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[OOC] Chicago Depths: Rolls and discussion

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Kontact

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« Reply #555 on: <04-28-11/0715:28> »
Current situation upstairs looks mostly like this



The balcony is about 24 meters away from the Nymph and 3 meters up.  You could jump the balcony railing with a complex action, and soak 4P of falling damage with body +half impact + gymnastics.

That would put you in range of the nymph by your next action. 

Just to make sure you're clear on the current situation, Holland has slipped free from the Nymph and is scrambling.  Meanwhile there are three powerful wasps currently trying to kill you and your friends, one of which has slipped through Holland's mana barrier and begun attacking in earnest.  The other two are still trying to get out.  Their odds of getting out aren't great, but, once they do, the difference in BC means that their force goes up 2 points...

Sentinemodo

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« Reply #556 on: <04-28-11/0740:50> »
Bugout's turn
Complex +free: charge attack on ruckbot.  12d6.hits(5) → [2,1,6,6,6,3,6,5,2,1,5,4] = (6)  Sent, roll for dodge on the robot.  Don't forget +4 for good cover.
Code are up.

I assume the control rig isn't giving me bonus (this isn't Vehicle test)
I assume that full VR gives me a bonus of +2 (knock of the dices if it isn't true)

The test for melee defense is response (4) + melee skill - Dodge in this case (2) + Good Cover (4)
Total for defence 12 dices 12d6.hits(5)=4

If the drone will be standing after first attack I'll be shooting (Sensor  3 + Gunnery 3+VR 2) narrow short bursts (-2) and a narrow short burst (-3)  with recoil modifier (+2) at point blank range (+2), smartlink  +2
the drone is in melee combat with the target, probably -3 and was using good cover -2

Total 8-2+2+2+2-3-2 -> 7 DP for the first burst, 6 DP for the second burst
7d6.hits(5)=2, 6d6.hits(5)=1

if anything hits this is 5P +2 for burst damage value

after shooting ammo left at 26 bullets


Sorry for a small delay ;)

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Xzylvador

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« Reply #557 on: <04-28-11/0743:29> »
Assuming you have a control rig in your head, you've got an additional 2 dice on gunnery.
Also, recoil doesn't count for drones.
« Last Edit: <04-28-11/0746:17> by Xzylvador »

Ten-Hex

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« Reply #558 on: <04-28-11/0902:42> »
Assuming you have a control rig in your head, you've got an additional 2 dice on gunnery.
Also, recoil doesn't count for drones.

If Kontact's using standard drone rules it's also a complex action to fire a drone weapon regardless of its firing mode. Best to just hose things with big bursts if you have FA mode on the gun.

Sentinemodo

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« Reply #559 on: <04-28-11/0924:28> »
Assuming you have a control rig in your head, you've got an additional 2 dice on gunnery.
Also, recoil doesn't count for drones.

If Kontact's using standard drone rules it's also a complex action to fire a drone weapon regardless of its firing mode. Best to just hose things with big bursts if you have FA mode on the gun.

Didn't know that fire is a complex action (would be if I would have him on remote methinks, but I am jacked in). I wouldn't hit it with FA. And anyway, I have to first wear down his Edge - which has out of sudden increased by 2. Seocndary I have 32 bullets in the clip. If I fire 10 bullets/IP I'd out by the end of this combat round.

That recoil thing, does it doesn't count both ways (I mean both recoil as bonus and as penalty?)
Sorry for a small delay ;)

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Xzylvador

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« Reply #560 on: <04-28-11/0942:26> »
How is recoil ever a bonus?
Normally you get -1 die for every bullet after the first (hence -2 dice first SB, -5 second SB), a gun with 2 recoil compensation would make this to -0 and -3... for metahumans anyway.
Drones automatically compensate all recoil. (Barring optional or houserules.)

Simple or Complex actions:
Remote Control = using Command Program, which is a complex action regardless of the action you command the drone to execute.
When jumped in though, you don't use programs or such and actions are back to normal.
That's how I understood it anyway. (SR4A p245: the Complex Command thing is under the "Remote Control" section, not "Jumping In")
« Last Edit: <04-28-11/0950:15> by Xzylvador »

Ten-Hex

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« Reply #561 on: <04-28-11/1014:27> »
Firing vehicle-mounted weapons (this includes drone weapons when jumped in) is a complex action per vehicle combat rules.

But I digress, this OOC PbP thread isn't the place to break down drone rules. ;)

inca1980

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« Reply #562 on: <04-28-11/1145:58> »

Ten-Hex

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« Reply #563 on: <04-28-11/1551:49> »

Mindset

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« Reply #564 on: <04-28-11/1605:49> »
Jack's Suprise Roll. +1 rep score for Tex-Hex for instructing me how to douglas.

http://invisiblecastle.com/roller/view/3000381/
"Can you blow me where the pampers is?"

Kontact

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« Reply #565 on: <04-29-11/0143:40> »
I know the new guys missed out on the gargoyle fight earlier, but that was meant to be a primer for dealing with hardened armor and immunity to normal weapons.  To that end, Sent, you might want to look at the solutions Ruckus came up with.  Specifically rolling called shots for damage.  Autofire will not help you overcome its armor.

Anyway, the bot needs to soak 9P -1AP with its body and armor.
After that, Code needs to soak half of whatever the drone doesn't soak with willpower and biofeedback filter.

As to shooting, you will be rolling response 4 +3 gunnery +2 specialization (you've got two karma to spend from earlier, I highly suggest this spec) +2 hotsim +2 control rig for 13 dice then, subtract wound penalties (yours, or the drones, whichever is higher) and (I suggest) 4 for +4DV for a called shot to make the weapon's base DV 10P.  You can do a called shot for damage with a short or long burst, narrow or wide.

