Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: DireRadiant on <08-30-12/1115:54>

Title: [OOC] ShadowLand [CLOSED]
Post by: DireRadiant on <08-30-12/1115:54>
Welcome to the ShadowLand OOC thread.

Setting: Seattle

Theme: Running and life in the Shadows

IC ShadowLand Thread (http://forums.shadowrun4.com/index.php?topic=8456.0)

Players:
Necrogigas - Mr. Smith (https://docs.google.com/document/d/1Tb2VMp13uC9sqtKW7G9k9IuLaaOXbVs6a5RfAUutZRg/edit) - Male Elf Face/Former Company Man
Ethan - Saint (https://docs.google.com/open?id=0B-Addx_2dvosa3FYdVdJdHI5ZTQ) - Cyberarm Christian Theurgist Combat Mage - CS - BG
bmoham - Jack (http://forums.shadowrun4.com/index.php?topic=487.msg150463#msg150463) - Male Ork Hacker Adept
DiscoDwarf - HB (http://forums.shadowrun4.com/index.php?topic=8370.msg149109#msg149109) - Male Hobgoblin Merc
WhackedMaki - Exile (http://forums.shadowrun4.com/index.php?topic=487.msg149373#msg149373) - Male Fomori Street Sam
Gaius - Jenever (https://docs.google.com/open?id=0B9NR80J4OtgdWFlSRVdWU1RlM3c) - Male Rigger
Recruitment Thread (http://forums.shadowrun4.com/index.php?topic=8370.0)
The Big Black Book o' Runners Thread (http://forums.shadowrun4.com/index.php?topic=487.0) post CS/bg in here if you are using forum posts format.

Post Format
Bold = Timestamp Header  Location + Time
Black = Standard Narrative
Purple= Internal Monologue
Speech = Blue
Matrix = <<AR|VR:Text|Speech|Multisense|SIM - orange>>
Astral = Green
Spoiler tags = bottom of post with any die rolls or comments
Invisible Castle (http://invisiblecastle.com/) for Die Rolls
Attribute 3 + Skill 4 = 7 (7d6.hitsopen(5,6)=2) (http://invisiblecastle.com/roller/view/3677564/)

Retired
sway - Killer-B (http://forums.shadowrun4.com/index.php?topic=8370.msg150053#msg150053) - Male Ork Street Sam
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <08-31-12/1640:16>
Opening Scene

You've all just successfully completed a Home Invasion style run. Miriam Argellies is such a dedicated researcher that she has occasionally been bringing Global Packaging Technologies prototypes home. Tonight your Ms. Johnson got an inside tip that Miriam was taking the item Ms. Johnson was interested in and sent you to grab the package. You got past minimal Eagle Security Systems Sec Guards, invaded Miriam's home, grabbed the package (Which is ironically packaging material), got away clean. You've dropped off the package with a waiting Delivery drone (A Federated Boeing Kull), and have returned to the the Crossroads to receive the payment. The payment was held in Escrow by Norman Keyes.

The team was brought together by bringing together whomever was available at the last minute through the efforts of Norman Keyes, Mr. Smith, and any appropriate contact for your characters. You can assume that one of your characters contacts may know Norman Keyes, or Ms Johnson.

15,000 Nuyen plus a 5,000 Nuyen bonus for not killing anyone is the payout to the team.

Now you have to figure out how to divide it. And if you want to run with each other again....
Title: Re: [OOC] ShadowLand
Post by: sway on <08-31-12/1647:49>
Is this both the IC and OOC thread?
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <08-31-12/1701:09>
Is this both the IC and OOC thread?

Nope. See IC Thread (http://forums.shadowrun4.com/index.php?topic=8456.0)
Title: Re: [OOC] ShadowLand
Post by: Necrogigas on <08-31-12/1727:06>
The yellow is kinda hard to read without highlighting it.
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <08-31-12/1732:34>
The yellow is kinda hard to read without highlighting it.

Ok, suggestion for another color? Orange? red?

We could also go with Speech = "Surround with quotes" and move the Matrix color to blue.
Title: Re: [OOC] ShadowLand
Post by: Necrogigas on <08-31-12/1759:57>
The yellow is kinda hard to read without highlighting it.

Ok, suggestion for another color? Orange? red?

We could also go with Speech = "Surround with quotes" and move the Matrix color to blue.

I would suggest though that we switch from yellow to orange, and also we might want to color code the internal monologue as well. Within large boxes of text, the italics aren't all that distinctive, I would go with purple.
Title: Re: [OOC] ShadowLand
Post by: Necrogigas on <08-31-12/2036:17>
Opening Scene

You've all just successfully completed a Home Invasion style run. Miriam Argellies is such a dedicated researcher that she has occasionally been bringing Global Packaging Technologies prototypes home. Tonight your Ms. Johnson got an inside tip that Miriam was taking the item Ms. Johnson was interested in and sent you to grab the package. You got past minimal Eagle Security Systems Sec Guards, invaded Miriam's home, grabbed the package (Which is ironically packaging material), got away clean. You've dropped off the package with a waiting Delivery drone (A Federated Boeing Kull), and have returned to the the Crossroads to receive the payment. The payment was held in Escrow by Norman Keyes.

The team was brought together by bringing together whomever was available at the last minute through the efforts of Norman Keyes, Mr. Smith, and any appropriate contact for your characters. You can assume that one of your characters contacts may know Norman Keyes, or Ms Johnson.

15,000 Nuyen plus a 5,000 Nuyen bonus for not killing anyone is the payout to the team.

Now you have to figure out how to divide it. And if you want to run with each other again....

As a note for eveyone else, descriptions of Norman Keyes and his club The Crossroads can be found in my character sheet.
Title: Re: [OOC] ShadowLand
Post by: sway on <08-31-12/2041:01>
Not going to be able to post until late tonight (or tomorrow morning, depending on the level of partying). I just found out I passed the Bar and I'm headed out with my friends.
Title: Re: [OOC] ShadowLand
Post by: Ethan on <08-31-12/2052:24>
Congrats!
Title: Re: [OOC] ShadowLand
Post by: Necrogigas on <08-31-12/2103:20>
Ditto, +1 to you.
Title: Re: [OOC] ShadowLand
Post by: WhackedMaki on <09-01-12/0506:27>
Congratulations indeed Sway.
Title: Re: [OOC] ShadowLand
Post by: Gaius on <09-01-12/0528:53>
cool. I´m almost done with the character sheet. didn´t know how expensive it is to build a rigger...

EDIT:
the preliminary character
https://docs.google.com/open?id=0B9NR80J4OtgdWFlSRVdWU1RlM3c
Title: Re: [OOC] ShadowLand
Post by: bmoham on <09-01-12/1621:57>
posted my character  here

http://forums.shadowrun4.com/index.php?topic=487.msg150463#msg150463
Title: Re: [OOC] ShadowLand
Post by: bmoham on <09-01-12/2053:46>
This should be a fun group.
Now that we've managed to avoid a blood bath over 2000 nuyen - does anyone actually have leads on work, or are we going to break up and wait for a call from a fixer?

I'm still fiddling with my starting gear - since I did it by hand I want to make sure my math is right and I don't forget little things like a cred stick for my money (since I don't have a fake SIN).
Title: Re: [OOC] ShadowLand
Post by: WhackedMaki on <09-01-12/2111:52>
I've got nothing. Hopefully someone does though. Dunno how long 2k nuyen will last.
Title: Re: [OOC] ShadowLand
Post by: Ethan on <09-01-12/2219:17>
Nope, got nothing. 2850 nuyen is almost enough to pay the rent for Saint's two lifestyles.

Saint has a fixer he can ask for work, should we break and decide to meet again (even via matrix)?
Title: Re: [OOC] ShadowLand
Post by: DiscoDwarf on <09-01-12/2323:42>
Trading comcodes so we can stay in touch is an idea, and for those who live in the Underground too, it might be an idea to share a bit of where we live. Having not actually roleplayed the run, it's hard to gauge on what level of camaraderie has been created. I know HB would certainly have been impressed by Benny's unarmed fighting style, while Jack's love for heavy assault rifles is also a thing he has in common. Likewise, he certainly appreciated Jenever's transportations (merc's rule: don't piss off the driver if you want to be sure he'll be on time for the extraction) and would certainly have enjoyed some of his "cock-and-bull stories" (Best Alcohol specialization ever).


He'd have been a bit uncomfortable about Saint's mojo, partly because no non-Awakened should ever feel comfortable but also because he silently wants to believe he was not accepted in the MOSSAD because he wasn't an adept, rather than because he was a hobgoblin. At the other extreme, Exile makes him uncomfortable because of his lack of attachment to his metahuman flesh and his over all freakishness (especially the eyeband). His current attitude at the club isn't really helping (without rolling, your Composure sucks, even my asocial HB has a high enough Judge Intentions stat to fairly consistently guess what you're thinking). Also, Exile is one of the few person HB reasonably doubts he'd be able to take down, and that's not sitting very well with his ego.

Finally, Mr. Smith is a wild card to him. While he certainly must have done a limited contribution during the run (social engineering aside), HB knows he's an awful negotiator. Having been shunned for his looks since birth, he never really developed his social skills. Even after the failed MOSSAD training and enrolling in the mercs, he mostly listened to what was asked of him and asked little questions in return. Thus, all in all, he knows they need a face, someone who can cut a good deal for the whole squad, but that will be a grudging respect at best.
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-02-12/0120:35>
The GM suggests....

One part of using the TimeStamps is to allow you to post retrospectively. You can have fun retelling the run as your character saw it. Of course nothing prevents you from having current scenes with flashbacks either.

To Everyone. Characters will have a week of downtime before some of you will definitely get your next job offers or opportunity. For those of you that ask your contacts immediately for your next job action, you may assume they respond that they will get back to you in a few days. :)

On a more general note, it is not required for the forum game that all the PCs become a team that are together all the time. It is very likely you may end up with offers that only part of the group may do. Think of the forum game set of PCs who are beginning to learn about each other in the shadows.
Title: Re: [OOC] ShadowLand
Post by: WhackedMaki on <09-02-12/1729:37>
You know, here I thought Exile wouldn't do much aside from be a guard, but with his six agility he's one of the better infiltrators in the group, even with having to default. Saint does it as well, Killer-B and HB do it better. Getting away clean suggested we did the mission silently, so Exile's ability to subdue and then deal 11 stun damage a turn would be helpful. I'll have to think of what he'd see the others doing then.
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-02-12/1951:39>
Getting away clean could also mean you knocked everyone out and got away before the response team could get there. :)

How it went is up to you all.
Title: Re: [OOC] ShadowLand
Post by: Ethan on <09-02-12/2005:47>
For DireRadiant's final approval.


Name: Calvin Francesco   
Alias: Saint
Race: Human
Sex: Male
Nationality: UCAS
Lifestyle: Low
Karma Spent: 0

Physical Description:
Calvin Francesco stands an unintimidating 5' 10". He is not unfit, his muscles are less cords of power than wiry speed. Brown hair, slightly reddish, with grey eyes. If one looks closely, there is evidence of scarring on his face and neck, emanating from the right shoulder--as if his right arm exploded. Considering he now sports a matte black obvious right cyberarm, it is clear to the observant that it was not wholly voluntary. He has an easy enough smile and sincerity hangs in his somewhat haunted eyes.

Personality/background
Calvin was quite happy to be a wagemage for Horizon. He grew up SINless, and it was Horizon who gave him a job and rescued him and his family  from the drudgery of the slums. Eventually, even his parents got jobs with Horizon--low level positions, but enough to grant them SINs of their own after a few years. They even managed to run a home church in their spare hours.

For a time, he was grateful to God and to Horizon and he was genuinely an ever-smiling employee. Until the Technomancer scare broke. At first, he cooperated fully with the new directives for their mandatory community outreach programs: noting down disadvantaged children who showed a particular aptitude for technology (or magic). And then he was promoted to a research position, despite having never received any formal education, and was tasked to heal technomancers as they were probed, prodded, and torn apart.

He fell into the shadows months afterwards, quitting his job, and leaving his family behind. His SIN is no longer registered, though Horizon certainly has his biometrics on file still. Recently, on an apparent run against Horizon, Calvin (known as the "Saint" already) was gravely injured and his team hadn't been seen since. Sporting a customized cyberarm, Saint has returned to the shadows a more nervous and less settled man.

Attributes

BodyAgilityReactionStrength
3 (4)3 (4)52
CharismaIntuitionLogicWillpower
2525
EdgeMagicEssenceInitiative
245.010

Positive Qualities
Magician (Protestant - Progressive (http://forums.shadowrun4.com/index.php?topic=8363.0))
Mentor Spirit (Adversary - "Be in the world but not of the world.")
Negative Qualities
Allergy (Common, Mild - Cigarette Smoke)
Bad Rep
Big Regret
Records on File (Horizon)
Weak Immune System

Active Skills
Assensing2
Automatics4
Counterspelling4
Etiquette2
Infiltration4
Perception4
Spellcasting6
Summoning3
Unarmed Combat1
Knowledge Skills
Magical Theory3
Magical Threats3
Christianity4
Area Knowledge: Seattle4
Horizon4
Gaming1
Language Skills
EnglishN
Spanish2


Cyber/Bioware
CyberwareEssenceCostNotes
Right - Obvious Full Arm1.032,450¥Matte black
Customized Agility, Body 6, Enhanced Agility, Body 3, Armour 2, Cyberarm Gyromount, Datajack

Spells
CombatNotes
Powerbolt(Limited)
Stunball
HealthNotes
Cure Disease
Heal
Increase Reflexes
Stabilize
IllusionNotes
Improved Invisibility
Trid Phantasm(Limited)
ManipulationNotes
Clean Element (Water)(Limited)
Levitate
Mana Static(Limited)
Physical BarrierLimited

Gear
Magical
Sustaining Focus (Force 3 - Health, Bonded)30,000¥
Combat Fetish200¥
Illusion Fetish100¥
Manipulation Fetish300¥
Magical Lodge (Force 4)2000¥
Fake Sin (Rating 4)Rupert Griffin
3 Fake Licenses (Rating 4)Magical Consultant, FN 5-7C, Focus and Fetishes
Novatech Airware (Iris Orb OS - 3/3/3/3)3380¥
-AR Gloves, 2 Nanopaste Trodes, Sim Module (Cold),
Subvocal Microphone, Trodes
Earbuds (R2)520¥
-Audio Enhancement (R3), Select Sound Filter 1
Contact Lenses (R3)775¥
-Image Link, Smartlink, Vision Magnification (Optical)
Medkit (R6)700¥
-2 Medkit Supplies
Gecko Tape Gloves250¥
Form-Fitting Half-Body Suit (4/3)1850¥
-Nonconductivity (R3)
SecureTech Forearm and Shin Guards
Armour Jacket900¥
Lined Coat700¥
Ingram SuperMach 100 (60 Rounds)1700¥
-Underbarrel Weight (Auto-Adjusting), Skinlink, Personalized Grip6 Slots
-Smartgun System (External)Top
Ammo2180¥
120 Stick-n-Shock Rounds2 Clips
120 EX-Explosive Rounds2 Clips
Ingram Smartgun X950¥
-Underbarrel Weight (Auto-Adjusting), Skinlink, Personalized Grip6 Slots
Ammo1132¥
64 Stick-n-Shock Rounds2 Clips
64 EX-Explosive Rounds2 Clips
FN 5-7C875¥
-Laser SightBarrel
Quick-Draw, Concealable Holsters
Ammo740¥
40 Stick-n-Shock Rounds2 Clips
40 EX-Explosive Rounds2 Clips


Contacts
ContactC/L
Mr. Wizard (Fixer)3/2Owner and Proprietor of Elixir, an Awakened bar
"Amy Trinkets" (Talismonger)1/1Low level magical item dealer


Lifestyle:
Converted Warehouse Apartment (Renton)  (Low) 1700 / month (1 month paid)
Hasty Exit, Workplace, Defective CHN, Loud Neighbourhood, Network Bottleneck, This Isn't Big Bob's Autos, Trigger-Happy Landlord

"Laylow" (Near Barrens) (Low) 1300 /month (1 month paid)
Escape Tunnel, Defective CHN, Green Plan, Loud Neighbourhood, Leaky Faucet

Nuyen:
Starter Money: 650Y (http://invisiblecastle.com/roller/view/3683495/)
+2850 (Cut, first run)
Expenses:
-285 (tithed to an online church)
Total: 3215 nuyen
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-02-12/2020:52>
GM Note on Social Skills and PCs, and Buying Hits.

