Is this both the IC and OOC thread?
The yellow is kinda hard to read without highlighting it.
The yellow is kinda hard to read without highlighting it.
Ok, suggestion for another color? Orange? red?
We could also go with Speech = "Surround with quotes" and move the Matrix color to blue.
Opening Scene
You've all just successfully completed a Home Invasion style run. Miriam Argellies is such a dedicated researcher that she has occasionally been bringing Global Packaging Technologies prototypes home. Tonight your Ms. Johnson got an inside tip that Miriam was taking the item Ms. Johnson was interested in and sent you to grab the package. You got past minimal Eagle Security Systems Sec Guards, invaded Miriam's home, grabbed the package (Which is ironically packaging material), got away clean. You've dropped off the package with a waiting Delivery drone (A Federated Boeing Kull), and have returned to the the Crossroads to receive the payment. The payment was held in Escrow by Norman Keyes.
The team was brought together by bringing together whomever was available at the last minute through the efforts of Norman Keyes, Mr. Smith, and any appropriate contact for your characters. You can assume that one of your characters contacts may know Norman Keyes, or Ms Johnson.
15,000 Nuyen plus a 5,000 Nuyen bonus for not killing anyone is the payout to the team.
Now you have to figure out how to divide it. And if you want to run with each other again....
Body | Agility | Reaction | Strength |
3 (4) | 3 (4) | 5 | 2 |
Charisma | Intuition | Logic | Willpower |
2 | 5 | 2 | 5 |
Edge | Magic | Essence | Initiative |
2 | 4 | 5.0 | 10 |
Assensing | 2 |
Automatics | 4 |
Counterspelling | 4 |
Etiquette | 2 |
Infiltration | 4 |
Perception | 4 |
Spellcasting | 6 |
Summoning | 3 |
Unarmed Combat | 1 |
Magical Theory | 3 |
Magical Threats | 3 |
Christianity | 4 |
Area Knowledge: Seattle | 4 |
Horizon | 4 |
Gaming | 1 |
English | N |
Spanish | 2 |
Cyberware | Essence | Cost | Notes |
Right - Obvious Full Arm | 1.0 | 32,450¥ | Matte black |
Customized Agility, Body 6, Enhanced Agility, Body 3, Armour 2, Cyberarm Gyromount, Datajack |
Combat | Notes | |
Powerbolt | (Limited) | |
Stunball | ||
Health | Notes | |
Cure Disease | ||
Heal | ||
Increase Reflexes | ||
Stabilize | ||
Illusion | Notes | |
Improved Invisibility | ||
Trid Phantasm | (Limited) | |
Manipulation | Notes | |
Clean Element (Water) | (Limited) | |
Levitate | ||
Mana Static | (Limited) | |
Physical Barrier | Limited |
Magical | |
Sustaining Focus (Force 3 - Health, Bonded) | 30,000¥ |
Combat Fetish | 200¥ |
Illusion Fetish | 100¥ |
Manipulation Fetish | 300¥ |
Magical Lodge (Force 4) | 2000¥ |
Fake Sin (Rating 4) | Rupert Griffin |
3 Fake Licenses (Rating 4) | Magical Consultant, FN 5-7C, Focus and Fetishes |
Novatech Airware (Iris Orb OS - 3/3/3/3) | 3380¥ |
-AR Gloves, 2 Nanopaste Trodes, Sim Module (Cold), | |
Subvocal Microphone, Trodes | |
Earbuds (R2) | 520¥ |
-Audio Enhancement (R3), Select Sound Filter 1 | |
Contact Lenses (R3) | 775¥ |
-Image Link, Smartlink, Vision Magnification (Optical) | |
Medkit (R6) | 700¥ |
-2 Medkit Supplies | |
Gecko Tape Gloves | 250¥ |
Form-Fitting Half-Body Suit (4/3) | 1850¥ |
-Nonconductivity (R3) | |
SecureTech Forearm and Shin Guards | |
Armour Jacket | 900¥ |
Lined Coat | 700¥ |
Ingram SuperMach 100 (60 Rounds) | 1700¥ |
-Underbarrel Weight (Auto-Adjusting), Skinlink, Personalized Grip | 6 Slots |
-Smartgun System (External) | Top |
Ammo | 2180¥ |
120 Stick-n-Shock Rounds | 2 Clips |
120 EX-Explosive Rounds | 2 Clips |
Ingram Smartgun X | 950¥ |
-Underbarrel Weight (Auto-Adjusting), Skinlink, Personalized Grip | 6 Slots |
Ammo | 1132¥ |
64 Stick-n-Shock Rounds | 2 Clips |
64 EX-Explosive Rounds | 2 Clips |
FN 5-7C | 875¥ |
-Laser Sight | Barrel |
Quick-Draw, Concealable Holsters | |
Ammo | 740¥ |
40 Stick-n-Shock Rounds | 2 Clips |
40 EX-Explosive Rounds | 2 Clips |
Contact | C/L | |
Mr. Wizard (Fixer) | 3/2 | Owner and Proprietor of Elixir, an Awakened bar |
"Amy Trinkets" (Talismonger) | 1/1 | Low level magical item dealer |
This could also mean that everyone did his part awesomely well.
