NEWS

[4E OOC] Wild Cards

  • 52 Replies
  • 16194 Views

Mithlas

  • *
  • Omae
  • ***
  • Posts: 919
« Reply #45 on: <08-21-14/1926:43> »
I might have been having the same issues - two of the three libraries I use for internet access haven't even connected to this site for a month (it just hangs at the loading), and I've been getting a lot of 'connection timeout' or 'the page cannot be loaded' the past two weeks, the past 1 making it impossible to even log in. It comes and goes, so I'm hoping that things clear themselves up because I don't have any other options between uni, work, trying to find a publisher for my first book, writing the second, and sketching the outline for my 3rd and 4th.

GrimWulf

  • *
  • Omae
  • ***
  • Posts: 269
« Reply #46 on: <08-21-14/2112:29> »
The site itself has been having issues and at times has been excruciatingly slow to respond.  They've been informed but I'm not sure if it's something that can currently be fixed on their end, I think I saw something about a hardware upgrade being needed, but could be mistaken.

What are your books about? Is it the Isle of Dreams setting?  Curious as I stated earlier, I do enjoy your writing style.

Scawire

  • *
  • Ace Runner
  • ****
  • Posts: 1102
  • FightFightFight the endless Ninja Battle
« Reply #47 on: <08-22-14/1910:59> »
The site has been loading for me it has just been very slow at times.

I was thinking now that we have gone through the first sim of figher combat it might be a good idea to put an edit on the first page of OOC all the info you where giving us Mithlas. Then we have all the info about bonuses and fighter lay out on the first OOC page. As time goes by we can start adding other info that comes up that would be useful to have all in one place.

Oh ya if you ever want to get into the matrix the old system is really good at mapping out a system.


You have one CPU that gives access to almost everything
you have SPU (Sup-processing unit)
You have IOP (Input/output port)
You have SAN (system access nodes) where you access the system from
You have SM (Slave Module)
You have DS (data Storage)

So if you have groups set as rooms you walk through with some DS and SM maybe some IC watching if you step out of line, well can notice you are out of line.

Here is a great bit of info for getting to know the matrix I found on line

"Matrix SystemsEdit

This part is kind of an advanced version of the Matrix intro section, offering more information in much more detail about the ins and outs of Matrix running.
NodesEdit

To review some basic information, there are six types of Nodes in the game: CPUs, DSs, IOPs, SANs, SMs, and SPUs. Each has a distinct function, and each is classified with a color (Blue, Green, Orange, Red) and a security rating (1 through 7). The color and rating of a Node determine its overall strength and power. It's hard to generate concrete evidence, but it appears that the colors represent different levels of power while the ratings represent varying degrees of power within each level. That is, the order of strengths, from weakest to strongest, is Blue (1-7), Green (1-7), Orange (1-7), Red (1-7) -- so that, for example, a Red 1 Node is slightly more powerful than an Orange 7. Again, this is the best theory I could come up with and while it appears to be correct, it's hard to say for sure.

Anyway, here's a list of each type of Node. Each list entry will have the following information: Node abbreviation, Node name, stats on how often you'll see the Node (expressed in a percentage of all Nodes that are of this type, then the average number you'll encounter on each system), the shape it takes on the system map, the shape it takes inside the actual system, my personal notes about the Node, and a list of the functions you can perform once inside, complete with explanations of each. "
"
###CPU###
   Central Processing Unit

   Occurrence: 6.3% (1.0 per system)

   On Map: Hexagon with smaller concentric hexagon inside

   In Matrix: Hexagon-based polyhedron (technically, an octadecahedron - 18
              sides) with three orbital rings

   Notes: Each system has one, and only one, CPU. It's the brain of the system,
          so it's naturally the most heavily guarded.

   Functions: Go To Node - Transports the user directly to any Node on the
                           system without stopping at any Nodes along the way.
                           Note that it's a one-way trip, and after you've been
                           dropped off at your destination, you'll have to
                           fight your way back through any unconquered Nodes.