You are PCs, so some of the normal effects of Social interaction with skills are trumped by the players ultimately making the choice for their characters. I trust all of you to work through all of that. Given that, I still think you may want to be guided by considering the default effects of Buying Hits.

e.g. Mr Smith gets a base 16+ dice while negotiating, which translates to 4 hits if you buy hits. Exile, in contrast, is Uncouth, which means he is "Unaware" of social skills, which means he cannot default. Which means any Negotiation attempt conducted by Mr Smith against Exile is uncontested, and is in fact a Critical Success!

This is a forum game, waiting around to figure out the results of dice rolls is something that slows things down. For simple stuff, things that I have not specifically asked for rolls, go ahead and use the Buying Hits rule to determine about the results and go along accordingly.
Title: Re: [OOC] ShadowLand
Post by: bmoham on <09-02-12/2346:00>
Incidentally, at some point Jack try would pull access IDs off of everyone's comms.
For those that don't know the matrix rules well - I think the main things someone can do with you access id is impersonate you electronically (via Spoof) and to have a general idea of where you are physically (with the Track program).  Copying access IDs is something Jack does to lots of people. It's suggested in Unwired for hackers who want to avoid paying for lifestyle.

Pulling an access ID is a simple action (Analyze icon), which means it takes Jack about half a second to do. I'm pretty sure that, unless you're running a stealth program, it's an uncontested Computer+Analyze roll (10 dice for Jack in AR). It you're running a Stealth program it would be stealth+firewall vs my computer vs analyze. I need one net hit to succeed. Otherwise your comm link "melds into the background of data traffic"
If your character is running in hidden mode (which seems unlikely to me, since people are exchanging comm codes and interacting with the local AR), then Jack's scan program would probably have to Detect your comm first. More likely way around Jack having your access ID is, anyone tech savy enough to make a hacking+software (2) or hardware+logic (2) test would switch their access ID regularly - so next time we meet up you would have a different one anyway.
Title: Re: [OOC] ShadowLand
Post by: DiscoDwarf on <09-03-12/0052:36>
Actually, most people can use the credstick port on their commlinks to transfer the funds: the old credstick transferring machines are no longer relevant, as all commlinks are equipped with credstick readers (SR4A, p.326, and there's a reference in some fluff text that they have an actual port to slot the stick in). Since the transfer can be done in a physical manner or through Near Field Communication, Matrix connectivity isn't even required. And physical transfer can be done while in hidden mode (much like most actual WiFi routers will allow net connection if a wire is actually plugged in, regardless wireless capabilities of the computer).

Scanning for the hidden nodes of everyone present requires a Complex Action, using Electronic Warfare + Scan (4). That is presuming you are scanning for a specific node at a time time. It's possible to make an extended test, with a treshold of 15+ (GM discretion) and an interval of 1 Combat Turn.

Beyond doing the two tests mentioned by bmoham, it's also possible (and more practical for the less tech-savvy) to install a Spoof Chip (Arsenal, p.106) on a device, which will then "generate a new access ID for a vehicle node (or any device) on a regular basis, or as instructed".

Of course, there is actually little you can do with a commlink's access ID beyond spoofing its data trail or slaved devices. Anything major (bank accounts for example) will require both the access ID (and its associated account privileges), which can be spoofed, and an additional form of authentication, such as passcodes and and passkeys (SR4A p.225, Authorization and authentication). While any purchases might be done with someone else's Access ID loaded on your commlink so that you can had them to some slot's data trail, the actual money would have to come from the hacker.

I myself rarely allow my players to use the Spoof Life action from the Unwired book. Assuming you have an optimized hacker (Hacking skill 6, Spoof 6, operating in VR), a single day's work would net on average a Low Lifestyle, and three days a Middle. Worse, there is absolutely no game mechanic to counteract this action, no chance of getting spotted per se according to the book. Most Shadowrunners aren't active enough that they don't have three days to rest in a month (it can even be done while healing wounds), and I find it a very cheap thing to do, while everyone else has to shell out 5.000/month to have an equal lifestyle. I'm usually willing to let my hackers spoof a night or two at a hotel when a team needs a place to crash ASAP, but eventually, someone's going to notice that some bills are really getting paid or that there's something about the reservation.
Title: Re: [OOC] ShadowLand
Post by: WhackedMaki on <09-03-12/0106:34>
Yeah, Exile is a bit weak in the realm of social interaction. Guy couldn't intimidate a bunny rabbit (in fact the bunny rabbit could probably intimidate him), but can punch an average man to death in one shot. Go figure. If you truly want him to act some way, he'll most likely do it.

As for the access ID, you'd be able to get at mine rather easily. Don't have much in the way of programs (none to be exact), so you'd be uncontested at finding my ID.

Seeing as I don't have a datajack to go with my implanted commlink (guess I know what some of the reward money is going to), I don't believe I can plug in to my commlink.

Seems I did overlook a thing or two in character creation, I'll be needing at least a stealth program and the data jack. Having a hacker get free reign of all my implants would be a good way to screw things up (don't have any cyberlimbs for them to mess with at least...)

Also, as to Jack: He may have a fancy little rooty-tooty-point-and-shooty, but Exile packs one of his own, and is almost as good at shooting it as Jack is. Exile's also a bit better at soaking than Jack is, so he may want to think that through before starting any gun fights  ;).
Title: Re: [OOC] ShadowLand
Post by: DiscoDwarf on <09-03-12/0120:10>
Messing with your eyeband will be just as bad, and so is using your gun's smartlink to have it refuse to fire  (or eject its clip!) and shutting down your wired reflexes.

Usually, heavily cybered characters ought to invest in a Skinlink mod for their commlink, then have all their shiny bits slaved to the 'link. When on mission, you just set the 'link to Skinlink mode, cutting off Matrix access, and use a plain transceiver or a secondary commlink  to communicate with your teammate. Boosting your 'link's Firewall, installing and perma-running Stealth and Encrypt and using hidden mode are also other alternatives that will leave you with a Matrix connection while rooting out hacker wannabes.

I personally overlooked the Stealth program when I built HB, a rather glaring oversight considering his only "hacking" skills concern Electronics Warfare with a specialty in Communications. But then, these are new commlinks, so he still needs to have them tweaked a bit. Just need to find a hacker he can trust enough with this.
Title: Re: [OOC] ShadowLand
Post by: WhackedMaki on <09-03-12/0133:40>
Then the question for DireRadiant is what would Exile have to pay in order to get an adaptation to his implants for skinlink. I imagine it's probably a bit more complicated then your average installation, seeing as most of them are implanted, not external
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-03-12/0302:53>
I sense a desire for complicated surgery rules for implant upgrades. Which I'm not going to bother with. Even with implants buried deep in your body I bet their are cool ways to add mods and upgrades. Perhaps your implants have the mods be default and they simply aren't enabled until you pay for the license keys for your "Skin Link" mod. :) Or someone shoves a needle into you and shoots a bunch of nanobot builders into you. Either way, just pay the cost of the new upgrade.

One of the items you can sort out is if you all trusted each other with access ids and such during the run. bmohan, use the buying hits rules to figure out if you could have gotten the accessids. Pretty much anyone not running hidden mode anyone could have gotten during the time of the run. (Eventually, with enough tries).

Note that Hidden Mode is one of the basic Matrix defenses, since someone must specifically Scan you. which is a Electronic Warfare + Scan (4) Test. Or they can generally Scan for hidden nodes, which is a Electronic Warfare + Scan (15+, 1 Combat Turn) Extended Test.
Title: Re: [OOC] ShadowLand
Post by: WhackedMaki on <09-03-12/0337:40>
Okay. I was just making sure that it would only cost me 50 to get. Just to confirm, if I skinlink the implanted commlink, I can then slave the other things to it? Or would it require me to get skinlink on them as well. Haven't used it in any of my other campaigns before, so not sure exactly how it works.
Title: Re: [OOC] ShadowLand
Post by: sway on <09-03-12/0610:43>
DireRadiant, you should go ahead replace me with one of your alternates. I didn't think there would be this much PvP focus, and that's not really for me.
Title: Re: [OOC] ShadowLand
Post by: WhackedMaki on <09-03-12/0637:58>
Yeah, it does feel a bit set up that way. I do hope that we progress to something soon. I'm not really trying to start fights with people, my character just has no grasp of anything social (what, smashing bottle is wrong?). Because of his bias, he just kind of dislikes some of the people, at least until they're proven themselves as useful to him (one of the problems with starting like we did, there's no real way to say for certain whether or not someone proved themselves useful or an above average thinker).
Title: Re: [OOC] ShadowLand
Post by: sway on <09-03-12/0703:16>
Oh, sorry, I didn't mean to imply anything devious. I simply meant that given that folks that were still adjusting things/posting their characters, making PvP treats and plots was even more senseless this early on. My apologies if that came across wrong (should never post after 3 A.M.).

Edit: To avoid additional unnecessary misunderstandings, I edited the prior post to the bare-bone essentials - the game has taken on bit too much of a PvP focus too quickly for my taste and so I should be replaced with an alternate.
Title: Re: [OOC] ShadowLand
Post by: bmoham on <09-03-12/1012:18>
Hey guys. I suspect some of the PVP comment is about me. Jumping fully out of character for a minute, I don't actually intend to go against the characters in any meaningful way. My hope was that the back and forth with Exile would give some insight into my character generally - not descend into actual backstabbing. He's not one to take challenges lightly (which is what he took Exiles disagreement for - the bottle breaking I took as an exclamation) . Jack's main social ability is intimidate and he has the vindictive quality.

Whacked - exile would kick Jacks ass, i have no doubt. Jack doesn't even really doubt it if the fight is even remotely fair. But I think of high intimidate (at least is Jacks case) as a willingness to make fighting jack cost the other guy so much it wouldn't be worth it - even when the other guy could beat him.

The collecting access IDs thing is also not my character trying to steal from you (which is why I mentioned it's something he does all the time). In character, Jack would think of it as insurance (especially in Exile's case) OOC it was more to bring up the whole issue of spoofing life (which I assumed we were using, but won't kick and scream if we don't) and bring up what sort of matrix security people would or wouldn't have. It's an issue that my tables generally gloss (even in my home game) but I was curious as to what sorts of precautions various players would have for their characters. Adding a spoof chip to a comm link is an cool one (that I never thought of, but is clearly legal).

More broadly, a social interaction with a group that has very low social skills is going to be tense - which I actually think is another interesting aspect of the game that rarely gets explored.
Given Mr. Smith's social skills he's probably going to have to act as the glue that holds the lunatics together - at least for the first couple of runs. We have no reason to actually trust him any more than anyone else but with his social skills that doesn't matter.
With Jack you know what you're getting (local fame) which is someone who's a really good hacker, solid in a fight, takes no crap from anyone, but never, ever, breaks his word or tries to cheat anyone.

As for the run, I think we should assume that everyone pulled their weight.

Also, there's no reason why some characters can't know eachother from before. A bunch of people live or work in the same area of seattle so they could certainly have come across eachother. Previous ties might also smooth out some of the tension - if people are worried about it.
Title: Re: [OOC] ShadowLand
Post by: DiscoDwarf on <09-03-12/1203:24>
I didn't take anything that was posted as potentially PvP. This is was our first run as a team, and given the fact that it was notoriously easy means we didn't have heavy hardships to pull us through that would have created a bond. This could also mean that everyone did his part awesomely well. I hinted at IC-ly that Jack must have edited everyone's presence off the cameras and done a great job at it because he's a more-than-decent hacker. Exile should take that kind of thing into account, which is why I put it out IC: if he intends to make 'runs, he'll need someone to clean up his presence on the cameras because he stands out so much. Looking at all the PCs' stats, we likely all had our time to shine. HB is really good at wading into a melee (especially with his martial arts that let him quickly disarm dangerous opponents if they don't have a 6+ Str) and providing support/suppressing fire if needed (High Velocity Assault Rifles are fun). He acknowledges that people are immensely better than he is in some things (he can jam and decrypt communications, but hacking is beyond his reach), and thus these people are great assets for the group. But why would the others stick together? Let's try to see what your characters could see.

Exile might be a douche, but he has the Combat Tactics knowledge, and thus knows the importance of having varied specialist, combat is no longer done merely on the physical side when the opposition can summon Spirits that ignore anything below a Panther Cannon or hack into our smartlinks to make our guns eject their clips lock up. He's also a heavy hitter, a melee specialist that can beat a lot of people to a pulp with his bare hands. And he doesn't feel pain. In short, he's a train.

Jack is making a big show, he's skilled at making people scared, but he should know that some people react to fear by lashing out. Intimidation without the means of backing it up is a sword that can cut both ways. Having a bunch of heavy muscles like Exile, HB and Benny however would mean he has the insurance that if things backfire, he might actually be able to get some people to help him. His hacker skills make him invaluable at bypassing security though, and cleanup is critical, especially for those of us stuck with the Distinctive Style quality.

Saint is a magician, the only one we have.  As such we can't afford not to have him around in the team on the off chance that someone or something Awakened pops up. Having a magician also opens up  more job opportunities for runners since we can now tackle supernatural cases. In a pinch he can heal us, knockout guards silently by merely glancing their way, and if some direct combat is needed, he's a decent gunner with the ability to increase his reflexes to the level of a wired street sam.

Benny is a decent backup negotiator and an expert in hand-to-hand, with the added benefit that he can hit for Stun rather than Physical (unlike HB and Exile that only break bones). He's also the guy with the highest Perception pool in the group if I'm not mistaken, which means he's the guy we need to spot traps and hear incoming guards. Tripping on monowire is never fun.

Mr. Smith, finally, can see that whole bunch as a wonderful opportunity. He's the only one with the skills to negociate prices, and if we had to roll, he could probably convince us all that he should have an additional cut for himself. Mr. Smith could aim to become a fixer himself some day, and having a team of runners that he knows well enough would certainly help. Like Jack, he might also profit from having some people he can call upon if needed: he's had beef with S-K, and Loftwyr's minions are not known for being the forgive and forget kind.

Oh and Jenever is our wheels and drone support. Can't really do a run if half the group is on bikes and the rest on foot. Well we could, but then we'll know who's going to get caught up.

Just my two canadian cents, try to see what your characters could see in the others. I'm not saying we should join hands and be a happy family, but we should at least be able to grudgingly accept the others are useful to us.
Title: Re: [OOC] ShadowLand
Post by: Gaius on <09-03-12/1540:05>
@DiscoDwarf pressing the like button :D  (you forgot that Jenever is a decent medic as well... just to describe his value to the group with some more words...)

