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[OOC] From the Cradle to the Grave

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Crunch

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« Reply #525 on: <01-06-14/1403:09> »
none of us are seasoned drivers/riggers thoughts?

Speak for yourself on the driving thing. :) I agree that sticking to the roads is probably best.

Ren

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« Reply #526 on: <01-06-14/1831:51> »
I'd like to think through if there are areas i'd suggest avoiding, and try to plan an ideal route. I'll ask the for the opinion of the others. Rolling area knowledge and navigation, are teamwork tests possible? I have maps for the navigation test.
area knowledge: INT(5) + Area knowledge: rural(3) [Mental(4)] (8d6.hits(5)=3)
navigation: INT(5) + Navigation(6) [Mental(5)] (11d6.hits(5)=5)

Basically i agree with Crunch on using the roads on our way there, until we get close, where some kind of stealth will become necessary. Our way back home will be a completely different story, we'll see what develops until then.
« Last Edit: <01-06-14/1833:50> by Ren »
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JackVII

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« Reply #527 on: <01-06-14/1937:46> »
The above sounds good to me. I have Navigation (2) as part of the Outdoors skillgroup, so I can help with a teamwork test if applicable.

If the Navigation test is applicable for a teamwork test:

Navigation Teamwork Test: Intuition (4) + Navigation (2) (6d6.hits(5)=3)
« Last Edit: <01-06-14/1953:58> by JackVII »
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« Reply #528 on: <01-06-14/2307:51> »
I'm not sure knowledge checks are teamwork applicable. What are you trying to avoid (with your knowledge check)?

As for navigation, that would come into play after you had picked a route, or were trying to make it based on your knowledge.

Ren

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« Reply #529 on: <01-07-14/0810:11> »
With the knowledge test, I’d like to avoid dangerous natural (eg. areas with frequent rock/landslides) and supernatural (eg. areas with unnaturally savage storms) phenomena, as well as dangerous human activity (eg. a road that is rumored to be well-maintained only because it is frequently used by military convoys).

I rolled navigation for exactly that (when the guidelines for the route are determined), just thought about shortening the process a little by including that roll in the same post. With Mlinzi’s help, I currently have +3 dice and +1 limit. There is nothing on how many people can participate in a teamwork test (the example uses a four-man cooperation), what’s your take on that in the current situation?
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« Reply #530 on: <01-07-14/1117:27> »
You can do a teamwork test to plan a route if you stop and talk about it.

If anyone else wants to make a knowledge check first that's up to them, but those would have to be done individually.

JackVII

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« Reply #531 on: <01-08-14/1141:19> »
If we're going to stop somewhere to work out a route, we should probably take a sideroad first in case someone sends another drone after us. No point in slagging the last one if we're going to continue in the same direction as we were traveling...
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« Reply #532 on: <01-08-14/1725:41> »
All right, I'm working on adding a few things to the map now for you guys. New contract at work that started this week means less chance to post during the day (and the forums being down didn't help either).

Reminder

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« Reply #533 on: <01-08-14/1807:27> »
https://maps.google.com/maps/ms?msid=216146468676860998864.0004e9e7797d50d873c39&msa=0&ll=-4.030542,39.624767&spn=0.103256,0.157928  Remember to zoom out. The blue truck is you.

If you were to ask Alzmer, he would indicate that you need to at least obtain a sample from (1)Mine C and (2)Mine A or B. He would also indicate that one from all four would be better in his opinion.

There are 4 major villages or larger along the road you are currently traveling (although it doesn't match with what a village is, I am using 1k residents or so as a village, and 5k or larger as a town). The yellow flags belong to minor tribes or a collection of a few. The blue Flags are Kamba (or largely so). The Kamba are pretty neutral as far as things go. If passing through towns, you might encounter your normal collection of gang like activities, though none you directly identify as a major player. Traffic will slow as you pass through these (there isn't that much on the road now, and the farther west you get, the less there will be.

The road labelled A109 (Mombasa Road) is maintained in a more or less travel worth state. Not because it contains a high volume of military traffic, but more because it is the only road of any consequence that runs east-west in the area. After it turns north, which would leave you on A23, the quality becomes more and more in doubt the farther west you travel. After the last Kamba town on the map, it has seen little travel of late, likely leaving its quality in question. State presence is low along most of the stretch of the road, so banditry is possible, but infrequent until you reach the turn off to A23, where is may increase some, but not a lot until again, you are out past most of the major villages. Then again, the farther you are from the road, the less controlled things are, simply due to more wide open space.
Along the road, the chances of being seen are greater, since it is the only major road, hence most of the watchers ill tend to frequent it. Off the road you are less likely to be spotted, but may run into a militia (and i use that term loosely, since banditry may be a closer description) or other things. The chances of animal encounters are also almost nil on the highway till you leave 109. So it is a choice between speed/safety(probably) vs stealth. But no guarantees.

