Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: imperialus on <07-13-12/1350:06>

Title: [OOC] Tokyo Nights
Post by: imperialus on <07-13-12/1350:06>
Probably won't be too much going on in this thread since we'll be using Obsidian Portal for that but I'll put it up anyhow.  Better to have the thread and not need it.
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <07-13-12/1500:49>
Per the GM's request:


Name:  Aishuku Dokataki
Alias:  Bullet
Race:  Human
Sex:  Male
Nationality:  Japanese
Lifestyle:  Squatter
Karma Spent:  0

Attributes
Body:  3
Agility:  5 (4 when wearing Armor Jacket)
Reaction:  4 (6)
Strength:  2
Charisma:  4
Intuition:  5
Logic:  3
Willpower:  2
Edge:  2
Magic/Resonance:  0
Essence:  2.10
Initiative:  9 (11)

Positive Qualities
Black Market Pipeline (Ito Fasaki, Weapons – see Contacts)
 – Can procure up to 3 black market weapons.  None were procured during character creation.

Negative Qualities
Addiction, Mild (Gambling)
SINner, Crimnal (Gun Running, Prison Term 5 Years)

Contacts
Ito Fasaki – Male Ork Fixer (Connection 4, Loyalty 4, Group Affiliation not known to Aishuku)
Tinman – Male Human Fixer (Connection 2, Loyalty 2)
Shadowsea Neo-T – Matrix Hub (Connection 12, Loyalty 1)

Active Skills
Automatics 4
Chemistry 4
Con 3
Demolitions 3
Dodge 2
Forgery 4
Heavy Weapons 3
Longarms 3
Palming 3
Perception 3
Pilot Ground Craft 3
Pistols 2

Knowledge Skills
Alcohol 3
Biology 3
Chemistry 5
Engineering 5
 – Chemical 7
English 3
Firearms 4
Japanese N

Cyberware
Audio Enhancement 1
Cybereyes, Basic System 2
 – Eye Recording Unit
 – Image Link
 – Flare Compensation
 – Smartlink
 – Thermographic Vision
 – Vision Enhancement 1
Datajack
Radar Sensor 4
Wired Reflexes 2

Gear
Armor Jacket
 – Chemical Protection 1
Remington Roomsweeper
 – Reduced Weight
 – Smartgun System
 – Voice Activation/Response
Stoner-Ares M202
 – Reduced Weight
 – Smartgun System
 – Voice Activation/Response
 – Gas Vent 3
 – Laser Sight
 – Sound Suppressor
Ingram Smartgun X, 2
 – Stock
 – Gas Vent 2
 – Smartgun System
 – Sound Suppressor
Walter MA-2100
 – Stock
 – Shock Pad
 – Smartgun System
 – Barrel Extension
 – High Velocity
 – Sound Suppressor
 – Ares Antioch-2
   – Barrel Extension
   – Electronic Firing
   – Smartgun System
100 Ammo, Flechette Rounds (Heavy Pistol)
100 Ammo, Regular Rounds (Medium Machine Gun)
100 Ammo, Regular Rounds (Submachine Guns)
100 Ammo, Explosive Rounds (Sniper Rifles)
6 Grenades, Fragmentation
6 Grenades, Thermal Smoke
DocWagon Contract, Basic
Fake SIN, Remington Roomsweeper (Rating 4)
Fake SIN, Stoner-Ares M202 (Rating 4)
Fake SIN, Ingram Smartgun X, 2 (Rating 4)
Fake SIN, Ares Desert Strike (Rating 4)
Fake SIN, ArmTech MGL-6 (Rating 4)
Certified Credstick, Platinum (Rating 5)
Handheld Sensor
 – Geiger Counter
 – Radio Signal Scanner (Rating 6)
 – Cyberware Scanner (Rating 6)
Chemsuit (Rating 6)
Goggles (Rating 6)
 – Vision Enhancement (Rating 3)
 – Vision Magnification
 – Low Light
 – Flare Compensation
Sony Emperor Commlink
 – AR Gloves
 – Subvocal Microphone
 – Novatech Navi Operating System
 – Firewall 5
 – Response 4
 – Signal 5
 – System 5

Vehicle
GMC Bulldog Step Van
 – Anti-Theft
 – Body Stabilizer 3
 – Improved Sensory Array
 – Multifuel Engine
 – Armor, Normal 10
 – Oil Slick Sprayer
 – Satellite Communication
 – Smoke Projector
 – Smuggling Compartment, Shielded (Anti-Chemical)
 – Gun Port
 – Pilot Program 4
 – Additional Fuel Tank
 – Engine Customization, Acceleration
 – Engine Customization, Speed
 – Special Armor Mod, Insulation 10
 – Special Armor Mod, Chemical Protection 10
 – Extra Large Vehicle Sensor
   – Liquid Analyzer
   – Motion Sensor
   – Ultra-Wide-Band Radar 4
   – Atmosphere Sensor 3
 – Handling 0
 – Acceleration 6/12
 – Speed 108
 – Device 3
 – Pilot 4
 – Body 16
 – Armor 10
 – Sensor 1 (Signal 6)
 – Firewall 3
 – Signal 3
 – Response 3
 – System 3

Other Information
Physical Condition Track:  10
Stun Condition Track:  9
Initiative:  9 (11)
Initiative Passes:  1 (3)
Ballistic Armor:  8
Impact Armor:  6
Nuyen:  500
Composure:  6
Judge Intentions:  9
Lift and Carry:  5
Memory:  5
Movement:  10/25
Swim:  5

Physical Description:  Tall with a medium build. Not muscular, but not fat either.  Kind of average looking.  Has an affinity for slacks and button-down shirts, with a brown belt and brown loafers.  As long as he looks good, he doesn’t care what else is happening.  Always smiling.

Personality/Background:  Grew up in an orphanage, with nobody to look out for him but himself.  He realized at an early age that he had an aptitude for chemistry, and he used this to mix things together to find out the right combinations to make stuff that was viable.  He quickly turned this into an ability to create explosives and ammunition, being able to create both out of next to nothing.

When he turned 18 he was forced from the orphanage, even though the headmistress – a gorgeous, 40ish redhead – was his flavor of the week. Needing money and having nowhere to really turn, he heard of a Johnson in one of the local bars that was looking for a gun runner.  He thought “What the hell” and decided to seek out the Johnson and take the job. He got the job, did it wonderfully, and started to get bigger and better smuggling jobs.

One of the jobs he did was for law enforcement, secretly moving things in an evidence locker to a secured location.  He took the stuff to the dropsite, and as soon as it was all off-loaded, he was placed under arrest for running illegal guns and goods.  Law enforcement did this as a way to try and protect the evidence, the fact that they moved it, and where they moved it to.  He did 5 years in prison as a result of this job.

Once out, he tried to work a normal job, but being an ex-con didn’t help him out any.  Eventually, he was broke and needed cash.  So he started looking for more Johnsons and more smuggling jobs…
Title: Re: [OOC] Tokyo Nights
Post by: Operator on <07-13-12/1504:01>
It may be useful to have the color formats on hand for the players in the initial IC post; I'll put them here for redundancy's sake.

 blue = "Speaking"
 orange = <<Text Messaging or Email>>
Purple = "Comlink Conversations"
Brown = Thinking

Name: Toshiro Takahashi
Alias: Mamoru Yamamoto (SIN rating 4), Ken Kurosawa (SIN rating 4)
Nicknames: Operator, Toshi, Wraith (old)
Race: Human
Sex: Male
Nationality: Japanese
Lifestyle: Middle (1 month paid)
Nuyen: 1200₯
Physical Description: Average human height. Short, neatly kempt black hair and piercing brown eyes. Might look like a suit if he had no soul.