IMO it went well until now. No shoot out and we agreed to possibly work with each other again. Since our characters are runners and therefore in a business you can´t be to careful with making friends it was no surprise to me that there was an aggressive tension in the air.  That will change with the time and runs our characters will spent together.
Title: Re: [OOC] ShadowLand
Post by: WhackedMaki on <09-03-12/1702:00>
Yeah. Believe me, Exile never intended to pull Jack out of his seat and beat him up. Even if he did, all Jack has to do is say "boo" and Exile would back off. From his backstory, he's also not one to know much compassion, ever, in his life (going from being a clone to make cyberzombies to the harsh streets doesn't give you much in the way of knowing friendship), so he's really bad at actually acting friendly.

I do wish you'd stay sway, at least for one actual mission, to see what it turns in to. If you wish to go though, see you around then.
Title: Re: [OOC] ShadowLand
Post by: Necrogigas on <09-03-12/1846:52>
I have yet to receive the confirmation email from the dice roller site, anyone else having these difficultes? 
Title: Re: [OOC] ShadowLand
Post by: bmoham on <09-03-12/2017:05>
This could also mean that everyone did his part awesomely well.

I like that idea. I'm thinking this is one of those runs where everyone's character performed the way you'd like them to perform - which doesn't always happen once you start rolling dice. This way even if someone glitches on the next run we've seen their potential and are less likely to boot them right off.

I'd also like to think we didn't need a medic - though maybe you stabilized an NPC one of our hitters took down? Or Jenever might just advertise first aid training IC?

On an unrelated note, Whacked - how does exile know/decide if someone is augmented? Do you have a cyberware scanner in that eyeband? Do you just work off of visible cyberware (so a cyber arm that looks normal or bone lacing  wouldn't count)? Do you actually ask people? I'm just curious.

Haven't tried to register for the dice roller, but will let you know if I have trouble.
Title: Re: [OOC] ShadowLand
Post by: sway on <09-03-12/2100:51>
Well, I suppose I could have just gotten the wrong impression. It just sort of felt like the discussions were becoming a series of one-up-menship posts, which in my experience tends to devolve into negative play long-term. Unless the GM says otherwise, I guess I'll stick around and just keep my fingers crossed. 

For what its worth. Benny has one commlink in public mode currently, connected to his Eli Evans SIN. He also has another commlink in hidden mode. This would be true most of the time (its the suggested standard operating procedure in Unwired, if I'm not mistaken), though his public mode commlink may vary between missions (its a burner and he currently has two, one for each fake SIN). I actually don't have any problem with Jack looking for his access ID, I mean, he is a hacker, that is something he does. However, given that his burners only have Signal 1 and the Underground (where he spends most of his downtime) has sketchy Matrix connectivity, it may not always work down there and thus may not be trackable (if it can't make a Matrix connection because of no signal, then it can't be tracked via the Matrix - but its really the GMs call when/where this happens). His hidden mod runner commlink is Signal 3, so its much less likely to lose connection even in the Underground, so that should be more trackable. As for "spoof chips", I wasn't aware those existed for commlinks as they only seem to appear under vehicle gear. If versions of those exist for commlinks (GMs call, I guess), then yeah... Benny would definitely be looking to purchase one (besides dedicated hackers, who wouldn't?).

Another note, just for other character's "recollections" of the prior job. Benny tends to travel-light on missions and follows the "rule of five". He may have twenty or more grenades, knives, clips, whatever on his sheet... but he generally he carries no more than five of any one item per mission (5 knives, 5 clips, etc.). So, he wasn't walking around with a massive grenade rack or anything during the last job.
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-03-12/2136:35>
I have yet to receive the confirmation email from the dice roller site, anyone else having these difficultes? 

Yes. When I tried to reactivate my account it never sent me emails. I got in eventually, but I never received an email from invisible castle. Slightly different problem then yours. Did you check the spam folder?
Title: Re: [OOC] ShadowLand
Post by: All4BigGuns on <09-03-12/2142:49>
Been keeping track of the thread just in case, and I thought it might be a good idea to bring up that you don't actually have to have a log-in for that site to use it.
Title: Re: [OOC] ShadowLand
Post by: Necrogigas on <09-03-12/2146:19>
I have yet to receive the confirmation email from the dice roller site, anyone else having these difficultes? 

Yes. When I tried to reactivate my account it never sent me emails. I got in eventually, but I never received an email from invisible castle. Slightly different problem then yours. Did you check the spam folder?
Yes, of course.
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-03-12/2153:58>
Thanks everyone for keeping calm and talking with each other. The purpose of the first scene is to get our feet wet and see if we can work with each other. After all, we are a bunch of total strangers on the internet trying to coordinate a bunch of criminal nut cases into working as a team.

There will be a few more GM posts this week from me to get things moving along to the next scenes. I need a tiny bit of time to review the IC thread and resolve anything I need to.

Tension creates drama. :)

However, if I was to do anything, which I don't intend to right now, I think that Exile as a character is the biggest item for the team to deal with. Think of Exile as a giant loaded gun that can go off at any time. You should all realize that all social tests that Exile is involved in are completely uncontested by Exile (mechanically the way Exile is constructed he cannot even roll any dice). Just like you all mention protecting your cyberware, commlinks, and heads from Matrix and Magical hacks. You need to protect Exile from any Social Hacks.
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-03-12/2202:46>
Okay. I was just making sure that it would only cost me 50 to get. Just to confirm, if I skinlink the implanted commlink, I can then slave the other things to it? Or would it require me to get skinlink on them as well. Haven't used it in any of my other campaigns before, so not sure exactly how it works.

50 nuyen to get.

Skinlink is a way of connecting things. Think of it replacing a wire or wireless connection between two devices. Also note that almost all implants come with DNI, which is also a way of connecting things.

You need to figure out what Device and connections maps work for your gear.

Commlinks <--> DNI|Skinlink|Wireless|Cable <--> Implant|Gear
Title: Re: [OOC] ShadowLand
Post by: sway on <09-03-12/2227:37>
Quote
Just like you all mention protecting your cyberware, commlinks, and heads from Matrix and Magical hacks. You need to protect Exile from any Social Hacks.

Earbuds with Select Sound Filter (Rating 1) set to focus on the voice of whoever the team leader/coordinator is, filtering out everything else, including other people's voices/attempts to converse (turn it off and on as needed), maybe throw in a gas mask to avoid pheromones. Still have non-verbal stuff and magic to deal with, but that cuts out a lot.   
Title: Re: [OOC] ShadowLand
Post by: WhackedMaki on <09-04-12/0038:37>
On an unrelated note, Whacked - how does exile know/decide if someone is augmented? Do you have a cyberware scanner in that eyeband? Do you just work off of visible cyberware (so a cyber arm that looks normal or bone lacing  wouldn't count)? Do you actually ask people? I'm just curious.

Obviously if he could see cyberware, he'd know. Otherwise he'd look for feats that normal un-augmented humans wouldn't be able to perform. A normal person only gets 1 IP without drugs, so if he didn't see you use any drugs, and you were taking more actions then a normal human, he'd probably ask (he probably wouldn't even need to, as the thought would be kind of obvious).
Title: Re: [OOC] ShadowLand
Post by: sway on <09-04-12/0119:09>
Yeah, but drug users often use auto-injectors (non-implant versions, which can be hidden beneath clothing) or slap patches that they can palm discretely, so there isn't really a way to tell the difference between someone using drugs, magic, or wares to move really fast without a scanner of some sort.

Edit: Though if we're talking about his prejudice, its not like it matters. Prejudice by definition is irrational, so who it applies to is based more on perception than fact.
Title: Re: [OOC] ShadowLand
Post by: WhackedMaki on <09-04-12/0326:43>
How long does it take you to write things for your character like you do Sway? I literally just understood what he meant by "hugh-nan-imos". I'm not complaining, it adds depth to your character, just seems like it might take some time to do ???.
Title: Re: [OOC] ShadowLand
Post by: sway on <09-04-12/0351:04>
Not long, I just type in normally in word then just quickly go through and make minor edits to tussle it up a bit and then do a quick read through to make sure its still intelligible. I'm still tinkering with it though, the last post was a bit more tussled than necessary, IMHO. I figure I'll work out a consistent speech pattern as the game rolls on.

But then again, I've only had two in-game posts so far, so I can't really say whether it will prove too bothersome long-term.
Title: Re: [OOC] ShadowLand
Post by: bmoham on <09-04-12/0754:41>

Obviously if he could see cyberware, he'd know. Otherwise he'd look for feats that normal un-augmented humans wouldn't be able to perform. A normal person only gets 1 IP without drugs, so if he didn't see you use any drugs, and you were taking more actions then a normal human, he'd probably ask (he probably wouldn't even need to, as the thought would be kind of obvious).

Fair enough. You might think Jack has wired reflexes then. He is mostly an AR hacker and has an adept power that gives him 3 IP. Jack wouldn't make a big deal about it either way, but if it smooths over RP than feel free to make that assumption.
Title: Re: [OOC] ShadowLand
Post by: Ethan on <09-04-12/0925:39>
Heh, my bad guys if I provoked a tense situation.

Saint isn't really socially apt and is a little nervous about getting back in the shadows. I'm working off the assumption that the last job went off without an issue and gave him a positive view on everyone, even if he is intimidated by a few.

He was eager to get working and get a steady flow of nuyen, hence the premature suggestion about splitting the money. I didn't see the following events as PvP, but certainly tense--what's life in the shadows without a little tension?

Title: Re: [OOC] ShadowLand
Post by: bmoham on <09-04-12/1151:24>
Grumble grumble grumble. Forgot orcs have a language. And I grew up in a place that's like 1/4 orc. Swapping cybernetic knowledge for Orzet.
Title: Re: [OOC] ShadowLand
Post by: WhackedMaki on <09-04-12/1703:12>
Do you want us to just make changes to our characters to represent what we buy, or write it down in here as well?
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-04-12/1722:49>
Do you want us to just make changes to our characters to represent what we buy, or write it down in here as well?

Go ahead and modify your sheets. And it wouldn't hurt to mention something in the thread so I know to go look. Or so I can find an explanation when I find something different.
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-04-12/1732:47>
I'm about halfway through a cycle of posts for you all. Warning, the timestamps will be all over the weekend IC and not posted in chronological order. You'll just need to deal with it. Don't worry, nothing will need to be resolved before the entire set of posts are done, so do not panic about the timelines.

Thanks for your patience.
Title: Re: [OOC] ShadowLand
Post by: WhackedMaki on <09-04-12/1753:00>
Alright, easy enough. No problem, take the time you need to make the posts. Coming up with things for every character can't be easy.

[spoiler=Equipment]2850 + 200 Starting Nuyen for 3050. Canceled some time off starting lifestyle for 240 more.

50 for Skinlink for commlink. 1600 for FFFBS. 210 for Earbuds with Select Sound Filter 1. 500 for CMT Clip commlink with Vector Xim system. 500 for Datajack implant. 360 for 1 month of new lifestyle (Squatter comfort, entertainment, necesseties, neighborhood. Low security. Green Plan, Network Bottleneck, No Forwarding Address. Total of 3 LP with 120% a month)  None of what is bought is restricted or forbidden, so shouldn't require a roll to find.

Leaves me with a total of 70 nuyen left over. I'll be slaving all of the wireless equipment I have to the skinlinked implanted commlink. The other commlink will be for communication with others.[/spoiler]

Forgot I rolled the dice for staring money in something else. Well, I rolled it on Invisible Castle, and just so happened to get the same thing. 2d6 → [4,6] = (10) (http://invisiblecastle.com/roller/view/3682642/) 10*20=200 starting.
Title: Re: [OOC] ShadowLand
Post by: Ethan on <09-04-12/1929:12>
Hey, DireRadiant, are these meant to be solo-character things? If so, I'll edit my post.
Title: Re: [OOC] ShadowLand
Post by: DiscoDwarf on <09-04-12/2111:50>
So at this point I suppose we should assume we would all have left Crossroads eventually. Not sure who would've joined HB for a good breakfast/lunch/dinner (depending on your personal cycle) at the Rhino.

Those who joined him will likely have figured out that HB, whether that stands for Hershel Böhmer or Hard Boy, is a large fan of ARE gaming and is actually spending much of his free time stalking the streets of Seattle looking for other players to "shoot". He says it keeps him from "loosing it", and it's a lot less expensive ammo-wise too. He certainly offered anyone interested in joining to contact him through his gamer tag.

This youthful, some would say puerile behavior is a stark contrast to the rather professional attitude he displayed during the run, mostly because he tries to look the part when he's working. He will also have been fairly open about his past: though he will not give the specific names (except for the MOSSAD) of individuals or groups, he will have no problem revealing that he was a merc and will even refer to some jobs he did. Truly knowledgeable and persistent interrogators could probably piece together for whom he worked by checking up on the facts and dates. You may presume that the background as written on the character sheet can be public knowledge for anyone who bothered to ask.
Title: Re: [OOC] ShadowLand
Post by: bmoham on <09-04-12/2231:21>
Jack would have gone out for food. He probably would have asked some questions and is pretty open about his background as well. He seems intrigued by the game, but his lack of even a fake SIN limits his ability to wander Seattle (or to raise his lifestyle to include entrainment - sinnless characters are capped at 7 points for lifestyle).
Title: Re: [OOC] ShadowLand
Post by: DiscoDwarf on <09-04-12/2256:20>
Bah, just hack someone else's Miracle Shooter's account!  ;)
Title: Re: [OOC] ShadowLand
Post by: Necrogigas on <09-04-12/2311:17>
Mr. Smith would've joined the group at the Rhino, mentioning that group recreational activities are an excellent means of improving group dynamics and increasing synergy. He would appear far more relaxed and outgoing to the group, this due to him being high on coke. He would be semi-open about himself, mentioning that he was born and raised in Los Angeles and went to UCLA for Entertainment Law. He'd be vague on his employment history, only stating what he did, contract negotiation and client management in the music industry, not who he worked for. He'd also be very vague on why he left LA and became a shadowrunner, only stating that he'd reached a new phase in his life.



Oh, DR, here's my starting money roll - 11 x 100¥ = 1,100¥
http://invisiblecastle.com/roller/view/3682261/ (http://invisiblecastle.com/roller/view/3682261/)

I'd also like to take issue with the temporally jumping all over the place. Its just going to get extremely confusing to try to keep track of where everyone is at multiple points in timespace, while making sure that there's temporal consistency like not accidentally being in two places at once.
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-04-12/2343:59>
Hey, DireRadiant, are these meant to be solo-character things? If so, I'll edit my post.

Not at all. It's up to you and your character's IC reason to contact everyone or not. I just wanted to warn everyone that they may or may not receive communications in certain order, and to be a little careful about it. It's one of the tricky things in PbP in that a player may post ahead of another, but the later post may reflect earlier events. Something we all need to work around. The key is to leave things a little open for others.
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-04-12/2351:46>
I'd also like to take issue with the temporally jumping all over the place. Its just going to get extremely confusing to try to keep track of where everyone is at multiple points in timespace, while making sure that there's temporal consistency like not accidentally being in two places at once.

You can wait till I finish posting if you want (and I know it horrible waiting for your turn to post). This phase the timing isn't important. You can all communicate to each other as a group or individually. Part of the choice you have is to whom and how and even if you communicate with each other. As GM I promise you can do leg work, interact, etc without much critical happening until the following Tuesday. UNless of course your character wants to do stuff independently. :)

I'm confident you can all manage.

One thing that will help is if you use the Timestamps in your post. That will help string things together.

