soaking Body (3) + Armor (6-1) -> 8d6.hits(5)=1 yikes!
8P for the drone
I am not sure how much the drone have
4S resisted by willpower (6) and biofeedback(3) -> 9d6.hits(5)=4
resisted in full
Now shooting again (Kontact is shooting complex or simple action for the drone?) I'll roll twice.
Going for specialization on Gunnery (drones) if it's too wide, let me know.
response 4 + gunnery 3 + 2 specialization + 2 VR + 2 control rig -4 called shot -2 wound modifier = 7 dices
7d6.hits(5)=7, 7d6.hits(5)=1 HAVE YOU SEEN THAT FIRST SHOOT ?!
Excellent shooting!
The drone should have two physical damage boxes left, so it's still in action. Drone gunnery is a little too broad. Grenades and missiles are significantly different from bullets in their trajectory and use, whereas shooting an automated weapon is similar regardless of what it's mounted on.
By the way, I forgot a bunch of dice. The +2 for the Ingram Smartgun X's smartgun system the +2 point blank -3 in melee and the fact that it's sensor (3), not response(4), so net gain, zero dice. Remember for next round, for the second shot, you wouldn't be able to call a shot for damage. That requires a Free action, and you only get one of those per action phase. So, you could roll four more dice to see if you get any hits. It's not likely you'll beat the ItNW threshold, but it's possible, especially if you use wide bursts to decrease it's chance of dodging.
First dodge: 11d6.hitsopen(5,6) → [5,[6, 2],3,5,1,2,2,[6, 4],2,2,4] = (4)
Soaking 15P 17d6.hits(5) → [3,1,5,2,3,5,5,4,6,4,3,2,1,5,5,3,4] = (6)
Edge reroll 11d6.hits(5) → [6,5,3,6,3,3,2,3,4,4,2] = (3)
Total 6P damage 2/5 edge used
Second dodge: 8d6.hits(5) → [2,2,1,4,5,2,3,5] = (2) successful.
The two soldiers still inside the barrier failed to get out, and belched noxious fumes at Machete. Gas mask prevents them from being effective, but they'll count as light smoke for vision penalties.
[14]bugout [13]Holland [13]Machete [13]codeMonkey[10]bugin1 [8]bugin2 [8]bugon [8]Crossbow [6]Devoted [glitch]nymph