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[OOC, SR5] Splintered state

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Celtibero

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« Reply #330 on: <05-23-14/0356:07> »
movie physics/ dragons flying / magic in the world  -» suspension of disbelief... players are advised to keep it well cooled (the disbelief in question) and properly stored in a air tight container, refrigerator provides for optimal storage of your disbelief while in suspension.
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martinchaen

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« Reply #331 on: <05-23-14/0922:50> »
I personally think the "because magic and dragons!" argument is bogus since we still have gravity and Newton's laws of physics in Shadowrun, but whatever.

EDIT:
Sooooo... Is it JackVIIs turn or not?
« Last Edit: <05-23-14/0930:10> by martinchaen »

Celtibero

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« Reply #332 on: <05-23-14/1010:50> »
Yes the same law that does not affect people running on walls..... just go and put your disbelief in suspension least it gets spoiled will ya?
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JackVII

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« Reply #333 on: <05-23-14/1031:42> »
I have a few requests:

1) Can we avoid the pedantry? Celtibero assumed the unenviable role of GM. The game is going to be described as he sees fit. If it bothers anyone significantly, I'd challenge them to start their own game. (To this specific issue, we don't know exactly how dense the bone of an ork's skull is. They get a significant increase to their Body, when compared to a regular human, so it isn't out of the question that their bone density may impact the way an ork's body reacts to a high velocity round than what we are accustomed to seeing IRL.)

2) With that said, can everyone double-check their posts and make sure their spelling and grammar are reasonably accurate and their posts clearly describe what is happening? I know I have had trouble muddling through a few posts due to misspelling/grammar or lack of clarity. I get that not everyone is a primary English speaker/writer, but greater care wouldn't hurt here.

If it is my turn, I need to know who/what I can currently see. I figure I can see the sexual predator and the prostitute, but I would be interested to know if I can see the other orks or not.
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martinchaen

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« Reply #334 on: <05-23-14/1048:54> »
Hehe, that's because people running on walls is perfectly plausible in the real world. And no matter how much bone density increases in orks, it would take a force of immense magnitude to lift a body off it's feet. Even then, my biggest issue was that the shot came from above, not straight on so to me it just didn't make any sense that he would or even could go flying anywhere.

And honestly, if the game doesn't make any sense I will challenge it, because that makes it a little hard to play. That being said, I've said my piece, so let's just move on.

(And JackVII, I am in fact running my own game; I joined this one because I felt like playing in one too; that doesn't mean I should expect this to turn into Matrixrun all of a sudden in my opinion; the world of Shadowrun has always been fairly grounded in reality in most areas, again in my opinion, so when that is changed on the fly I take exception, because my expectations are suddenly thrown out of whack. That is all. But I agree, enough of this and back to the thugs)

Celtibero

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« Reply #335 on: <05-23-14/1058:18> »
@JackVII

You can currently see John the pirate heading calmly towards the van (i would say 2 initiative passes to get there and inside), the "sodomite-wannabe"" is in shock, the ork hooker is screaming.

The door is still ajar, the light condition are low (-2 penalty if not using any sort of visual help, cybereyes, goggles, etc etc)

The ork is down on the ground, and there seems to be no sound from the inside (or exterior) indicating that the other gang members are coming this way.
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JackVII

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« Reply #336 on: <05-23-14/1219:48> »
Good, as long as everyone is okay with their objections being noted, even if there is no action, I don't really care.

@Celtibero: I'll get a post up here in a second.

Casting Control Thoughts spell on the prostitute
Control Thoughts (F4): Spellcasting (6) + Magic (7): 13d6t5 4
Resist Drain (3S): Willpower (6) + Logic (5): 11d6t5 7

No drain. She resists with Willpower + Logic. If I achieve net hits, she is mentally controlled until she breaks free. This requires reducing my net hits to zero by using a Complex Action on her turn to make a Logic + Willpower test with a dice pool penalty of 4.
« Last Edit: <05-23-14/1231:37> by JackVII »
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Celtibero

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« Reply #337 on: <05-23-14/1250:32> »
Hehe, that's because people running on walls is perfectly plausible in the real world. And no matter how much bone density increases in orks, it would take a force of immense magnitude to lift a body off it's feet. Even then, my biggest issue was that the shot came from above, not straight on so to me it just didn't make any sense that he would or even could go flying anywhere.

And honestly, if the game doesn't make any sense I will challenge it, because that makes it a little hard to play. That being said, I've said my piece, so let's just move on.

After giving it much thought:

Dully noted. If you do not agree with the description i will take that into consideration, and no, i will not change it because you said you disagree, i have asked for your opinion recently (the ballistic effect of the bullet) and acted accordingly because i believe you are correct after all things considered. but that is one issue, if you disagree on the way i make the description of the scenes the door is open, it was open to enter and it is still open to leave. and no, this is not an invitation in case anyone is wondering. The game is meant for people to have fun, if you believe there is no fun to be had or that the style of play is not what you thought then anyone is free to leave (myself included).

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martinchaen

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« Reply #338 on: <05-23-14/1555:15> »
It's all good, Celt, just voicing my opinion. You're the GM, it's your call. I'm having tons of fun :-)

Oh, speaking of movement; you said it would take the Captain 2 Initiative Passes to get to the vehicle. Movement in 5th isn't spread across passes unless the character chooses to do so, though, and movement speed is based on Agility. It would be easier for us if you reference distance instead of an abstracted time, as we can then determine if we need to make our characters walk or run to accomplish a goal.

Also, I'm looking at your drawing; how far from the staircase and door am I parked? It doesn't look like it should be more than a couple meters at worst, unless I'm parked around a corner or something.

Also 2, there's no -2 light modifier in the book, only 1 and 3; it's cool if you do your own, but that makes for another unknown for us in terms of things that need to be clarified (how much does ultrasound reduce that penalty vs thermovision, etc). I do hope we can all agree that the more we stay in accordance with the rules the less questions we have to ask and the more we can advance the game without interruption.
« Last Edit: <05-24-14/0150:13> by martinchaen »

Bewilderbeast

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« Reply #339 on: <05-24-14/1535:49> »
Have a few moments pre-wedding... if Johnny's turn comes up, he'll pull out his weapon and rush toward the back exit and Moto's ride. He has a dicepool of 7 for Running checks, too, so maybe he can get some more speed if necessary?

But yeah, he's presumably still patched in to Moto's feeds so he has an idea of what's going on outside. He's gonna try and get out of there ASAP.
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martinchaen

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« Reply #340 on: <05-24-14/1542:29> »
Mazel Tov to the happy couple! :D

Celtibero

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« Reply #341 on: <05-24-14/1912:20> »
@Bewilderbeast

Congratz m8 :)

@martinchaen

correct you are, read it wrong i have, -1 it will be.

edit: as for the distance, John is walking, even if its like 10m it still takes 2 passes, walk at leisure, open door get in etc etc, if he wants to run and you want to open the door its fine, its not likei am setting a dragon on you is it? oh... wait.. dragon... you see a sudden light burst as the flames engulf the roadmaster ;)
« Last Edit: <05-24-14/2010:38> by Celtibero »
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Bewilderbeast

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« Reply #342 on: <05-24-14/2236:55> »
Haha, just to be clear... not my wedding. One of my lovely cousins was getting married. It was a fun time, though.
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martinchaen

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« Reply #343 on: <05-24-14/2250:53> »
Coolio. Who's turn is it?

Celtibero

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« Reply #344 on: <05-25-14/2255:35> »
back to top, 2nd pass, Dana and sodomite are "down for the count" orks are only moving last.
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