NEWS

[OOC, SR4A] The Deep Shadows

  • 156 Replies
  • 40139 Views

Windmill Hunter

  • *
  • Newb
  • *
  • Posts: 34
« Reply #135 on: <02-05-14/1656:32> »
Depends on where the site is, and what we're going to have to defend against/clear out. Given that the johnson's men aren't going to get there that quickly, it stands to reason that we arn't going be be twiddling our thumbs while they get there. the machine guns were for the ogodgettingswarmedbyghouls/gangers scenario, so I'd say wait and see what the spirits turn up, then tailor what we get, for example, big open spaces, use barrier foam to set up baricade, pour on firepower till attackers are soup, confined corridors, get chemsuits and gasmasks, fill place with warp and lay down some knee hight monowire. Entirely depends on how heavy/psychotic our attack/defence needs to be.
Speech
Matrix
Astral
Thoughts

Nobody

  • *
  • Chummer
  • **
  • Posts: 139
  • Nobody was here. Nobody saw you.
« Reply #136 on: <02-05-14/1714:17> »
As I've tracked it, the plan goes like this:

1) See what the spirits and Iris find out. Ideally this will tell us which site we need to deal with. If it's not conclusive, we just make our best guess. Without this step, we can't really rationally put a tactical plan together.

2) Once we have the recon and an idea of what we're up against, the crew will be on site to get the gear contact in motion on specialized equipment. Cue gearing up montage: http://www.youtube.com/watch?v=Q43h1zHpjqc

3) Once we're geared up, we do the deed. What that entails, of course, is heavily dependent on which site we're working.

RHat

  • *
  • Prime Runner
  • *****
  • Posts: 6317
« Reply #137 on: <02-05-14/1755:33> »
See, on that basis, I'd say at very least not do any procuring until we know what we're gonna be dealing with.  Don't want to blow money on expensive stuff we're not gonna plan to use.  Holding off for now is what I thought the plan was for getting all that stuff, which leads into an important question:  What's the goal at Fenris Nacht now, then?  Is that intended to be a bit more of a "feel things out" meeting, so we can get an idea of what he can procure and what the timelines involved are (and thus when we need to make certain decisions by)?  Or has some plan for acquiring something else entirely escaped my notice?

And, as for the other question: What's holding us back at this point from moving on past this scene and into more of our general legwork and such?  I kinda think we're at the point where maybe we've gotten bogged down here, and noone quite wants to be the one to move things forward in case is messes things up for someone else.  I know Iris's plans from here, over the short term (having, as she does, three separate things to investigate - two possible bunkers and the Johnson), but I'm not sure if everyone else has things figured out for then.
« Last Edit: <02-05-14/1758:04> by RHat »
"Speech"
Thoughts
Matrix <<Text>> "Speech"
Spirits and Sprites

Nobody

  • *
  • Chummer
  • **
  • Posts: 139
  • Nobody was here. Nobody saw you.
« Reply #138 on: <02-05-14/1852:59> »
I thought the exotic team was going to go to Nacht, be social until we have info, then start the buy once we have Plan A figured. In-game that should be less yhan 2 hours?

I'd be down for fast forwarding a little to keep us moving. Nacht will probably be short, unless the GM has surprises for us. Then we can get into the meat of the run.

RHat

  • *
  • Prime Runner
  • *****
  • Posts: 6317
« Reply #139 on: <02-05-14/1912:05> »
I thought the exotic team was going to go to Nacht, be social until we have info, then start the buy once we have Plan A figured. In-game that should be less yhan 2 hours?

I'd expect longer than that, and substantially so.  I mean, boots on the ground investigation is gonna take some time, and given the areas involved is not something to start at night.
« Last Edit: <02-05-14/2156:39> by RHat »
"Speech"
Thoughts
Matrix <<Text>> "Speech"
Spirits and Sprites

MaxKojote

  • *
  • Omae
  • ***
  • Posts: 556
« Reply #140 on: <02-05-14/2003:55> »
I think we should just start skipping ahead to doing legwork. With regards to  the Fenris Nacht scene, we won't know what to do until we get info on what we might need. In addition I believe that scene originally required Ron, whose player has been quiet for a little while.
Spoken
Thoughts
Matrix
Astral

Fang (Auburn Logrolling)

Nobody

  • *
  • Chummer
  • **
  • Posts: 139
  • Nobody was here. Nobody saw you.
« Reply #141 on: <02-06-14/0040:49> »
I'm expecting the spirits to return with a hefty chunk of data. Search only takes 10 minutes per roll on the extended test, and mine'll be giving me radar images of the site even if it finds nothing.  Planning from there is just a matter of identifying obstacles and deciding on a method (it's the barrens, so pink mohawk isn't out of the question). Then we'll have a few days while the first order comes in to go over the site with a fine tooth comb and figure out if we need any follow-up buys, or something from another specialist. Assuming we're not going in with anything crazy exotic, that shouldn't take more than 2 weeks (barring other GM fiendishness).

