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[OOC] The Bunraku Breakout

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Ren

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« Reply #240 on: <04-05-13/0422:10> »
@Gustovness: next time, if you score hits on an attack, please write the damage and AP as well.

@Padawan: I think you still have an IP, so it should be your turn.
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Bewilderbeast

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« Reply #241 on: <04-05-13/0802:43> »
Ren, you might want to edit your last post. Pretty sure the ganger fired at Trog, not you.
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Ren

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« Reply #242 on: <04-05-13/0807:51> »
Thanks for the warning. Should use my eyes better. Deleted the post.
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Bewilderbeast

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« Reply #243 on: <04-05-13/1928:19> »
Just a heads up: going on a bit of a daytrip. I won't be able to post until Sunday, but I'll try to get an IC post up then.
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Gustovness

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« Reply #244 on: <04-06-13/2034:08> »
I noticed I had forgotten to include the DV of the weapon, other than that, is anyone wiating on me or are we waiting on Trog to roll defense?
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Padawan

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« Reply #245 on: <04-06-13/2243:00> »
Sorry about that, my internet has been spotty the past few days, gunna roll it up now and post it in IC.
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Padawan

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« Reply #246 on: <04-08-13/0058:28> »
I think your math is slightly off on my unarmed damage Gustovness. I've got 11S+net hits, so he should be seeing 9S instead of 5 ;) I did forget to state that iIC however, so that's my bad.

Also, not sure if anyone else has a third IP or if it's back around to rolling Initiative again?
« Last Edit: <04-08-13/0100:24> by Padawan »
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Ren

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« Reply #247 on: <04-08-13/0436:35> »
I don’t think any of the gangers has a third IP. My initiative for next round: REA(5) + INT(4) (9d6.hits(5)=2) 9+2=11
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Gustovness

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« Reply #248 on: <04-08-13/1002:20> »
I think your math is slightly off on my unarmed damage Gustovness. I've got 11S+net hits, so he should be seeing 9S instead of 5 ;) I did forget to state that iIC however, so that's my bad.

Also, not sure if anyone else has a third IP or if it's back around to rolling Initiative again?

I think we're both off... Your damage is 7S since I forgot to figure in both your boxing qualities.  I'm assuming that you keep getting 11 by calculating BOD + qualities when it's actually half of your STR rounded up (so 4) plus 2 for boxing, plus 1 for net hit.

Also, am I understanding right that the bullet shot at Trog did no damage at all?

Also, we need to roll initiative on each pass? I thought you rolled initiative order and that was it for the rest of the combat phase?  Anyway, assuming that Trog DID deal out 7S, this guy is still standing so the gangers have 2 IPs.
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Ren

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« Reply #249 on: <04-08-13/1103:30> »
As I understood, the combat went this way up till now.
Initiative order: Trog, Concrete, Vest1, Vest2, rest of the gangers.
IP1: Trog misses; Concrete takes out a ganger; two gangers attack Trog, a third goes after Concrete, and the one standing back draws a revolver
IP2: Trog takes out a ganger; Concrete takes out a ganger; Trog's second opponent backpedals and the final ganger takes a shot.
IP3: Trog charges the ganger with the revolver.
Turn 1 is complete. Please correct me if you see it differently.

BTW we don't have to roll initiative each pass, but each combat turn.

Also i think that Trog has several levels of critical strike (cannot confirm as i don't find Trog posted) which are directly added to the DV of unarmed attacks.
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Gustovness

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« Reply #250 on: <04-08-13/1522:42> »
ok see I'm getting passes mixed up with turns.  I'll have to re read on the differences between those two.

And yeah if Trog could point out where the extra dmg is coming from that'd be great.  I figured in his two boxing qualities already.
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Padawan

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« Reply #251 on: <04-08-13/1638:59> »
STR 9 from implants = 5DV
Boxing = +2DV using fists
Critical Strike 4 = +4DV on unarmed strikes
Total of 11S, since I didn't declare Killing Hands ;)

And yes, my armor got more hits than the DV, reducing it to 0.

Also, I charged the man without the gun because I thought they were next to each other after their move actions, instead of on different sides of the room/hall. I guess he'll be next after taking down this guy next round (assuming I don't miss like the start of last combat phase)
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Ren

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« Reply #252 on: <04-08-13/1642:12> »
Don't worry about it. The one you leave goes down with an electric spike.
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Padawan

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« Reply #253 on: <04-08-13/1654:50> »
Haha, taser vs pistol... or maybe he'll just run :P

Also, Initiative: Initiative 9 = 9+ (9d6.hits(5)=4)
Total of 13 on this Initiative round.
« Last Edit: <04-08-13/1722:43> by Padawan »
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Gustovness

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« Reply #254 on: <04-08-13/2142:49> »

Trog then looked between the man with the gun and the one who told him to fire. He grinned and said "Weren't you ever told not to play with guns?" He then charged the man with a gun, throwing an uppercut as he reached the ganger.


You sure you charged the guy without the gun? :P
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