Though, I do admit I won't be surprised if Mr Smith gets very busy for a bit.
Title: Re: [OOC] ShadowLand
Post by: DiscoDwarf on <09-05-12/0043:35>
I'll wait until you are done posting Radiant. However, it would be best if temporal discrepancies could be avoided. If we'd wound up taking Saint's paranimal hunting job and the next Jack'd gotten word of what happened at the Armadillo, then we'd have been faced with a dilemma: keep the job we had agreed to do, or drop it (or put it on hold if possible) to help our new associate get even with the people who thrashed his place.

Offering multiple job opportunities is interesting, but too much can be a problem as well, especially when we're already not the most tight-knit group to begin with. I don't mind not having one of my own contacts call me for a job (in the case of Mahuta, as long HB doesn't have the money for the rent and interests, he doesn't really want to hear about him), that can wait for later on. That being said, the jobs are pretty close, the time stamps could be edited (make them all within a few hours of each other), and hey, our characters might not be available right away, only to see they missed a bunch of calls while they were busy elsewhere. Then everyone could agree to meet up and decide which ones to tackle and in what order.

Oh and since we're on topic of money and jobs and such, here's my character's starting money roll. I'll enter it in Chummer then set the character as complete.

4d6=16 (http://invisiblecastle.com/roller/view/3682644/)

Oh and since I forgot to get some, I'll buy a spare clips for both my guns, and a pair of Shock Gloves. Given they are Availability 3R, I presume they are not especially hard to come by.
Title: Re: [OOC] ShadowLand
Post by: bmoham on <09-05-12/0652:13>
What Smith would know from the discussion, and everyone else would probably find out at the meeting, is that the 700 isn't per person, it's total. He picked the number because it divides by 7 evenly. He's mostly hoping for some help keeping an eye on things at the armadillo for a few hours a day for the next few days - not support for an attack on the 405s or anything, but he set the meeting for the following day so he could discuss the details with Smith.

 I don't have any clue RL who hacked their gear or why they came out that far, but IC Jack waited till he had some information before calling Smith to discuss the situation. [going to wait for GM to get back to me on details- which I'll definitely share with Smith and probably share with everyone else] And he would make sure he knew that info before discussing price/job.

What smith would get from that negotiation roll is that Jack is paying for this out of pocket and only has like 1500 nuyen in the world (need to look up the cost for stick and shock plus a personalized grip on a stun baton, before I know how exactly how much he has). He'd understand if that's not enough for Smith. He'd also be happy to take advice from Smith about how to convince as many people as possible to help or if he sees a way to resolve the problem. One thing that might make sense is giving Smith his 100nuyen to show up to the meeting and convince everyone else to help out. In all likelyhood if Jack does the negotiating then Jack will do this job solo. 100 nuyen a person isn't very much. Even 200nuyen a person, plus a promise to spoof mid lifestyle entertainment for a month or get a pirated piece software (which is about the best he could do) is only an OK payment for what realistically might be a messy job - unless Smith negotiates and convinces the rest of the group that it's worth the time.

Given the fact that there are multiple jobs, I'm not sure if the usual table top expectation that everyone get involved in the adventures applies or not.
Incidentally, jack can probably get the fake licenses once the issue with the armadillos is settled. Maybe that's a reason to help him? Also he's shown a willingness to use this contact to help the group, so if the contact gets burned it would be bad for the group.

And, yeah, jack probably will hack a miracle shooter account.

updates:
flash-bangs x2 = 60
gel round x4=120
stick and shock x3=240
miracle shooter game 50
AZ150 stun baton w personal grip 900
dinner at the rino 30
rating 3 browse (for agent) 150
pirated rating 6 exploit with mute 675 (assuming contact gives access to a pirate network I can buy hits to find the software in a minute or so.
=2225 nuyen.

2850+starting nuyen (550)=3400  -2225= jack has  1175 nuyen

http://invisiblecastle.com/roller/view/3683356/

Title: Re: [OOC] ShadowLand
Post by: Ethan on <09-05-12/0932:47>
Modified Saint's post, so he doesn't send out a call right away. He'll go check it out then call you guys.
Title: Re: [OOC] ShadowLand
Post by: WhackedMaki on <09-05-12/0936:53>
Well, it won't be hard to convince Exile to come, he doesn't get much in the way of resisting. Plus, it's something to do, aside from walking the streets randomly, he doesn't get much in the way of entertainment. He's the kind of character who would probably find the prospect of fighting people more fun then most other things anyway. I'm waiting for all events to finish being posted before I respond to anything IC though, because if he's already in the middle of something, it'll be hard for him to show up.
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-05-12/1057:04>
405 Hell Hounds
Control the stretch of 405 in Bellevue, primarily running illicit materials up and down 405, which includes Sea Tac in Tacoma, and runs all the way North to just before Everett. Most of the gang members are thrill seeking bored rish kids, so they tend to have better bikes and gear (So a powerful area Jammer and the ability to disable power lines isn't a stretch for the 405 Hounds) than other go gangers. Leader of the gang is reputed to have Hell Hounds as pets. Once or twice a month the gang will tour the Seattle Metroplex to "show the colors" which are red and orange, with lots of flames. This tours often instigate, as intended, running battles with other go gangs. Some of the worst incidents have occurred on these tours, one being an extremely violent, and brief, clash with the Neon Blades downtown, and an extended run in with the Ancients in Puyallup. The 405 can easily muster 100+ riders. The 405 is predominately human.

It is very likely the 405 Hounds simply were stopped at the Armadillo for refreshments during one of these "show the colors" tour. Which would explain their vigilance and reactions since they were actually out looking for trouble.

Question on formatting, would you prefer if the first paragraph with information on the 405 Hell Hounds be posted in the IC Thread, or do you prefer it in this thread? Or both?
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-05-12/1203:32>
Done with my first cycle of initial posts.

Remind me if I have missed responding to a question you have. Don't hesitate to ask again.

It is entirely reasonable and expected that not everyone has to be involved in everything all together at the same time. It's easy, and actually a good use of resources to have people doing different things, yet able to communicate and help each other out as needed. It will also keep the forum game moving. Despite this slack free form approach, there will be critical times when we will be waiting on people to respond. That'll be "Bullet Time". :)

And yes, Exile, no particular person felt like approaching you. Feel free to post about your daily interaction with Giovani.
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-05-12/1210:03>
I don't have any clue RL who hacked their gear or why they came out that far, but IC Jack waited till he had some information before calling Smith to discuss the situation. [going to wait for GM to get back to me on details- which I'll definitely share with Smith and probably share with everyone else] And he would make sure he knew that info before discussing price/job.

Carlson is a member of the Armadillos. The Armadillos often attempt to Hack anything they can.
Title: Re: [OOC] ShadowLand
Post by: bmoham on <09-05-12/1329:57>
Question on formatting, would you prefer if the first paragraph with information on the 405 Hell Hounds be posted in the IC Thread, or do you prefer it in this thread? Or both?

I like having this sort of info in the OOC forum.
Title: Re: [OOC] ShadowLand
Post by: Gaius on <09-05-12/1456:31>
@DireRadiant
Does Jenever know who Billy is? I will post a description of my characters contacts a little later today. Just let me know if that fits the picture you might already have made.

Title: Re: [OOC] ShadowLand
Post by: Ethan on <09-05-12/1516:42>
@DireRadiant should I roll a Magical Threats Knowledge Check after looking at the attachments sent by Amy Trinkets?
Title: Re: [OOC] ShadowLand
Post by: Gaius on <09-05-12/1556:16>
I will also incorporate the description of the contacts in my character sheet.

Mr. Zheng
He is a male human in his 50h and a member of the yellow lotus triades of seattle. He also is the next door neighbor of Jenever at the trailer park in south Tacoma. He shares the interest for electronics with Jenever and therefore came in quick contact with his neighbor. In opposite to Jenever he lives in a luxurious trailer with a good view on the sound and the harbor of Seattle. Even tough they became sort of friends he never told Jenever about his membership in the triades. Jenever thinks that he is just a nice Chinese neighbor with a poor running electronics shop somewhere in Tacoma. In truth he is in a leading position of the yellow lotus and the trailer is just a hiding place where his enemy wouldn´t expect him since he is known for his demand of luxury.

Fixer Vegas
Vegas is a male orc in his late 20th and a fixer since he made many contacts in the shadows being a club/casino owner. He runs the Club Vegas in the north of Puyallup where you can find a full AR casino and a partying club in one.
He often spends time with his “chicks” in the back of his club watching his customers and holding court like almost every low rank fixer.
Jenever is one of his regulars since he is the only contact Jenever beliefs to have in the shadows and apart from Mr. Zheng his only social contact. Due to the regular contact Jenever and Vegas have good relation even tough Jenever owes him around 15k.
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-05-12/1626:35>
@DireRadiant
Does Jenever know who Billy is? I will post a description of my characters contacts a little later today. Just let me know if that fits the picture you might already have made.

Billy is one of Vegas's girls.
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-05-12/1631:16>
@DireRadiant should I roll a Magical Threats Knowledge Check after looking at the attachments sent by Amy Trinkets?

Yes, if nothing else I will find out if this is a Street or Professional Knowledge skill. :)
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-05-12/1650:24>
Timeline reference, should be useful.

Friday
Jenever's Trailer - Seattle <<2072.09.30 11:32:18>>
Saturday
Mr. Smith - Seattle <<2072.10.01 02:04:56>>
Killer-B, Skraacha Control Section Serattle Underground <<2072.10.01 17:48:02>>
HardBoy, Turgans Hole Seattle <<2072.10.01 17:48:02>>
Armadillo Bar - Seattle <<2072.10.01 22:31:01>>
Sunday.
Saint - Seattle <<2072.10.02 13:22:43>>

@Necrogigas 2Fresh is obviously waaaay out of his depth. One of his jobs, often secondary is to actually "protect" his stable. He's also a street pimp, he's called you in because he knows he is waaaay out of his depth. To save some back and forth on posts, you can determine very quickly that 2Fresh knows nothing about what happened. It was Linda's day off, and the apartment complex security is built for "discretion". 2Fresh was actually coming over to chill out in addition to bringing over a few hits of various drugs popular with clients.
Title: Re: [OOC] ShadowLand
Post by: Necrogigas on <09-05-12/1728:28>
Out of curiosity what time zones are everyone in?

I'm PST.
Title: Re: [OOC] ShadowLand
Post by: Ethan on <09-05-12/2011:14>
I'm on Eastern Time.

@DireRadiant should I roll a Magical Threats Knowledge Check after looking at the attachments sent by Amy Trinkets?

Yes, if nothing else I will find out if this is a Street or Professional Knowledge skill. :)

I thought it'd be an Academic Skill for Saint, but I can see it being a Street Knowledge skill too. I'll roll it as an Academic.


Which reminds me: I haven't updated his sheet with the details of his Lifestyles. D'oh, and starter money.

(Starter money roll: http://invisiblecastle.com/roller/view/3683495/
13 x 50 = 650 nuyen in the bank
+2850
-285 tithe)

(Magical Threats roll: http://invisiblecastle.com/roller/view/3683495/ - 2 hits)

Signature has a link to Saint.
Title: Re: [OOC] ShadowLand
Post by: bmoham on <09-05-12/2026:23>

Out of curiosity what time zones are everyone in?

I'm PST.
I'm in eastern time.

Carlson is a member of the Armadillos. The Armadillos often attempt to Hack anything they can.

Ok. presumably I'd know that and so it would be dumb to ask for a file on him. Can I get the Armadillos to work up profiles on all of the 405s that were at the bar by the meeting with the rest of the group at noon? I'm especially interested in the person who was in charge of that particular set. My hope is that dealing with a sub-leader before things get too out of hand will be easier than letting things percolate up to the OGs at the top.

Specifically I'm thinking we can break into his house and negotiate with/intimidate him into calling things even. Someone tried to hack his people. He crashed the system and dump-shocked "my" whole crew. Lets move past this. I'm thinking if we can have that conversation privately (so it isn't another challenge that he has to respond to publicly) he would be easier to convince to let things go.
If anyone has thoughts about the plan that they'd rather discuss out of character (like "that's the dumbest plan ever my character would storm out of the room thinking Jack's trying to get everyone killed", or "there's no way it can work and my character wouldn't know that but Jack should") feel free to let me know. That goes double for Direradiant!

My next IC post will probably be the Sunday meeting. If I'm reading the time stamps correctly, everyone should be able to make it. More to the point, since the GM said nothing key will happen right away, I can move the time around a bit to make sure everyone can make it. IC Jack wants to move on this issue quickly before it escalates, and is unlikely to take other work while this needs to be done, but I think it would be more fun to RP the meet with everyone there. He won't resent anyone who doesn't show up/help but he will definitely appreciate anyone who does.

Oh, and Jack might or might not think of this, but Mr. Smith could probably do his negotiating through a holo projector - which would take the danger out of things for Smith and maybe make him more agreeable to take on the job.
Title: Re: [OOC] ShadowLand
Post by: Necrogigas on <09-05-12/2045:15>
What Smith would know from the discussion, and everyone else would probably find out at the meeting, is that the 700 isn't per person, it's total. He picked the number because it divides by 7 evenly. He's mostly hoping for some help keeping an eye on things at the armadillo for a few hours a day for the next few days - not support for an attack on the 405s or anything, but he set the meeting for the following day so he could discuss the details with Smith.

My next IC post will probably be the Sunday meeting. If I'm reading the time stamps correctly, everyone should be able to make it. More to the point, since the GM said nothing key will happen right away, I can move the time around a bit to make sure everyone can make it. IC Jack wants to move on this issue quickly before it escalates, and is unlikely to take other work while this needs to be done, but I think it would be more fun to RP the meet with everyone there. He won't resent anyone who doesn't show up/help but he will definitely appreciate anyone who does.

I'll edit my post (http://forums.shadowrun4.com/index.php?topic=8456.msg151075#msg151075) then to smooth over the transition for my character.

@DireRadiant
I've also added descriptions of my lifestyles to my character sheet.
Title: Re: [OOC] ShadowLand
Post by: sway on <09-06-12/0454:17>

My next IC post will probably be the Sunday meeting. If I'm reading the time stamps correctly, everyone should be able to make it. More to the point, since the GM said nothing key will happen right away, I can move the time around a bit to make sure everyone can make it. IC Jack wants to move on this issue quickly before it escalates, and is unlikely to take other work while this needs to be done, but I think it would be more fun to RP the meet with everyone there. He won't resent anyone who doesn't show up/help but he will definitely appreciate anyone who does.


Actually, depending on what Zeke says, Benny may not be available on Sunday (heck, he may not even be alive on Sunday).
Title: Re: [OOC] ShadowLand
Post by: WhackedMaki on <09-06-12/0829:35>
I am from EST time zone myself.
Title: Re: [OOC] ShadowLand
Post by: bmoham on <09-06-12/1218:45>
DireRadiant,
Since I have day job and in debt with the Armadillos I'm wondering if a) the money I shell out to recruit other players can count toward my debt b) does the time I spend on this job count toward my day job and c) when do I get paid?
None of the answers will change my IC post, but I figured I should check.
Also could I add the rad pad and security conscious lifestyle qualities by Tuesday? Maybe with the unsound quality to represent the hasty construction?

Thanks
Title: Re: [OOC] ShadowLand
Post by: Gaius on <09-06-12/1257:55>
Out of curiosity what time zones are everyone in?

I'm PST.

Central European Time
Title: Re: [OOC] ShadowLand
Post by: Gaius on <09-06-12/1347:13>
I could also post my reaction for Sunday. But I would need to know whether or not my surveillance job will be done by then or not.