Notoriety: 0
Public Awareness: 0
Street Cred: 0

Attributes
BodyAgilityReactionStrength
4 5(7) 4(5) 3
CharismaIntuitionLogicWillpower
4 4 3 3
EdgeMagic EssenceInitiative
4 - 5.1 9

Positive Qualities
Bilingual
Latent Awakening

Negative Qualities
Mild Allergy: Silver
SINner (Imperial Japan, Standard)
Sensitive System
Poor Self Control: Compulsion (Tidiness)
Reduced Taste

Active Skills
Firearms Skill Group4
Influence Skill Group4
Stealth Skill Group2
Armorer (Firearms)4 (6)
Blades1
Demolitions (Defusing)3 (5)
First Aid 3
Gymnastics 4
Perception6
Pilot Ground Craft (Wheeled)2 (4)
Throwing Weapons (Grenades)2 (4)
Unarmed Combat 4

Knowledge Skills
Corporate Politics 5
Military History 3
Security Design 3
Security Procedures (Corporate)4 (6)
Small Unit Tactics3

Language Skills
JapaneseN
English N
Mandarin 3

Gear
Middle Lifestyle (1 month)
Fake SIN rating 4 (Mamoru Yamamoto) (++)
Fake Licenses (Mamoru Yamamoto) (++)
 - Firearms (Rating 4)
 - Security License (Rating 4)
 - Smartlink (Rating 4)
Fake SIN rating 4 (Ken Kurosawa) (++)
Fake Licenses (Ken Kurosawa) (++)
 - Firearms (Rating 4)
 - Security License (Rating 4)
 - Smartlink (Rating 4)

Streetline Special(+)
 - Concealable holster
 - 2 spare clips
 - 20 rounds regular ammo(+)

Ares Predator IV(+)
 - Concealable holster
 - Silencer(++)
 - 4 spare clips
 - 60 rounds explosive ammo(++)
 - 90 rounds regular ammo(+)

HK-227x(+)
 - Gas Vent 3(+)
 - 5 spare clips
 - 140 rounds gel ammo(+)
 - 140 rounds regular ammo(+)

Remington 990(+)
 - Internal smartlink(+)
 - 50 rounds gel ammo(+)
 - 40 rounds explosive ammo(++)

 AK-97(+)
 - Gas Vent 2(+)
 - Shock pad
 - 4 spare clips
 - 175 rounds regular ammo(+)

10x Flashbang grenades(+)
Shock gloves(+)
Survival knife

Actioneer business clothes (5/3)
Armor jacket (8/6)
 - Chemical protection rating 4
 - Fire resistance rating 4
 - Nonconductivity rating 4
 - Shock frills
Lined coat (6/4)
 - Nonconductivity rating 6

Leisure suit
Street clothes
Workman's overalls

Biomonitor
Contact lenses (flare compensation, image link, smartlink) (+)
Earbuds rating 3 (Audio enhancement 2, spatial recognizer)
Flashlight
Gas mask
Goggles rating 5 (flare compensation, image link, low-light, smartlink, vision magnification) (+)
Medkit rating 6
Micro-transceiver rating 5
Respirator rating 6
Standard rope, 100m
Survival kit
Tag eraser(++)
White noise generator rating 6

Augmentations
BiowareEssenceNotes
Muscle Toner rating 2 (+)0.4+2 Agility
Synaptic Booster rating 1 (+)0.5+1 Reaction, +1 IPs

Matrix Gear
Hardware/SoftwareNotes
Meta Link (Public)Response 1, Signal 2
Vector Xim OSFirewall 1, System 1
Novatech Airware Commlink (Private)Response 3, Signal 3
Iris Orb OSFirewall 3, System 3
Pro User suite
-Analyze 4
-Browse 4
-Command 2
-Edit 4
AR Gloves
Sim Module
Subvocal Microphone
Trodes
VR Games (3)

Vehicles
Suzuki Mirage (Racing Bike)
HandlingAccelSpeedPilotBodyArmorSensorAvailability
+220/502001641-

Contacts
ContactC/L
Hisoka Yamaguchi (Male Human Yakuza Enforcer)2/3
Mark Hans (Male Human Simsense Producer)4/3
Muzvel (Male Human Fixer)3/2
Shadowsea Neo-T Matrix Contact12/1
Tinman (Male Human Fixer)?/2

Primary armor: Armor jacket (8/6)
Secondary armor: Lined coat (6/4, -2 Conceal) or Actioneer business clothes (5/3) as dictated by situation. 'Light' armor setup for negotiations.

Backstory
A former security officer and native-born citizen of the Japanese empire. During his history of employment within one of Japan’s top megacorporations, Toshiro Takahashi worked hard to reinforce the safety of what he believed was his company’s most valuable assets – its people. While his tour of duty within the armed forces was helpful in securing an initial foothold, Toshiro’s work ethic and mannerisms allowed him to not only retain his job, but to excel and even earn a promotion.

Unfortunately, this would not last forever. Disgraced in April 2061 through internal politics and coworker jealousy, Toshiro drafted a letter of resignation. He signed the document with his name in blood, using a letter opener to draw out precious red ink from his finger. Having completed his jihyo, Toshiro quickly departed his Kyoto office and sought out passage to North America through Yakuza channels. If nothing else, they were understanding of his reasons to leave.

Under the alias of Wraith, Toshiro has worked in the shadows for at least a decade, scraping together what nuyen he could to make a living. While familiar with the Seattle shadow scene, he made a few enemies while learning the ropes; recent harassment from the Halloweeners prompted Wraith to destroy his old identity and start anew as Operator.

Prior to the campaign, Operator was holed up in Auburn with the working stiffs of Seattle, having the dubious honor of calling a sparsely decorated warehouse his home.

Personality
Operator is observant, methodical, practical, and sociable. He is comfortable within a leadership role, preferring to lead by example. Contrary to the sentiments of most Japanese citizens, Operator is quite moderate with regards to metahumans. He has never been outspoken about his contempt for racial prejudice, fearing that his parents and colleagues would lose face were he to express himself freely. In North America, however, he does not have to suffer the burden of such psychological tension.

Operator is uncomfortable with returning to Japan, primarily due to metahuman racism being a pervasive element within the nation. He is also concerned that someone might recognize him and alert the local authorities to his sudden presence after being missing for over 10 years.
Title: Re: [OOC] Tokyo Nights
Post by: Ympulse on <07-13-12/1606:58>
Char sheet as requested

Spirit (Human)
B 3/4, A 5/8, R 3/6, S 1/2, C 5, I 5, L 3/5, W 3, E 6, Ess 0.5, Init 8/11, IP 1/3
Condition Monitor boxes (Physical/Stun): 10/10
Public Commlink Condition Monitor: 9
Shadowrunning Commlink Condition Monitor: 10
Armor (Ballistic/Impact): 12/10
Skills: Athletics Group 1, Hardware 4 (Maglocks +2), Infiltration 7 (Urban +2), Influence Group 4, Perception 2, Pistols 5 (Semi-Automatics +2)
Knowledge Skills: Corporate Politics 3, Corporate Security Procedures 6, English N, Japanese N, Law Enforcement Procedures     4, Local Clubs 3, Magical Security 4, Yakuza Politics 4
Qualities: Bilingual, Blandness, Erased (Weekly), Hung Out to Dry, Incompetent: Automotive Mechanic, Prejudiced (Biased against Metahumans), Records on File: Renraku, Restricted Gear: Suprathyroid Gland,
Cyberware:
. . Bone Lacing (Plastic)
. . Datajack
. . Dermal Plating (1)
. . Fingertip Compartment
. . Spatial Recognizer
. . Wired Reflexes (2)
Bioware:
. . Cerebral Booster (2)
. . Mnemonic Enhancer (1)
. . Muscle Toner (2)
. . Reflex Recorder: Infiltration
. . Reflex Recorder: Pistols
. . Suprathyroid Gland
. . Tailored Pheromones (3)
Gear:
. . Arakaki Tanaka with 2-1-2-1-4 Lifestyle, Fake License: Firearms, Fake SIN
. . Business Suit
. . Cellular Glove Molder (3)
. . Chameleon Suit with Chemical Protection (6), Thermal Dampening (3)
. . Club Wear
. . Contact Lenses (2) with Flare Compensation, Skinlink, Smartlink
. . Datachip x10
. . Earbuds (3) with Audio Enhancement (3), Skinlink
. . Endoscope
. . Gecko Tape Gloves
. . Glasscutter
. . Glasses (3) with Image Link, Low Light Vision, Skinlink, Vision Enhancement (3)
. . Hideo Ishikawa with License: Driver, Street Lifestyle
. . Horizon Doble Revolution
. . Industrial Worker Clothes
. . Industrious Hard Hat
. . Jackstop x10
. . Laιs Cigarette x4
. . Lockpick Set
. . Medkit (6)
. . Micro-Tranceiver (6)
. . Miniwelder
. . Optical Tap
. . Public Commlink with Vector Xim Operating System
. . Respirator (6)
. . Satellite Link
. . Shadowrunning Commlink with Analyze (3), Browse (4), Command (2), Edit (4), Firewall (4), Novatech Navi Operating System, Optimization: Browse, Purge (4), Response Upgrade (4)
. . Simrig
. . Spike Strip
. . Squatter Rags
. . Stealth Tags x20
. . Stimulant Patch (6) x5
. . Street Clothes
. . Tag Eraser
. . Tailored Long Coat (Armor Jacket) with Fire Resistance (4), Nonconductivity (6)
. . Tool Kit, Operations Cleanup
. . Wire Clippers
Weapons:
. . Ares Predator IV [Pistols, DV 6P vs. B-2, SA, RC 1, 15 (c)] with Chameleon Coating, EX-Explosive Rounds x45, Personalized Grip, Silencer, Skinlink, Smartgun System, Internal, Spare Clips, Stick-n-Shock x30, Subsonic Rounds x15
. . Fichetti Tiffani Needler [Pistols, DV 8P(f) vs. ½I+5, SA, RC 1, 4 (c)] with Ceramic/Plasteel Components (Level 1), Flechette Rounds x4, Personalized Grip, Silencer, Skinlink, Smartgun System, Internal
. . Attack of Will (vs. Spirits) [DV 5P vs. I]
. . Unarmed Strike [Unarmed, DV 2P vs. I]

Personality
Spirit is a traditional, conservative Japanese man. He believes in the old ways, and is loyal to his traditional, conservative beliefs. Above that, though, he is a consummate professional, and duty to his profession is his life, no matter who we happens to work for now.

