Gimme a an OOC day so Xzyl and Cross could have a word.
I am leaning toward leaving, but maybe they have any idea.
if you feel combat like,
I could try to crash the node - I'd need to accumulate 14 hits to do that
with the 8 dices I have this means 7 complex phases, possible one less if I use edge.
I could also try to just crash him. That medic program regardless of rating takes forever to repair icon (he need to buildup twice the number of hits he got damage, so with the first good shot, I can scratch it) But then agains delivering him 10-12 boxes of damage even with this loosy firewall he has, will take forever, as I have only 8 dices on attack.
trying to spoof the node to unload it is also risky - he probably setup a procedure to autorestart, and beating the 14 dicepool on spoof resist with 8 dices will require hell of a luck, granted I had few good rolls, but I wouldn't bet on it.
on the other side of the fence
he need at least one initiative pass to load/run anything combatlike, and judging by the rating of his current programs, I could survive few rounds of combat (let say he'll get 8 or 10 dices on attack, with my armor/firewall of 8, I could surivve probably 5 rounds, which is pretty close to tie on crashing node a little bit too close for my preference)
secondary he could just terminate my connection, will take him three rounds, which is again to short time for crashing the node.
what do you think guys?
I know I've botched it, never been good at talking ya know
