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[OOC] Seattle Gauntlet

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farothel

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« Reply #225 on: <10-27-13/1237:35> »
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Then I only would like to replace the bow and arrows, as well as some ammo (but that's not really all that costly).  I don't think we need to the cocktail dress all that quickly, and if we have to, I can see at that point. I can live without all the rest.  For money, I'll take the credstick 1000.


Bow: Str 5 min + laser sight (meta-human adapted of course)
ammo:
-40 arrows (regular)
-100 heavy pistol rounds (regular)
-20 heavy pistol rounds (gel)
-10 taser darts

I'm going with the fact that I had 3 reloads of regular and one of gel rounds in speed loaders with me, plus 2 reloads for the taser (I don't think I ever defined it, but that seems okay).

I'll take the rating 6 fake SIN (if we're going to be in debt, better get good stuff) as well as some fake licenses.  I'll need one for the following:
-personal firearms (for my warhawk, as the bow doesn't require a licence)
-concealed carry
-body enhancements
-combat enhancements

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The simple facial reconstruction is okay and I don't mind staying together in one house to cut costs.  I don't know if we need the car, but at the moment I don't have a vehicle.  If needed, I can ask for a replacement bike with all the mods I had on it (all of them legal, so that shouldn't be a problem).

For advancement, I would like to put my unarmed combat from 3 to 4.


see rolls above, 2 weeks needed.
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Ren

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« Reply #226 on: <10-27-13/1321:29> »
OK, debt levels so far:

@Farothel: Every item OK so far, with quarter of the first month of lifestyle, and some discounts Tweety could get, it's 9,000 nujen altogether. Another vehicle might be a good idea, so you could consider getting a bike, it's well within the limits.

@MaxKojote: I decided the Sustaining focus is OK, but i'd seriously consider getting it. Without the focus, your debt is 11,000 nujen. With the focus, your debt is 50,000 nujen. The latter will be considerably harder to pay back.

@Csjarrat: Every item is OK, counting everything in it came to 30,000 nujen altogether. I'd also seriously consider taking the Holy Trinity of Illegal Vehicles (spoof chip, morphing licence plate, gridlink override) for your car and a spoof chip in every drone you intend to work with out of your shop. For the Roto-drone, i counted with Armor 9.
As a side note, i'd still like to know in what order do you intend to take the specialization and the skill group advancement.

@Gustovness: Please tell me what Leroy needs as equipment, and his thoughts about the other things. I'd also like to know your intended advancements.

@all: as soon as we got all equipment and developments sorted out, we can go back to concentrate on IC. If you have further things you want to take care of with Tweety, or his bodyguards, or else, just let me know. It will take at least two weeks before Tweety can arrange everything you asked for.
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Csjarrat

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« Reply #227 on: <10-27-13/1400:28> »
totally forgot about the spoof chip etc. yep, hit me with those!
spec first, then skill group
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MaxKojote

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« Reply #228 on: <10-27-13/1447:53> »
I'd need the teacher for Arcana because my dice pool for learning the skill is not that great (four dice for a threshold of two). I need the help of Instruction bonus Dice.

The main reason I wanted the focus was to be able to sustain an Increase Reflexes F4 on myself. Although given my current dice pool for spell casting, perhaps F2 would be better instead. It would also cost less karma then and I'd have enough to get Arcana.
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farothel

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« Reply #229 on: <10-27-13/1543:41> »
OK, debt levels so far:

@Farothel: Every item OK so far, with quarter of the first month of lifestyle, and some discounts Tweety could get, it's 9,000 nujen altogether. Another vehicle might be a good idea, so you could consider getting a bike, it's well within the limits.

Let's add a thundercloud contrail with the following mods:
Run Flat Tires         
Motorcycle Gyro Stabilization         
Spoof chip         
Morphing licence plate         
GridLink Override         

Should come at 10.800 for the whole package if I calculated correctly.
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Ren

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« Reply #230 on: <10-27-13/1625:15> »
@MaxKojote: i'm usually allowing foci to be modified (upgraded) at a later time, so if you think a F2 focus might be more reasonable at this time, go for it. That would get your total up to 31,000 nujen. As for Arcana, your threshold is one less for now, so you can actually buy the necessary hit.

@Farothel: OK, getting the bike gets your total up to 19,800 nujen.

@Csjarrat: ok, the Trinity for the car and spoof chips for 5 drones are 6,000 altogether, but Tweety could get a quantity discount, so your total is up to 35,000 nujen.
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MaxKojote

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« Reply #231 on: <10-27-13/1655:04> »
Alright. I'll go for that then.  That's 31000 nuyen, and 8 karma. That's also me done for the downtime.
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farothel

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« Reply #232 on: <10-27-13/1703:25> »
Ok for me.  One thing: how does it go with that troll bodyguard?
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
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Ren

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« Reply #233 on: <10-27-13/1706:58> »
That's a thing we can play out in IC or you can just tell me what you want to achieve and make a few rolls if needed.
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farothel

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« Reply #234 on: <10-28-13/0405:00> »
That's a thing we can play out in IC or you can just tell me what you want to achieve and make a few rolls if needed.