Backstory
When you deal with the Devil, the Devil don't change...

Spirit grew up like any Renraku citizen, he went to the proper schools, earned the proper degrees, and at the end of it all he got a proper job. Unlike his peers, though, he was selected to be part of the acquisitions division of Renraku. This meant many things to the then-young man, first and foremost it meant that he no longer had a family, friends, a life, or even a SiN. He worked long, hard hours, even by wage-slave measurements. He didn't get a day off, sleep was that bit of unconsciousness between the final test of the day and the first test of the next day. He learned much in that year, but the most important thing that he learned was that no matter what, his failures would embarrass the entirety of Renraku, the company he owed everything to. With that motivation he trained diligently, and with ambition.

When the training was finally over a year later, Spirit gained an identity, and a job. Hideo Ishikawa landed in mainland Japan, bright-eyed and full of vigor, only to learn that all of his training was not going to be put to use. He was a report-maker, a paper pusher, and a gopher. Dismayed at first, Hideo soon realized that he was in charge of a large amount of information, so much so that it was nearly impossible to keep track of it all. He set to learning everything he could about the operations that surrounded him vicariously, by piecing together details from the volumes of reports he processed daily. This became his life, seemingly the master of his own small world, intimately familiar with the comings and goings of everything he touched.

Two years later, his chance to work in the field came. He was to be part of a B&E team that was tasked with testing the internal security of a new facility. One of the youngest on the team, Hideo performed admirably, using front-door infiltration to get to his designated location five minutes before the rest of the team. His pride swelled at the end of the exercise, he had done so well that he was to be sent to the Seattle Arcology to ensure certain pieces of data were recovered. His team, in the end, was not sent, as the Corporate Court had spoken on the issue. Undeterred, Hideo volunteered himself for any field operation that may or may not be going on. His request was granted.

Thus began ten years of faithful service to Renraku. He was sent across the globe, Manhattan, Seattle, Denver, Hong Kong, Neo-Tokyo, Tir-NaNog, and more. He learned the value of a well-placed bullet, the virtue of patience, and that Shadowrunners had a penchant for making things difficult. He did all this honorably and unquestionably loyal to Renraku. He had seen the dark side of the Megacorp, and he had seen the dark side of others. It always seemed, to him, that his employer was simply playing by the rules to ensure an even ground with it's competitors. And even if his employer was less than what he believed them to be, he was paid well, lived is a respectable apartment, and was able to live his life properly because of the opportunity afforded to him. 

That all ended about six months ago. The acquisitions division's budget had been cut, and Hideo's position had been deemed "Unnecessary".  Hideo was stunned. All of his friendships and contacts within the company. His entire life, was ended the moment his 'boss' somberly handed him the papers. In hindsight, he found it amusing. Everything within the company was done digitally, except for termination. There was just something permanent about dead-tree media that a text file could never convey.

"We regret to inform you, Ishikawa-san, that your position within the company has been found to be unnecessary. You will be given two months allowance, and your data trail will continue to be purged in accordance to internal policy 9024b Subsection U. We wish you the best of luck in your future endeavors."

And so he moved to Neo-Tokyo. He found freelance work with the many security consulting firms, and also did a few jobs for a former Imperial Marine that called himself Tinman. Still personally shattered by his termination, Spirit resolved to continue on. No matter what, he was a professional. And professionals get the job done.
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <07-13-12/1614:40>
Just noticed something Ympulse, not sure how I missed it before.  Erased is incompatible with SINner and Records on File.

Also when you get around to it if you don't mind putting some sort of backstory up either in this thread or on the wiki.
Title: Re: [OOC] Tokyo Nights
Post by: Ympulse on <07-13-12/1623:05>
I was under the impression that the Erased quality was more of a 'selective service' than a blanket data clear, but noted. Would you like for me to just swap out a different 5BP quality?

Background is coming along, should be done tonight, if life doesn't intervene.
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <07-13-12/1628:43>
I'd say it is OK with Records on File since the same folks who might be erasing you also happen to be the ones keeping a detailed dossier on you.  That said I can't see any way that it could work with SINner though since the whole point behind that negative quality is that people can look things up about you.  One or the other should probably go.
Title: Re: [OOC] Tokyo Nights
Post by: Kozak on <07-13-12/1629:26>
Name - Jaime Honoka   -  Age - 27    -  Alias - Kozak   -  Meta: Human  -  Male  -  Lifestyle: Medium  -  Starting Nuyen:  1600

Attributes

Body: 3  -   Agility: 4  -  Reaction: 3  -  Strength: 3  -  Charisma: 5   -   Intuition: 4   -   Logic: 3  -  Willpower:  3  -  Initiative: 7  -  Edge:  3  -  Essence: 5.8

Qualities

First Impressions - +2 to Social tests during first meetings.

Double-Jointed - +2 to Escape Artist tests.


Active Skills

Influence Skill group - 4  (Con, Etiquette, Leadership, Negotiation)

Athletics Skill group - 3  (Climbing, Gymnastics, Running, Swimming)

Stealth Skill group - 4 (Disguise, Infiltration, Palming, Shadowing)

Pistols - 5

Pilot Ground Craft - 3

Clubs - 4

Knowledge Skills

Japanese Culture - 4

Nightclubs - 3

Tea - 3

Language Skills

English - N
Japanese - 5

Contacts

Ishida Tatsuya  - Fixer 1/1

Gear  Total Nuyen Spent - 54200

CommLink
    -Model:  Erika Elite -  Response:3  -  Signal: 4
    -OS: Mangadyne Deva  -  Firewall: 2  -  System:3
    -Sim Module - Rating 3
    -Subvocal Microphone
    -Linguasofts - Rating 3

Contact Lenses - Rating 3
   -Low-Light
   -Ultrasound
   -Vision Enhancement - Rating 3

Microphone - Rating 3
   -Audio Enhancement - Rating 2
   -Select Sound Filter - Rating 1

DocWagon Gold

Nanopaste Disguise x3

Voice Modulator -  0.2 Essence

Clothes

Armor Jacket - 8/6

Stun Baton

Colt Manhunter
   - Built-in Laser Sight
   - Silencer
   -Concealable Holster
   - Spare Clips x3
   -Regular Ammo

Mercury Comet


Background

His father met his mother during a business trip to Neo-Tokyo.  And the story went as most stories went.  Boy meets girl, the two fall in love, and get married.  Unfortunately, his mother belonged to an old-school family, who believed in keeping the family pure.  Despite several threats from the family, the two went through with the marriage, and Jaime's mother was disowned.  Without a place to stay in Japan, his mother joined his father in the UCAS.  His father was a low-level paper pusher at one of the smaller corporations, Payne Industrials, a chemical and biologicals manufacturer.
His mother became a home-maker, raising Jaime while his father earned a wage.

To make up for having been disowned, his father took his mother's maiden name and pushed his mother to teach Jaime about her half of his cultural heritage.  As he grew, she taught him more and more about Japanese culture: the holidays, the festivals, general etiquette and the like.  One of his favorites happened to be tea, as it allowed him a sense of peace and bonding with his mother.  Jaime had always asked about his mother's parents, and she would tell them what they were like, but never where they lived or why they never visited.  Jaime would sometimes dive into the Matrix in an attempt to learn more, but without specifics, it was a goose chase.  Once, he asked what they did for a living, and his mother became gravely silent and told him never to bring it up again.