              Cancel Alert - Resets the alert system, canceling both Passive
                             and Active Alert status. Very handy... the only
                             way that alerts can be canceled, too. Note also
                             that when an alarm is going off inside a building,
                             the corporation's matrix system will be on Active
                             Alert as well. If you wanted to jack in at such a
                             time and were able to make it inside the CPU,
                             canceling the alert will end the alarm as well.

              Crash System - This crashes the system, ejecting you while
                             crippling the CPU. It only really has two uses:
                             Some Matrix runs will require that you crash a
                             CPU -- but more importantly, if you crash a corp's
                             CPU from inside the building, it will deactivate
                             all cameras and maglocks. Pretty nice.

   ###DS###
   Datastore

   Occurrence: 30.7% (4.9 per system)

   On Map: Square

   In Matrix: Cube with a hole in one visible face and pairs of triangular
              studs on each of the other two visible faces

   Notes: These Nodes are where you'll get all your data to sell. The vast
          majority of Matrix runs also involve some kind of data transfer from
          within a particular DS.

   Functions: Leave Node - Leaves the Node to travel to one of the adjacent
                           Nodes.

              Transfer Data - If you're on a Matrix run where you have to
                              upload a file to this particular DS, Transfer
                              Data will perform that function. Similarly, if
                              you're on a run that requires you to retrieve a
                              certain file from this DS, Transfer Data will do
                              that as well. In all other situations, choosing
                              this option will begin a search for random data
                              files. The higher the decker's Computer
                              attribute, the more likely you'll find something.
                              If something is found, you'll be given the option
                              of keeping the file on your deck. Pay attention
                              to the file sizes, as you can only hold as many
                              datafiles as can fit into your deck's free
                              Storage. Regardless of the Storage limitations,
                              though, your deck can only hold a maximum of five
                              files at a time, period. Rarely (unless you've
                              studied this guide and know where and when to
                              find them), you'll download a file that has
                              information that will help you in your quest.
                              When this happens, the screen will tell you that
                              you've found "an interesting file that you
                           download to your notebook." After you jack out,
                              be sure to check out your notebook for the new
                              clue.

              Erase - This command's only purpose is if you're on a Matrix run
                      to delete a file. Otherwise it's a waste of time, and one
                      more chance for the system to catch you and set off an
                      alert.

   ###IOP###
   Input/Output Port

   Occurrence: 16.3% (2.6 per system)

   On Map: Triangle

   In Matrix: Triangular pyramid with rounded bulges on each face

   Notes: These things are pretty useless. It may be worth noting, however,
          that IOPs (not SANs) are where you enter the system if you jack in
          from inside the corp building. Each terminal inside the building
          corresponds to a particular IOP, and generally speaking, terminals on
          higher floors with tighter security will lead to IOPs that are closer
          to the CPU.

   Functions: Leave Node - Leaves the Node to travel to one of the adjacent
                           Nodes.

              Lockout - As near as I can tell, this does nothing. It SOUNDS
                        like it does something, giving you the message and all,
                        but I've never noticed anything different after locking
                        out an IOP.

   ###SAN###
   System Access Node

   Occurrence: 6.3% (1.0 per system)

   On Map: Rectangle

   In Matrix: Rectangular computer chip with seven pins visible on the front
              face (kind of resembles the chips you would see on a SIMM for
              your PC)

   Notes: This is the first Node you will come to if you enter a system from a
          public terminal. SANs are generally very low security and will often
          be unguarded, even on high-end systems. Like the CPU, each system has
          one, and only one, SAN.

   Functions: Enter System - Leaves the Node to travel to one of the adjacent
                             Nodes (same as Leave Node in other Nodes).

   ###SM###
   Slave Module

   Occurrence: 19.4% (3.1 per system)

   On Map: Circle

   In Matrix: Sphere with two sets of square notches around it

   Notes: These can be a little bit of a help from inside corp buildings: each
          corp system is guaranteed to have both a Maglocks SM and a Cameras
          SM. Shutting off the former will disable all cameras, while shutting
          off the latter will open all maglocked doors. Besides that, though,
          SMs don't really have any other purpose. Note also that shutting off
          an Alert Control SM has no effect on either Matrix alerts or corp
          building alarms. Bummer.

