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Tacnet in a bag

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RHat

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« Reply #45 on: <03-20-13/2055:45> »
Pshaw. Helmet over goggles over glasses over contact over cybereyes!



-k

Dude, double monocles.
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Anarkitty

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« Reply #46 on: <03-21-13/1534:04> »
Pshaw. Helmet over goggles over glasses over contact over cybereyes!



-k

Dude, double monocles.

Each with different mods.  Ooh, could that be a way to use two Smartlinks?

Mithlas

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« Reply #47 on: <03-21-13/1539:06> »
By rules as written no, but with if you're taking all of the penalties and you've come so prepared that you've got the two smartlinked weapons and two smartlink+image link monocles, I'd think why not? Alas.

Anarkitty

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« Reply #48 on: <03-22-13/1308:18> »
By rules as written no, but with if you're taking all of the penalties and you've come so prepared that you've got the two smartlinked weapons and two smartlink+image link monocles, I'd think why not? Alas.

Now I want to do that, but assume it applies a penalty due to the different sensory input in each eye equal to the Smartgun bonus.  It cancels itself out so it doesn't break any rules, but I can see a Street Sam or Gun Bunny type character doing it just because it's "cool" to run dual Smartlinks.
As an advantage, only one or the other can be spoofed/hacked at the same time, and either one could be deactivated on the fly to allow the other gun to get the full Smartlink bonus.

mtfeeney = Baron

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« Reply #49 on: <03-23-13/0625:51> »
Why not just have both be dual-eyed?  One hooked to contacts, one hooked to glasses/goggles.  You bought smart link and image link on both pieces, using a huge chunk of capacity for this small thing.  It seems perfectly reasonable to me for them to both work.  It's not like you'd have a billion things in each eye that look like targeting reticules.  Just 2, that's pretty hard to confuse.
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