When he was sixteen, his world was shattered forever.  He had gone out to a party, to celebrate the end of finals, when he received a call from Lone Star.  They told him someone had broken into his home, a robbery most likely.  Unfortunately, his parents had been home at the time, and the robbery had gone badly wrong.  His parents had been killed, with no culprit to be found.  After days of grieving, Jaime swore revenge.  He asked around the more seedy neighborhoods for days, visiting dives, and putting his ear to the ground for rumors.  It wasn't till months later that Jaime finally got a break.  He had plied a stranger at a bar with many a drink, until he let slip about a job he did a while ago.  The stranger mentioned Jaime's neighborhood, and that he killed some guy and his wife, asian he thought.  That was more than enough for Jaime.  He led the stranger out back, and shot him twice in the head.   It was then that Jaime gave up his former life, and took on the alias Kozak, and began his life as a Runner.  Once he made enough nuyen, he paid for a one-way trip to Japan, to try and find his mother's family.  Giving up the contacts and friends he'd made over years of running in the UCAS, he contacted Ishida Tatsuya, a fixer in Japan, and began his time there.
Title: Re: [OOC] Tokyo Nights
Post by: Ympulse on <07-13-12/1636:31>
I'd say it is OK with Records on File since the same folks who might be erasing you also happen to be the ones keeping a detailed dossier on you.  That said I can't see any way that it could work with SINner though since the whole point behind that negative quality is that people can look things up about you.  One or the other should probably go.
Got rid of SiNner and Nano Intolerance for 10BP Prejudiced "Biased against Metahumans". Will update char sheet when I get the background done.
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <07-13-12/1638:56>
ooo that'll make things interesting  :o
Title: Re: [OOC] Tokyo Nights
Post by: Ympulse on <07-13-12/1641:36>
ooo that'll make things fun  :o
Fixed that for you ;)
Title: Re: [OOC] Tokyo Nights
Post by: Operator on <07-13-12/1946:35>
Getting my starting nuyen roll out of the way.

Starting lifestyle is middle, so (4d6+X) * 100 nuyen to begin with.
No leftover nuyen from chargen; X = 0. I actually had to pull a license and some AK ammo off the tab to get things equalized. :o

(4d6=12) (http://invisiblecastle.com/roller/view/3606403/) * 100 = 1200₯
Title: Re: [OOC] Tokyo Nights
Post by: Ympulse on <07-13-12/2035:43>
Sheet updated with Personality, backstory, and Quality fixes
Title: Re: [OOC] Tokyo Nights
Post by: Kozak on <07-14-12/0002:43>
should we keep posting while in the IC thread while we wait for LeighFox?
Title: Re: [OOC] Tokyo Nights
Post by: HydroRaven on <07-14-12/0014:40>
You guys looking for another player by any chance?  ;)
Title: Re: [OOC] Tokyo Nights
Post by: Ympulse on <07-14-12/0029:06>
should we keep posting while in the IC thread while we wait for LeighFox?
I would assume that we're free to do whatever needs doing so long as we wait on advancing into the meeting with Tinman.

[edit] Hydro, we're full AFAIK. Send a PM to Imperialus to see about getting an alternate slot.
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <07-14-12/0150:15>
should we keep posting while in the IC thread while we wait for LeighFox?
Go ahead.  I'll put the next post up and end it just before Tinman actually shows up so you guys can do introductions and the like.
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <07-14-12/1249:09>
So Leigh Fox (AKA Nightshade) is officially up on the wiki!  Once she makes an appearance we can get going
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <07-15-12/0950:06>
I don't think Leigh's character is complete.  She has her character on OP, but the character is missing gear, vehicles, and cyberware (even though she's sporting an essence of 4.15).
Title: Re: [OOC] Tokyo Nights
Post by: LeighFox on <07-15-12/1047:48>
Wow Im looking at the file on OP and its very badly messed up. Any way you can fix it Imperialus?
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <07-15-12/1058:18>
yeah, my fault.  I ended up having to do a bunch of running around yesterday afternoon and didn't have time to finish putting gear and cyber in.
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <07-15-12/1205:25>
There, I had to cludge it into links at the bottom of her bio but her gear and everything should be on the sheet now.
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <07-15-12/1525:11>
Just as an FYI, the payment Tinman is quoting is for the group, not individuals.  It's 1000 each, plus 500 as a bonus.  Like I said before, I tend to keep my runners poor.  Given the amount of Karma I see you earning on this adventure though you'll probably end up with 15-20K in the shadowbank though.
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <07-15-12/1708:29>
Just as an FYI, the payment Tinman is quoting is for the group, not individuals.  It's 1000 each, plus 500 as a bonus.  Like I said before, I tend to keep my runners poor.  Given the amount of Karma I see you earning on this adventure though you'll probably end up with 15-20K in the shadowbank though.
Well, if he doesn't indicate that....:D

And to Kozak - he is offering the entire 5000 up front, with the 2500 bonus at the back end.  Are you trying to get him to pay half the bonus up front as well?
Title: Re: [OOC] Tokyo Nights
Post by: Kozak on <07-15-12/1851:11>
whoops.  Missed that part.  consider my post edited.
Title: Re: [OOC] Tokyo Nights
Post by: Ympulse on <07-15-12/1908:10>
Hey guys, some family stuff came up, won't be able to post for a week. Sorry about this. If possible can you keep spirit in the game for me? Would hate to lose out on a game before it gets going.
Title: Re: [OOC] Tokyo Nights
Post by: Kozak on <07-15-12/1918:47>
do you want any of us to post as Spirit for you? Or would you rather have us just keep mentioning he's there?
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <07-15-12/1949:43>
As it is only going to be a week, I think the appropriate course of action is to just mention that he's there.  If it turns out to be longer than that...well, that is something you will have to discuss with our GM.  I hope you get your family stuff taken care of soon.  I would hate to have you fall behind or drop out do close to the start.
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <07-16-12/1056:06>
No worries Ympulse, family is more important.  We'll just have you take a back seat for now. 
Title: Re: [OOC] Tokyo Nights
Post by: Kozak on <07-16-12/1611:55>
ha ha.  you had it right the first time, Scare_Crow.  It was Kozak talking, not Operator.
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <07-16-12/1656:04>
Yeah, thought is was Kozak, then Operator, and then realized it was Kozak.  Changed.  Again.
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <07-17-12/2200:18>
Just an FYI regarding plans for the next couple hours.  It is almost midnight in gametime right now.  Simply Clean would certainly be closed, and Akio might not appreciate a bunch of strangers (even if they are helpful strangers) banging on his door in the middle of the night even assuming his wife hadn't died 5 or 6 hours previously.  Besides Yokohama is on the opposite end of the bay from you guys.

The subway station is likely still open though.  Most of Tokyo's major routes run 24/7.
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <07-17-12/2237:00>
I was assuming that, based on the following, it was already well after midnight:

1.  It was 20:15 when we got the initial call;
2.  We all were in the middle of other things that we stopped doing to get to our vehicles;
3.  Your description of the drive and the traffic along the way;
4.  Getting to the club and waiting for everyone to show up;
5.  Conversing with Tinman about the job.

Now, it can't be more than 01:00 or 02:00, but that still only leaves about 5 hours before most normal people start work in the morning.  Which does give us some time to kill, unless we take your advice and go hit the subway station before splitting up to go to our separate locations.
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <07-18-12/1106:11>
Sorry Scarecrow, I got the impression from your post in the IC thread that you wanted to go start banging on doors right away.

Also, it's not quite as late as you think.  Generally when I do the post time thing I intend for it to be read as though the timestamp sets the time that you guys start taking actions.  The stuff like getting caught in traffic took place before the timestamp, so it would have been about 10PM when you guys arrived at the bar.  Tinman would have shown up shortly afterwards 10:15ish and he probably would have left around 11.  Sorry, I'll try to make that sort of stuff more clear starting now since even though it isn't critically important at this point it might become so later.

At any rate I'm just firing a short post up for now.  I've got my face to face group meeting after work tonight so I won't likely be on again until tomorrow.  If you guys want to figure out what the next step you want to take is we'll go from there tomorrow.
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <07-18-12/1228:24>
It's all good.  Just a minor thing with the time, and it didn't affect anything in-game, so it's not that big of a deal.  We're on the same page now, and that's all that matters.

