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[OOC] Chicago Depths: Rolls and discussion

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etherial

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« Reply #60 on: <12-03-10/1143:49> »
So, etherial, that thing I just said.  Where the drones at?

Well, the microdrone's in my backpack in case there's leftover security or cave-ins up ahead.

The dobermans are kinda hefty, so they're not going with us on this climb, but maybe one can be left at the 25th floor if someone wants to carry it up. The other doberman (or both) will be stashed someplace where it can provide covering fire while we hop into the van when the caller leaves the script.

Response + Infiltration + Jumped-in + Hot Sim for Doberman 1 (10d6.hits(5)=6)
Response + Infiltration + Jumped-in + Hot Sim for Doberman 2 (if stashed) (10d6.hits(5)=6)

Hey, apropos of nothing, do the denizens of this building have a commlink or any way of communicating with us, should we desire it?

joe15552

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« Reply #61 on: <12-04-10/0908:43> »
Devoted tries to see his climbing group from the ground through the dust cloud:

Perception 3 + Intuition 2 - Sustaining Spell 2 = 3 dice, 3d6.hits(5) → [1,2,1] = (0) (critical glitch)


« Last Edit: <12-04-10/0911:02> by joe15552 »

Crossbow

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« Reply #62 on: <12-04-10/1010:17> »
Joe, if you don't get Devoted's keister up by us, Digger WILL start dropping boulders on you.  You do understand that you are something like 30 meters from us and if something happens to us OR you there is no chance of help before it will be over.

joe15552

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« Reply #63 on: <12-04-10/1230:21> »
It seems like you are really trying to take control of my character both in character and out of character, Crossbow. I don't take offense, I simply won't allow you to do that.
In character, Devoted is honestly trying to make sure everyone makes it up safely and hopes to be able to cast levitate on a falling teammate if that happens. Out of character, I think it is best that Devoted has a stable area to levitate himself to, rather than levitating himself to the open air. I am sorry if you disagree, but I think this is a really good decision. Of course, we won't know until actions come to fruition, which is part of the fun of this game. Now that devoted cannot see a damn thing, and his spirit is concealing him, he will levitate above the cloud of dust at his earliest convenience. Right now, though, in a cloud of dust with his hazmat suit on and concealed by his air spirit, he feels pretty safe. If he get's the idea that you are under attack, in other words, if someone lets him know that you are being attacked or a threat is imminent, he will react appropriately, probably by calling all matter of spiritual wrath upon the gargoyle. Since spirits can travel 30 meters via astral travel in very little time, I don't see how my location is particularly important. The information Devoted recieves via coms is VERY important, however.
If Crossbow would like my character to levitate himself up into open air with a concealed gargoyle flying about waiting to chomp on Devoted's head, well, then you must want me to kill my character, and I like him so far, so I won't do that.
« Last Edit: <12-04-10/1650:38> by joe15552 »

Crossbow

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« Reply #64 on: <12-04-10/1739:38> »
Not trying to control your character, I am trying to make sure you are completely clear on your situation.  You go with what you know, I am just saying that putting 8 stories between you and the rest of the group is a BAD idea, one of the first rules of running in Chicago in Feral Cities is don't be alone.  You are essentially doing that by maintaining such a distance and we can't get to you fast enough if you need help.  I actually like the idea of you covering us if anyone falls, you just need to do it from a lot shorter distance.

I am sorry if I am seeming overbearing, I was intending to play Digger as a bit uncouth and thuggish.  Right now the situation is right in his wheelhouse, rest assured I will take a back seat with a quickness if we come into a different scenario that he has no training or knowledge of.

That all said, I do apologize if I came off heavy handed, this is only my second PBP game, and I am unclear of the nicities just yet.

We good? ;D 

joe15552

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« Reply #65 on: <12-04-10/1810:13> »
Yeah dude. You are a good player and an active player, so I am glad to have you. Let's keel haul some paracritters!

Kontact

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« Reply #66 on: <12-04-10/2104:18> »
Well, the microdrone's in my backpack in case there's leftover security or cave-ins up ahead.

