Xenon Correct, but all of those things are technically optional and "can" be used instead of the skill as per page 363 and 364.
Key locks:
"Defeating a key lock requires a Locksmith + Agility [Physical] (Lock Rating, 1 Combat Turn) Extended Test. Autopickers (p. 447) add their Rating in dice to this test; their Rating may also be used in place of Locksmith skill."
Transponder-embedded keys:
"In order to pick such a lock by hand, an electronics kit is needed to generate the appropriate electrical characteristics. This requires a successful Hardware + Logic [Mental] (Lock Rating, 1 minute) Extended Test at the same time the lock is picked."
You also get a -2 dice pool modifier if you're the same person cracking it.
Maglocks:
Locksmith + Agility [Physical] (Maglock Rating x 2, 1 Combat Turn) Extended Test to open the case, or smash it off, same test to reassemble afterwards
Anti-tamper systems:
Locksmith + Agility [Physical] (anti-tamper system rating) Test
Keypads:
Open case as per above, then Locksmith + Agility [Physical] (Maglock Rating x 2, 1 Combat Turn) Extended Test.
"A maglock sequencer (see p. 448) may also be used instead; make an Opposed Test between the sequencer and maglock ratings. If the sequencer wins, the maglock opens."
Note that the sequencer "can" be used, but you still have to open the case using locksmith or brute force.
Cardreaders:
Same as keypads, but you can use a maglock passkey to "make an Opposed Test between the passkey/forged keycard rating and the maglock rating. If the passkey/forged keycard wins, the maglock opens."
Print scanners:
While not explicitly stated, presumably can be bypassed in the same way as other maglocks, but other methods exist.
"If a fake print is used, make an Opposed Test between the duplicate and the maglock rating; if the fake wins, the maglock accepts it."
Voice recognition systems:
This is where the meat is, because the text explicitly states that
"Characters can only defeat voice recognition systems by “speaking” with the voice of an approved user—by using a recording, some other simulation, or the real voice."
So this system cannot be defeated using conventional tools.
Breath, cellular, and DNA scanners:
Same as voice recognition; " In order to fool such a system, you need a sample of the correct genetic material, preserved in a specially formulated enzyme bath. The enzyme bath can be synthesized in a chemistry shop with a Chemistry + Logic (5, 1 hour) Extended Test."
Facial Recognition:
"Prosthetic makeup and biosculpting can be used with varying degrees of effectiveness against facial recognition; make an Opposed Test pitting Disguise + Intuition [Mental] against the Device rating. Apply a +2 dice pool modifier to the character if the system is picking the disguised character out of a crowd."
Again, no locksmith test, requiring Disguise skill.