And as far as your face-to-face group...you lucky dog, you.  A real-life table group is a thing of beauty, and I'm jealous.
Title: Re: [OOC] Tokyo Nights
Post by: Operator on <07-18-12/1232:40>
I'm glad I had the opportunity to partake of one in 2005. My GM ended up moving after a hurricane, and I'd like to get involved with another tabletop group in the Miami area.
Title: Re: [OOC] Tokyo Nights
Post by: LeighFox on <07-18-12/1427:48>
I tried running a table-top SR4 game, but my 4e D&D players didnt have the patience to learn the rules, so we stumbled through part of an adventure, then quit and went back to D&D.
Title: Re: [OOC] Tokyo Nights
Post by: Kozak on <07-18-12/1528:51>
I tried running a game with a few friends, but they had some bad help in the form of a newbie who believed min-maxing was the best thing to do.  Ended up getting them killed because they had little to no willpower against a mage. 
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <07-18-12/2322:52>
We aren't that deep into the start of the campaign, so I updated Ito Fasaki (one of my contacts) to show where he works and how he is part of one of my character's qualities (Black Market Pipeline).  I hope that's ok as it won't have any impact on our initial legwork with the subway, the business, or the widower himself.
Title: Re: [OOC] Tokyo Nights
Post by: Ympulse on <07-20-12/2030:34>
I'll have something  worked up Sunday morning-ish. again, apologies for the interruption in services, folks. Spirit will be back shortly.

[edit] because goddamn.
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <07-20-12/2042:31>
Again, it's all good.  Take care of real life first - once you do, gaming is all that much more enjoyable.
Title: Re: [OOC] Tokyo Nights
Post by: LeighFox on <07-21-12/1143:49>
Question for the GM: The subway here, is powered by over-head wires, or a third rail? Or something else entirely? Also, does the platform 'lip over' the area where the tracks are? That is to say, if one were down on the tracks, would it b e possible to easily move out of the way of an oncoming train?
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <07-21-12/1318:10>
Another question for the GM:  do I need to post a roll for Aishuku sitting and timing when the trains come and from what direction?  I want to see how often they come and if they are actually on-time or if there are any variances in arrival.  I know that there is a schedule, but I want to see how often they really do come, and from what direction.  If I need to make a roll of some kind, let me know and I'll edit it in.
Title: Re: [OOC] Tokyo Nights
Post by: LeighFox on <07-21-12/1345:28>
Given that its tokyo I wouldnt be surprised if they were on time to the second ;)
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <07-21-12/1402:14>
That may be so.  But if we find that to be the case, it may help us when reviewing security footage.  If the trains are on time, then we will either see that something was up with the train that hit her (if it was running late), or we will know that this wasn't just someone pulling a job but the job was a well played hit.
Title: Re: [OOC] Tokyo Nights
Post by: Kozak on <07-21-12/1514:10>
not to pile on, but LeighFox is right.  Even today, the Japanese rail system is on time to the near second.  They consider being a minute off as being late.  So I think it's safe to assume they'll be on schedule.
Title: Re: [OOC] Tokyo Nights
Post by: LeighFox on <07-21-12/1616:27>
Meanwhile here in Calgary, if a train is on-time its a miracle
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <07-21-12/1645:47>
It's not so much if they are on time or not that I'm looking for.  It's hard to explain via the written word.

I want to see the frequency of the trains and the direction that they come from, and how often the train that hit Kusbana-san comes into this particular station.  I know - I could look up the schedule and check it out.  But there are things you could see when the train comes in that you can't when you are looking at the schedule.  Like the direction, where the doors open up in relation to the station, if there are obstructed views, etc.

Maybe my post needs to be updated...
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <07-22-12/0946:02>
Leigh Fox is right on the money...  The trains are within a few seconds of within their scheduled times.  I'll update the IC with more details regarding your other questions sometime this afternoon.  I'm stuck in yardwork hell this weekend.

PS Leigh Fox, You live in Calgary?  Me too.  What part?
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <07-22-12/1156:54>
Yeah, my original post wasn't worded the best, and that's on me.
Title: Re: [OOC] Tokyo Nights
Post by: LeighFox on <07-22-12/1556:42>
Leigh Fox is right on the money...  The trains are within a few seconds of within their scheduled times.  I'll update the IC with more details regarding your other questions sometime this afternoon.  I'm stuck in yardwork hell this weekend.

PS Leigh Fox, You live in Calgary?  Me too.  What part?

Haha, thats awesome. I'm in the SE
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <07-23-12/1010:12>
So the next IC post is up.  Hopefully everything makes sense.  Am I right in assuming that no one is going to try and hack security system?
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <07-23-12/1035:45>
So the next IC post is up.  Hopefully everything makes sense.  Am I right in assuming that no one is going to try and hack security system?
I don't think any of us CAN try to hack the security system.
Title: Re: [OOC] Tokyo Nights
Post by: Operator on <07-23-12/1222:16>
That seems to be correct; we lack a hacker and a mage.

Perhaps some social engineering will help us bypass the guards - at least long enough to get more detailed information about the accident. It worked for Mitnick, and it can work for us.  :)
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <07-23-12/1232:54>
We are gonna be an interesting group of runners, trying to get by without a hacker.  A mage we can live without for the most part.  But a hacker?  We might need to hire one out.
Title: Re: [OOC] Tokyo Nights
Post by: Operator on <07-23-12/1248:34>
Either that, or we'll need to start supporting one PC to improve on their hacking skills and gear. Hacking is very much a 'pay to play' archetype.
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <07-23-12/1318:16>
Considering you were the only one intelligent enough to purchase a software suite for one of your commlinks...I vote for you.  Heck, I'll even throw in a portion of whatever creds I earn to help pay for programs for you (because it will help ALL of us in the long run).
Title: Re: [OOC] Tokyo Nights
Post by: LeighFox on <07-23-12/1321:20>
Worst case scenario, Id be willing to drop Beth to create a hacker character. Dont get me wrong, I like Beth! I do see some areas where I could have improved in chargen, and a hacker can be useful ;)

Mr Gm Sir - I posted a revamped character sheet for Beth, one that is way easier to read and obtain all necessary info.
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <07-24-12/1003:48>
Cool.  Looks good.  So I'm right in assuming that your next move is that Kozak is going to go and try to convince the security guards to release the footage?
Title: Re: [OOC] Tokyo Nights
Post by: Kozak on <07-24-12/1427:42>
Might as well give it a shot.  I don't think any of us can hack computers.
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <07-24-12/1438:33>
Well, we could all certainly try.  But I don't want to go back to jail, and I'm sure nobody else wants to do their first stint for hacking a subway security system.
Title: Re: [OOC] Tokyo Nights
Post by: Operator on <07-24-12/1528:13>
I'd also vote for social engineering. It worked for Kevin Mitnick, after all. :)
Title: Re: [OOC] Tokyo Nights
Post by: Kozak on <07-24-12/2212:43>
I'm thinking of going for the straight out lie.  Gonna try and con them into thinking I'm from Renraku.
Title: Re: [OOC] Tokyo Nights
Post by: Ympulse on <07-25-12/0341:10>
If that doesn't work, I can cause a scene with the drunken industrial worker skit. Should give you enough time to B&E provided I don't glitch.
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <07-25-12/0835:47>
8 hits on that lie?  Holy crap!  And here, with my character's knowledge of chemistry and ammo I was all set to create our diversion...
Title: Re: [OOC] Tokyo Nights
Post by: Operator on <07-25-12/1139:21>
Imperialus, did you catch the results for Operator's most recent perception tests? He's checking for signs of physical damage to the platform barriers (the gate/etc. Kusbana supposedly forced herself through) and also counting the number of guards that are present.
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <07-25-12/1210:06>
Imperialus, did you catch the results for Operator's most recent perception tests? He's checking for signs of physical damage to the platform barriers (the gate/etc. Kusbana supposedly forced herself through) and also counting the number of guards that are present.
On this same note, imperialus, did you see the results of Aishuku's data search to find news clippings about the Oni's business and the cleaning contract she signed with the sports-plex?
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <07-26-12/1703:16>
Still waiting on a response to:

At the same time, he deftly uses his commlink to do a simple data search to find basic information about the Oni's business, as well as news clippings on the sports-plex cleaning contract.
 
Data Search 0 + LOG 3
3D6.hits(5) = 1 (http://invisiblecastle.com/roller/view/3620358/)
 
Note:  IC is being ridiculous this morning and not letting me log in.  Not sure why.

Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <07-27-12/0845:22>
Sorry about that Operator, Scarecrow.  I had a post written up but the board seemed to have eaten it.

If there are no objections I'll probably fast forward to the next morning either later tonight or tomorrow morning.
Title: Re: [OOC] Tokyo Nights
Post by: Ympulse on <07-27-12/0915:06>
Spirit was planning on staking out the house in the event a 'clean-up crew' shows up before we do. If there's no reasonable chance for that I can just let that go.

(Sorry for the semi metagame, but I dont want to bog down the mission advancement to indulge my character's paranoia fieldcraft)
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <07-28-12/1027:17>
Go for it Ympulse.  Might not be a terrible idea.  Who all is taking Scarecrow up on his offer to drive?
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <07-28-12/1030:19>
Spirit was planning on staking out the house in the event a 'clean-up crew' shows up before we do. If there's no reasonable chance for that I can just let that go.