The dobermans are kinda hefty, so they're not going with us on this climb, but maybe one can be left at the 25th floor if someone wants to carry it up. The other doberman (or both) will be stashed someplace where it can provide covering fire while we hop into the van when the caller leaves the script.

Hey, apropos of nothing, do the denizens of this building have a commlink or any way of communicating with us, should we desire it?

This info is hidden away on p106 of Arsenal, but the doberman is a walker/crawler drone, meaning that it has treds on legs capable of independent movement.  It should be able to traverse stairs with no difficulty.  Really, according to the text, walkers can go most anywhere a human can.  That means they can get into and out of the van by themselves etc.  Just don't expect them to climb a rope.

Here's the generic stuff it comes with. 
Quote
GM-Nissan Doberman: Walker Mode, Weapon Mount
(external, fixed, remote control), Clearsight 3 and
Targeting 3 autosofts

Just so you know, you can't be jumped-in to more than one drone/vehicle at a time, and you must be in full VR to jump-in.  That means your meat body is paralyzed (unless you've disabled the safety precautions on your sim module, in which case you can still act in the meat at a -6 penalty to everything. You have the skill and the time to do mods like that, so, if you want to disengage that safety, let me know,) while you're jumped-in, and you are essentially the drone/vehicle.

Oh, almost forgot about comm signals.  No, you don't find any wireless signals on a scan.  In all likelyhood they'd be using some old tech more akin to walkie-talkies or micro-transceivers.

Devoted tries to see his climbing group from the ground through the dust cloud:

Perception 3 + Intuition 2 - Sustaining Spell 2 = 3 dice, 3d6.hits(5) → [1,2,1] = (0) (critical glitch)
Don't forget the +3 for actively looking or the -4 for heavy smoke.  Doesn't change anything really; it's still a crit glitch.  I'll say the glitch is that there is thick dust residue on your suit's goggles that will give you a -2 penalty (doesn't stack with other visibility penalties) on your visual perception until you can find a way to clean them off.  Water and a clean rag should do it, but you'll have to sacrifice a little time (2-3 combat turns) to do it.  Until you take care of it though, that visual penalty will apply to all spells requiring line of sight.

I didn't realize you were still on the ground floor!  Roll reaction (plus dodge) and prepare to soak some stun!  That block had a lot more bang than a flash-bang.

Also, try and keep OOC and IC knowledge separate. :)  Crossbow may be talking some shit, but Digger's only barking at you to get up with the rest of them.  As to the landing, you should be aware of that.  Code found that on the blimp's recon, and he certainly didn't seem like he wanted to keep that information private.



That raises a point I forgot to make earlier.  Would you guys like to generally assume that people are sharing relevant knowledge unless they specifically say they're keeping it to themselves?  That way it avoids the telephone game of I tell you something and you have to repeat it for everyone else's benefit or they don't know what's up.
« Last Edit: <12-04-10/2241:25> by Kontact »

etherial

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« Reply #67 on: <12-04-10/2149:02> »
This info is hidden away on p106 of Arsenal, but the doberman is a walker/crawler drone, meaning that it has treds on legs capable of independent movement.  It should be able to traverse stairs with no difficulty.  Really, according to the text, walkers can go most anywhere a human can.  That means they can get into and out of the van by themselves etc.  Just don't expect them to climb a rope.

Here's the generic stuff it comes with. 
Quote
GM-Nissan Doberman: Walker Mode, Weapon Mount
(external, fixed, remote control), Clearsight 3 and
Targeting 3 autosofts

Just so you know, you can't be jumped-in to more than one drone/vehicle at a time, and you must be in full VR to jump-in.  That means your meat body is paralyzed (unless you've disabled the safety precautions on your sim module, in which case you can still act in the meat at a -6 penalty to everything. You have the skill and the time to do mods like that, so, if you want to disengage that safety, let me know,) while you're jumped-in, and you are essentially the drone/vehicle.

Oh, almost forgot about comm signals.  No, you don't find any wireless signals on a scan.  In all likelyhood they'd be using some old tech more akin to walkie-talkies or micro-transceivers.

treads on legs? Well, then. I guess we have one with us. I know about jumping-in, though. Perhaps it would have been tactically wise to use ascenders and a climbing harness...but not as fun. Still, I can issue commands to it.