Since it looks like everyone of you is settled somewhere in North America I guess you are all English native speakers. Therefore I hope my English doesn't bother you to much when you read my posts.
Title: Re: [OOC] ShadowLand
Post by: bmoham on <09-06-12/1425:54>
Since it looks like everyone of you is settled somewhere in North America I guess you are all English native speakers. Therefore I hope my English doesn't bother you to much when you read my posts.

 Your English is fine. I didn't realize you're not a native speaker. Makes me a little ashamed that I'm barely literate in the one other language I know at all.
Title: Re: [OOC] ShadowLand
Post by: Necrogigas on <09-06-12/1449:05>
@ DireRadiant I just noticed you've started posting 2Fresh's timestamps as 10.02, when it should still be 10.01
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-06-12/1458:24>
In the IC posts, wrap dice rolls/ test requests in a spoiler tag at the bottom of the post.

Quote from: bmoham
intuition 4 +perception 4 =2 bought hits to have gotten a read on the guy in charge based on the interactions Jack saw in the bar
Judge Intentions = INT + CHA, which only gets you one hit. Still enough to tell you that the 405 Hell Hounds weren't that interested in trashing the place, they could have done it easily enough the same evening. They had more fun scaring everyone. This doesn't mean they might not come back later.

Quote from: bmoham
Intuition 4 + Seattle street gang knowledge 4=2 bought hits to know the guys rep or more generally how this sort of things has been done in the past.
The 405 Hell Hounds are a thrill/violence seeking gang. An example of what may happen to your establishment is that The Armadillo may become a target location for a Hazing ritual. Newer or wannabe small groups of 405 Hell Hounds may be sent through "enemy" territory with the goal of trashing The Armadillo.

Quote from: bmoham
Any info the other Armadillos can put together [jack would have data-search 4 + browse 6 + hot sim 2 + feng shui 3 =15 dice on an extended test to dig up information alone, and if his agent assists him it  would net another die.- presumably there are others who are at least as good or better and they could cooperate to get 20+ dice easily]
The 405 Hell Hounds have been around for a long time, and have enemies. See previous OOC Post.


Quote from: bmoham
Since I have day job and in debt with the Armadillos I'm wondering if a) the money I shell out to recruit other players can count toward my debt b) does the time I spend on this job count toward my day job and c) when do I get paid?
None of the answers will change my IC post, but I figured I should check.
Also could I add the rad pad and security conscious lifestyle qualities by Tuesday? Maybe with the unsound quality to represent the hasty construction?
In Debt is always paid of with Karma. You can claim the money you pay for help is to pay off your debt, but then The Armadillo may claim you owe more for not stopping the damage to begin with. Not fair, but that's what being In Debt is like. Go ahead and change your lifestyle if you want.

Note that Hackers traditionally offer the following nuyen generating services.

Hacking a passcode 12R Hacking skill x 500¥
Setting up a hidden account 16F Hacking skill x 1,000¥
Copying a certified credstick 24F Half the amount (in real nuyen)
Spoofing a lifestyle (1 month) 16F Half cost of lifestyle for 1 month
Jacking a vehicle or drone 8R Hacking skill x 200¥
DOS attack on an individual (1 hour) 8F Hacking skill x 200¥
Tracing a datatrail 6R Hacking skill x 100¥
Renting a botnet 10F Number of bots x Cost of bots x 0.5¥ an hour
Buying a botnet 15F Number of bots x Cost of bots x 5¥
Anonymizing proxy service 4 Number of reroutes x 10¥ per day
Anonymized commcode (calls/messaging) 4 Number of reroutes x 5¥ per day
One-time disposable commcode 4 10¥
Numbered credit account 4R 100¥/month
One-time disposable credit account 6R 10% of the deposited amount
Escrow service 8R 10% of the deposited amount
Title: Re: [OOC] ShadowLand
Post by: Ethan on <09-06-12/1502:47>
@DireRadiant, does Saint discover anything from reading the attached files? He scored 2 hits.

Title: Re: [OOC] ShadowLand
Post by: WhackedMaki on <09-06-12/1509:09>
I have a question about a possible "house" rule. In one of my groups, we have it where you can use your body or strength in an intimidation test, because it allows for characters who are physically intimidating (such as Exile would be) to actually strike fear into people. Or at the very least, allow it to add dice to the pool of the person actually performing the intimidation. Mr. Smith can talk the big talk, but he doesn't actually look that intimidating. However, with someone like Exile standing right behind him, the threats would seem all that more real.
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-06-12/1511:51>
@ DireRadiant I just noticed you've started posting 2Fresh's timestamps as 10.02, when it should still be 10.01

MY screwup, confusing myself! I'll edit.
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-06-12/1517:38>
I have a question about a possible "house" rule. In one of my groups, we have it where you can use your body or strength in an intimidation test, because it allows for characters who are physically intimidating (such as Exile would be) to actually strike fear into people. Or at the very least, allow it to add dice to the pool of the person actually performing the intimidation. Mr. Smith can talk the big talk, but he doesn't actually look that intimidating. However, with someone like Exile standing right behind him, the threats would seem all that more real.

Mr Smith wouldn't need a House Rule. If you look at the Social Modifiers table p.131 SR4A youc an see Mr Smith could get +1 - +3 for Physically Imposing, and +2 for outnumbering if appropriate.
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-06-12/1541:45>
@DireRadiant, does Saint discover anything from reading the attached files? He scored 2 hits.

That's it, make sure to keep reminding me if I miss something. :)

Perusing the files you think it is more likely a pair of Barghests than Hell Hounds.
Title: Re: [OOC] ShadowLand
Post by: bmoham on <09-06-12/1551:17>
In the IC posts, wrap dice rolls/ test requests in a spoiler tag at the bottom of the post.

In Debt is always paid of with Karma. You can claim the money you pay for help is to pay off your debt, but then The Armadillo may claim you owe more for not stopping the damage to begin with. Not fair, but that's what being In Debt is like.

Just to clarify. I'm not trying to buy off qualities.  The concept for the character was that no one actually said he has to pay them back at all, he just has it in his head that he owes them and isn't willing to compromise on that. I don't intend to buy off the qualities unless his relationship with the group changes. I'm talking about my monthly "interest payment" (I think 1000 nuyen) and the "work" schedule (I think 10 hrs/week).

I'll updated the dice request.

Also, my hope was that I could get some info specifically on the person who was in charge of the group that came through (not all 405s, just the most important guy who came into the bar). I would especially want to get where he lives from the data search.
Title: Re: [OOC] ShadowLand
Post by: Necrogigas on <09-06-12/1601:03>
Here's what I got so far.

DireRadiant - GM -
Necrogigas - Mr. Smith - PST: GMT - 7
Ethan - Saint - EST: GMT - 4
bmoham - Jack - EST: GMT - 4
sway - Killer-B - CST: GMT - 5
DiscoDwarf - HB - EST: GMT - 4
WhackedMaki - Exile - EST: GMT - 4
Gaius - Jenever - CET: GMT + 2
Title: Re: [OOC] ShadowLand
Post by: WhackedMaki on <09-06-12/1606:48>
What are the chances Jack could get us some Paranormal Hunter's License's as part of the reward for doing his mission?
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-06-12/1742:04>
@bmoham The interest rate and the day job amount is up to you, those figures sound reasonable to start with. The leading figure that night was Junior "Basset" Delaney, of 11250 Southeast 6th Street, Bellevue, WA
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-07-12/1004:56>
Billy's accessid is currently at Club Vegas in Puyullap. Jenever may also know that Billy probably has a place to sleep at Club Vegas.
Title: Re: [OOC] ShadowLand
Post by: Gaius on <09-07-12/1043:01>
Billy's accessid is currently at Club Vegas in Puyullap. Jenever may also know that Billy probably has a place to sleep at Club Vegas.

I was wondering if the job is done on Sunday already? So that I know how I can react on Jacks request to help the Armadillo.
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-07-12/1122:35>
Feel free to describe whatever you think your surveillance of Billy will show. You may assume Billy won't notice, or will act as if she doesn't notice, and performs whatever you think a AR Casino Hostess in Puyullup will do over the weekend. No event should arise that requires Jenever to do anything other then record what happens and pipe the feed to Vegas.
Title: Re: [OOC] ShadowLand
Post by: Necrogigas on <09-07-12/2000:28>
@DireRadiant

The current link to my character sheet is a base form, I've made one that I'll be using to update for this campaign.

Shadowland Character Sheet (https://docs.google.com/document/d/1Tb2VMp13uC9sqtKW7G9k9IuLaaOXbVs6a5RfAUutZRg/edit)
Title: Re: [OOC] ShadowLand
Post by: sway on <09-07-12/2016:12>
Meant to post this yesterday, but there was a power outage here. May be another one tonight, it is storming and the lights have flickered a couple times.


Starting Nyuen: Low Lifestyle, 200 unspent creation nyuen (3d6+2=10) (http://invisiblecastle.com/roller/view/3683441/)

Starting Nyuen plus First Job Cut: 3350
- 300 (10% fixer's fee (rounding up to the nearest hundred) to Jense for hooking Benny up with the first job)
- 750 (getting a Spoof Chip installed in his Novatech commlink, assumes discrete installation would add 50% to the purchase cost)
- 180 (replaced 2 Aisa/DMSO splash grenades the Trent and his guests used to get blitzed while Benny was out on the job - Dependant/Crash Pad)
- 200 (replaced burner commlinks)
--------------------------------
Remaining Funds: 1920
Banked: 1600
Kept on Certified Credstick: 320
Title: Re: [OOC] ShadowLand
Post by: Necrogigas on <09-07-12/2031:20>
sway's post brings up an interesting point, specifically the part about his fixer's cut. I've almost always played in games where fixers are paid headhunter fees by the Johnson, its been rare for the fixer to be paid by the runners. How do you plan on running it Dire?
Title: Re: [OOC] ShadowLand
Post by: sway on <09-07-12/2046:06>
I just went by the listing under Contacts for a fixer. But I wasn't implying that everyone has to do the same. I also probably exaggerated Dependant (occasional nuissance)/Crash Pad a little bit (i.e. replacing stolen/abused gear is a tad more hardcore than folks having drunken your beer/ate your yogurt [if you're Michael Weston] or a deadbeat brother needing some beer money or a place to crash), but I figured if it was only affecting my own character's resources, no one would really care (and it seemed like a legit scenario).

Quote from: Emphasis supplied.
One thing fixers aren’t, though, is cheap. They get their cut one way or another for every transaction—a percentage of your payment for a run, a little off the top for every piece of gear they fence—and the better the fixer, the higher the cut’s going to be.
Title: Re: [OOC] ShadowLand
Post by: DiscoDwarf on <09-07-12/2339:04>
For the record I'm on EST as well, and no more a native English speaker than you are Gaius. USA ain't the whole of America, and there's a whole Canadian province bigger than Germany where most people speak French  ;D

More seriously though, that is indeed one thing I had also considered, the fixer's cut, which should be deducted from any runs we did (at which point it becomes important to know which fixer gets us a job) and from the amount we get from fencing loot, and added to the cost of gear we find through him/her. Probably is, we also should technically be rolling their Charisma+Negotiation everytime we try to sell or buy goods through them rather than doing it ourselves (which most of us likely do). It's a headache really, and it's one those things that, as a GM, I thoroughly hate because it requires so much book keeping and dice rolling to scrape off a few hundred nuyen here and there.
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-08-12/0137:05>
sway's post brings up an interesting point, specifically the part about his fixer's cut. I've almost always played in games where fixers are paid headhunter fees by the Johnson, its been rare for the fixer to be paid by the runners. How do you plan on running it Dire?

Every fixer is different, and each job different. Since this was backstory, it's entirely up to Sway how he wants to do it for his character.
Title: Re: [OOC] ShadowLand
Post by: Necrogigas on <09-08-12/0157:35>
@DireRadiant Waiting on 2Fresh. (http://forums.shadowrun4.com/index.php?topic=8456.msg151460#msg151460)
Title: Re: [OOC] ShadowLand
Post by: sway on <09-08-12/0748:16>
Oops, just realized I never answered the timezone query.

I'm presently in Central time.

However, that actually isn't very instructive as I keep hours based on workload and I'm a total insomniac.
Title: Re: [OOC] ShadowLand
Post by: Necrogigas on <09-08-12/0831:40>
Quote from: Group Timezones
DireRadiant - GM -
Necrogigas - Mr. Smith - PST: GMT - 7
Ethan - Saint - EST: GMT - 4
bmoham - Jack - EST: GMT - 4
sway - Killer-B - CST: GMT - 5
DiscoDwarf - HB - EST: GMT - 4
WhackedMaki - Exile - EST: GMT - 4
Gaius - Jenever - CET: GMT + 2

All that leaves is the GM.
Title: Re: [OOC] ShadowLand
Post by: bmoham on <09-08-12/1839:01>
Did we come across any personal information on Delaney? Family members, outstanding warrants, personal conflicts with any other gang members? Does he have a distinctive reputation? Does he have a real SIN? I'll pass any info I have along to the group.
If I don't know that sort of thing, what sort of roll would it take to get more information?

As an aside, Jack's goal is to make this guy go away, so it may be easier to just hand-wave the detailed bio and skip to what impact (if any) it will have on the negotiation. Then again if DR wants to keep this guy around as recurring character (or Mr. Smith does so well on the roll, that we get a contact out of this) then some of the details might matter.

Oh, and can we do a good cop/bad cop kind of thing where Jack's intimidate assists Mr. Smith's negotiation (or etiquette, or whatever roll it will be)? Just a thought. 
Title: Re: [OOC] ShadowLand
Post by: WhackedMaki on <09-09-12/0124:50>
First time I've had Exile comment on his own appearance actually. The last time Exile tried to go somewhere with you guys, he was basically told to buzz off because he stood out and could be linked to what they did. He's just commenting on that fact.
Title: Re: [OOC] ShadowLand
Post by: sway on <09-09-12/0318:18>
First time I've had Exile comment on his own appearance actually. The last time Exile tried to go somewhere with you guys, he was basically told to buzz off because he stood out and could be linked to what they did. He's just commenting on that fact.

Okay, I edited that post as a courtesy, since it apparently meant enough for you to call it out. Although, technically it wasn't an error per se. I misremembered who made what comments about Exile's appearance, so actually its entirely reasonable that Benny might have too (heck one post ago I even thought bubbled him having to think just to remember which person Saint was). Just saying...

But, as noted, edited it anyway. It doesn't matter to me either way, after all.

Edit: Of course, this is where DireRadiant pops in with an Invisible Castle Memory Test that says to change it back. :P
Title: Re: [OOC] ShadowLand
Post by: Gaius on <09-09-12/0631:48>
@Dire
 Hope that is ok for you. Had the feeling I could write with a little more details and let some things open so that you could make something of it if needed.
Title: Re: [OOC] ShadowLand
Post by: bmoham on <09-09-12/0759:07>
Ok, I think Jack pays Exile 100 credits for showing up to the meeting and 75 credits for drinks or whatever for the next day or so. I think Exile's the only one at the meeting that expressed an interest in money.
Title: Re: [OOC] ShadowLand
Post by: bmoham on <09-11-12/0951:52>
Did we come across any personal information on Delaney? Family members, outstanding warrants, personal conflicts with any other gang members? Does he have a distinctive reputation? Does he have a real SIN? I'll pass any info I have along to the group.
If I don't know that sort of thing, what sort of roll would it take to get more information?

As an aside, Jack's goal is to make this guy go away, so it may be easier to just hand-wave the detailed bio and skip to what impact (if any) it will have on the negotiation. Then again if DR wants to keep this guy around as recurring character (or Mr. Smith does so well on the roll, that we get a contact out of this) then some of the details might matter.