(Sorry for the semi metagame, but I dont want to bog down the mission advancement to indulge my character's paranoia fieldcraft)
This is pretty much the same thing I was aiming to do, except at the business location.
Title: Re: [OOC] Tokyo Nights
Post by: Ympulse on <07-29-12/2003:11>
How do you set up the formatting in IC to count hits? Been trying different things, to little success.
Title: Re: [OOC] Tokyo Nights
Post by: Operator on <07-29-12/2122:39>
To keep dice formats as compact as possible, I use Xd6.hits(5) in the Dice field. Here are the results. (http://invisiblecastle.com/roller/view/3629851/)

(http://i.imgur.com/eD0l4.png)

(http://i.imgur.com/faywx.png)
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <07-29-12/2142:32>
oh, cool.  You learn something new every day... Or at least re-learn.  It's been years since I used IC.
Title: Re: [OOC] Tokyo Nights
Post by: Ympulse on <07-29-12/2150:52>
Thank you, Operator
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <08-01-12/0849:15>
Just gonna wait a day or so to give Leigh Fox a chance to catch up :)
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <08-01-12/1037:50>
From what I understand, Leigh is dealing with a computer virus and has had to reinstall just about everything, including the OS.
Title: Re: [OOC] Tokyo Nights
Post by: LeighFox on <08-01-12/1237:18>
Unfortunately thats exactly what happened (Although the few days before it were dealing with some personal problems)... not everything is fixed, but enough of it to feel comfortable at least;  basic utilities, minecraft.. the essentials :D

I'll post right now
Title: Re: [OOC] Tokyo Nights
Post by: Ympulse on <08-01-12/1433:53>
Timeline-wise, things got a bit mixed up. Are you okay with hand-waving that I shared the Sararimen chasing our Oni when I discovered it, before we all arrived on-scene?

And glad to see you got the essentials fixed, Leigh :)
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <08-02-12/2228:31>
yeah, of course.
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <08-06-12/1121:02>
Just an FYI guys, it seems to be my turn to have computer problems.  I'll keep you updated.  Prettyh tough to post from my phone.
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <08-08-12/0847:28>
So we're up and running again :)  Sorry about that.  My motherboard got fried during an electrical storm.
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <08-08-12/0945:46>
Any chance of actually getting a map of the building due to using Radar to scan it?  Or at least of any floors I can see?  I'm assuming I can't see all the way to the 7th floor at this point, but any maps I can get would be awesome.
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <08-08-12/1925:09>
Unfortunatly I don't have any software to to do decent maps, and my MS paint skills are... shall we say tragic so I don't tend to do a ton of mapping unless I'm sitting around a table and can sketch something out on a battlemat.  Not only that, but even with the radar it is pretty difficult to get an exact floorplan since it can be difficult to gauge exactly how many walls you are looking through and how far apart they are from each other.  It's not like you can zoom around or pan the camera angle after all.  The layout of the building isn't too complicated.  You can see up about 4 floors, and the floors look like they are set up as long corridors with individual bushiness branching off from them.  The one notable execption is the fire escape since it looks like the primary support pillars are located around that so it is thick re-enforced concrete which means you can only see a floor or two up from your vantage point.
Title: Re: [OOC] Tokyo Nights
Post by: Ympulse on <08-08-12/2104:27>
Just sitting on my hands until you need me to roll again, or I get to my destination, Imperialus.
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <08-08-12/2104:35>
My mapping skills are less than crappy, so I understand.  :D
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <08-09-12/1016:16>
Next IC will be up this evening.  The computer crash meant I lost some of my notes so I'm flying a bit blind right now.
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <08-10-12/0001:35>
Are we actually in combat?  If so, does that mean I have the initiative even though I didn't roll my own initiative?
Title: Re: [OOC] Tokyo Nights
Post by: Operator on <08-10-12/0024:58>
I'd believe that we are in a combat situation.

imp, is it possible for Operator to throw the grenade back upstairs towards the man on the 5th floor?
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <08-10-12/0816:01>
If we are in a combat situation, then Spirit has the initiative at this point, followed by yours truly and then Operator.  While Spirit isn't near us, I do act before you.  Although, I'd like to get clarification on who is where on the stairs.  As in, what order are we walking up them?  Is it the order that Imperialus posted?  If that's the case, then I'm gonna have to attempt to throw the grenade back up as I'm closest to it AND I would have the initiative.


Imperialus, can you clarify the situation please?
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <08-10-12/0930:19>
Sorry for the confusion Scarecrow.  In answer to your questions

1) Yes, we are in combat.  If you remember way back in the recruitment thread I think I mentioned that when it comes to PbP's I find it a million times easier to roll initiative for everyone at the same time.  Otherwise we're waiting 2 or 3 days for everyone to roll before we can even start. 

2) The physical order that you are on the stairs is up to you guys.  I was under the impression that it was Aishuku on point based on his last post, but you guys can feel free to re-arrange yourselves as you see fit.

3) Yes, you can attempt to throw the grenade back, however because you are on stairs it is much more likely to scatter back towards you if you don't nail the throw.

And again, sorry about the confusion. :(
Title: Re: [OOC] Tokyo Nights
Post by: Operator on <08-10-12/1059:07>
With the running rate and movement rules taken into consideration, is there more than 8.33 meters of stairs separating Op from the unknown assailant?
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <08-10-12/1225:54>
yeah - bum-rush for the win!
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <08-11-12/0023:48>
of course, bum rushing into the arms of a guy with a knife can be a bit on the dangerous side.

PS:  I am going to be out of town for the weekend tomorrow.  I'll be back on Monday though.
Title: Re: [OOC] Tokyo Nights
Post by: Ympulse on <08-11-12/0711:20>
Post going up later this morning. I'm going to assume that getting in / Taking the Gecko gear off / Manually swapping ammo to SnS will take 3-4 Complex actions. (Since I'm turning Wired Reflexes on when I enter the building)
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <08-11-12/1018:59>
I updated my IC post to show that I am shooting at the bad guy.  Damage sucks, but I'm a chemist, not a mercenary.
Title: Re: [OOC] Tokyo Nights
Post by: Operator on <08-11-12/1027:49>
Ooh, flechette rounds. I doubt that you'll accidentally cause him Physical damage at least; his armor makes me feel less bad about shooting him with Ex.

Operator's no slouch in hand-to-hand, but even he wouldn't charge a guy with a knife if he had no shock frills or shock gloves.
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <08-11-12/1132:50>
Well, with no description to go on before I ran up the stairs...
Title: Re: [OOC] Tokyo Nights
Post by: Operator on <08-11-12/1134:15>
No problem; we're all in this together. :)
Title: Re: [OOC] Tokyo Nights
Post by: Ympulse on <08-11-12/1140:36>
Reply is in.

This is what I get for not wanting to use the stairs. Now after that grueling climb, I have to sprint down some stairs and... *grumblegrumble*
Title: Re: [OOC] Tokyo Nights
Post by: Operator on <08-13-12/1111:12>
Updated my post (http://forums.shadowrun4.com/index.php?topic=7889.msg146824#msg146824) to reflect the attack test following Aishuku's valiant efforts.
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <08-13-12/1211:40>
I am going to assume that I am unable to use a simple action to parry as I was running up the stairs in this IP, so I will have to soak the damage when I get home tonight.
 
imp, do you want me to put my action in for my next IP as well, or should I wait until the others have posted?
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <08-13-12/1401:09>
I'd wait for the others if you don't mind.  Otherwise things might get confusing fast.
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <08-13-12/1426:23>
no worries.  I'll wait until the others have posted and you have indicated it's my turn to get my butt kicked again.  :D
Title: Re: [OOC] Tokyo Nights
Post by: Kozak on <08-13-12/1447:56>
Personally, I don't think there's much any of us but Spirit can do.  Aishuku and his new friend are blocking the doorway, and we've got a grenade still ticking.  That said, I've posted.
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <08-13-12/2034:33>
So all that's left for this IP is for Nightshade to take her turn.
Title: Re: [OOC] Tokyo Nights
Post by: Ympulse on <08-14-12/1504:03>
My actions are tied up until next combat round, correct?
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <08-14-12/2247:45>
naw, I'll rule that you're good to go.  I'd rather that than have you sit this one out.  Just be careful of the teargas.