I have yet to receive the confirmation email from the dice roller site, anyone else having these difficultes?
Yes, of course.I have yet to receive the confirmation email from the dice roller site, anyone else having these difficultes?
Yes. When I tried to reactivate my account it never sent me emails. I got in eventually, but I never received an email from invisible castle. Slightly different problem then yours. Did you check the spam folder?
Okay. I was just making sure that it would only cost me 50 to get. Just to confirm, if I skinlink the implanted commlink, I can then slave the other things to it? Or would it require me to get skinlink on them as well. Haven't used it in any of my other campaigns before, so not sure exactly how it works.
Just like you all mention protecting your cyberware, commlinks, and heads from Matrix and Magical hacks. You need to protect Exile from any Social Hacks.
On an unrelated note, Whacked - how does exile know/decide if someone is augmented? Do you have a cyberware scanner in that eyeband? Do you just work off of visible cyberware (so a cyber arm that looks normal or bone lacing wouldn't count)? Do you actually ask people? I'm just curious.
Obviously if he could see cyberware, he'd know. Otherwise he'd look for feats that normal un-augmented humans wouldn't be able to perform. A normal person only gets 1 IP without drugs, so if he didn't see you use any drugs, and you were taking more actions then a normal human, he'd probably ask (he probably wouldn't even need to, as the thought would be kind of obvious).
Do you want us to just make changes to our characters to represent what we buy, or write it down in here as well?
Hey, DireRadiant, are these meant to be solo-character things? If so, I'll edit my post.
I'd also like to take issue with the temporally jumping all over the place. Its just going to get extremely confusing to try to keep track of where everyone is at multiple points in timespace, while making sure that there's temporal consistency like not accidentally being in two places at once.
I don't have any clue RL who hacked their gear or why they came out that far, but IC Jack waited till he had some information before calling Smith to discuss the situation. [going to wait for GM to get back to me on details- which I'll definitely share with Smith and probably share with everyone else] And he would make sure he knew that info before discussing price/job.
Question on formatting, would you prefer if the first paragraph with information on the 405 Hell Hounds be posted in the IC Thread, or do you prefer it in this thread? Or both?
@DireRadiant
Does Jenever know who Billy is? I will post a description of my characters contacts a little later today. Just let me know if that fits the picture you might already have made.
@DireRadiant should I roll a Magical Threats Knowledge Check after looking at the attachments sent by Amy Trinkets?
@DireRadiant should I roll a Magical Threats Knowledge Check after looking at the attachments sent by Amy Trinkets?
Yes, if nothing else I will find out if this is a Street or Professional Knowledge skill. :)
Out of curiosity what time zones are everyone in?I'm in eastern time.
I'm PST.
Carlson is a member of the Armadillos. The Armadillos often attempt to Hack anything they can.
What Smith would know from the discussion, and everyone else would probably find out at the meeting, is that the 700 isn't per person, it's total. He picked the number because it divides by 7 evenly. He's mostly hoping for some help keeping an eye on things at the armadillo for a few hours a day for the next few days - not support for an attack on the 405s or anything, but he set the meeting for the following day so he could discuss the details with Smith.
My next IC post will probably be the Sunday meeting. If I'm reading the time stamps correctly, everyone should be able to make it. More to the point, since the GM said nothing key will happen right away, I can move the time around a bit to make sure everyone can make it. IC Jack wants to move on this issue quickly before it escalates, and is unlikely to take other work while this needs to be done, but I think it would be more fun to RP the meet with everyone there. He won't resent anyone who doesn't show up/help but he will definitely appreciate anyone who does.
My next IC post will probably be the Sunday meeting. If I'm reading the time stamps correctly, everyone should be able to make it. More to the point, since the GM said nothing key will happen right away, I can move the time around a bit to make sure everyone can make it. IC Jack wants to move on this issue quickly before it escalates, and is unlikely to take other work while this needs to be done, but I think it would be more fun to RP the meet with everyone there. He won't resent anyone who doesn't show up/help but he will definitely appreciate anyone who does.
