NEWS

[OOC] Chicago Depths: Rolls and discussion

  • 1169 Replies
  • 301138 Views

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #840 on: <07-31-11/2148:16> »
Great success! Enough to refresh that edge?

Does Devoted know the spell was so unsuccessful? He won't sustain it if he knows it's pretty much worthless.

1) Sure thing. 

2) good question.  How about a spellcasting + intuition test with a threshold equal to the BC aka 1.  Normally, he should know when he feels magical energy choking up inside him, but with the BC around, I'd think he'd have a little trouble figuring it out.

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #841 on: <07-31-11/2213:54> »
Yikes :/ there were two rail drones? Guess I need to read more carefully.

It was on the other side of the building, but started scooting over while you were preping that charge.  It will be rounding the corner about the same time you are headed out, but you should have been able to hear it coming.

Also remember, it takes a free action to change firing modes.  So, that first shot will have to be a short burst.  Also a long burst is 6 bullets.  Total ammo expenditure would be 9 shots, leaving 9 bullets.
Anyway, dodging. 
3d6.hits(5) → [3,3,3] = (0)

That's 12P damage.  7d6.hits(5) → [6,3,6,2,1,2,1] = (2) 10P not soaked.  The first rail drone is scrapped.

Assuming a held action until the second drone comes into range.  -2 dice for a 2nd target.  Still 1 hit. 
Dodge is not possible.
Soaking 7P 7d6.hits(5) → [5,3,2,3,4,4,4] = (1) 6P unsoaked, the drone is at -2 now and 3 boxes from scrapped.

Dodging the charge 1d6.hits(5) → [6] = (1)  Code jumps at the drone, but misses the hit.

I'll wait to see if Crossbow or Inca want to get into this combat or not before the drone goes.  If not, I'll assume Digger is arguing with Jack and Machete is trying to patch up Gardener.

Let's see what happens if they don't show up.

Damaged drone suppresses the hallway.

4d6.hits(5) → [5,6,4,5] = (3) yikes.  So, Ruckbot and code need to roll Reaction + edge (+dodge if going full dodge) to hit a threshold of 3 or they take 5P.  Anyone moving out of cover to fire would also need to dodge that.

Anyone who could beat its measly initiative score of 6 and manage to do 3P damage would prevent this from occurring.

inca1980

  • *
  • Ace Runner
  • ****
  • Posts: 2294
« Reply #842 on: <08-01-11/1946:57> »
Machete's Init: (9d6.hits(5)=3).  Initiative score of 12. 

I'll do an aimed shot with my silenced Remington at the turret and use scope to eliminate any range modifiers and give me a +1 bonus.  Agility 4 + Longarms (shotgun) 4 + Aimed 1 + Smartlink 2= (11d6.hits(5)=3)
« Last Edit: <08-01-11/2328:12> by inca1980 »

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #843 on: <08-02-11/0146:44> »
Machete's Init: (9d6.hits(5)=3).  Initiative score of 12. 

I'll do an aimed shot with my silenced Remington at the turret and use scope to eliminate any range modifiers and give me a +1 bonus.  Agility 4 + Longarms (shotgun) 4 + Aimed 1 + Smartlink 2= (11d6.hits(5)=3).

Well, it's an either/or with the range modifiers/DP bonus, but you're most definitely at short range here.  Shottys have a good short range.
dodge -2 = 1d6.hits(5) → [2] = (0)

The drone can't possibly soak enough damage to survive 10P.
Combat ends.

Xzylvador

  • *
  • Prime Runner
  • *****
  • Posts: 3666
  • Ask me about NERPS! 30% Sales!
« Reply #844 on: <08-02-11/0530:30> »
Int + Spellcast (6d6.hits(5)=0)
Starting to seriously suck.
Devo's convinced his spell works like a charm.

Xzylvador

  • *
  • Prime Runner
  • *****
  • Posts: 3666
  • Ask me about NERPS! 30% Sales!
« Reply #845 on: <08-02-11/0534:02> »
Damn it, ridiculously busy, no time to IC :(

Crossbow

  • *
  • Prime Runner
  • *****
  • Posts: 2881
« Reply #846 on: <08-04-11/2304:11> »
missed the fight, such as it was, bummer  :(

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #847 on: <08-05-11/0120:58> »
missed the fight, such as it was, bummer  :(

Don't think it will be the last.

BTW, is Code just walking up to the nearest office door and turning the knob?

Xzylvador

  • *
  • Prime Runner
  • *****
  • Posts: 3666
  • Ask me about NERPS! 30% Sales!
« Reply #848 on: <08-05-11/0239:59> »
BTW, is Code just walking up to the nearest office door and turning the knob?