I was just planning on having a few drinks and then see what develops.  I'm sure he would say yes if I asked (he is a male after all).  ;)  ;D
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Ren

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« Reply #235 on: <10-28-13/0706:56> »
You’re right, he wouldn’t refuse the pleasure. Miko is unique among trolls, her silky skin gives her some extra attractive force.
The rest of the conversation proves to be somewhat interesting. Sam obviously tries to impress Jade, but is hard pressed, as he is a professional bodyguard, and discretion doesn’t let him tell too much of his client’s affairs. What he tells you is that he and his brother Jim have a permanent job in protecting Tweety, but this is not their first. Before settling down as bodyguards they did several jobs in the shadows, some for Tweety, some for others, but he likes his current job better. They are not always beside the Boss, sometimes they do the odd job for him.
He is also interested in you, but his discretion shows here as well. He lets you tell him whatever you don’t want to keep secret. He asks questions but in a way that always allows you to change topics.
If you want to get more info out of him, you can roll a CHA + Con (seduction) test, but this will be harder because he isn’t distracted anymore and this is about pride in his professional abilities (-2 modifier). Will only be a problem if you glitch.
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Gustovness

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« Reply #236 on: <10-28-13/1406:43> »
Alright, sooooo..... I've never done this before!  Games I've been apart of usually fall apart before we get to spend karma or procure any equipment or anything so bear with me!

I'm going to up my firearms skill group to 1 for 10 karma, taking both of my progression slots.

Long term, as of now, I intend my next skill up to put one point into perception to avoid the defaulting penalty and I'd like make Leroy into a decent armorer.

As for equipment:

Rating 6 Fake Sin - Emilio Rodriguez (this should make for awesome RP'ing)

Colt M1991
+permit
+CWP
+200 ammo
+Concealed Holster

SPAS-22
+permit
+100 ammo
+50 ammo

If possible, please have all weapons fit for dwarf hands :P

Chemistry Kit

*Restocking medkit

Armor Vest

I can't think of anything else that Leroy might need.  He's a fireman so he doesn't really fit a set archetype.  I'll see if I can fit some RP material in to have him get into armory.

Also, I'm sorry, but I'm not sure what you were referring to renaming my hardware kit to an electronics kit?  I wanted Leroy at character creation to be getting into a hobby of an armorer so that he could eventually service all of his own weapons and ultimately build his own flamethrower.

Finally, I'm not 100% sure how these extended tests work in regards to "leveling up", if that's how it works.  Could someone give me an example, using Leroy, on how this is supposed to work?  Is there any gear I might have overlooked?  Leroy is pretty much going to be serving as shitty muscle for the first few runs with a medkit to plug any holes you guys might earn.  I never intended him to be a dedicated medic, just a fireman with basic paramedic training to stabilize a patient long enough to get them to a hospital.

OK!!!! So any help would be appreciated! What next!?  I hope my role playing makes up for my noobishness at the game's math :P
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MaxKojote

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« Reply #237 on: <10-28-13/1512:15> »
Correct me if I'm wrong, but aren't toolkits categorised by skill, rather than skill group? So a hardware kit would be for the hardware skill, an armourer kit would be for the armourer skill (which you'd need if you wanted to upgrade weapons and armour, or build that flamethrower). An electronics kit wouldn't make sense because it's a skill group, and could only be used for hardware anyway (software is for programming and technomancery, data search is for data search, computer  is for using a computer).

-

Now as for levelling up... You  want to level up firearms,correct?

Levelling up a group is an extended test using Intuition  + Skill Group (new skill group rating * 2, 1 month) extended test.

For example, with Leroy it would be Intuition (4) + Firearms (0, defaulting so -1) (2, 1 month). As he'd be defaulting on it, it'd be 3 (2, 1 month) as a test. Although Ren might discount it to having a threshold of 1 rather than 2  like he did with me.  A teacher using Instruction can make an Instruction test to give you bonus dice to this test. Tweety may very well provide you with one.
« Last Edit: <10-28-13/1518:40> by MaxKojote »
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Ren

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« Reply #238 on: <10-28-13/1552:57> »
@Gustovness: When taking a new skill or skill group, i don't count defaulting penalty, so it should be simply an Intuition (2, 1 month) extended test by the book. But as with the others, i will reduce the threshold of learning the new group by one (to one). In your case, with INT 4, you should be able to buy the necessary one hit, and complete the improvement under base time (1 month). I will also give a "discount" on the base time, but as you won't nearly sit on your haunches for a month, that improvement still won't be complete until the next run.
Or. You could use Edge to improve your test, because extra hits on the test will reduce time needed to learn. You could roll INT(4) + Edge(3), 7 dice with sixes exploding, and hope that you roll enough hits to have the group ready by the next run.

@all: on toolkits - MaxKojote is basically right, but this is a silly notion of mine. I don't associate the "hardware toolkit" with all the electronics hardware that it is usable to prod the right way. Saying an "electronics toolkit" brings up the correct association in my mind, and i won't make the mistake of associating it with any other skills in the group, as they obviously have nothing to do with any kind of toolkit. But if the renaming bothers you, you can leave it at hardware kit, but expect me to use "electronics toolkit" accidentally. And if Gustovness wants to mod his own weapons, he will at least have to have an armorer toolkit, or even a shop for lots of mods.

@Gustovness (again): what is the CWP under the Colt M1991? What kind of ammo do you want for the weapons? The Colt is some kind of a pistol (i can't find it in any of the books)? And Tweety has no problem with modding your weapons for dwarf hands :)
Edit: i found the Colt in Gun Haven 1. Although it is not in the books we basically use, i don't have a problem with you procuring one.

Please also say something about the following:
- facial surgery
- lifestyle question
- if you want any "spending money" from Tweety
- you probably need some additional clips for the Colt, how many? (To be able to reload easily.)
- no mods for the weapons? (I understand if you want to tweak them yourself later, it would be fun to see how you develof them.)
- with a chemkit and a medkit, Tweety suggests you get a paramedic permit, that will let you get off the hook for having some basic narcotics on your person. And you will probably find them, sooner or later.
« Last Edit: <10-28-13/1600:42> by Ren »
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MaxKojote

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« Reply #239 on: <10-28-13/1556:04> »
Forgot that. Ren's right. Different mods will need different levels of tools. Some just need a kit, some need a shop, some need an entire facility. And some will have another required skill to go with it.
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