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[OOC, SR4A] The Deep Shadows

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RHat

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« Reply #15 on: <12-02-13/2048:03> »
Apologies for being so late to the party, here - was crazy busy with end of term stuff, and Marlowe and I were settling out some character stuff via PM.

Character Background (Brief overview): Iris "Aziyan" Baudin was born in New Orleans and raised by her father (a skilled detective, and one of the few honest ones at that) after her mother died giving birth.  He taught her some of what he knew, both hoping that she might one day follow in his footsteps, until corruption forced him off the job; he had barely made it out with his life and his freedom.  Seeing her city's so-called protectors for what they were, but still feeling the loa calling her toward her father's path, she chose instead to open a practice as a private detective and occult investigator, taking the cases the city's private police force would ignore or railroad.  She continued to serve the people and the loa as a mambo as well.  In the late sixties, however, the loa's call placed her on the trail of a bokor who had been using his dark magic to take advantage of the chaos in the city, leaving behind many dead victims (and, most disturbingly, taking the bodies with him at times) and leaving the astral space deeply and sickeningly twisted as he did his work.  Just as she thought she might be close to unearthing his agenda, the bokor chose to strike at her, but not directly - he came at her through her father. 

As she came to visit him one day, there was no answer at the door.  A vague sense of dread building she found her way in, into the home she had grown up in, but the comfort of childhood memories was completely beyond her.  A great deal of blood was found; later testing proved that it was her father's, and it was far too much for anyone to survive the loss of.  It was clear that the place had been used as some sort of dark hounfour, but for what purpose she was much too late to determine.  It almost seemed as though blood magic had been involved, and varying remains used in whatever ritual had been conducted could be traced to those victims whose bodies had been left at the crime scenes.  Soon after, no matter how hard she threw herself into the search she could make no progress - all her leads had tried up; it was as though, his dark purposes complete, the killer had moved on.  Her search wreaked havoc upon the community, however, and in time she realized that there was no longer place for her in the city she called home. 

She cast herself to the wind, going wherever the loa took her, until she found herself in Seattle, where it seemed she was to stay.  She has since struggled to rebuild her practice, but has met with little success.  Moving into the shadows was never a conscious decision she made, and in her head she is not truly there, but slowly they have crept over her life as much of the work that she has been able to find has led her there.

Character Vitals
Detection focused mage with a wide variety of skills, following Wise Warrior.
Essentially a Noir-style detective, as imagined for the Awakened World.
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Marlowe

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« Reply #16 on: <12-03-13/1854:48> »
OK all, so I had two other players who wanted in but one definitely can't play (that's the Matrix character alluded to in the most recent post) and one may not be able to play.  I didn't want to delay the game any further at this point looking for a new hacker/technomancer so for the first chapter/run/adventure I'll GM a character and downplay the Matrix stuff.  He will be a 400 BP hacker though so it's possible he'll flub rolls - I'll post any rolls and responses in GM requests.

Once this initial meet is up you'll get his contact info and be able to get help for things on the Matrix side that way.
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RHat

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« Reply #17 on: <12-05-13/0246:54> »
So, for Assensing on Iris, 2 hits shows you that she's Awakened, mostly healthy (though she's a smoker, and drinks a bit too much), has no cyberware, and her aura has a generally melancholy tint to it.  As for the knowledge roll, Runners wouldn't really let you recognize her on sight.
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Nobody

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« Reply #18 on: <12-06-13/0109:47> »
I think that's the GM's call. Certainly it wouldn't let him know any of your personal details or address or anything, but everyone leaves a footprint, even if it's just whispers in a bar about a Voodoo priestess they heard was coming to town. Mostly he's looking for skillsets and tactics, ways to maximize team resources and efficiency.

RHat

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« Reply #19 on: <12-06-13/0131:46> »
You have "tall black elf in a trenchcoat".  I'm all for using knowledges, but you can see how that would be a bit thin, right? If that's what he's after, the effective route would be for the team to talk about it.

Also, any reason not to use third person narrative?  It's one of the few conventions around here for PbP games, and the first person is kinda throwing me just because than I have to stop and think to remember which character is yours (plus it sorta breaks the flow if you're reading through multiple posts at a time).
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Nobody

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« Reply #20 on: <12-06-13/1219:30> »
Actually, it's completely intentional. The character has a heavily Objectivist outlook, and I chose a narrative style to match.

