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[OOC] Soulless in Seattle

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Bywhan

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« Reply #135 on: <04-03-13/2259:24> »
Why you worried?
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Chrona

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« Reply #136 on: <04-03-13/2308:20> »
If you didnt see the conversation earlier, I was worried about Diego getting edged out because he's built for combat but the team is really suspicious of him and pissed off at him so they might just use marduk for anything important and Diego be on the bench, and we have another characters built for combat on top of that.

Also steelfish describes you as a B&E specialist, but though you have the gear, you only have infiltration.

RHat

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« Reply #137 on: <04-03-13/2317:07> »
Yeah, your adept powers are pure combat, no B&E in there at all...
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Bywhan

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« Reply #138 on: <04-03-13/2356:57> »
Any suggestions you would care to make? I am still pretty new to character building. Im good with idea and themes. Not so good with numbers. I'd like to avoid a total rebuild of my character but if that's what it takes so be it. If at all possible keeping the martial arts styles. Other than than please feel free to hack away. I take no offence to help. :)
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RHat

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« Reply #139 on: <04-04-13/0003:00> »
What do you figure as the character's primary role?  You may want to look at Improved Ability in Infiltration, Gymnastics, or similar; Enhanced Perception and/or Improved Sense; perhaps Voice Control; Facial Sculpt and Melanin could be useful; Great Leap and/or Freefall could be extremely useful; Traceless Walk is huge for Invisible Way adepts; Nimble Fingers may be of some use to you.  The only people who need Improved Reflexes 2 are combat specialists (and even then it's often not worth it), you could save a lot of power points by making that IR1 or Rush (from War, offers +1 Initiative pass at the cost of having to deal with Drain after using it, but it's a good deal cheaper).  If Retro's inclined to let you take a power from Way of the Adept (which would technically require the Invisible Way quality as well), then you could take Unseen Hands as well.

Overall, if you're trying to build an infil specialist, you've got entirely the wrong power lineup - a bunch of stuff for combat specialists, and frankly some questionable choices even for that purpose (IE, not taking Improved Ability, Nerve Strike is fairly expensive for relatively little gain...).  That, and you really should have a skill at 6.
« Last Edit: <04-04-13/0119:49> by RHat »
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Bywhan

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« Reply #140 on: <04-04-13/0824:07> »
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Retrokinesis

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« Reply #141 on: <04-04-13/0930:54> »
You should absolutely take the Invisible Way from Way of the Adept. As RHat mentioned, it will let you take Invisible Hands which is basically Improved Ability for the entire Stealth group. Improved Reflexes 2 is best for primary combatants, true, but everybody can benefit from IR 1. You might want to consider just taking the Stealth skill group; it will prevent you from taking a 6 in Infiltration right away but all of the skills in it are good and Invisible Hands boosts them all. You probably also don't want zero ranks in Perception, especially as a stealth specialist.
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RHat

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« Reply #142 on: <04-04-13/1009:13> »
You don't have the software to use any of your Matrix skills - which is kind of huge, because if you don't have the right program you flat out cannot take the action.  You can probably get away with just taking the Electronics Group at 1 (saving some points), unless you're looking to be a secondary hacker (in which case there's some other changes to make).  And Improved Ability is a good thing to get, but you're probably dedicating more than you should to that rather than more capability-broadening powers.  Getting some kind of initiative booster would be good for those times that you do need it - I'd recommend Rush, because it's cheap, though with the Drain component it's really only suited to characters that don't always need the boost.
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RHat

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« Reply #143 on: <04-04-13/1102:12> »
umrafein: Can't find any clear rules on the subjec,t but I'm not sure if Marduk's background count would interfere with a warding if you're personally outside of the range of his background count.
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umraefein

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« Reply #144 on: <04-04-13/1117:35> »
Way I see it, if he's a personal dead zone, wouldn't he sort of put a hole in the ward? Like... a gap in the defenses?
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RHat

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« Reply #145 on: <04-04-13/1123:43> »
"Dead zone" isn't really an accurate description of a background count.
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Retrokinesis

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« Reply #146 on: <04-04-13/1125:45> »
Hmm... I'm not sure how wards work with background counts, actually. Since they can be fairly large I'd say he has to be near the anchor point of the ward to actually collapse it. Otherwise he could just poke a ward on a corp facility and collapse the whole thing. Or you could make it at a force higher than 4 and it will persist regardless.

A background count is more "interference" than "dead zone". Mechanically, they can be either magical dead zones or areas of enormous magical power with the same result: they interfere with all magic not aspected to the site. Like a cyberzombie's, Marduk's background count isn't aspected to any tradition so it always causes penalties instead of bonuses.
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RHat

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« Reply #147 on: <04-04-13/1138:39> »
Dead zone is something like a mana void, IE, space - an area where there's no magic to use in the first place.  Areas of background count simply have mana that's less...  cooperative unless it's aspected to your brand of magic.

But yeah, his background count shouldn't automatically collapse a ward - probably sets them off if it comes into contact with one, but Astral Hazing isn't generally the sort of thing that works for you.
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RHat

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« Reply #148 on: <04-04-13/1208:29> »
By the way, Chrona:  Three-Star is being excluded from the call for...  Reasons.  It's not a matter of him being edged out, but Jimmy's good at reading people (it's major part of how he got by for quite some time) and he's more than a little worried about Three Star.  Enough so that he's excluding him from the security discussion.
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Chrona

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« Reply #149 on: <04-04-13/1233:29> »
By the way, Chrona:  Three-Star is being excluded from the call for...  Reasons.  It's not a matter of him being edged out, but Jimmy's good at reading people (it's major part of how he got by for quite some time) and he's more than a little worried about Three Star.  Enough so that he's excluding him from the security discussion.

i know