Not to be too technical, but walkie-talkies and micro-transceivers generate wireless signals.

Kontact

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« Reply #68 on: <12-04-10/2300:08> »
treads on legs?
Lots of people equate the larger Steel Lynx to the spider tanks of Ghost in the Shell.

Not to be too technical, but walkie-talkies and micro-transceivers generate wireless signals.

Yes, but because it's not a node, it only gives off a signal while it's currently in use.  Unlike links which form ad-hoc networks with data passing through all the time, stuff like transceivers only give off a signal when someone is talking on that channel.  Because of that, the extended test for finding a hidden node isn't really an option.  There's still the on demand test to find hidden nodes, but that's a threshold 4 test.  5 for an old walkie because it uses non-standard frequencies.   If there's extended chatter you should be able to pick it up automatically with the Telematics Infrasturcture software. :)  Otherwise, you'd have to dedicate a lot of actions to scanning frequencies instead of climbing and dodging rocks.

« Last Edit: <12-04-10/2303:45> by Kontact »

joe15552

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« Reply #69 on: <12-04-10/2312:17> »
Devoted's dodge roll: Reaction 2 + Dodge(ranged) 4 + Combat Sense 2 - Sustaining Spell 2 = 6 dice, 6d6.hits(5) → [1,2,6,5,1,2] = 2 hits

Devoted's soak Roll: Body 3 + Impact Armor 4 = 7 dice, 7d6.hits(5) → [4,6,5,4,4,1,4] = 2 hits


Are my air spirit's concealment power and my fire spirit's request to fight on our behalf a go, or was that too many actions while dodging rocks?

My take on the in character knowledge and out of character knowledge is that the two are almost completely separate. There is no way I could ever understand the emotional and physical impact of casting spells or summoning spirits the way Devoted does because I have never done that in real life. There is also no way that Devoted can know that this is all a bunch of typed words on a forum somewhere on the internet. If he realized that, he may have to turn himself in to a psychological hospital.

I think Inca is keeping Machete silent for a possibly interesting in-character reason. I think sacrificing the safety of a few made-up characters is worth finding an interesting story for enjoyment in real life by me and hopefully other people.

On the other hand, it does seem like very few people are using our extremely high tech communication devices for in character chatter. It would be nice to get to know the characters through some kind of dialogue, like, "Hey Devoted, why don't you go scout the area ahead for dragons?" or "Hey Mechete, get your ass out of my face while you are climbing... you smell like shit." or "Hey Codemonkey, where did you get those wonderful toys?" It seems like Devoted, Digger, and AJ are getting pretty well acquainted though. Good times.
« Last Edit: <12-04-10/2320:08> by joe15552 »

Kontact

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« Reply #70 on: <12-04-10/2324:06> »
Excellent, the two hits on the dodge put you 2 meters further from where the rock hit, reducing the damage to 2S -3AP.  The ap didn't change your soak, so you didn't take any damage from the massive concussion blast.

Oh, and for everyone's benefit, I'm not going into initiative yet, but you should consider your actions in those kinds of terms. 

In other words, if you want to climb, you're going to get about 2-4m for every dropped object.  Pressing on is not going to turn out well.

If anyone wonders, I'm using grenade scatter (2d6m from target with net hits reducing the distance by 2m) to determine where these things are going.  It's not too likely that you'll take a direct hit, but you really, really don't want to take a direct hit (and if it does come close enough to hit you, you'll get a reaction roll to reduce net hits.  I just don't want your reaction magically affecting the absolute trajectory of the objects like in the RAW.)
« Last Edit: <12-05-10/0005:30> by Kontact »

joe15552

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« Reply #71 on: <12-05-10/0857:52> »
Because Devoted is doing a lot of stuff, I'm going to sum it up in this post, just so he's easier to keep track of.

