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[OOC, SR4A] There will be flood.

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Yogi

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« Reply #165 on: <11-13-13/1602:50> »
CT2 initiative - Initiative (11d6.hits(5)=5)

16

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HydroRaven

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« Reply #166 on: <11-13-13/2033:54> »
CT2 (14d6.hits(5)=4) no glitch, so that's a score of 18 for Rat.
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Yogi

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« Reply #167 on: <11-15-13/0908:41> »
Come on guys.  It's combat time.  Should be on the ball here. 
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Silence

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« Reply #168 on: <11-15-13/0949:33> »
Only have the one pass.
"When the pin is pulled, Mr. Grenade is no longer your friend" - every instructor out there

"Maybe in your case, but he's a great buddy I'm leaving behind." - Siouxsie

Yogi

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« Reply #169 on: <11-15-13/1112:18> »
Only have the one pass.

True and we have been asked to roll for initiative for the 2nd CT.   Can't hurt to do that and post actions.   Spooky will act on the 1st pass like everyone else.   He may be last but he will act.   
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Chrona

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« Reply #170 on: <11-15-13/1259:35> »
I am just waiting in case the assailants do anything first.

Otherwise 4 more shots at Orks, saving IP 3 for full defense.

Some dodge rolls for this CT. Will interrupt by giving up IP3 if i need to, If I do get attacked then i wont attack and remain on full defense (12d6.hits(5)=3, 11d6.hits(5)=4, 10d6.hits(5)=3, 9d6.hits(5)=1)

First shot of the IPs gets free take aim. Unless something happens to use up my free action. (14d6.hits(5)=4, 13d6.hits(5)=7, 14d6.hits(5)=4, 13d6.hits(5)=5)
4 possible shots, starting with the Orks with high ground, if they seem to go down move onto the ones in LOS on the ground, if I finish with those, peak round to aim at the ambushers.

Xzylvador

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« Reply #171 on: <11-15-13/1329:51> »
Sorry for the low pace... I was kind of waiting for everyone to roll initiative, but if I'm honest with myself I could've probably used JiC's or taken one of several other options to make things move forward.
Truth is, I'm kind of having troubles with motivation at the moment... My activity as GM seems to be directly related to my activity as a player... recently being refused for about half a dozen applications in different games on other forums (Pathfinder PbP's) and not having a game at a RL table going anymore isn't helping much either :(
Also, my arm's killing me. Trying different positions, keyboards, tablets and whatever to reduce the pain, but at the moment typing or moving my mouse is simply painful :(

Will try to get back to more regular posting. Could be shorter posts than usual though... If things are unclear or something needs more explanation, don't hesitate to ask!

Xzylvador

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« Reply #172 on: <11-15-13/1344:20> »
IP1
Three Star 21
Rat 18
Boomer 16
Quinten 12
Spooky 10
Ancients, or what's left of them.
All 3 Enemy groups are last

IP2
Three Star 21
Rat 18
Boomer 16
Quinten 12

IP3
Three Star 21
Rat 18
Boomer 16

I am just waiting in case the assailants do anything first.
If these guys were quicker than 21 initiative, you'd be in serious trouble.

Quote from: Chrona
First shot of the IPs gets free take aim. Unless something happens to use up my free action. (14d6.hits(5)=4, 13d6.hits(5)=7
Two shots take down the second ork inside the building (the one that tossed the molotov)

Quote from: Yogi/Boomer
He quickly pulled <turret> back a few feet and aimed it in the direction of the two Orcs behind the flower bed.
There's only one left, the other one was killed by Quinten. Could be Rat takes out the second one, he acts before Boomer. Feel free to edit your post if that's the case.

One thing: when editing posts to chance actions, please mention it in OOC so I know something changed.

Chrona feel free to narrate killing the ork, after tossing the molotov he's reaching for a sawed-off shotgun in case you want to know.
Hydroraven feel free to post if it's sooner than Chrona, just know the two orks in the building are dead, as is one of the 2 behind the flowerbed.
Boomer already posted his IP1.

Chrona

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« Reply #173 on: <11-15-13/1434:36> »
Chrona feel free to narrate killing the ork, after tossing the molotov he's reaching for a sawed-off shotgun in case you want to know.
Hydroraven feel free to post if it's sooner than Chrona, just know the two orks in the building are dead, as is one of the 2 behind the flowerbed.
Boomer already posted his IP1.

Done, i will hold off on IP2 until we see whether I have a flowerbed Ork or an Ork behind us to shoot at.

Sorry for the low pace... I was kind of waiting for everyone to roll initiative, but if I'm honest with myself I could've probably used JiC's or taken one of several other options to make things move forward.
Truth is, I'm kind of having troubles with motivation at the moment... My activity as GM seems to be directly related to my activity as a player... recently being refused for about half a dozen applications in different games on other forums (Pathfinder PbP's) and not having a game at a RL table going anymore isn't helping much either :(
Also, my arm's killing me. Trying different positions, keyboards, tablets and whatever to reduce the pain, but at the moment typing or moving my mouse is simply painful :(

Will try to get back to more regular posting. Could be shorter posts than usual though... If things are unclear or something needs more explanation, don't hesitate to ask!

I do not mind, it happens to us all.

HydroRaven

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« Reply #174 on: <11-15-13/1736:07> »
Man Xzyl, it sounds very painful typing for you. I hope you can sort your situation soon :)

Will post Rat's actions shortly.

Edit: What are Rat's options as far as weapons are concerned?

Int 5 + Perc 5 + Perceptive 1 + Attention Coprocessor 3 + Actively Looking 3 (17d6.hits(5)=3) no glitches. JiC (30d6.hits(5)=11)
« Last Edit: <11-15-13/1749:05> by HydroRaven »
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Xzylvador

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« Reply #175 on: <11-15-13/1853:44> »
Quote from: Xzylvador
Sidearms: Ares Predator IV
Weapons: 2 x SPAS 22, 5 x AK-97
Also each has a Survival Knife
None of the weapon has accessories or modifications.
Anything in specific you were looking for with the perception?
If it's enemies, there's one left alive which you can see, the one behind the flowerbed. If any of the others are still capable of fighting, they sure are good actors and have awesome special effects!
It's also pretty clear there are more approaching, currently on the other side of the truck but almost upon you.
« Last Edit: <11-15-13/1857:04> by Xzylvador »

HydroRaven

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« Reply #176 on: <11-15-13/1902:32> »
Alright, edited my last post.

No, was just looking for available weapons and gave you a roll for it. Since I didn't want to waste the roll on only the weapons, I figured Rat might as well weigh his options ;)
« Last Edit: <11-15-13/1922:02> by HydroRaven »
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Yogi

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« Reply #177 on: <11-17-13/1027:20> »
Only have the one pass.

It's time for your one pass. 
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Xzylvador

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« Reply #178 on: <11-17-13/1600:18> »
Sorry, both kids are sick, posting problematic... as is sleep.

HydroRaven

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« Reply #179 on: <11-17-13/1712:54> »
I know that situation all too well, Xzyl. Take care of yourself and of your family, we can wait a couple of days for you :)
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