Somehow you manage to make such a simple question sound so ominous.

Sentinemodo

  • *
  • Prime Runner
  • *****
  • Posts: 4498
  • Prepare for the worst - surprises will be pleasant
« Reply #849 on: <08-05-11/0248:41> »
Exactly my feeling. Hell of course I just grab the door knob. 
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #850 on: <08-05-11/0737:29> »
Okay, well, you seem like the only two still interested in pushing the story forward, so I guess that leaves the hacker on point and the mage watching his back.

roll perception and infiltration.



Sentinemodo

  • *
  • Prime Runner
  • *****
  • Posts: 4498
  • Prepare for the worst - surprises will be pleasant
« Reply #851 on: <08-05-11/0754:04> »
roll for Code:
perception: Intuition(4) + Perception(2)  -> 6d6.hits(5)=2
infiltration: Agility(3) + Infiltration(2) -> 5d6.hits(5)=4

I might be blind, but I certainly know how to move quiet

rolls for Ruckus:
perception: Sensor(3) + Clearsight(3) -> 6d6.hits(5)=1 Glitch
infiltration:Pilot(3) -> 3d6.hits(5)=0

and I have a blind dog whose dogbrain can't grasp the idea of being stealthy (not that surprisingly considering his mass)
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Xzylvador

  • *
  • Prime Runner
  • *****
  • Posts: 3666
  • Ask me about NERPS! 30% Sales!
« Reply #852 on: <08-05-11/0823:41> »
Depending on how far away these checks happen, Devoted is still at the doorway or a dozen meters behind, so not sure if he gets to/has to roll.
Int 2, Perc 3 (5d6.hits(5)=2)
And let's see if Devoted can infiltrate even worse: Agi 2, Defaulting (1d6.hits(5)=0) Nope, equally good. (Though he might not even be doing anything but watch...)


Uhm, keep forgetting these:
Force 4 Guardian Spirit(optional power elemental attack(electrical)) Bound with 5 Services, on standby
Force 4 Water Spirit(optional power elemental attack(negative)) Bound with 4 Services, on standby
Force 4 Fire Spirit(optional power fear) Bound with 1 Service, on standby
Force 4 Air Spirit(optional power elemental attack(cold)) Bound with 5 services, on standby
So, yeah...
Let me find out what I can do with these, but let's start with asking the Guardian spirit to protect and assist us in combat.
Will try to IC, asap, at work now.
« Last Edit: <08-05-11/0834:43> by Xzylvador »

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #853 on: <08-05-11/1429:32> »
Depending on how far away these checks happen, Devoted is still at the doorway or a dozen meters behind, so not sure if he gets to/has to roll.
Int 2, Perc 3 (5d6.hits(5)=2)
And let's see if Devoted can infiltrate even worse: Agi 2, Defaulting (1d6.hits(5)=0) Nope, equally good. (Though he might not even be doing anything but watch...)


Uhm, keep forgetting these:
Force 4 Guardian Spirit(optional power elemental attack(electrical)) Bound with 5 Services, on standby
Force 4 Water Spirit(optional power elemental attack(negative)) Bound with 4 Services, on standby
Force 4 Fire Spirit(optional power fear) Bound with 1 Service, on standby
Force 4 Air Spirit(optional power elemental attack(cold)) Bound with 5 services, on standby
So, yeah...
Let me find out what I can do with these, but let's start with asking the Guardian spirit to protect and assist us in combat.
Will try to IC, asap, at work now.

Cool.  Don't forget that you can summon a spirit in addition to those bound spirits.
You'd only be able to summon up to F3 without taking P, but the spirit only rolls its force to resist, so you're not looking at too much drain.  Certainly not so much that machete couldn't heal it.

As far as infiltration goes, if you're not moving, then it's not an issue.
For perception, there's a -2 penalty for not being in the area.

Also, having moved outside of the bug hive, astral scouting is no longer a suicidal proposition.
« Last Edit: <08-05-11/1437:41> by Kontact »

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #854 on: <08-05-11/1433:33> »
roll for Code:
perception: Intuition(4) + Perception(2)  -> 6d6.hits(5)=2
infiltration: Agility(3) + Infiltration(2) -> 5d6.hits(5)=4

Roll up 3 more dice for actively looking (I'm going to to presume observe in detail is the typical way of things outside of combat.
Roll Reaction + Edge with a threshold of 4 minus your total hits on perception.

 

SMF spam blocked by CleanTalk