Oh, and can we do a good cop/bad cop kind of thing where Jack's intimidate assists Mr. Smith's negotiation (or etiquette, or whatever roll it will be)? Just a thought.

I'm waiting on DireRadiant for most of this, then I figured we could skip ahead to going to Delaney's home. Unless people would rather handle this a different way?
Title: Re: [OOC] ShadowLand
Post by: WhackedMaki on <09-11-12/1106:57>
Yeah, I'm pretty sure we're all waiting for him at this point  :-\.
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-11-12/1151:33>
Gaius - That was perfect, nice post. Very nice description, and gives me plenty to work with.

Junior "Basset" Delaney has a real SIN, no outstanding warrants, though a few speeding tickets, and a real job even. He works at shipping warehouse that serves as a transhipment hub for Bellevue, Ready Logistics Systems. He has an extended family, a couple brothers, a sister, nieces, nephews, cousins, both parents alive, divorced and remarried, so more aunts and uncles and cousins.
Junior is a chapter president, or what you would consider a gang lieutenant of the 405 Hell Hounds. He has no unusual problems within the gang. Of course there is always someone who is trying to take his position, and he is always trying to advance. But he is in a relative stable position.
Note, that if I haven't mentioned it already, the 405 Hell Hounds are a Thrill seeking go gang.

Necrogigas, 2Fresh is a street pimp. Does Mr Smith think it reasonable that 2Fresh could get 25,000 nuyen? Consider that 2Fresh and his stable probably have no more than a Low Lifestyle.

Everyone, it looks like you are mostly at The Armadillo working on an agreement on what approach to take? When you come to an agreement, which can be sorted out OOC, let me know what approach it is, and I can figure out how we want to run the scene.
Title: Re: [OOC] ShadowLand
Post by: bmoham on <09-11-12/1346:24>
Ok, wow. Junior has lots to loose. Intimidating him should be easy.
FYI - I threw out what I think is the easiest and fastest way to settle the problem with the 405s, but there are probably other (more lucrative, more exciting, more complicated) ways to deal with it. We could probably work their rivalry with the Ancients, or make a deal with someone above or below him to in the gang to get rid of him in exchange for their agreement not to mess with the bar. We could also work the overwatch/matrix angle, and have the person who noticed the hack attempt recant his story or even go in and modify his logs to make it look like it wasn't one of us.

So, lots of options, and Jack isn't picky. I mostly just picked the easiest one to get everyone working on something. 3 people going in, and the others nearby for support certainly can work fine.
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-11-12/1427:44>
Jack, Killer-B and even Hard Boy have enough (Street) Gangs Knowledge Skill to know that Thrill Kill seeking gangs do not necassarily respond to Intimidation in the way you normally expect.

The approach you are suggesting is reasonable for most normal gangs you would deal with.
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-11-12/1429:57>
Everyone, let me know if you still need something from me to move things along.

On a different topic.

Karma! What are you all expecting? How often, what for, and when, etc etcetera.
Title: Re: [OOC] ShadowLand
Post by: WhackedMaki on <09-11-12/1447:15>
I dunno. I'd say give a set amount for the mission, and then add or subtract based on how you think we did RPing our characters.

As for advancement of story, I'm just waiting on everyone else at this point. If they need me I'm there, but I'm not going to be critical in making plans or doing the talking aspects.
Title: Re: [OOC] ShadowLand
Post by: Ethan on <09-11-12/1455:04>
I prefer the Karma rewards to "trickle in" throughout a mission/run/etc. Say one run gives you 6 karma per person, for example's sake only. There's 2 for doing legwork, 2 for the run itself, and 2 afterwards to deal with stuff,

That way you can apply it during that even or wait to save it all up.

Saint's up for anything. Probably won't help to kill people though.
Title: Re: [OOC] ShadowLand
Post by: bmoham on <09-11-12/1501:01>
Jack, Killer-B and even Hard Boy have enough (Street) Gangs Knowledge Skill to know that Thrill Kill seeking gangs do not necassarily respond to Intimidation in the way you normally expect.

The approach you are suggesting is reasonable for most normal gangs you would deal with.

 I assume you mean the broken bones plan? what about Smith and negotiation or a private discussion with one of them?

Whacked - to the extent we're doing the planning OOC you can contribute even if your character isn't a brilliant tactician.
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-11-12/1517:44>
Yes, the broken bones plan could be counter productive.
Title: Re: [OOC] ShadowLand
Post by: Gaius on <09-11-12/1618:45>
Yes, the broken bones plan could be counter productive.

that was my favourite plan :(

@dire glad that you think so.
Title: Re: [OOC] ShadowLand
Post by: WhackedMaki on <09-11-12/1717:28>
I myself think the talking plan could work well. It's the best one to start with certainly. If you can get him to say all's good without any bloodshed, then you've won the battle that you didn't even have to fight. If it goes sour though, things can turn ugly with only 3 people, depending on who you bring. If you walk into his house, and find that you're in a 3v15 situation, you're going to want to make sure you can get out fast. Possibly have Jenever park a car outside the place in advance, so they don't get too suspicious about it showing up at the exact time you did, giving you a quick escape. Consider who you want the third to be as well. If none of them are magically able, Saint would look pretty unopposing, but would be able to deal out quite a bit with his magic if things got hairy. Killer-B would be good if you planned on talking, but wanted to look somewhat opposing. HB much the same,but somewhat better if you expected a firefight to break out. Exile would be best at trying to intimidate them into what you wanted them to do, but if things turned sour any survivors would remember him instantly, so it'd be an all or nothing with him. Jenever would probably be best left as recon support instead of going inside
Another thing that would determine who to bring would be if the gang has any prejudices. If they don't like orks, then who we send would be radically different, as three of our team members are orks.
Other then that, giving them even bigger problems, such as starting a war with another gang, would most likely make them forget about their encounter with you. You'd have to be careful not to be linked to it though, or both gangs can turn on you (so my character would be out for this one). If you can find out what kind of business the 405's and the Ancients do (say they sell drugs for their money), dress up like members of the opposing gang, and start selling the product on their turf. Doing it this way gives you the added advantage of being able to do more work in the area without it seeming too suspicious to the cops (a building being blown open and raided wouldn't be that out of place in the middle of a gang war) and without much investigation (just the gangs killing each-other some more).

My two cents on it at least.
Title: Re: [OOC] ShadowLand
Post by: Necrogigas on <09-11-12/1821:42>
Necrogigas, 2Fresh is a street pimp. Does Mr Smith think it reasonable that 2Fresh could get 25,000 nuyen? Consider that 2Fresh and his stable probably have no more than a Low Lifestyle.

Not really, he's just in an irritable mood. It's hella late and Mr. Smith doesn't like 2Fresh. Basically he's just trying to get 2Fresh even more desperate so that he offers the max he can afford off the bat. But if that plan back fires, oh well, Mr. Smith has no vested interest in 2Fresh or his problems.
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-11-12/2025:25>
Not really, he's just in an irritable mood. It's hella late and Mr. Smith doesn't like 2Fresh. Basically he's just trying to get 2Fresh even more desperate so that he offers the max he can afford off the bat. But if that plan back fires, oh well, Mr. Smith has no vested interest in 2Fresh or his problems.

Thanks, I just wanted to check before proceeding along those lines. Don't worry I will make sure you have the opportunity to get something out of those 3 bp.
Title: Re: [OOC] ShadowLand
Post by: sway on <09-11-12/2120:41>
DR - on a similar note, I kind of need to know what exactly Jack pulled up for Benny. Benny is generally honorable when it comes to business, so his investment in helping out Jack is sort of directly in correlation to the information provided. I tried to keep Benny's level of commitment fairly vague in the last post (I basically posted under the assumption that what was provided wasn't totally worthless), but I'm going to have a real posting blind problem going forward from here until I know exactly what Benny was given and thus can adjudge its worth to him and thus also his present sense of "just good business" obligation.
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-11-12/2130:56>
Ok, that was the data about an "Alvarez"?

The nearest conjunction of an Alvarez meeting the given parameters is a Jason Alvarez, Crash Cart nurse who was found dead of an overdose of painkillers a few weeks ago. He is survived by his wife and 4 children. Of interest is the assertion by family and confirmed by other records that Alvarez has no history of drug abuse.
Title: Re: [OOC] ShadowLand
Post by: sway on <09-11-12/2346:10>
Ouch, so absolutely nothing useful.

Is that really everything or is that just a summary? To be clear, Benny gave Jack the name Alvarez and details on him to start digging, but his intent with the digging was to ultimately find indications of who killed the guy. Benny stated he was interested in finding out who it was he'd be running into later (didn't want to go in blind). The job wasn't to just dig up you know... whatever... it was to search for details suggesting the identity of the guy's killer(s). The above doesn't even touch on that really. Honestly, the above kind of reads like information pulled off a public newsfeed.

I actually have a hard time believing that Jack would even hand-over that information, as it would be detrimental to his hacker/shadow community reputation, not to mention his own pride. It be more in his own interest to simply say he didn't have time to look into the matter. I also have an equally hard time validating the response I posted for Benny, because, honestly he would have scuffed at that data and just walked away. I mean, your post suggests Jack failed to perform the requested job. 
Title: Re: [OOC] ShadowLand
Post by: sway on <09-12-12/0019:49>
Whoa, just found out that in light of some damaged caused during the storm last week, apparently I may be without internet service tomorrow (possibly part of Thursday too). If I failed to promptly respond/post over the next two days, this is why.
Title: Re: [OOC] ShadowLand
Post by: Necrogigas on <09-12-12/0420:48>
Karma! What are you all expecting? How often, what for, and when, etc etcetera.

Standard allotment at the end of any job, with a point here or there for being exceptionally funny or extremely daring and succeeding.

How often is edge going to regen?

Ouch, so absolutely nothing useful.

Is that really everything or is that just a summary? To be clear, Benny gave Jack the name Alvarez and details on him to start digging, but his intent with the digging was to ultimately find indications of who killed the guy. Benny stated he was interested in finding out who it was he'd be running into later (didn't want to go in blind). The job wasn't to just dig up you know... whatever... it was to search for details suggesting the identity of the guy's killer(s). The above doesn't even touch on that really. Honestly, the above kind of reads like information pulled off a public newsfeed.

I actually have a hard time believing that Jack would even hand-over that information, as it would be detrimental to his hacker/shadow community reputation, not to mention his own pride. It be more in his own interest to simply say he didn't have time to look into the matter. I also have an equally hard time validating the response I posted for Benny, because, honestly he would have scuffed at that data and just walked away. I mean, your post suggests Jack failed to perform the requested job.

You were expecting Jack to identify the killer with the victim's first name and a few details of his shady business dealings? This isn't CSI: Shadowrun, though I bet Jack could whip up a GUI in Visual Basic (http://www.youtube.com/watch?v=hkDD03yeLnU). You now have a full name and a family, that's more than enough to start doing some legwork.
Title: Re: [OOC] ShadowLand
Post by: sway on <09-12-12/1036:48>
Actually, no.

Jack got the last name (Alvarez), general work field (biotech field), home city (Seattle), known criminal activities (drug dealing, possibly organ-legging), the fact that he was killed recently, and the fact that it was likely gang/syndicate related. Finding out the full name of someone named Alvarez, who works in the biotech field in Seattle and was recently found dead from less-than natural causes would be cake. Even in a large metroplex, that information is so general and public that arguably it should not even have a threshold to succeed. I'm not suggesting the information gathered should be everything wrapped up in a pretty little bow, but from a shadowrunning hacker one would expect more than the same info one would turn up by typing alvarez, seattle, murder, and drugs with say a one month limiter into a typical search engine. If someone is hiring you to gather information for them, that is certainly not where you stop. And of course, the bigger problem is that the data doesn't even TOUCH upon the purpose of the assignment. That is what is commonly called 'failing an assignment'.

Mind you, I don't particularly care that the search was an epic fail. The result is what the GM says it is, period. No argument there. I'm just suggesting that perhaps either I or Jack need to re-evaluate our respective posts. I honestly don't think that Jack would turn in that type of work, especially to a runner. He'd have to know that it would be insufficient for the deal, would likely burn his potential future dealings with Benny, and probably embarrassingly work its way into the shadow community in due course (heck, in there last meeting Benny went on about a different hacker who flubbed a job, so Jack has reason to know that shoddy work will be reported to other runners, johnsons, etc.). I mean, I can alter my post to have Benny refuse the deal and take off, but that would mean Benny probably won't want to work with Jack again and there will probably be bad blood between the two. It'd probably be better for Jack to edit not handing over the data at all, perhaps using his own current situation as an excuse or something. Then the two's working relationship won't be ruined.

Brighter note, no connectivity loss as yet today.
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-12-12/1055:29>
Alvarez is Doc Z's supplier of oxymethadopaminitryclin D. Alvarez is dead. Another supplier is offering oxymethadopaminitryclin D and Doc Z is suspicious and wants Killer-B to attend his meet instead of the Skraachaa he normally uses.

I'm not sure where the drug dealing, organ legging, and gang and syndicates come in, but it is possible that there is nothing more to it than the fact Alvarez is a Crash Cart Nurse with access to oxymethadopaminitryclin D and can sell it to Doc Z. Possibly even legitimately. Given this scenario, the best Data Search in the Matrix wouldn't turn up much more than the information found.

If you want Jack to go on a major Data Trail and Tracking activities of Alvarez, perhaps to identify the last 24 hours of his movements, and who he may have met, and how he may have died, then I have not seen Jack perform those specific Matrix activities.
Title: Re: [OOC] ShadowLand
Post by: sway on <09-12-12/1258:30>
Yes, as noted, I have no problem with that.

What I'm saying is that given that this is all a basic data search turned up and nothing else was done, then it is unreasonable to imagine that Jack would turn that data over as if "job done", when it's clearly not remotely close to what Benny was asking. In light of the results that the search turned up, Jack's player may want to edit his post. It seems unfathomable any hacker/runner would turn that over and expect everything would be fine. The present post reads: <AR| I’m sending a file with the information I found. See you tomorrow>>, as if Jack somehow thinks he's held up his end of the arrangement and he expects Benny to show up now. I have a hard time believing Jack would send only that message along with only that information. Likewise, if he did, then Benny would not have even showed up to the Armadillo and there will now be an issue between him and Jack. I mean, as it stands now, Jack is outright insulting Benny, by implying that his assistance is worth quite literally nothing. I can't wrap my head around Benny not taking offense to that. The question is simply, do I edit my post or does Jack's player edit his?

As for the drug dealing and gang/syndicate stuff, well those are just reasonable assumptions/deductions. They aren't necessarily true or even accurate. Zeke is a street doc who apparently usually brings Ork gangers to transactions to pick up drugs for his underground chop-shop. It seems extremely unlikely his current or former suppliers are legit. Not sure how a Crash Cart nurse could ever legitimately sell Crash Cart drugs to a third party vendor, but selling to a street doc, certainly is never kosher... its a black market business after all). Doc Zeke also specifically said he normally uses Skraacha as backup but needed someone more accomplished this time (referring to Benny, whose a fairly violence-oriented runner). This suggests a certain anticipated threat level. Given that we're dealing with what again seems to be illegal drug sales, local gangs or syndicates are the frontrunner culprits.  This assumption was reenforced when Zeke opted not to correct or comment on Benny throwing out the Yakuza. Which is primary reason why Benny is concerned with intel at all. The Doc didn't scoff at the Yakuza suggestion. Still just assumptions/deductions, but not unreasonable ones.     