Kontact

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« Reply #566 on: <04-29-11/0151:56> »
Mischief surprise roll 8d6.hits(5) → [6,6,3,6,4,4,4,6] = (4)
So, they're coming for Jack, but don't see Gard, not that a defense roll matters for much with swarm rules.

Anyway, they're charging in.

Complex + free for charge attack = 9d6.hits(5) → [6,1,5,6,1,5,2,2,3] = (4)

Jack needs to roll Reaction 6 + 3 blocking for passive defense or go on interrupt full dodge to roll Rea 6 +3 skill +3 skill

Also, if either of you has a critters-type skill, you can try to ID the things, or you could roll default if you like.  Also, roll int or log at any point to estimate their numbers.

[12]Mischief [10] Gardener [10]Jack
« Last Edit: <04-29-11/0756:32> by Kontact »

Sentinemodo

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« Reply #567 on: <04-29-11/0551:09> »
I know the new guys missed out on the gargoyle fight earlier, but that was meant to be a primer for dealing with hardened armor and immunity to normal weapons.  To that end, Sent, you might want to look at the solutions Ruckus came up with.  Specifically rolling called shots for damage.  Autofire will not help you overcome its armor.

Anyway, the bot needs to soak 9P -1AP with its body and armor.
After that, Code needs to soak half of whatever the drone doesn't soak with willpower and biofeedback filter.

As to shooting, you will be rolling response 4 +3 gunnery +2 specialization (you've got two karma to spend from earlier, I highly suggest this spec) +2 hotsim +2 control rig for 13 dice then, subtract wound penalties (yours, or the drones, whichever is higher) and (I suggest) 4 for +4DV for a called shot to make the weapon's base DV 10P.  You can do a called shot for damage with a short or long burst, narrow or wide.

soaking Body (3) + Armor (6-1) -> 8d6.hits(5)=1 yikes!
8P for the drone
I am not sure how much the drone have

4S resisted by willpower (6) and biofeedback(3) -> 9d6.hits(5)=4
resisted in full

Now shooting again (Kontact is shooting complex or simple action for the drone?) I'll roll twice.
Going for specialization on Gunnery (drones) if it's too wide, let me know.

response 4 + gunnery 3 + 2 specialization + 2 VR + 2 control rig -4 called shot -2 wound modifier = 7 dices
7d6.hits(5)=7, 7d6.hits(5)=1 HAVE YOU SEEN THAT FIRST SHOOT ?!

 
Sorry for a small delay ;)

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Kontact

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« Reply #568 on: <04-29-11/0742:15> »
soaking Body (3) + Armor (6-1) -> 8d6.hits(5)=1 yikes!
8P for the drone
I am not sure how much the drone have

4S resisted by willpower (6) and biofeedback(3) -> 9d6.hits(5)=4
resisted in full

Now shooting again (Kontact is shooting complex or simple action for the drone?) I'll roll twice.
Going for specialization on Gunnery (drones) if it's too wide, let me know.

response 4 + gunnery 3 + 2 specialization + 2 VR + 2 control rig -4 called shot -2 wound modifier = 7 dices
7d6.hits(5)=7, 7d6.hits(5)=1 HAVE YOU SEEN THAT FIRST SHOOT ?!

Excellent shooting!
The drone should have two physical damage boxes left, so it's still in action.  Drone gunnery is a little too broad.  Grenades and missiles are significantly different from bullets in their trajectory and use, whereas shooting an automated weapon is similar regardless of what it's mounted on. 
By the way, I forgot a bunch of dice.  The +2 for the Ingram Smartgun X's smartgun system the +2 point blank -3 in melee and the fact that it's sensor (3), not response(4), so net gain, zero dice.  Remember for next round, for the second shot, you wouldn't be able to call a shot for damage.  That requires a Free action, and you only get one of those per action phase.  So, you could roll four more dice to see if you get any hits.  It's not likely you'll beat the ItNW threshold, but it's possible, especially if you use wide bursts to decrease it's chance of dodging.

First dodge: 11d6.hitsopen(5,6) → [5,[6, 2],3,5,1,2,2,[6, 4],2,2,4] = (4)
Soaking 15P 17d6.hits(5) → [3,1,5,2,3,5,5,4,6,4,3,2,1,5,5,3,4] = (6)
Edge reroll 11d6.hits(5) → [6,5,3,6,3,3,2,3,4,4,2] = (3)
Total 6P damage 2/5 edge used

Second dodge: 8d6.hits(5) → [2,2,1,4,5,2,3,5] = (2) successful.

The two soldiers still inside the barrier failed to get out, and belched noxious fumes at Machete.  Gas mask prevents them from being effective, but they'll count as light smoke for vision penalties.

[14]bugout [13]Holland [13]Machete [13]codeMonkey[10]bugin1 [8]bugin2 [8]bugon [8]Crossbow  [6]Devoted [glitch]nymph

« Last Edit: <04-29-11/0755:16> by Kontact »

Sentinemodo

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« Reply #569 on: <04-29-11/0857:39> »
Drone gunnery is a little too broad.  Grenades and missiles are significantly different from bullets in their trajectory and use, whereas shooting an automated weapon is similar regardless of what it's mounted on. 

How about Gunnery (Automatic weapons) - I mean to cover submachine guns, light and medium machine guns. If this is still to broad, I'll reduce that to submachine guns.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

 

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