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[OOC] Soulless in Seattle

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odd

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« Reply #315 on: <04-30-13/0712:52> »
I'm here

umraefein

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« Reply #316 on: <04-30-13/1127:34> »
Still here. My pick for Draco'd probably be a Colt America.
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Chrona

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« Reply #317 on: <04-30-13/1309:51> »
Im alive just waiting for the next  scene

RHat

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« Reply #318 on: <04-30-13/2153:46> »
Hence my trying to get us forward to the job - this whole segment has naturally tended to spotlight my character, which I see as more than a little unfair and I'd like to get us forward to where everyone else gets to show off, and am thus wanting to gloss over the networking and such for now.
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Reiper

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« Reply #319 on: <05-01-13/0143:37> »
I'm sorry guys, I'm not going to be able to actually do this.

I'be been working 14 hour days for the past 2 weeks and its not looking like my schedule is actually going to let up anytime soon. Normally getting in posts from work isn't a problem but I have almost no freetime anymore.

Sorry about that.
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RHat

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« Reply #320 on: <05-03-13/0624:23> »
Regarding the delay:  We seem to have another new player on the line, that's just all operating through PM's right now.
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RHat

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« Reply #321 on: <05-03-13/2203:32> »
Also, GM question:  How do you rule that High-Powered Chambering works?  Are different High-Powered ammo types available (IE, HP-EX-Ex, HP-APDS, that sort of thing), and is the penalty reduced by recoil compensation?
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Retrokinesis

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« Reply #322 on: <05-03-13/2205:25> »
Yes and yes - I see no reason there should be a modification that exists only to give you worse Ex rounds.
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RHat

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« Reply #323 on: <05-03-13/2213:12> »
Hm...  Cavalier Sheriff with Underbarrel Weight, Personalized Grip, and an Ammo Skip System...  Would that be compatible to Increased Cylinder (which technically specifies an ammo capacity of 6)?
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Retrokinesis

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« Reply #324 on: <05-03-13/2216:15> »
I'd say it's a flat +2 capacity increase regardless.
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RHat

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« Reply #325 on: <05-03-13/2301:07> »
Trying to plan out all the mods here...  How would the HP recoil work?  If it's modded for SA firing...

PossibilityFirst ShotSecond Shot
10-3
2-2-3
3-2-5

Trying to figure out how much RC to get, and whether SA would be practical.
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Chrona

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« Reply #326 on: <05-04-13/0104:13> »
One way i did it once on a revolver, i honestly cant remember how well it went though so youd need to experiment and ask retro if he allows this, was an under barrel version of the same gun. i then put hi power chambering on just one and put all the rest of its slots into RC and other stuff into the others remaining slots.

RHat

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« Reply #327 on: <05-04-13/0114:50> »
I'm thinking Firing Selection, Personalized Grip, Powered Folding Stock, Underbarrel Weight, and Increased Cylinder might be the way to go - RC3, so even with Possibility 3 that's only a -2 penalty for the second shot, which with this thing's damage code wouldn't be so bad - and what's especially important here: all of that save the Increased Cylinder requires only a Kit or Shop; Personalized Grip does require Artisan, though, so those two might need to be done through contacts.
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Retrokinesis

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« Reply #328 on: <05-04-13/0441:30> »
Forgive my ignorance of the mechanics in question, but why would there be differing amounts of recoil? I can think of it being doubled if uncompensated but not anything else... It's quite likely I'm missing something, though.
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RHat

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« Reply #329 on: <05-04-13/0446:34> »
HP rounds have an extra -2 due to excess recoil.  I'm seeking a ruling as to if that's applied to the second shot only as per standard recoil rules (0, -3), applied to the first with a further -1 on the second due to standard recoil (-2, -3), or to the first and the second along with the normal -1 to the second (-2, -5).
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