I do apologize for the apparent friction this has seemingly caused.
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-12-12/1401:12>
Doc Z was only referring to the Skraachaa in the context of bringing to a meet to a new potential supplier. Not in context of the regular drug purchase with an established supplier.

In any case, if you expect Jack to dig in really deeply about Alvarez, then that is a far more extensive set of matrix activities for him to undertake. It's not a simple data search test. And Jack needs to do it.

For my game at least, Data Search isn't a magical find out everything you need to know button. It'll be useful, but primarily in giving an overall context and general direction.

If you'd like for that information to be gathered, it's certainly available and within the capabilities of Jack himself or his friends, but it does take a bit more Matrix work, and dice rolls to look for specific things.
Title: Re: [OOC] ShadowLand
Post by: bmoham on <09-12-12/1451:03>
When I have some time I'll address this (and the IC post) more fully, but Jack would have sent Benny something "useful". There really shouldn't be need to edit either IC post. I'm pretty sure Jack is very good at this sort of thing, and had quite a few hours to work on it (since he didn't sleep the night before the meet and with 3 IPs plus an agent should be able to keep a lookout and also do some matrix work).
We can continue to work out OOC what the "right" rolls are, and what constitutes a reasonable level of success. 
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-12-12/1825:30>
Some suggestions.
Alvarez's movements for a time period(You aren't Tracing a live icon, but looking at the history of it's activity)
Track + Data Search(Threshold 16)
- Increase threshold by 3 for every extra 24 hours further back you go

Alvarez's Video/audio/Tred surveillance information
Hacking + Spoof(Threshold 6)
Or
Hacking + Exploit(Threshold 4)
- Increase threshold by 3 for every extra 24 hours further back you go

Alvarez Autopsy file
Hacking + Exploit(Threshold 6)

Alvarez Crash Cart Employment file
Hacking + Exploit(Threshold 8)

Let me know if you have some other ideas on specific data you'd be interested in.
Title: Re: [OOC] ShadowLand
Post by: bmoham on <09-13-12/1144:55>
" typing alvarez, seattle, murder, and drugs with say a one month limiter into a typical search engine."
...would get you nothing. Since he's listed as dying of natural causes.

I have to disagree with the idea that the info Jack pulled in was even close to nothing. He got a first name and some /wrong/ information. For example, Alvarez apparently not a smuggler, and his murder isn't listed and wasn't investigated as such. He's a Crash Cart Nurse that died of an overdose. It would be a pretty tough job to get as much as Jack got with that. And Jack was asked for info on Alvarez and told "anything would be useful". Jack got  a full name, family ties, and corrected misconceptions about what happened. Now it's sounding like he's supposed to solve the murder.

Assuming IC communication was clearer that OOC, Jack would be happy to do some more digging (as I said, he had the time) but the idea that handing that sort of info would somehow be shameful and ruin Jack's rep is one I'd have to disagree with.

Given DireRadiant's list of the possible, what sort of info does Benny expect?
Title: Re: [OOC] ShadowLand
Post by: Gaius on <09-13-12/1557:45>
@bmoham did you see that Jenever wrote Jack at 14:03 on Sunday?
Title: Re: [OOC] ShadowLand
Post by: bmoham on <09-13-12/1642:28>
@bmoham did you see that Jenever wrote Jack at 14:03 on Sunday?

Nope.

Sorry, will reply now.
Title: Re: [OOC] ShadowLand
Post by: bmoham on <09-13-12/2202:56>
So, the contacting him ahead of time thing - I really do think that Basset needs to be alone, so he isn't posturing for his crew.
That said, you might have high enough etiquette (or whatever DR thinks would be the roll) to get him to meet you one on one, but i would think it an easier roll to just convince him over the phone (or in VR, or whatever) to let the whole thing drop - and avoid any face to face meet at all. I don't imagine intimidate would be very effective over the phone (which is why Jack wouldn't really see this angle) but maybe a remote negotiation roll could settle the whole thing? Then we can move on to hunting dire kittens - and getting paid.

 
Title: Re: [OOC] ShadowLand
Post by: Necrogigas on <09-14-12/0033:54>
So, the contacting him ahead of time thing - I really do think that Basset needs to be alone, so he isn't posturing for his crew.
That said, you might have high enough etiquette (or whatever DR thinks would be the roll) to get him to meet you one on one, but i would think it an easier roll to just convince him over the phone (or in VR, or whatever) to let the whole thing drop - and avoid any face to face meet at all. I don't imagine intimidate would be very effective over the phone (which is why Jack wouldn't really see this angle) but maybe a remote negotiation roll could settle the whole thing? Then we can move on to hunting dire kittens - and getting paid.

I recognize the merits of your plan, but you don't have to convince me. You have to convince Mr. Smith, the guy who hasn't quit grasped how differently business is conducted in the shadows than from the boardroom.
Title: Re: [OOC] ShadowLand
Post by: bmoham on <09-14-12/0737:57>
So, the contacting him ahead of time thing - I really do think that Basset needs to be alone, so he isn't posturing for his crew.
That said, you might have high enough etiquette (or whatever DR thinks would be the roll) to get him to meet you one on one, but i would think it an easier roll to just convince him over the phone (or in VR, or whatever) to let the whole thing drop - and avoid any face to face meet at all. I don't imagine intimidate would be very effective over the phone (which is why Jack wouldn't really see this angle) but maybe a remote negotiation roll could settle the whole thing? Then we can move on to hunting dire kittens - and getting paid.

I recognize the merits of your plan, but you don't have to convince me. You have to convince Mr. Smith, the guy who hasn't quit grasped how differently business is conducted in the shadows than from the boardroom.

fair enough. I'll give it a try. Though jack is only rolling one die on this. I need to think of something that is persuasive and not offensive but still inelegant. The best lesson might be for you to try your way and fail. Or for someone else with gang knowledge to support Jack's point.

In the meantime, do we really think 3 is the magic number? Who should be the third? And would anyone like to volunteer to scout the area out ahead of time?

Also, DireRadiant - I'm guessing I'll need a fake SIN to be able to get to get out of the barrens and actually visit this guy and a better track program to keep tabs on his location - would the Armadillos be willing to sell me them on credit? I'm perfectly happy with a pirated verstion of the track program, but I've only got 1000 nuyen.

Title: Re: [OOC] ShadowLand
Post by: Ethan on <09-14-12/1024:18>
Saint will volunteer to do astral recon if you guys watch his food for him.

I'll be RP'ing this in IC, but you guys should notice that Saint eats only with his left hand. He even picks up his drink with his left hand--the flesh and bone one. The right he leaves casually on the table. You may think it's because he wants to keep the dangerous one free to grab a gun quickly and so on, but it's a sign that he's not that comfortable at all with the thing.

Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-14-12/1738:59>
I recognize the merits of your plan, but you don't have to convince me. You have to convince Mr. Smith, the guy who hasn't quit grasped how differently business is conducted in the shadows than from the boardroom.

We all know the boardroom is far bloodier than the streets.
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-14-12/1746:25>
Also, DireRadiant - I'm guessing I'll need a fake SIN to be able to get to get out of the barrens and actually visit this guy and a better track program to keep tabs on his location - would the Armadillos be willing to sell me them on credit? I'm perfectly happy with a pirated verstion of the track program, but I've only got 1000 nuyen.

Another alternative is to Spoof a real SIN for a short time. It's really a matter of having a legitimate accessID being broadcasted with a valid SIN attached.  You only need the SIN to work if someone actually bothers to check it.

Computer + Analyze to see a real accessID(Threshhold 1)/SIN(Threshhold 6) to copy.(You 'd have to be somewhere where you could see someone else's real accessID and SIN being used.
Hacking/Computer + Spoof to broadcast that copied accessID/SIN(Threshold 2)

You can also simply go in Hidden mode and avoid specific areas. Another is to use a vehicle that has legitimate access.... If you only knew some people with vehicles that can travel in and out of various zones and smuggle stuff so you could be smuggled to this meet.
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-14-12/1752:29>
I recognize the merits of your plan, but you don't have to convince me. You have to convince Mr. Smith, the guy who hasn't quit grasped how differently business is conducted in the shadows than from the boardroom.

This brings up a point. Whatever we as players may think we know, it is our characters knowledge and skills that are being used.

If Mr Smith thinks IC that Plan X is appropriate, and Mr Smith has the requisite skills and experience, no matter how silly the notion may appear to us as Players, Plan X will in fact be appropriate, and the GM will make it happen that way. I am only choosing Mr Smith to demonstrate here.

When comparing character plan merits, you may look at their respective Character skills as a baseline to evaluate.

Sometimes it may appear to be a challenge to the Player and GM, but that's the fun of it. Gives us an opportunity for a cool story to explain why some whacky idea actually works.
Title: Re: [OOC] ShadowLand
Post by: bmoham on <09-14-12/1933:19>
I recognize the merits of your plan, but you don't have to convince me. You have to convince Mr. Smith, the guy who hasn't quit grasped how differently business is conducted in the shadows than from the boardroom.

This brings up a point. Whatever we as players may think we know, it is our characters knowledge and skills that are being used.

If Mr Smith thinks IC that Plan X is appropriate, and Mr Smith has the requisite skills and experience, no matter how silly the notion may appear to us as Players, Plan X will in fact be appropriate, and the GM will make it happen that way. I am only choosing Mr Smith to demonstrate here.

When comparing character plan merits, you may look at their respective Character skills as a baseline to evaluate.

Sometimes it may appear to be a challenge to the Player and GM, but that's the fun of it. Gives us an opportunity for a cool story to explain why some whacky idea actually works.

Ok, I'm a little confused. I'm all for a distinction between IC and OOC knowledge, but if OOC we as players know it will fail, then I don't see why it would succeed just because of IC ignorance. We might try it anyway, but I don't see why we would actually succeed.

In this particular case it's not even IC vs OOC - it's one persons IC knowledge vs other players' IC knowledge. As you've said, multiple payers have gang knowledge - so we should have some sense IC of what is and is not a plausible plan. My character has a lot of dice for intimidate. Smith has a lot of dice for negotiation, but if we IC know that member of a thrill gang isn't going to back down publicly then the dice pool doesn't really matter. We need to get him alone.

If you are telling those of us with gang knowledge that a certain type of plan can't work then Smith can either accept the fact other characters know more about gangs than he does, or he can try and fail. Right?
Title: Re: [OOC] ShadowLand
Post by: bmoham on <09-14-12/1957:10>

Another alternative is to Spoof a real SIN for a short time. It's really a matter of having a legitimate accessID being broadcasted with a valid SIN attached.  You only need the SIN to work if someone actually bothers to check it.

Computer + Analyze to see a real accessID(Threshhold 1)/SIN(Threshhold 6) to copy.(You 'd have to be somewhere where you could see someone else's real accessID and SIN being used.
Hacking/Computer + Spoof to broadcast that copied accessID/SIN(Threshold 2)

You can also simply go in Hidden mode and avoid specific areas. Another is to use a vehicle that has legitimate access.... If you only knew some people with vehicles that can travel in and out of various zones and smuggle stuff so you could be smuggled to this meet.

Good points. I withdraw my request. I'll put up the 600 nuyen for a pirated rating 6 track program, since it seems to keep coming up.
Title: Re: [OOC] ShadowLand
Post by: WhackedMaki on <09-14-12/2013:34>
I think what DR is saying is that no matter what plan we go with, he'll try to make it work. No GM should ever have "unless they do this, it fails" in my opinion, and I think that's what he's saying. Some ways might be harder then others, but he doesn't want to force us to do it one way.
Title: Re: [OOC] ShadowLand
Post by: bmoham on <09-14-12/2148:31>
I think what DR is saying is that no matter what plan we go with, he'll try to make it work. No GM should ever have "unless they do this, it fails" in my opinion, and I think that's what he's saying. Some ways might be harder then others, but he doesn't want to force us to do it one way.

Makes sense. I guess my problem now is I don't know how my character should respond to Smith.
I was working under the assumption that Jack was pretty sure that a public diplomacy effort couldn't work - even assuming Smith is a world class negotiator. We don't have anything to offer that would be worth risking the embarrassment within the gang that make that sort of deal might cause.
If that sort of negotiation is just something Jack isn't good at, as opposed to something that Jack's knowledge skill tells him is unlikely to work, then he would probably have had a different initial reaction and definitely would have a different response to Smith's comment.
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-15-12/1101:03>
I don't think it unreasonable to just call up the 405 Hell Hounds and talk. It's a standard way for gangs to negotiate with each other. Even if they are psychotic thrill seeking go gangers. He has a day job, and therefore most of the time a "normal" life. As do most of the gang members. Allowing Basset to set the terms of the meet makes it more likely that you will in fact meet and start it where he will at least give you a chance to make your pitch and that he will listen.

The fracas at the Aramadillo was very minor, on the scale of a loud but short bar fight and trashing. No firearms were used for example. No one died. Threats were made, but the 405, hit a few people, trashed some furniture, and left.

Of course, ultimately, whatever plan you make, if your skills and dice roll falls right, it will of course work.
Title: Re: [OOC] ShadowLand
Post by: bmoham on <09-15-12/1218:45>
I don't think it unreasonable to just call up the 405 Hell Hounds and talk. It's a standard way for gangs to negotiate with each other. Even if they are psychotic thrill seeking go gangers. He has a day job, and therefore most of the time a "normal" life. As do most of the gang members. Allowing Basset to set the terms of the meet makes it more likely that you will in fact meet and start it where he will at least give you a chance to make your pitch and that he will listen.

The fracas at the Aramadillo was very minor, on the scale of a loud but short bar fight and trashing. No firearms were used for example. No one died. Threats were made, but the 405, hit a few people, trashed some furniture, and left.

Of course, ultimately, whatever plan you make, if your skills and dice roll falls right, it will of course work.

Ok, I must have misunderstood something. Necrogigas, give them a call. It sounds like I blew this way out of proportion by getting everyone involved - I'll have to think up a good reason why Jack overreacted.
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-15-12/1526:46>
Not really an overreaction. The 405 Hell Hounds are a gang that can easily wipe The Armadillo off the map for fun. And they are all about having fun.
Title: Re: [OOC] ShadowLand
Post by: DiscoDwarf on <09-16-12/1332:26>
Hey guys, just dropping a line I‘m still alive. Been sick as hell and had to take care of my girlfriend (from who I got sick in the first place, but I recover faster), and for some reason I‘m no longer getting notified of new posts.

I‘m using my phone right now, so I‘ll wait ‘till later this evening when I‘m finally home with a real computer to catch up and start posting again. Just wanted to make sure you didn‘t I think I had quit.
Title: Re: [OOC] ShadowLand
Post by: Ethan on <09-16-12/2203:21>
I don't think it was an overreaction to call in the crew.

Gangs are unpredictable after all. So, how do we move this along?
Title: Re: [OOC] ShadowLand
Post by: bmoham on <09-16-12/2244:42>
I don't think it was an overreaction to call in the crew.

Gangs are unpredictable after all. So, how do we move this along?

I think we need Smith to make a phone call (and whatever the associated roll is) and see how close he can get to making it go away while the rest of the group drinks beer and eats burgers.
Title: Re: [OOC] ShadowLand
Post by: DiscoDwarf on <09-18-12/0120:46>
OK, so flu bugs regrouped for a final, desperate assault against my now experienced but still recovering immune system and managed to find a few breaches to slip through and make me feel like hell for a day more. But now I'm back.

I just re-read both threads and will try to address everything I've seen.

