Yikes :/ there were two rail drones? Guess I need to read more carefully.
It was on the other side of the building, but started scooting over while you were preping that charge. It will be rounding the corner about the same time you are headed out, but you should have been able to hear it coming.
Also remember, it takes a free action to change firing modes. So, that first shot will have to be a short burst. Also a long burst is 6 bullets. Total ammo expenditure would be 9 shots, leaving 9 bullets.
Anyway, dodging.
3d6.hits(5) → [3,3,3] = (0)
That's 12P damage. 7d6.hits(5) → [6,3,6,2,1,2,1] = (2) 10P not soaked. The first rail drone is scrapped.
Assuming a held action until the second drone comes into range. -2 dice for a 2nd target. Still 1 hit.
Dodge is not possible.
Soaking 7P 7d6.hits(5) → [5,3,2,3,4,4,4] = (1) 6P unsoaked, the drone is at -2 now and 3 boxes from scrapped.
Dodging the charge 1d6.hits(5) → [6] = (1) Code jumps at the drone, but misses the hit.
I'll wait to see if Crossbow or Inca want to get into this combat or not before the drone goes. If not, I'll assume Digger is arguing with Jack and Machete is trying to patch up Gardener.
Let's see what happens if they don't show up.
Damaged drone suppresses the hallway.
4d6.hits(5) → [5,6,4,5] = (3) yikes. So, Ruckbot and code need to roll Reaction + edge (+dodge if going full dodge) to hit a threshold of 3 or they take 5P. Anyone moving out of cover to fire would also need to dodge that.
Anyone who could beat its measly initiative score of 6 and manage to do 3P damage would prevent this from occurring.