The immediate visit to Nacht is simply to make contact with the vendor, see if we want to work with him, and if we still don't have enough info to plan then we pick up some armor, slap patches,  bullets, etc. (stuff we'd need no matter what). At least as far as I understand it. I suspect Fenris isn't the kind of club where dude's just going to be chilling with a daquiri and a case of grenades.

RHat

  • *
  • Prime Runner
  • *****
  • Posts: 6317
« Reply #142 on: <02-06-14/0111:16> »
Trick is, spirits aren't people; their perspective is pretty alien, so they're not liable to really be able to give us the right information (spirit limitations are something I'm keenly keeping in mind to keep possession from getting out of control).  It's not gonna be that easy; that said, if Iris only has to investigate one area rather than two, that does save time.  And sensor tags, for that matter.

Either way, though, we can't draw up a plan until we have some proper intel.

And pink mohawk may not be out of the question, but I will note that I'm playing a pretty trenchcoaty character - mohawk just isn't noir.  :P  Being serious, that's probably gonna colour my point of view.
"Speech"
Thoughts
Matrix <<Text>> "Speech"
Spirits and Sprites

MaxKojote

  • *
  • Omae
  • ***
  • Posts: 556
« Reply #143 on: <02-09-14/0317:52> »
Figure I should note this down:

TacNet is at rating 2 and thus requires you be contributing 4 sensor channels to qualify for bonuses.
Bonuses are equal to N-2 where N is the number of contributing members, to a maximum of +2.

See pages 125-127 of Unwired for more information.
Fang is currently contributing five sensor channels (vision, smartlink, Low-light, audio, spatial recogniser). If he's in VR, he will no longer be a contributing member.

Should probably post your contributing sensor channels sometime so we know the group bonus.
Spoken
Thoughts
Matrix
Astral

Fang (Auburn Logrolling)

Windmill Hunter

  • *
  • Newb
  • *
  • Posts: 34
« Reply #144 on: <02-09-14/1727:08> »
Gray's sensor channels would be 4 (smartlink/thermographic/visual/audio)
Speech
Matrix
Astral
Thoughts

Nobody

  • *
  • Chummer
  • **
  • Posts: 139
  • Nobody was here. Nobody saw you.
« Reply #145 on: <02-09-14/1951:16> »
Away from his sheet just now, but pretty sure Invictus usually has 3 channels (audii/visual/thermal) with a 4th sometimes if a sense gtanted by a spell can be linked in via DNI (UWB radar).

MaxKojote

  • *
  • Omae
  • ***
  • Posts: 556
« Reply #146 on: <02-09-14/1954:41> »
RHat would probably know better than I do; but as far as I can tell, senses granted magically cannot be translated through DNI. Possibly if they were somehow recorded via simrig, but I'm not 100% sure.
Spoken
Thoughts
Matrix
Astral

Fang (Auburn Logrolling)

Nobody

  • *
  • Chummer
  • **
  • Posts: 139
  • Nobody was here. Nobody saw you.
« Reply #147 on: <02-09-14/2007:57> »
I know astral perception can't, but as this is the first time I've taken cryptesthesia out for a spin (or done much with sense granting detection spells at all) I've never run into the conundrum.

Nobody

  • *
  • Chummer
  • **
  • Posts: 139
  • Nobody was here. Nobody saw you.
« Reply #148 on: <02-09-14/2039:00> »
Turns out I have 4 standard, forgot about my low light.

RHat

  • *
  • Prime Runner
  • *****
  • Posts: 6317
« Reply #149 on: <02-09-14/2320:36> »
Senses can't be linked in through DNI alone - linking in a natural sense requires a simrig to begin with; the basic question is whether or not a simrig can record a magical sense; the rules are quite silent on the subject, other than a reference in SR4A to simsense using "all five senses".
"Speech"
Thoughts
Matrix <<Text>> "Speech"
Spirits and Sprites