Ok again:
- Olfactory
- Sight
- Biomonitor (armor)
- Vision enhancement (cybereyes)
- Thermographic (mask)
- Low Light (mask)
- Vision Magnification (mask)
- Audio
- Audio enhancement (headphones)
- Spatial recognizer (headphones)
Thats 9 sensor channels, I forgot the headphones.
There is, depending on Aryeonos 2 more natural senses (taste and touch, the GM decides if those count, it's only my imagination that limits these senses)
There is no smartgun included yet.
There is no additional natural senses for metatype/surged characters included.
That should be enough sensor channels for everyone who is wearing the listed "standard" gear.
If anyone opts to not wear the ballistic mask or the headphones and at the same time dosn't carry a smartgun, then he may drop below 8 sensor channels.
I don't even know if we do have a Tacnet with that rating, but getting together sensor channels is easily done.