   Functions: Leave Node - Leaves the Node to travel to one of the adjacent
                           Nodes.

              Turn Off Node - Takes the Node offline. As mentioned in the notes
                              above, this only has two uses, and is largely for
                              atmosphere, like the IOPs.

   ###SPU###
   Sub-Processor Unit

   Occurrence: 23.2% (3.7 per system)

   On Map: Hexagon

   In Matrix: Hexagon-based polyhedron (technically, an octadecahedron - 18
              sides)

   Notes: These types of Nodes are basically only there for structure. SPUs
          usually don't serve any purpose but to be just another Node with ice
          that deckers have to get through in order to reach the juicy CPUs and
          DSs. You'll spend a lot of time going from SPU to SPU in your
          travels.

   Functions: Leave Node - Leaves the Node to travel to one of the adjacent
                           Nodes."

This might give you an idea how to map out a matrix site.

Here is the website, they are talking about the shadowrun saga game. Great game
http://shadowrun.wikia.com/wiki/Shadowrun_%28Sega%29/The_Matrix
Words,Thoughts,Matrix,Astral

Magic uses higher laws to over come lower laws.

Mithlas

  • *
  • Omae
  • ***
  • Posts: 919
« Reply #48 on: <09-02-14/1532:56> »
While 'only' training, the first mission is complete. All characters take 2 karma for fulfilling objectives and role-playing. Skill training can be done during this down-time, any skills used during the training exercise count as a day of training if you desire to work on them, the remaining time isn't technically a full day but can count as another day of training for the purposes of raising skills. Karma payment is made at the end of the training period.

***

Characters that wish can add in on the sensor sweeps, pilots for both general-purpose harrier and scout-type peregrine fighters will be deployed (no need to make maneuver checks) and make separate sensor checks. All 3 peregrines are being launched, but only one of the harriers will be manned and there are three spacer fighter pilots on duty so call your choice or jump in from the Matsukaze.

Sensors are operated by Logic + Electronic Warfare (sensor type specialization if applicable). Prelim readings indicate space dust.
« Last Edit: <09-02-14/1536:57> by Mithlas »

Scawire

  • *
  • Ace Runner
  • ****
  • Posts: 1102
  • FightFightFight the endless Ninja Battle
« Reply #49 on: <09-04-14/1922:19> »
I'll try and get a post here by the end of the week just busy with school starting this week.

Odds are I'm going to take an unmaned scout when I do post.
Words,Thoughts,Matrix,Astral

Magic uses higher laws to over come lower laws.

Scawire

  • *
  • Ace Runner
  • ****
  • Posts: 1102
  • FightFightFight the endless Ninja Battle
« Reply #50 on: <09-05-14/1819:59> »
Ok I think you said there where alot of remote operated ships to use on this Star ship if I'm wrong I'll grab a Peregrine, and mod my post.

Idea: I think it would also help if on page one where the info for the fighters are at if you also listed the weapon load out for each one that would be a good aid too. Thanks.
Words,Thoughts,Matrix,Astral

Magic uses higher laws to over come lower laws.

Scawire

  • *
  • Ace Runner
  • ****
  • Posts: 1102
  • FightFightFight the endless Ninja Battle
« Reply #51 on: <09-17-14/2049:27> »
Search roll I believe you wanted visual searches so here is my roll unmodified.

Perception (Visual) 2(4) + INT 3 = 7 (not sure what the fighter I'm in is so not sure of the mod, or if control rig would give a +2 mod or not.

http://invisiblecastle.com/roller/view/4647604/ 0 hits
( :o Dam it I swear I saw something wait that is my thumb stuck in my eyeball  :()
Words,Thoughts,Matrix,Astral

Magic uses higher laws to over come lower laws.

Mithlas

  • *
  • Omae
  • ***
  • Posts: 919
« Reply #52 on: <09-20-14/1612:53> »
No problem, this just means I use path B instead of A. After an extensive sweep, there's nothing to find. No wrecked chunks of survey ship, just small bits that are not consistent with attacks by the Halpa or suspected raids by the Bentu but are consistent with the new mysterious disappearances.