Okay, so what kind of a check are you gonna need to find out for sure if this gear is functional?
I figure Perception test for finding what gear might be salvageable, Weapon Skill + Log should suffice for figuring out what's in operating order and, finally, Armorer + logic for repairing weapons that aren't in operating order.
Okey dokie smokie
Perception 4 + Intuition 3 = 7 dice
7d6.hits(5) → [2,4,1,2,5,3,2] = (1)
http://invisiblecastle.com/roller/view/2824770/You said said something before about eyewear that adds to perception, but I haven't found that gear anywhere.
Logic 2, Automatics 4, Pistols 3 (spec SA)
6d6.hits(5) → [6,2,2,6,3,3] = (2)
http://invisiblecastle.com/roller/view/2824781/7d6.hits(5) → [5,3,6,5,1,4,5] = (4)
http://invisiblecastle.com/roller/view/2824786/I rolled it with the specialization dice, as I would be most concerned with semiaotos, but if I find none that apply I can either reroll or use this roll without the last two.