Out of curiosity what time zones are everyone in?
I'm PST.
Since it looks like everyone of you is settled somewhere in North America I guess you are all English native speakers. Therefore I hope my English doesn't bother you to much when you read my posts.
intuition 4 +perception 4 =2 bought hits to have gotten a read on the guy in charge based on the interactions Jack saw in the barJudge Intentions = INT + CHA, which only gets you one hit. Still enough to tell you that the 405 Hell Hounds weren't that interested in trashing the place, they could have done it easily enough the same evening. They had more fun scaring everyone. This doesn't mean they might not come back later.
Intuition 4 + Seattle street gang knowledge 4=2 bought hits to know the guys rep or more generally how this sort of things has been done in the past.The 405 Hell Hounds are a thrill/violence seeking gang. An example of what may happen to your establishment is that The Armadillo may become a target location for a Hazing ritual. Newer or wannabe small groups of 405 Hell Hounds may be sent through "enemy" territory with the goal of trashing The Armadillo.
Any info the other Armadillos can put together [jack would have data-search 4 + browse 6 + hot sim 2 + feng shui 3 =15 dice on an extended test to dig up information alone, and if his agent assists him it would net another die.- presumably there are others who are at least as good or better and they could cooperate to get 20+ dice easily]The 405 Hell Hounds have been around for a long time, and have enemies. See previous OOC Post.
Since I have day job and in debt with the Armadillos I'm wondering if a) the money I shell out to recruit other players can count toward my debt b) does the time I spend on this job count toward my day job and c) when do I get paid?In Debt is always paid of with Karma. You can claim the money you pay for help is to pay off your debt, but then The Armadillo may claim you owe more for not stopping the damage to begin with. Not fair, but that's what being In Debt is like. Go ahead and change your lifestyle if you want.
None of the answers will change my IC post, but I figured I should check.
Also could I add the rad pad and security conscious lifestyle qualities by Tuesday? Maybe with the unsound quality to represent the hasty construction?
@ DireRadiant I just noticed you've started posting 2Fresh's timestamps as 10.02, when it should still be 10.01
I have a question about a possible "house" rule. In one of my groups, we have it where you can use your body or strength in an intimidation test, because it allows for characters who are physically intimidating (such as Exile would be) to actually strike fear into people. Or at the very least, allow it to add dice to the pool of the person actually performing the intimidation. Mr. Smith can talk the big talk, but he doesn't actually look that intimidating. However, with someone like Exile standing right behind him, the threats would seem all that more real.
@DireRadiant, does Saint discover anything from reading the attached files? He scored 2 hits.
In the IC posts, wrap dice rolls/ test requests in a spoiler tag at the bottom of the post.
In Debt is always paid of with Karma. You can claim the money you pay for help is to pay off your debt, but then The Armadillo may claim you owe more for not stopping the damage to begin with. Not fair, but that's what being In Debt is like.
Billy's accessid is currently at Club Vegas in Puyullap. Jenever may also know that Billy probably has a place to sleep at Club Vegas.
One thing fixers aren’t, though, is cheap. They get their cut one way or another for every transaction—a percentage of your payment for a run, a little off the top for every piece of gear they fence—and the better the fixer, the higher the cut’s going to be.
sway's post brings up an interesting point, specifically the part about his fixer's cut. I've almost always played in games where fixers are paid headhunter fees by the Johnson, its been rare for the fixer to be paid by the runners. How do you plan on running it Dire?
DireRadiant - GM -
Necrogigas - Mr. Smith - PST: GMT - 7
Ethan - Saint - EST: GMT - 4
bmoham - Jack - EST: GMT - 4
sway - Killer-B - CST: GMT - 5
DiscoDwarf - HB - EST: GMT - 4
WhackedMaki - Exile - EST: GMT - 4
Gaius - Jenever - CET: GMT + 2
First time I've had Exile comment on his own appearance actually. The last time Exile tried to go somewhere with you guys, he was basically told to buzz off because he stood out and could be linked to what they did. He's just commenting on that fact.
Did we come across any personal information on Delaney? Family members, outstanding warrants, personal conflicts with any other gang members? Does he have a distinctive reputation? Does he have a real SIN? I'll pass any info I have along to the group.
If I don't know that sort of thing, what sort of roll would it take to get more information?
As an aside, Jack's goal is to make this guy go away, so it may be easier to just hand-wave the detailed bio and skip to what impact (if any) it will have on the negotiation. Then again if DR wants to keep this guy around as recurring character (or Mr. Smith does so well on the roll, that we get a contact out of this) then some of the details might matter.
