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IC: The Old Smoke; Teafo and Lumen

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Csjarrat

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« Reply #135 on: <08-02-13/1820:26> »
The symbol is stragely alluring, it pulses with an energy that reviles and allures you at the same time.
knowledge: arcana (symbols) test please
As you move closer to inspect the symbol, you feel resistance to your movement. The hazy opaque cylinder you saw on the astral has a presence in the physical and prevents you getting any closer
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Teafo

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« Reply #136 on: <08-03-13/1152:35> »
Realizing he can't get any closer to the strange symbol, Collin quickly takes a picture of it and tries to figure out just what it could mean


Man... going to have to default on this one. I am assuming that it will fall under the academic knowledge skill set, so defaults to Logic.

Logic 4 - Defaulting 1 = 3d6, 1 hit

If you think it should fall under another category, let me know and I will amend the roll.
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Csjarrat

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« Reply #137 on: <08-03-13/1208:25> »
The symbol looks familiar, you're sure you've seen something kind of similar in a text book a few years back.
You can't recall where you've seen it or what it means, but you get a good shot of it. Maybe one of your contacts can shed some light on it...

logic is fine for this mate, you'll be able to spend your karma on new skills when this mission is finished and you'll have two weeks downtime
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Teafo

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« Reply #138 on: <08-03-13/1236:06> »
Collin checks the camera once more to make sure the shot was clear before backing up and taking more wide angle shots. There didn't seem a lot else he could do investigatively from this area without any kind of connection to the outside world, so he begins the painstakingly slow process of retracing his steps back to the small inn he came from.
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Csjarrat

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« Reply #139 on: <08-04-13/1802:43> »
As you sneak back round to the front edge of the estate, you see two police cars escorting an unmarked car down the road the bikes came from at speed.
The sun was beginning to burn off the morning haze, and in the distance you could make out the church spire and the outline of the Village you were sent here to investigate. The road from the estate swept and meandered through the surrounding fields and shouldn't take more than 20 minutes, even being careful to stay out of sight wouldnt add much to that.
The grizly remains of the now scattered cattle could be seen further up the hillside towards the copse of trees you came through. it would only be a matter of time before someone spotted them and called it in, and you had no way to tell if this mornings assailants were going to get hungry again.
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Teafo

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« Reply #140 on: <08-05-13/1501:56> »
As the fog lifts from the street and the church steeple comes into view, Collin realizes that there is still much to be explored, and the thought of running into those creatures again seems a bit terrifying at the moment. So instead, he turns towards the church and sticking to the wooded areas as best he can along the road, he makes his way into the town proper.
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Csjarrat

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« Reply #141 on: <08-06-13/0640:53> »
The road winds and weaves through fields, and now the sun is up, it is quite a pleasant morning stroll for you.
Pangs of hunger start to rumble in your stomach though, the hurried slice of toast didn't quite hit the spot!
You didn't see another soul until you arrived on the outskirts of the village, you could see the police roadblock up ahead from your vantage point behind a low hedge on a bank above the road.
An old metal "road closed" sign was stood in front of a police patrol car and a bored looking young officer was twiddling with something on the patrol car's internal screens.
From the garbled reflection you could see through the windshield, it appeared to be some kind of game.

You are in a field, slightly elevated above the left side of the road (about 3-6ft). a low and patchy hedge provides some cover to hide behind.
The fields on the right side are also slightly elevated, leaving the police car facing you in a small gulley. the policeman is distracted, and you've got about 200m of field to cover before you hit the nearest buildings. the road ahead of the police car splits into a T-junction, and houses line this junction into the heart of the village.
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Teafo

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« Reply #142 on: <08-17-13/0917:26> »
Realizing that the police officer is probably too distracted to notice his movements, Collin eases his way past the cruiser making sure to stick to the blind spots of the car as best he can. He makes his way into the village and tries to find the least noticeable path to the T intersection of the roads and keeps peering into windows of houses along the way to see if anything catches his eye or if there are even people still here.
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Csjarrat

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« Reply #143 on: <08-18-13/1338:06> »
The policeman doesn't even look up from his game as you sneak past the car, sticking to the thicker parts of the hedge for concealment.
The ground is boggy underfoot near the hedgerow and soon, your boots and the bottom of your chameleon suit is soon plastered in thick cloying mud.
Climbing down the small embankment is easy, you reach the T-junction with no difficulty.
A brief scan around the streets shows you that the place is pretty quiet, shops are closed, there is no obvious movement and you can't hear any nearby traffic.
The T-Junction is main street, it splits off to the left and right ahead of you. From your viewpoint on the embankment earlier you know that left takes you into the village centre and right takes you more into the residential areas.

Infiltration {urban} test please
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Teafo

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« Reply #144 on: <08-19-13/2353:27> »
Knowing that the city center would probably provide more clues, Collin decides to head that way first. As he goes he attempts to wipe the mud from his boots, but seeing that it is coming of no avail, he knows that he will have to tread extra lightly to keep people from noticing the conspicuously muddy feet walking with no body attached to them.


Agi 3 + infiltration 3 =6d6, 1 hit Gross....
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Csjarrat

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« Reply #145 on: <08-20-13/1308:01> »
The village opened up into the main square.
Keeping low and using various parked cars, hedges and front gardens for cover, you manage to get a good view over the village square.
An empty police car is parked outside of the Three Lions pub to the left side of the square, which is closed
Ahead of you is the green, it's sculpted garden resplendent in the sunshine. the local shop to the right of the square was closed, but you noticed some signs of activity beyond the green at the church.
It was difficult to tell what was going on at this distance, and you strained your senses to pick up a clue
perception test please, spatial recognizer included if you have it
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Teafo

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« Reply #146 on: <08-23-13/0221:12> »

Cast Clairaudience
Magic 5 + Spellcasting 4 = 9d6, 1 hit
Resist Drain
Willpower 3 + Charisma 3 = 6d6, 4 hits
Perception Test
Intuition 3 + Perception 2 = 5d6, 1 hit


Summoning the mana of the surroundings into his body once more, Collin allows his senses to stretch beyond his body to determine what is going on in the church.
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Csjarrat

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« Reply #147 on: <08-23-13/0404:18> »
You're not sure exactly what the sounds you hear are, but it sounds like a fight broke out. you can hear that there are multiple combatants involved, but struggle to make out what is what and who is winning
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Teafo

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« Reply #148 on: <08-24-13/0211:55> »
Knowing that something is amiss, Collin moves closer to the commotion, certain that the fighting will cover any sound of his movements. He readies his hatamoto heavy pistol as he closes the distance, not wanting to relive the attack from the beasts in the woods
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Csjarrat

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« Reply #149 on: <08-24-13/1204:09> »
You pass the empty police car head through the sculpted garden on the village green, taking cover behind some topiary before closing in on the church grounds.
Beyond the main building of the church you can make out two waxy skinned humanoids feasting on something, something near or in a grave...
The stench was stomach churning and the realisation of what you were seeing made you sick
Composure test (3) please[/spoiler]
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