Also as an FYI I updated the combat tracker again to reflect the fact that your attacker should have received 6P not 5 (Thanks Operator I'd been reading that rule wrong for years).  This means his initiative has dropped to 14.
Title: Re: [OOC] Tokyo Nights
Post by: Operator on <08-14-12/2308:25>
Teargas is some nasty stuff; I should have Operator wear his respirator or gas mask more frequently. I doubt contact lenses will do much to protect his eyes.

While everyone except Spirit (for the moment) has been exposed, is that resistance test being applied at the same time of the grenade detonation, or will the resistance test apply at the end of the turn?
Title: Re: [OOC] Tokyo Nights
Post by: Kozak on <08-15-12/0314:08>
Since the attacker has been pushed back( or at least staggered), and I've delayed my action, would it be possible to use it now to try and push forward, thereby escaping the gas altogether?
Title: Re: [OOC] Tokyo Nights
Post by: Ympulse on <08-15-12/0800:58>
Question on location before I make my post. Since I'm coming from above, do I have the ability to see into the radius (and thus see our friend(s) without getting choked up?
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <08-15-12/0930:53>
the angles are a bit awkward to see much of what is going on, but you can see movement within the gas.  Crap visibility though so you're at a -2 to any visual actions you want to take.  PS, the -2 to visual actions applies to everyone.

Kozak, the stairway is pretty narrow.  It would be difficult to try and push past the attacker and Aisuku
Title: Re: [OOC] Tokyo Nights
Post by: Kozak on <08-15-12/1348:08>
Kozak, the stairway is pretty narrow.  It would be difficult to try and push past the attacker and Aisuku

so what you're saying is that it's not impossible?  Also, correct me if I'm wrong, but this would count as an Escape Artist test, right?
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <08-15-12/1452:42>
Escape artist or gymnastics with a threshold of 5.  Roll whatever gives you more dice
Title: Re: [OOC] Tokyo Nights
Post by: Operator on <08-15-12/1505:15>
Is Operator also eligible to push past the two and escape the gas cloud? ???
Title: Re: [OOC] Tokyo Nights
Post by: Kozak on <08-15-12/1512:38>
Hmm.  Here's the rub.  I don't have Escape Artist as a skill, but I do have Gymnastics.  But I also have Double Jointed.  If I use Gymnastics, will that quality add the +2?
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <08-15-12/1521:33>
Since you aren't actually constrained I don't see how double jointed would help.

And operator, go for it.
Title: Re: [OOC] Tokyo Nights
Post by: Kozak on <08-15-12/1525:54>
Well, considering it's a tight squeeze, being double jointed may come in handy.  But you're the GM.  Gymnastics it is.
Title: Re: [OOC] Tokyo Nights
Post by: Operator on <08-16-12/1044:11>
Spirit is a pretty mean shot with pistols. (http://forums.shadowrun4.com/index.php?topic=7889.msg147645#msg147645) We may have to administer CPR to this guy to keep him from dying.

Do any of the characters have a first aid kit on hand? Additionally, imperialus, would there be any first aid kits located within the office spaces?
Title: Re: [OOC] Tokyo Nights
Post by: Kozak on <08-16-12/1439:57>
Why would we need to do that?  Spirit fired Stick n' Shock rounds.  Although we may need some stimulants, in case they knock this guy out.  Of course, he's yet to roll for resistance, so we'll just have to see.
Title: Re: [OOC] Tokyo Nights
Post by: Operator on <08-16-12/1609:10>
Exactly, he fired SnS rounds. ;)

Stun damage will overflow into Physical, and our attacker has 6P worth of boxes already filled.
Title: Re: [OOC] Tokyo Nights
Post by: Kozak on <08-16-12/1627:33>
schnikes, it does that?  Well, I learned today.
Title: Re: [OOC] Tokyo Nights
Post by: Operator on <08-16-12/1640:06>
Well, it makes for interesting roleplaying at least. I doubt Spirit would have noticed the man's injuries before shooting, and Operator is just as culpable if this turns out to be an accidental slaying.
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <08-16-12/1705:15>
The guy knifed me.  If he dies, I won't be all boo-hooing over his demise.
Title: Re: [OOC] Tokyo Nights
Post by: Ympulse on <08-16-12/1742:03>
Well, I have some stim patches, and pretty sure a couple of us have R6 medkits. Provided I didn't accidentally geek the poor bastard.

But whatever, it's his fault for dropping a gas grenade. Need to double-tap to be sure!
Title: Re: [OOC] Tokyo Nights
Post by: Operator on <08-16-12/1743:05>
Event 1: He dies. I won't be shedding tears over it, but we will have to dump the body somewhere outside the building; any unnamed chemical waste dump in Yokohama should work. No reason to offend the businesses in the building with a loss of face.

Event 2: He lives. After we get our information, I'm more than happy to let him crawl back into the shadows.

I'll make the first aid test, should that be necessary.
Title: Re: [OOC] Tokyo Nights
Post by: Kozak on <08-16-12/1748:59>
With my luck, he'll probably be down before I even take a swing.  Least I escaped the gas.
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <08-16-12/1835:44>
Event 1: He dies. I won't be shedding tears over it, but we will have to dump the body somewhere outside the building; any unnamed chemical waste dump in Yokohama should work. No reason to offend the businesses in the building with a loss of face.

Event 2: He lives. After we get our information, I'm more than happy to let him crawl back into the shadows.

I'll make the first aid test, should that be necessary.
Why?  If he dies, why not let his body be found in the Oni's business offices?  That will shame his "employer" and whoever is behind this whole thing, and potentially cause them to screw up while they scramble to quiet the discovery of his body.  I say toss him under a desk and let some poor secretary find him and call Renraku.
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <08-16-12/2249:55>
well I wasn't expecting him to survive that either.  :o either way though, he's certainly beaten and he knows it.  Combat is officially done now.

Edit, I just noticed I should have had him rolling 7 dice instead of 11 (I halved his ballistic armour not his impact).  My oops though so we'll run with him still being alive if you want.
Title: Re: [OOC] Tokyo Nights
Post by: Kozak on <08-17-12/0006:41>
I think we're okay with him being alive.  More useful that way, neh?
Title: Re: [OOC] Tokyo Nights
Post by: Ympulse on <08-17-12/0331:25>
I think we're okay with him being alive.  More useful that way, neh?
to be sure. That is, unless he has a cranial bomb. Those are no fun :(.  Post up, btw.
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <08-24-12/0902:16>
sorry for the slow update here guys.  I'll have your prisoners response up this evening.  Would someone who's questioning him mind making an intimidation roll for me?  You get a +4 bonus because you have him in a pretty bad situation.
Title: Re: [OOC] Tokyo Nights
Post by: Operator on <08-24-12/1220:49>
Updated my last post (http://forums.shadowrun4.com/index.php?topic=7889.msg148755#msg148755) on the IC thread to include the test results.
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <08-25-12/1046:28>
Just as an FYI the cops don't have jurisdiction in Yokohama the Japanese Imperial Forces do.  Sending in the military to enforce what basically amounts to martial law is the only thing that has prevented the city from turning into Redmond or Kwaloon.  Not sure if you're up for a fight with the army, but they are coming.

Also, if you're looking for a hacker who can sneak about a bit Icepick might not be a terrible person to consider.  He's pretty mercenary but as long as the paycheque comes and it isn't a choice between his life or yours he'll stay pretty loyal.
Title: Re: [OOC] Tokyo Nights
Post by: Operator on <08-25-12/1120:42>
That's our cue to bug out of the building.

I like the suggestion for making use of Icepick, though none of us will trust him enough to offer a ride. Operator is opposed to shooting him in either event; it's messy, atrocious, and a waste of ammo.
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <08-25-12/1641:01>
Not sure if I need to supply another perception check, as imperialus didn't respond to the last one I posted.  Let me know, and if I do I'll edit my last post.
Title: Re: [OOC] Tokyo Nights
Post by: Operator on <08-27-12/0003:48>
Did Spirit and Aishuku discover anything in regards to their search results?

Also, has anyone heard from LeighFox?
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <08-27-12/0954:18>
I have heard from LeighFox, and I PM'ed imperialus regarding him.  He is currently...unavoidably unavailable.  That's the best way I can put it.
Title: Re: [OOC] Tokyo Nights
Post by: Operator on <08-27-12/1225:25>
Assuming Icepick takes up the free ride, Operator would be posing the following general questions.

1) Who hired him to plant the text file?
2) Was Icepick involved with Kusbana's suicide?
3) Is Icepick capable of identifying the three salarymen on the subway camera footage?
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <08-27-12/1241:48>
Which is why I took the commlink.  If he says no, we always have the device to check the file itself.
Title: Re: [OOC] Tokyo Nights
Post by: Operator on <08-28-12/1257:27>
Since the subway incident occured 12 hours ago, there's a limit to what we can discover.