As for terrain, if you stay on the road, you will find yourselves in the foothills as you approach Lake Jipe. If you choose instead to pass around the south of the lake, you will stay in grassland/savannah longer, but eventually you will reach the foothills (that is where the mines are after all). Foothills means less visibility, both for you and for anyone looking for you, and travel will slow more (though you would travel a longer distance going around the lake). Foothills will be harder to travel, but the paranormal dangers are not noticeably different either way, as long as you stay in your vehicles. If you get out and walk around, you are probably safer in the plains only due to visibility other than from snakes (though those live in the foothills too -- and you didn't grab any antivenom patches after the drunks speech - so if you do get out, keep your eyes open).

The lake itself and surrounding lands are likely the only areas that see any kind of a noted increase (at least that you know about) in animal/paracritter activity, given it is a water source. Spirit activity will likely increase somewhat as you enter the foothills, before dying off closer to the peak (though I doubt you are going that far).




This is all probably more than your knowledge check entitled you to, but I figured it was stuff I felt was fair filling you in on in making your decisions. If you want to leave the road I will add stuff for alternate paths on the map when that comes up.
« Last Edit: <01-08-14/1821:09> by Reminder »

Reminder

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« Reply #534 on: <01-08-14/1816:03> »
You are going to have to wait for a bit later in the (game)day for smokescreen's reply. It is still early and he is sleeping one off from the night before.

Ren

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« Reply #535 on: <01-09-14/1148:59> »
I gave some thought to possible routes and here’s what I think.

First, we need to know if there would be a problem if, on our way back, authorities would make a fuss about finding those mineral samples in our cars. I strongly suspect they would, hiring us shouts that this acquisition is pretty illegal, but it still may just be some not-too-subtle try to throw competition off the tracks.
Second, we need to consider whoever planted the tag on the vehicle. He will surely know about it being taken out, so he might take steps to slow us down, and it is easier done if we go through inhabited area.
Third, we need to consider the Maasai, how they would react finding us near the mines, which I think are in contested lands at best, Maasai lands at worst.

All these considered, I think we might want to take a direct approach, following the road at least as far as the bend in the A38 after the last village. There we can still decide if we go around the lake to the south or we stay with the road, but I suggest the later. When we get to the area of the mines, I suggest taking a route that brings us in B-A-C-D order. B and A are still not too close to Maasai lands, so I think they might be explored with more ease. We should continue with C because it is required and after finishing there, we can still decide if we should risk D or just get the hell out of there. On our way home, I suggest taking the southern route until after the bend and the village on the A23, get to the road, take it almost to the A109, then leave roads and travel back to Mombasa north of the road, because that is the least likely route one would take if they wanted to avoid the roads, instead of just remaining south of them throughout their entire return. If someone watches for our return, he is less likely to look for us coming in from the north.
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JackVII

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« Reply #536 on: <01-09-14/1217:16> »
I suggest taking a route that brings us in B-A-C-D order. B and A are still not too close to Maasai lands, so I think they might be explored with more ease. We should continue with C because it is required and after finishing there, we can still decide if we should risk D or just get the hell out of there. On our way home, I suggest taking the southern route until after the bend and the village on the A23, get to the road, take it almost to the A109, then leave roads and travel back to Mombasa north of the road, because that is the least likely route one would take if they wanted to avoid the roads, instead of just remaining south of them throughout their entire return. If someone watches for our return, he is less likely to look for us coming in from the north.
Pretty much  full agreement here. If we get detected by the Maasai, I'd rather it likely happen when we're close to finishing the job rather than at the beginning. With that said, I would guess that we still will likely see spirit activity at the northern two mines, maybe more given the closer proximity to Mt. Kilimanjaro.

One potential problem: Is that a big-ass ridge between the B/A and C/D mines? Looks like going around it to the west would put us really close to the Masaai lands. Going around on the east appears to not really be an option. While Mine D is somewhat further away from Masaai lands, we would also be trapped against that ridgeline and would have to flee south before turning east if we got detected.

ETA: I wonder if the Moshi Club Golf Course is still there...
« Last Edit: <01-09-14/1240:35> by JackVII »
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« Reply #537 on: <01-09-14/1720:44> »
You don't HAVE to go to all 4, just to C and to one of the 2 northern mines. Alzmer wants to go to all 4 of course (Meaning D and the second northern mine would likely be optional objectives).

Also, nothing about the minerals are inherently illegal. At least if they are regular minerals (which was hinted they might no longer be). So they aren't contraband, but if they are doing weird stuff, you never know.


Real world factoid: There are actually only 4 tanzanite mines in the world. Though not located exactly where I put them, the paired structure of 2 mines north and 2 south is based in current day fact. And thus ends learning time for the day  :o
« Last Edit: <01-09-14/1730:16> by Reminder »

Reminder

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« Reply #538 on: <01-09-14/1824:43> »
ETA: I wonder if the Moshi Club Golf Course is still there...

You attempt to do a matrix search to find this out but it only results in a meteorite falling from the skies onto the golf course and wiping it from existence.

JackVII

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« Reply #539 on: <01-09-14/1858:31> »
Now you've convinced me to just take Gremlins to 4.
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