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OOC: The Old Smoke (london game)

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Scawire

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« Reply #1080 on: <11-05-14/1346:22> »
Well I am hoping my 5th edition version of Mantis can handle these things to a bit better degree.

Str 3 - untrained (-1) - Wound (-2) = hey I have like no dice. I think that is an auto fall. oh crap.
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Csjarrat

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« Reply #1081 on: <11-05-14/1709:03> »
shit just got interesting.... :-)
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« Reply #1082 on: <11-05-14/1735:05> »
ok so...


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Lumen

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« Reply #1083 on: <11-05-14/1743:49> »
Initiative: Reaction 6 + Intuition 3 - Wounds 1 - Boat rocking 2 = 6d6. 6d6.hits(5)=3

Initiative: 9, 3 IPs
"Everything that is, casts a shadow" -Neil Gaiman.
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Knives Chapter 4 (5th edition) OOC: Pg 93.

Scawire

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« Reply #1084 on: <11-06-14/1714:58> »
Initiative Reaction 2(3) + INT 2 - wound 2 - Boat dancing 2 = 1d6 http://invisiblecastle.com/roller/view/4707368/ 0 hits no glitch

Initiative 1, 2 IPs Ha the slow ork is in for it now. I really hope 5th edition will be kinder.
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Csjarrat

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« Reply #1085 on: <11-07-14/0422:11> »
Ini order:

Dunk ini 10 //2 passes
Knives, ini 9 //3passes
Ork tech ini 6 //1 pass
Mantis ini 1 //passes

Dunk will delay actions until ini 8 as Knives is blocking the bottom of the ladders

Knives, you're up
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Lumen

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« Reply #1086 on: <11-07-14/1612:23> »
Simple Action 1: Moving
Free Action: Draw from armsling
Simple Action 2: Tase him bro.  Pistols (Tasers) 4 + Agility 6 - Wounds 1 - Boat rocking 2 = 7d6. 7d6.hits(5)=5

6S (e) -half AP
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Csjarrat

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« Reply #1087 on: <11-08-14/0439:28> »
dodge roll: 2d6.hits(5)=1  4 net hits for 10s(e)
5d6.hits(5)=1 ouch, that didnt go well. he takes 9s(e) and is a crippled, twitching ork laying on the floor.
Dunk shimmies down the ladder and has enough extra movement to help Mantis on to his feet.

Mantis you're up
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« Reply #1088 on: <11-10-14/0424:03> »
ok, target is incapacitated before he had chance to raise the alarm. unless you want to take further action against him, you're out of combat timer and are free to act
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« Reply #1089 on: <11-10-14/1606:53> »
@scawire, the orks pockets are full of random spare bits and hand tools.
He has an old commlink with a cracked screen in his front right chest pocket and a credstick with 3ny on it
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Lumen

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« Reply #1090 on: <11-10-14/1731:31> »
Perception 4 + Intuition 3 + Enhancements 3 - Wounds 1 = 9d6.  9d6.hits(5)=2

"Everything that is, casts a shadow" -Neil Gaiman.
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Knives Chapter 4 (5th edition) OOC: Pg 93.

Scawire

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« Reply #1091 on: <11-11-14/1155:25> »
Force 3 spirit of man with stun bolt.

Summoning (Man) 3(5) + Magic 3 - wound 2 = 6
http://invisiblecastle.com/roller/view/4713583/ 3 hits
Vs

Spirit force 3
http://invisiblecastle.com/roller/view/4713584/ 3 hits

No servaces

Drain 3 Stun
Will 5 + logic 5(7) + dearadrenaline 1 = 13
http://invisiblecastle.com/roller/view/4713586/ 6 hits no drain

Attempt #2

Force 3 spirit of man with stun bolt.

Summoning (Man) 3(5) + Magic 3 - wound 2 = 6
http://invisiblecastle.com/roller/view/4713590/ 0 hits no glitch
Vs

Spirit force 3
http://invisiblecastle.com/roller/view/4713591/ 1 hit

No servaces

Drain Min 2 Stun
Will 5 + logic 5(7) + dearadrenaline 1 = 13
http://invisiblecastle.com/roller/view/4713592/ 3 hits no drain

Attempt #3 (last try.)

Force 3 spirit of man with stun bolt.

Summoning (Man) 3(5) + Magic 3 - wound 2 = 6
http://invisiblecastle.com/roller/view/4713593/ 1 hit
Vs

Spirit force 3
http://invisiblecastle.com/roller/view/4713595/ 1 hit

No servaces

Drain Min 2 Stun
Will 5 + logic 5(7) + dearadrenaline 1 = 13
http://invisiblecastle.com/roller/view/4713596/ 3 hits no drain

Never mind no back up.
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Lumen

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« Reply #1092 on: <11-12-14/0837:39> »
Taking a peak: Perception 4 + Intuition 3 + Enhancements 3 - Wounds 1 = 9d6. 9d6.hits(5)=4

Initiative: Reaction 6 + Intuition 3 - Wounds 1 - Boat rocking 2 = 6d6.  6d6.hits(5)=3

9 again with 3 passes.
« Last Edit: <11-12-14/0844:02> by Lumen »
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Knives Chapter 4 (5th edition) OOC: Pg 93.

Csjarrat

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« Reply #1093 on: <11-12-14/1145:11> »
Cyber eyes dude passed his perception test to notice the door opening: int 4, perception 4, enhance 3, -2 mods (9d6.hits(5)=3)
not surprised: int 4, rea 4, -mods2 +mods 6 (12d6.hits(5)=8) {fucked this up with too many dice, but he's still not surprised, 5 total hits}

Galloshes dude is facing away so cannot see you, 4d6.hits(5)=1 {ini 5, surprised}


INI order:
Cybereyes: 13, 2 passes
Knives: 9, 3 passes
Dunk: 9, 2 passes
Galoshes: 5, 1 pass, surprised
Mantis: 1, 2 passes


@scawire. Just seen the summoning rolls; if you repeatedly retry after a failure, there is a cumulative -1 to your dicepool per further attempt. it would have been like: attempt 1, 6 dice =fail.       attempt 2, 5 dice =fail etc etc.

I can't be arsed to draw a map locating all the hundreds of boxes, crates etc. just assume that you can easily reach light cover (low STR + ARM ratings due to being wooden boxes/crates) from anywhere in the next room.
The hold is no more than 20mts long, and the two chaps are roughly in the centre, putting them about 10m from the doorway. A balcony of sorts overhangs the doorway above you but the thick floorplating obscures your view of what (if anything) is up there. it also obscures your view of the roof of the hold and you cant see the far wall due to a tall series of stacks of crates.
Unless Mantis is spending EDG to go first, the cybereyed dude will be going first
« Last Edit: <11-13-14/1248:58> by Csjarrat »
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Scawire

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« Reply #1094 on: <11-12-14/1655:13> »
Ya opps I keep forgetting that rule me bad.

Initiative 5 w 2 passes - 2 wound - 2 rocking boat = 1d6
http://invisiblecastle.com/roller/view/4714746/ 0 hits no glitch

Initiative 3 or 1 w/ 2IP

I say 3 or 1 because does tht 2 for rocking boat come off the dice only or both the dice and the initial score???  Dam Mantis is S...L...O....W...
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