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[OOC, SR4A] There will be flood.

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Xzylvador

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« Reply #150 on: <11-10-13/1113:38> »
Weapons the Ancients are using;
Sidearms: Ares Predator IV
Weapons: 2 x SPAS 22, 5 x AK-97
Also each has a Survival Knife
None of the weapon has accessories or modifications.

Yogi

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« Reply #151 on: <11-10-13/1227:11> »
Thanks for the list.  Now I know what Boomer will want.   


Post is also up.  I hope it's alright. 
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Xzylvador

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« Reply #152 on: <11-10-13/1322:48> »
Re: Boomer actions:

IP2: picking up a weapon and activating the commlink
IP3: Set up turret, knowledge check to see what's wrong and required.

The MG's ammo belt needs to be reinserted correctly and the weapon's out of alignment with the turret. You need 6 hits to get the turret in action.
Extended test:  Simple action Hardware + Logic vs. threshold 6 to fix both problems. Keep the first roll for your first action in your next IP,
So Boomer will probably get the job done at the end of IP1, CT2.

I do need to know where you plan on putting the turret and aimed in which general direction, but you might want to wait for Three Star's actions & results before giving me an answer location, though.

Yogi

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« Reply #153 on: <11-10-13/1743:59> »
Sounds good.   I was planning on having it shoot at the pair in the building since they have the best cover right now.   Will wait on the others actions. 
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HydroRaven

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« Reply #154 on: <11-10-13/1833:02> »
Just a quick gang knowledge check for Rat: Logic 3 + Seattle Gangs 3 (6d6.hits(5)=2) no glitches
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Chrona

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« Reply #155 on: <11-10-13/1841:58> »
Posts up using the rolls from earlier

Xzylvador

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« Reply #156 on: <11-11-13/0342:01> »
Eh, Chrona, jus so you know, you can always go Full Defense as an interrupt when you get attacked, there's not really a reason to do so in advance.
But even if you do want to do it in advance; if he uses his last action in the last IP going full defense, Three Star can still fire 3 shots (minimum) before going on the defensive and the effect will be the same defensively, except maybe you'll have a bunch of opponents less.

Yogi

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« Reply #157 on: <11-11-13/1253:55> »
Looks like we're waiting on Silence.
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Chrona

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« Reply #158 on: <11-11-13/1410:57> »
He did not want to miss and draw their attention to him when he lacks cover and they have cover and high ground. Once the Turrets covering fire, the elves or anyone else starts firing he would but I cannot predict that so I have to just declare full defense, but i suppose as i have 3 initiative passes I will do this.

IP1 Arm Himself, Look for cover. (failed to find cover)
IP2 With hold actions, will fire twice if someone starts suppressive fire or 2 or more people have landed hits on the enemy.
IP3 Used for Full Defense Interrupt, or used to declare Full defense if not attacked by then. If i haven't taken my withheld action by then because of my conditions having not been met then I wont take my Withheld actions, so as not to end my Full Defense.

Sound better?
« Last Edit: <11-11-13/1432:25> by Chrona »

Xzylvador

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« Reply #159 on: <11-11-13/1550:42> »
Sure, whatever you want.
Waiting for Spooky, if he hasn't acted tomorrow, I'll make him do something.
Quinten will be firing at the orks in the next IP, by the way, that might make Three Star do so too?
Yogi, didn't comment earlier, but the 2 orks in the building are probably the hardest target for the turret to hit. Turrets tend to be best at covering wide open distances, the building is the opposite, especially with it standing so near. The angle, cover and very limited LOS is much harder to deal with for an immobile turret than a moving person.

Chrona

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« Reply #160 on: <11-11-13/1559:14> »
If Quentin hits twice, I will take my shots at those in the windows then. I will concentrate on the same one Quentin fired at if he didn't go down, if my first shot takes them down then i will fire at the second. (likely a miss)

Yogi

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« Reply #161 on: <11-11-13/1636:59> »
Yogi, didn't comment earlier, but the 2 orks in the building are probably the hardest target for the turret to hit. Turrets tend to be best at covering wide open distances, the building is the opposite, especially with it standing so near. The angle, cover and very limited LOS is much harder to deal with for an immobile turret than a moving person.

Gotcha.  Ill probably have it set up to cover the flowerbed and the front of the truck.  if I remember the map right I might be backwards.  (So if any orcs come around the truck from the direction they can be picked up as targets for the turret. 
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Yogi

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« Reply #162 on: <11-12-13/1908:00> »
Silence you may want to go back to page 10 in the OOC or just read this and reflect it in your post.   

Glad you finally posted I was getting worried we were going to loose another player. 

@Silence: You're up. Also, at the moment Spooky's right above the sergeant and the fire. The fire's starting to get hot and if he stays in that location for longer than this CT, he'll start taking fire damage.... But if he drops down at this location he'll be falling right on top of the burning sergeant and take fire damage, too.


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Silence

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« Reply #163 on: <11-12-13/2356:19> »
Internet issues.  Namely, Windows Firewall on the router and my laptop.  And thanks for reminding me about the burning lady beneath me. Post modified appropriately.
« Last Edit: <11-13-13/0012:05> by Silence »
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Chrona

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« Reply #164 on: <11-13-13/1555:51> »