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Seed of the Sickness - Recruiting [closed]

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mtfeeney = Baron

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« Reply #240 on: <05-04-13/2157:04> »
Expound on the subject.  I would attach trodes initially to upload skillsofts to my skillwire system, and then they're stored in the skillwire system?  I can use that for activesofts, datasofts, linguisofts, everything?
Remember, you don't have to kill the vehicle to stop it, just kill the guy driving it.

Aryeonos

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« Reply #241 on: <05-04-13/2201:48> »
Page 330 right on the table, Firewall is under Matrix programs.
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RHat

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« Reply #242 on: <05-04-13/2205:36> »
You store the skillsofts on the commlink, and load them wirelessly to the skillwires as needed.  Trodes provide the DNI for the knowsofts and linguasofts you store on the link, which you then access through the sim module installed in the link.

Ayreonos:  Firewall is defined as Matrix Attribute, regardless of where it is placed for cost reference.  It is not in the listing of Matrix Programs (starts on page 232).
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mtfeeney = Baron

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« Reply #243 on: <05-04-13/2210:20> »
It's also used in an attribute-manner in Matrix tests.  (Program) + Firewall.

So what's the limit on knowsofts and linguisofts?  How many can you run at the same time?  Is it bundled into the "software is limited by the response of the commlink"?  And aren't trodes extremely unwieldy?  You wouldn't walk around with a set of trodes on, would you?
« Last Edit: <05-04-13/2212:18> by mtfeeney = Baron »
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Aryeonos

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« Reply #244 on: <05-04-13/2212:40> »
But your system is restricted by your response. Is firewall somehow magically operating on its own computer set aside just for itself?
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RHat

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« Reply #245 on: <05-04-13/2214:16> »
Oh, I'm not arguing that Response does the things it should, but this is far from the worst offender on that score.  Regardless, by RAW Firewall is a Matrix Attribute, and thus not limited by System.
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Aryeonos

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« Reply #246 on: <05-04-13/2226:36> »
Huh, well I'll have to tell a couple people off now, and correct a few people I mislead now.
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mtfeeney = Baron

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« Reply #247 on: <05-04-13/2236:15> »
So what's the limit on knowsofts and linguisofts?  How many can you run at the same time?  Is it bundled into the "software is limited by the response of the commlink"?  And aren't trodes extremely unwieldy?  You wouldn't walk around with a set of trodes on, would you?

Ok, trodes are like a headband, and people sometimes try to hide them under a hat/wig/headband.  That is hardly inconspicuous...  A datajack seems to be a better option, if I'm already taking the hit to my essence.  I'm still stuck on the original question, though.  Is there a limit to the number of knowsofts or linguisofts I can use at the same time?
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Aryeonos

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« Reply #248 on: <05-04-13/2241:16> »
By your skillwire system rating x2
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mtfeeney = Baron

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« Reply #249 on: <05-04-13/2245:54> »
So Knowsofts and Linguisofts require skillwires?  I thought it just required a datajack.
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Aryeonos

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« Reply #250 on: <05-04-13/2251:00> »
Wait, I'm thinking active soft. I don't know about linguisoft or knowsoft, I thought they were run off your commlink through a jack. A jack itself has limited storage capacity, but I don't believe it has processing capability other than that needed to receive and export stored data.
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mtfeeney = Baron

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« Reply #251 on: <05-04-13/2253:45> »
I think I'm going to take this question to the gear section, if I don't find an answer with search first.  Thanks, guys.

Found an old post by Mirikon that answered it.  They're run on your commlink as programs or directly from your datajack from a datachip, which confirms what you all said but I probably just didn't understand at the time..  I guess I'm back to using trodes and a sim module and bogging down my commlink.
« Last Edit: <05-04-13/2306:09> by mtfeeney = Baron »
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mtfeeney = Baron

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« Reply #252 on: <05-04-13/2325:09> »
Hmm, so an Activesoft is 10k per rank.  That's 4 karma.  1 point in a skill is 4 karma.  2 is 8, 2 in activesoft is 8.  3 is 14, 3 in activesoft is 12.  4 is 22, 4 in activesoft is 16.  5 is 32, 5 in activesoft is 20.  If it weren't for the initial essence/magic/quality cost, skillwires would be incredible.
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Aryeonos

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« Reply #253 on: <05-04-13/2328:26> »
Skillwires replace your skill too, not add on to it, unless I have that wrong. The whole point is that those high numbers are HARD to get to, like to get +6 DP bonuses on the whole social skill group, it's 110 karma, to go the adept route, cyber is 24 Karma to just get a +5 bonus, that's with tailored pheromones, and enhanced pheromone receptors, and a 0.7 essence loss hit too.
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mtfeeney = Baron

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« Reply #254 on: <05-04-13/2336:41> »
Yep, they replace it.  My point was that it's cheaper to get skillwires than to build up the skill.
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