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[OOC] Seattle Gauntlet

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Gustovness

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« Reply #135 on: <08-28-13/1341:48> »
Did I recover some stun track boxes?  Or were you telling me not to freak out anymore? lol
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Ren

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« Reply #136 on: <08-28-13/1511:55> »
No damage recovered, just wanted to indicate that you don't have to play Leroy as if he was in shock anymore. You did well, by the way  8)
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Gustovness

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« Reply #137 on: <08-29-13/0025:24> »
I'm not 100% sure how to calculate the amount of healing done on a first aid test?  Is the threshold for success always 2? Are there net hits?  Or is it just hit or miss and you heal the amount of the healer's skill?
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MaxKojote

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« Reply #138 on: <08-29-13/0141:08> »
Quote from: SR4A P252 "Using First Aid"
Roll a First Aid + Logic
(2) Test, applying appropriate situational modifiers. (Characters using
First Aid on themselves must apply their wound modifiers to the test.)
Using the First Aid skill is a Complex Action, and takes a number of
Combat Turns equal to the amount of damage the character is attempting to heal. Each net hit over the threshold reduces 1 box of damage.

I'd assume that means for each net hit you heal the target of one box of damage.
« Last Edit: <08-30-13/0035:21> by MaxKojote »
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Ren

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« Reply #139 on: <08-29-13/0439:41> »
MaxKojote is right. An easy method to calculate boxes healed is [(number of hits) - 2], maximum boxes healed equals First Aid skill rating.
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MaxKojote

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« Reply #140 on: <08-30-13/0035:08> »
@Ren (not RHat, whoops): The section of your last post addressing Joel got cut off partway through.
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Ren

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« Reply #141 on: <08-30-13/0419:30> »
Errr... Actually i don't really know what i wanted to write there, so i will have to edit that half sentence out.  :-[
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Gustovness

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« Reply #142 on: <08-30-13/0941:32> »
So since I got 2 hits, that's 0 net hits, so I don't heal anything at all, then?
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Ren

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« Reply #143 on: <08-30-13/1009:23> »
Yep, you're right. BTW, you forgot to take Matt's essence into account, but as i negated the "place sucks" modifier for following healing tests (see later in my post), it was basically the same number of dice.

Anyway, for simplicity, please roll First Aid for all the others in your next post, stating that you treated whoever asked for it. Modifiers for the others are: -2 for Joel being a magician, -2 for Miko because of Essence, -1 for Matt because of Essence; -1 for average conditions. The other negative modifier disappeared as you pulled yourself together, after taking the pills yourself. Please note how many uses your medkit has left, not forgetting that you previously treated an NPC as well.
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Gustovness

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« Reply #144 on: <08-31-13/0031:51> »
Not a whole lotta brain power to spare right now. Will crunch numbers and roll die tomorrow.
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Ren

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« Reply #145 on: <09-02-13/0509:09> »
Guys, sorry for the small delay, but my weekend was a mess. The next scene will be a combat encounter, which will probably take a lot of IRL time to play out, so please be patient with each other. Please also take into consideration that Farothel is on vacation this week.

First, I will outline the situation as I see it. Please tell me if I’m mistaken somewhere. Matt is working on opening the locks again. Leroy is ready to help open the door. Miko and Joel are preparing their fists and magic, respectively, to take care of the guard. Is this about right?

Second, here’s how I want to handle the encounter. First, I want everybody to make a surprise test. You all get a +3 dice pool modifier to the test, because the man on the other side is not really counting on you opening fire as soon as the door is open. You don’t get the standard +6 modifier for an ambush, because you alerted him previously. Of course, neither of you will be surprised at the beginning of combat, we are just checking if the guard will be able to react. Please also roll initiative, to determine the initiative order. Write after the initiative test result how many passes you’ve got.
As for combat, I will try to make the reaction rolls for your opponents as soon as possible, and interpret results so that the next person to act can declare actions accordingly. I’d like you to post reaction rolls ASAP as well, if you’re able. You don’t have to wait for these rolls if you’re next in the initiative order, if you already know what you want to do.
Please post the abovementioned rolls in OOC. I will post IC when surprise and initiative order is figured out.
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Ren

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« Reply #146 on: <09-02-13/0509:56> »
About combat situations: this time, it is only a single opponent and there are only four of you, so I think we will be able to finish this combat relatively quick. For further situations like this, though, I’d suggest we try to find a different solution. I know we are in different time zones but I’d prefer finding a time when everybody can be in front of a computer and post almost immediately as it is his turn. This would prevent longer combat encounters to play out during the course of several weeks, which I would like to avoid if it is possible.
What do you think?
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MaxKojote

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« Reply #147 on: <09-02-13/1015:25> »
Surprise Test:  Reaction (3) + Intuition (5) + Alerted (3) - Wounds (1) (10d6.hits(5)=5)

Initiative: Reaction (3) + Intuition (5)- Wounds (1) (7d6.hits(5)=2) Total of 9. One Initiative Pass.

Why did I not get a Sustaining Focus in chargen? I feel like I'd be degrees more competent with Increase Reflexes on me sustained through it.
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Csjarrat

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« Reply #148 on: <09-02-13/1143:50> »
i know, i keep looking at stuff and thinking wtf? why havent i got this, but then i remembered this is a 320BP build lol

rea 7, int 3, alerted 3 -1 wound (12d6.hits(5)=3) surprise
rea 7, int 3,-1 wound (9d6.hits(5)=1) init 11, one pass
« Last Edit: <09-02-13/1156:54> by Csjarrat »
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farothel

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« Reply #149 on: <09-02-13/1633:53> »
I'm currently on holiday so I can't tell you when exactly I will be online.  I'll try to be online once per day, but I can't make any promises.

Initiative
Initiatieven 9 (9d6.hits(5)=1)
Init 10, 2IP.

Surprise
9 + surprise 3 =12 (12d6.hits(5)=3)
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