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[OOC] Chicago Depths: Rolls and discussion

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Mindset

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« Reply #600 on: <05-03-11/1746:06> »
Ok, so I'm home finally and I read up a bit(yeah for hooked on phonics). I think I should be rolling Agility+skill+/-modifiers for my shooty actions, right? If so, yeah, The Words didn't lie.

Anyway, free action:eject smartgun mag. Simple: Slam home a mag of Explosive. Suggestions after?
"Can you blow me where the pampers is?"

inca1980

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« Reply #601 on: <05-03-11/1802:16> »
That's 15 BP worth of bound spirits....i was trying to find that on his character sheet.  Maybe i'm missing it.

Kontact

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« Reply #602 on: <05-03-11/2217:36> »
That's 15 BP worth of bound spirits....i was trying to find that on his character sheet.  Maybe i'm missing it.

I gave everyone a week of downtime before the run to do things.  He spent a good grip of yen on summoning materials and even had to scrap some on botched rolls.

Kontact. if I'm recalling correctly the big goes before the drone in the second phase. Can I use third IP for full defence and shoot in this one? if the drone will be working still that is.

Interrupt actions use up your next available action.  So, if you go on full defense it'll use up your 2ndIP, but since you're the only one with a 3rd IP it shouldn't matter too much.  All materialized spirits are 2IP creatures.

Mindset

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« Reply #603 on: <05-03-11/2326:44> »
Time to make these things eat some explosive chili ass rounds.

free: eject smart mag.

Simple: Slam home ex-round mag

Brief Fire
http://invisiblecastle.com/roller/view/3008839/

dam
http://invisiblecastle.com/roller/view/3008897/
http://invisiblecastle.com/roller/view/3009008/

dam
http://invisiblecastle.com/roller/view/3008952/
http://invisiblecastle.com/roller/view/3009010/

So I f'd up the damage rolls. Use whichever you deem appropriate.
« Last Edit: <05-03-11/2336:26> by Mindset »
"Can you blow me where the pampers is?"

Kontact

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« Reply #604 on: <05-04-11/0207:50> »
http://invisiblecastle.com/roller/view/3008839/ 7 hits
http://invisiblecastle.com/roller/view/3009008/ 9 hits

So, narrow burst fire, yeah?  No recoil penalties.

Dodge 5 rea -4 prior shots since last action 1d6.hits(5) → [6] = (1)
7P +1P +2P +6P = 16P
soak 5d6.hits(5) → [6,1,5,2,1] = (2) 14P = 3 dead

2nd dodge 5-5 = 0 dice
7P +1P +2P +9P = 19
soak 5d6.hits(5) → [5,2,4,5,5] = (3) = 16P = 4 dead

Turns out angry shooting is good shooting.  Roll initiative. for CT#2



On the top side, Big bug is up.  Nymph action.
Perception roll 6d6.hits(5) → [1,1,6,1,3,2] = (1)  glitch, so she doesn't see machete for the threat he is.
Complex action Confusion on Machete 6d6.hits(5) → [1,5,5,1,3,6] = (3)  Roll willpower to resist.

Outside bug does his little dance, and by that, I mean he dematerializes.

« Last Edit: <05-04-11/0224:28> by Kontact »

Mindset

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« Reply #605 on: <05-04-11/0354:38> »
"Can you blow me where the pampers is?"

Sentinemodo

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« Reply #606 on: <05-04-11/0804:08> »
Outside bug does his little dance, and by that, I mean he dematerializes.

Xzyl - could you set your spirits looose on that dematerialized spirit? They should keep him busy for a while. I will shoot at nymph in IP2.

