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[OOC] Chicago Depths: Rolls and discussion

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Mindset

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« Reply #675 on: <05-11-11/0259:02> »
"Can you blow me where the pampers is?"

inca1980

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« Reply #676 on: <05-11-11/0301:13> »
Init: (9d6.hits(5)=2).

Init score 11.

Kontact

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« Reply #677 on: <05-11-11/0325:08> »
Excellent.

Upstairs: Tail end of IP 1
[15]Bug astral [11]Machete [11]Crossbow [11]CodeMonkey [9]Fresh bug  [5]Devo

Downstairs part way through IP2

[14]Gard [14]Jack
« Last Edit: <05-11-11/0327:50> by Kontact »

Xzylvador

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« Reply #678 on: <05-11-11/0357:39> »
Bug Astral = no longer astral and right next to Devoted, right? I'm assuming he knows it's there or does he need perception? It's in pretty bad shape if I remember right?
Bug Fresh = the one on top of Holland?
What did Holland a Fresh Bug do in his action
 Can Devoted see where he's being levitated to? (other than "hole in ceiling")

Seems a little late to summon spirits now; don't want to waste services(/karma) in a 4 vs. 1 fight.

Sentinemodo

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« Reply #679 on: <05-11-11/0614:37> »
Astral won't be doing anything this turn. He used all his action on materializing and dodging.
Sorry for a small delay ;)

Denver Missions
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runners: Caretaker Jerry

Sentinemodo

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« Reply #680 on: <05-11-11/0720:51> »
also about the summoning spirits, we need to to put suppresive fire on the barrier, there are smaller bugs trying to escape. I'll try to do so after reload, but this will be lots of IPs from now
Sorry for a small delay ;)

Denver Missions
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running 13
runners: Caretaker Jerry

Xzylvador

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« Reply #681 on: <05-11-11/0805:36> »
Small spirits: I thought that was fluff.
My spirits can't do anything in or against the barrier; they're force 4, the background count inside the barrier would reduce them to zero.
Casting through the barrier will be difficult for Devoted and none of his spirits can survive the BC count there. One bug left, and it's attacking him too. So he'll try to kill it.
Overcasting Manabolt F4: Spellcasting 4 + Mentor 2 + Magic 4 - BC 2 (8d6.hits(5)=4)
Drain: (Force4+BC2)/2 -Fetish2 = 1P  ---> Drain Resisted (9d6.hits(5)=2)

Kontact

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« Reply #682 on: <05-11-11/2211:47> »
Bug Astral = no longer astral and right next to Devoted, right? I'm assuming he knows it's there or does he need perception? It's in pretty bad shape if I remember right?
Bug Fresh = the one on top of Holland?
What did Holland a Fresh Bug do in his action
 Can Devoted see where he's being levitated to? (other than "hole in ceiling")

Seems a little late to summon spirits now; don't want to waste services(/karma) in a 4 vs. 1 fight.

You need to meet or beat a threshold of 3 on the surprise test to know that the bug behind you is there quickly enough to act in the first pass.  You can hold your actions until the second pass to act on it, otherwise.

Yeah, Fresh is the one soldier still untouched in the bubble.  He used an edge to keep from getting grabbed by Holland's spell.
Holland was going to crush him against the barrier and kill him.  He doesn't have any combat spells.  He's just an actor.
The holes in the ceiling were the way up mentioned in the original room description.  There's not much to see from below besides more hive material.

Kontact

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« Reply #683 on: <05-11-11/2220:15> »
Small spirits: I thought that was fluff.
Drain: (Force4+BC2)/2 -Fetish2 = 1P  ---> Drain Resisted (9d6.hits(5)=2)

The small spirits are there, but they have very little chance of getting out.  DP 2 vs DP 12  in an opposed test.  After their first try, they get a -2 to try again, and therefore have no chance.

The fetish gives you +2 dice on the resistance roll, not -2DV on drain.  So, that's 3P with 11 dice.  2d6.hits(5) → [6,3] = (1) rolled the last two for you.  So, that's 3 hits for full soak if you end up bolting the guy still.