Devoted called his bound Force 4 Air Spirit off standby to conceal himself and the air spirit.
Devoted called his bound Force 4 Fire Spirit off standby to fight on the team's behalf.
Devoted called his summoned Force 4 Beast Spirit off standby to destroy the paracritter.
Devoted is traveling via levitation from the ground, where the first plaster boulder hit, to the team's climbing location.
« Last Edit: <12-05-10/0938:09> by joe15552 »

etherial

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« Reply #72 on: <12-05-10/1011:58> »
Kontact, can you identify on the map where the Gargoyle (or whatever) is hitting us from? Can I get the Doberman into a position to lay down down covering fire?

inca1980

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« Reply #73 on: <12-05-10/1209:08> »
What do you think the range modifier table on a flame thrower would be Kontact? 

Crossbow

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« Reply #74 on: <12-05-10/2253:22> »
My actions are these, I am running to the outer wall, or as near as I need to get to start climbing again, and climbing up the outside however far I need to go to get on his level (I am guessing that it can't be more than four or five floors if I could see the beastie's grin) and coming back.

I figure to either catch him throwing shit down, or if he hears me coming, buy enough time for the team to get up there. Or worst case scenario and he is then below me, dive on him like the dumb ass axe weilding dwarf that I am :)

I am sprinting, and I figure the easiest way to cover my actions is a long list of extended Athletics test rolls to cover the running, climbing and fatigue tests.  If you think I need a perception check, just feel free to pull the next set off the list and use it.

Sprint Check

Str 7 + skill 4 = 11

11d6.hits(5) → [3,6,3,4,2,1,4,3,3,4,2] = (1)

http://invisiblecastle.com/roller/view/2792204/

That gives me one extra round of sprint which puts me at about 18 actions worth of sprinting before it hurts enough to make me wanna stop, taking 2 boxes of stun if I have to.

Running: Str 7 + Skill 4=11 dice
climbing: str 7 + Skill 4 + Claws 2= 13
Perception: Int 3 + skill 4 = 7

Giving a list of 20 rolls of 13 dice, since I doubt I am gonna get any plus die mods for doing such a stupid thing, just take them in order as you need them, and let me know when I am able to act differently.

13d6.hits(5) → [4,2,4,5,4,3,5,1,3,6,5,5,2] = (5)
13d6.hits(5) → [3,6,6,2,1,4,4,6,6,6,3,4,3] = (5)
13d6.hits(5) → [6,6,4,3,4,1,4,1,2,3,2,3,4] = (2)
13d6.hits(5) → [2,6,5,2,4,3,4,3,2,2,2,4,5] = (3)
13d6.hits(5) → [2,2,2,5,3,3,1,3,6,6,1,6,1] = (4)
13d6.hits(5) → [3,3,2,1,1,1,6,1,6,4,6,5,4] = (4)
13d6.hits(5) → [6,1,2,5,2,5,4,3,1,6,6,1,5] = (6)
13d6.hits(5) → [1,6,4,6,5,2,5,5,5,3,1,3,4] = (6)
13d6.hits(5) → [4,3,2,5,5,4,3,1,2,6,1,3,4] = (3)
13d6.hits(5) → [6,4,2,4,6,1,1,5,4,2,5,3,4] = (4)
13d6.hits(5) → [3,2,4,3,4,3,5,2,1,6,2,3,1] = (2)
13d6.hits(5) → [1,6,2,2,1,4,6,6,5,3,5,5,6] = (7)
13d6.hits(5) → [6,2,1,3,3,1,1,1,3,3,2,4,3] = (1)
13d6.hits(5) → [6,4,4,5,5,3,4,4,1,3,5,5,2] = (5)
13d6.hits(5) → [6,2,1,3,4,2,6,4,5,4,3,4,6] = (4)
13d6.hits(5) → [6,1,5,6,6,2,1,5,4,2,6,6,3] = (7)
13d6.hits(5) → [4,5,1,4,4,6,3,4,3,6,1,3,5] = (4)
13d6.hits(5) → [2,6,6,5,6,2,6,2,5,6,6,3,1] = (8)
13d6.hits(5) → [1,5,1,6,1,4,4,6,1,5,4,5,1] = (5)
13d6.hits(5) → [4,6,4,4,5,6,5,2,1,6,3,2,3] = (5)

http://invisiblecastle.com/roller/view/2792217/

 

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