Oh, and can we do a good cop/bad cop kind of thing where Jack's intimidate assists Mr. Smith's negotiation (or etiquette, or whatever roll it will be)? Just a thought.
Jack, Killer-B and even Hard Boy have enough (Street) Gangs Knowledge Skill to know that Thrill Kill seeking gangs do not necassarily respond to Intimidation in the way you normally expect.
The approach you are suggesting is reasonable for most normal gangs you would deal with.
Yes, the broken bones plan could be counter productive.
Necrogigas, 2Fresh is a street pimp. Does Mr Smith think it reasonable that 2Fresh could get 25,000 nuyen? Consider that 2Fresh and his stable probably have no more than a Low Lifestyle.
Not really, he's just in an irritable mood. It's hella late and Mr. Smith doesn't like 2Fresh. Basically he's just trying to get 2Fresh even more desperate so that he offers the max he can afford off the bat. But if that plan back fires, oh well, Mr. Smith has no vested interest in 2Fresh or his problems.
Karma! What are you all expecting? How often, what for, and when, etc etcetera.
Ouch, so absolutely nothing useful.
Is that really everything or is that just a summary? To be clear, Benny gave Jack the name Alvarez and details on him to start digging, but his intent with the digging was to ultimately find indications of who killed the guy. Benny stated he was interested in finding out who it was he'd be running into later (didn't want to go in blind). The job wasn't to just dig up you know... whatever... it was to search for details suggesting the identity of the guy's killer(s). The above doesn't even touch on that really. Honestly, the above kind of reads like information pulled off a public newsfeed.
I actually have a hard time believing that Jack would even hand-over that information, as it would be detrimental to his hacker/shadow community reputation, not to mention his own pride. It be more in his own interest to simply say he didn't have time to look into the matter. I also have an equally hard time validating the response I posted for Benny, because, honestly he would have scuffed at that data and just walked away. I mean, your post suggests Jack failed to perform the requested job.
@bmoham did you see that Jenever wrote Jack at 14:03 on Sunday?
So, the contacting him ahead of time thing - I really do think that Basset needs to be alone, so he isn't posturing for his crew.
That said, you might have high enough etiquette (or whatever DR thinks would be the roll) to get him to meet you one on one, but i would think it an easier roll to just convince him over the phone (or in VR, or whatever) to let the whole thing drop - and avoid any face to face meet at all. I don't imagine intimidate would be very effective over the phone (which is why Jack wouldn't really see this angle) but maybe a remote negotiation roll could settle the whole thing? Then we can move on to hunting dire kittens - and getting paid.
So, the contacting him ahead of time thing - I really do think that Basset needs to be alone, so he isn't posturing for his crew.
That said, you might have high enough etiquette (or whatever DR thinks would be the roll) to get him to meet you one on one, but i would think it an easier roll to just convince him over the phone (or in VR, or whatever) to let the whole thing drop - and avoid any face to face meet at all. I don't imagine intimidate would be very effective over the phone (which is why Jack wouldn't really see this angle) but maybe a remote negotiation roll could settle the whole thing? Then we can move on to hunting dire kittens - and getting paid.
I recognize the merits of your plan, but you don't have to convince me. You have to convince Mr. Smith, the guy who hasn't quit grasped how differently business is conducted in the shadows than from the boardroom.
I recognize the merits of your plan, but you don't have to convince me. You have to convince Mr. Smith, the guy who hasn't quit grasped how differently business is conducted in the shadows than from the boardroom.
Also, DireRadiant - I'm guessing I'll need a fake SIN to be able to get to get out of the barrens and actually visit this guy and a better track program to keep tabs on his location - would the Armadillos be willing to sell me them on credit? I'm perfectly happy with a pirated verstion of the track program, but I've only got 1000 nuyen.
I recognize the merits of your plan, but you don't have to convince me. You have to convince Mr. Smith, the guy who hasn't quit grasped how differently business is conducted in the shadows than from the boardroom.
I recognize the merits of your plan, but you don't have to convince me. You have to convince Mr. Smith, the guy who hasn't quit grasped how differently business is conducted in the shadows than from the boardroom.
This brings up a point. Whatever we as players may think we know, it is our characters knowledge and skills that are being used.
If Mr Smith thinks IC that Plan X is appropriate, and Mr Smith has the requisite skills and experience, no matter how silly the notion may appear to us as Players, Plan X will in fact be appropriate, and the GM will make it happen that way. I am only choosing Mr Smith to demonstrate here.
