Cyber eyes dude passed his perception test to notice the door opening:
int 4, perception 4, enhance 3, -2 mods (9d6.hits(5)=3)not surprised:
int 4, rea 4, -mods2 +mods 6 (12d6.hits(5)=8) {fucked this up with too many dice, but he's still not surprised, 5 total hits}
Galloshes dude is facing away so cannot see you,
4d6.hits(5)=1 {
ini 5, surprised}
INI order:
Cybereyes: 13, 2 passes
Knives: 9, 3 passes
Dunk: 9, 2 passes
Galoshes: 5, 1 pass, surprised
Mantis: 1, 2 passes
@scawire. Just seen the summoning rolls; if you repeatedly retry after a failure, there is a cumulative -1 to your dicepool per further attempt. it would have been like: attempt 1, 6 dice =fail. attempt 2, 5 dice =fail etc etc.
I can't be arsed to draw a map locating all the hundreds of boxes, crates etc. just assume that you can easily reach light cover (low STR + ARM ratings due to being wooden boxes/crates) from anywhere in the next room.
The hold is no more than 20mts long, and the two chaps are roughly in the centre, putting them about 10m from the doorway. A balcony of sorts overhangs the doorway above you but the thick floorplating obscures your view of what (if anything) is up there. it also obscures your view of the roof of the hold and you cant see the far wall due to a tall series of stacks of crates.
Unless Mantis is spending EDG to go first, the cybereyed dude will be going first