Would it be appropriate to move onto the next day?
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <08-30-12/2334:12>
So I'm gonna be spending the weekend shoveling rock and staining a deck so I won't have time to post, but I will have lots of time to think about what happens next (the joys of building a yard from scratch).  If you guys want to let me know what your next move is going to be I can do some prep for it and be ready to go next week.
Title: Re: [OOC] Tokyo Nights
Post by: Operator on <08-31-12/0234:55>
Operator will contact Mark Hans and ask him to enhance the grainy subway video. That may be a better use of his active attention, although there's room for him to accompany the other runners while they visit Kusbana's business partner or widower.

EDIT: I'd recommend we visit both parties simultaneously, and determine if there have been threats against Kusbana or her business by private individuals or businesses.
Title: Re: [OOC] Tokyo Nights
Post by: Kozak on <08-31-12/1300:44>
I'll be along with the group for whatever we decide to do. 
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <09-04-12/1110:06>
Ok, so where to now.

I see 3 things that should probably get dealt with.

1) What do you do with Icepick?  Is he floating in the bay or do you let him go?

2) Meet with Jojin-San and see if you can figure out if there was anything going on in Kusbana's personal life that might cause problems

3) Meet with Akio and ask him some questions surrounding the business.
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <09-04-12/1113:08>
Yeah, I was in the process of posting when you posted in front of me.  And we never decided what to do with him, so I'm gonna post what I'm doing with him considering I'm the only one in the van with him.  And I'd rather he not know where I live, thank you very much.  So you can guess that I'm not headed home.
Title: Re: [OOC] Tokyo Nights
Post by: Operator on <09-05-12/1748:49>
Rather than belabor the details of how we'll leave Icepick to his own devices, I think it's safe for us to turn him loose at a convenient point and skip ahead to the next day.

I plan on sending Operator to visit Akio, and my own recommendation is for Kozak to visit Jojin-san.
Title: Re: [OOC] Tokyo Nights
Post by: Kozak on <09-06-12/0227:26>
I'm game for speaking with Jojin-san. 
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <09-06-12/1015:07>
Ok, next IC is up.  I'll leave it up to you Scarecrow to describe the hotel.  I will remind you though that you'd be walking in there with a stab wound and you're carting around a semi-concious, bleeding and electrocuted man in a skintight black jumpsuit with you...  You also all reek of teargas.  And it's around 3 AM.
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <09-06-12/1049:12>
I put a link in a spoiler tag to the actual hotel's site from Trip Advisor as that is easier than me typing everything again.

And after thinking about it, yeah, walking in there bleeding with a guy in cuffs isn't the greatest idea.  Sorry, but I didn't know what else to do with him at this point.
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <09-06-12/1056:33>
Ok, I'm going to rule that Nightshade has keys and she's in the van (I'm at least assuming she is since she came with you in the van) so she at least unlocks him.  That will at least give him a chance to avoid getting picked up by the cops.
Title: Re: [OOC] Tokyo Nights
Post by: Operator on <09-18-12/0850:35>
Seems like our game ground to a halt.  :-\

Are we waiting for any other posts?
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <09-18-12/0945:22>
Not that I'm aware of.  All 3 of us remaining posted - I think we're waiting on a GM post at this point.
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <09-21-12/2241:37>
I'm really sorry guys :(

I could have sworn I put a post up a couple weeks ago  saying that I was about to drop off the face of the earth for a bit.  I teach Jr. High so the past couple of weeks have been pretty crazy for me.  I must have either forgotten to hit post, or else the board ate it.  Enough excuses though, back to gaming.

At any rate, I'm back and good to go.  I'll have a new IC post up this weekend.  Hopefully Sunday by the latest.  Again, I'm sorry for having disappeared without notice there.
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <09-21-12/2326:24>
It's all good.  If I had a nickel for every time a PBP GM disappeared and came back apologizing for not giving notice, I'd be able to retire comfortably.  :)

Seriously though, PBP games are fluid at best, and people get caught up in real life and shit.  Good to know you're back, and I can't wait to see what happens now that you are.
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <09-23-12/1137:59>
Just a reminder for everyone... guns are outright banned in Japan.  The fact that there were guns used at a crime scene has just cranked up the authorities interest in the case by a factor of 10.
Title: Re: [OOC] Tokyo Nights
Post by: Operator on <09-23-12/1349:59>
Are tasers covered by the sweeping firearm ban as well?
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <09-23-12/1434:58>
Moo.  Moo, Moo.

For those of you unfamiliar with early South Park, the translation:  My bad.

Although, I love that the use of guns was mentioned, but nothing about the grenade...
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <09-25-12/1836:38>
Keeping in mind that Tinman is also running with imperfect information...  It's probably been filtered through several levels of the "marine gossip" grapevine...  Give it another day or two and it'll involve RPG rounds and a running gunbattle with the JIF down main street.  :p

And no, Tazers can be licensed by civilians.  Knives, Clubs, Swords battleaxes and even cyberspurs are also legal (though the spurs also require a licence).
Title: Re: [OOC] Tokyo Nights
Post by: Operator on <09-26-12/1253:56>
If Akio and Jojin are off limits due to police interest, here are the other leads that come to mind.

1) Look up the downtown restaurant Icepick mentioned and attempt to follow Mr. Tanaka's trail. Without a hacker to help follow the datatrail of what is most likely a fake name, this route will be tough.
2) Press StormFront for additional information concerning the individual who shot the grainy, unedited film. Question the cameraman about any identifying features of the sararimen - if not facial features, then any corp logos/pins on their apparel.
3) Wait for Operator's contact (Mark Hans) to come through with an enhanced copy of the film and study that in great detail.
4) Impersonate an investigator or cop that would speak to Jojin and Akio. Risky, and most likely requires hacker assistance.
Title: Re: [OOC] Tokyo Nights
Post by: Scarecrow71 on <09-26-12/1359:50>
I'm of the opinion that 2 and 3 kind of go hand-in-hand.  We press Stormfront while waiting for the enhanced video imaging, and then potentially go back to Stormfront after the imaging is done.

The only other thing I can think of is to get the commlink Aishukuk took from the cleaning offices to someone who can hack it to see what else is on there.  I know what Icepick told us, but do we really trust that what he said is the complete truth?  He has no reason to lie, but there may be something on that thing that we could use.

Impersonating a cop or other investigator is dangerous at best.  We'd have to disguise ourselves up (or, the person doing it), and then sit back and watch while they walk into a police building and attempt to get close enough to Akio and Jojin to question them in a manner that won't make the police watching suspicious about the line of questioning.  Not to mention, it can't be someone who is a SINner due to the cameras and facial recognition software that's probably running in the building they are being held.  Not that it's a viable option, but I thinking storming the building during off-hours (such as in the middle of the night) might work better.  Not that we're going to do it, and not that I'm suggesting we do.  Our death would just be quicker that way.  :D
Title: Re: [OOC] Tokyo Nights
Post by: Ympulse on <09-26-12/1622:25>
Banging on the Stormfront Drum will give us the most return for the effort, since we still need to wait for the Cops to let our marks out, and for the cleaned-up video.

Especially since it's easy to pose as a Human Supremacist if you're Japanese.
Title: Re: [OOC] Tokyo Nights
Post by: Operator on <09-28-12/1536:21>
Proceeding with beating on StormFront drums for more information.

"Hey chums, we don't actually think metahumans are bad. Everybody should own one!"
Title: Re: [OOC] Tokyo Nights
Post by: Ympulse on <09-28-12/1559:16>
With that said, do you allow PCs to "Assist" each other on social tests done through the 'trix Imperialus?

(Example, I roll my con as an assisted roll, and my hits add to Operator's Dice pool, or vice-versa)
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <10-01-12/2200:24>
I'd say so.  You'd have to come up with an IC explanation showing how you're helping Operator though.
Title: Re: [OOC] Tokyo Nights
Post by: Ympulse on <10-12-12/1223:48>
Going to sideline sit unless Operator runs into problems.
Title: Re: [OOC] Tokyo Nights
Post by: imperialus on <11-04-12/1020:09>
I'm sorry guys, but I think I might have to suspend the PbP for now at least :(

This is turning out to be an insanely busy school year.  I'll keep you guys posted if/when things settle down though.

Sorry about this :(
Title: Re: [OOC] Tokyo Nights
Post by: Ympulse on <11-04-12/1138:43>
No worries, man. RL comes first.
Title: Re: [OOC] Tokyo Nights
Post by: Operator on <11-04-12/1547:26>
Take care of yourself first, that's the most important step.