He actually has "tall black elven magician who walks a certain way, wears a certain expression, has a certain smell, a look in her eye, perhaps an accent, etc." He also knows that you're walking into a meet with a pack of other 'Runners, and that none of them seem to know you. New in town, or new to the shadows? That narrows the field of memories and conversations to pull up, and especially with the Awakened bit. Sure it sounds thin to us mere mortals, but Invictus rocks a Log 9. What seems like meaningless esoterica and guesswork becomes an intricate network of cause and effect to him. How much comes out of it, of course, depends on the GM's interpretation of the roll. Marlowe and I have talked about it, and there's a threshold 3 to the roll, plus I get no bonus and Street Cred or Public Awareness so it's not an easy success.

Of course when the group's got a chance to talk amongst themselves the tactical details will probably deepen, but right now we're at the "establishing shot" point in the narrative. Part of what I'm establishing for Invictus are his exacting and methodical lines of reasoning. He's the "all the angles" type of guy.

RHat

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« Reply #21 on: <12-08-13/1557:40> »
That's actually just a combination of predicate logic and inductive reasoning,  which isn't going to get you very far without information -without the right things in your knowledge base, you cannot find a conclusion.  None of this is helped by the fact that Runners isn't exactly the most related skill for her; work like this is a recent shift for her.

Also, her not knowing the others doesn't lead to her being new in town or to the shadows; it only establishes that she hasn't worked with these people before.  The look "in" her eye (more accurately,  around it)  doesn't yeild the sort of information that would be useful there (and that would be connected to Judge Intentions, anyways), and recent drinking and smoking would impact most indicators.

He could certainly mqke some inferences - her accent tells him where she's from, for example, which could be combined with demographic information to postulate a probable tradition, though accuracy there depends on what the tradition demos are in New Orleans.
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« Reply #22 on: <12-08-13/1656:14> »
And all these things are abstracted into skill rating and the attribute rating. The higher the skill rating, the more likely something's in your knowledge base. The higher the attribute the more fruitful those applications of logic to the task. Whether or not any of your exploits fall into the category, I leave to the GM along with the extent of what I get from the roll.

RHat

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« Reply #23 on: <12-08-13/2058:31> »
My point was more that there were some things those forms of logic and reasoning just can't do - and that given that "Runners" isn't the best skill for knowing stuff about Iris, it's not going to be the most useful knowledge base.

And there's no need to accuse someone of trying to exploit the game just because their character concept leaves their character not strongly connected to a specific knowledge skill - that's just the tradeoff when your knowledge skills get more specific.

In any case, it's best we just move on for now.
« Last Edit: <12-08-13/2114:26> by RHat »
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« Reply #24 on: <12-08-13/2203:13> »
I was using "exploits" as in "character's previous notable deeds" rather than "liberties taken with gray areas in a system". No accusation intended. Damn English language . . .

RHat

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« Reply #25 on: <12-08-13/2217:31> »
Ah, apologies for misreading.
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Nobody

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« Reply #26 on: <12-08-13/2231:00> »
Np. Limitations of text and all.


Marlowe

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« Reply #27 on: <12-08-13/2245:50> »
As far as this particular roll goes I'd think that 3 successes gets Invictus simply basic knowledge, even about Iris; probably  only a quick bullet point, nothing that says anything about jobs given Iris's limited interaction with the shadows - there aren't that many Awakened, black, accented female elves running around the shadows (or their periphery) in Seattle after all.

Given all that, the information that even a logic 9 person should pull up is pretty minimal, no more than might be given in a getting to know you description.
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RHat

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« Reply #28 on: <12-08-13/2258:53> »
Basic knowledge?  So, that she's a magician that's been hired on for a couple of jobs primarily for her investigative skills rather than her Awakened talents directly?

Also, are knowledge rolls effected by sustaining modifiers?  RAW would hold that they are, of course, but it does seem a little strange given the rules on trying again for those (you can't, because you either know it or you don't).
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Marlowe

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« Reply #29 on: <12-09-13/0106:33> »
Yeah, the knowledge would be limited because my impression from your character description is that this is Iris's first "real" shadowrun, otherwise she's been taking semi-legitimate investigative jobs on the fringe of the shadow community - if she's infiltrated NeoNet and come up with blackmail dirt on a manager there feel free to correct me of course.

I'd say you either know something or you don't in a story context.  If you were to get an additional aid (Matrix research, working your contacts, visiting a library) you could do an extended test or a re-roll.

I am going to try to limit the 1-rank wondering for Knowledge skills so even with really high logic or intuition with a rank 1 knowledge you're going to know less than you would with a mid-rank knowledge and high logic or intuition.  A genius 13 year old who's in high school will know less than a really bright post-doc at MIT about how a nuclear reactor works for example. 

But a rank 1 and high attribute will get you surprising info since I like knowledge skills so don't think they're a blow-off after character creation.
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