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[OOC] Chicago Depths: Rolls and discussion

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Kontact

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« Reply #345 on: <03-04-11/0316:12> »
Depends on whether you followed Digger down to the lower level or not.  I imagined one on the balcony and one below.  As to fields of fire, don't worry about it.  Movement is assumed to be continuous, so all proximity is abstracted.  If you want to fire go right ahead.

As to Ruck and Code, they're... in the hall? 

inca1980

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« Reply #346 on: <03-05-11/1814:27> »
Ok, so i'm gonna fire a sweeping shot which can hit two targets. Agil 4 + Flamethrower(sp.)3= (7d6.hits(5)=2).  I'll use 1 point of edge to reroll misses.  edge reroll of misses= (5d6.hits(5)=4).  Ok, so that's a total of 6 hits.  Base damage is 6P fire damage with -half AP.   
« Last Edit: <03-05-11/1817:48> by inca1980 »

Kontact

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« Reply #347 on: <03-05-11/2043:09> »
By abstract proximity I meant that you could hit the bug without worrying about friendly fire.  The two bugs are on different floors.  One below and one above.  It's a combat, so I'll quit being lazy and draw you a map.



Digger is on the floor beneath you, in much the same position.

The dotted blue line is about the dimensions of the astral anomaly Devo spotted.  the little black squiggles are the rifles and such that the elf half-heartedly threw out of the set.  The pistols and grenades made it to the wall beneath the balcony.
« Last Edit: <03-05-11/2132:33> by Kontact »

Kontact

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« Reply #348 on: <03-05-11/2235:10> »
Ok, so i'm gonna fire a sweeping shot which can hit two targets. Agil 4 + Flamethrower(sp.)3= (7d6.hits(5)=2).  I'll use 1 point of edge to reroll misses.  edge reroll of misses= (5d6.hits(5)=4).  Ok, so that's a total of 6 hits.  Base damage is 6P fire damage with -half AP.   

Alright, since the bug was running an ambush, it is aware of you by default, so it still gets a dodge.

Let's see how that works out for him.
7d6.hits(5) → [2,2,5,6,4,2,1] = (2)
rerolling with edge 5d6.hits(5) → [3,4,4,2,2] = (0)
doesn't help.

Soaking 10P -half ap
9d6.hits(5) → [5,3,6,3,5,5,1,1,6] = (5)
Not quite fatal, but he's in a bad way.  Took a full dodge, so his action is spent for IP 2.

Speaking of IP 2, it's time for that, unless someone wants to do something this pass that isn't a reaction to bugs showing up and flamethrowers hosing them down.

so, IP2 Devo and Digger, if you held your actions from last turn, you can act before anyone else on IP2 .  Then Machete is up, followed by bugs.


Crossbow

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« Reply #349 on: <03-06-11/1147:45> »
Digger will drop the prop, prepare his axe and observe in detail the bug by him while preparing to lose his next action to full defense.

joe15552

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« Reply #350 on: <03-06-11/1650:00> »
Devoted is going to try to run away from the materialized bug he can see and toward the elf. From the picture, it looks like he will have to take the northern path around the balcony towards the northern staircase down to where the elf is in order to avoid the bugs.

Kontact

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« Reply #351 on: <03-06-11/2301:05> »
Digger will drop the prop, prepare his axe and observe in detail the bug by him while preparing to lose his next action to full defense.

As of IP two, you can act directly on the bug, no need for perception rolls.  Surprise only lasts for the first IP, and anyone directly engaged in combat is considered to be obvious.  Besides, it's buzzing in your ears.  :o

So, you could attack it, then it would take a turn, at which point you could take an interrupt action go on full defense using your 2nd IP this turn.
« Last Edit: <03-06-11/2303:20> by Kontact »

Crossbow

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« Reply #352 on: <03-06-11/2330:10> »
If I can get an attack in and still get a defense in, I will go for it.

Agility(4) + Blades(4) + Reach(1)= 9
9d6.hits(5) → [1,5,5,1,3,5,4,5,2] = (4)
http://invisiblecastle.com/roller/view/2922773/

Kontact

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« Reply #353 on: <03-07-11/0025:10> »
I keep fucking this up... forgot blocking.
7d6.hits(5) → [2,2,3,3,3,5,5] = (2)
Edge reroll 5d6.hits(5) → [1,6,2,4,1] = (1)


So one net hit.  Also, remember for later, that you've got two reach on that axe and an extra die from the customized grip. Here's a roll to see if that matters.  2d6.hits(5) → [1,3] = (0)  Not this time.

soaking 8P -1AP
11d6.hits(5) → [1,6,1,2,4,1,3,6,2,2,2] = (2)
Poor buggy. 
Edge again.
9d6.hits(5) → [5,4,3,1,5,5,2,5,5] = (5)

Wow, so only 1P for this hit, but you made it use almost all its edge, which should help you immensely.

Joe, is Devo still just running away for his action?

Crossbow

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« Reply #354 on: <03-07-11/0356:27> »
I dunno about the grip (where is the rule for that?) but a dwarf only gets a net 1 die for reach with an axe, arsenal p161.

Kontact

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« Reply #355 on: <03-07-11/0524:58> »
Totally didn't think about advanced combat rules.

The grip is the same mod that gives pistols +1 RC.  100 yen trifle that on melee weapons gives you +1 die on your attack roll.  I figure it's cheap enough to fall under lifestyle expenses.

joe15552

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« Reply #356 on: <03-07-11/2050:33> »
Yes, Devoted is gonna go as close to the elf as he can without rolling a sprint roll. If he tried to sprint, he'd probably tear his hazmat suit on the balcony or something, not too many dice to roll there.

Kontact

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« Reply #357 on: <03-07-11/2315:00> »
Cool, so Machete can act once more before it is Bug 1(downstairs)'s turn.  Let's call them Bug U and Bug D.

inca1980

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« Reply #358 on: <03-08-11/1455:04> »
Since the upper bug is on fire already, i'd like to spend a free to get over to the ledge and look over to fire at  the bug near digger since he's on full D.  Agil 4 + Flamethrower 3= (7d6.hits(5)=0)...at least it wasn't a glitch.  I'm gonna save my edge.  Have 2 shots left in canister.

Kontact

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« Reply #359 on: <03-09-11/0400:04> »
Attack coming at Digger
6d6.hits(5) → [5,3,5,5,4,2] = (3)

So, Crossbow, defend with Rea + skill +skill for full defense or just Rea + skill if you don't want to go full def.  Additionally, soak 3S from all the exploding prop guns full of propane.

Other bug takes his turn to burn in the wind.  I'm going to play it that any damage done has to be soaked on the next round until the fire is out.

Soaking 5P -half ap
9d6.hits(5) → [1,5,1,4,5,5,5,2,2] = (4)
This bug soaks like woah.
Total damage 6Ps

Feel free to roll initiative fore CT2
« Last Edit: <03-09-11/0439:09> by Kontact »

 

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