When comparing character plan merits, you may look at their respective Character skills as a baseline to evaluate.
Sometimes it may appear to be a challenge to the Player and GM, but that's the fun of it. Gives us an opportunity for a cool story to explain why some whacky idea actually works.
Another alternative is to Spoof a real SIN for a short time. It's really a matter of having a legitimate accessID being broadcasted with a valid SIN attached. You only need the SIN to work if someone actually bothers to check it.
Computer + Analyze to see a real accessID(Threshhold 1)/SIN(Threshhold 6) to copy.(You 'd have to be somewhere where you could see someone else's real accessID and SIN being used.
Hacking/Computer + Spoof to broadcast that copied accessID/SIN(Threshold 2)
You can also simply go in Hidden mode and avoid specific areas. Another is to use a vehicle that has legitimate access.... If you only knew some people with vehicles that can travel in and out of various zones and smuggle stuff so you could be smuggled to this meet.
I think what DR is saying is that no matter what plan we go with, he'll try to make it work. No GM should ever have "unless they do this, it fails" in my opinion, and I think that's what he's saying. Some ways might be harder then others, but he doesn't want to force us to do it one way.
I don't think it unreasonable to just call up the 405 Hell Hounds and talk. It's a standard way for gangs to negotiate with each other. Even if they are psychotic thrill seeking go gangers. He has a day job, and therefore most of the time a "normal" life. As do most of the gang members. Allowing Basset to set the terms of the meet makes it more likely that you will in fact meet and start it where he will at least give you a chance to make your pitch and that he will listen.
The fracas at the Aramadillo was very minor, on the scale of a loud but short bar fight and trashing. No firearms were used for example. No one died. Threats were made, but the 405, hit a few people, trashed some furniture, and left.
Of course, ultimately, whatever plan you make, if your skills and dice roll falls right, it will of course work.
I don't think it was an overreaction to call in the crew.
Gangs are unpredictable after all. So, how do we move this along?
Concerning Smith's plan of negotiating, I would be willing to say it's an idea, but given the 405s' notoriety and power versus our anonymity in the shadows, we can expect them to be derisive and ask ridiculous amounts of money or impossible tasks, no matter what's Smith's negotiation pool, because they won't feel like they need to negotiate. That's the hitch: the whole Negotiation skill is based on the premise that both parties are willing to offer something. As such, some legwork to get some leverage on "Basset" (guess all the cool dog breeds were taken) will be needed before negotiation is even a possibility.
People just need to start posting. I'm waiting on everyone else for things to move forward at the Armadillo, and I'm waiting on DR to post for my contact 2Fresh.
I hope it's nothing dire. 8)YEEAAAAHH (http://www.youtube.com/watch?v=mR3jnW2kcUs)
I hope it's nothing dire. 8)me too
This brings up a point. Whatever we as players may think we know, it is our characters knowledge and skills that are being used.
If Mr Smith thinks IC that Plan X is appropriate, and Mr Smith has the requisite skills and experience, no matter how silly the notion may appear to us as Players, Plan X will in fact be appropriate, and the GM will make it happen that way. I am only choosing Mr Smith to demonstrate here.
When comparing character plan merits, you may look at their respective Character skills as a baseline to evaluate.
Sometimes it may appear to be a challenge to the Player and GM, but that's the fun of it. Gives us an opportunity for a cool story to explain why some whacky idea actually works.
Direradiant. What are your thoughts on how intimidate and diplomacy interact? Assuming we roleplay it that way, can Jack's intimidation help with Smith's negotiating? It seems like a good cop/bad cop routine could be very effective here (with me making an intimidate roll to add dice to the final negotiation).
Direradiant. What are your thoughts on how intimidate and diplomacy interact? Assuming we roleplay it that way, can Jack's intimidation help with Smith's negotiating? It seems like a good cop/bad cop routine could be very effective here (with me making an intimidate roll to add dice to the final negotiation).
Direradiant. What are your thoughts on how intimidate and diplomacy interact? Assuming we roleplay it that way, can Jack's intimidation help with Smith's negotiating? It seems like a good cop/bad cop routine could be very effective here (with me making an intimidate roll to add dice to the final negotiation).
Good cop/bad cop requires a lot more control of the situation then Jack and Smith have. The routine is a psychological power play facilitated by the power the two cops have over the given suspect.
Jack and Smith don't have any hold over Delany, at best they're meeting as equals. Delany, with his gang to back him, is actually in a much better negotiating position.
Apologies, will post Tuesday and move things along.
Adding Gecko tips counts as helping the Doberman.
i'm still around.