First, concerning HB's "plan". It wasn't much to begin with, didn't expect people to follow along. However, merely because HB knows something about gangs doesn't mean he's going to act cautiously. Sure, the 405s are second-tier gangs on par with the Spikes or the Crimson Crush. But as I pointed out, he is 14 . Sure, he is more mature than some 14s, but having worked as a high school teacher, there are a lot of young teens who have taken part in gang violence who see it as some kind of game. Having a girl in my class tell me with a wide grin she liked looking at a dead body is scary as shit. HB isn't much different, he is a vindictive hobgoblin built for personal combat that takes the merest slight as a personal insult worth a vendetta.

Concerning Smith's plan of negotiating, I would be willing to say it's an idea, but given the 405s' notoriety and power versus our anonymity in the shadows, we can expect them to be derisive and ask ridiculous amounts of money or impossible tasks, no matter what's Smith's negotiation pool, because they won't feel like they need to negotiate. That's the hitch: the whole Negotiation skill is based on the premise that both parties are willing to offer something. As such, some legwork to get some leverage on "Basset" (guess all the cool dog breeds were taken) will be needed before negotiation is even a possibility.

About Jack and SINs ... unless I've been misreading this game for years, a SIN isn't needed to walk around. Some higher end neighbourhood will have drones scan people at random to verify whether they should be there, but this is a sprawl, when you walk on the main thoroughfares, there are tens to hundreds of people around you, and the drone can't scan them. Sure, the SIN is needed if you want to use any public service (including a bus), but most taxi services (which are a private service) will accept credsticks, no questions asked. The same goes with using the GridLink for vehicle: a registered (or spoofed) accessID is needed to use the Grid's power and functions, but there are plenty of old fossil-fuel vehicles around that don't need the electricity, and you won't have access to the Grid's live traffic analysis that helps you recalculate your course and allows you to essentially sleep while the car drives itself (which doesn't really require a GridLink, just good Sensor and Pilot, as Google proved it (http://www.youtube.com/watch?v=RXC6FCuHzmA)). Just make sure you're not getting pulled over for doing something stupid.

As for moving this along, a call, I am still of the opinion that appropriate leverage would be needed before arranging a meet. Maybe go on that Paranimal hunt Saint's got to do and see if we can find a real Hellhound and give it to Basset as a "we're sorry" gift.

By the way DR, still waiting on my IC post (http://forums.shadowrun4.com/index.php?topic=8456.msg151724#msg151724).
Title: Re: [OOC] ShadowLand
Post by: bmoham on <09-18-12/0741:44>
Concerning Smith's plan of negotiating, I would be willing to say it's an idea, but given the 405s' notoriety and power versus our anonymity in the shadows, we can expect them to be derisive and ask ridiculous amounts of money or impossible tasks, no matter what's Smith's negotiation pool, because they won't feel like they need to negotiate. That's the hitch: the whole Negotiation skill is based on the premise that both parties are willing to offer something. As such, some legwork to get some leverage on "Basset" (guess all the cool dog breeds were taken) will be needed before negotiation is even a possibility.

That was my first thought as well, but I think DR said we were wrong, and since our characters know gangs, I think we would know that IC.

Title: Re: [OOC] ShadowLand
Post by: WhackedMaki on <09-19-12/1050:04>
At this point it seems we've stalled out on moving forward, so we need to actually come up with a plan and start doing it.
Title: Re: [OOC] ShadowLand
Post by: Necrogigas on <09-19-12/1105:18>
People just need to start posting. I'm waiting on everyone else for things to move forward at the Armadillo, and I'm waiting on DR to post for my contact 2Fresh.
Title: Re: [OOC] ShadowLand
Post by: bmoham on <09-19-12/1129:07>
People just need to start posting. I'm waiting on everyone else for things to move forward at the Armadillo, and I'm waiting on DR to post for my contact 2Fresh.

Not sure what you're waiting on for things to move forward at the armadillo. I think we've pretty much figured out that this is in your character's hands right now. We could do a series of back and for posts as we try to balance our characters' respective egos, knowledge, and talents to get to where we need to but I'd just as soon move on.
Title: Re: [OOC] ShadowLand
Post by: Necrogigas on <09-19-12/1145:22>
I prefer to wait, and give everyone a chance to respond to my post before posting again, but if it'll get things moving again...
Title: Re: [OOC] ShadowLand
Post by: Ethan on <09-19-12/1207:20>
I don't know if I did it right. Saint is... earnest, and he's a little scared though he  may not show it. He's covering his hoop, and everyone else's because it keeps his hoop whole. That's why he had to work it out "intuitively" and less logically.

Hence the longer than necessary speech. It's an idea and a feeling and he opens his mouth in a stream-of-consciousness manner.

He's not trying to be hard or a badass.
Title: Re: [OOC] ShadowLand
Post by: Necrogigas on <09-21-12/1100:23>
We seem to have lost our GM.
Title: Re: [OOC] ShadowLand
Post by: WhackedMaki on <09-21-12/1404:53>
Yes indeed. Wonder what has happened to him.
Title: Re: [OOC] ShadowLand
Post by: Ethan on <09-21-12/1408:48>
I hope it's nothing dire.  8)
Title: Re: [OOC] ShadowLand
Post by: Necrogigas on <09-21-12/1431:57>
I hope it's nothing dire.  8)
YEEAAAAHH (http://www.youtube.com/watch?v=mR3jnW2kcUs)
Title: Re: [OOC] ShadowLand
Post by: Gaius on <09-21-12/1449:52>
I hope it's nothing dire.  8)
me too
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-24-12/1049:21>
Necrogigas, Delaney agrees to the meet on Reeds terms. If you want, you can post the initial meet setup, Delaney and his allowed rep will arrive after you and the armadillo rep do.

Everyone, let me know if you are doing anything prior to the meet with Delaney.

I'll get another cycle of posts, events etc for everyone this week.

Also let me know if there are any more outstanding questions or items you need from me.
Title: Re: [OOC] ShadowLand
Post by: Necrogigas on <09-24-12/1632:32>
Gaius, just a quick note Reed is my character's real surname, and hasn't shared it with the group yet. He's still just Smith to everyone.
Title: Re: [OOC] ShadowLand
Post by: Gaius on <09-24-12/1635:36>
oh, sorry. I`ll change this
Title: Re: [OOC] ShadowLand
Post by: bmoham on <09-26-12/0709:01>
I don't think Jack would suggest this, but allowing Junior to become a customer of software and hacking services from the armadillo could work. Like a loyalty 1 contact for Junior. Jack would probably have to work as a middle man - the other Armadillos seem a bit flighty. Even without any special discount, the availability ratings on a lot of the stuff they can get/do is high enough that it would be valuable.
Title: Re: [OOC] ShadowLand
Post by: Gaius on <09-26-12/1357:28>
I wasn't sure whether to edit my post or do a new one for the same time. So I edited the post.
Title: Re: [OOC] ShadowLand
Post by: bmoham on <09-27-12/1259:29>
This brings up a point. Whatever we as players may think we know, it is our characters knowledge and skills that are being used.

If Mr Smith thinks IC that Plan X is appropriate, and Mr Smith has the requisite skills and experience, no matter how silly the notion may appear to us as Players, Plan X will in fact be appropriate, and the GM will make it happen that way. I am only choosing Mr Smith to demonstrate here.

When comparing character plan merits, you may look at their respective Character skills as a baseline to evaluate.

Sometimes it may appear to be a challenge to the Player and GM, but that's the fun of it. Gives us an opportunity for a cool story to explain why some whacky idea actually works.

Direradiant. What are your thoughts on how intimidate and diplomacy interact? Assuming we roleplay it that way, can Jack's intimidation help with Smith's negotiating? It seems like a good cop/bad cop routine could be very effective here (with me making an intimidate roll to add dice to the final negotiation).
Title: Re: [OOC] ShadowLand
Post by: WhackedMaki on <09-27-12/1449:36>
Exile is staying at the bar, just so everyone knows. Don't feel it's worth making an IC post though, as he said he would earlier. Just letting everyone know I'm still keeping track of things.
Title: Re: [OOC] ShadowLand
Post by: Necrogigas on <09-27-12/1511:15>
What happened to sway? He's been relabeled as guest, and there's no link to his profile. He deactivate his account, get banned, or something?
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-27-12/1515:52>
Direradiant. What are your thoughts on how intimidate and diplomacy interact? Assuming we roleplay it that way, can Jack's intimidation help with Smith's negotiating? It seems like a good cop/bad cop routine could be very effective here (with me making an intimidate roll to add dice to the final negotiation).

Jack's Intimidate could, and likely would turn into a negative modifier to Smith's rolls.
Title: Re: [OOC] ShadowLand
Post by: Necrogigas on <09-27-12/1532:40>
Direradiant. What are your thoughts on how intimidate and diplomacy interact? Assuming we roleplay it that way, can Jack's intimidation help with Smith's negotiating? It seems like a good cop/bad cop routine could be very effective here (with me making an intimidate roll to add dice to the final negotiation).

Good cop/bad cop requires a lot more control of the situation then Jack and Smith have. The routine is a psychological power play facilitated by the power the two cops have over the given suspect.

Jack and Smith don't have any hold over Delany, at best they're meeting as equals. Delany, with his gang to back him, is actually in a much better negotiating position.
Title: Re: [OOC] ShadowLand
Post by: bmoham on <09-27-12/1626:38>
Direradiant. What are your thoughts on how intimidate and diplomacy interact? Assuming we roleplay it that way, can Jack's intimidation help with Smith's negotiating? It seems like a good cop/bad cop routine could be very effective here (with me making an intimidate roll to add dice to the final negotiation).

Good cop/bad cop requires a lot more control of the situation then Jack and Smith have. The routine is a psychological power play facilitated by the power the two cops have over the given suspect.

Jack and Smith don't have any hold over Delany, at best they're meeting as equals. Delany, with his gang to back him, is actually in a much better negotiating position.

I don't see it that way. Even as a meeting of equals the combination of carrot and stick seems reasonable to me. Yes, the 405s can win a gang war with the armadillos but the fact that delaney is not immortal and neither is his family seems pretty relevant to me.  But Direradiant seems to agree with you, so that settles it. I'll post something IC as soon as I get a chance.
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <09-27-12/1645:32>
Technically I should make Jack roll a Judge Intentions test to get a read on the situation to evaluate whether or not Intimidation is a positive or negative in this situation. Usually the carrot/stick approach is a standard. But there are always exceptions.
Title: Re: [OOC] ShadowLand
Post by: Gaius on <09-28-12/1522:18>
@Dire
Did you read the part in the spoiler? I could do a roll to find out who of the people going in are carrying weapons or implants. I also could check people for explosives (including  ammunition) via the olfactory scanner. Jenever then would take pictures of those with guns or implants or those who look suspicious and send them to the rest of the crew.

Does the security of the area allow the use of the Doberman in a concealed mode(means chameleon coating and no open wifi signal)?

Anyway Jenever should be the first to see people coming to the bar, or his van since he got the Optic X airborne and the fly spy in the near of the entrance.


@Rest
Jenever of course offers you the images of his drones witch means at least two times camera input of the optic X and the fly spy. He will not offer you the input of the Doberman but you might use his tac net´s informations for your tac net. Since he has a tac net running on his commlink and the slaved drones. (rating 2)
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <10-01-12/1816:25>
Apologies, will post Tuesday and move things along.
Title: Re: [OOC] ShadowLand
Post by: Ethan on <10-03-12/1418:24>
I'm just looking forward to nabbing some dire kittens. Eventually.
Title: Re: [OOC] ShadowLand
Post by: DiscoDwarf on <10-03-12/2027:05>
WhackedMacki: HB would have stayed at the Armadillo a while before leaving to have a look around the meeting place. If you feel like interacting with him or just see what they'd talk about and learn of each other, or he can just ignore HB who will promptly plug himself in a VR game since he can't really play Miracle Shooter in the bar.
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <10-08-12/2021:26>
Apologies, will post Tuesday and move things along.

I did actually mean last Tuesday....

Gaius, there are a few people who carry light weapons, it is not unusual in this area. Usually concealed though. Figure about 1 in 3 people are armed in some way, even if it is simply a combat knife. Implants are common, but usually prosthetic types.
The Doberman can be hidden, though you have to help it up onto the roof. It's very easy to note the arrival of Delaney and his friend. They have no obvious weapons, though they can quite easily carry something under their biker armor, or in their bike carry containers. Don't forget the 405 Hounds make their pocket money smuggling.
Title: Re: [OOC] ShadowLand
Post by: Gaius on <10-09-12/0144:17>
Haha, well good that you didn´t forget us.

Well the Doberman became a crawler drone in SR4 and I equipped it with geckotips(Arsenal). So I figured that it would be able to climb up the building on it´s own. actually this capability is what made me buy it.

The other thing is that the doberman has a cyberwarescanner R6 as well as the fly spy has a ultrawideband radar R4. So if someone wears something beneath his cloth or armour the drones are capable of "seeing" it.
If they got special smuggling compartments I would agree that I possibly will not find something.
Anyway glad that it goes on.
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <10-09-12/1146:43>
Adding Gecko tips counts as helping the Doberman.
Title: Re: [OOC] ShadowLand
Post by: Gaius on <10-09-12/1249:11>
Adding Gecko tips counts as helping the Doberman.

:D
Title: Re: [OOC] ShadowLand
Post by: Ethan on <10-15-12/0933:53>
Aww, we didn't even get to hunt some critters...
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <10-19-12/1217:10>
@necrogigas What is the outcome of the negotiation that Reed wishes to accomplish? Simply to get the sides talking and have a subsequent resolution, or to resolve this immediately details to be filled out later?
Title: Re: [OOC] ShadowLand
Post by: Necrogigas on <10-19-12/1244:24>
My character is trying to negotiated a temporary truce, with a subsequent meeting to hammer out the details of a potential business arrangement.

Thinking it over though, I want to wrap this up now and move on. However I somehow suspect if I hand wave the details away, you'll use that against me later.
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <10-19-12/1502:46>
So which way do you want to do it?

BTW it doesn't matter which you choose, the GM always finds a way. :)
Title: Re: [OOC] ShadowLand
Post by: Necrogigas on <10-19-12/1856:00>
Fuck it, hand wave away. I'm done with this and want move on to something new.
Title: Re: [OOC] ShadowLand
Post by: Gaius on <10-31-12/1042:46>
not much going on :(
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <10-31-12/1100:09>
Time for a roll call to gauge interest in continuing.
Title: Re: [OOC] ShadowLand
Post by: DiscoDwarf on <10-31-12/1155:25>
I'm still there, waiting for the scenes to move along. HB is outside Donovan's, just incase things go ugly, and waiting for something to happen with Turgan.
Title: Re: [OOC] ShadowLand
Post by: Ethan on <10-31-12/1513:42>
Still here. Let's move on, shall we?
Title: Re: [OOC] ShadowLand
Post by: Gaius on <11-01-12/0732:50>
I fear we lost Jack.
Title: Re: [OOC] ShadowLand
Post by: DireRadiant on <11-01-12/1114:51>
Yep, Jack is lost. I will move this scene along.

Title: Re: [OOC] ShadowLand
Post by: WhackedMaki on <11-03-12/0133:30>
i'm still around.
Title: Re: [OOC] ShadowLand
Post by: Necrogigas on <11-09-12/1757:42>
Hello?...hello?...hello?...
Title: Re: [OOC] ShadowLand
Post by: Gaius on <11-11-12/1500:48>
i'm still around.

me too, but it get´s annoying that we make no progress.
Title: Re: [OOC] ShadowLand [CLOSED]
Post by: DireRadiant on <11-26-12/1434:41>
I'm closing the thread.

I want to thank everyone for their fantastic efforts and apologize for my inability to continue some very promising story lines.