Xzylvador

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« Reply #684 on: <05-12-11/0233:16> »
Thanks for the corrections, will try to remember it.

As for Devoted actions: Skipping this pass.
Will engage the bug if it's still there next pass, but I doubt it will.
So he'll probably end up levitating himself, unless he can figure out a way to make himself useful to the whole team.

inca1980

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« Reply #685 on: <05-12-11/1235:17> »
I'll just lay suppressive fire on the bubble for my next turn: 7d6.hits(5)=4.  Finally a good roll on that!

Kontact

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« Reply #686 on: <05-13-11/0318:29> »
I'll just lay suppressive fire on the bubble for my next turn: 7d6.hits(5)=4.  Finally a good roll on that!

You've also got a +2 from your specialization. 2d6.hits(5) → [6,3] = (1) 5 hits total

All interrupt dodge.
6d6.hits(5) → [4,6,6,5,5,2] = (4)
6d6.hits(5) → [2,5,1,5,4,1] = (2)
6d6.hits(5) → [6,1,2,5,2,6] = (3)
6d6.hits(5) → [1,1,4,5,1,4] = (1)
6d6.hits(5) → [4,1,6,5,2,5] = (3)
6d6.hits(5) → [3,5,1,5,2,6] = (3)
6d6.hits(5) → [6,4,1,4,6,5] = (3)
6d6.hits(5) → [5,1,2,4,2,6] = (2)
6d6.hits(5) → [5,2,1,6,6,5] = (4)

All get hosed. Grip of soaks.
5d6.hits(5) → [1,2,6,5,3] = (2) 4p
5d6.hits(5) → [1,3,3,3,4] = (0) 6p
5d6.hits(5) → [3,3,5,6,2] = (2) 4p
5d6.hits(5) → [1,1,5,4,1] = (1) 5p
5d6.hits(5) → [6,6,6,1,4] = (3) 3p
5d6.hits(5) → [5,5,4,5,2] = (3) 3p
5d6.hits(5) → [2,5,6,4,3] = (2) 4p
5d6.hits(5) → [2,5,2,6,6] = (3) 3p
5d6.hits(5) → [2,2,5,5,4] = (2) 4p

Sentinemodo

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« Reply #687 on: <05-13-11/0346:07> »
Good job. That's the way it should be done :)
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kontact

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« Reply #688 on: <05-13-11/0432:00> »
I almost forgot Fresh!

Interrupt dodge.
10d6.hits(5) → [1,1,4,5,4,1,5,4,2,4] = (2)  no dice.
soak 6P
8d6.hits(5) → [6,4,3,1,6,5,5,3] = (4) 2P taken

And Holland.
Was he in-front of the couch or behind it?  I'll say that's good cover.  Good enough to drop to.



Upstairs: IP 2 in action
[15]Bug astral [11]Machete [11]Crossbow [11]CodeMonkey [9]Fresh bug

Downstairs part way through IP2

[14]Gard [14]Jack



Sentinemodo

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« Reply #689 on: <05-13-11/0445:35> »
I'll be shooting Fresh bug. Astral bug has no actions, and Xzyl will have it easier to act on him than against Fresh. (by the way contact, Devo has his action delayed from the first IP)

I'll reverse the sequence wide long burst and then Aimed (called for damage) shot.

long wide burst sensor(3) + gunnery(3) + ballistic specialization(2) + hotsim(2) + control rig(2) + smartlink(2) - wound modifer(2) = 12 dices -> 12d6.hits(5)=3
damage (assuming it hits) are 5P + 1 for the explosive ammo = 6P + net hits over first with -5 to dodge

aimed shot sensor(3) + gunnery(3) + ballistic specialization(2) + hotsim(2) + control rig(2) + smartlink(2) -called shot for damage(4) - wound modifier(2) = 8 dices -> 8d6.hits(5)=3
damage (assuming it hits) are 5P + 4 for called shot + 1 for explosive ammo = 10P + net hits over first.

ammo left 18 -6 for IP1 -6 for IP2 = 6 left in clip
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

 

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