Aimed (called for damage) shot for Nymph, then wide long burst. just to have her dance

aimed shot sensor(3) + gunnery(3) + ballistic specialization(2) + hotsim(2) + control rig(2) + smartlink(2) -called shot for damage(4) - wound modifier(2) = 8 dices -> 8d6.hits(5)=4
damage (assuming it hits) are 5P + 4 for called shot + 1 for explosive ammo = 10P + net hits over first.

long wide burst sensor(3) + gunnery(3) + ballistic specialization(2) + hotsim(2) + control rig(2) + smartlink(2) - wound modifer(2) (I still don't know about recoil modifers, the gun has recoil compensator (2), long burst have -5 to hit modifer, so net -3, that do not include the recoil from the first shot, rolling full amount of dices though) = 12 dices ->
12d6.hits(5)=7
assuming you knock 4 dices for the recoil this is still 5 hits defended with -5 to dodge
damage (assuming it hits) are 5P + 1 for the explosive ammo = 6P + net hits over first

ammo left 32 -2 for IP1 -6 for IP2 = 24 left in clip
Sorry for a small delay ;)

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Xzylvador

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« Reply #607 on: <05-04-11/0829:07> »
Quote
Xzyl - could you set your spirits looose on that dematerialized spirit? They should keep him busy for a while. I will shoot at nymph in IP2.

I would; only I have just 1IP... will take a while 'til Devoted gets an action, but yeah, then he'll call for some backup.

Ten-Hex

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« Reply #608 on: <05-04-11/0904:27> »
14 init for me as well

Init (9d6.hits(5)=5)

Kontact

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« Reply #609 on: <05-04-11/1921:28> »
I still don't know about recoil modifiers

It's just an uzi, and it's slapped into a hardpoint mount on a 100 kilo chunk of armored metal.  Recoil is not really an issue.  If you had something like a LMG on that thing, that would be different.

Nymph goes on full dodge.
12d6.hitsopen(5,6) → [3,3,4,[6,2],5,3,2,2,5,2,4,2]=(3)
So, one net.  11P
Soak roll 11d6.hits(5) → [2,4,4,6,3,5,5,3,3,6,2] = (4)
7Ps of damage.

2d6.hits(5) → [1,2] = (0)
So, 7 net. 12P
Soak roll 11d6.hits(5) → [5,4,3,5,4,4,6,2,4,3,4] = (3)
9P damage. 

Bug be dead.



Southways, here's the Initiative breakdown.
[14]Gard [14]Jack [11]Mischief

Xzylvador

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« Reply #610 on: <05-05-11/0459:59> »
^ He finished the big bad bug boss??
Pretty nice just for making her dance.
Cheer!

Sentinemodo

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« Reply #611 on: <05-05-11/0740:07> »
Bug be dead.

I feel kinda sorry for her, and I hope Holland haven't developed the captives syndrom.
Still I don't know if there were more money on the live nymph (how to stun a spirit?) or on the Holland.

Now, there still is Mischief of bug spirits counting several hundreds of them. any idea on what to do other than the use of napalm?

Xzyl, other than loosing out your spirits on that wounded bug, you might want to cast a levitate on yourself in case Holland decide to drop the spell.
Sorry for a small delay ;)

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Kontact

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« Reply #612 on: <05-05-11/0810:17> »
By the way, any sort of stunning action like that, where you're getting critical successes, you should feel free to type up the action for yourself IC.  If you want me to I'll type it up, but it's (typically) not every day that you're getting 8 hits on 13 dice and such. 

Xzylvador

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« Reply #613 on: <05-05-11/0815:56> »
@Sent: "Xzyl, other than loosing out your spirits on that wounded bug, you might want to cast a levitate on yourself in case Holland decide to drop the spell."
Yeah, I thought of that the moment he started floating into the sky, but he's thinking of your safety before his own. If he'd had more actions, he might have spent one for his own protection.

If Devo casts Increased Reflexes, does he get the extra pass the same CT, or does he have to wait 'til the next? If it's the same turn, he might get something done...

Sentinemodo

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« Reply #614 on: <05-05-11/0819:18> »
he's thinking of your safety before his own.

thanks :) much appreciated, Ruckus 2.0 is barely standing
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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runners: Caretaker Jerry

 

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