RE: Firebug (sorry, done enough quoting for today

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First, the OP said that his players got $7500 each for a single run. So in a single Run, they paid for their lifestyle AND banked $2500. If they do 2 runs a month that's actually $10,000 banked after paying for their middle class lifestyle. Not a bad pull in for runners just starting out.
I am not suggesting that the runners earn peanuts forever (in fact in an earlier post I tell you how much *I* start paying my players, and give you an idea on how it progresses), but there is a huge difference in what a crew with a Street rep of 3 can expect to earn, and what a crew with a street rep of 0 can expect to earn. As their reputations are earned, their pay goes up. But it doesn't go from peanuts to diamonds in 2 or 3 game sessions.
To give you an idea my players started off doing runs for around $5000 each. Yes these were small time runs for the mob, or private citizens, and the like. As they made a name for themselves, both the pay and the risk increased. By the end of campaign they had amassed about 750 Karma and the average pay was in the $65,000 range PER RUNNER. with 'high reward' jobs capping out at around $150,000 each. But by this time, they could handle some serious threats with just a little crying and pillow biting. They EARNED there way to those paydays, and got the satisfaction of watching their characters go from hiding from the landlord to owning multiple lifestyles in multiple cities. (and by owning, I mean paid out in full... the X100 way)
Next:
The Point I was trying to make is that there are hundreds of reasons why people run the shadows and wasn't trying to pigeon hole a FEW. there are some legit reasons why people can not conform to the wageslave role to society that has nothing to do with money. For them, running the shadows is the difference between life and death. And Corp life isn't available to everyone, no matter how good you walk, talk, shoot, sling, or hack. Heck even today, how many 'wasted' lives do you see everyday? how many homeless people do you pass by on your way to work? How many prostitutes do you see risking their lives to sell their bodies for less then what a minimum wage job could pay them? How many incredibly bright inner city kids are working low paying jobs when they have the potential to do and be more? Not all Homeless have mental disorders. Not all prostitutes are junkies. Not all inner city kids are gang bangers. Sometimes in life, people are dealt really shitty cards and have to make do with what they were dealt. It's sad, but also very true. when you boil your character down to just a bunch of random numbers and say "Hey, this guy could be a CEO of Ares! he should get paid that amount or just go work for them!!" you are doing yourself a disservice. It's YOUR character, why IS he running the shadows making less then what could in an office?? that's your job to tell me, not my job to tell you

Everything in the Corp world has a price tag to it, but the point I was trying to make is that Corporations will do Shadowruns for a variety of reasons, and not all of those reasons will net them millions of dollars. When they deny an other corporation something (lets say land), there is also no guarantee that they themselves will turn a bigger profit, they are simply denying the other Corp the opportunity to expand. (and MAYBE, preventing a hit to their bottom line down the road.... ) Shadowruns are not just the preview of Corporations. Anyone and everyone from Big-wig executives to housing communes could have the need for deniable assets. And not all can offer to pay six figure salaries. Heck, the runners to be offered a job by some middling level manager at a sewage plant to tail his boss for 3 weeks and find out any "bad habits" he's got so the middling manager guy can use it to get a promotion! Now, if that promotion is going to net him a $10k payraise, can he REALLY afford to pay out $250000 for the runners??? Does he even have $250k? Has he even SEEN 250k??? Just cause you are working for a Corp player, doesn't mean there is unlimited funds available.... Some things are only owrth paying out so much for....
And there is the other side of the argument. When the Runners get a call to a job, it's usually from a fixer.. that Fixer has run through his list of people that he knows and tried to match up the crew he thinks has the right skills for what the Johnson is looking for. If the Runners continually turn down the offers he lines up for them, why would he continue to risk his own rep for them??
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At the very heart of the matter is, PLAYERS want more for their characters based on a set numbers that they see. The GM has a value for pay VS risk that he is following based off the STORYLINE he has created. Since neither are seeing the same value, most arguments about "what the approperate" pay is for X runner is totally mute. In the end, the players have a choice, accept the baseline pay that the GM is offering, and trust in his story, or not play. The GM has a choice as well, he can alter his story to pay the runners more, or he can choose not to tell a story. Neither side wins unless they can come to some understanding in the middle....