drone Racks, one Small, which carries the rotodrone, and one Large, which carries the Reaper. The Tank always drives alongside the van, in stealth mode.
No can do the van can only transport one aeral drone, which is your rotor because you already launched it. I will let you say for timing reasons that the reaper has been in a holding pattern near by 3 combat turns out.
Serious, is the alleyway exit entirely blocked now?Yes flamning wreckage so it blocks access, if your willing to get some 1st degree burns you might make it.
Can you describe the building we're in? Is is a stand-alone, or part of a larger complex? Single-story? Windows on just the front?No its part of a strip mall complex no common door but it shares a common wall (in the customer seating area) with a modern boutique
Features of the kitchen: are there controls for the house lights? A cleaning supply closet, perhaps?Easiest to say is yes, cleaning supplies, light controls, main circuit breaker box. You are smelling some natural gas, perhaps one of the explosives has ruptured the gas line.
Is there a manhole/similar entrance to the sewers in the alley?No none hat you can see.
To group Are you having fun? Because I starting not to.
they've been following you for some time.
...except Mirikon, he's going to steam roll everything I could throw at the team because he's basically a power house. As for screwing with the character in other ways that is really really hard to do in game on a run...
All that said, I am really sad to see this game fall apart. I was having fun, and the roleplaying was great5. Maybe we could take a few days, catch our breaths, and start back up (potentially with a wave of the GM's hand to change the scene away from the diner)?I would be willing to do that.
Ok, so I believe we're re-winding to right after Marak's comment in this post (http://forums.shadowrun4.com/index.php?topic=7278.msg148172#msg148172), with Tach & Teddy having already gone their ways, correct? I'm going to have to re-read our conversation up to that point to make sure I know where everything stands. :DWell no-one else Pm'd me with a character or posted one yet so I think We'l have Farothel join us unless I get someone else with a great player/character
As for pulling farothel's character in (assuming Serious ok's him), should we just have Rybka use her contact to pull him in as a friend-of-a-friend? Or assume that she's already done so?
Ok, so I believe we're re-winding to right after Marak's comment in this post (http://forums.shadowrun4.com/index.php?topic=7278.msg148172#msg148172), with Tach & Teddy having already gone their ways, correct? I'm going to have to re-read our conversation up to that point to make sure I know where everything stands. :DWell no-one else Pm'd me with a character or posted one yet so I think We'l have Farothel join us unless I get someone else with a great player/character
As for pulling farothel's character in (assuming Serious ok's him), should we just have Rybka use her contact to pull him in as a friend-of-a-friend? Or assume that she's already done so?
Okay, if Serious approves the sheet, how is the new guy coming in?
Just so you know I am watching and reading the IC post, keep talking tell me when you want to move out.
I want to see how many times I can make nothing bad happen when he makes those checks then I could for say make the regulars start shooting at you the cops walk in on it. followed by them all turning to zombies for the fun of it. ;D
AKA STOP WAITING FOR SOMEONE TO JUMP YOU GET ON WITH THE STORY!
Pst, Marak: have you noticed that anytime you make an uncalled for perception roll, something happens? Gangers spying on us at the warehouse, Mr. Scary Man, etc.?
When you do something like that, you're pretty much asking for the GM to throw something at us. And he seems very willing to take you up on it. Might be better to just take it as read that we 'runners are normally alert, and let him decide when to call for perception checks...
Hrm...just went digging through the original IC thread. It doesn't look like the delivery meet-up was spelled out there. I'm assuming it's information we would have gotten from the Johnson, so...@Serious: when and where are we supposed to meet Mr. J. to complete our deal? How much time do we have before then?
Hrm...just went digging through the original IC thread. It doesn't look like the delivery meet-up was spelled out there. I'm assuming it's information we would have gotten from the Johnson, so...@Serious: when and where are we supposed to meet Mr. J. to complete our deal? How much time do we have before then?
You have to call him back, sorry forgot to post that info, by midnight tonight you have about 3 hours until that time.
I read the rules on astral travel so you book it, safe and sound. :'( I was looking forward to trapping you in combat and scaring the other player half to death as the mages skin is cut by phantom hands.
So now what are you guys going to do? Stay in the dinner? Call mister Johnson? buy some Charcoal lighter and have a bonfire with the book? Tell Smiley and Rybka to get a room?
the team could Acquire a Car.
Sorry I have been quiet recently...been kind of hiding from a storm. :D
All's good I hope? Been watching the news and that hurricane is giving New York a beating.
Right, I am going on vacation on Tuesday for a week and then some. I will try and update while I'm out but I am going hunting so being stuck in the bush will make it hard for me to update the game. That being said I will make it a point to check on this game everyday I can.
So no pressure.
Also this game is drawing near the end it feels like, unless you guys go crazy and decide to do something else. We might be able to finish the run (I do have plans for further games if you want to continue)
Farothel make an arcane lore test.
uh just asking did we hit writers block??
Like a stone wall. Give me a day to figure something out. Also that whole holiday thing has been distracting me.
once more, assensing on the storm, but now I keep in my body. Just astral perception. Checking what types of spirits are there and maybe get an idea on who summoned them (if possible).
intuition 3 + assensing 4 + perceptive 1 + mentor spirit 2 =10 (10d6.hits(5)=6)