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[OOC, SR4A] There will be flood.

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Xzylvador

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« Reply #135 on: <11-06-13/0913:35> »
Since Rat is pretty low down the initiative line, I'll post his resistance roll here: Will 3 + Impact Armour 2 + Ceramic Bone Lacing 2 (7d6.hits(5)=1) no glitches. So that's 4S for him.
Rat should be rolling Body to resist the impact damage if I'm not mistaken. 
Correct. That should be 2 extra dice.

Yogi

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« Reply #136 on: <11-06-13/1036:14> »
Xzy are you looking for complex and simple actions or can we go with the flow as long as we don't get too crazy with what we do?
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HydroRaven

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« Reply #137 on: <11-06-13/1054:09> »
You're absolutely right, guess it was a long day at work! Edited the last post.
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Yogi

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« Reply #138 on: <11-06-13/1118:11> »
I winged it on the post.   Xzy if you need me to change it let me know.   I figured we weren't in actual combat yet so my post would be ok. 
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Xzylvador

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« Reply #139 on: <11-06-13/1401:33> »
Post looks good.
Gonna wait for Three Star before I post what you both see. You are actually in combat, but your first actions are more than likely going to be removing the bag and freeing yourselves anyhow and that's 1 IP worth of actions.

Made a 'map' with the ShadowRun returns editor... Can't do what I want to do but it sets the scene a little bit, I guess. The flatbed truck's lying on its side, and the one that drove into it is actually a garbage truck that looks like an evil version of the A-Team went to work on it.
Takes a lot of time and I just suck at this kind of thing. Depending on a lot of factors I might actually use it for some game maps in the future, maybe the inside of a building is easier, will need to experiment some more. But I don't have that much time and am starting to really suffer from CTS or RSI or whatever it is and need tocut down on my computer stuff. Trying a trackpad (logitech K400) now to see if it helps and I've got a tablet to post from too... but I want to save my mouse wrist for gaming.

Silence

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« Reply #140 on: <11-06-13/1918:56> »
Okay.... Looks like I could use you sending me a copy of my chummer file, because the dogs decided to play with the flash drive I had it backed up on.

Resist damage (9d6.hits(5)=5) And for some reason I keep alternating between loving and hating Invisible Castle.
« Last Edit: <11-06-13/1921:40> by Silence »
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Chrona

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« Reply #141 on: <11-06-13/2029:52> »
Three Star will take two heavy pistols, one for his Actioneers holster, one for his cyberarm and take a combat knife in his right hand.


Xzylvador

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« Reply #142 on: <11-07-13/1524:44> »
Sorry, doubt I'll be able to post tonight. :(

Good thing is, it means you'll live at least until tomorrow!

Xzylvador

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« Reply #143 on: <11-09-13/1139:59> »
Really sorry guys... End of the years is always hell for someone working in a store and this year's hell appears to be starting earlier than usual.
So a heads up, for the coming two months my posting can be shorter and/or less frequent, detailed or spell-checked.
I rolled for attacks and defenses when applicable, but having to choose between getting a post done or having them all written out in full detail but delaying the post even longer, I chose the first option, hope you're okay with that.

If you have more IP's, post your actions (Rat's will only come into effect next CT)  the enemies only got 1IP.. Only Quinten will act, (he's got 2 IP's), but that won't interrupt any of yours.

Chrona

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« Reply #144 on: <11-09-13/1228:27> »
No problem man, i work in a store too, i might be the same.

Don't want to try to string it into an IC post yet as I am not sure what cover there is without a line of sight in both sides attackers directions, so i will just say that it is Full Defense and move towards whatever is hard cover for my second IP, then if I find it start shooting the nearest ork with the heavy pistol i found in my third IP, if I don't find good cover I will just stay on full defense at whatever cover i do get.

Here are some possibly needed rolls for the combat turn
Dodge 4, dodge 4 and Reaction 8, diminishing returns. (16d6.hits(5)=6, 15d6.hits(5)=4, 14d6.hits(5)=5, 13d6.hits(5)=3)

Two possible shots at a Tusker (will change target if one seems to go down)
Take aim as a free action, pistols 4, agility 9. take off last few dice if there's cover, keep one or roll another if there's a laser sight. second shot is pistols 4, agility 9. take off last few dice if there's cover, keep one or roll another if there's a laser sight (My strength is enough for recoil comp) (14d6.hits(5)=7, 13d6.hits(5)=2)

all of the jics
jic (30d6.hits(5)=10, 30d6.hits(5)=14)
« Last Edit: <11-09-13/1300:14> by Chrona »

Xzylvador

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« Reply #145 on: <11-09-13/1358:54> »
Awesome, thanks.

Xzylvador

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« Reply #146 on: <11-09-13/1748:45> »
Don't want to try to string it into an IC post yet as I am not sure what cover there is without a line of sight in both sides attackers directions, so i will just say that it is Full Defense and move towards whatever is hard cover for my second IP, then if I find it start shooting the nearest ork with the heavy pistol i found in my third IP, if I don't find good cover I will just stay on full defense at whatever cover i do get.

The nearest hard cover at the moment is already taken by the soldier who got to cover, on the small map just left of the truck's cabin.
Anything further south means opening yourself up to attack from the attacker's currently on the other side of the flatbed.
The larger cover to the north -might- work; but if the incoming attackers are circling from both directions, you'll be open to an attack in the back from there, too.

Just to make sure we're clear, Dodge + dodge + Reaction is melee defense, not ranged. So you'll be dropping 4 dice if you're being shot at.

@Silence: You're up. Also, at the moment Spooky's right above the sergeant and the fire. The fire's starting to get hot and if he stays in that location for longer than this CT, he'll start taking fire damage.... But if he drops down at this location he'll be falling right on top of the burning sergeant and take fire damage, too.

Chrona

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« Reply #147 on: <11-09-13/1810:55> »
Just to make sure we're clear, Dodge + dodge + Reaction is melee defense, not ranged. So you'll be dropping 4 dice if you're being shot at.


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Yogi

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« Reply #148 on: <11-10-13/0017:46> »
Question about the turret.   How would it know what to fire at if Boomer got it upright and working again.  I can think of some kind of image recognition or broadcasted comm link as to define friend or foe.   Is hate to set this thing up and have it blasting at us.   Would it be possible to, if boomer got it working. To have it pin down/supress one of the groups of two that they can see? 
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Xzylvador

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« Reply #149 on: <11-10-13/0248:24> »
Hm. I'd think modern turrets have a friend or foe recognition smart enough to distinguish between people firing its direction and people firing away from it and also know to target anyone its friend target. The elves are/were meant to protect you, so if any more advanced programming had to be done to make sure it won't kill you, they'd have done it.
Setting it on suppression fire has certainly been an option in any turret Boomer's ever seen.